BSOne.SFC/EM.Lib/Virtual-TreeView/Source/VirtualTrees.pas

25909 lines
955 KiB
Plaintext

unit VirtualTrees;
// The contents of this file are subject to the Mozilla Public License
// Version 1.1 (the "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
//
// Alternatively, you may redistribute this library, use and/or modify it under the terms of the
// GNU Lesser General Public License as published by the Free Software Foundation;
// either version 2.1 of the License, or (at your option) any later version.
// You may obtain a copy of the LGPL at http://www.gnu.org/copyleft/.
//
// Software distributed under the License is distributed on an "AS IS" basis,
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
// specific language governing rights and limitations under the License.
//
// The original code is VirtualTrees.pas, released September 30, 2000.
//
// The initial developer of the original code is digital publishing AG (Munich, Germany, www.digitalpublishing.de),
// most code was written by Mike Lischke 2000-2009 (public@soft-gems.net, www.soft-gems.net)
//
// Portions created by digital publishing AG are Copyright
// (C) 1999-2001 digital publishing AG. All Rights Reserved.
//----------------------------------------------------------------------------------------------------------------------
//
// For a list of recent changes please see file CHANGES.TXT
//
// Credits for their valuable assistance and code donations go to:
// Freddy Ertl, Marian Aldenhoevel, Thomas Bogenrieder, Jim Kuenemann, Werner Lehmann, Jens Treichler,
// Paul Gallagher (IBO tree), Ondrej Kelle, Ronaldo Melo Ferraz, Heri Bender, Roland Beduerftig (BCB)
// Anthony Mills, Alexander Egorushkin (BCB), Mathias Torell (BCB), Frank van den Bergh, Vadim Sedulin, Peter Evans,
// Milan Vandrovec (BCB), Steve Moss, Joe White, David Clark, Anders Thomsen, Igor Afanasyev, Eugene Programmer,
// Corbin Dunn, Richard Pringle, Uli Gerhardt, Azza, Igor Savkic, Daniel Bauten, Timo Tegtmeier, Dmitry Zegebart,
// Andreas Hausladen, Joachim Marder, Roman Kassebaum, Vincent Parrett, Dietmar Roesler, Sanjay Kanade,
// and everyone that sent pull requests: https://github.com/Virtual-TreeView/Virtual-TreeView/pulls?q=
// Beta testers:
// Freddy Ertl, Hans-Juergen Schnorrenberg, Werner Lehmann, Jim Kueneman, Vadim Sedulin, Moritz Franckenstein,
// Wim van der Vegt, Franc v/d Westelaken
// Indirect contribution (via publicly accessible work of those persons):
// Alex Denissov, Hiroyuki Hori (MMXAsm expert)
// Documentation:
// Markus Spoettl and toolsfactory GbR (http://www.doc-o-matic.com/, sponsoring Virtual TreeView development
// with a free copy of the Doc-O-Matic help authoring system), Sven H. (Step by step tutorial)
// Source repository:
// https://github.com/Virtual-TreeView/Virtual-TreeView
// Accessability implementation:
// Marco Zehe (with help from Sebastian Modersohn)
// Port to Firemonkey:
// Karol Bieniaszewski (github user livius2)
//----------------------------------------------------------------------------------------------------------------------
interface
{$if CompilerVersion < 24}{$MESSAGE FATAL 'This version supports only RAD Studio XE3 and higher. Please use V5 from http://www.jam-software.com/virtual-treeview/VirtualTreeViewV5.5.3.zip or https://github.com/Virtual-TreeView/Virtual-TreeView/archive/V5_stable.zip'}{$ifend}
{$booleval off} // Use fastest possible boolean evaluation
// For some things to work we need code, which is classified as being unsafe for .NET.
{$WARN UNSAFE_TYPE OFF}
{$WARN UNSAFE_CAST OFF}
{$WARN UNSAFE_CODE OFF}
{$LEGACYIFEND ON}
{$WARN UNSUPPORTED_CONSTRUCT OFF}
{$HPPEMIT '#include <objidl.h>'}
{$HPPEMIT '#include <oleidl.h>'}
{$HPPEMIT '#include <oleacc.h>'}
{$ifdef BCB}
{$HPPEMIT '#pragma comment(lib, "VirtualTreesCR")'}
{$else}
{$HPPEMIT '#pragma comment(lib, "VirtualTreesR")'}
{$endif}
{$HPPEMIT '#pragma comment(lib, "Shell32")'}
{$HPPEMIT '#pragma comment(lib, "uxtheme")'}
{$HPPEMIT '#pragma link "VirtualTrees.Accessibility"'}
uses
Winapi.Windows, Winapi.oleacc, Winapi.Messages, System.SysUtils, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.ImgList, Winapi.ActiveX, Vcl.StdCtrls, System.Classes,
Vcl.Menus, Vcl.Printers, System.Types, Winapi.CommCtrl, Vcl.Themes, Winapi.UxTheme,
Winapi.ShlObj, System.UITypes, System.Generics.Collections,
VirtualTrees.Types,
VirtualTrees.Colors,
VirtualTrees.DragImage,
VirtualTrees.Header;
const
//Aliases
NoColumn = VirtualTrees.Types.NoColumn;
InvalidColumn = VirtualTrees.Types.InvalidColumn;
sdAscending = VirtualTrees.Types.TSortDirection.sdAscending;
sdDescending = VirtualTrees.Types.TSortDirection.sdDescending;
ctNone = VirtualTrees.Types.TCheckType.ctNone;
ctTriStateCheckBox = VirtualTrees.Types.TCheckType.ctTriStateCheckBox;
ctCheckBox = VirtualTrees.Types.TCheckType.ctCheckBox;
ctRadioButton = VirtualTrees.Types.TCheckType.ctRadioButton;
ctButton = VirtualTrees.Types.TCheckType.ctButton;
csUncheckedNormal = VirtualTrees.Types.TCheckState.csUncheckedNormal;
csUncheckedPressed = VirtualTrees.Types.TCheckState.csUncheckedPressed;
csCheckedNormal = VirtualTrees.Types.TCheckState.csCheckedNormal;
csCheckedPressed = VirtualTrees.Types.TCheckState.csCheckedPressed;
csMixedNormal = VirtualTrees.Types.TCheckState.csMixedNormal;
csMixedPressed = VirtualTrees.Types.TCheckState.csMixedPressed;
csUncheckedDisabled = VirtualTrees.Types.TCheckState.csUncheckedDisabled;
csCheckedDisabled = VirtualTrees.Types.TCheckState.csCheckedDisabled;
csMixedDisable = VirtualTrees.Types.TCheckState.csMixedDisabled;
var
IsWinVistaOrAbove: Boolean;
{$MinEnumSize 1, make enumerations as small as possible}
type
// Alias defintions for convenience
TImageIndex = System.UITypes.TImageIndex;
TCanvas = Vcl.Graphics.TCanvas;
//these were moved, aliases are for backwards compatibility.
//some may be removed once we sort out excactly what is needed.
TDimension = VirtualTrees.Types.TDimension;
TColumnIndex = VirtualTrees.Types.TColumnIndex;
TColumnPosition = VirtualTrees.Types.TColumnPosition;
EVirtualTreeError = VirtualTrees.Types.EVirtualTreeError;
TAutoScrollInterval = VirtualTrees.Types.TAutoScrollInterval;
TVTScrollIncrement = VirtualTrees.Types.TVTScrollIncrement;
TFormatArray = VirtualTrees.Types.TFormatArray;
TFormatEtcArray = VirtualTrees.Types.TFormatEtcArray;
TVTPaintOption = VirtualTrees.Types.TVTPaintOption;
TVTPaintOptions = VirtualTrees.Types.TVTPaintOptions;
TVTAnimateOption = VirtualTrees.Types.TVTAnimationOption;
TVTAnimateOptions = VirtualTrees.Types.TVTAnimationOptions;
TVTAutoOption = VirtualTrees.Types.TVTAutoOption;
TVTAutoOptions = VirtualTrees.Types.TVTAutoOptions;
TVTSelectionOption = VirtualTrees.Types.TVTSelectionOption;
TVTSelectionOptions = VirtualTrees.Types.TVTSelectionOptions;
TVTEditOptions = VirtualTrees.Types.TVTEditOptions;
TVTMiscOption = VirtualTrees.Types.TVTMiscOption;
TVTMiscOptions = VirtualTrees.Types.TVTMiscOptions;
TVTExportMode = VirtualTrees.Types.TVTExportMode;
TVTStringOption = VirtualTrees.Types.TVTStringOption;
TVTStringOptions = VirtualTrees.Types.TVTStringOptions;
TCustomVirtualTreeOptions = VirtualTrees.Types.TCustomVirtualTreeOptions;
TVirtualTreeOptions = VirtualTrees.Types.TVirtualTreeOptions;
TTreeOptionsClass = VirtualTrees.Types.TTreeOptionsClass;
TCustomStringTreeOptions = VirtualTrees.Types.TCustomStringTreeOptions;
TStringTreeOptions = VirtualTrees.Types.TStringTreeOptions;
TScrollBarStyle = VirtualTrees.Types.TScrollBarStyle;
TScrollBarOptions = VirtualTrees.Types.TScrollBarOptions;
TVTColumnOption = VirtualTrees.Types.TVTColumnOption;
TVTColumnOptions = VirtualTrees.Types.TVTColumnOptions;
TVirtualTreeColumnStyle = VirtualTrees.Types.TVirtualTreeColumnStyle;
TSortDirection = VirtualTrees.Types.TSortDirection;
TCheckType = VirtualTrees.Types.TCheckType;
TCheckState = VirtualTrees.Types.TCheckState;
TVTDropMarkMode = VirtualTrees.Types.TVTDropMarkMode;
TScrollDirections = VirtualTrees.Types.TScrollDirections;
TVirtualTreeColumn = VirtualTrees.Header.TVirtualTreeColumn;
TVirtualTreeColumns = VirtualTrees.Header.TVirtualTreeColumns;
TVirtualTreeColumnClass = VirtualTrees.Header.TVirtualTreeColumnClass;
TColumnsArray = VirtualTrees.Header.TColumnsArray;
TCardinalArray = VirtualTrees.Header.TCardinalArray;
TIndexArray = VirtualTrees.Header.TIndexArray;
TVTHeader = VirtualTrees.Header.TVTHeader;
TVTHeaderClass = VirtualTrees.Header.TVTHeaderClass;
TVTHeaderOption = VirtualTrees.Header.TVTHeaderOption;
TVTHeaderOptions = VirtualTrees.Header.TVTHeaderOptions;
THeaderPaintInfo = VirtualTrees.Header.THeaderPaintInfo;
TVTHeaderColumnLayout = VirtualTrees.Types.TVTHeaderColumnLayout;
TVTConstraintPercent = VirtualTrees.Header.TVTConstraintPercent;
TSmartAutoFitType = VirtualTrees.Types.TSmartAutoFitType;
TVTFixedAreaConstraints = VirtualTrees.Header.TVTFixedAreaConstraints;
TVTHeaderStyle = VirtualTrees.Header.TVTHeaderStyle;
THeaderState = VirtualTrees.Header.THeaderState;
THeaderStates = VirtualTrees.Header.THeaderStates;
TVTColors = VirtualTrees.Colors.TVTColors;
//
// Be careful when adding new states as this might change the size of the type which in turn
// changes the alignment in the node record as well as the stream chunks.
// Do not reorder the states and always add new states at the end of this enumeration in order to avoid
// breaking existing code.
TVirtualNodeState = (
vsInitialized, // Set after the node has been initialized.
vsChecking, // Node's check state is changing, avoid propagation.
vsCutOrCopy, // Node is selected as cut or copy and paste source.
vsDisabled, // Set if node is disabled.
vsDeleting, // Set when the node is about to be freed.
vsExpanded, // Set if the node is expanded.
vsHasChildren, // Indicates the presence of child nodes without actually setting them.
vsVisible, // Indicate whether the node is visible or not (independant of the expand states of its parents).
vsSelected, // Set if the node is in the current selection.
vsOnFreeNodeCallRequired, // Set if user data has been set which requires OnFreeNode.
vsAllChildrenHidden, // Set if vsHasChildren is set and no child node has the vsVisible flag set.
vsReleaseCallOnUserDataRequired, // Indicates that the user data is a reference to an interface which should be released.
vsMultiline, // Node text is wrapped at the cell boundaries instead of being shorted.
vsHeightMeasured, // Node height has been determined and does not need a recalculation.
vsToggling, // Set when a node is expanded/collapsed to prevent recursive calls.
vsFiltered, // Indicates that the node should not be painted (without effecting its children).
vsInitializing // Set when the node is being initialized
);
TVirtualNodeStates = set of TVirtualNodeState;
// States used in InitNode to indicate states a node shall initially have.
TVirtualNodeInitState = (
ivsDisabled,
ivsExpanded,
ivsHasChildren,
ivsMultiline,
ivsSelected,
ivsFiltered,
ivsReInit
);
TVirtualNodeInitStates = set of TVirtualNodeInitState;
// These flags are used to indicate where a click in the header happened.
TVTHeaderHitPosition = (
hhiNoWhere, // No column is involved (possible only if the tree is smaller than the client area).
hhiOnColumn, // On a column.
hhiOnIcon, // On the bitmap associated with a column.
hhiOnCheckbox // On the checkbox if enabled.
);
TVTHeaderHitPositions = set of TVTHeaderHitPosition;
// These flags are returned by the hit test method.
THitPosition = (
hiAbove, // above the client area (if relative) or the absolute tree area
hiBelow, // below the client area (if relative) or the absolute tree area
hiNowhere, // no node is involved (possible only if the tree is not as tall as the client area)
hiOnItem, // on the bitmaps/buttons or label associated with an item
hiOnItemButton, // on the button associated with an item
hiOnItemButtonExact, // exactly on the button associated with an item
hiOnItemCheckbox, // on the checkbox if enabled
hiOnItemIndent, // in the indentation area in front of a node
hiOnItemLabel, // on the normal text area associated with an item
hiOnItemLeft, // in the area to the left of a node's text area (e.g. when right aligned or centered)
hiOnItemRight, // in the area to the right of a node's text area (e.g. if left aligned or centered)
hiOnNormalIcon, // on the "normal" image
hiOnStateIcon, // on the state image
hiToLeft, // to the left of the client area (if relative) or the absolute tree area
hiToRight, // to the right of the client area (if relative) or the absolute tree area
hiUpperSplitter, // in the upper splitter area of a node
hiLowerSplitter // in the lower splitter area of a node
);
THitPositions = set of THitPosition;
TCheckImageKind = (
ckCustom, // application defined check images
ckSystemDefault // Uses the system check images, theme aware.
);
// mode to describe a move action
TVTNodeAttachMode = (
amNoWhere, // just for simplified tests, means to ignore the Add/Insert command
amInsertBefore, // insert node just before destination (as sibling of destination)
amInsertAfter, // insert node just after destionation (as sibling of destination)
amAddChildFirst, // add node as first child of destination
amAddChildLast // add node as last child of destination
);
// modes to determine drop position further
TDropMode = (
dmNowhere,
dmAbove,
dmOnNode,
dmBelow
);
// operations basically allowed during drag'n drop
TDragOperation = (
doCopy,
doMove,
doLink
);
TDragOperations = set of TDragOperation;
TVTImageKind = (
ikNormal,
ikSelected,
ikState,
ikOverlay
);
{
Fine points: Observed when fixing issue #623
-- hmHint allows multiline hints automatically if provided through OnGetHint event.
This is irresptive of whether node itself is multi-line or not.
-- hmToolTip shows a hint only when node text is not fully shown. It's meant to
fully show node text when not visible. It will show multi-line hint only if
the node itself is multi-line. If you provide a custom multi-line hint then
you must force linebreak style to hlbForceMultiLine in the OnGetHint event
in order to show the complete hint.
}
TVTHintMode = (
hmDefault, // show the hint of the control
hmHint, // show node specific hint string returned by the application
hmHintAndDefault, // same as hmHint but show the control's hint if no node is concerned
hmTooltip // show the text of the node if it isn't already fully shown
);
// Indicates how to format a tooltip.
TVTTooltipLineBreakStyle = (
hlbDefault, // Use multi-line style of the node.
hlbForceSingleLine, // Use single line hint.
hlbForceMultiLine // Use multi line hint.
);
TMouseButtons = set of TMouseButton;
// Used to describe the action to do when using the OnBeforeItemErase event.
TItemEraseAction = (
eaColor, // Use the provided color to erase the background instead the one of the tree.
eaDefault, // The tree should erase the item's background (bitmap or solid).
eaNone // Do nothing. Let the application paint the background.
);
// Kinds of operations
TVTOperationKind = (
okAutoFitColumns,
okGetMaxColumnWidth,
okSortNode,
okSortTree,
okExport,
okExpand
);
TVTOperationKinds = set of TVTOperationKind;
// content elements of the control from left to right, used when calculatin left margins.
TVTElement = (
ofsMargin, // right of the margin
ofsToggleButton, // the exact x-postition of the toggle button
ofsCheckBox,
ofsStateImage,
ofsImage,
ofsLabel, // where drawing a selection begins
ofsText, // includes TextMargin
ofsRightOfText, // Includes NodeWidth and ExtraNodeWidth
ofsEndOfClientArea // The end of the paint area
);
/// An array that can be used to calculate the offsets ofthe elements in the tree.
TVTOffsets = array [TVTElement] of TDimension;
type
TBaseVirtualTree = class;
TVirtualTreeClass = class of TBaseVirtualTree;
PVirtualNode = ^TVirtualNode;
// This record must already be defined here and not later because otherwise BCB users will not be able
// to compile (conversion done by BCB is wrong).
TCacheEntry = record
Node: PVirtualNode;
AbsoluteTop: Cardinal;
end;
TCache = array of TCacheEntry;
TNodeArray = array of PVirtualNode;
// Used in the CF_VTREFERENCE clipboard format.
PVTReference = ^TVTReference;
TVTReference = record
Process: Cardinal;
Tree: TBaseVirtualTree;
end;
TVirtualNode = packed record
Index, // index of node with regard to its parent
ChildCount: Cardinal; // number of child nodes
NodeHeight: Word; // height in pixels
States: TVirtualNodeStates; // states describing various properties of the node (expanded, initialized etc.)
Align: Byte; // line/button alignment
CheckState: TCheckState; // indicates the current check state (e.g. checked, pressed etc.)
CheckType: TCheckType; // indicates which check type shall be used for this node
Dummy: Byte; // dummy value to fill DWORD boundary TODO: Is this still necessary?
TotalCount, // sum of this node, all of its child nodes and their child nodes etc.
TotalHeight: Cardinal; // height in pixels this node covers on screen including the height of all of its
// children
// Note: Some copy routines require that all pointers (as well as the data area) in a node are
// located at the end of the node! Hence if you want to add new member fields (except pointers to internal
// data) then put them before field Parent.
Parent, // reference to the node's parent (for the root this contains the treeview)
PrevSibling, // link to the node's previous sibling or nil if it is the first node
NextSibling, // link to the node's next sibling or nil if it is the last node
FirstChild, // link to the node's first child...
LastChild: PVirtualNode; // link to the node's last child...
private
Data: record end; // this is a placeholder, each node gets extra data determined by NodeDataSize
public
function IsAssigned(): Boolean; inline;
function GetData(): Pointer; overload; inline;
function GetData<T>(): T; overload; inline;
procedure SetData(pUserData: Pointer); overload;
procedure SetData<T>(pUserData: T); overload;
procedure SetData(const pUserData: IInterface); overload;
end;
// Structure used when info about a certain position in the header is needed.
TVTHeaderHitInfo = record
X,
Y: TDimension;
Button: TMouseButton;
Shift: TShiftState;
Column: TColumnIndex;
HitPosition: TVTHeaderHitPositions;
end;
// Structure used when info about a certain position in the tree is needed.
THitInfo = record
HitNode: PVirtualNode;
HitPositions: THitPositions;
HitColumn: TColumnIndex;
HitPoint: TPoint;
end;
// ----- OLE drag'n drop handling
IVTDragManager = interface(IUnknown)
['{C4B25559-14DA-446B-8901-0C879000EB16}']
procedure ForceDragLeave; stdcall;
function GetDataObject: IDataObject; stdcall;
function GetDragSource: TBaseVirtualTree; stdcall;
function GetDropTargetHelperSupported: Boolean; stdcall;
function GetIsDropTarget: Boolean; stdcall;
property DataObject: IDataObject read GetDataObject;
property DragSource: TBaseVirtualTree read GetDragSource;
property DropTargetHelperSupported: Boolean read GetDropTargetHelperSupported;
property IsDropTarget: Boolean read GetIsDropTarget;
end;
PVTHintData = ^TVTHintData;
TVTHintData = record
Tree: TBaseVirtualTree;
Node: PVirtualNode;
Column: TColumnIndex;
HintRect: TRect; // used for draw trees only, string trees get the size from the hint string
HintText: string; // set when size of the hint window is calculated
BidiMode: TBidiMode;
Alignment: TAlignment;
LineBreakStyle: TVTToolTipLineBreakStyle;
end;
// The trees need an own hint window class because of Unicode output and adjusted font.
TVirtualTreeHintWindow = class(THintWindow)
strict private
FHintData: TVTHintData;
FTextHeight: TDimension;
procedure CMTextChanged(var Message: TMessage); message CM_TEXTCHANGED;
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
strict protected
procedure CreateParams(var Params: TCreateParams); override;
procedure Paint; override;
// Mitigator function to use the correct style service for this context (either the style assigned to the control for Delphi > 10.4 or the application style)
function StyleServices(AControl: TControl = nil): TCustomStyleServices;
public
function CalcHintRect(MaxWidth: TDimension; const AHint: string; AData: Pointer): TRect; override;
function IsHintMsg(var Msg: TMsg): Boolean; override;
end;
TChangeReason = (
crIgnore, // used as placeholder
crAccumulated, // used for delayed changes
crChildAdded, // one or more child nodes have been added
crChildDeleted, // one or more child nodes have been deleted
crNodeAdded, // a node has been added
crNodeCopied, // a node has been duplicated
crNodeMoved // a node has been moved to a new place
); // desribes what made a structure change event happen
// Communication interface between a tree editor and the tree itself (declared as using stdcall in case it
// is implemented in a (C/C++) DLL). The GUID is not nessecary in Delphi but important for BCB users
// to allow QueryInterface and _uuidof calls.
IVTEditLink = interface
['{2BE3EAFA-5ACB-45B4-9D9A-B58BCC496E17}']
function BeginEdit: Boolean; stdcall; // Called when editing actually starts.
function CancelEdit: Boolean; stdcall; // Called when editing has been cancelled by the tree.
function EndEdit: Boolean; stdcall; // Called when editing has been finished by the tree. Returns True if successful, False if edit mode is still active.
function PrepareEdit(Tree: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex): Boolean; stdcall;
// Called after creation to allow a setup.
procedure ProcessMessage(var Message: TMessage); stdcall;
// Used to forward messages to the edit window(s)-
procedure SetBounds(R: TRect); stdcall; // Called to place the editor.
end;
// Indicates in the OnUpdating event what state the tree is currently in.
TVTUpdateState = (
usBegin, // The tree just entered the update state (BeginUpdate call for the first time).
usBeginSynch, // The tree just entered the synch update state (BeginSynch call for the first time).
usSynch, // Begin/EndSynch has been called but the tree did not change the update state.
usUpdate, // Begin/EndUpdate has been called but the tree did not change the update state.
usEnd, // The tree just left the update state (EndUpdate called for the last level).
usEndSynch // The tree just left the synch update state (EndSynch called for the last level).
);
// These elements are used both to query the application, which of them it wants to draw itself and to tell it during
// painting, which elements must be drawn during the advanced custom draw events.
THeaderPaintElements = set of (
hpeBackground,
hpeDropMark,
hpeHeaderGlyph,
hpeSortGlyph,
hpeText,
// New in 7.0: Use this in FOnHeaderDrawQueryElements and OnAdvancedHeaderDraw
// for additional custom header drawing while keeping the default drawing
hpeOverlay
);
// Various events must be handled at different places than they were initiated or need
// a persistent storage until they are reset.
TVirtualTreeStates = set of (
tsChangePending, // A selection change is pending.
tsCheckPropagation, // Set during automatic check state propagation.
tsCollapsing, // A full collapse operation is in progress.
tsToggleFocusedSelection, // Node selection was modifed using Ctrl-click. Change selection state on next mouse up.
tsClearPending, // Need to clear the current selection on next mouse move.
tsClearOnNewSelection, // Need to clear the current selection before selecting a new node
tsClipboardFlushing, // Set during flushing the clipboard to avoid freeing the content.
tsCopyPending, // Indicates a pending copy operation which needs to be finished.
tsCutPending, // Indicates a pending cut operation which needs to be finished.
tsDrawSelPending, // Multiselection only. User held down the left mouse button on a free
// area and might want to start draw selection.
tsDrawSelecting, // Multiselection only. Draw selection has actually started.
tsEditing, // Indicates that an edit operation is currently in progress.
tsEditPending, // An mouse up start edit if dragging has not started.
tsExpanding, // A full expand operation is in progress.
tsNodeHeightTracking, // A node height changing operation is in progress.
tsNodeHeightTrackPending, // left button is down, user might want to start changing a node's height.
tsHint, // Set when our hint is visible or soon will be.
tsInAnimation, // Set if the tree is currently in an animation loop.
tsIncrementalSearching, // Set when the user starts incremental search.
tsIncrementalSearchPending, // Set in WM_KEYDOWN to tell to use the char in WM_CHAR for incremental search.
tsIterating, // Set when IterateSubtree is currently in progress.
tsLeftButtonDown, // Set when the left mouse button is down.
tsLeftDblClick, // Set when the left mouse button was doubly clicked.
tsMiddleButtonDown, // Set when the middle mouse button is down.
tsMiddleDblClick, // Set when the middle mouse button was doubly clicked.
tsNeedRootCountUpdate, // Set if while loading a root node count is set.
tsOLEDragging, // OLE dragging in progress.
tsOLEDragPending, // User has requested to start delayed dragging.
tsPainting, // The tree is currently painting itself.
tsRightButtonDown, // Set when the right mouse button is down.
tsRightDblClick, // Set when the right mouse button was doubly clicked.
tsPopupMenuShown, // The user clicked the right mouse button, which might cause a popup menu to appear.
tsScrolling, // Set when autoscrolling is active.
tsScrollPending, // Set when waiting for the scroll delay time to elapse.
tsSizing, // Set when the tree window is being resized. This is used to prevent recursive calls
// due to setting the scrollbars when sizing.
tsStopValidation, // Cache validation can be stopped (usually because a change has occured meanwhile).
tsStructureChangePending, // The structure of the tree has been changed while the update was locked.
tsSynchMode, // Set when the tree is in synch mode, where no timer events are triggered.
tsThumbTracking, // Stop updating the horizontal scroll bar while dragging the vertical thumb and vice versa.
tsToggling, // A toggle operation (for some node) is in progress.
tsUpdateHiddenChildrenNeeded, // Pending update for the hidden children flag after massive visibility changes.
tsUpdating, // The tree does currently not update its window because a BeginUpdate has not yet ended.
tsUseCache, // The tree's node caches are validated and non-empty.
tsUserDragObject, // Signals that the application created an own drag object in OnStartDrag.
tsUseThemes, // The tree runs under WinXP+, is theme aware and themes are enabled.
tsValidating, // The tree's node caches are currently validated.
tsPreviouslySelectedLocked,// The member FPreviouslySelected should not be changed
tsValidationNeeded, // Something in the structure of the tree has changed. The cache needs validation.
tsVCLDragging, // VCL drag'n drop in progress.
tsVCLDragPending, // One-shot flag to avoid clearing the current selection on implicit mouse up for VCL drag.
tsVCLDragFinished, // Flag to avoid triggering the OnColumnClick event twice
tsWheelPanning, // Wheel mouse panning is active or soon will be.
tsWheelScrolling, // Wheel mouse scrolling is active or soon will be.
tsWindowCreating, // Set during window handle creation to avoid frequent unnecessary updates.
tsUseExplorerTheme // The tree runs under WinVista+ and is using the explorer theme
);
// determines whether and how the drag image is to show
TVTDragImageKind = (
diComplete, // show a complete drag image with all columns, only visible columns are shown
diMainColumnOnly, // show only the main column (the tree column)
diNoImage // don't show a drag image at all
);
// Switch for OLE and VCL drag'n drop. Because it is not possible to have both simultanously.
TVTDragType = (
dtOLE,
dtVCL
);
// options which determine what to draw in PaintTree
TVTInternalPaintOption = (
poBackground, // draw background image if there is any and it is enabled
poColumnColor, // erase node's background with the column's color
poDrawFocusRect, // draw focus rectangle around the focused node
poDrawSelection, // draw selected nodes with the normal selection color
poDrawDropMark, // draw drop mark if a node is currently the drop target
poGridLines, // draw grid lines if enabled
poMainOnly, // draw only the main column
poSelectedOnly, // draw only selected nodes
poUnbuffered // draw directly onto the target canvas; especially useful when printing
);
TVTInternalPaintOptions = set of TVTInternalPaintOption;
// Determines the look of a tree's lines.
TVTLineStyle = (
lsCustomStyle, // application provides a line pattern
lsDotted, // usual dotted lines (default)
lsSolid // simple solid lines
);
// TVTLineType is used during painting a tree
TVTLineType = (
ltNone, // no line at all
ltBottomRight, // a line from bottom to the center and from there to the right
ltTopDown, // a line from top to bottom
ltTopDownRight, // a line from top to bottom and from center to the right
ltRight, // a line from center to the right
ltTopRight, // a line from bottom to center and from there to the right
// special styles for alternative drawings of tree lines
ltLeft, // a line from top to bottom at the left
ltLeftBottom // a combination of ltLeft and a line at the bottom from left to right
);
// Determines how to draw tree lines.
TVTLineMode = (
lmNormal, // usual tree lines (as in TTreeview)
lmBands // looks similar to a Nassi-Schneidermann diagram
);
// A collection of line type IDs which is used while painting a node.
TLineImage = array of TVTLineType;
// Export type
TVTExportType = (
etNone, // No export, normal displaying on the screen
etRTF, // contentToRTF
etHTML, // contentToHTML
etText, // contentToText
etExcel, // supported by external tools
etWord, // supported by external tools
etPDF, // supported by external tools
etPrinter,// supported by external tools
etCSV, // supported by external tools
etCustom // supported by external tools
);
TVTNodeExportEvent = procedure (Sender: TBaseVirtualTree; aExportType: TVTExportType; Node: PVirtualNode) of object;
TVTColumnExportEvent = procedure (Sender: TBaseVirtualTree; aExportType: TVTExportType; Column: TVirtualTreeColumn) of object;
TVTTreeExportEvent = procedure(Sender: TBaseVirtualTree; aExportType: TVTExportType) of object;
// For painting a node and its columns/cells a lot of information must be passed frequently around.
TVTImageInfo = record
Index: TImageIndex; // Index in the associated image list.
XPos, // Horizontal position in the current target canvas.
YPos: TDimension; // Vertical position in the current target canvas.
Ghosted: Boolean; // Flag to indicate that the image must be drawn slightly lighter.
Images: TCustomImageList; // The image list to be used for painting.
function Equals(const pImageInfo2: TVTImageInfo): Boolean;
end;
TVTImageInfoIndex = (
iiNormal,
iiState,
iiCheck,
iiOverlay
);
// Options which are used when modifying the scroll offsets.
TScrollUpdateOptions = set of (
suoRepaintHeader, // if suoUpdateNCArea is also set then invalidate the header
suoRepaintScrollBars, // if suoUpdateNCArea is also set then repaint both scrollbars after updating them
suoScrollClientArea, // scroll and invalidate the proper part of the client area
suoUpdateNCArea // update non-client area (scrollbars, header)
);
// Determines the look of a tree's buttons.
TVTButtonStyle = (
bsRectangle, // traditional Windows look (plus/minus buttons)
bsTriangle // traditional Macintosh look
);
// TButtonFillMode is only used when the button style is bsRectangle and determines how to fill the interior.
TVTButtonFillMode = (
fmTreeColor, // solid color, uses the tree's background color
fmWindowColor, // solid color, uses clWindow
fmShaded, // color gradient, Windows XP style (legacy code, use toThemeAware on Windows XP instead)
fmTransparent // transparent color, use the item's background color
);
TVTPaintInfo = record
Canvas: TCanvas; // the canvas to paint on
PaintOptions: TVTInternalPaintOptions; // a copy of the paint options passed to PaintTree
Node: PVirtualNode; // the node to paint
Column: TColumnIndex; // the node's column index to paint
Position: TColumnPosition; // the column position of the node
CellRect: TRect; // the node cell
ContentRect: TRect; // the area of the cell used for the node's content
NodeWidth: TDimension; // the actual node width
Alignment: TAlignment; // how to align within the node rectangle
CaptionAlignment: TAlignment; // how to align text within the caption rectangle
BidiMode: TBidiMode; // directionality to be used for painting
BrushOrigin: TPoint; // the alignment for the brush used to draw dotted lines
ImageInfo: array[TVTImageInfoIndex] of TVTImageInfo; // info about each possible node image
Offsets: TVTOffsets; // The offsets of the various elements of a tree node
VAlign: TDimension;
procedure AdjustImageCoordinates();
end;
// Method called by the Animate routine for each animation step.
TVTAnimationCallback = function(Step, StepSize: Integer; Data: Pointer): Boolean of object;
TVTIncrementalSearch = (
isAll, // search every node in tree, initialize if necessary
isNone, // disable incremental search
isInitializedOnly, // search only initialized nodes, skip others
isVisibleOnly // search only visible nodes, initialize if necessary
);
// Determines which direction to use when advancing nodes during an incremental search.
TVTSearchDirection = (
sdForward,
sdBackward
);
// Determines where to start incremental searching for each key press.
TVTSearchStart = (
ssAlwaysStartOver, // always use the first/last node (depending on direction) to search from
ssLastHit, // use the last found node
ssFocusedNode // use the currently focused node
);
// Determines how to use the align member of a node.
TVTNodeAlignment = (
naFromBottom, // the align member specifies amount of units (usually pixels) from top border of the node
naFromTop, // align is to be measured from bottom
naProportional // align is to be measure in percent of the entire node height and relative to top
);
// Determines how to draw the selection rectangle used for draw selection.
TVTDrawSelectionMode = (
smDottedRectangle, // same as DrawFocusRect
smBlendedRectangle // alpha blending, uses special colors (see TVTColors)
);
// Determines for which purpose the cell paint event is called.
TVTCellPaintMode = (
cpmPaint, // painting the cell
cpmGetContentMargin // getting cell content margin
);
// Determines which sides of the cell content margin should be considered.
TVTCellContentMarginType = (
ccmtAllSides, // consider all sides
ccmtTopLeftOnly, // consider top margin and left margin only
ccmtBottomRightOnly // consider bottom margin and right margin only
);
TClipboardFormats = class(TStringList)
private
FOwner: TBaseVirtualTree;
public
constructor Create(AOwner: TBaseVirtualTree); virtual;
function Add(const S: string): Integer; override;
procedure Insert(Index: Integer; const S: string); override;
property Owner: TBaseVirtualTree read FOwner;
end;
// ----- Event prototypes:
// node enumeration
TVTGetNodeProc = reference to procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Data: Pointer; var Abort: Boolean);
// node events
TVTChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var Allowed: Boolean) of object;
TVTCheckChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var NewState: TCheckState;
var Allowed: Boolean) of object;
TVTChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTStructureChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Reason: TChangeReason) of object;
TVTEditCancelEvent = procedure(Sender: TBaseVirtualTree; Column: TColumnIndex) of object;
TVTEditChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var Allowed: Boolean) of object;
TVTEditChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
TVTFreeNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTFocusChangingEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode; OldColumn,
NewColumn: TColumnIndex; var Allowed: Boolean) of object;
TVTFocusChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
TVTAddToSelectionEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTRemoveFromSelectionEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTGetImageEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var ImageIndex: TImageIndex) of object;
TVTGetImageExEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var ImageIndex: TImageIndex; var ImageList: TCustomImageList) of object;
TVTGetImageTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var ImageText: string) of object;
TVTHotNodeChangeEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode) of object;
TVTInitChildrenEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var ChildCount: Cardinal) of object;
TVTInitNodeEvent = procedure(Sender: TBaseVirtualTree; ParentNode, Node: PVirtualNode;
var InitialStates: TVirtualNodeInitStates) of object;
TVTPopupEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; const P: TPoint;
var AskParent: Boolean; var PopupMenu: TPopupMenu) of object;
TVTHelpContextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var HelpContext: Integer) of object;
TVTCreateEditorEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
out EditLink: IVTEditLink) of object;
TVTSaveTreeEvent = procedure(Sender: TBaseVirtualTree; Stream: TStream) of object;
TVTSaveNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Stream: TStream) of object;
TVTBeforeGetCheckStateEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
// header/column events
TVTHeaderAddPopupItemEvent = procedure(const Sender: TObject; const Column: TColumnIndex; var Cmd: TAddPopupItemType) of object;
TVTHeaderClickEvent = procedure(Sender: TVTHeader; HitInfo: TVTHeaderHitInfo) of object;
TVTHeaderMouseEvent = procedure(Sender: TVTHeader; Button: TMouseButton; Shift: TShiftState; X, Y: Integer) of object;
TVTHeaderMouseMoveEvent = procedure(Sender: TVTHeader; Shift: TShiftState; X, Y: Integer) of object;
TVTBeforeHeaderHeightTrackingEvent = procedure(Sender: TVTHeader; Shift: TShiftState) of object;
TVTAfterHeaderHeightTrackingEvent = procedure(Sender: TVTHeader) of object;
TVTHeaderHeightTrackingEvent = procedure(Sender: TVTHeader; var P: TPoint; Shift: TShiftState; var Allowed: Boolean) of object;
TVTHeaderHeightDblClickResizeEvent = procedure(Sender: TVTHeader; var P: TPoint; Shift: TShiftState; var Allowed: Boolean) of object;
TVTHeaderNotifyEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
TVTHeaderDraggingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var Allowed: Boolean) of object;
TVTHeaderDraggedEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; OldPosition: Integer) of object;
TVTHeaderDraggedOutEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; DropPosition: TPoint) of object;
TVTHeaderPaintEvent = procedure(Sender: TVTHeader; HeaderCanvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover,
Pressed: Boolean; DropMark: TVTDropMarkMode) of object;
TVTHeaderPaintQueryElementsEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
var Elements: THeaderPaintElements) of object;
TVTAdvancedHeaderPaintEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
const Elements: THeaderPaintElements) of object;
TVTBeforeAutoFitColumnsEvent = procedure(Sender: TVTHeader; var SmartAutoFitType: TSmartAutoFitType) of object;
TVTBeforeAutoFitColumnEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var SmartAutoFitType: TSmartAutoFitType;
var Allowed: Boolean) of object;
TVTAfterAutoFitColumnEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
TVTAfterAutoFitColumnsEvent = procedure(Sender: TVTHeader) of object;
TVTColumnClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
TVTColumnDblClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
TColumnChangeEvent = procedure(const Sender: TBaseVirtualTree; const Column: TColumnIndex; Visible: Boolean) of object;
TVTColumnWidthDblClickResizeEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState; P: TPoint;
var Allowed: Boolean) of object;
TVTBeforeColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState) of object;
TVTAfterColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
TVTColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState; var TrackPoint: TPoint; P: TPoint;
var Allowed: Boolean) of object;
TVTGetHeaderCursorEvent = procedure(Sender: TVTHeader; var Cursor: HCURSOR) of object;
TVTBeforeGetMaxColumnWidthEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var UseSmartColumnWidth: Boolean) of object;
TVTAfterGetMaxColumnWidthEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var MaxWidth: Integer) of object;
TVTCanSplitterResizeColumnEvent = procedure(Sender: TVTHeader; P: TPoint; Column: TColumnIndex; var Allowed: Boolean) of object;
TVTCanSplitterResizeHeaderEvent = procedure(Sender: TVTHeader; P: TPoint; var Allowed: Boolean) of object;
// move, copy and node tracking events
TVTNodeMovedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTNodeMovingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
var Allowed: Boolean) of object;
TVTNodeCopiedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
TVTNodeCopyingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
var Allowed: Boolean) of object;
TVTNodeClickEvent = procedure(Sender: TBaseVirtualTree; const HitInfo: THitInfo) of object;
TVTNodeHeightTrackingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
var TrackPoint: TPoint; P: TPoint; var Allowed: Boolean) of object;
TVTNodeHeightDblClickResizeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
Shift: TShiftState; P: TPoint; var Allowed: Boolean) of object;
TVTCanSplitterResizeNodeEvent = procedure(Sender: TBaseVirtualTree; P: TPoint; Node: PVirtualNode;
Column: TColumnIndex; var Allowed: Boolean) of object;
// drag'n drop/OLE events
TVTCreateDragManagerEvent = procedure(Sender: TBaseVirtualTree; out DragManager: IVTDragManager) of object;
TVTCreateDataObjectEvent = procedure(Sender: TBaseVirtualTree; out IDataObject: IDataObject) of object;
TVTDragAllowedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var Allowed: Boolean) of object;
TVTDragOverEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; Shift: TShiftState; State: TDragState;
Pt: TPoint; Mode: TDropMode; var Effect: Integer; var Accept: Boolean) of object;
TVTDragDropEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; DataObject: IDataObject;
Formats: TFormatArray; Shift: TShiftState; Pt: TPoint; var Effect: Integer; Mode: TDropMode) of object;
TVTRenderOLEDataEvent = procedure(Sender: TBaseVirtualTree; const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
ForClipboard: Boolean; var Result: HRESULT) of object;
TVTGetUserClipboardFormatsEvent = procedure(Sender: TBaseVirtualTree; var Formats: TFormatEtcArray) of object;
// paint events
TVTBeforeItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect;
var ItemColor: TColor; var EraseAction: TItemEraseAction) of object;
TVTAfterItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
ItemRect: TRect) of object;
TVTBeforeItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
ItemRect: TRect; var CustomDraw: Boolean) of object;
TVTAfterItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
ItemRect: TRect) of object;
TVTBeforeCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect) of object;
TVTAfterCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; CellRect: TRect) of object;
TVTPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas) of object;
TVTBackgroundPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; R: TRect;
var Handled: Boolean) of object;
TVTGetLineStyleEvent = procedure(Sender: TBaseVirtualTree; var Bits: Pointer) of object;
TVTMeasureItemEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
var NodeHeight: Integer) of object;
TVTPrepareButtonImagesEvent = procedure(Sender: TBaseVirtualTree; const APlusBM : TBitmap; const APlusHotBM :TBitmap;
const APlusSelectedHotBM :TBitmap; const AMinusBM : TBitmap; const AMinusHotBM : TBitmap;
const AMinusSelectedHotBM :TBitmap; var ASize : TSize) of object;
// search, sort
TVTCompareEvent = procedure(Sender: TBaseVirtualTree; Node1, Node2: PVirtualNode; Column: TColumnIndex;
var Result: Integer) of object;
TVTIncrementalSearchEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; const SearchText: string;
var Result: Integer) of object;
// operations
TVTOperationEvent = procedure(Sender: TBaseVirtualTree; OperationKind: TVTOperationKind) of object;
TVTHintKind = (vhkText, vhkOwnerDraw);
TVTHintKindEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; var Kind: TVTHintKind) of object;
TVTDrawHintEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode; R: TRect; Column: TColumnIndex) of object;
TVTGetHintSizeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; var R: TRect) of object;
// miscellaneous
TVTBeforeDrawLineImageEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Level: Integer; var PosX: Integer) of object;
TVTGetNodeDataSizeEvent = procedure(Sender: TBaseVirtualTree; var NodeDataSize: Integer) of object;
TVTKeyActionEvent = procedure(Sender: TBaseVirtualTree; var CharCode: Word; var Shift: TShiftState;
var DoDefault: Boolean) of object;
TVTScrollEvent = procedure(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer) of object;
TVTUpdatingEvent = procedure(Sender: TBaseVirtualTree; State: TVTUpdateState) of object;
TVTGetCursorEvent = procedure(Sender: TBaseVirtualTree; var Cursor: TCursor) of object;
TVTStateChangeEvent = procedure(Sender: TBaseVirtualTree; Enter, Leave: TVirtualTreeStates) of object;
TVTGetCellIsEmptyEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var IsEmpty: Boolean) of object;
TVTScrollBarShowEvent = procedure(Sender: TBaseVirtualTree; Bar: Integer; Show: Boolean) of object;
// Helper types for node iterations.
TGetFirstNodeProc = function: PVirtualNode of object;
TGetNextNodeProc = function(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode of object;
TVZVirtualNodeEnumerationMode = (
vneAll,
vneChecked,
vneChild,
vneCutCopy,
vneInitialized,
vneLeaf,
vneLevel,
vneNoInit,
vneSelected,
vneVisible,
vneVisibleChild,
vneVisibleNoInitChild,
vneVisibleNoInit
);
PVTVirtualNodeEnumeration = ^TVTVirtualNodeEnumeration;
TVTVirtualNodeEnumerator = record
private
FNode: PVirtualNode;
FCanMoveNext: Boolean;
FEnumeration: PVTVirtualNodeEnumeration;
function GetCurrent: PVirtualNode; inline;
public
function MoveNext: Boolean; inline;
property Current: PVirtualNode read GetCurrent;
end;
TVTVirtualNodeEnumeration = record
private
FMode: TVZVirtualNodeEnumerationMode;
FTree: TBaseVirtualTree;
// GetNextXxx parameters:
FConsiderChildrenAbove: Boolean;
FNode: PVirtualNode;
FNodeLevel: Cardinal;
FState: TCheckState;
FIncludeFiltered: Boolean;
public
function GetEnumerator: TVTVirtualNodeEnumerator;
private
function GetNext(Node: PVirtualNode): PVirtualNode;
end;
// ----- TBaseVirtualTree
TBaseVirtualTree = class(TCustomControl)
private
FTotalInternalDataSize: Cardinal; // Cache of the sum of the necessary internal data size for all tree
FBorderStyle: TBorderStyle;
FHeader: TVTHeader;
FRoot: PVirtualNode;
FDefaultNodeHeight,
FIndent: Cardinal;
FOptions: TCustomVirtualTreeOptions;
FUpdateCount: Cardinal; // update stopper, updates of the tree control are only done if = 0
FSynchUpdateCount: Cardinal; // synchronizer, causes all events which are usually done via timers
// to happen immediately, regardless of the normal update state
FNodeDataSize: Integer; // number of bytes to allocate with each node (in addition to its base
// structure and the internal data), if -1 then do callback
FStates: TVirtualTreeStates; // various active/pending states the tree needs to consider
FLastSelected,
FFocusedNode: PVirtualNode;
FEditColumn, // column to be edited (focused node)
FFocusedColumn: TColumnIndex; // NoColumn if no columns are active otherwise the last hit column of
// the currently focused node
FHeightTrackPoint: TPoint; // Starting point of a node's height changing operation.
FHeightTrackNode: PVirtualNode; // Node which height is being changed.
FHeightTrackColumn: TColumnIndex; // Initial column where the height changing operation takes place.
FScrollDirections: TScrollDirections; // directions to scroll client area into depending on mouse position
FLastStructureChangeReason: TChangeReason; // Used for delayed structure change event.
FLastStructureChangeNode, // dito
FLastChangedNode, // used for delayed change event
FCurrentHotNode: PVirtualNode; // Node over which the mouse is hovering.
FCurrentHotColumn: TColumnIndex; // Column over which the mouse is hovering.
FHotNodeButtonHit: Boolean; // Indicates wether the mouse is hovering over the hot node's button.
FLastSelRect,
FNewSelRect: TRect; // used while doing draw selection
FHotCursor: TCursor; // can be set to additionally indicate the current hot node
FLastHitInfo: THitInfo; // The THitInfo of the last mouse-down event.
// in Win98 (slide) and Windows 2000 (fade))
FHintMode: TVTHintMode; // determines the kind of the hint window
FHintData: TVTHintData; // used while preparing the hint window
FChangeDelay: Cardinal; // used to delay OnChange event
FEditDelay: Cardinal; // determines time to elapse before a node goes into edit mode
FPositionCache: TCache; // array which stores node references ordered by vertical positions
// (see also DoValidateCache for more information)
FVisibleCount: Cardinal; // number of currently visible nodes
FStartIndex: Cardinal; // index to start validating cache from
FSelection: TNodeArray; // list of currently selected nodes
FSelectionCount: Integer; // number of currently selected nodes (size of FSelection might differ)
FSelectionLocked: Boolean; // prevents the tree from changing the selection
FRangeAnchor: PVirtualNode; // anchor node for selection with the keyboard, determines start of a
// selection range
FCheckPropagationCount: Cardinal; // nesting level of check propagation (WL, 05.02.2004)
FLastSelectionLevel: Integer; // keeps the last node level for constrained multiselection
FDrawSelShiftState: TShiftState; // keeps the initial shift state when the user starts selection with
// the mouse
FEditLink: IVTEditLink; // used to comunicate with an application defined editor
FTempNodeCache: TNodeArray; // used at various places to hold temporarily a bunch of node refs.
FTempNodeCount: Cardinal; // number of nodes in FTempNodeCache
FBackground: TPicture; // A background image loadable at design and runtime.
FBackgroundImageTransparent: Boolean; // By default, this is off. When switched on, will try to draw the image
// transparent by using the color of the component as transparent color
FMargin: Integer; // horizontal distance to border and columns
FTextMargin: Integer; // space between the node's text and its horizontal bounds
FBackgroundOffsetX,
FBackgroundOffsetY: Integer; // used to fine tune the position of the background image
FAnimationDuration: Cardinal; // specifies how long an animation shall take (expanding, hint)
FWantTabs: Boolean; // If True then the tree also consumes the tab key.
FNodeAlignment: TVTNodeAlignment; // determines how to interpret the align member of a node
FHeaderRect: TRect; // Space which the header currently uses in the control (window coords).
FLastHintRect: TRect; // Area which the mouse must leave to reshow a hint.
FUpdateRect: TRect;
FEmptyListMessage: string; // Optional message that will be displayed if no nodes exist in the control.
// paint support and images
FPlusBM,
FMinusBM, // small bitmaps used for tree buttons
FHotPlusBM,
FHotMinusBM,
FSelectedHotPlusBM,
FSelectedHotMinusBM: TBitmap; // small bitmaps used for hot tree buttons
FImages, // normal images in the tree
FStateImages, // state images in the tree
FCustomCheckImages: TCustomImageList; // application defined check images
FCheckImageKind: TCheckImageKind; // light or dark, cross marks or tick marks
FCheckImages: TCustomImageList; // Reference to global image list to be used for the check images.
//TODO: Use this margin for other images as well
FImagesMargin: Integer; // The margin used left and right of the checkboxes.
FImageChangeLink,
FStateChangeLink,
FCustomCheckChangeLink: TChangeLink; // connections to the image lists
FOldFontChange: TNotifyEvent; // helper method pointer for tracking font changes in the off screen buffer
FColors: TVTColors; // class comprising all customizable colors in the tree
FButtonStyle: TVTButtonStyle; // style of the tree buttons
FButtonFillMode: TVTButtonFillMode; // for rectangular tree buttons only: how to fill them
FLineStyle: TVTLineStyle; // style of the tree lines
FLineMode: TVTLineMode; // tree lines or bands etc.
FDottedBrush: HBRUSH; // used to paint dotted lines without special pens
FSelectionCurveRadius: Cardinal; // radius for rounded selection rectangles
FSelectionBlendFactor: Byte; // Determines the factor by which the selection rectangle is to be
// faded if enabled.
FDrawSelectionMode: TVTDrawSelectionMode; // determines the paint mode for draw selection
// alignment and directionality support
FAlignment: TAlignment; // default alignment of the tree if no columns are shown
// drag'n drop and clipboard support
FDragImageKind: TVTDragImageKind; // determines whether or not and what to show in the drag image
FDragOperations: TDragOperations; // determines which operations are allowed during drag'n drop
FDragThreshold: Integer; // used to determine when to actually start a drag'n drop operation
FDragManager: IVTDragManager; // drag'n drop, cut'n paste
FDropTargetNode: PVirtualNode; // node currently selected as drop target
FLastDropMode: TDropMode; // set while dragging and used to track changes
FDragSelection: TNodeArray; // temporary copy of FSelection used during drag'n drop
FLastDragEffect: Integer; // The last executed drag effect
FDragType: TVTDragType; // used to switch between OLE and VCL drag'n drop
FDragImage: TVTDragImage; // drag image management
FDragWidth,
FDragHeight: Integer; // size of the drag image, the larger the more CPU power is needed
FClipboardFormats: TClipboardFormats; // a list of clipboard format descriptions enabled for this tree
FLastVCLDragTarget: PVirtualNode; // A node cache for VCL drag'n drop (keywords: DragLeave on DragDrop).
FVCLDragEffect: Integer; // A cache for VCL drag'n drop to keep the current drop effect.
// scroll support
FScrollBarOptions: TScrollBarOptions; // common properties of horizontal and vertical scrollbar
FAutoScrollInterval: TAutoScrollInterval; // determines speed of auto scrolling
FAutoScrollDelay: Cardinal; // amount of milliseconds to wait until autoscrolling becomes active
FAutoExpandDelay: Cardinal; // amount of milliseconds to wait until a node is expanded if it is the
// drop target
FOffsetX: Integer;
FOffsetY: Integer; // Determines left and top scroll offset.
FEffectiveOffsetX: Integer; // Actual position of the horizontal scroll bar (varies depending on bidi mode).
FRangeX,
FRangeY: Cardinal; // current virtual width and height of the tree
FBottomSpace: Cardinal; // Extra space below the last node.
FDefaultPasteMode: TVTNodeAttachMode; // Used to determine where to add pasted nodes to.
FDragScrollStart: Cardinal; // Contains the start time when a tree does auto scrolling as drop target.
// search
FIncrementalSearch: TVTIncrementalSearch; // Used to determine whether and how incremental search is to be used.
FSearchTimeout: Cardinal; // Number of milliseconds after which to stop incremental searching.
FSearchBuffer: string; // Collects a sequence of keypresses used to do incremental searching.
FLastSearchNode: PVirtualNode; // Reference to node which was last found as search fit.
FSearchDirection: TVTSearchDirection; // Direction to incrementally search the tree.
FSearchStart: TVTSearchStart; // Where to start iteration on each key press.
// miscellanous
FPanningWindow: HWND; // Helper window for wheel panning
FPanningCursor: HCURSOR; // Current wheel panning cursor.
FPanningImage: TBitmap; // A little 32x32 bitmap to indicate the panning reference point.
FLastClickPos: TPoint; // Used for retained drag start and wheel mouse scrolling.
FOperationCount: Cardinal; // Counts how many nested long-running operations are in progress.
FOperationCanceled: Boolean; // Used to indicate that a long-running operation should be canceled.
FChangingTheme: Boolean; // Used to indicate that a theme change is goi ng on
FNextNodeToSelect: PVirtualNode; // Next tree node that we would like to select if the current one gets deleted or looses selection for other reasons.
// MSAA support
FAccessible: IAccessible; // The IAccessible interface to the window itself.
FAccessibleItem: IAccessible; // The IAccessible to the item that currently has focus.
FAccessibleName: string; // The name the window is given for screen readers.
// export
FOnBeforeNodeExport: TVTNodeExportEvent; // called before exporting a node
FOnNodeExport: TVTNodeExportEvent;
FOnAfterNodeExport: TVTNodeExportEvent; // called after exporting a node
FOnBeforeColumnExport: TVTColumnExportEvent; // called before exporting a column
FOnColumnExport: TVTColumnExportEvent;
FOnAfterColumnExport: TVTColumnExportEvent; // called after exporting a column
FOnBeforeTreeExport: TVTTreeExportEvent; // called before starting the export
FOnAfterTreeExport: TVTTreeExportEvent; // called after finishing the export
FOnBeforeHeaderExport: TVTTreeExportEvent; // called before exporting the header
FOnAfterHeaderExport: TVTTreeExportEvent; // called after exporting the header
// common events
FOnChange: TVTChangeEvent; // selection change
FOnStructureChange: TVTStructureChangeEvent; // structural change like adding nodes etc.
FOnInitChildren: TVTInitChildrenEvent; // called when a node's children are needed (expanding etc.)
FOnInitNode: TVTInitNodeEvent; // called when a node needs to be initialized (child count etc.)
FOnFreeNode: TVTFreeNodeEvent; // called when a node is about to be destroyed, user data can and should
// be freed in this event
FOnGetImage: TVTGetImageEvent; // Used to retrieve the image index of a given node.
FOnGetImageEx: TVTGetImageExEvent; // Used to retrieve the image index of a given node along with a custom
// image list.
FOnGetImageText: TVTGetImageTextEvent; // Used to retrieve the image alternative text of a given node.
// Used by the accessibility interface to provide useful text for status images.
FOnHotChange: TVTHotNodeChangeEvent; // called when the current "hot" node (that is, the node under the mouse)
// changes and hot tracking is enabled
FOnExpanding, // called just before a node is expanded
FOnCollapsing: TVTChangingEvent; // called just before a node is collapsed
FOnChecking: TVTCheckChangingEvent; // called just before a node's check state is changed
FOnExpanded, // called after a node has been expanded
FOnCollapsed, // called after a node has been collapsed
FOnChecked: TVTChangeEvent; // called after a node's check state has been changed
FOnResetNode: TVTChangeEvent; // called when a node is set to be uninitialized
FOnNodeMoving: TVTNodeMovingEvent; // called just before a node is moved from one parent node to another
// (this can be cancelled)
FOnNodeMoved: TVTNodeMovedEvent; // called after a node and its children have been moved to another
// parent node (probably another tree, but within the same application)
FOnNodeCopying: TVTNodeCopyingEvent; // called when a node is copied to another parent node (probably in
// another tree, but within the same application, can be cancelled)
FOnNodeClick: TVTNodeClickEvent; // called when the user clicks on a node
FOnNodeDblClick: TVTNodeClickEvent; // called when the user double clicks on a node
FOnCanSplitterResizeNode: TVTCanSplitterResizeNodeEvent; // called to query the application wether resizing a node is allowed
FOnNodeHeightTracking: TVTNodeHeightTrackingEvent; // called when a node's height is being changed via mouse
FOnNodeHeightDblClickResize: TVTNodeHeightDblClickResizeEvent; // called when a node's vertical splitter is double clicked
FOnNodeCopied: TVTNodeCopiedEvent; // call after a node has been copied
FOnEditing: TVTEditChangingEvent; // called just before a node goes into edit mode
FOnEditCancelled: TVTEditCancelEvent; // called when editing has been cancelled
FOnEdited: TVTEditChangeEvent; // called when editing has successfully been finished
FOnFocusChanging: TVTFocusChangingEvent; // called when the focus is about to go to a new node and/or column
// (can be cancelled)
FOnFocusChanged: TVTFocusChangeEvent; // called when the focus goes to a new node and/or column
FOnAddToSelection: TVTAddToSelectionEvent; // called when a node is added to the selection
FOnRemoveFromSelection: TVTRemoveFromSelectionEvent; // called when a node is removed from the selection
FOnGetPopupMenu: TVTPopupEvent; // called when the popup for a node or the header needs to be shown
FOnGetHelpContext: TVTHelpContextEvent; // called when a node specific help theme should be called
FOnCreateEditor: TVTCreateEditorEvent; // called when a node goes into edit mode, this allows applications
// to supply their own editor
FOnLoadNode, // called after a node has been loaded from a stream (file, clipboard,
// OLE drag'n drop) to allow an application to load their own data
// saved in OnSaveNode
FOnSaveNode: TVTSaveNodeEvent; // called when a node needs to be serialized into a stream
// (see OnLoadNode) to give the application the opportunity to save
// their node specific, persistent data (note: never save memory
// references)
FOnLoadTree, // called after the tree has been loaded from a stream to allow an
// application to load their own data saved in OnSaveTree
FOnSaveTree: TVTSaveTreeEvent; // called after the tree has been saved to a stream to allow an
// application to save its own data
// header/column mouse events
FOnAfterAutoFitColumn: TVTAfterAutoFitColumnEvent;
FOnAfterAutoFitColumns: TVTAfterAutoFitColumnsEvent;
FOnBeforeAutoFitColumns: TVTBeforeAutoFitColumnsEvent;
FOnBeforeAutoFitColumn: TVTBeforeAutoFitColumnEvent;
FOnHeaderAddPopupItem: TVTHeaderAddPopupItemEvent;
FOnHeaderClick: TVTHeaderClickEvent;
FOnHeaderDblClick: TVTHeaderClickEvent;
FOnAfterHeaderHeightTracking: TVTAfterHeaderHeightTrackingEvent;
FOnBeforeHeaderHeightTracking: TVTBeforeHeaderHeightTrackingEvent;
FOnHeaderHeightTracking: TVTHeaderHeightTrackingEvent;
FOnHeaderHeightDblClickResize: TVTHeaderHeightDblClickResizeEvent;
FOnHeaderMouseDown,
FOnHeaderMouseUp: TVTHeaderMouseEvent;
FOnHeaderMouseMove: TVTHeaderMouseMoveEvent;
FOnAfterGetMaxColumnWidth: TVTAfterGetMaxColumnWidthEvent;
FOnBeforeGetMaxColumnWidth: TVTBeforeGetMaxColumnWidthEvent;
FOnColumnClick: TVTColumnClickEvent;
FOnColumnDblClick: TVTColumnDblClickEvent;
FOnColumnResize: TVTHeaderNotifyEvent;
fOnColumnVisibilityChanged: TColumnChangeEvent;
FOnColumnWidthDblClickResize: TVTColumnWidthDblClickResizeEvent;
FOnAfterColumnWidthTracking: TVTAfterColumnWidthTrackingEvent;
FOnBeforeColumnWidthTracking: TVTBeforeColumnWidthTrackingEvent;
FOnColumnWidthTracking: TVTColumnWidthTrackingEvent;
FOnGetHeaderCursor: TVTGetHeaderCursorEvent; // triggered to allow the app. to use customized cursors for the header
FOnCanSplitterResizeColumn: TVTCanSplitterResizeColumnEvent;
FOnCanSplitterResizeHeader: TVTCanSplitterResizeHeaderEvent;
// paint events
FOnAfterPaint, // triggered when the tree has entirely been painted
FOnBeforePaint: TVTPaintEvent; // triggered when the tree is about to be painted
FOnAfterItemPaint: TVTAfterItemPaintEvent; // triggered after an item has been painted
FOnBeforeItemPaint: TVTBeforeItemPaintEvent; // triggered when an item is about to be painted
FOnBeforeItemErase: TVTBeforeItemEraseEvent; // triggered when an item's background is about to be erased
FOnAfterItemErase: TVTAfterItemEraseEvent; // triggered after an item's background has been erased
FOnAfterCellPaint: TVTAfterCellPaintEvent; // triggered after a column of an item has been painted
FOnBeforeCellPaint: TVTBeforeCellPaintEvent; // triggered when a column of an item is about to be painted
FOnHeaderDraw: TVTHeaderPaintEvent; // Used when owner draw is enabled for the header and a column is set
// to owner draw mode.
FOnPrepareButtonImages : TVTPrepareButtonImagesEvent; //allow use to customise plus/minus bitmap images
FOnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent; // Used for advanced header painting to query the
// application for the elements, which are drawn by it and which should
// be drawn by the tree.
FOnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent; // Used when owner draw is enabled for the header and a column
// is set to owner draw mode. But only if OnHeaderDrawQueryElements
// returns at least one element to be drawn by the application.
// In this case OnHeaderDraw is not used.
FOnGetLineStyle: TVTGetLineStyleEvent; // triggered when a custom line style is used and the pattern brush
// needs to be build
FOnPaintBackground: TVTBackgroundPaintEvent; // triggered if a part of the tree's background must be erased which is
// not covered by any node
FOnMeasureItem: TVTMeasureItemEvent; // Triggered when a node is about to be drawn and its height was not yet
// determined by the application.
// drag'n drop events
FOnCreateDragManager: TVTCreateDragManagerEvent; // called to allow for app./descendant defined drag managers
FOnCreateDataObject: TVTCreateDataObjectEvent; // called to allow for app./descendant defined data objects
FOnDragAllowed: TVTDragAllowedEvent; // used to get permission for manual drag in mouse down
FOnDragOver: TVTDragOverEvent; // called for every mouse move
FOnDragDrop: TVTDragDropEvent; // called on release of mouse button (if drop was allowed)
FOnHeaderDragged: TVTHeaderDraggedEvent; // header (column) drag'n drop
FOnHeaderDraggedOut: TVTHeaderDraggedOutEvent; // header (column) drag'n drop, which did not result in a valid drop.
FOnHeaderDragging: TVTHeaderDraggingEvent; // header (column) drag'n drop
FOnRenderOLEData: TVTRenderOLEDataEvent; // application/descendant defined clipboard formats
FOnGetUserClipboardFormats: TVTGetUserClipboardFormatsEvent; // gives application/descendants the opportunity to
// add own clipboard formats on the fly
// miscellanous events
FOnGetNodeDataSize: TVTGetNodeDataSizeEvent; // Called if NodeDataSize is -1.
FOnBeforeDrawLineImage: TVTBeforeDrawLineImageEvent; // Called to allow adjusting the indention of treelines.
FOnKeyAction: TVTKeyActionEvent; // Used to selectively prevent key actions (full expand on Ctrl+'+' etc.).
FOnScroll: TVTScrollEvent; // Called when one or both paint offsets changed.
FOnUpdating: TVTUpdatingEvent; // Called from BeginUpdate, EndUpdate, BeginSynch and EndSynch.
FOnGetCursor: TVTGetCursorEvent; // Called to allow the app. to set individual cursors.
FOnStateChange: TVTStateChangeEvent; // Called whenever a state in the tree changes.
FOnGetCellIsEmpty: TVTGetCellIsEmptyEvent; // Called when the tree needs to know if a cell is empty.
FOnShowScrollBar: TVTScrollBarShowEvent; // Called when a scrollbar is changed in its visibility.
FOnBeforeGetCheckState: TVTBeforeGetCheckStateEvent; // Called before a CheckState for a Node is obtained.
// Gives the application a chance to do special processing
// when a check state is actually required for the first time.
// search, sort
FOnCompareNodes: TVTCompareEvent; // used during sort
FOnDrawHint: TVTDrawHintEvent;
FOnGetHintSize: TVTGetHintSizeEvent;
FOnGetHintKind: TVTHintKindEvent;
FOnIncrementalSearch: TVTIncrementalSearchEvent; // triggered on every key press (not key down)
FOnMouseEnter: TNotifyEvent;
FOnMouseLeave: TNotifyEvent;
// operations
FOnStartOperation: TVTOperationEvent; // Called when an operation starts
FOnEndOperation: TVTOperationEvent; // Called when an operation ends
FVclStyleEnabled: Boolean;
procedure CMStyleChanged(var Message: TMessage); message CM_STYLECHANGED;
procedure CMParentDoubleBufferedChange(var Message: TMessage); message CM_PARENTDOUBLEBUFFEREDCHANGED;
procedure AdjustTotalCount(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
function CalculateCacheEntryCount: Integer;
procedure CalculateVerticalAlignments(var PaintInfo: TVTPaintInfo; var VButtonAlign: Integer);
function ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;
function CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect,
NewRect: TRect): Boolean;
function CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect,
NewRect: TRect): Boolean;
procedure ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, Floating: Boolean; R: TRect);
function CompareNodePositions(Node1, Node2: PVirtualNode; ConsiderChildrenAbove: Boolean = False): Integer;
procedure DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType; Reverse: Boolean);
function FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode; overload;
function FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode; overload;
procedure FixupTotalCount(Node: PVirtualNode);
procedure FixupTotalHeight(Node: PVirtualNode);
function GetBottomNode: PVirtualNode;
function GetCheckState(Node: PVirtualNode): TCheckState;
function GetCheckType(Node: PVirtualNode): TCheckType;
function GetChildCount(Node: PVirtualNode): Cardinal;
function GetChildrenInitialized(Node: PVirtualNode): Boolean; inline;
function GetCutCopyCount: Integer;
function GetDisabled(Node: PVirtualNode): Boolean;
function GetSyncCheckstateWithSelection(Node: PVirtualNode): Boolean;
function GetDragManager: IVTDragManager;
function GetExpanded(Node: PVirtualNode): Boolean;
function GetFiltered(Node: PVirtualNode): Boolean;
function GetFullyVisible(Node: PVirtualNode): Boolean;
function GetHasChildren(Node: PVirtualNode): Boolean;
function GetMultiline(Node: PVirtualNode): Boolean;
function GetNodeHeight(Node: PVirtualNode): Cardinal;
function GetNodeParent(Node: PVirtualNode): PVirtualNode;
function GetOffsetXY: TPoint;
function GetRootNodeCount: Cardinal;
function GetSelected(Node: PVirtualNode): Boolean;
function GetTopNode: PVirtualNode;
function GetTotalCount: Cardinal;
function GetVerticalAlignment(Node: PVirtualNode): Byte;
function GetVisible(Node: PVirtualNode): Boolean;
function GetVisiblePath(Node: PVirtualNode): Boolean;
function HandleDrawSelection(X, Y: Integer): Boolean;
procedure HandleCheckboxClick(pHitNode: PVirtualNode; pKeys: LongInt);
function HasVisibleNextSibling(Node: PVirtualNode): Boolean;
function HasVisiblePreviousSibling(Node: PVirtualNode): Boolean;
procedure ImageListChange(Sender: TObject);
procedure InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);
procedure InitRootNode(OldSize: Cardinal = 0);
function IsFirstVisibleChild(Parent, Node: PVirtualNode): Boolean;
function IsLastVisibleChild(Parent, Node: PVirtualNode): Boolean;
function MakeNewNode: PVirtualNode;
function PackArray({*}const TheArray: TNodeArray; Count: Integer): Integer;
procedure FakeReadIdent(Reader: TReader);
procedure SetAlignment(const Value: TAlignment);
procedure SetAnimationDuration(const Value: Cardinal);
procedure SetBackground(const Value: TPicture);
procedure SetBackGroundImageTransparent(const Value: Boolean);
procedure SetBackgroundOffset(const Index, Value: Integer);
procedure SetBorderStyle(Value: TBorderStyle);
procedure SetBottomNode(Node: PVirtualNode);
procedure SetBottomSpace(const Value: Cardinal);
procedure SetButtonFillMode(const Value: TVTButtonFillMode);
procedure SetButtonStyle(const Value: TVTButtonStyle);
procedure SetCheckImageKind(Value: TCheckImageKind);
procedure SetCheckState(Node: PVirtualNode; Value: TCheckState);
procedure SetCheckType(Node: PVirtualNode; Value: TCheckType);
procedure SetClipboardFormats(const Value: TClipboardFormats);
procedure SetColors(const Value: TVTColors);
procedure SetCustomCheckImages(const Value: TCustomImageList);
procedure SetDefaultNodeHeight(Value: Cardinal);
procedure SetDisabled(Node: PVirtualNode; Value: Boolean);
procedure SetEmptyListMessage(const Value: string);
procedure SetExpanded(Node: PVirtualNode; Value: Boolean);
procedure SetFocusedColumn(Value: TColumnIndex);
procedure SetFocusedNode(Value: PVirtualNode);
procedure SetFullyVisible(Node: PVirtualNode; Value: Boolean);
procedure SetHasChildren(Node: PVirtualNode; Value: Boolean);
procedure SetHeader(const Value: TVTHeader);
procedure SetHotNode(Value: PVirtualNode);
procedure SetFiltered(Node: PVirtualNode; Value: Boolean);
procedure SetImages(const Value: TCustomImageList);
procedure SetIndent(Value: Cardinal);
procedure SetLineMode(const Value: TVTLineMode);
procedure SetLineStyle(const Value: TVTLineStyle);
procedure SetMargin(Value: Integer);
procedure SetMultiline(Node: PVirtualNode; const Value: Boolean);
procedure SetNodeAlignment(const Value: TVTNodeAlignment);
procedure SetNodeDataSize(Value: Integer);
procedure SetNodeHeight(Node: PVirtualNode; Value: Cardinal);
procedure SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);
procedure SetOffsetX(const Value: Integer);
procedure SetOffsetXY(const Value: TPoint);
procedure SetOffsetY(const Value: Integer);
procedure SetOptions(const Value: TCustomVirtualTreeOptions);
procedure SetRootNodeCount(Value: Cardinal);
procedure SetScrollBarOptions(Value: TScrollBarOptions);
procedure SetSearchOption(const Value: TVTIncrementalSearch);
procedure SetSelected(Node: PVirtualNode; Value: Boolean);
procedure SetSelectionCurveRadius(const Value: Cardinal);
procedure SetStateImages(const Value: TCustomImageList);
procedure SetTextMargin(Value: Integer);
procedure SetTopNode(Node: PVirtualNode);
procedure SetUpdateState(Updating: Boolean);
procedure SetVerticalAlignment(Node: PVirtualNode; Value: Byte);
procedure SetVisible(Node: PVirtualNode; Value: Boolean);
procedure SetVisiblePath(Node: PVirtualNode; Value: Boolean);
procedure PrepareBackGroundPicture(Source: TPicture; DrawBitmap: TBitmap; DrawBitmapWidth: Integer; DrawBitMapHeight: Integer; ABkgcolor: TColor);
procedure StaticBackground(Source: TPicture; Target: TCanvas; OffsetPosition: TPoint; R: TRect; aBkgColor: TColor);
procedure TileBackground(Source: TPicture; Target: TCanvas; Offset: TPoint; R: TRect; aBkgColor: TColor);
function ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
procedure CMColorChange(var Message: TMessage); message CM_COLORCHANGED;
procedure CMCtl3DChanged(var Message: TMessage); message CM_CTL3DCHANGED;
procedure CMBiDiModeChanged(var Message: TMessage); message CM_BIDIMODECHANGED;
procedure CMBorderChanged(var Message: TMessage); message CM_BORDERCHANGED;
procedure CMDenySubclassing(var Message: TMessage); message CM_DENYSUBCLASSING;
procedure CMDrag(var Message: TCMDrag); message CM_DRAG;
procedure CMEnabledChanged(var Message: TMessage); message CM_ENABLEDCHANGED;
procedure CMFontChanged(var Message: TMessage); message CM_FONTCHANGED;
procedure CMHintShow(var Message: TCMHintShow); message CM_HINTSHOW;
procedure CMHintShowPause(var Message: TCMHintShowPause); message CM_HINTSHOWPAUSE;
procedure CMMouseEnter(var Message: TMessage); message CM_MOUSEENTER;
procedure CMMouseLeave(var Message: TMessage); message CM_MOUSELEAVE;
procedure CMMouseWheel(var Message: TCMMouseWheel); message CM_MOUSEWHEEL;
procedure CMSysColorChange(var Message: TMessage); message CM_SYSCOLORCHANGE;
procedure TVMGetItem(var Message: TMessage); message TVM_GETITEM;
procedure TVMGetItemRect(var Message: TMessage); message TVM_GETITEMRECT;
procedure TVMGetNextItem(var Message: TMessage); message TVM_GETNEXTITEM;
procedure WMCancelMode(var Message: TWMCancelMode); message WM_CANCELMODE;
procedure WMChar(var Message: TWMChar); message WM_CHAR;
procedure WMContextMenu(var Message: TWMContextMenu); message WM_CONTEXTMENU;
procedure WMCopy(var Message: TWMCopy); message WM_COPY;
procedure WMCut(var Message: TWMCut); message WM_CUT;
procedure WMEnable(var Message: TWMEnable); message WM_ENABLE;
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
procedure WMGetDlgCode(var Message: TWMGetDlgCode); message WM_GETDLGCODE;
procedure WMGetObject(var Message: TMessage); message WM_GETOBJECT;
procedure WMHScroll(var Message: TWMHScroll); message WM_HSCROLL;
procedure WMKeyDown(var Message: TWMKeyDown); message WM_KEYDOWN;
procedure WMKeyUp(var Message: TWMKeyUp); message WM_KEYUP;
procedure WMKillFocus(var Msg: TWMKillFocus); message WM_KILLFOCUS;
procedure WMLButtonDblClk(var Message: TWMLButtonDblClk); message WM_LBUTTONDBLCLK;
procedure WMLButtonDown(var Message: TWMLButtonDown); message WM_LBUTTONDOWN;
procedure WMLButtonUp(var Message: TWMLButtonUp); message WM_LBUTTONUP;
procedure WMMButtonDblClk(var Message: TWMMButtonDblClk); message WM_MBUTTONDBLCLK;
procedure WMMButtonDown(var Message: TWMMButtonDown); message WM_MBUTTONDOWN;
procedure WMMButtonUp(var Message: TWMMButtonUp); message WM_MBUTTONUP;
procedure WMNCCalcSize(var Message: TWMNCCalcSize); message WM_NCCALCSIZE;
procedure WMNCDestroy(var Message: TWMNCDestroy); message WM_NCDESTROY;
procedure WMNCHitTest(var Message: TWMNCHitTest); message WM_NCHITTEST;
procedure WMNCPaint(var Message: TWMNCPaint); message WM_NCPAINT;
procedure WMPaint(var Message: TWMPaint); message WM_PAINT;
procedure WMPaste(var Message: TWMPaste); message WM_PASTE;
procedure WMPrint(var Message: TWMPrint); message WM_PRINT;
procedure WMPrintClient(var Message: TWMPrintClient); message WM_PRINTCLIENT;
procedure WMRButtonDblClk(var Message: TWMRButtonDblClk); message WM_RBUTTONDBLCLK;
procedure WMRButtonDown(var Message: TWMRButtonDown); message WM_RBUTTONDOWN;
procedure WMRButtonUp(var Message: TWMRButtonUp); message WM_RBUTTONUP;
procedure WMSetCursor(var Message: TWMSetCursor); message WM_SETCURSOR;
procedure WMSetFocus(var Msg: TWMSetFocus); message WM_SETFOCUS;
procedure WMSize(var Message: TWMSize); message WM_SIZE;
procedure WMTimer(var Message: TWMTimer); message WM_TIMER;
procedure WMThemeChanged(var Message: TMessage); message WM_THEMECHANGED;
procedure WMVScroll(var Message: TWMVScroll); message WM_VSCROLL;
function GetRangeX: Cardinal;
function GetDoubleBuffered: Boolean;
procedure SetDoubleBuffered(const Value: Boolean);
function GetVclStyleEnabled: Boolean; inline;
procedure SetOnPrepareButtonImages(const Value: TVTPrepareButtonImagesEvent);
protected
FFontChanged: Boolean; // flag for keeping informed about font changes in the off screen buffer // [IPK] - private to protected
procedure AutoScale(isDpiChange: Boolean); virtual;
procedure AddToSelection(Node: PVirtualNode; NotifySynced: Boolean); overload; virtual;
procedure AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False); overload; virtual;
procedure AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex); virtual;
procedure AdjustPanningCursor(X, Y: Integer); virtual;
procedure AdjustTotalHeight(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
procedure AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason); virtual;
function AllocateInternalDataArea(Size: Cardinal): Cardinal; virtual;
procedure Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer); virtual;
function CalculateSelectionRect(X, Y: Integer): Boolean; virtual;
function CanAutoScroll: Boolean; virtual;
function CanShowDragImage: Boolean; virtual;
function CanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex): Boolean;
procedure Change(Node: PVirtualNode); virtual;
procedure ChangeTreeStatesAsync(EnterStates, LeaveStates: TVirtualTreeStates);
procedure ChangeScale(M, D: Integer{$if CompilerVersion >= 31}; isDpiChange: Boolean{$ifend}); override;
function CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean; virtual;
procedure ClearDragManager;
procedure ClearSelection(pFireChangeEvent: Boolean); overload; virtual;
procedure ClearTempCache; virtual;
function ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
function ComputeRTLOffset(ExcludeScrollBar: Boolean = False): Integer; virtual;
function CountLevelDifference(Node1, Node2: PVirtualNode): Integer; virtual;
function CountVisibleChildren(Node: PVirtualNode): Cardinal; virtual;
procedure CreateParams(var Params: TCreateParams); override;
procedure CreateWnd; override;
procedure DecVisibleCount;
procedure DefineProperties(Filer: TFiler); override;
procedure DeleteNode(Node: PVirtualNode; Reindex: Boolean; ParentClearing: Boolean); overload;
function DetermineDropMode(const P: TPoint; var HitInfo: THitInfo; var NodeRect: TRect): TDropMode; virtual;
procedure DetermineHiddenChildrenFlag(Node: PVirtualNode); virtual;
procedure DetermineHiddenChildrenFlagAllNodes; virtual;
procedure DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
procedure DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
function DetermineLineImageAndSelectLevel(Node: PVirtualNode; var LineImage: TLineImage): Integer; virtual;
function DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState; virtual;
function DetermineScrollDirections(X, Y: Integer): TScrollDirections; virtual;
procedure DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements); virtual;
procedure DoAfterCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect); virtual;
procedure DoAfterItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect); virtual;
procedure DoAfterItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect); virtual;
procedure DoAfterPaint(Canvas: TCanvas); virtual;
procedure DoAutoScroll(X, Y: Integer); virtual;
function DoBeforeDrag(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
procedure DoBeforeCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect); virtual;
procedure DoBeforeItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect; var Color: TColor;
var EraseAction: TItemEraseAction); virtual;
function DoBeforeItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect): Boolean; virtual;
procedure DoBeforePaint(Canvas: TCanvas); virtual;
function DoCancelEdit: Boolean; virtual;
procedure DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean); virtual;
procedure DoCanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex;
var Allowed: Boolean); virtual;
procedure DoChange(Node: PVirtualNode); virtual;
procedure DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState); virtual;
procedure DoChecked(Node: PVirtualNode); virtual;
function DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean; virtual;
procedure DoCollapsed(Node: PVirtualNode); virtual;
function DoCollapsing(Node: PVirtualNode): Boolean; virtual;
procedure DoColumnClick(Column: TColumnIndex; Shift: TShiftState); virtual;
procedure DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState); virtual;
procedure DoColumnResize(Column: TColumnIndex); virtual;
procedure DoColumnVisibilityChanged(const Column: TColumnIndex; Visible: Boolean); virtual;
function DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer; virtual;
function DoCreateDataObject: IDataObject; virtual;
function DoCreateDragManager: IVTDragManager; virtual;
function DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink; virtual;
procedure DoDragging(P: TPoint); virtual;
procedure DoDragExpand; virtual;
procedure DoBeforeDrawLineImage(Node: PVirtualNode; Level: Integer; var XPos: Integer); virtual;
function DoDragOver(Source: TObject; Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
var Effect: Integer): Boolean; virtual;
procedure DoDragDrop(Source: TObject; const DataObject: IDataObject; const Formats: TFormatArray; Shift: TShiftState; Pt: TPoint;
var Effect: Integer; Mode: TDropMode); virtual;
procedure DoDrawHint(Canvas: TCanvas; Node: PVirtualNode; R: TRect; Column:
TColumnIndex);
procedure DoEdit; virtual;
procedure DoEndDrag(Target: TObject; X, Y: Integer); override;
function DoEndEdit: Boolean; virtual;
procedure DoEndOperation(OperationKind: TVTOperationKind); virtual;
procedure DoEnter(); override;
procedure DoExpanded(Node: PVirtualNode); virtual;
function DoExpanding(Node: PVirtualNode): Boolean; virtual;
procedure DoFocusChange(Node: PVirtualNode; Column: TColumnIndex); virtual;
function DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean; virtual;
procedure DoFocusNode(Node: PVirtualNode; Ask: Boolean); virtual;
procedure DoFreeNode(Node: PVirtualNode); virtual;
function DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint; virtual;
procedure DoGetCursor(var Cursor: TCursor); virtual;
procedure DoGetHeaderCursor(var Cursor: HCURSOR); virtual;
procedure DoGetHintSize(Node: PVirtualNode; Column: TColumnIndex; var R:
TRect); virtual;
procedure DoGetHintKind(Node: PVirtualNode; Column: TColumnIndex; var Kind:
TVTHintKind);
function DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var Index: TImageIndex): TCustomImageList; virtual;
procedure DoGetImageText(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex; var ImageText: string); virtual;
procedure DoGetLineStyle(var Bits: Pointer); virtual;
function DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; virtual;
function DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; virtual;
function DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; virtual;
function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; virtual;
function DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint): TPopupMenu; virtual;
procedure DoGetUserClipboardFormats(var Formats: TFormatEtcArray); virtual;
procedure DoHeaderAddPopupItem(const Column: TColumnIndex; var Cmd: TAddPopupItemType);
procedure DoHeaderClick(const HitInfo: TVTHeaderHitInfo); virtual;
procedure DoHeaderDblClick(const HitInfo: TVTHeaderHitInfo); virtual;
procedure DoHeaderDragged(Column: TColumnIndex; OldPosition: TColumnPosition); virtual;
procedure DoHeaderDraggedOut(Column: TColumnIndex; DropPosition: TPoint); virtual;
function DoHeaderDragging(Column: TColumnIndex): Boolean; virtual;
procedure DoHeaderDraw(Canvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover, Pressed: Boolean;
DropMark: TVTDropMarkMode); virtual;
procedure DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements); virtual;
procedure DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
procedure DoHotChange(Old, New: PVirtualNode); virtual;
function DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer; virtual;
function DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal): Boolean; virtual;
procedure DoInitNode(Parent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates); virtual;
function DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean; virtual;
procedure DoLoadUserData(Node: PVirtualNode; Stream: TStream); virtual;
procedure DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer); virtual;
procedure DoMouseEnter(); virtual;
procedure DoMouseLeave(); virtual;
procedure DoNodeCopied(Node: PVirtualNode); virtual;
function DoNodeCopying(Node, NewParent: PVirtualNode): Boolean; virtual;
procedure DoNodeClick(const HitInfo: THitInfo); virtual;
procedure DoNodeDblClick(const HitInfo: THitInfo); virtual;
function DoNodeHeightDblClickResize(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
P: TPoint): Boolean; virtual;
function DoNodeHeightTracking(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
var TrackPoint: TPoint; P: TPoint): Boolean; virtual;
procedure DoNodeMoved(Node: PVirtualNode); virtual;
function DoNodeMoving(Node, NewParent: PVirtualNode): Boolean; virtual;
function DoPaintBackground(Canvas: TCanvas; R: TRect): Boolean; virtual;
procedure DoPaintDropMark(Canvas: TCanvas; Node: PVirtualNode; R: TRect); virtual;
procedure DoPaintNode(var PaintInfo: TVTPaintInfo); virtual;
procedure DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint); virtual;
procedure DoRemoveFromSelection(Node: PVirtualNode); virtual;
function DoRenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
ForClipboard: Boolean): HRESULT; virtual;
procedure DoReset(Node: PVirtualNode); virtual;
procedure DoSaveUserData(Node: PVirtualNode; Stream: TStream); virtual;
procedure DoScroll(DeltaX, DeltaY: Integer); virtual;
function DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean; virtual;
procedure DoShowScrollBar(Bar: Integer; Show: Boolean); virtual;
procedure DoStartDrag(var DragObject: TDragObject); override;
procedure DoStartOperation(OperationKind: TVTOperationKind); virtual;
procedure DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []); virtual;
procedure DoStructureChange(Node: PVirtualNode; Reason: TChangeReason); virtual;
procedure DoTimerScroll; virtual;
procedure DoUpdating(State: TVTUpdateState); virtual;
function DoValidateCache: Boolean; virtual;
procedure DragAndDrop(AllowedEffects: DWord; const DataObject: IDataObject; var DragEffect: Integer); virtual;
procedure DragCanceled; override;
function DragDrop(const DataObject: IDataObject; KeyState: Integer; Pt: TPoint;
var Effect: Integer): HResult; reintroduce; virtual;
function DragEnter(KeyState: Integer; Pt: TPoint; var Effect: Integer): HResult; virtual;
procedure DragFinished; virtual;
procedure DragLeave; virtual;
function DragOver(Source: TObject; KeyState: Integer; DragState: TDragState; Pt: TPoint;
var Effect: Integer): HResult; reintroduce; virtual;
procedure DrawDottedHLine(const PaintInfo: TVTPaintInfo; Left, Right, Top: Integer); virtual;
procedure DrawDottedVLine(const PaintInfo: TVTPaintInfo; Top, Bottom, Left: Integer; UseSelectedBkColor: Boolean = False); virtual;
procedure EndOperation(OperationKind: TVTOperationKind);
procedure EnsureNodeFocused(); virtual;
function FindNodeInSelection(P: PVirtualNode; var Index: Integer; LowBound, HighBound: Integer): Boolean; virtual;
procedure FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer); virtual;
procedure FontChanged(AFont: TObject); virtual;
function GetBorderDimensions: TSize; virtual;
function GetCheckedCount: Integer;
function GetCheckImage(Node: PVirtualNode; ImgCheckType: TCheckType = ctNone;
ImgCheckState: TCheckState = csUncheckedNormal; ImgEnabled: Boolean = True): Integer; virtual;
function GetColumnClass: TVirtualTreeColumnClass; virtual;
function GetDefaultHintKind: TVTHintKind; virtual;
function GetHeaderClass: TVTHeaderClass; virtual;
function GetHintWindowClass: THintWindowClass; virtual;
procedure GetImageIndex(var Info: TVTPaintInfo; Kind: TVTImageKind; InfoIndex: TVTImageInfoIndex); virtual;
function GetImageSize(Node: PVirtualNode; Kind: TVTImageKind = TVTImageKind.ikNormal; Column: TColumnIndex = 0; IncludePadding: Boolean = True): TSize; virtual;
function GetNodeImageSize(Node: PVirtualNode): TSize; virtual; deprecated 'Use GetImageSize instead';
function GetMaxRightExtend: Cardinal; virtual;
procedure GetNativeClipboardFormats(var Formats: TFormatEtcArray); virtual;
function GetOperationCanceled: Boolean;
function GetOptionsClass: TTreeOptionsClass; virtual;
function GetTreeFromDataObject(const DataObject: IDataObject): TBaseVirtualTree; virtual;
procedure HandleHotTrack(X, Y: Integer); virtual;
procedure HandleIncrementalSearch(CharCode: Word); virtual;
procedure HandleMouseDblClick(var Message: TWMMouse; const HitInfo: THitInfo); virtual;
procedure HandleMouseDown(var Message: TWMMouse; var HitInfo: THitInfo); virtual;
procedure HandleMouseUp(var Message: TWMMouse; const HitInfo: THitInfo); virtual;
procedure HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState; DragPending: Boolean);
function HasImage(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex): Boolean; virtual; deprecated 'Use GetImageSize instead';
function HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Pos: TPoint): Boolean; virtual;
procedure IncVisibleCount;
procedure InitChildren(Node: PVirtualNode); virtual;
procedure InitNode(Node: PVirtualNode); virtual;
procedure InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode); virtual;
function InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean; overload;
function InternalAddToSelection(const NewItems: TNodeArray; NewLength: Integer;
ForceInsert: Boolean): Boolean; overload;
procedure InternalCacheNode(Node: PVirtualNode); virtual;
procedure InternalClearSelection; virtual;
procedure InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree; Mode: TVTNodeAttachMode); virtual;
function InternalData(Node: PVirtualNode): Pointer;
procedure InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True; ParentClearing: Boolean = False); virtual;
procedure InternalSetFocusedColumn(const index : TColumnIndex);
procedure InternalRemoveFromSelection(Node: PVirtualNode); virtual;
procedure InterruptValidation(pWaitForValidationTermination: Boolean = True);
procedure InvalidateCache;
procedure Loaded; override;
procedure MainColumnChanged; virtual;
procedure MarkCutCopyNodes; virtual;
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure OriginalWMNCPaint(DC: HDC); virtual;
procedure Paint; override;
procedure PaintCheckImage(Canvas: TCanvas; const ImageInfo: TVTImageInfo; Selected: Boolean); virtual;
procedure PaintImage(var PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex; DoOverlay: Boolean); virtual;
procedure PaintNodeButton(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const R: TRect; ButtonX,
ButtonY: Integer; BidiMode: TBiDiMode); virtual;
procedure PaintTreeLines(const PaintInfo: TVTPaintInfo; IndentSize: Integer; const LineImage: TLineImage); virtual;
procedure PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
TargetRect: TRect); virtual;
procedure PanningWindowProc(var Message: TMessage); virtual;
procedure PrepareBitmaps(NeedButtons, NeedLines: Boolean);
procedure PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer); virtual;
function ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
ChunkSize: Integer): Boolean; virtual;
procedure ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode); virtual;
procedure RedirectFontChangeEvent(Canvas: TCanvas); virtual;
procedure RemoveFromSelection(Node: PVirtualNode); virtual;
procedure UpdateNextNodeToSelect(Node: PVirtualNode); virtual;
function RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium; ForClipboard: Boolean): HResult; virtual;
procedure ResetRangeAnchor; virtual;
procedure RestoreFontChangeEvent(Canvas: TCanvas); virtual;
procedure SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean); virtual;
procedure SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal); virtual;
procedure SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex); virtual;
procedure SetRangeX(value: Cardinal);
procedure SetWindowTheme(const Theme: string);
procedure SetVisibleCount(value : Cardinal);
procedure SkipNode(Stream: TStream); virtual;
procedure StartOperation(OperationKind: TVTOperationKind);
procedure StartWheelPanning(Position: TPoint); virtual;
procedure StopTimer(ID: Integer);
procedure StopWheelPanning; virtual;
procedure StructureChange(Node: PVirtualNode; Reason: TChangeReason); virtual;
function SuggestDropEffect(Source: TObject; Shift: TShiftState; Pt: TPoint; AllowedEffects: Integer): Integer; virtual;
procedure ToggleSelection(StartNode, EndNode: PVirtualNode); virtual;
procedure TrySetFocus();
procedure UnselectNodes(StartNode, EndNode: PVirtualNode); virtual;
procedure UpdateColumnCheckState(Col: TVirtualTreeColumn);
procedure UpdateDesigner; virtual;
procedure UpdateEditBounds; virtual;
procedure UpdateHeaderRect; virtual;
procedure UpdateStyleElements; override;
procedure UpdateWindowAndDragImage(const Tree: TBaseVirtualTree; TreeRect: TRect; UpdateNCArea,
ReshowDragImage: Boolean); virtual;
procedure ValidateCache; virtual;
procedure ValidateNodeDataSize(var Size: Integer); virtual;
procedure WndProc(var Message: TMessage); override;
procedure WriteChunks(Stream: TStream; Node: PVirtualNode); virtual;
procedure WriteNode(Stream: TStream; Node: PVirtualNode); virtual;
procedure VclStyleChanged; virtual;
property VclStyleEnabled: Boolean read GetVclStyleEnabled;
property TotalInternalDataSize: Cardinal read FTotalInternalDataSize;
// Mitigator function to use the correct style service for this context (either the style assigned to the control for Delphi > 10.4 or the application style)
function StyleServices(AControl: TControl = nil): TCustomStyleServices;
property Alignment: TAlignment read FAlignment write SetAlignment default taLeftJustify;
property AnimationDuration: Cardinal read FAnimationDuration write SetAnimationDuration default 200;
property AutoExpandDelay: Cardinal read FAutoExpandDelay write FAutoExpandDelay default 1000;
property AutoScrollDelay: Cardinal read FAutoScrollDelay write FAutoScrollDelay default 1000;
property AutoScrollInterval: TAutoScrollInterval read FAutoScrollInterval write FAutoScrollInterval default 1;
property Background: TPicture read FBackground write SetBackground;
property BackGroundImageTransparent: Boolean read FBackGroundImageTransparent write SetBackGroundImageTransparent default False;
property BackgroundOffsetX: Integer index 0 read FBackgroundOffsetX write SetBackgroundOffset default 0;
property BackgroundOffsetY: Integer index 1 read FBackgroundOffsetY write SetBackgroundOffset default 0;
property BorderStyle: TBorderStyle read FBorderStyle write SetBorderStyle default bsSingle;
property BottomSpace: Cardinal read FBottomSpace write SetBottomSpace default 0;
property ButtonFillMode: TVTButtonFillMode read FButtonFillMode write SetButtonFillMode default fmTreeColor;
property ButtonStyle: TVTButtonStyle read FButtonStyle write SetButtonStyle default bsRectangle;
property ChangeDelay: Cardinal read FChangeDelay write FChangeDelay default 0;
property CheckImageKind: TCheckImageKind read FCheckImageKind write SetCheckImageKind stored False default ckSystemDefault; // deprecated, see issue #622
property ClipboardFormats: TClipboardFormats read FClipboardFormats write SetClipboardFormats;
property Colors: TVTColors read FColors write SetColors;
property CustomCheckImages: TCustomImageList read FCustomCheckImages write SetCustomCheckImages;
property DefaultHintKind: TVTHintKind read GetDefaultHintKind;
property DefaultNodeHeight: Cardinal read FDefaultNodeHeight write SetDefaultNodeHeight default 18;
property DefaultPasteMode: TVTNodeAttachMode read FDefaultPasteMode write FDefaultPasteMode default amAddChildLast;
property DragHeight: Integer read FDragHeight write FDragHeight default 350;
property DragImageKind: TVTDragImageKind read FDragImageKind write FDragImageKind default diComplete;
property DragOperations: TDragOperations read FDragOperations write FDragOperations default [doCopy, doMove];
property DragSelection: TNodeArray read FDragSelection;
property LastDragEffect: Integer read FLastDragEffect;
property DragType: TVTDragType read FDragType write FDragType default dtOLE;
property DragWidth: Integer read FDragWidth write FDragWidth default 200;
property DrawSelectionMode: TVTDrawSelectionMode read FDrawSelectionMode write FDrawSelectionMode
default smDottedRectangle;
property EditColumn: TColumnIndex read FEditColumn write FEditColumn;
property EditDelay: Cardinal read FEditDelay write FEditDelay default 1000;
property EffectiveOffsetX: Integer read FEffectiveOffsetX;
property HeaderRect: TRect read FHeaderRect;
property HintMode: TVTHintMode read FHintMode write FHintMode default hmDefault;
property HintData: TVTHintData read FHintData write FHintData;
property HotCursor: TCursor read FHotCursor write FHotCursor default crDefault;
property Images: TCustomImageList read FImages write SetImages;
property IncrementalSearch: TVTIncrementalSearch read FIncrementalSearch write SetSearchOption default isNone;
property IncrementalSearchDirection: TVTSearchDirection read FSearchDirection write FSearchDirection default sdForward;
property IncrementalSearchStart: TVTSearchStart read FSearchStart write FSearchStart default ssFocusedNode;
property IncrementalSearchTimeout: Cardinal read FSearchTimeout write FSearchTimeout default 1000;
property Indent: Cardinal read FIndent write SetIndent default 18;
property LastClickPos: TPoint read FLastClickPos write FLastClickPos;
property LastDropMode: TDropMode read FLastDropMode write FLastDropMode;
property LastHintRect: TRect read FLastHintRect write FLastHintRect;
property LineMode: TVTLineMode read FLineMode write SetLineMode default lmNormal;
property LineStyle: TVTLineStyle read FLineStyle write SetLineStyle default lsDotted;
property Margin: Integer read FMargin write SetMargin default 4;
property NextNodeToSelect: PVirtualNode read FNextNodeToSelect; // Next tree node that we would like to select if the current one gets deleted
property NodeAlignment: TVTNodeAlignment read FNodeAlignment write SetNodeAlignment default naProportional;
property NodeDataSize: Integer read FNodeDataSize write SetNodeDataSize default -1;
property OperationCanceled: Boolean read GetOperationCanceled;
property HotMinusBM: TBitmap read FHotMinusBM;
property HotPlusBM: TBitmap read FHotPlusBM;
property MinusBM: TBitmap read FMinusBM;
property PlusBM: TBitmap read FPlusBM;
property RangeX: Cardinal read GetRangeX;// Returns the width of the virtual tree in pixels, (not ClientWidth). If there are columns it returns the total width of all of them; otherwise it returns the maximum of the all the line's data widths.
property RangeY: Cardinal read FRangeY;
property RootNodeCount: Cardinal read GetRootNodeCount write SetRootNodeCount default 0;
property ScrollBarOptions: TScrollBarOptions read FScrollBarOptions write SetScrollBarOptions;
property SelectionBlendFactor: Byte read FSelectionBlendFactor write FSelectionBlendFactor default 128;
property SelectionCurveRadius: Cardinal read FSelectionCurveRadius write SetSelectionCurveRadius default 0;
property StateImages: TCustomImageList read FStateImages write SetStateImages;
property TextMargin: Integer read FTextMargin write SetTextMargin default 4;
property TreeOptions: TCustomVirtualTreeOptions read FOptions write SetOptions;
property WantTabs: Boolean read FWantTabs write FWantTabs default False;
property SyncCheckstateWithSelection[Node: PVirtualNode]: Boolean read GetSyncCheckstateWithSelection;
property OnAddToSelection: TVTAddToSelectionEvent read FOnAddToSelection write FOnAddToSelection;
property OnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent read FOnAdvancedHeaderDraw write FOnAdvancedHeaderDraw;
property OnAfterAutoFitColumn: TVTAfterAutoFitColumnEvent read FOnAfterAutoFitColumn write FOnAfterAutoFitColumn;
property OnAfterAutoFitColumns: TVTAfterAutoFitColumnsEvent read FOnAfterAutoFitColumns write FOnAfterAutoFitColumns;
property OnAfterCellPaint: TVTAfterCellPaintEvent read FOnAfterCellPaint write FOnAfterCellPaint;
property OnAfterColumnExport : TVTColumnExportEvent read FOnAfterColumnExport write FOnAfterColumnExport;
property OnAfterColumnWidthTracking: TVTAfterColumnWidthTrackingEvent read FOnAfterColumnWidthTracking write FOnAfterColumnWidthTracking;
property OnAfterGetMaxColumnWidth: TVTAfterGetMaxColumnWidthEvent read FOnAfterGetMaxColumnWidth write FOnAfterGetMaxColumnWidth;
property OnAfterHeaderExport: TVTTreeExportEvent read FOnAfterHeaderExport write FOnAfterHeaderExport;
property OnAfterHeaderHeightTracking: TVTAfterHeaderHeightTrackingEvent read FOnAfterHeaderHeightTracking
write FOnAfterHeaderHeightTracking;
property OnAfterItemErase: TVTAfterItemEraseEvent read FOnAfterItemErase write FOnAfterItemErase;
property OnAfterItemPaint: TVTAfterItemPaintEvent read FOnAfterItemPaint write FOnAfterItemPaint;
property OnAfterNodeExport: TVTNodeExportEvent read FOnAfterNodeExport write FOnAfterNodeExport;
property OnAfterPaint: TVTPaintEvent read FOnAfterPaint write FOnAfterPaint;
property OnAfterTreeExport: TVTTreeExportEvent read FOnAfterTreeExport write FOnAfterTreeExport;
property OnBeforeAutoFitColumn: TVTBeforeAutoFitColumnEvent read FOnBeforeAutoFitColumn write FOnBeforeAutoFitColumn;
property OnBeforeAutoFitColumns: TVTBeforeAutoFitColumnsEvent read FOnBeforeAutoFitColumns write FOnBeforeAutoFitColumns;
property OnBeforeCellPaint: TVTBeforeCellPaintEvent read FOnBeforeCellPaint write FOnBeforeCellPaint;
property OnBeforeColumnExport: TVTColumnExportEvent read FOnBeforeColumnExport write FOnBeforeColumnExport;
property OnBeforeColumnWidthTracking: TVTBeforeColumnWidthTrackingEvent read FOnBeforeColumnWidthTracking
write FOnBeforeColumnWidthTracking;
property OnBeforeDrawTreeLine: TVTBeforeDrawLineImageEvent read FOnBeforeDrawLineImage write FOnBeforeDrawLineImage;
property OnBeforeGetMaxColumnWidth: TVTBeforeGetMaxColumnWidthEvent read FOnBeforeGetMaxColumnWidth write FOnBeforeGetMaxColumnWidth;
property OnBeforeHeaderExport: TVTTreeExportEvent read FOnBeforeHeaderExport write FOnBeforeHeaderExport;
property OnBeforeHeaderHeightTracking: TVTBeforeHeaderHeightTrackingEvent read FOnBeforeHeaderHeightTracking
write FOnBeforeHeaderHeightTracking;
property OnBeforeItemErase: TVTBeforeItemEraseEvent read FOnBeforeItemErase write FOnBeforeItemErase;
property OnBeforeItemPaint: TVTBeforeItemPaintEvent read FOnBeforeItemPaint write FOnBeforeItemPaint;
property OnBeforeNodeExport: TVTNodeExportEvent read FOnBeforeNodeExport write FOnBeforeNodeExport;
property OnBeforePaint: TVTPaintEvent read FOnBeforePaint write FOnBeforePaint;
property OnBeforeTreeExport: TVTTreeExportEvent read FOnBeforeTreeExport write FOnBeforeTreeExport;
property OnCanSplitterResizeColumn: TVTCanSplitterResizeColumnEvent read FOnCanSplitterResizeColumn write FOnCanSplitterResizeColumn;
property OnCanSplitterResizeHeader: TVTCanSplitterResizeHeaderEvent read FOnCanSplitterResizeHeader write FOnCanSplitterResizeHeader;
property OnCanSplitterResizeNode: TVTCanSplitterResizeNodeEvent read FOnCanSplitterResizeNode write FOnCanSplitterResizeNode;
property OnChange: TVTChangeEvent read FOnChange write FOnChange;
property OnChecked: TVTChangeEvent read FOnChecked write FOnChecked;
property OnChecking: TVTCheckChangingEvent read FOnChecking write FOnChecking;
property OnCollapsed: TVTChangeEvent read FOnCollapsed write FOnCollapsed;
property OnCollapsing: TVTChangingEvent read FOnCollapsing write FOnCollapsing;
property OnColumnClick: TVTColumnClickEvent read FOnColumnClick write FOnColumnClick;
property OnColumnDblClick: TVTColumnDblClickEvent read FOnColumnDblClick write FOnColumnDblClick;
property OnColumnExport : TVTColumnExportEvent read FOnColumnExport write FOnColumnExport;
property OnColumnResize: TVTHeaderNotifyEvent read FOnColumnResize write FOnColumnResize;
property OnColumnVisibilityChanged: TColumnChangeEvent read fOnColumnVisibilityChanged write fOnColumnVisibilityChanged;
property OnColumnWidthDblClickResize: TVTColumnWidthDblClickResizeEvent read FOnColumnWidthDblClickResize
write FOnColumnWidthDblClickResize;
property OnColumnWidthTracking: TVTColumnWidthTrackingEvent read FOnColumnWidthTracking write FOnColumnWidthTracking;
property OnCompareNodes: TVTCompareEvent read FOnCompareNodes write FOnCompareNodes;
property OnCreateDataObject: TVTCreateDataObjectEvent read FOnCreateDataObject write FOnCreateDataObject;
property OnCreateDragManager: TVTCreateDragManagerEvent read FOnCreateDragManager write FOnCreateDragManager;
property OnCreateEditor: TVTCreateEditorEvent read FOnCreateEditor write FOnCreateEditor;
property OnDragAllowed: TVTDragAllowedEvent read FOnDragAllowed write FOnDragAllowed;
property OnDragOver: TVTDragOverEvent read FOnDragOver write FOnDragOver;
property OnDragDrop: TVTDragDropEvent read FOnDragDrop write FOnDragDrop;
property OnDrawHint: TVTDrawHintEvent read FOnDrawHint write FOnDrawHint;
property OnEditCancelled: TVTEditCancelEvent read FOnEditCancelled write FOnEditCancelled;
property OnEditing: TVTEditChangingEvent read FOnEditing write FOnEditing;
property OnEdited: TVTEditChangeEvent read FOnEdited write FOnEdited;
property OnEndOperation: TVTOperationEvent read FOnEndOperation write FOnEndOperation;
property OnExpanded: TVTChangeEvent read FOnExpanded write FOnExpanded;
property OnExpanding: TVTChangingEvent read FOnExpanding write FOnExpanding;
property OnFocusChanged: TVTFocusChangeEvent read FOnFocusChanged write FOnFocusChanged;
property OnFocusChanging: TVTFocusChangingEvent read FOnFocusChanging write FOnFocusChanging;
property OnFreeNode: TVTFreeNodeEvent read FOnFreeNode write FOnFreeNode;
property OnGetCellIsEmpty: TVTGetCellIsEmptyEvent read FOnGetCellIsEmpty write FOnGetCellIsEmpty;
property OnGetCursor: TVTGetCursorEvent read FOnGetCursor write FOnGetCursor;
property OnGetHeaderCursor: TVTGetHeaderCursorEvent read FOnGetHeaderCursor write FOnGetHeaderCursor;
property OnGetHelpContext: TVTHelpContextEvent read FOnGetHelpContext write FOnGetHelpContext;
property OnGetHintSize: TVTGetHintSizeEvent read FOnGetHintSize write
FOnGetHintSize;
property OnGetHintKind: TVTHintKindEvent read FOnGetHintKind write
FOnGetHintKind;
property OnGetImageIndex: TVTGetImageEvent read FOnGetImage write FOnGetImage;
property OnGetImageIndexEx: TVTGetImageExEvent read FOnGetImageEx write FOnGetImageEx;
property OnGetImageText: TVTGetImageTextEvent read FOnGetImageText write FOnGetImageText;
property OnGetLineStyle: TVTGetLineStyleEvent read FOnGetLineStyle write FOnGetLineStyle;
property OnGetNodeDataSize: TVTGetNodeDataSizeEvent read FOnGetNodeDataSize write FOnGetNodeDataSize;
property OnGetPopupMenu: TVTPopupEvent read FOnGetPopupMenu write FOnGetPopupMenu;
property OnGetUserClipboardFormats: TVTGetUserClipboardFormatsEvent read FOnGetUserClipboardFormats
write FOnGetUserClipboardFormats;
property OnHeaderAddPopupItem: TVTHeaderAddPopupItemEvent read FOnHeaderAddPopupItem write FOnHeaderAddPopupItem;
property OnHeaderClick: TVTHeaderClickEvent read FOnHeaderClick write FOnHeaderClick;
property OnHeaderDblClick: TVTHeaderClickEvent read FOnHeaderDblClick write FOnHeaderDblClick;
property OnHeaderDragged: TVTHeaderDraggedEvent read FOnHeaderDragged write FOnHeaderDragged;
property OnHeaderDraggedOut: TVTHeaderDraggedOutEvent read FOnHeaderDraggedOut write FOnHeaderDraggedOut;
property OnHeaderDragging: TVTHeaderDraggingEvent read FOnHeaderDragging write FOnHeaderDragging;
property OnHeaderDraw: TVTHeaderPaintEvent read FOnHeaderDraw write FOnHeaderDraw;
property OnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent read FOnHeaderDrawQueryElements
write FOnHeaderDrawQueryElements;
property OnHeaderHeightTracking: TVTHeaderHeightTrackingEvent read FOnHeaderHeightTracking
write FOnHeaderHeightTracking;
property OnHeaderHeightDblClickResize: TVTHeaderHeightDblClickResizeEvent read FOnHeaderHeightDblClickResize
write FOnHeaderHeightDblClickResize;
property OnHeaderMouseDown: TVTHeaderMouseEvent read FOnHeaderMouseDown write FOnHeaderMouseDown;
property OnHeaderMouseMove: TVTHeaderMouseMoveEvent read FOnHeaderMouseMove write FOnHeaderMouseMove;
property OnHeaderMouseUp: TVTHeaderMouseEvent read FOnHeaderMouseUp write FOnHeaderMouseUp;
property OnHotChange: TVTHotNodeChangeEvent read FOnHotChange write FOnHotChange;
property OnIncrementalSearch: TVTIncrementalSearchEvent read FOnIncrementalSearch write FOnIncrementalSearch;
property OnInitChildren: TVTInitChildrenEvent read FOnInitChildren write FOnInitChildren;
property OnInitNode: TVTInitNodeEvent read FOnInitNode write FOnInitNode;
property OnKeyAction: TVTKeyActionEvent read FOnKeyAction write FOnKeyAction;
property OnLoadNode: TVTSaveNodeEvent read FOnLoadNode write FOnLoadNode;
property OnLoadTree: TVTSaveTreeEvent read FOnLoadTree write FOnLoadTree;
property OnMeasureItem: TVTMeasureItemEvent read FOnMeasureItem write FOnMeasureItem;
property OnMouseEnter: TNotifyEvent read FOnMouseEnter write FOnMouseEnter;
property OnMouseLeave: TNotifyEvent read FOnMouseLeave write FOnMouseLeave;
property OnNodeClick: TVTNodeClickEvent read FOnNodeClick write FOnNodeClick;
property OnNodeCopied: TVTNodeCopiedEvent read FOnNodeCopied write FOnNodeCopied;
property OnNodeCopying: TVTNodeCopyingEvent read FOnNodeCopying write FOnNodeCopying;
property OnNodeDblClick: TVTNodeClickEvent read FOnNodeDblClick write FOnNodeDblClick;
property OnNodeExport: TVTNodeExportEvent read FOnNodeExport write FOnNodeExport;
property OnNodeHeightTracking: TVTNodeHeightTrackingEvent read FOnNodeHeightTracking write FOnNodeHeightTracking;
property OnNodeHeightDblClickResize: TVTNodeHeightDblClickResizeEvent read FOnNodeHeightDblClickResize
write FOnNodeHeightDblClickResize;
property OnNodeMoved: TVTNodeMovedEvent read FOnNodeMoved write FOnNodeMoved;
property OnNodeMoving: TVTNodeMovingEvent read FOnNodeMoving write FOnNodeMoving;
property OnPaintBackground: TVTBackgroundPaintEvent read FOnPaintBackground write FOnPaintBackground;
property OnPrepareButtonBitmaps : TVTPrepareButtonImagesEvent read FOnPrepareButtonImages write SetOnPrepareButtonImages;
property OnRemoveFromSelection: TVTRemoveFromSelectionEvent read FOnRemoveFromSelection write FOnRemoveFromSelection;
property OnRenderOLEData: TVTRenderOLEDataEvent read FOnRenderOLEData write FOnRenderOLEData;
property OnResetNode: TVTChangeEvent read FOnResetNode write FOnResetNode;
property OnSaveNode: TVTSaveNodeEvent read FOnSaveNode write FOnSaveNode;
property OnSaveTree: TVTSaveTreeEvent read FOnSaveTree write FOnSaveTree;
property OnScroll: TVTScrollEvent read FOnScroll write FOnScroll;
property OnShowScrollBar: TVTScrollBarShowEvent read FOnShowScrollBar write FOnShowScrollBar;
property OnBeforeGetCheckState: TVTBeforeGetCheckStateEvent read FOnBeforeGetCheckState write FOnBeforeGetCheckState;
property OnStartOperation: TVTOperationEvent read FOnStartOperation write FOnStartOperation;
property OnStateChange: TVTStateChangeEvent read FOnStateChange write FOnStateChange;
property OnStructureChange: TVTStructureChangeEvent read FOnStructureChange write FOnStructureChange;
property OnUpdating: TVTUpdatingEvent read FOnUpdating write FOnUpdating;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function AbsoluteIndex(Node: PVirtualNode): Cardinal;
function AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode; overload; virtual;
function AddChild(Parent: PVirtualNode; const UserData: IInterface): PVirtualNode; overload;
function AddChild(Parent: PVirtualNode; const UserData: TObject): PVirtualNode; overload;
procedure AddFromStream(Stream: TStream; TargetNode: PVirtualNode);
procedure AfterConstruction; override;
procedure Assign(Source: TPersistent); override;
procedure BeginDrag(Immediate: Boolean; Threshold: Integer = -1);
procedure BeginSynch;
procedure BeginUpdate; virtual;
procedure CancelCutOrCopy;
function CancelEditNode: Boolean;
procedure CancelOperation;
function CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
function CanFocus: Boolean; override;
procedure Clear; virtual;
procedure ClearChecked;
procedure ClearSelection(); overload; inline;
function CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode; overload;
function CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode; overload;
procedure CopyToClipboard; virtual;
procedure CutToClipboard; virtual;
procedure DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);
procedure DeleteNode(Node: PVirtualNode; pReIndex: Boolean = True); overload; inline;
procedure DeleteNodes(const pNodes: TNodeArray);
procedure DeleteSelectedNodes; virtual;
function Dragging: Boolean;
function EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
function EndEditNode: Boolean;
procedure EndSynch;
procedure EndUpdate; virtual;
procedure EnsureNodeSelected(); virtual;
function ExecuteAction(Action: TBasicAction): Boolean; override;
procedure FinishCutOrCopy;
procedure FlushClipboard;
procedure FullCollapse(Node: PVirtualNode = nil); virtual;
procedure FullExpand(Node: PVirtualNode = nil); virtual;
function GetControlsAlignment: TAlignment; override;
function GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean; Unclipped: Boolean = False;
ApplyCellContentMargin: Boolean = False): TRect;
function GetEffectivelyFiltered(Node: PVirtualNode): Boolean;
function GetEffectivelyVisible(Node: PVirtualNode): Boolean;
function GetFirst(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetFirstChecked(State: TCheckState = csCheckedNormal; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetFirstChild(Node: PVirtualNode): PVirtualNode;
function GetFirstChildNoInit(Node: PVirtualNode): PVirtualNode;
function GetFirstCutCopy(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetFirstInitialized(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetFirstLeaf: PVirtualNode;
function GetFirstLevel(NodeLevel: Cardinal): PVirtualNode;
function GetFirstNoInit(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetFirstSelected(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetFirstVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): PVirtualNode;
function GetFirstVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetFirstVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetFirstVisibleNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): PVirtualNode;
procedure GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo); virtual;
function GetLast(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetLastInitialized(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetLastNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetLastChild(Node: PVirtualNode): PVirtualNode;
function GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;
function GetLastVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): PVirtualNode;
function GetLastVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetLastVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetLastVisibleNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): PVirtualNode;
function GetMaxColumnWidth(Column: TColumnIndex; UseSmartColumnWidth: Boolean = False): Integer; virtual;
function GetNext(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetNextChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
ConsiderChildrenAbove: Boolean = False): PVirtualNode; overload;
function GetNextChecked(Node: PVirtualNode; ConsiderChildrenAbove: Boolean): PVirtualNode; overload;
function GetNextCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetNextInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetNextLeaf(Node: PVirtualNode): PVirtualNode;
function GetNextLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
function GetNextNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetNextSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetNextSibling(Node: PVirtualNode): PVirtualNode;
function GetNextSiblingNoInit(Node: PVirtualNode): PVirtualNode;
function GetNextVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
function GetNextVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
function GetNextVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetNextVisibleSiblingNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetNodeAt(const P: TPoint): PVirtualNode; overload; inline;
function GetNodeAt(X, Y: Integer): PVirtualNode; overload;
function GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode; overload;
function GetNodeData(Node: PVirtualNode): Pointer; overload;
function GetNodeData<T>(pNode: PVirtualNode): T; overload; inline;
function GetSelectedData<T>(): TArray<T>; overload;
function GetInterfaceFromNodeData<T:IInterface>(pNode: PVirtualNode): T; overload; inline;
function GetNodeDataAt<T>(pXCoord: Integer; pYCoord: Integer): T;
function GetFirstSelectedNodeData<T>(): T;
function GetNodeLevel(Node: PVirtualNode): Cardinal;
function GetNodeLevelForSelectConstraint(Node: PVirtualNode): integer;
function GetOffset(pElement: TVTElement; pNode: PVirtualNode): integer;
procedure GetOffsets(pNode: PVirtualNode; out pOffsets: TVTOffsets; pElement: TVTElement = TVTElement.ofsEndOfClientArea; pColumn: Integer = NoColumn);
function GetPrevious(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetPreviousChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetPreviousCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetPreviousInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetPreviousLeaf(Node: PVirtualNode): PVirtualNode;
function GetPreviousLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
function GetPreviousNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetPreviousSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
function GetPreviousSibling(Node: PVirtualNode): PVirtualNode;
function GetPreviousSiblingNoInit(Node: PVirtualNode): PVirtualNode;
function GetPreviousVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
function GetPreviousVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
function GetPreviousVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetPreviousVisibleSiblingNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function GetSortedCutCopySet(Resolve: Boolean): TNodeArray;
function GetSortedSelection(Resolve: Boolean): TNodeArray;
procedure GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
var Text: string); virtual;
function GetTreeRect: TRect;
function GetVisibleParent(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
function HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;
function InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;
procedure InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);
procedure InvalidateColumn(Column: TColumnIndex);
function InvalidateNode(Node: PVirtualNode): TRect; virtual;
procedure InvalidateToBottom(Node: PVirtualNode);
procedure InvertSelection(VisibleOnly: Boolean);
function IsEditing: Boolean;
function IsMouseSelecting: Boolean;
function IsEmpty: Boolean; inline;
function IsUpdating(): Boolean;
function IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer; Filter: TVirtualNodeStates = [];
DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;
procedure LoadFromFile(const FileName: TFileName); virtual;
procedure LoadFromStream(Stream: TStream); virtual;
procedure MeasureItemHeight(const Canvas: TCanvas; Node: PVirtualNode); virtual;
procedure MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean); overload;
procedure MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean); overload;
procedure PaintTree(TargetCanvas: TCanvas; Window: TRect; Target: TPoint; PaintOptions: TVTInternalPaintOptions;
PixelFormat: TPixelFormat = pfDevice); virtual;
function PasteFromClipboard: Boolean; virtual;
procedure PrepareDragImage(HotSpot: TPoint; const DataObject: IDataObject);
procedure Print(Printer: TPrinter; PrintHeader: Boolean);
function ProcessDrop(const DataObject: IDataObject; TargetNode: PVirtualNode; var Effect: Integer; Mode:
TVTNodeAttachMode): Boolean;
function ProcessOLEData(Source: TBaseVirtualTree; const DataObject: IDataObject; TargetNode: PVirtualNode;
Mode: TVTNodeAttachMode; Optimized: Boolean): Boolean;
procedure RepaintNode(Node: PVirtualNode);
procedure ReinitChildren(Node: PVirtualNode; Recursive: Boolean); virtual;
procedure InitRecursive(Node: PVirtualNode; Levels: Cardinal = MaxInt; pVisibleOnly: Boolean = True);
procedure ReinitNode(Node: PVirtualNode; Recursive: Boolean); virtual;
procedure ResetNode(Node: PVirtualNode); virtual;
procedure SaveToFile(const FileName: TFileName);
procedure SaveToStream(Stream: TStream; Node: PVirtualNode = nil); virtual;
function ScaledPixels(pPixels: Integer): Integer;
procedure ScaleNodeHeights(M, D: Integer);
function ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean; overload;
function ScrollIntoView(Column: TColumnIndex; Center: Boolean; Node: PVirtualNode = nil): Boolean; overload;
procedure SelectAll(VisibleOnly: Boolean);
procedure SetCheckStateForAll(aCheckState: TCheckState; pSelectedOnly: Boolean; pExcludeDisabled: Boolean = True);
procedure SetNodeData(pNode: PVirtualNode; pUserData: Pointer); overload; inline;
procedure SetNodeData(pNode: PVirtualNode; const pUserData: IInterface); overload; inline;
procedure SetNodeData<T>(pNode: PVirtualNode; pUserData: T); overload;
procedure Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True); virtual;
procedure SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True); virtual;
procedure ToggleNode(Node: PVirtualNode);
procedure UpdateHorizontalRange; virtual;
procedure UpdateHorizontalScrollBar(DoRepaint: Boolean);
procedure UpdateRanges;
procedure UpdateScrollBars(DoRepaint: Boolean); virtual;
procedure UpdateVerticalRange;
procedure UpdateVerticalScrollBar(DoRepaint: Boolean);
function UseRightToLeftReading: Boolean;
procedure ValidateChildren(Node: PVirtualNode; Recursive: Boolean);
procedure ValidateNode(Node: PVirtualNode; Recursive: Boolean);
{ Enumerations }
function Nodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
function CheckedNodes(State: TCheckState = csCheckedNormal; ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
function ChildNodes(Node: PVirtualNode): TVTVirtualNodeEnumeration;
function CutCopyNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
function InitializedNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
function LeafNodes: TVTVirtualNodeEnumeration;
function LevelNodes(NodeLevel: Cardinal): TVTVirtualNodeEnumeration;
function NoInitNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
function SelectedNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
function VisibleNodes(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
function VisibleChildNodes(Node: PVirtualNode; IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
function VisibleChildNoInitNodes(Node: PVirtualNode; IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
function VisibleNoInitNodes(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
property Accessible: IAccessible read FAccessible write FAccessible;
property AccessibleItem: IAccessible read FAccessibleItem write FAccessibleItem;
property AccessibleName: string read FAccessibleName write FAccessibleName;
property BottomNode: PVirtualNode read GetBottomNode write SetBottomNode;
property CheckedCount: Integer read GetCheckedCount;
property CheckImages: TCustomImageList read FCheckImages;
property CheckState[Node: PVirtualNode]: TCheckState read GetCheckState write SetCheckState;
property CheckType[Node: PVirtualNode]: TCheckType read GetCheckType write SetCheckType;
property ChildCount[Node: PVirtualNode]: Cardinal read GetChildCount write SetChildCount;
property ChildrenInitialized[Node: PVirtualNode]: Boolean read GetChildrenInitialized;
property CutCopyCount: Integer read GetCutCopyCount;
property DragImage: TVTDragImage read FDragImage;
property DragManager: IVTDragManager read GetDragManager;
property DropTargetNode: PVirtualNode read FDropTargetNode write FDropTargetNode;
property EditLink: IVTEditLink read FEditLink;
property EmptyListMessage: string read FEmptyListMessage write SetEmptyListMessage;
property Expanded[Node: PVirtualNode]: Boolean read GetExpanded write SetExpanded;
property FocusedColumn: TColumnIndex read FFocusedColumn write SetFocusedColumn default InvalidColumn;
property FocusedNode: PVirtualNode read FFocusedNode write SetFocusedNode;
property Font;
property FullyVisible[Node: PVirtualNode]: Boolean read GetFullyVisible write SetFullyVisible;
property HasChildren[Node: PVirtualNode]: Boolean read GetHasChildren write SetHasChildren;
property Header: TVTHeader read FHeader write SetHeader;
property HotNode: PVirtualNode read FCurrentHotNode write SetHotNode;
property HotColumn: TColumnIndex read FCurrentHotColumn;
property IsDisabled[Node: PVirtualNode]: Boolean read GetDisabled write SetDisabled;
property IsEffectivelyFiltered[Node: PVirtualNode]: Boolean read GetEffectivelyFiltered;
property IsEffectivelyVisible[Node: PVirtualNode]: Boolean read GetEffectivelyVisible;
property IsFiltered[Node: PVirtualNode]: Boolean read GetFiltered write SetFiltered;
property IsVisible[Node: PVirtualNode]: Boolean read GetVisible write SetVisible;
property MultiLine[Node: PVirtualNode]: Boolean read GetMultiline write SetMultiline;
property NodeHeight[Node: PVirtualNode]: Cardinal read GetNodeHeight write SetNodeHeight;
property NodeParent[Node: PVirtualNode]: PVirtualNode read GetNodeParent write SetNodeParent;
property OffsetX: Integer read FOffsetX write SetOffsetX;
property OffsetXY: TPoint read GetOffsetXY write SetOffsetXY;
property OffsetY: Integer read FOffsetY write SetOffsetY;
property OperationCount: Cardinal read FOperationCount;
property RootNode: PVirtualNode read FRoot;
property SearchBuffer: string read FSearchBuffer;
property Selected[Node: PVirtualNode]: Boolean read GetSelected write SetSelected;
property SelectionLocked: Boolean read FSelectionLocked write FSelectionLocked;
property TotalCount: Cardinal read GetTotalCount;
property TreeStates: TVirtualTreeStates read FStates write FStates;
property SelectedCount: Integer read FSelectionCount;
property TopNode: PVirtualNode read GetTopNode write SetTopNode;
property VerticalAlignment[Node: PVirtualNode]: Byte read GetVerticalAlignment write SetVerticalAlignment;
property VisibleCount: Cardinal read FVisibleCount;
property VisiblePath[Node: PVirtualNode]: Boolean read GetVisiblePath write SetVisiblePath;
property UpdateCount: Cardinal read FUpdateCount;
property DoubleBuffered: Boolean read GetDoubleBuffered write SetDoubleBuffered default True;
end;
TCustomVirtualStringTree = class;
// Describes the type of text to return in the text and draw info retrival events.
TVSTTextType = (
ttNormal, // normal label of the node, this is also the text which can be edited
ttStatic // static (non-editable) text after the normal text
);
// Describes the source to use when converting a string tree into a string for clipboard etc.
TVSTTextSourceType = (
tstAll, // All nodes are rendered. Initialization is done on the fly.
tstInitialized, // Only initialized nodes are rendered.
tstSelected, // Only selected nodes are rendered.
tstCutCopySet, // Only nodes currently marked as being in the cut/copy clipboard set are rendered.
tstVisible, // Only visible nodes are rendered.
tstChecked // Only checked nodes are rendered
);
TVTPaintText = procedure(Sender: TBaseVirtualTree; const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
TextType: TVSTTextType) of object;
TVSTGetTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
TextType: TVSTTextType; var CellText: string) of object;
TVSTGetHintEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
var LineBreakStyle: TVTTooltipLineBreakStyle; var HintText: string) of object;
// New text can only be set for variable caption.
TVSTNewTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
NewText: string) of object;
TVSTShortenStringEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; const S: string; TextSpace: Integer; var Result: string;
var Done: Boolean) of object;
TVTMeasureTextEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; const Text: string; var Extent: Integer) of object;
TVTDrawTextEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; const Text: string; const CellRect: TRect; var DefaultDraw: Boolean) of object;
/// Event arguments of the OnGetCellText event
TVSTGetCellTextEventArgs = record
Node: PVirtualNode;
Column: TColumnIndex;
CellText: string;
StaticText: string;
StaticTextAlignment: TAlignment;
ExportType: TVTExportType;
constructor Create(pNode: PVirtualNode; pColumn: TColumnIndex; pExportType: TVTExportType = TVTExportType.etNone);
end;
/// Event signature which is called when text is painted on the canvas or needed for the export.
TVSTGetCellTextEvent = procedure(Sender: TCustomVirtualStringTree; var E: TVSTGetCellTextEventArgs) of object;
TCustomVirtualStringTree = class(TBaseVirtualTree)
private
FInternalDataOffset: Cardinal; // offset to the internal data of the string tree
FDefaultText: string; // text to show if there's no OnGetText event handler (e.g. at design time)
FTextHeight: Integer; // true size of the font
FEllipsisWidth: Integer; // width of '...' for the current font
FOnPaintText: TVTPaintText; // triggered before either normal or fixed text is painted to allow
// even finer customization (kind of sub cell painting)
FOnGetText: TVSTGetTextEvent; // used to retrieve the string to be displayed for a specific node
fOnGetCellText: TVSTGetCellTextEvent; // used to retrieve the normal and static text of a tree node
FOnGetHint: TVSTGetHintEvent; // used to retrieve the hint to be displayed for a specific node
FOnNewText: TVSTNewTextEvent; // used to notify the application about an edited node caption
FOnShortenString: TVSTShortenStringEvent; // used to allow the application a customized string shortage
FOnMeasureTextWidth: TVTMeasureTextEvent; // used to adjust the width of the cells
FOnMeasureTextHeight: TVTMeasureTextEvent;
FOnDrawText: TVTDrawTextEvent; // used to custom draw the node text
/// Returns True if the property DefaultText has a value that differs from the default value, False otherwise.
function IsDefaultTextStored(): Boolean;
function GetImageText(Node: PVirtualNode; Kind: TVTImageKind;
Column: TColumnIndex): string;
function GetOptions: TCustomStringTreeOptions;
function GetStaticText(Node: PVirtualNode; Column: TColumnIndex): string;
function GetText(Node: PVirtualNode; Column: TColumnIndex): string;
procedure ReadText(Reader: TReader);
procedure WriteText(Writer: TWriter);
procedure ResetInternalData(Node: PVirtualNode; Recursive: Boolean);
procedure SetDefaultText(const Value: string);
procedure SetOptions(const Value: TCustomStringTreeOptions);
procedure SetText(Node: PVirtualNode; Column: TColumnIndex; const Value: string);
procedure WMSetFont(var Msg: TWMSetFont); message WM_SETFONT;
procedure GetDataFromGrid(const AStrings : TStringList; const IncludeHeading : Boolean = True);
protected
FPreviouslySelected: TStringList;
procedure InitializeTextProperties(var PaintInfo: TVTPaintInfo); // [IPK] - private to protected
procedure PaintNormalText(var PaintInfo: TVTPaintInfo; TextOutFlags: Integer; Text: string); virtual; // [IPK] - private to protected
procedure PaintStaticText(const PaintInfo: TVTPaintInfo; pStaticTextAlignment: TAlignment; const Text: string); virtual; // [IPK] - private to protected
procedure AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex); override;
function CanExportNode(Node: PVirtualNode): Boolean;
function CalculateStaticTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): Integer; virtual;
function CalculateTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): Integer; virtual;
function ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean; override;
procedure DefineProperties(Filer: TFiler); override;
function DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink; override;
function DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; override;
function DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; override;
function DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; override;
function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; override;
procedure DoGetText(var pEventArgs: TVSTGetCellTextEventArgs); virtual;
function DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer; override;
procedure DoNewText(Node: PVirtualNode; Column: TColumnIndex; const Text: string); virtual;
procedure DoPaintNode(var PaintInfo: TVTPaintInfo); override;
procedure DoPaintText(Node: PVirtualNode; const Canvas: TCanvas; Column: TColumnIndex;
TextType: TVSTTextType); virtual;
function DoShortenString(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const S: string; Width: Integer;
EllipsisWidth: Integer = 0): string; virtual;
procedure DoTextDrawing(var PaintInfo: TVTPaintInfo; const Text: string; CellRect: TRect; DrawFormat: Cardinal); virtual;
function DoTextMeasuring(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): TSize; virtual;
function GetOptionsClass: TTreeOptionsClass; override;
procedure GetRenderStartValues(Source: TVSTTextSourceType; var Node: PVirtualNode;
var NextNodeProc: TGetNextNodeProc);
function InternalData(Node: PVirtualNode): Pointer;
procedure MainColumnChanged; override;
function ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
ChunkSize: Integer): Boolean; override;
procedure ReadOldStringOptions(Reader: TReader);
function RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium; ForClipboard: Boolean): HResult; override;
procedure SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal); override;
procedure WriteChunks(Stream: TStream; Node: PVirtualNode); override;
property DefaultText: string read FDefaultText write SetDefaultText stored False;// Stored via own writer
property EllipsisWidth: Integer read FEllipsisWidth;
property TreeOptions: TCustomStringTreeOptions read GetOptions write SetOptions;
property OnGetHint: TVSTGetHintEvent read FOnGetHint write FOnGetHint;
property OnGetText: TVSTGetTextEvent read FOnGetText write FOnGetText;
property OnGetCellText: TVSTGetCellTextEvent read fOnGetCellText write fOnGetCellText;
property OnNewText: TVSTNewTextEvent read FOnNewText write FOnNewText;
property OnPaintText: TVTPaintText read FOnPaintText write FOnPaintText;
property OnShortenString: TVSTShortenStringEvent read FOnShortenString write FOnShortenString;
property OnMeasureTextWidth: TVTMeasureTextEvent read FOnMeasureTextWidth write FOnMeasureTextWidth;
property OnMeasureTextHeight: TVTMeasureTextEvent read FOnMeasureTextHeight write FOnMeasureTextHeight;
property OnDrawText: TVTDrawTextEvent read FOnDrawText write FOnDrawText;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy(); override;
function AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode; override;
function ComputeNodeHeight(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; S: string = ''): Integer; virtual;
function ContentToClipboard(Format: Word; Source: TVSTTextSourceType): HGLOBAL;
procedure ContentToCustom(Source: TVSTTextSourceType);
function ContentToHTML(Source: TVSTTextSourceType; const Caption: string = ''): String;
function ContentToRTF(Source: TVSTTextSourceType): RawByteString;
function ContentToText(Source: TVSTTextSourceType; Separator: Char): String; overload;
function ContentToUnicode(Source: TVSTTextSourceType; Separator: WideChar): string; overload; deprecated 'Use ContentToText instead';
function ContentToText(Source: TVSTTextSourceType; const Separator: string): string; overload;
procedure GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
var Text: string); override;
function InvalidateNode(Node: PVirtualNode): TRect; override;
function Path(Node: PVirtualNode; Column: TColumnIndex; Delimiter: Char): string;
procedure ReinitNode(Node: PVirtualNode; Recursive: Boolean); override;
procedure AddToSelection(Node: PVirtualNode; NotifySynced: Boolean); override;
procedure RemoveFromSelection(Node: PVirtualNode); override;
function SaveToCSVFile(const FileNameWithPath : TFileName; const IncludeHeading : Boolean) : Boolean;
/// Alternate text for images used in Accessibility.
property ImageText[Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex]: string read GetImageText;
property StaticText[Node: PVirtualNode; Column: TColumnIndex]: string read GetStaticText;
property Text[Node: PVirtualNode; Column: TColumnIndex]: string read GetText write SetText;
end;
[ComponentPlatformsAttribute(pidWin32 or pidWin64)]
TVirtualStringTree = class(TCustomVirtualStringTree)
private
function GetOptions: TStringTreeOptions;
procedure SetOptions(const Value: TStringTreeOptions);
protected
function GetOptionsClass: TTreeOptionsClass; override;
public
property Canvas;
property RangeX;
property LastDragEffect;
property CheckImageKind; // should no more be published to make #622 fix working
published
property AccessibleName;
property Action;
property Align;
property Alignment;
property Anchors;
property AnimationDuration;
property AutoExpandDelay;
property AutoScrollDelay;
property AutoScrollInterval;
property Background;
property BackGroundImageTransparent;
property BackgroundOffsetX;
property BackgroundOffsetY;
property BiDiMode;
property BevelEdges;
property BevelInner;
property BevelOuter;
property BevelKind;
property BevelWidth;
property BorderStyle;
property BottomSpace;
property ButtonFillMode;
property ButtonStyle;
property BorderWidth;
property ChangeDelay;
property ClipboardFormats;
property Color;
property Colors;
property Constraints;
property Ctl3D;
property CustomCheckImages;
property DefaultNodeHeight;
property DefaultPasteMode;
property DefaultText;
property DragCursor;
property DragHeight;
property DragKind;
property DragImageKind;
property DragMode;
property DragOperations;
property DragType;
property DragWidth;
property DrawSelectionMode;
property EditDelay;
property EmptyListMessage;
property Enabled;
property Font;
property Header;
property HintMode;
property HotCursor;
property Images;
property IncrementalSearch;
property IncrementalSearchDirection;
property IncrementalSearchStart;
property IncrementalSearchTimeout;
property Indent;
property LineMode;
property LineStyle;
property Margin;
property NodeAlignment;
property NodeDataSize;
property OperationCanceled;
property ParentBiDiMode;
property ParentColor default False;
property ParentCtl3D;
property ParentFont;
property ParentShowHint;
property PopupMenu;
property RootNodeCount;
property ScrollBarOptions;
property SelectionBlendFactor;
property SelectionCurveRadius;
property ShowHint;
property StateImages;
property StyleElements;
{$if CompilerVersion >= 34}property StyleName;{$ifend}
property TabOrder;
property TabStop default True;
property TextMargin;
property TreeOptions: TStringTreeOptions read GetOptions write SetOptions;
property Visible;
property WantTabs;
property OnAddToSelection;
property OnAdvancedHeaderDraw;
property OnAfterAutoFitColumn;
property OnAfterAutoFitColumns;
property OnAfterCellPaint;
property OnAfterColumnExport;
property OnAfterColumnWidthTracking;
property OnAfterGetMaxColumnWidth;
property OnAfterHeaderExport;
property OnAfterHeaderHeightTracking;
property OnAfterItemErase;
property OnAfterItemPaint;
property OnAfterNodeExport;
property OnAfterPaint;
property OnAfterTreeExport;
property OnBeforeAutoFitColumn;
property OnBeforeAutoFitColumns;
property OnBeforeCellPaint;
property OnBeforeColumnExport;
property OnBeforeColumnWidthTracking;
property OnBeforeDrawTreeLine;
property OnBeforeGetMaxColumnWidth;
property OnBeforeHeaderExport;
property OnBeforeHeaderHeightTracking;
property OnBeforeItemErase;
property OnBeforeItemPaint;
property OnBeforeNodeExport;
property OnBeforePaint;
property OnBeforeTreeExport;
property OnCanSplitterResizeColumn;
property OnCanSplitterResizeHeader;
property OnCanSplitterResizeNode;
property OnChange;
property OnChecked;
property OnChecking;
property OnClick;
property OnCollapsed;
property OnCollapsing;
property OnColumnClick;
property OnColumnDblClick;
property OnColumnExport;
property OnColumnResize;
property OnColumnVisibilityChanged;
property OnColumnWidthDblClickResize;
property OnColumnWidthTracking;
property OnCompareNodes;
property OnContextPopup;
property OnCreateDataObject;
property OnCreateDragManager;
property OnCreateEditor;
property OnDblClick;
property OnDragAllowed;
property OnDragOver;
property OnDragDrop;
property OnDrawHint;
property OnDrawText;
property OnEditCancelled;
property OnEdited;
property OnEditing;
property OnEndDock;
property OnEndDrag;
property OnEndOperation;
property OnEnter;
property OnExit;
property OnExpanded;
property OnExpanding;
property OnFocusChanged;
property OnFocusChanging;
property OnFreeNode;
property OnGetCellText;
property OnGetCellIsEmpty;
property OnGetCursor;
property OnGetHeaderCursor;
property OnGetText;
property OnPaintText;
property OnGetHelpContext;
property OnGetHintKind;
property OnGetHintSize;
property OnGetImageIndex;
property OnGetImageIndexEx;
property OnGetImageText;
property OnGetHint;
property OnGetLineStyle;
property OnGetNodeDataSize;
property OnGetPopupMenu;
property OnGetUserClipboardFormats;
property OnHeaderAddPopupItem;
property OnHeaderClick;
property OnHeaderDblClick;
property OnHeaderDragged;
property OnHeaderDraggedOut;
property OnHeaderDragging;
property OnHeaderDraw;
property OnHeaderDrawQueryElements;
property OnHeaderHeightDblClickResize;
property OnHeaderHeightTracking;
property OnHeaderMouseDown;
property OnHeaderMouseMove;
property OnHeaderMouseUp;
property OnHotChange;
property OnIncrementalSearch;
property OnInitChildren;
property OnInitNode;
property OnKeyAction;
property OnKeyDown;
property OnKeyPress;
property OnKeyUp;
property OnLoadNode;
property OnLoadTree;
property OnMeasureItem;
property OnMeasureTextWidth;
property OnMeasureTextHeight;
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
property OnMouseWheel;
property OnMouseEnter;
property OnMouseLeave;
property OnNewText;
property OnNodeClick;
property OnNodeCopied;
property OnNodeCopying;
property OnNodeDblClick;
property OnNodeExport;
property OnNodeHeightDblClickResize;
property OnNodeHeightTracking;
property OnNodeMoved;
property OnNodeMoving;
property OnPaintBackground;
property OnPrepareButtonBitmaps;
property OnRemoveFromSelection;
property OnRenderOLEData;
property OnResetNode;
property OnResize;
property OnSaveNode;
property OnSaveTree;
property OnScroll;
property OnShortenString;
property OnShowScrollBar;
property OnBeforeGetCheckState;
property OnStartDock;
property OnStartDrag;
property OnStartOperation;
property OnStateChange;
property OnStructureChange;
property OnUpdating;
property OnCanResize;
property OnGesture;
property Touch;
end;
TVTDrawNodeEvent = procedure(Sender: TBaseVirtualTree; const PaintInfo: TVTPaintInfo) of object;
TVTGetCellContentMarginEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; CellContentMarginType: TVTCellContentMarginType; var CellContentMargin: TPoint) of object;
TVTGetNodeWidthEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode;
Column: TColumnIndex; var NodeWidth: Integer) of object;
// utility routines
function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;
//----------------------------------------------------------------------------------------------------------------------
implementation
{$R VirtualTrees.res}
uses
Vcl.Consts,
System.Math,
Vcl.AxCtrls, // TOLEStream
Winapi.MMSystem, // for animation timer (does not include further resources)
System.TypInfo, // for migration stuff
System.SyncObjs,
Vcl.ActnList,
Vcl.StdActns, // for standard action support
System.StrUtils,
Vcl.GraphUtil, // accessibility helper class
VirtualTrees.AccessibilityFactory,
VirtualTrees.StyleHooks,
VirtualTrees.Classes,
VirtualTrees.DataObject,
VirtualTrees.WorkerThread,
VirtualTrees.ClipBoard,
VirtualTrees.Utils,
VirtualTrees.Export,
VirtualTrees.HeaderPopup,
VirtualTrees.DragnDrop,
VirtualTrees.EditLink;
resourcestring
// Localizable strings.
SEditLinkIsNil = 'Edit link must not be nil.';
SWrongMoveError = 'Target node cannot be a child node of the node to be moved.';
SWrongStreamFormat = 'Unable to load tree structure, the format is wrong.';
SWrongStreamVersion = 'Unable to load tree structure, the version is unknown.';
SStreamTooSmall = 'Unable to load tree structure, not enough data available.';
SCorruptStream1 = 'Stream data corrupt. A node''s anchor chunk is missing.';
SCorruptStream2 = 'Stream data corrupt. Unexpected data after node''s end position.';
SClipboardFailed = 'Clipboard operation failed.';
const
ClipboardStates = [tsCopyPending, tsCutPending];
DefaultScrollUpdateFlags = [suoRepaintHeader, suoRepaintScrollBars, suoScrollClientArea, suoUpdateNCArea];
TreeNodeSize = (SizeOf(TVirtualNode) + (SizeOf(Pointer) - 1)) and not (SizeOf(Pointer) - 1); // used for node allocation and access to internal data
/// Default value of the DefaultText property
cDefaultText = 'Node';
MouseButtonDown = [tsLeftButtonDown, tsMiddleButtonDown, tsRightButtonDown];
// Do not modify the copyright in any way! Usage of this unit is prohibited without the copyright notice
// in the compiled binary file.
Copyright: string = 'Virtual Treeview © 1999-2021 Mike Lischke, Joachim Marder';
type // streaming support
TMagicID = array[0..5] of WideChar;
TChunkHeader = record
ChunkType,
ChunkSize: Integer; // contains the size of the chunk excluding the header
end;
// base information about a node
TBaseChunkBody = packed record
ChildCount,
NodeHeight: Cardinal;
States: TVirtualNodeStates;
Align: Byte;
CheckState: TCheckState;
CheckType: TCheckType;
Reserved: Cardinal;
end;
TBaseChunk = packed record
Header: TChunkHeader;
Body: TBaseChunkBody;
end;
// Toggle animation modes.
TToggleAnimationMode = (
tamScrollUp,
tamScrollDown,
tamNoScroll
);
// Internally used data for animations.
TToggleAnimationData = record
Window: HWND; // copy of the tree's window handle
DC: HDC; // the DC of the window to erase uncovered parts
Brush: HBRUSH; // the brush to be used to erase uncovered parts
R1,
R2: TRect; // animation rectangles
Mode1,
Mode2: TToggleAnimationMode; // animation modes
ScaleFactor: Double; // the factor between the missing step size when doing two animations
MissedSteps: Double;
end;
TCanvasEx = class(TCanvas);
//These allow us access to protected members in the classes
TVirtualTreeColumnsCracker = class(TVirtualTreeColumns);
TVTHeaderCracker = class(TVTHeader);
TVirtualTreeColumnCracker = class(TVirtualTreeColumn);
const
MagicID: TMagicID = (#$2045, 'V', 'T', WideChar(VTTreeStreamVersion), ' ', #$2046);
// chunk IDs
NodeChunk = 1;
BaseChunk = 2; // chunk containing node state, check state, child node count etc.
// this chunk is immediately followed by all child nodes
CaptionChunk = 3; // used by the string tree to store a node's caption
UserChunk = 4; // used for data supplied by the application
RTLFlag: array[Boolean] of Integer = (0, ETO_RTLREADING);
AlignmentToDrawFlag: array[TAlignment] of Cardinal = (DT_LEFT, DT_RIGHT, DT_CENTER);
WideCR = Char(#13);
WideLF = Char(#10);
var
gWatcher: TCriticalSection = nil;
gInitialized: Integer = 0; // >0 if global structures have been initialized; otherwise 0
NeedToUnitialize: Boolean = False; // True if the OLE subsystem could be initialized successfully.
//----------------------------------------------------------------------------------------------------------------------
procedure ShowError(const Msg: string; HelpContext: Integer);
begin
raise EVirtualTreeError.CreateHelp(Msg, HelpContext);
end;
//----------------------------------------------------------------------------------------------------------------------
function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;
// Returns the tree the node currently belongs to or nil if the node is not attached to a tree.
begin
Assert(Assigned(Node), 'Node must not be nil.');
// The root node is marked by having its NextSibling (and PrevSibling) pointing to itself.
while Assigned(Node) and (Node.NextSibling <> Node) do
Node := Node.Parent;
if Assigned(Node) then
Result := TBaseVirtualTree(Node.Parent)
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure QuickSort(const TheArray: TNodeArray; L, R: Integer);
var
I, J: Integer;
P, T: Pointer;
begin
repeat
I := L;
J := R;
P := TheArray[(L + R) shr 1];
repeat
while PAnsiChar(TheArray[I]) < PAnsiChar(P) do
Inc(I);
while PAnsiChar(TheArray[J]) > PAnsiChar(P) do
Dec(J);
if I <= J then
begin
T := TheArray[I];
TheArray[I] := TheArray[J];
TheArray[J] := T;
Inc(I);
Dec(J);
end;
until I > J;
if L < J then
QuickSort(TheArray, L, J);
L := I;
until I >= R;
end;
//----------------------------------------------------------------------------------------------------------------------
const
Grays: array[0..3] of TColor = (clWhite, clSilver, clGray, clBlack);
SysGrays: array[0..3] of TColor = (clWindow, clBtnFace, clBtnShadow, clBtnText);
procedure ConvertImageList(IL: TImageList; const ImageName: string; ColorRemapping: Boolean = True);
// Loads a bunch of images given by ImageName into IL. If ColorRemapping = True then a mapping of gray values to
// system colors is performed.
var
lImages,
lOneImage: TBitmap;
I: Integer;
MaskColor: TColor;
Source,
Dest: TRect;
begin
gWatcher.Enter();
try
// Since we want the image list appearing in the correct system colors, we have to remap its colors.
lImages := TBitmap.Create;
lOneImage := TBitmap.Create;
if ColorRemapping then
lImages.Handle := CreateMappedRes(FindClassHInstance(TBaseVirtualTree), PChar(ImageName), Grays, SysGrays)
else
lImages.Handle := LoadBitmap(FindClassHInstance(TBaseVirtualTree), PChar(ImageName));
try
Assert(lImages.Height > 0, 'Internal image "' + ImageName + '" is missing or corrupt.');
if lImages.Height = 0 then
Exit;// This should never happen, it prevents a division by zero exception below in the for loop, which we have seen in a few cases
// It is assumed that the image height determines also the width of one entry in the image list.
IL.Clear;
IL.Height := lImages.Height;
IL.Width := lImages.Height;
lOneImage.Width := IL.Width;
lOneImage.Height := IL.Height;
MaskColor := lImages.Canvas.Pixels[0, 0]; // this is usually clFuchsia
Dest := Rect(0, 0, IL.Width, IL.Height);
for I := 0 to (lImages.Width div lImages.Height) - 1 do
begin
Source := Rect(I * IL.Width, 0, (I + 1) * IL.Width, IL.Height);
lOneImage.Canvas.CopyRect(Dest, lImages.Canvas, Source);
IL.AddMasked(lOneImage, MaskColor);
end;
finally
lImages.Free;
lOneImage.Free;
end;
finally
gWatcher.Leave();
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function CreateSystemImageSet(pControl: TWinControl): TImageList;
// Creates a system check image set.
// Note: the DarkCheckImages and FlatImages image lists must already be filled, as some images from them are copied here.
const
MaskColor: TColor = clRed;
cFlags = ILC_COLOR32 or ILC_MASK;
var
BM: TBitmap;
Theme: HTHEME;
Details: TThemedElementDetails;
//---------------------------------------------------------------------------
// Mitigator function to use the correct style service for this context (either the style assigned to the control for Delphi > 10.4 or the application style)
function StyleServices: TCustomStyleServices;
begin
Result := VTStyleServices(pControl);
end;
procedure AddSystemImage(IL: TImageList; Index: Integer);
const
States: array [0..19] of Integer = (
RBS_UNCHECKEDNORMAL, RBS_UNCHECKEDHOT, RBS_UNCHECKEDPRESSED, RBS_UNCHECKEDDISABLED,
RBS_CHECKEDNORMAL, RBS_CHECKEDHOT, RBS_CHECKEDPRESSED, RBS_CHECKEDDISABLED,
CBS_UNCHECKEDNORMAL, CBS_UNCHECKEDHOT, CBS_UNCHECKEDPRESSED, CBS_UNCHECKEDDISABLED,
CBS_CHECKEDNORMAL, CBS_CHECKEDHOT, CBS_CHECKEDPRESSED, CBS_CHECKEDDISABLED,
CBS_MIXEDNORMAL, CBS_MIXEDHOT, CBS_MIXEDPRESSED, CBS_MIXEDDISABLED);
var
ButtonState: Cardinal;
ButtonType: Cardinal;
begin
BM.Canvas.FillRect(Rect(0, 0, BM.Width, BM.Height));
if StyleServices.Enabled and StyleServices.IsSystemStyle then
begin
if Index < 8 then
Details.Part := BP_RADIOBUTTON
else
Details.Part := BP_CHECKBOX;
Details.State := States[Index];
DrawThemeBackground(Theme, BM.Canvas.Handle, Details.Part, Details.State, Rect(0, 0, BM.Width, BM.Height), nil);
end
else
begin
if Index < 8 then
ButtonType := DFCS_BUTTONRADIO
else
ButtonType := DFCS_BUTTONCHECK;
if Index >= 16 then
ButtonType := ButtonType or DFCS_BUTTON3STATE;
case Index mod 4 of
0:
ButtonState := 0;
1:
ButtonState := DFCS_HOT;
2:
ButtonState := DFCS_PUSHED;
else
ButtonState := DFCS_INACTIVE;
end;
if Index in [4..7, 12..19] then
ButtonState := ButtonState or DFCS_CHECKED;
// if Flat then
// ButtonState := ButtonState or DFCS_FLAT;
DrawFrameControl(BM.Canvas.Handle, Rect(0, 0, BM.Width, BM.Height), DFC_BUTTON, ButtonType or ButtonState);
end;
IL.AddMasked(BM, MaskColor);
end;
//--------------- end local functions ---------------------------------------
const
cDefaultCheckboxSize = 13;// Used when no other value is available
var
I: Integer;
lSize: TSize;
Res: Boolean;
begin
BM := TBitmap.Create; // Create a temporary bitmap, which holds the intermediate images.
try
Res := False;
// Retrieve the checkbox image size, prefer theme if available, fall back to GetSystemMetrics() otherwise, but this returns odd results on Windows 8 and higher in high-dpi scenarios.
if StyleServices.Enabled then
if StyleServices.IsSystemStyle then
begin
if Assigned(pControl) then
Theme := OpenThemeData(pControl.Handle, 'BUTTON')
else
Theme := OpenThemeData(Application.Handle, 'BUTTON');
Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal);
Res := GetThemePartSize(Theme, BM.Canvas.Handle, Details.Part, Details.State, nil, TS_TRUE, lSize) = S_OK;
end
else
Res := StyleServices.GetElementSize(BM.Canvas.Handle, StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal), TElementSize.esActual, lSize {$IF CompilerVersion >= 34}, pControl.CurrentPPI{$IFEND});
if not Res then begin
lSize := TSize.Create(GetSystemMetrics(SM_CXMENUCHECK), GetSystemMetrics(SM_CYMENUCHECK));
if lSize.cx = 0 then begin // error? (Should happen rarely only)
lSize.cx := MulDiv(cDefaultCheckboxSize, Screen.PixelsPerInch, USER_DEFAULT_SCREEN_DPI);
lSize.cy := lSize.cx;
end;// if
end;//if
Result := TImageList.CreateSize(lSize.cx, lSize.cy);
Result.Handle := ImageList_Create(Result.Width, Result.Height, cFlags, 0, Result.AllocBy);
Result.Masked := True;
Result.BkColor := clWhite;
// Make the bitmap the same size as the image list is to avoid problems when adding.
BM.SetSize(Result.Width, Result.Height);
BM.Canvas.Brush.Color := MaskColor;
BM.Canvas.Brush.Style := bsSolid;
BM.Canvas.FillRect(Rect(0, 0, BM.Width, BM.Height));
Result.AddMasked(BM, MaskColor);
// Add the 20 system checkbox and radiobutton images.
for I := 0 to 19 do
AddSystemImage(Result, I);
if StyleServices.Enabled and StyleServices.IsSystemStyle then
CloseThemeData(Theme);
finally
BM.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure InitializeGlobalStructures();
// initialization of stuff global to the unit
begin
if (gInitialized > 0) or (InterlockedIncrement(gInitialized) <> 1) then // Ensure threadsafe that this code is executed only once
exit;
// This watcher is used whenever a global structure could be modified by more than one thread.
gWatcher := TCriticalSection.Create();
IsWinVistaOrAbove := (Win32MajorVersion >= 6);
// Initialize OLE subsystem for drag'n drop and clipboard operations.
NeedToUnitialize := not IsLibrary and Succeeded(OleInitialize(nil));
// Register the tree reference clipboard format. Others will be handled in InternalClipboarFormats.
CF_VTREFERENCE := RegisterClipboardFormat(CFSTR_VTREFERENCE);
// Clipboard format registration.
// Native clipboard format. Needs a new identifier and has an average priority to allow other formats to take over.
// This format is supposed to use the IStream storage format but unfortunately this does not work when
// OLEFlushClipboard is used. Hence it is disabled until somebody finds a solution.
CF_VIRTUALTREE := RegisterVTClipboardFormat(CFSTR_VIRTUALTREE, TBaseVirtualTree, 50, TYMED_HGLOBAL {or TYMED_ISTREAM});
// Specialized string tree formats.
CF_HTML := RegisterVTClipboardFormat(CFSTR_HTML, TCustomVirtualStringTree, 80);
CF_VRTFNOOBJS := RegisterVTClipboardFormat(CFSTR_RTFNOOBJS, TCustomVirtualStringTree, 84);
CF_VRTF := RegisterVTClipboardFormat(CFSTR_RTF, TCustomVirtualStringTree, 85);
CF_CSV := RegisterVTClipboardFormat(CFSTR_CSV, TCustomVirtualStringTree, 90);
// Predefined clipboard formats. Just add them to the internal list.
RegisterVTClipboardFormat(CF_TEXT, TCustomVirtualStringTree, 100);
RegisterVTClipboardFormat(CF_UNICODETEXT, TCustomVirtualStringTree, 95);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure FinalizeGlobalStructures();
var
HintWasEnabled: Boolean;
begin
if gInitialized = 0 then
exit; // Was not initialized
if NeedToUnitialize then
OleUninitialize;
// If VT is used in a package and its special hint window was used then the last instance of this
// window is not freed correctly (bug in the VCL). We explicitely tell the application to free it
// otherwise an AV is raised due to access to an invalid memory area.
if ModuleIsPackage then
begin
HintWasEnabled := Application.ShowHint;
Application.ShowHint := False;
if HintWasEnabled then
Application.ShowHint := True;
end;
gWatcher.Free;
gWatcher := nil;
end;
//----------------- TVirtualTreeHintWindow -----------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.CMTextChanged(var Message: TMessage);
begin
// swallow this message to prevent the ancestor from resizing the window (we don't use the caption anyway)
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.WMEraseBkgnd(var Message: TWMEraseBkgnd);
// The control is fully painted by own code so don't erase its background as this causes flickering.
begin
Message.Result := 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.CreateParams(var Params: TCreateParams);
begin
inherited CreateParams(Params);
with Params do
begin
Style := WS_POPUP;
ExStyle := ExStyle and not WS_EX_CLIENTEDGE;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualTreeHintWindow.Paint();
var
R: TRect;
Y: Integer;
S: string;
DrawFormat: Cardinal;
HintKind: TVTHintKind;
LClipRect: TRect;
LColor: TColor;
LDetails: TThemedElementDetails;
LGradientStart: TColor;
LGradientEnd: TColor;
begin
with FHintData do
begin
// Do actual painting only in the very first run.
// If the given node is nil then we have to display a header hint.
if (Node = nil) or (Tree.FHintMode <> hmToolTip) then
begin
Canvas.Font := Screen.HintFont;
Canvas.Font.Height := MulDiv(Canvas.Font.Height, Tree.ScaledPixels(96), Screen.PixelsPerInch); // See issue #992
Y := 2;
end
else
begin
Tree.GetTextInfo(Node, Column, Canvas.Font, R, S);
if LineBreakStyle = hlbForceMultiLine then
Y := 1
else
Y := (R.Top - R.Bottom + Self.Height) div 2;
end;
R := Rect(0, 0, Width, Height);
HintKind := vhkText;
if Assigned(Node) then
Tree.DoGetHintKind(Node, Column, HintKind);
if HintKind = vhkOwnerDraw then
begin
Tree.DoDrawHint(Canvas, Node, R, Column);
end
else
with Canvas do
begin
if Tree.VclStyleEnabled then
begin
InflateRect(R, -1, -1); // Fixes missing border when VCL styles are used
LDetails := StyleServices(Tree).GetElementDetails(thHintNormal);
if StyleServices(Tree).GetElementColor(LDetails, ecGradientColor1, LColor) and (LColor <> clNone) then
LGradientStart := LColor
else
LGradientStart := clInfoBk;
if StyleServices(Tree).GetElementColor(LDetails, ecGradientColor2, LColor) and (LColor <> clNone) then
LGradientEnd := LColor
else
LGradientEnd := clInfoBk;
if StyleServices(Tree).GetElementColor(LDetails, ecTextColor, LColor) and (LColor <> clNone) then
Font.Color := LColor
else
Font.Color := Screen.HintFont.Color;
GradientFillCanvas(Canvas, LGradientStart, LGradientEnd, R, gdVertical);
end
else
begin
// Still force tooltip back and text color.
Font.Color := clInfoText;
Pen.Color := clBlack;
Brush.Color := clInfoBk;
if IsWinVistaOrAbove and StyleServices(Tree).Enabled and ((toThemeAware in Tree.TreeOptions.PaintOptions) or
(toUseExplorerTheme in Tree.TreeOptions.PaintOptions)) then
begin
if toUseExplorerTheme in Tree.TreeOptions.PaintOptions then // ToolTip style
StyleServices(Tree).DrawElement(Canvas.Handle, StyleServices(Tree).GetElementDetails(tttStandardNormal), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND})
else
begin // Hint style
LClipRect := R;
InflateRect(R, 4, 4);
StyleServices(Tree).DrawElement(Handle, StyleServices(Tree).GetElementDetails(tttStandardNormal), R, @LClipRect{$IF CompilerVersion >= 34}, FCurrentPPI{$IFEND});
R := LClipRect;
StyleServices(Tree).DrawEdge(Handle, StyleServices(Tree).GetElementDetails(twWindowRoot), R, [eeRaisedOuter], [efRect]);
end;
end
else
if Tree.VclStyleEnabled then
StyleServices(Tree).DrawElement(Canvas.Handle, StyleServices(Tree).GetElementDetails(tttStandardNormal), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND})
else
Rectangle(R);
end;
// Determine text position and don't forget the border.
InflateRect(R, -1, -1);
DrawFormat := DT_TOP or DT_NOPREFIX;
SetBkMode(Handle, Winapi.Windows.TRANSPARENT);
R.Top := Y;
R.Left := R.Left + 3; // Make the text more centered
if Assigned(Node) and (LineBreakStyle = hlbForceMultiLine) then
DrawFormat := DrawFormat or DT_WORDBREAK;
Winapi.Windows.DrawTextW(Handle, PWideChar(HintText), Length(HintText), R, DrawFormat);
end;
end;
end;
function TVirtualTreeHintWindow.StyleServices(AControl: TControl): TCustomStyleServices;
begin
Result := VTStyleServices(AControl);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeHintWindow.CalcHintRect(MaxWidth: Integer; const AHint: string; AData: Pointer): TRect;
var
TM: TTextMetric;
R: TRect;
begin
try
if AData = nil then
// Defensive approach, it *can* happen that AData is nil. Maybe when several user defined hint classes are used.
Result := Rect(0, 0, 0, 0)
else
begin
// The hint window does not need any bidi mode setting but the caller of this method (TApplication.ActivateHint)
// does some unneccessary actions if the hint window is not left-to-right.
// The text alignment is based on the bidi mode passed in the hint data, hence we can
// simply set the window's mode to left-to-right (it might have been modified by the caller, if the
// tree window is right-to-left aligned).
BidiMode := bdLeftToRight;
FHintData := PVTHintData(AData)^;
with FHintData do
begin
// The draw tree gets its hint size by the application (but only if not a header hint is about to show).
// If the user will be drawing the hint, it gets its hint size by the application
// (but only if not a header hint is about to show).
// This size has already been determined in CMHintShow.
if Assigned(Node) and (not IsRectEmpty(HintRect)) then
Result := HintRect
else
begin
if Column <= NoColumn then
begin
BidiMode := Tree.BidiMode;
Alignment := Tree.Alignment;
end
else
begin
BidiMode := Tree.Header.Columns[Column].BidiMode;
Alignment := Tree.Header.Columns[Column].Alignment;
end;
if BidiMode <> bdLeftToRight then
ChangeBidiModeAlignment(Alignment);
if (Node = nil) or (Tree.FHintMode <> hmToolTip) then
begin
Canvas.Font := Screen.HintFont;
Canvas.Font.Height := MulDiv(Canvas.Font.Height, Tree.ScaledPixels(96), Screen.PixelsPerInch); // See issue #992
end
else
begin
Canvas.Font := Tree.Font;
if Tree is TCustomVirtualStringTree then
with TCustomVirtualStringTree(Tree) do
DoPaintText(Node, Self.Canvas, Column, ttNormal);
end;
GetTextMetrics(Canvas.Handle, TM);
FTextHeight := TM.tmHeight;
if Length(HintText) = 0 then
Result := Rect(0, 0, 0, 0)
else
begin
if Assigned(Node) and (Tree.FHintMode = hmToolTip) then
begin
// Determine actual line break style depending on what was returned by the methods and what's in the node.
if LineBreakStyle = hlbDefault then
if (vsMultiline in Node.States) or HintText.Contains(#13) then
LineBreakStyle := hlbForceMultiLine
else
LineBreakStyle := hlbForceSingleLine;
// Hint for a node.
if LineBreakStyle = hlbForceMultiLine then
begin
// Multiline tooltips use the columns width but extend the bottom border to fit the whole caption.
Result := Tree.GetDisplayRect(Node, Column, True, False);
R := Result;
// On Windows NT/2K/XP the behavior of the tooltip is slightly different to that on Windows 9x/Me.
// We don't have Unicode word wrap on the latter so the tooltip gets as wide as the largest line
// in the caption (limited by carriage return), which results in unoptimal overlay of the tooltip.
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), R, DT_CALCRECT or DT_WORDBREAK);
if BidiMode = bdLeftToRight then
Result.Right := R.Right + Tree.FTextMargin
else
Result.Left := R.Left - Tree.FTextMargin + 1;
Result.Bottom := R.Bottom;
Inc(Result.Right);
// If the node height and the column width are both already large enough to cover the entire text,
// then we don't need the hint, though.
// However if the text is partially scrolled out of the client area then a hint is useful as well.
if (Tree.Header.Columns.Count > 0) and ((Integer(Tree.NodeHeight[Node]) + 2) >= (Result.Bottom - Result.Top)) and
((Tree.Header.Columns[Column].Width + 2) >= (Result.Right - Result.Left)) and not
((Result.Left < 0) or (Result.Right > Tree.ClientWidth + 3) or
(Result.Top < 0) or (Result.Bottom > Tree.ClientHeight + 3)) then
begin
Result := Rect(0, 0, 0, 0);
Exit;
end;
end
else
begin
Result := Tree.FLastHintRect; // = Tree.GetDisplayRect(Node, Column, True, True, True); see TBaseVirtualTree.CMHintShow
{ Fixes issue #623
Measure the rectangle to draw the text. The width of the result
is always adjusted according to the hint text because it may
be a custom hint coming in which can be larger or smaller than
the node text.
Earlier logic was using the current width of the node that was
either cutting off the hint text or producing undesired space
on the right.
}
R := Rect(0, 0, MaxWidth, FTextHeight);
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), R, DT_CALCRECT or DT_TOP or DT_NOPREFIX or DT_WORDBREAK);
if R.Right <> result.right - result.left then
begin
result.Right := result.Left + r.Right;
//Space on right--taken from the code in the hmHint branch below.
if Assigned(Tree) then
Inc(Result.Right, Tree.FTextMargin + Tree.FMargin + Tree.ScaledPixels(4));
end;
// Fix ends.
if toShowHorzGridLines in Tree.TreeOptions.PaintOptions then
Dec(Result.Bottom);
end;
// Include a one pixel border.
InflateRect(Result, 1, 1);
// Make the coordinates relative. They will again be offset by the caller code.
OffsetRect(Result, -Result.Left - 1, -Result.Top - 1);
end
else
begin
// Hint for a header or non-tooltip hint.
// Start with the base size of the hint in client coordinates.
Result := Rect(0, 0, MaxWidth, FTextHeight);
// Calculate the true size of the text rectangle.
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), Result, DT_CALCRECT or DT_TOP or DT_NOPREFIX or DT_WORDBREAK);
// The height of the text plus 2 pixels vertical margin plus the border determine the hint window height.
// Minus 4 because THintWindow.ActivateHint adds 4 to Rect.Bottom anyway. Note that it is not scaled because the RTL itself does not do any scaling either.
Inc(Result.Bottom, Tree.ScaledPixels(6) - 4);
// The text is centered horizontally with usual text margin for left and right borders (plus border).
if not Assigned(Tree) then
Exit; // Workaround, because we have seen several exceptions here caught by Eurekalog. Submitted as issue #114 to http://code.google.com/p/virtual-treeview/
{ Issue #623 Fix for strange space on the right.
Original logic was adding FTextHeight. Changed it to add FMargin instead and
it looks OK even if the hint font is larger.
}
Inc(Result.Right, Tree.FTextMargin
+ Tree.FMargin + Tree.ScaledPixels(4)); //Issue #623 space on right
//+ FTextHeight); // Old code: We are extending the width here, but the text height scales with the text width and has a similar value as AveCharWdith * 2.
end;
end;
end;
end;
end;
except
Application.HandleException(Self);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualTreeHintWindow.IsHintMsg(var Msg: TMsg): Boolean;
// The VCL is a bit too generous when telling that an existing hint can be cancelled. Need to specify further here.
begin
Result := inherited IsHintMsg(Msg) and HandleAllocated and IsWindowVisible(Handle);
// Avoid that mouse moves over the non-client area or cursor key presses cancel the current hint.
if Result and ((Msg.Message = WM_NCMOUSEMOVE) or ((Msg.Message >= WM_KEYFIRST) and (Msg.Message <= WM_KEYLAST) and (Msg.wparam in [VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT]))) then
Result := False;
end;
//----------------- TVTVirtualNodeEnumerator ---------------------------------------------------------------------------
function TVTVirtualNodeEnumerator.GetCurrent: PVirtualNode;
begin
Result := FNode;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTVirtualNodeEnumerator.MoveNext: Boolean;
begin
Result := FCanMoveNext;
if Result then
begin
FNode := FEnumeration.GetNext(FNode);
Result := FNode <> nil;
FCanMoveNext := Result;
end;
end;
//----------------- TVTVirtualNodeEnumeration --------------------------------------------------------------------------
function TVTVirtualNodeEnumeration.GetEnumerator: TVTVirtualNodeEnumerator;
begin
Result.FNode := nil;
Result.FCanMoveNext := True;
Result.FEnumeration := @Self;
end;
//----------------------------------------------------------------------------------------------------------------------
function TVTVirtualNodeEnumeration.GetNext(Node: PVirtualNode): PVirtualNode;
begin
case FMode of
vneAll:
if Node = nil then
Result := FTree.GetFirst(FConsiderChildrenAbove)
else
Result := FTree.GetNext(Node, FConsiderChildrenAbove);
vneChecked:
if Node = nil then
Result := FTree.GetFirstChecked(FState, FConsiderChildrenAbove)
else
Result := FTree.GetNextChecked(Node, FState, FConsiderChildrenAbove);
vneChild:
if Node = nil then
Result := FTree.GetFirstChild(FNode)
else
Result := FTree.GetNextSibling(Node);
vneCutCopy:
if Node = nil then
Result := FTree.GetFirstCutCopy(FConsiderChildrenAbove)
else
Result := FTree.GetNextCutCopy(Node, FConsiderChildrenAbove);
vneInitialized:
if Node = nil then
Result := FTree.GetFirstInitialized(FConsiderChildrenAbove)
else
Result := FTree.GetNextInitialized(Node, FConsiderChildrenAbove);
vneLeaf:
if Node = nil then
Result := FTree.GetFirstLeaf
else
Result := FTree.GetNextLeaf(Node);
vneLevel:
if Node = nil then
Result := FTree.GetFirstLevel(FNodeLevel)
else
Result := FTree.GetNextLevel(Node, FNodeLevel);
vneNoInit:
if Node = nil then
Result := FTree.GetFirstNoInit(FConsiderChildrenAbove)
else
Result := FTree.GetNextNoInit(Node, FConsiderChildrenAbove);
vneSelected:
if Node = nil then
Result := FTree.GetFirstSelected(FConsiderChildrenAbove)
else
Result := FTree.GetNextSelected(Node, FConsiderChildrenAbove);
vneVisible:
begin
if Node = nil then
begin
Result := FTree.GetFirstVisible(FNode, FConsiderChildrenAbove, FIncludeFiltered);
if FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result] then
Exit;
end;
repeat
Result := FTree.GetNextVisible(Node{, FConsiderChildrenAbove});
until not Assigned(Result) or FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result];
end;
vneVisibleChild:
if Node = nil then
Result := FTree.GetFirstVisibleChild(FNode, FIncludeFiltered)
else
Result := FTree.GetNextVisibleSibling(Node, FIncludeFiltered);
vneVisibleNoInitChild:
if Node = nil then
Result := FTree.GetFirstVisibleChildNoInit(FNode, FIncludeFiltered)
else
Result := FTree.GetNextVisibleSiblingNoInit(Node, FIncludeFiltered);
vneVisibleNoInit:
begin
if Node = nil then
begin
Result := FTree.GetFirstVisibleNoInit(FNode, FConsiderChildrenAbove, FIncludeFiltered);
if FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result] then
Exit;
end;
repeat
Result := FTree.GetNextVisibleNoInit(Node, FConsiderChildrenAbove);
until not Assigned(Result) or FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result];
end;
else
Result := nil;
end;
end;
//----------------- TClipboardFormats ----------------------------------------------------------------------------------
constructor TClipboardFormats.Create(AOwner: TBaseVirtualTree);
begin
FOwner := AOwner;
Sorted := True;
Duplicates := dupIgnore;
end;
//----------------------------------------------------------------------------------------------------------------------
function TClipboardFormats.Add(const S: string): Integer;
// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
// ancestors.
var
Format: Word;
RegisteredClass: TVirtualTreeClass;
begin
RegisteredClass := TClipboardFormatList.FindFormat(S, Format);
if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
Result := inherited Add(S)
else
Result := -1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TClipboardFormats.Insert(Index: Integer; const S: string);
// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
// ancestors.
var
Format: Word;
RegisteredClass: TVirtualTreeClass;
begin
RegisteredClass := TClipboardFormatList.FindFormat(S, Format);
if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
inherited Insert(Index, S);
end;
//----------------- TBaseVirtualTree -----------------------------------------------------------------------------------
constructor TBaseVirtualTree.Create(AOwner: TComponent);
begin
InitializeGlobalStructures();
inherited;
ControlStyle := ControlStyle - [csSetCaption] + [csCaptureMouse, csOpaque, csReplicatable, csDisplayDragImage,
csReflector];
FTotalInternalDataSize := 0;
FNodeDataSize := -1;
Width := 200;
Height := 100;
TabStop := True;
ParentColor := False;
FDefaultNodeHeight := 18;
FDragOperations := [doCopy, doMove];
FHotCursor := crDefault;
FScrollBarOptions := TScrollBarOptions.Create(Self);
FFocusedColumn := NoColumn;
FDragImageKind := diComplete;
FLastSelectionLevel := -1;
FSelectionBlendFactor := 128;
FIndent := 18;
FPlusBM := TBitmap.Create;
FHotPlusBM := TBitmap.Create;
FMinusBM := TBitmap.Create;
FHotMinusBM := TBitmap.Create;
FSelectedHotPlusBM := TBitmap.Create;
FSelectedHotMinusBM := TBitmap.Create;
FBorderStyle := bsSingle;
FButtonStyle := bsRectangle;
FButtonFillMode := fmTreeColor;
FHeader := GetHeaderClass.Create(Self);
// we have an own double buffer handling
inherited DoubleBuffered := False;
FCheckImageKind := ckSystemDefault;
FImageChangeLink := TChangeLink.Create;
FImageChangeLink.OnChange := ImageListChange;
FStateChangeLink := TChangeLink.Create;
FStateChangeLink.OnChange := ImageListChange;
FCustomCheckChangeLink := TChangeLink.Create;
FCustomCheckChangeLink.OnChange := ImageListChange;
FAutoExpandDelay := 1000;
FAutoScrollDelay := 1000;
FAutoScrollInterval := 1;
FBackground := TPicture.Create;
// Similar to the Transparent property of TImage,
// this flag is Off by default.
FBackGroundImageTransparent := False;
FDefaultPasteMode := amAddChildLast;
FMargin := 4;
FTextMargin := 4;
FImagesMargin := 2;
FLastDragEffect := DROPEFFECT_NONE;
FDragType := dtOLE;
FDragHeight := 350;
FDragWidth := 200;
FColors := TVTColors.Create(Self);
FEditDelay := 1000;
FDragImage := TVTDragImage.Create(Self);
with FDragImage do
begin
Fade := True;
PreBlendBias := 0;
Transparency := 200;
end;
FAnimationDuration := 200;
FSearchTimeout := 1000;
FSearchStart := ssFocusedNode;
FNodeAlignment := naProportional;
FLineStyle := lsDotted;
FIncrementalSearch := isNone;
FClipboardFormats := TClipboardFormats.Create(Self);
FOptions := GetOptionsClass.Create(Self);
Touch.InteractiveGestures := [igPan, igPressAndTap];
Touch.InteractiveGestureOptions := [igoPanInertia,
igoPanSingleFingerHorizontal, igoPanSingleFingerVertical,
igoPanGutter, igoParentPassthrough];
if not (csDesigning in ComponentState) then //Don't create worker thread in IDE, there is no use for it
TWorkerThread.AddThreadReference();
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TBaseVirtualTree.Destroy();
var
WasValidating: Boolean;
begin
// Disconnect all remote MSAA connections
if Assigned(FAccessibleItem) then begin
CoDisconnectObject(FAccessibleItem, 0);
FAccessibleItem := nil;
end;
if Assigned(fAccessible) then begin
CoDisconnectObject(fAccessible, 0);
fAccessible := nil;
end;
WasValidating := (tsValidating in FStates) or (tsValidationNeeded in FStates); // Checking tsValidating is not enough, the TWorkerThread may be stuck in the first call to ChangeTreeStatesAsync()
InterruptValidation(True);
if WasValidating then
begin
// Make sure we dequeue the two synchronized calls from ChangeTreeStatesAsync(), fixes mem leak and AV reported in issue #1001, but is more a workaround.
while CheckSynchronize() do
Sleep(1);
end;// if
FOptions.InternalSetMiscOptions(FOptions.MiscOptions - [toReadOnly]); //SetMiscOptions has side effects
// Make sure there is no reference remaining to the releasing tree.
TWorkerThread.ReleaseThreadReference();
StopWheelPanning;
CancelEditNode;
// Just in case it didn't happen already release the edit link.
FEditLink := nil;
FClipboardFormats.Free;
// Clear will also free the drag manager if it is still alive.
Clear;
FDragImage.Free;
FColors.Free;
FBackground.Free;
if CheckImageKind = ckSystemDefault then
FCheckImages.Free;
FScrollBarOptions.Free;
// The window handle must be destroyed before the header is freed because it is needed in WM_NCDESTROY.
if HandleAllocated then
DestroyWindowHandle;
// Release FDottedBrush in case WM_NCDESTROY hasn't been triggered.
if FDottedBrush <> 0 then
DeleteObject(FDottedBrush);
FDottedBrush := 0;
FHeader.Free;
FHeader := nil; // Do not use FreeAndNil() before checking issue #497
FreeAndNil(FOptions); // WM_NCDESTROY accesses FOptions
FreeMem(FRoot);
FPlusBM.Free;
FHotPlusBM.Free;
FMinusBM.Free;
FHotMinusBM.Free;
FSelectedHotPlusBM.Free;
FSelectedHotMinusBM.Free;
// Fixes issue #1002
Images := nil;
StateImages := nil;
CustomCheckImages := nil;
FImageChangeLink.Free;
FStateChangeLink.Free;
FCustomCheckChangeLink.Free;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustTotalCount(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);
// Sets a node's total count to the given value and recursively adjusts the parent's total count
// (actually, the adjustment is done iteratively to avoid function call overheads).
var
Difference: Integer;
Run: PVirtualNode;
begin
if Relative then
Difference := Value
else
Difference := Value - Integer(Node.TotalCount);
if Difference <> 0 then
begin
Run := Node;
// Root node has as parent the tree view.
while Assigned(Run) and (Run <> Pointer(Self)) do
begin
Inc(Integer(Run.TotalCount), Difference);
Run := Run.Parent;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustTotalHeight(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);
// Sets a node's total height to the given value and recursively adjusts the parent's total height.
var
Difference: Integer;
Run: PVirtualNode;
begin
if Relative then
Difference := Value
else
Difference := Value - Integer(Node.TotalHeight);
if Difference <> 0 then
begin
Run := Node;
repeat
Inc(Integer(Run.TotalHeight), Difference);
// If the node is not visible or the parent node is not expanded or we are already at the top
// then nothing more remains to do.
if not (vsVisible in Run.States) or (Run = FRoot) or
(Run.Parent = nil) or not (vsExpanded in Run.Parent.States) then
Break;
Run := Run.Parent;
until False;
end;
UpdateVerticalRange;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CalculateCacheEntryCount: Integer;
// Calculates the size of the position cache.
begin
if FVisibleCount > 1 then
Result := Ceil(FVisibleCount / CacheThreshold)
else
Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CalculateVerticalAlignments(var PaintInfo: TVTPaintInfo; var VButtonAlign: Integer);
// Calculates the vertical alignment of the given node and its associated expand/collapse button during
// a node paint cycle depending on the required node alignment style.
begin
With PaintInfo do begin
// For absolute alignment the calculation is trivial.
case FNodeAlignment of
naFromTop:
VAlign := Node.Align;
naFromBottom:
VAlign := Integer(NodeHeight[Node]) - Node.Align;
else // naProportional
// Consider button and line alignment, but make sure neither the image nor the button (whichever is taller)
// go out of the entire node height (100% means bottom alignment to the node's bounds).
if (ImageInfo[iiNormal].Index >= 0) or (ImageInfo[iiState].Index >= 0) then
begin
if (ImageInfo[iiNormal].Index >= 0) then
VAlign := ImageInfo[iiNormal].Images.Height
else
VAlign := ImageInfo[iiState].Images.Height;
VAlign := MulDiv((Integer(NodeHeight[Node]) - VAlign), Node.Align, 100) + VAlign div 2;
end
else
if toShowButtons in FOptions.PaintOptions then
VAlign := MulDiv((Integer(NodeHeight[Node]) - FPlusBM.Height), Node.Align, 100) + FPlusBM.Height div 2
else
VAlign := MulDiv(Integer(Node.NodeHeight), Node.Align, 100);
end;
VButtonAlign := VAlign - FPlusBM.Height div 2 - (FPlusBM.Height and 1);
end;// With PaintInfo
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;
// Sets the check state of the node according to the given value and the node's check type.
// If the check state must be propagated to the parent nodes and one of them refuses to change then
// nothing happens and False is returned, otherwise True.
var
Run: PVirtualNode;
UncheckedCount,
MixedCheckCount,
CheckedCount: Cardinal;
begin
Result := not (vsChecking in Node.States);
with Node^ do
if Result then
begin
Include(States, vsChecking);
try
if not (vsInitialized in States) then
InitNode(Node)
else if CheckState = Value then
begin
// Value didn't change and node was initialized, so nothing to do
Result := False;
Exit;
end;//if
// Indicate that we are going to propagate check states up and down the hierarchy.
if FCheckPropagationCount = 0 then begin
// Do not enter tsCheckPropagation more than once
DoStateChange([tsCheckPropagation]);
BeginUpdate();
end;
Inc(FCheckPropagationCount);
try
// Do actions which are associated with the given check state.
case CheckType of
// Check state change with additional consequences for check states of the children.
ctTriStateCheckBox:
begin
// Propagate state down to the children.
if toAutoTristateTracking in FOptions.AutoOptions then
case Value of
csUncheckedNormal:
if Node.ChildCount > 0 then
begin
Run := FirstChild;
CheckedCount := 0;
MixedCheckCount := 0;
UncheckedCount := 0;
while Assigned(Run) do
begin
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
if not Self.GetCheckState(Run).IsDisabled() then
SetCheckState(Run, csUncheckedNormal);
// Check if the new child state was set successfully, otherwise we have to adjust the
// node's new check state accordingly.
case Self.GetCheckState(Run) of
csCheckedNormal, csCheckedDisabled:
Inc(CheckedCount);
csMixedNormal:
Inc(MixedCheckCount);
csUncheckedNormal, csUncheckedDisabled:
Inc(UncheckedCount);
end;
end;
Run := Run.NextSibling;
end;
// If there is still a mixed state child node checkbox then this node must be mixed checked too.
if MixedCheckCount > 0 then
Value := csMixedNormal
else
// If nodes are normally checked child nodes then the unchecked count determines what
// to set for the node itself.
if CheckedCount > 0 then
if UncheckedCount > 0 then
Value := csMixedNormal
else
Value := csCheckedNormal;
end;
csCheckedNormal:
if Node.ChildCount > 0 then
begin
Run := FirstChild;
CheckedCount := 0;
MixedCheckCount := 0;
UncheckedCount := 0;
while Assigned(Run) do
begin
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
if not Self.GetCheckState(Run).IsDisabled() then
SetCheckState(Run, csCheckedNormal);
// Check if the new child state was set successfully, otherwise we have to adjust the
// node's new check state accordingly.
case Self.GetCheckState(Run) of
csCheckedNormal:
Inc(CheckedCount);
csMixedNormal:
Inc(MixedCheckCount);
csUncheckedNormal:
Inc(UncheckedCount);
end;
end;
Run := Run.NextSibling;
end;
// If there is still a mixed state child node checkbox then this node must be mixed checked too.
if MixedCheckCount > 0 then
Value := csMixedNormal
else
// If nodes are normally checked child nodes then the unchecked count determines what
// to set for the node itself.
if CheckedCount > 0 then
if UncheckedCount > 0 then
Value := csMixedNormal
else
Value := csCheckedNormal;
end;
end;
end;
// radio button check state change
ctRadioButton:
if Value = csCheckedNormal then
begin
Value := csCheckedNormal;
// Make sure only this node is checked.
Run := Parent.FirstChild;
while Assigned(Run) do
begin
if Run.CheckType = ctRadioButton then
Run.CheckState := csUncheckedNormal;
Run := Run.NextSibling;
end;
Invalidate;
end;
end;
if Result then
CheckState := Value // Set new check state
else
CheckState := Self.GetCheckState(Node).GetUnpressed(); // Reset dynamic check state.
// Propagate state up to the parent.
if not (vsInitialized in Parent.States) then
InitNode(Parent);
if (toAutoTristateTracking in FOptions.AutoOptions) and ([vsChecking, vsDisabled] * Parent.States = []) and
(CheckType in [ctCheckBox, ctTriStateCheckBox]) and (Parent <> FRoot) and
(Parent.CheckType = ctTriStateCheckBox) then
Result := CheckParentCheckState(Node, Value)
else
Result := True;
InvalidateNode(Node);
finally
Dec(FCheckPropagationCount); // WL, 05.02.2004
if FCheckPropagationCount = 0 then begin
// Allow state change event after all check operations finished
DoStateChange([], [tsCheckPropagation]);
EndUpdate();
end;
end;
finally
Exclude(States, vsChecking);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
OldRect, NewRect: TRect): Boolean;
// Helper routine used when a draw selection takes place. This version handles left-to-right directionality.
// In the process of adding or removing nodes the current selection is modified which requires to pack it after
// the function returns. Another side effect of this method is that a temporary list of nodes will be created
// (see also InternalCacheNode) which must be inserted into the current selection by the caller.
var
Run,
NextNode: PVirtualNode;
TextRight,
TextLeft,
CurrentTop,
CurrentRight,
NextTop,
NextColumn,
NodeWidth,
Dummy: Integer;
MinY, MaxY: Integer;
LabelOffset: Integer;
IsInOldRect,
IsInNewRect: Boolean;
// quick check variables for various parameters
DoSwitch,
AutoSpan: Boolean;
SimpleSelection: Boolean;
begin
// A priori nothing changes.
Result := False;
// Determine minimum and maximum vertical coordinates to limit iteration to.
MinY := Min(OldRect.Top, NewRect.Top);
MaxY := Max(OldRect.Bottom, NewRect.Bottom);
// Initialize short hand variables to speed up tests below.
DoSwitch := ssCtrl in FDrawSelShiftState;
AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.AutoOptions);
SimpleSelection := toSimpleDrawSelection in FOptions.SelectionOptions;
// This is the node to start with.
Run := GetNodeAt(0, MinY, False, CurrentTop);
if Assigned(Run) then
begin
LabelOffset := GetOffset(TVTElement.ofsLabel, Run);
// ----- main loop
// Change selection depending on the node's rectangle being in the selection rectangle or not, but
// touch only those nodes which overlap either the old selection rectangle or the new one but not both.
repeat
// Collect offsets for check, normal and state images.
TextLeft := NodeLeft + LabelOffset;
NextTop := CurrentTop + Integer(NodeHeight[Run]);
// Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
// required. Only top and bottom bounds of the rectangle matter.
if SimpleSelection or (toFullRowSelect in FOptions.SelectionOptions) then
begin
IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom) and
((FHeader.Columns.Count = 0) or (FHeader.Columns.TotalWidth > OldRect.Left)) and ((NodeLeft + LabelOffset) < OldRect.Right);
IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom) and
((FHeader.Columns.Count = 0) or (FHeader.Columns.TotalWidth > NewRect.Left)) and ((NodeLeft + LabelOffset) < NewRect.Right);
end
else
begin
// The right column border might be extended if column spanning is enabled.
if AutoSpan then
begin
with FHeader.Columns do
begin
NextColumn := MainColumn;
repeat
Dummy := GetNextVisibleColumn(NextColumn);
if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) or
(Items[Dummy].BidiMode <> bdLeftToRight) then
Break;
NextColumn := Dummy;
until False;
if NextColumn = MainColumn then
CurrentRight := NodeRight
else
GetColumnBounds(NextColumn, Dummy, CurrentRight);
end;
end
else
CurrentRight := NodeRight;
// Check if we need the node's width. This is the case when the node is not left aligned or the
// left border of the selection rectangle is to the right of the left node border.
if (TextLeft < OldRect.Left) or (TextLeft < NewRect.Left) or (Alignment <> taLeftJustify) then
begin
NodeWidth := DoGetNodeWidth(Run, MainColumn);
if NodeWidth >= (CurrentRight - TextLeft) then
TextRight := CurrentRight
else
case Alignment of
taLeftJustify:
TextRight := TextLeft + NodeWidth;
taCenter:
begin
TextLeft := (TextLeft + CurrentRight - NodeWidth) div 2;
TextRight := TextLeft + NodeWidth;
end;
else
// taRightJustify
TextRight := CurrentRight;
TextLeft := TextRight - NodeWidth;
end;
end
else
TextRight := CurrentRight;
// Now determine whether we need to change the state.
IsInOldRect := (OldRect.Left <= TextRight) and (OldRect.Right >= TextLeft) and
(NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
IsInNewRect := (NewRect.Left <= TextRight) and (NewRect.Right >= TextLeft) and
(NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
end;
if IsInOldRect xor IsInNewRect then
begin
Result := True;
if DoSwitch then
begin
if vsSelected in Run.States then
InternalRemoveFromSelection(Run)
else
InternalCacheNode(Run);
end
else
begin
if IsInNewRect then
InternalCacheNode(Run)
else
InternalRemoveFromSelection(Run);
end;
end;
CurrentTop := NextTop;
// Get next visible node and update left node position.
NextNode := GetNextVisibleNoInit(Run, True);
if NextNode = nil then
Break;
Inc(NodeLeft, CountLevelDifference(Run, NextNode) * Integer(FIndent));
Run := NextNode;
until CurrentTop > MaxY;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
OldRect, NewRect: TRect): Boolean;
// Helper routine used when a draw selection takes place. This version handles right-to-left directionality.
// See also comments in CollectSelectedNodesLTR.
var
Run,
NextNode: PVirtualNode;
TextRight,
TextLeft,
CheckOffset,
CurrentTop,
CurrentLeft,
NextTop,
NextColumn,
NodeWidth,
Dummy: Integer;
MinY, MaxY: Integer;
IsInOldRect,
IsInNewRect: Boolean;
// quick check variables for various parameters
WithCheck,
WithStateImages,
DoSwitch,
AutoSpan: Boolean;
SimpleSelection: Boolean;
begin
// A priori nothing changes.
Result := False;
// Switch the alignment to the opposite value in RTL context.
ChangeBiDiModeAlignment(Alignment);
// Determine minimum and maximum vertical coordinates to limit iteration to.
MinY := Min(OldRect.Top, NewRect.Top);
MaxY := Max(OldRect.Bottom, NewRect.Bottom);
// Initialize short hand variables to speed up tests below.
DoSwitch := ssCtrl in FDrawSelShiftState;
WithCheck := (toCheckSupport in FOptions.MiscOptions) and Assigned(FCheckImages);
// Don't check the events here as descendant trees might have overriden the DoGetImageIndex method.
WithStateImages := Assigned(FStateImages) or Assigned(OnGetImageIndexEx);
if WithCheck then
CheckOffset := FCheckImages.Width + FImagesMargin
else
CheckOffset := 0;
AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.AutoOptions);
SimpleSelection := toSimpleDrawSelection in FOptions.SelectionOptions;
// This is the node to start with.
Run := GetNodeAt(0, MinY, False, CurrentTop);
if Assigned(Run) then
begin
// The initial minimal left border is determined by the identation level of the node and is dynamically adjusted.
if toShowRoot in FOptions.PaintOptions then
Dec(NodeRight, Integer((GetNodeLevel(Run) + 1) * FIndent) + FMargin)
else
Dec(NodeRight, Integer(GetNodeLevel(Run) * FIndent) + FMargin);
// ----- main loop
// Change selection depending on the node's rectangle being in the selection rectangle or not, but
// touch only those nodes which overlap either the old selection rectangle or the new one but not both.
repeat
// Collect offsets for check, normal and state images.
TextRight := NodeRight;
if WithCheck and (Run.CheckType <> ctNone) then
Dec(TextRight, CheckOffset);
Dec(TextRight, GetImageSize(Run, ikNormal, MainColumn).cx);
if WithStateImages then
Dec(TextRight, GetImageSize(Run, ikState, MainColumn).cx);
NextTop := CurrentTop + Integer(NodeHeight[Run]);
// Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
// required. Only top and bottom bounds of the rectangle matter.
if SimpleSelection then
begin
IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
end
else
begin // The left column border might be extended if column spanning is enabled.
if AutoSpan then
begin
NextColumn := MainColumn;
repeat
Dummy := FHeader.Columns.GetPreviousVisibleColumn(NextColumn);
if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) or
(FHeader.Columns[Dummy].BiDiMode = bdLeftToRight) then
Break;
NextColumn := Dummy;
until False;
if NextColumn = MainColumn then
CurrentLeft := NodeLeft
else
FHeader.Columns.GetColumnBounds(NextColumn, CurrentLeft, Dummy);
end
else
CurrentLeft := NodeLeft;
// Check if we need the node's width. This is the case when the node is not left aligned (in RTL context this // means actually right aligned) or the right border of the selection rectangle is to the left
// of the right node border.
if (TextRight > OldRect.Right) or (TextRight > NewRect.Right) or (Alignment <> taRightJustify) then
begin
NodeWidth := DoGetNodeWidth(Run, MainColumn);
if NodeWidth >= (TextRight - CurrentLeft) then
TextLeft := CurrentLeft
else
case Alignment of
taLeftJustify:
begin
TextLeft := CurrentLeft;
TextRight := TextLeft + NodeWidth;
end;
taCenter:
begin
TextLeft := (TextRight + CurrentLeft - NodeWidth) div 2;
TextRight := TextLeft + NodeWidth;
end;
else
// taRightJustify
TextLeft := TextRight - NodeWidth;
end;
end
else
TextLeft := CurrentLeft;
// Now determine whether we need to change the state.
IsInOldRect := (OldRect.Right >= TextLeft) and (OldRect.Left <= TextRight) and
(NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
IsInNewRect := (NewRect.Right >= TextLeft) and (NewRect.Left <= TextRight) and
(NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
end;
if IsInOldRect xor IsInNewRect then
begin
Result := True;
if DoSwitch then
begin
if vsSelected in Run.States then
InternalRemoveFromSelection(Run)
else
InternalCacheNode(Run);
end
else
begin
if IsInNewRect then
InternalCacheNode(Run)
else
InternalRemoveFromSelection(Run);
end;
end;
CurrentTop := NextTop;
// Get next visible node and update left node position.
NextNode := GetNextVisibleNoInit(Run, True);
if NextNode = nil then
Break;
Dec(NodeRight, CountLevelDifference(Run, NextNode) * Integer(FIndent));
Run := NextNode;
until CurrentTop > MaxY;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, Floating: Boolean;
R: TRect);
// Erases a node's background depending on what the application decides to do.
// UseBackground determines whether or not to use the background picture, while Floating indicates
// that R is given in coordinates of the small node bitmap or the superordinated target bitmap used in PaintTree.
var
BackColor: TColor;
EraseAction: TItemEraseAction;
Offset: TPoint;
begin
BackColor := FColors.BackGroundColor;
with PaintInfo do
begin
EraseAction := eaDefault;
if Floating then
begin
Offset := Point(-FEffectiveOffsetX, R.Top);
OffsetRect(R, 0, -Offset.Y);
end
else
Offset := Point(0, 0);
DoBeforeItemErase(Canvas, Node, R, BackColor, EraseAction);
with Canvas do
begin
case EraseAction of
eaNone:
;
eaColor:
begin
// User has given a new background color.
Brush.Color := BackColor;
FillRect(R);
end;
else // eaDefault
if UseBackground then
begin
if toStaticBackground in TreeOptions.PaintOptions then
StaticBackground(FBackground, Canvas, Offset, R, FColors.BackGroundColor)
else
TileBackground(FBackground, Canvas, Offset, R, FColors.BackGroundColor);
end
else
begin
if (poDrawSelection in PaintOptions) and (toFullRowSelect in FOptions.SelectionOptions) and
(vsSelected in Node.States) and not (toUseBlendedSelection in FOptions.PaintOptions) and not
(tsUseExplorerTheme in FStates) then
begin
if toShowHorzGridLines in FOptions.PaintOptions then
begin
Brush.Color := BackColor;
FillRect(Rect(R.Left, R.Bottom - 1, R.Right, R.Bottom));
Dec(R.Bottom);
end;
if Focused or (toPopupMode in FOptions.PaintOptions) then
begin
Brush.Color := FColors.FocusedSelectionColor;
Pen.Color := FColors.FocusedSelectionBorderColor;
end
else
begin
Brush.Color := FColors.UnfocusedSelectionColor;
Pen.Color := FColors.UnfocusedSelectionBorderColor;
end;
RoundRect(R.Left, R.Top, R.Right, R.Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
end
else
begin
Brush.Color := BackColor;
FillRect(R);
end;
end;
end;
DoAfterItemErase(Canvas, Node, R);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CompareNodePositions(Node1, Node2: PVirtualNode; ConsiderChildrenAbove: Boolean = False): Integer;
// Tries hard and smart to quickly determine whether Node1's structural position is before Node2's position.
// If ConsiderChildrenAbove is True, the nodes will be compared with their visual order in mind.
// Returns 0 if Node1 = Node2, < 0 if Node1 is located before Node2 else > 0.
var
Run1,
Run2: PVirtualNode;
Level1,
Level2: Cardinal;
begin
Assert(Assigned(Node1) and Assigned(Node2), 'Nodes must never be nil.');
if Node1 = Node2 then
Result := 0
else
begin
if HasAsParent(Node1, Node2) then
Result := IfThen(ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions), -1, 1)
else
if HasAsParent(Node2, Node1) then
Result := IfThen(ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions), 1, -1)
else
begin
// the given nodes are neither equal nor are they parents of each other, so go up to FRoot
// for each node and compare the child indices of the top level parents
// Note: neither Node1 nor Node2 can be FRoot at this point as this (a bit strange) circumstance would
// be caught by the previous code.
// start lookup at the same level
Level1 := GetNodeLevel(Node1);
Level2 := GetNodeLevel(Node2);
Run1 := Node1;
while Level1 > Level2 do
begin
Run1 := Run1.Parent;
Dec(Level1);
end;
Run2 := Node2;
while Level2 > Level1 do
begin
Run2 := Run2.Parent;
Dec(Level2);
end;
// now go up until we find a common parent node (loop will safely stop at FRoot if the nodes
// don't share a common parent)
while Run1.Parent <> Run2.Parent do
begin
Run1 := Run1.Parent;
Run2 := Run2.Parent;
end;
Result := Integer(Run1.Index) - Integer(Run2.Index);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType;
Reverse: Boolean);
// Draws (depending on Style) one of the 5 line types of the tree.
// If Reverse is True then a right-to-left column is being drawn, hence horizontal lines must be mirrored.
// X and Y describe the left upper corner of the line image rectangle, while H denotes its height (and width).
var
HalfWidth,
TargetX: Integer;
begin
HalfWidth := (FIndent div 2);
if Reverse then
TargetX := 0
else
TargetX := Integer(FIndent) + ScaledPixels(FImagesMargin);
with PaintInfo.Canvas do
begin
case Style of
ltBottomRight:
begin
DrawDottedVLine(PaintInfo, Y + VAlign, Y + H, X + HalfWidth);
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
end;
ltTopDown:
DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
ltTopDownRight:
begin
DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
end;
ltRight:
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
ltTopRight:
begin
DrawDottedVLine(PaintInfo, Y, Y + VAlign, X + HalfWidth);
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
end;
ltLeft: // left can also mean right for RTL context
if Reverse then
DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent))
else
DrawDottedVLine(PaintInfo, Y, Y + H, X);
ltLeftBottom:
if Reverse then
begin
DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent));
DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
end
else
begin
DrawDottedVLine(PaintInfo, Y, Y + H, X);
DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode;
// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
// to the position of the given node.
var
L, H, I: Integer;
begin
L := 0;
H := High(FPositionCache);
while L <= H do
begin
I := (L + H) shr 1;
if CompareNodePositions(FPositionCache[I].Node, Node) <= 0 then
L := I + 1
else
H := I - 1;
end;
if L = 0 then // High(FPositionCache) = -1
begin
Result := nil;
CurrentPos := 0;
end
else
begin
Result := FPositionCache[L - 1].Node;
CurrentPos := FPositionCache[L - 1].AbsoluteTop;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode;
// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
// to the given vertical position.
// The returned node does not necessarily occupy the given position but is the nearest one to start
// iterating from to approach the real node for a given position. CurrentPos receives the actual position of the found
// node which is needed for further iteration.
var
L, H, I: Integer;
begin
L := 0;
H := High(FPositionCache);
while L <= H do
begin
I := (L + H) shr 1;
if FPositionCache[I].AbsoluteTop <= Position then
L := I + 1
else
H := I - 1;
end;
if L = 0 then // High(FPositionCache) = -1
begin
Result := nil;
CurrentPos := 0;
end
else
begin
Result := FPositionCache[L - 1].Node;
CurrentPos := FPositionCache[L - 1].AbsoluteTop;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FixupTotalCount(Node: PVirtualNode);
// Called after loading a subtree from stream. The child count in each node is already set but not
// their total count.
var
Child: PVirtualNode;
begin
// Initial total count is set to one on node creation.
Child := Node.FirstChild;
while Assigned(Child) do
begin
FixupTotalCount(Child);
Inc(Node.TotalCount, Child.TotalCount);
Child := Child.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FixupTotalHeight(Node: PVirtualNode);
// Called after loading a subtree from stream. The individual height of each node is set already,
// but their total height needs an adjustment depending on their visibility state.
var
Child: PVirtualNode;
begin
// Initial total height is set to the node height on load.
Child := Node.FirstChild;
if vsExpanded in Node.States then
begin
while Assigned(Child) do
begin
FixupTotalHeight(Child);
if vsVisible in Child.States then
Inc(Node.TotalHeight, Child.TotalHeight);
Child := Child.NextSibling;
end;
end
else
begin
// The node is collapsed, so just update the total height of its child nodes.
while Assigned(Child) do
begin
FixupTotalHeight(Child);
Child := Child.NextSibling;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetBottomNode: PVirtualNode;
begin
Result := GetNodeAt(0, ClientHeight - 1);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCheckedCount: Integer;
var
Node: PVirtualNode;
begin
Result := 0;
Node := GetFirstChecked;
while Assigned(Node) do
begin
Inc(Result);
Node := GetNextChecked(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCheckState(Node: PVirtualNode): TCheckState;
begin
if Assigned(FOnBeforeGetCheckState) then
FOnBeforeGetCheckState(Self, Node);
Result := Node.CheckState;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCheckType(Node: PVirtualNode): TCheckType;
begin
Result := Node.CheckType;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetChildCount(Node: PVirtualNode): Cardinal;
begin
if (Node = nil) or (Node = FRoot) then
Exit(FRoot.ChildCount);
if not GetChildrenInitialized(Node) then
InitChildren(Node);
Exit(Node.ChildCount);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetChildrenInitialized(Node: PVirtualNode): Boolean;
begin
Result := not (vsHasChildren in Node.States) or (Node.ChildCount > 0);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCutCopyCount: Integer;
var
Node: PVirtualNode;
begin
Result := 0;
Node := GetFirstCutCopy;
while Assigned(Node) do
begin
Inc(Result);
Node := GetNextCutCopy(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetDisabled(Node: PVirtualNode): Boolean;
begin
Result := Assigned(Node) and (vsDisabled in Node.States);
end;
//----------------------------------------------------------------------------------------------------------------------
// whether the sync of checkbox with selection is allowed for this node
function TBaseVirtualTree.GetSyncCheckstateWithSelection(Node: PVirtualNode): Boolean;
begin
Result := (toSyncCheckboxesWithSelection in FOptions.SelectionOptions)
and (toCheckSupport in FOptions.MiscOptions)
and Assigned(FCheckImages)
and (Node.CheckType = ctCheckBox); ;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetDragManager: IVTDragManager;
// Returns the internal drag manager interface. If this does not yet exist then it is created here.
begin
if FDragManager = nil then
begin
FDragManager := DoCreateDragManager;
if FDragManager = nil then
FDragManager := TVTDragManager.Create(Self) as IVTDragManager;
end;
Result := FDragManager;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetExpanded(Node: PVirtualNode): Boolean;
begin
if Assigned(Node) then
Result := vsExpanded in Node.States
else
Result := False;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFiltered(Node: PVirtualNode): Boolean;
begin
Result := vsFiltered in Node.States;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFullyVisible(Node: PVirtualNode): Boolean;
// Determines whether the given node has the visibility flag set as well as all its parents are expanded.
begin
Assert(Assigned(Node), 'Invalid parameter.');
Result := vsVisible in Node.States;
if Result and (Node <> FRoot) then
Result := VisiblePath[Node];
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetHasChildren(Node: PVirtualNode): Boolean;
begin
if Assigned(Node) then
Result := vsHasChildren in Node.States
else
Result := vsHasChildren in FRoot.States;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetMultiline(Node: PVirtualNode): Boolean;
begin
Result := Assigned(Node) and (Node <> FRoot) and (vsMultiline in Node.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeHeight(Node: PVirtualNode): Cardinal;
begin
if Assigned(Node) and (Node <> FRoot) then
begin
if (toVariableNodeHeight in FOptions.MiscOptions) and not (vsDeleting in Node.States) then
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
// Ensure the node's height is determined.
MeasureItemHeight(Self.Canvas, Node);
end;
Result := Node.NodeHeight;
end
else
Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeParent(Node: PVirtualNode): PVirtualNode;
begin
if Assigned(Node) and (Node.Parent <> FRoot) then
Result := Node.Parent
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetOffset(pElement: TVTElement; pNode: PVirtualNode): integer;
// Calculates the offset of the given element
var
lOffsets: TVTOffsets;
begin
GetOffsets(pNode, lOffsets, pElement);
Exit(lOffsets[pElement]);
end;
procedure TBaseVirtualTree.GetOffsets(pNode: PVirtualNode; out pOffsets: TVTOffsets; pElement: TVTElement = TVTElement.ofsEndOfClientArea; pColumn: Integer = NoColumn);
// Calculates the offset up to the given element and supplies them in an array.
var
lNodeLevel: Integer;
begin
// If no specific column was given, assume the main column
if pColumn = -1 then
pColumn := Header.MainColumn;
// Left Margin
pOffsets[TVTElement.ofsMargin] := FMargin;
if pElement = ofsMargin then
exit;
pOffsets[TVTElement.ofsCheckBox] := FMargin + fImagesMargin;
if (pColumn = Header.MainColumn) then
begin
if not (toFixedIndent in TreeOptions.PaintOptions) then begin
// plus Indent
lNodeLevel := GetNodeLevel(pNode);
if toShowRoot in FOptions.PaintOptions then
Inc(lNodeLevel);
end
else
lNodeLevel := 1;
Inc(pOffsets[TVTElement.ofsCheckBox], lNodeLevel * Integer(FIndent));
// toggle buttons
pOffsets[TVTElement.ofsToggleButton] := pOffsets[TVTElement.ofsCheckBox] - fImagesMargin - ((Integer(FIndent) - FPlusBM.Width) div 2) + 1 - FPlusBM.Width; //Compare PaintTree() relative line 107
end;//if MainColumn
// The area in which the toggle buttons are painted must have exactly the size of one indent level
if pElement <= TVTElement.ofsCheckBox then
exit;
// right of checkbox, left of state image
if (toCheckSupport in FOptions.MiscOptions) and Assigned(FCheckImages) and (pNode.CheckType <> ctNone) and (pColumn = Header.MainColumn) then
pOffsets[TVTElement.ofsStateImage] := pOffsets[TVTElement.ofsCheckBox] + FCheckImages.Width + fImagesMargin
else
pOffsets[TVTElement.ofsStateImage] := pOffsets[TVTElement.ofsCheckBox];
if pElement = TVTElement.ofsStateImage then
exit;
// right of left image, left of normal image
pOffsets[TVTElement.ofsImage] := pOffsets[TVTElement.ofsStateImage] + GetImageSize(pNode, TVTImageKind.ikState, pColumn).cx;
if pElement = TVTElement.ofsImage then
exit;
// label
pOffsets[TVTElement.ofsLabel] := pOffsets[TVTElement.ofsImage] + GetImageSize(pNode, TVTImageKind.ikNormal, pColumn).cx;
pOffsets[TVTElement.ofsText] := pOffsets[TVTElement.ofsLabel] + FTextMargin;
Dec(pOffsets[TVTElement.ofsText]); //TODO: This should no longer be necessary once issue #369 is resolved.
if pElement <= TVTElement.ofsText then
exit;
// End of text
pOffsets[TVTElement.ofsRightOfText] := pOffsets[TVTElement.ofsText] + DoGetNodeWidth(pNode, pColumn) + DoGetNodeExtraWidth(pNode, pColumn);
// end of client area
pOffsets[TVTElement.ofsEndOfClientArea] := Max(FRangeX, ClientWidth) - FTextMargin;
end;
function TBaseVirtualTree.GetOffsetXY: TPoint;
begin
Result := Point(FOffsetX, FOffsetY);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetRangeX: Cardinal;
begin
Result := Max(0, FRangeX);
end;
function TBaseVirtualTree.GetRootNodeCount: Cardinal;
begin
Result := FRoot.ChildCount;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetSelected(Node: PVirtualNode): Boolean;
begin
Result := Assigned(Node) and (vsSelected in Node.States);
end;
function TBaseVirtualTree.GetSelectedData<T>: TArray<T>;
var
lItem: PVirtualNode;
i: Integer;
begin
SetLEngth(Result, Self.SelectedCount);
i := 0;
lItem := Self.GetFirstSelected;
while Assigned(lItem) do
begin
Result[i] := Self.GetNodeData<T>(lItem);
lItem := Self.GetNextSelected(lItem);
Inc(i);
end;
SetLength(Result, i); // See issue #927, SelectedCount may not yet be updated.
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetTopNode: PVirtualNode;
var
Dummy: Integer;
begin
Result := GetNodeAt(0, 0, True, Dummy);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetTotalCount(): Cardinal;
begin
Assert(GetCurrentThreadId = MainThreadId, 'UI controls may only be used in UI thread.'); // FUpdateCount is not thread-safe! So do not write it in non-UI threads.
Inc(FUpdateCount);
try
ValidateNode(FRoot, True);
finally
Dec(FUpdateCount);
end;
// The root node itself doesn't count as node.
Result := FRoot.TotalCount - 1;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVclStyleEnabled: Boolean;
begin
Exit(FVclStyleEnabled);
end;
function TBaseVirtualTree.GetVerticalAlignment(Node: PVirtualNode): Byte;
begin
Result := Node.Align;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVisible(Node: PVirtualNode): Boolean;
// Determines if the given node is marked as being visible.
begin
if Node = nil then
Node := FRoot;
if not (vsInitialized in Node.States) then
InitNode(Node);
Result := vsVisible in Node.States;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVisiblePath(Node: PVirtualNode): Boolean;
// Determines if all parents of the given node are expanded and have the visibility flag set.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameters.');
// FRoot is always expanded
repeat
Node := Node.Parent;
until (Node = FRoot) or not (vsExpanded in Node.States) or not (vsVisible in Node.States);
Result := Node = FRoot;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState;
DragPending: Boolean);
// Handles multi-selection with mouse click.
begin
// Ctrl key down
if ssCtrl in Shift then
begin
if ssShift in Shift then
begin
SelectNodes(FRangeAnchor, NewNode, True);
end
else
begin
if not (toSiblingSelectConstraint in FOptions.SelectionOptions) then
FRangeAnchor := NewNode;
// Delay selection change if a drag operation is pending.
// Otherwise switch selection state here.
if DragPending then
DoStateChange([tsToggleFocusedSelection])
else
if vsSelected in NewNode.States then
RemoveFromSelection(NewNode)
else
AddToSelection(NewNode, True);
end;
end
else
// Shift key down
if ssShift in Shift then
begin
if FRangeAnchor = nil then
FRangeAnchor := FRoot.FirstChild;
// select node range
if Assigned(FRangeAnchor) then
begin
SelectNodes(FRangeAnchor, NewNode, False);
Invalidate;
end;
end
else
begin
// any other case
if not (vsSelected in NewNode.States) then
AddToSelection(NewNode, True);
// assign new reference item
FRangeAnchor := NewNode;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HandleDrawSelection(X, Y: Integer): Boolean;
// Handles multi-selection with a focus rectangle.
// Result is True if something changed in selection.
var
OldRect,
NewRect: TRect;
MainColumn: TColumnIndex;
MaxValue: Integer;
// limits of a node and its text
NodeLeft,
NodeRight: Integer;
// alignment and directionality
CurrentBidiMode: TBidiMode;
CurrentAlignment: TAlignment;
begin
Result := False;
// Selection changes are only done if the user drew a selection rectangle large
// enough to exceed the threshold.
if (FRoot.TotalCount > 1) and (tsDrawSelecting in FStates) then
begin
// Effective handling of node selection is done by using two rectangles stored in FSelectRec.
OldRect := OrderRect(FLastSelRect);
NewRect := OrderRect(FNewSelRect);
ClearTempCache;
MainColumn := FHeader.MainColumn;
// Alignment and bidi mode determine where the node text is located within a node.
if MainColumn <= NoColumn then
begin
CurrentBidiMode := BidiMode;
CurrentAlignment := Alignment;
end
else
begin
CurrentBidiMode := FHeader.Columns[MainColumn].BidiMode;
CurrentAlignment := FHeader.Columns[MainColumn].Alignment;
end;
// Determine initial left border of first node (take column reordering into account).
if FHeader.UseColumns then
begin
// The mouse coordinates don't include any horizontal scrolling hence take this also
// out from the returned column position.
NodeLeft := FHeader.Columns[MainColumn].Left + FEffectiveOffsetX;
NodeRight := NodeLeft + FHeader.Columns[MainColumn].Width;
end
else
begin
NodeLeft := 0 + FEffectiveOffsetX;
NodeRight := NodeLeft + ClientWidth;
end;
if CurrentBidiMode = bdLeftToRight then
Result := CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect)
else
Result := CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect);
end;
if Result then
begin
// Do some housekeeping if there was a change.
MaxValue := PackArray(FSelection, FSelectionCount);
if MaxValue > -1 then
begin
FSelectionCount := MaxValue;
SetLength(FSelection, FSelectionCount);
end;
if FTempNodeCount > 0 then
begin
if tsClearOnNewSelection in fStates then
begin
DoStateChange([], [tsClearOnNewSelection]);
ClearSelection(False);
end;
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
end;
Change(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasVisibleNextSibling(Node: PVirtualNode): Boolean;
// Helper method to determine if the given node has a visible next sibling. This is needed to
// draw correct tree lines.
begin
// Check if there is a sibling at all.
Result := Assigned(Node.NextSibling);
if Result then
begin
repeat
Node := Node.NextSibling;
Result := IsEffectivelyVisible[Node];
until Result or (Node.NextSibling = nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasVisiblePreviousSibling(Node: PVirtualNode): Boolean;
// Helper method to determine if the given node has a visible previous sibling. This is needed to
// draw correct tree lines.
begin
// Check if there is a sibling at all.
Result := Assigned(Node.PrevSibling);
if Result then
begin
repeat
Node := Node.PrevSibling;
Result := IsEffectivelyVisible[Node];
until Result or (Node.PrevSibling = nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ImageListChange(Sender: TObject);
begin
if not (csDestroying in ComponentState) then
Invalidate;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);
// Determines initial index, position and cell size of the first visible column.
begin
PaintInfo.Column := FHeader.Columns.GetFirstVisibleColumn;
with FHeader.Columns, PaintInfo do
begin
if Column > NoColumn then
begin
CellRect.Right := CellRect.Left + Items[Column].Width;
Position := Items[Column].Position;
end
else
Position := 0;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitRecursive(Node: PVirtualNode; Levels: Cardinal = MaxInt; pVisibleOnly: Boolean = True);
// Initializes a node and optionally its children up to a certain level.
// The sepcified number of levels are latrive to the givne Node.
var
Run: PVirtualNode;
begin
if not Assigned(Node) then
Node := FRoot;
if (Node <> FRoot) and not (vsInitialized in Node.States) then
InitNode(Node);
if (Levels = 0) or (pVisibleOnly and not (vsExpanded in Node.States)) then
exit;
Run := Node.FirstChild;
while Assigned(Run) do
begin
InitRecursive(Run, Levels - 1, pVisibleOnly);
Run := Run.NextSibling;
end;
end;
procedure TBaseVirtualTree.InitRootNode(OldSize: Cardinal = 0);
// Reinitializes the root node.
var
NewSize: Cardinal;
begin
NewSize := TreeNodeSize + FTotalInternalDataSize;
if FRoot = nil then
FRoot := AllocMem(NewSize)
else
begin
ReallocMem(FRoot, NewSize);
ZeroMemory(PByte(FRoot) + OldSize, NewSize - OldSize);
end;
with FRoot^ do
begin
// Indication that this node is the root node.
PrevSibling := FRoot;
NextSibling := FRoot;
Parent := Pointer(Self);
States := [vsInitialized, vsExpanded, vsHasChildren, vsVisible];
TotalHeight := FDefaultNodeHeight;
TotalCount := 1;
NodeHeight := FDefaultNodeHeight;
Align := 50;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InterruptValidation(pWaitForValidationTermination: Boolean = True);
var
WasValidating: Boolean;
begin
DoStateChange([tsStopValidation], [tsUseCache]);
// Check the worker thread existance. It might already be gone (usually on destruction of the last tree).
WasValidating := (tsValidating in FStates);
TWorkerThread.RemoveTree(Self, pWaitForValidationTermination);
if WasValidating then
InvalidateCache();
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsFirstVisibleChild(Parent, Node: PVirtualNode): Boolean;
// Helper method to check if Node is the same as the first visible child of Parent.
var
Run: PVirtualNode;
begin
// Find first visible child.
Run := Parent.FirstChild;
while Assigned(Run) and not IsEffectivelyVisible[Run] do
Run := Run.NextSibling;
Result := Assigned(Run) and (Run = Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsLastVisibleChild(Parent, Node: PVirtualNode): Boolean;
// Helper method to check if Node is the same as the last visible child of Parent.
var
Run: PVirtualNode;
begin
// Find last visible child.
Run := Parent.LastChild;
while Assigned(Run) and not IsEffectivelyVisible[Run] do
Run := Run.PrevSibling;
Result := Assigned(Run) and (Run = Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.MakeNewNode: PVirtualNode;
var
Size: Cardinal;
begin
Size := TreeNodeSize;
if not (csDesigning in ComponentState) then
begin // Make sure FNodeDataSize is valid.
if FNodeDataSize <= 0 then
ValidateNodeDataSize(FNodeDataSize);
// Take record alignment into account.
Inc(Size, FNodeDataSize);
end//not csDesigning
else
Inc(Size, SizeOf(Pointer)); // Fixes #702
Result := AllocMem(Size + FTotalInternalDataSize);
// Fill in some default values.
with Result^ do
begin
TotalCount := 1;
TotalHeight := FDefaultNodeHeight;
NodeHeight := FDefaultNodeHeight;
States := [vsVisible];
Align := 50;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.PackArray({*}const TheArray: TNodeArray; Count: Integer): Integer; assembler;
// *This is an optimization to get as near as possible with the PUREPASCAL code without the
// compiler generating a _DynArrayAddRef call. We still modify the array's content via pointers.
// Removes all entries from the selection array which are no longer in use. The selection array must be sorted for this
// algo to work. Values which must be removed are marked with bit 0 (LSB) set. This little trick works because memory
// is always allocated DWORD aligned. Since the selection array must be sorted while determining the entries to be
// removed it is much more efficient to increment the entry in question instead of setting it to nil (which would break
// the ordered appearance of the list).
//
// On enter EAX contains self reference, EDX the address to TheArray and ECX Count
// The returned value is the number of remaining entries in the array, so the caller can reallocate (shorten)
// the selection array if needed or -1 if nothing needs to be changed.
{$ifdef CPUX64}
var
Source, Dest: ^PVirtualNode;
ConstOne: NativeInt;
begin
Source := Pointer(TheArray);
ConstOne := 1;
Result := 0;
// Do the fastest scan possible to find the first entry
while (Count <> 0) and {not Odd(NativeInt(Source^))} (NativeInt(Source^) and ConstOne = 0) do
begin
Inc(Result);
Inc(Source);
Dec(Count);
end;
if Count <> 0 then
begin
Dest := Source;
repeat
// Skip odd entries
if {not Odd(NativeInt(Source^))} NativeInt(Source^) and ConstOne = 0 then
begin
Dest^ := Source^;
Inc(Result);
Inc(Dest);
end;
Inc(Source); // Point to the next entry
Dec(Count);
until Count = 0;
end;
end;
{$else}
asm
PUSH EBX
PUSH EDI
PUSH ESI
MOV ESI, EDX
MOV EDX, -1
JCXZ @@Finish // Empty list?
INC EDX // init remaining entries counter
MOV EDI, ESI // source and destination point to the list memory
MOV EBX, 1 // use a register instead of immediate operant to check against
@@PreScan:
TEST [ESI], EBX // do the fastest scan possible to find the first entry
// which must be removed
JNZ @@DoMainLoop
INC EDX
ADD ESI, 4
DEC ECX
JNZ @@PreScan
JMP @@Finish
@@DoMainLoop:
MOV EDI, ESI
@@MainLoop:
TEST [ESI], EBX // odd entry?
JNE @@Skip // yes, so skip this one
MOVSD // else move the entry to new location
INC EDX // count the moved entries
DEC ECX
JNZ @@MainLoop // do it until all entries are processed
JMP @@Finish
@@Skip:
ADD ESI, 4 // point to the next entry
DEC ECX
JNZ @@MainLoop // do it until all entries are processed
@@Finish:
MOV EAX, EDX // prepare return value
POP ESI
POP EDI
POP EBX
end;
{$endif CPUX64}
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PrepareBitmaps(NeedButtons, NeedLines: Boolean);
// initializes the contents of the internal bitmaps
const
LineBitsDotted: array [0..8] of Word = ($55, $AA, $55, $AA, $55, $AA, $55, $AA, $55);
LineBitsSolid: array [0..7] of Word = (0, 0, 0, 0, 0, 0, 0, 0);
var
PatternBitmap: HBITMAP;
Bits: Pointer;
Size: TSize;
Theme: HTHEME;
R: TRect;
//--------------- local function --------------------------------------------
procedure FillBitmap (ABitmap: TBitmap);
begin
with ABitmap, Canvas do
begin
SetSize(Size.cx, Size.cy);
if IsWinVistaOrAbove and (tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.PaintOptions) or VclStyleEnabled then
begin
if (FHeader.MainColumn > NoColumn) then
Brush.Color := FHeader.Columns[FHeader.MainColumn].GetEffectiveColor
else
Brush.Color := FColors.BackGroundColor;
end
else
Brush.Color := clFuchsia;
Transparent := True;
TransparentColor := Brush.Color;
FillRect(Rect(0, 0, Width, Height));
end;
end;
//--------------- end local function ----------------------------------------
const
cMinExpandoHeight = 11; // pixels @100%
begin
if VclStyleEnabled and (seClient in StyleElements) then
begin
if NeedButtons then begin
if StyleServices.GetElementSize(FPlusBM.Canvas.Handle, StyleServices.GetElementDetails(tcbCategoryGlyphClosed), TElementSize.esActual, Size) then
begin
Size.cx := Max(Size.cx, cMinExpandoHeight); // Use min size of 11, see issue #1035 / RSP-33715
Size.cx := ScaledPixels(Size.cx) // I would have expected that the returned value is dpi-sclaed, but this is not the case in RAD Studio 10.4.1. See issue #984
end
else
Size.cx := ScaledPixels(cMinExpandoHeight);
Size.cy := Size.cx;
FillBitmap(FPlusBM);
FillBitmap(FHotPlusBM);
FillBitmap(FSelectedHotPlusBM);
FillBitmap(FMinusBM);
FillBitmap(FHotMinusBM);
FillBitmap(FSelectedHotMinusBM);
R := Rect(0,0,Size. cx,Size.cy);
// tcbCategoryGlyphClosed, tcbCategoryGlyphOpened from CategoryButtons
StyleServices.DrawElement(FPlusBM.Canvas.Handle, StyleServices.GetElementDetails(tcbCategoryGlyphClosed), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND});
StyleServices.DrawElement(FMinusBM.Canvas.Handle, StyleServices.GetElementDetails(tcbCategoryGlyphOpened), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND});
FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
FSelectedHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
FSelectedHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
if Assigned(FOnPrepareButtonImages) then
FOnPrepareButtonImages(Self, FPlusBM, FHotPlusBM, FSelectedHotPlusBM, FMinusBM, FHotMinusBM, FSelectedHotMinusBM, size);
end;//if NeedButtons
end// if VclStyleEnabled
else
begin // No stlye
Size.cx := ScaledPixels(9);
Size.cy := ScaledPixels(9);
if tsUseThemes in FStates then
begin
R := Rect(0, 0, 100, 100);
{$if CompilerVersion >= 33}
if TOSVersion.Check(10) and (TOSVersion.Build >= 15063) then
Theme := OpenThemeDataForDPI(Handle, 'TREEVIEW', Self.FCurrentPPI)
else
Theme := OpenThemeData(Handle, 'TREEVIEW');
{$else}
Theme := OpenThemeData(Handle, 'TREEVIEW');
{$ifend}
GetThemePartSize(Theme, FPlusBM.Canvas.Handle, TVP_GLYPH, GLPS_OPENED, @R, TS_TRUE, Size);
end
else
Theme := 0;
if NeedButtons then
begin
//VCL Themes do not really have ability to provide tree plus/minus images when not using the
//windows theme. The bitmap style designer doesn't have any elements for for them, and you
//cannot name any elements you add, which makes it useless.
//To mitigate this, Hook up the OnPrepareButtonImages and draw them yourself.
if Assigned(FOnPrepareButtonImages) then
begin
FillBitmap(FPlusBM);
FillBitmap(FHotPlusBM);
FillBitmap(FSelectedHotPlusBM);
FillBitmap(FMinusBM);
FillBitmap(FHotMinusBM);
FillBitmap(FSelectedHotMinusBM);
FOnPrepareButtonImages(Self, FPlusBM, FHotPlusBM, FSelectedHotPlusBM, FMinusBM, FHotMinusBM, FSelectedHotMinusBM, size);
end
else
begin
with FMinusBM, Canvas do
begin
// box is always of odd size
FillBitmap(FMinusBM);
FillBitmap(FHotMinusBM);
FillBitmap(FSelectedHotMinusBM);
// Weil die selbstgezeichneten Bitmaps sehen im Vcl Style scheiße aus
// Because the self-drawn bitmaps view Vcl Style shit
if Theme = 0 then
begin
if not(tsUseExplorerTheme in FStates) then
begin
if FButtonStyle = bsTriangle then
begin
Brush.Color := clBlack;
Pen.Color := clBlack;
Polygon([Point(0, 2), Point(8, 2), Point(4, 6)]);
end
else
begin
// Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
begin
case FButtonFillMode of
fmTreeColor:
Brush.Color := FColors.BackGroundColor;
fmWindowColor:
Brush.Color := clWindow;
end;
Pen.Color := FColors.TreeLineColor;
Rectangle(0, 0, Width, Height);
Pen.Color := FColors.NodeFontColor;
MoveTo(2, Width div 2);
LineTo(Width - 2, Width div 2);
end
else
FMinusBM.Handle := LoadBitmap(HInstance, 'VT_XPBUTTONMINUS');
end;
FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
FSelectedHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
end;
end;
end;
with FPlusBM, Canvas do
begin
FillBitmap(FPlusBM);
FillBitmap(FHotPlusBM);
FillBitmap(FSelectedHotPlusBM);
if Theme = 0 then
begin
if not(tsUseExplorerTheme in FStates) then
begin
if FButtonStyle = bsTriangle then
begin
Brush.Color := clBlack;
Pen.Color := clBlack;
Polygon([Point(2, 0), Point(6, 4), Point(2, 8)]);
end
else
begin
// Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
begin
case FButtonFillMode of
fmTreeColor:
Brush.Color := FColors.BackGroundColor;
fmWindowColor:
Brush.Color := clWindow;
end;
Pen.Color := FColors.TreeLineColor;
Rectangle(0, 0, Width, Height);
Pen.Color := FColors.NodeFontColor;
MoveTo(2, Width div 2);
LineTo(Width - 2, Width div 2);
MoveTo(Width div 2, 2);
LineTo(Width div 2, Width - 2);
end
else
FPlusBM.Handle := LoadBitmap(HInstance, 'VT_XPBUTTONPLUS');
end;
FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
FSelectedHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
end;
end;
end;
// Overwrite glyph images if theme is active.
if (tsUseThemes in FStates) and (Theme <> 0) then
begin
R := Rect(0, 0, Size.cx, Size.cy);
DrawThemeBackground(Theme, FPlusBM.Canvas.Handle, TVP_GLYPH, GLPS_CLOSED, R, nil);
DrawThemeBackground(Theme, FMinusBM.Canvas.Handle, TVP_GLYPH, GLPS_OPENED, R, nil);
if tsUseExplorerTheme in FStates then
begin
DrawThemeBackground(Theme, FHotPlusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_CLOSED, R, nil);
DrawThemeBackground(Theme, FSelectedHotPlusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_CLOSED, R, nil);
DrawThemeBackground(Theme, FHotMinusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_OPENED, R, nil);
DrawThemeBackground(Theme, FSelectedHotMinusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_OPENED, R, nil);
end
else
begin
FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
FSelectedHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
FSelectedHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
end;
end;
end;
if tsUseThemes in FStates then
CloseThemeData(Theme);
end;// if NeedButtons
end;// else
if NeedLines then
begin
if FDottedBrush <> 0 then
DeleteObject(FDottedBrush);
case FLineStyle of
lsDotted:
Bits := @LineBitsDotted;
lsSolid:
Bits := @LineBitsSolid;
else // lsCustomStyle
Bits := @LineBitsDotted;
DoGetLineStyle(Bits);
end;
PatternBitmap := CreateBitmap(8, 8, 1, 1, Bits);
FDottedBrush := CreatePatternBrush(PatternBitmap);
DeleteObject(PatternBitmap);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetAlignment(const Value: TAlignment);
begin
if FAlignment <> Value then
begin
FAlignment := Value;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetAnimationDuration(const Value: Cardinal);
begin
FAnimationDuration := Value;
if FAnimationDuration = 0 then
FOptions.AnimationOptions := FOptions.AnimationOptions - [toAnimatedToggle]
else
FOptions.AnimationOptions := FOptions.AnimationOptions + [toAnimatedToggle]
end;
//----------------------------------------------------------------------------------------------------------------------
{ New, Support for transparent background:
* Image types: BMP, PNG, GIF, ICO, EMF, TIFF and WMF are automatically identified to support transparent background
* Also detects certain third party image classes registered for PNG, GIF and other image types so that the
transparency related code is used for them. See the code below.
* If some other third party image class is registered that is not detected,
set the flag BackgroundTransparentExternalType explicitly in order to properly do
transparent painting.
}
procedure TBaseVirtualTree.SetBackground(const Value: TPicture);
begin
FBackground.Assign(Value);
Invalidate;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBackGroundImageTransparent(const Value: Boolean);
begin
if Value <> FBackGroundImageTransparent then
begin
FBackGroundImageTransparent := Value;
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBackgroundOffset(const Index, Value: Integer);
begin
case Index of
0:
if FBackgroundOffsetX <> Value then
begin
FBackgroundOffsetX := Value;
Invalidate;
end;
1:
if FBackgroundOffsetY <> Value then
begin
FBackgroundOffsetY := Value;
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBorderStyle(Value: TBorderStyle);
begin
if FBorderStyle <> Value then
begin
FBorderStyle := Value;
RecreateWnd;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBottomNode(Node: PVirtualNode);
var
Run: PVirtualNode;
R: TRect;
begin
if Assigned(Node) then
begin
// make sure all parents of the node are expanded
Run := Node.Parent;
while Run <> FRoot do
begin
if not (vsExpanded in Run.States) then
ToggleNode(Run);
Run := Run.Parent;
end;
R := GetDisplayRect(Node, FHeader.MainColumn, True);
DoSetOffsetXY(Point(FOffsetX, FOffsetY + ClientHeight - R.Top - Integer(NodeHeight[Node])),
[suoRepaintScrollBars, suoUpdateNCArea]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetBottomSpace(const Value: Cardinal);
begin
if FBottomSpace <> Value then
begin
FBottomSpace := Value;
UpdateVerticalScrollBar(True);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetButtonFillMode(const Value: TVTButtonFillMode);
begin
if FButtonFillMode <> Value then
begin
FButtonFillMode := Value;
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(True, False);
if HandleAllocated then
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetButtonStyle(const Value: TVTButtonStyle);
begin
if FButtonStyle <> Value then
begin
FButtonStyle := Value;
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(True, False);
if HandleAllocated then
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCheckState(Node: PVirtualNode; Value: TCheckState);
begin
if (Node.CheckState <> Value) and DoChecking(Node, Value) then
DoCheckClick(Node, Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCheckStateForAll(aCheckState: TCheckState; pSelectedOnly: Boolean; pExcludeDisabled: Boolean = True);
// Changes the check state for all or for all seledcted nodes.
// aCheckState: The new check state.
// pSelectedOnly: If passed True, only the selected nodes will bechnaged, if passed False all nodes in the control will be changed.
// pExcludeDisabled: Optiopnal. If passed True (the default value), disabled checkboxes won't be changed, if passed False disabled checkboxes will be altered too.
var
lItem : PVirtualNode;
begin
With Self do begin
Screen.Cursor := crHourGlass;
BeginUpdate;
try
if pSelectedOnly then
lItem := GetFirstSelected
else
lItem := GetFirst;
//for i:=0 to List.Items.Count-1 do begin
while Assigned(lItem) do begin
if not pExcludeDisabled or not CheckState[lItem].IsDisabled() then
CheckState[lItem] := aCheckState;
if pSelectedOnly then
lItem := GetNextSelected(lItem)
else
lItem := GetNext(lItem);
end;//while
finally
Screen.Cursor := crDefault;
EndUpdate;
end;//try..finally
end;//With
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCheckType(Node: PVirtualNode; Value: TCheckType);
begin
if (Node.CheckType <> Value) and not (toReadOnly in FOptions.MiscOptions) then
begin
Node.CheckType := Value;
if (Value <> ctTriStateCheckBox) and (Node.CheckState in [csMixedNormal, csMixedPressed]) then
Node.CheckState := csUncheckedNormal;// reset check state if it doesn't fit the new check type
// For check boxes with tri-state check box parents we have to initialize differently.
if (toAutoTriStateTracking in FOptions.AutoOptions) and (Value in [ctCheckBox, ctTriStateCheckBox]) and
(Node.Parent <> FRoot) then
begin
if not (vsInitialized in Node.Parent.States) then
InitNode(Node.Parent);
if (Node.Parent.CheckType = ctTriStateCheckBox) then begin
if (GetCheckState(Node.Parent) in [csUncheckedNormal, csUncheckedDisabled]) then
CheckState[Node] := csUncheckedNormal
else if (GetCheckState(Node.Parent) in [csCheckedNormal, csCheckedDisabled]) then
CheckState[Node] := csCheckedNormal;
end;//if
end;//if
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);
// Changes a node's child structure to accomodate the new child count. This is used to add or delete
// child nodes to/from the end of the node's child list. To insert or delete a specific node a separate
// routine is used.
var
Remaining: Cardinal;
Index: Cardinal;
Child: PVirtualNode;
Count: Integer;
NewHeight: Integer;
begin
if not (toReadOnly in FOptions.MiscOptions) then
begin
if Node = nil then
Node := FRoot;
Assert(GetCurrentThreadId = MainThreadId, 'UI controls may only be changed in UI thread.');
if NewChildCount = 0 then
DeleteChildren(Node)
else
begin
// If nothing changed then do nothing.
if NewChildCount <> Node.ChildCount then
begin
InterruptValidation;
if NewChildCount > Node.ChildCount then
begin
Remaining := NewChildCount - Node.ChildCount;
Count := Remaining;
NewHeight := Node.TotalHeight;
// New nodes to add.
if Assigned(Node.LastChild) then
Index := Node.LastChild.Index + 1
else
begin
Index := 0;
Include(Node.States, vsHasChildren);
end;
Node.States := Node.States - [vsAllChildrenHidden, vsHeightMeasured];
if (vsExpanded in Node.States) and FullyVisible[Node] then
Inc(FVisibleCount, Count); // Do this before a possible init of the sub-nodes in DoMeasureItem()
// New nodes are by default always visible, so we don't need to check the visibility.
while Remaining > 0 do
begin
Child := MakeNewNode;
Child.Index := Index;
Child.PrevSibling := Node.LastChild;
if Assigned(Node.LastChild) then
Node.LastChild.NextSibling := Child;
Child.Parent := Node;
Node.LastChild := Child;
if Node.FirstChild = nil then
Node.FirstChild := Child;
Dec(Remaining);
Inc(Index);
if (toVariableNodeHeight in FOptions.MiscOptions) then
GetNodeHeight(Child);
Inc(NewHeight, Child.TotalHeight);
end;
if vsExpanded in Node.States then
AdjustTotalHeight(Node, NewHeight, False);
AdjustTotalCount(Node, Count, True);
Node.ChildCount := NewChildCount;
if (FUpdateCount = 0) and (toAutoSort in FOptions.AutoOptions) and (FHeader.SortColumn > InvalidColumn) then
Sort(Node, FHeader.SortColumn, FHeader.SortDirection, True);
InvalidateCache;
end//if NewChildCount > Node.ChildCount
else
begin
// Nodes have to be deleted.
Remaining := Node.ChildCount - NewChildCount;
while Remaining > 0 do
begin
DeleteNode(Node.LastChild);
Dec(Remaining);
end;
end;
if FUpdateCount = 0 then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
end;
if Node = FRoot then
StructureChange(nil, crChildAdded)
else
StructureChange(Node, crChildAdded);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetClipboardFormats(const Value: TClipboardFormats);
var
I: Integer;
begin
// Add string by string instead doing an Assign or AddStrings because the list may return -1 for
// invalid entries which cause trouble for the standard implementation.
FClipboardFormats.Clear;
for I := 0 to Value.Count - 1 do
FClipboardFormats.Add(Value[I]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetColors(const Value: TVTColors);
begin
FColors.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCheckImageKind(Value: TCheckImageKind);
begin
if (Value < Low(Value)) or (Value> High(Value)) then
Value := ckSystemDefault;
// property is deprecated. See issue #622
if FCheckImageKind <> Value then
begin
if FCheckImageKind = ckSystemDefault then
FreeAndNil(FCheckImages);
FCheckImageKind := Value;
if Value = ckCustom then
FCheckImages := FCustomCheckImages
else if HandleAllocated then
FCheckImages := CreateSystemImageSet(Self);
if HandleAllocated and (FUpdateCount = 0) and not (csLoading in ComponentState) then
InvalidateRect(Handle, nil, False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetCustomCheckImages(const Value: TCustomImageList);
begin
if FCustomCheckImages <> Value then
begin
if Assigned(FCustomCheckImages) then
begin
FCustomCheckImages.UnRegisterChanges(FCustomCheckChangeLink);
FCustomCheckImages.RemoveFreeNotification(Self);
// Reset the internal check image list reference too, if necessary.
if FCheckImages = FCustomCheckImages then
FCheckImages := nil;
end;
FCustomCheckImages := Value;
if Assigned(FCustomCheckImages) then
begin
// If custom check images are assigned, we switch the property CheckImageKind to ckCustom so that they are actually used
CheckImageKind := ckCustom;
FCustomCheckImages.RegisterChanges(FCustomCheckChangeLink);
FCustomCheckImages.FreeNotification(Self);
end
else
CheckImageKind := ckSystemDefault;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetDefaultNodeHeight(Value: Cardinal);
begin
if Value = 0 then
Value := 18;
if FDefaultNodeHeight <> Value then
begin
Inc(Integer(FRoot.TotalHeight), Integer(Value) - Integer(FDefaultNodeHeight));
Inc(SmallInt(FRoot.NodeHeight), Integer(Value) - Integer(FDefaultNodeHeight));
FDefaultNodeHeight := Value;
InvalidateCache;
if (FUpdateCount = 0) and HandleAllocated and not (csLoading in ComponentState) then
begin
ValidateCache;
UpdateScrollBars(True);
ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetDisabled(Node: PVirtualNode; Value: Boolean);
begin
if Assigned(Node) and (Value xor (vsDisabled in Node.States)) then
begin
if Value then
Include(Node.States, vsDisabled)
else
Exclude(Node.States, vsDisabled);
if FUpdateCount = 0 then
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetDoubleBuffered(const Value: Boolean);
begin
// empty by intention, we do our own buffering
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetDoubleBuffered: Boolean;
begin
Result := True; // we do our own buffering
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetEmptyListMessage(const Value: string);
begin
if Value <> EmptyListMessage then
begin
FEmptyListMessage := Value;
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetExpanded(Node: PVirtualNode; Value: Boolean);
begin
if Assigned(Node) and (Node <> FRoot) and (Value xor (vsExpanded in Node.States)) then
ToggleNode(Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFocusedColumn(Value: TColumnIndex);
begin
if (FFocusedColumn <> Value) and
DoFocusChanging(FFocusedNode, FFocusedNode, FFocusedColumn, Value) then
begin
CancelEditNode;
InvalidateColumn(FFocusedColumn);
InvalidateColumn(Value);
FFocusedColumn := Value;
if Assigned(FFocusedNode) and not (toDisableAutoscrollOnFocus in FOptions.AutoOptions) then
begin
if ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True) then
InvalidateNode(FFocusedNode);
end;
if Assigned(FDropTargetNode) then
InvalidateNode(FDropTargetNode);
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFocusedNode(Value: PVirtualNode);
var
WasDifferent: Boolean;
begin
WasDifferent := Value <> FFocusedNode;
DoFocusNode(Value, True);
// Do change event only if there was actually a change.
if WasDifferent and (FFocusedNode = Value) then
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFullyVisible(Node: PVirtualNode; Value: Boolean);
// This method ensures that a node is visible and all its parent nodes are expanded and also visible
// if Value is True. Otherwise the visibility flag of the node is reset but the expand state
// of the parent nodes stays untouched.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter');
IsVisible[Node] := Value;
if Value then
begin
repeat
Node := Node.Parent;
if Node = FRoot then
Break;
if not (vsExpanded in Node.States) then
ToggleNode(Node);
if not (vsVisible in Node.States) then
IsVisible[Node] := True;
until False;
end;
ScrollIntoView(Node, False);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetHasChildren(Node: PVirtualNode; Value: Boolean);
begin
if Assigned(Node) and not (toReadOnly in FOptions.MiscOptions) then
begin
if Value then
Include(Node.States, vsHasChildren)
else
begin
Exclude(Node.States, vsHasChildren);
DeleteChildren(Node);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetHeader(const Value: TVTHeader);
begin
FHeader.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetHotNode(Value: PVirtualNode);
begin
FCurrentHotNode := Value;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFiltered(Node: PVirtualNode; Value: Boolean);
// Sets the 'filtered' flag of the given node according to Value and updates all dependent states.
var
NeedUpdate: Boolean;
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
// Initialize the node if necessary as this might change the filtered state.
if not (vsInitialized in Node.States) then
InitNode(Node);
if Value <> (vsFiltered in Node.States) then
begin
InterruptValidation;
NeedUpdate := False;
if Value then
begin
Include(Node.States, vsFiltered);
if not (toShowFilteredNodes in FOptions.PaintOptions) then
begin
if (vsInitializing in Node.States) and not (vsHasChildren in Node.States) then
AdjustTotalHeight(Node, 0, False)
else
AdjustTotalHeight(Node, -Integer(NodeHeight[Node]), True);
if FullyVisible[Node] then
begin
Dec(FVisibleCount);
NeedUpdate := True;
end;
if FocusedNode = Node then
FocusedNode := nil;
end;
if FUpdateCount = 0 then
DetermineHiddenChildrenFlag(Node.Parent)
else
Include(FStates, tsUpdateHiddenChildrenNeeded);
end
else
begin
Exclude(Node.States, vsFiltered);
if not (toShowFilteredNodes in FOptions.PaintOptions) then
begin
AdjustTotalHeight(Node, Integer(NodeHeight[Node]), True);
if FullyVisible[Node] then
begin
Inc(FVisibleCount);
NeedUpdate := True;
end;
end;
if vsVisible in Node.States then
// Update the hidden children flag of the parent.
// Since this node is now visible we simply have to remove the flag.
Exclude(Node.Parent.States, vsAllChildrenHidden);
end;
InvalidateCache;
if NeedUpdate and (FUpdateCount = 0) then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetImages(const Value: TCustomImageList);
begin
if FImages <> Value then
begin
if Assigned(FImages) then
begin
FImages.UnRegisterChanges(FImageChangeLink);
FImages.RemoveFreeNotification(Self);
end;
FImages := Value;
if Assigned(FImages) then
begin
FImages.RegisterChanges(FImageChangeLink);
FImages.FreeNotification(Self);
end;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetIndent(Value: Cardinal);
begin
if FIndent <> Value then
begin
FIndent := Value;
if not (csLoading in ComponentState) and (FUpdateCount = 0) and HandleAllocated then
begin
UpdateScrollBars(True);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetLineMode(const Value: TVTLineMode);
begin
if FLineMode <> Value then
begin
FLineMode := Value;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetLineStyle(const Value: TVTLineStyle);
begin
if FLineStyle <> Value then
begin
FLineStyle := Value;
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(False, True);
if HandleAllocated then
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetMargin(Value: Integer);
begin
if FMargin <> Value then
begin
FMargin := Value;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetMultiline(Node: PVirtualNode; const Value: Boolean);
begin
if Assigned(Node) and (Node <> FRoot) then
if Value <> (vsMultiline in Node.States) then
begin
if Value then
Include(Node.States, vsMultiline)
else
Exclude(Node.States, vsMultiline);
if FUpdateCount = 0 then
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeAlignment(const Value: TVTNodeAlignment);
begin
if FNodeAlignment <> Value then
begin
FNodeAlignment := Value;
if HandleAllocated and not (csReading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeData(pNode: PVirtualNode; pUserData: Pointer);
// Can be used to set user data of a PVirtualNode with the size of a pointer, useful for setting
// A pointer to a record or a reference to a class instance.
var
NodeData: PPointer;
begin
// Check if there is initial user data and there is also enough user data space allocated.
Assert(FNodeDataSize >= SizeOf(Pointer), Self.Classname + ': Cannot set initial user data because there is not enough user data space allocated.');
NodeData := PPointer(@pNode.Data);
NodeData^ := pUserData;
Include(pNode.States, vsOnFreeNodeCallRequired);
end;
procedure TBaseVirtualTree.SetNodeData<T>(pNode: PVirtualNode; pUserData: T);
// Can be used to set user data of a PVirtualNode to a class instance.
begin
pNode.SetData<T>(pUserData);
end;
procedure TBaseVirtualTree.SetNodeData(pNode: PVirtualNode; const pUserData: IInterface);
// Can be used to set user data of a PVirtualNode to a class instance,
// will take care about reference counting.
begin
pNode.SetData(pUserData);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeDataSize(Value: Integer);
var
LastRootCount: Cardinal;
begin
if Value < -1 then
Value := -1;
if FNodeDataSize <> Value then
begin
FNodeDataSize := Value;
if not (csLoading in ComponentState) and not (csDesigning in ComponentState) then
begin
LastRootCount := FRoot.ChildCount;
Clear;
SetRootNodeCount(LastRootCount);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeHeight(Node: PVirtualNode; Value: Cardinal);
var
Difference: Integer;
begin
Assert(Assigned(Node), 'SetNodeHeight() cannot be called with Node = nil');
Assert((Node <> FRoot), 'SetNodeHeight() cannot be called for the root node FRoot');
if (Node.NodeHeight <> Value) then
begin
Difference := Integer(Value) - Integer(Node.NodeHeight);
Node.NodeHeight := Value;
// If the node is effectively filtered out, nothing else has to be done, as it is not visible anyway.
if not IsEffectivelyFiltered[Node] then
begin
AdjustTotalHeight(Node, Difference, True);
// If an edit operation is currently active then update the editors boundaries as well.
UpdateEditBounds;
InvalidateCache;
// Stay away from touching the node cache while it is being validated.
if not (tsValidating in FStates) and FullyVisible[Node] then
begin
if (FUpdateCount = 0) and ([tsPainting, tsSizing] * FStates = []) then
begin
ValidateCache;
InvalidateToBottom(Node);
UpdateScrollBars(True);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);
begin
if Assigned(Node) and Assigned(Value) and (Node.Parent <> Value) then
MoveTo(Node, Value, amAddChildLast, False);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOffsetX(const Value: Integer);
begin
DoSetOffsetXY(Point(Value, FOffsetY), DefaultScrollUpdateFlags);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOffsetXY(const Value: TPoint);
begin
DoSetOffsetXY(Value, DefaultScrollUpdateFlags);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOffsetY(const Value: Integer);
begin
DoSetOffsetXY(Point(FOffsetX, Value), DefaultScrollUpdateFlags);
end;
procedure TBaseVirtualTree.SetOnPrepareButtonImages(const Value: TVTPrepareButtonImagesEvent);
begin
FOnPrepareButtonImages := Value;
PrepareBitmaps(True, False);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetOptions(const Value: TCustomVirtualTreeOptions);
begin
FOptions.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetRangeX(value: Cardinal);
begin
FRangeX := value;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetRootNodeCount(Value: Cardinal);
begin
// Don't set the root node count until all other properties (in particular the OnInitNode event) have been set.
if csLoading in ComponentState then
begin
FRoot.ChildCount := Value;
DoStateChange([tsNeedRootCountUpdate]);
end
else
if FRoot.ChildCount <> Value then
begin
BeginUpdate;
InterruptValidation;
SetChildCount(FRoot, Value);
EndUpdate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetScrollBarOptions(Value: TScrollBarOptions);
begin
FScrollBarOptions.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetSearchOption(const Value: TVTIncrementalSearch);
begin
if FIncrementalSearch <> Value then
begin
FIncrementalSearch := Value;
if FIncrementalSearch = isNone then
begin
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetSelected(Node: PVirtualNode; Value: Boolean);
begin
if not FSelectionLocked and Assigned(Node) and (Node <> FRoot) and (Value xor (vsSelected in Node.States)) then
begin
if Value then
begin
if FSelectionCount = 0 then
FRangeAnchor := Node
else begin
if not (toMultiSelect in FOptions.SelectionOptions) then
ClearSelection;
if FRangeAnchor = nil then
FRangeAnchor := Node;
end;
AddToSelection(Node, True);
if not (toMultiSelect in FOptions.SelectionOptions) then
FocusedNode := GetFirstSelected; // if only one node can be selected, make sure the focused node changes with the selected node
// Make sure there is a valid column selected (if there are columns at all).
if ((FFocusedColumn < 0) or not (coVisible in FHeader.Columns[FFocusedColumn].Options)) and
(FHeader.MainColumn > NoColumn) then
if ([coVisible, coAllowFocus] * FHeader.Columns[FHeader.MainColumn].Options = [coVisible, coAllowFocus]) then
FFocusedColumn := FHeader.MainColumn
else
FFocusedColumn := FHeader.Columns.GetFirstVisibleColumn(True);
end
else
begin
RemoveFromSelection(Node);
if FSelectionCount = 0 then
ResetRangeAnchor;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetSelectionCurveRadius(const Value: Cardinal);
begin
if FSelectionCurveRadius <> Value then
begin
FSelectionCurveRadius := Value;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetStateImages(const Value: TCustomImageList);
begin
if FStateImages <> Value then
begin
if Assigned(FStateImages) then
begin
FStateImages.UnRegisterChanges(FStateChangeLink);
FStateImages.RemoveFreeNotification(Self);
end;
FStateImages := Value;
if Assigned(FStateImages) then
begin
FStateImages.RegisterChanges(FStateChangeLink);
FStateImages.FreeNotification(Self);
end;
if HandleAllocated and not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetTextMargin(Value: Integer);
begin
if FTextMargin <> Value then
begin
FTextMargin := Value;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetTopNode(Node: PVirtualNode);
var
R: TRect;
Run: PVirtualNode;
begin
if Assigned(Node) then
begin
// make sure all parents of the node are expanded
Run := Node.Parent;
while Run <> FRoot do
begin
if not (vsExpanded in Run.States) then
ToggleNode(Run);
Run := Run.Parent;
end;
R := GetDisplayRect(Node, FHeader.MainColumn, True);
SetOffsetY(FOffsetY - R.Top);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetUpdateState(Updating: Boolean);
begin
// The check for visibility is necessary otherwise the tree is automatically shown when
// updating is allowed. As this happens internally the VCL does not get notified and
// still assumes the control is hidden. This results in weird "cannot focus invisible control" errors.
if Visible and HandleAllocated and (FUpdateCount = 0) then
SendMessage(Handle, WM_SETREDRAW, Ord(not Updating), 0);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetVerticalAlignment(Node: PVirtualNode; Value: Byte);
begin
if Value > 100 then
Value := 100;
if Node.Align <> Value then
begin
Node.Align := Value;
if FullyVisible[Node] and not IsEffectivelyFiltered[Node] then
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetVisible(Node: PVirtualNode; Value: Boolean);
// Sets the visibility style of the given node according to Value.
var
NeedUpdate: Boolean;
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
if Value <> (vsVisible in Node.States) then
begin
InterruptValidation;
NeedUpdate := False;
if Value then
begin
Include(Node.States, vsVisible);
if vsExpanded in Node.Parent.States then
AdjustTotalHeight(Node.Parent, Node.TotalHeight, True);
if VisiblePath[Node] then
begin
Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
NeedUpdate := True;
end;
// Update the hidden children flag of the parent.
// Since this node is now visible we simply have to remove the flag.
if not IsEffectivelyFiltered[Node] then
Exclude(Node.Parent.States, vsAllChildrenHidden);
end
else
begin
if vsExpanded in Node.Parent.States then
AdjustTotalHeight(Node.Parent, -Integer(Node.TotalHeight), True);
if VisiblePath[Node] then
begin
Dec(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
NeedUpdate := True;
end;
Exclude(Node.States, vsVisible);
if FUpdateCount = 0 then
DetermineHiddenChildrenFlag(Node.Parent)
else
Include(FStates, tsUpdateHiddenChildrenNeeded);
end;
InvalidateCache;
if NeedUpdate and (FUpdateCount = 0) then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetVisiblePath(Node: PVirtualNode; Value: Boolean);
// If Value is True then all parent nodes of Node are expanded.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
if Value then
begin
repeat
Node := Node.Parent;
if Node = FRoot then
Break;
if not (vsExpanded in Node.States) then
ToggleNode(Node);
until False;
end;
end;
// ----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PrepareBackGroundPicture(Source: TPicture;
DrawBitmap: TBitmap; DrawBitmapWidth: Integer; DrawBitMapHeight: Integer; ABkgcolor: TColor);
const
DST = $00AA0029; // Ternary Raster Operation - Destination unchanged
// fill background will work for transparent images and
// will not disturb non-transparent ones
procedure FillDrawBitmapWithBackGroundColor;
begin
DrawBitmap.Canvas.Brush.Color := ABkgcolor;
DrawBitmap.Canvas.FillRect(Rect(0, 0, DrawBitmap.Width, DrawBitmap.Height));
end;
begin
DrawBitmap.SetSize(DrawBitmapWidth, DrawBitMapHeight);
if (Source.Graphic is TBitmap) and
(FBackGroundImageTransparent or Source.Bitmap.TRANSPARENT)
then
begin
FillDrawBitmapWithBackGroundColor;
MaskBlt(DrawBitmap.Canvas.Handle, 0, 0, Source.Width, Source.Height,
Source.Bitmap.Canvas.Handle, 0, 0, Source.Bitmap.MaskHandle, 0, 0,
MakeROP4(DST, SRCCOPY));
end
else
begin
// Similar to TImage's Transparent property behavior, we don't want
// to draw transparent if the following flag is OFF.
if FBackGroundImageTransparent then
FillDrawBitmapWithBackGroundColor;
DrawBitmap.Canvas.Draw(0, 0, Source.Graphic);
end
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StaticBackground(Source: TPicture; Target: TCanvas; OffsetPosition: TPoint; R: TRect; aBkgColor: TColor);
// Draws the given source graphic so that it stays static in the given rectangle which is relative to the target bitmap.
// The graphic is aligned so that it always starts at the upper left corner of the target canvas.
// Offset gives the position of the target window as a possible superordinated surface.
const
DST = $00AA0029; // Ternary Raster Operation - Destination unchanged
var
PicRect: TRect;
AreaRect: TRect;
DrawRect: TRect;
DrawBitmap: TBitmap;
begin
DrawBitmap := TBitmap.Create;
try
// clear background
Target.Brush.Color := aBkgColor;
Target.FillRect(R);
// Picture rect in relation to client viewscreen.
PicRect := Rect(FBackgroundOffsetX, FBackgroundOffsetY, FBackgroundOffsetX + Source.Width, FBackgroundOffsetY + Source.Height);
// Area to be draw in relation to client viewscreen.
AreaRect := Rect(OffsetPosition.X + R.Left, OffsetPosition.Y + R.Top, OffsetPosition.X + R.Right, OffsetPosition.Y + R.Bottom);
// If picture falls in AreaRect, return intersection (DrawRect).
if IntersectRect(DrawRect, PicRect, AreaRect) then
begin
PrepareBackGroundPicture(Source, DrawBitmap, Source.Width, Source.Height, aBkgColor);
// copy image to destination
BitBlt(Target.Handle, DrawRect.Left - OffsetPosition.X, DrawRect.Top - OffsetPosition.Y, (DrawRect.Right - OffsetPosition.X) - (DrawRect.Left - OffsetPosition.X),
(DrawRect.Bottom - OffsetPosition.Y) - (DrawRect.Top - OffsetPosition.Y) + R.Top, DrawBitmap.Canvas.Handle, DrawRect.Left - PicRect.Left, DrawRect.Top - PicRect.Top,
SRCCOPY);
end;
finally
DrawBitmap.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StopTimer(ID: Integer);
begin
if HandleAllocated then
KillTimer(Handle, ID);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetWindowTheme(const Theme: string);
begin
FChangingTheme := True;
Winapi.UxTheme.SetWindowTheme(Handle, PWideChar(Theme), nil);
end;
//----------------------------------------------------------------------------------------------------------------------
//used by TCustomVirtualTreeOptions
procedure TBaseVirtualTree.SetVisibleCount(value : Cardinal);
begin
FVisibleCount := value;
end;
procedure TBaseVirtualTree.TileBackground(Source: TPicture; Target: TCanvas; Offset: TPoint; R: TRect; aBkgColor: TColor);
// Draws the given source graphic so that it tiles into the given rectangle which is relative to the target bitmap.
// The graphic is aligned so that it always starts at the upper left corner of the target canvas.
// Offset gives the position of the target window in an possible superordinated surface.
var
SourceX,
SourceY,
TargetX,
DeltaY: Integer;
DrawBitmap: TBitmap;
begin
DrawBitmap := TBitmap.Create;
try
PrepareBackGroundPicture(Source, DrawBitmap, Source.Width, Source.Height, aBkgColor);
with Target do
begin
SourceY := (R.Top + Offset.Y + FBackgroundOffsetY) mod Source.Height;
// Always wrap the source coordinates into positive range.
if SourceY < 0 then
SourceY := Source.Height + SourceY;
// Tile image vertically until target rect is filled.
while R.Top < R.Bottom do
begin
SourceX := (R.Left + Offset.X + FBackgroundOffsetX) mod Source.Width;
// always wrap the source coordinates into positive range
if SourceX < 0 then
SourceX := Source.Width + SourceX;
TargetX := R.Left;
// height of strip to draw
DeltaY := Min(R.Bottom - R.Top, Source.Height - SourceY);
// tile the image horizontally
while TargetX < R.Right do
begin
BitBlt(Handle, TargetX, R.Top, Min(R.Right - TargetX, Source.Width - SourceX), DeltaY,
DrawBitmap.Canvas.Handle, SourceX, SourceY, SRCCOPY);
Inc(TargetX, Source.Width - SourceX);
SourceX := 0;
end;
Inc(R.Top, Source.Height - SourceY);
SourceY := 0;
end;
end;
finally
DrawBitmap.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
var
Column: TColumnIndex;
Run: TRect;
SecondaryStepSize: Integer;
//--------------- local functions -------------------------------------------
procedure EraseLine;
var
LocalBrush: HBRUSH;
begin
with TToggleAnimationData(Data^), FHeader.Columns do
begin
// Iterate through all columns and erase background in their local color.
// LocalBrush is a brush in the color of the particular column.
Column := GetFirstVisibleColumn;
while (Column > InvalidColumn) and (Run.Left < ClientWidth) do
begin
GetColumnBounds(Column, Run.Left, Run.Right);
if coParentColor in Items[Column].Options then
FillRect(DC, Run, Brush)
else
begin
if VclStyleEnabled then
LocalBrush := CreateSolidBrush(ColorToRGB(FColors.BackGroundColor))
else
LocalBrush := CreateSolidBrush(ColorToRGB(Items[Column].Color));
FillRect(DC, Run, LocalBrush);
DeleteObject(LocalBrush);
end;
Column := GetNextVisibleColumn(Column);
end;
end;
end;
//---------------------------------------------------------------------------
procedure DoScrollUp(DC: HDC; Brush: HBRUSH; Area: TRect; Steps: Integer);
begin
ScrollDC(DC, 0, -Steps, Area, Area, 0, nil);
if Step = 0 then
if not FHeader.UseColumns then
FillRect(DC, Rect(Area.Left, Area.Bottom - Steps - 1, Area.Right, Area.Bottom), Brush)
else
begin
Run := Rect(Area.Left, Area.Bottom - Steps - 1, Area.Right, Area.Bottom);
EraseLine;
end;
end;
//---------------------------------------------------------------------------
procedure DoScrollDown(DC: HDC; Brush: HBRUSH; Area: TRect; Steps: Integer);
begin
ScrollDC(DC, 0, Steps, Area, Area, 0, nil);
if Step = 0 then
if not FHeader.UseColumns then
FillRect(DC, Rect(Area.Left, Area.Top, Area.Right, Area.Top + Steps + 1), Brush)
else
begin
Run := Rect(Area.Left, Area.Top, Area.Right, Area.Top + Steps + 1);
EraseLine;
end;
end;
//--------------- end local functions ---------------------------------------
begin
Result := True;
if StepSize > 0 then
begin
SecondaryStepSize := 0;
with TToggleAnimationData(Data^) do
begin
if Mode1 <> tamNoScroll then
begin
if Mode1 = tamScrollUp then
DoScrollUp(DC, Brush, R1, StepSize)
else
DoScrollDown(DC, Brush, R1, StepSize);
if (Mode2 <> tamNoScroll) and (ScaleFactor > 0) then
begin
// As this routine is able to scroll two independent areas at once, the missing StepSize is
// computed in that case. To ensure the maximal accuracy the rounding error is accumulated.
SecondaryStepSize := Round((StepSize + MissedSteps) * ScaleFactor);
MissedSteps := MissedSteps + StepSize * ScaleFactor - SecondaryStepSize;
end;
end
else
SecondaryStepSize := StepSize;
if Mode2 <> tamNoScroll then
if Mode2 = tamScrollUp then
DoScrollUp(DC, Brush, R2, SecondaryStepSize)
else
DoScrollDown(DC, Brush, R2, SecondaryStepSize);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMColorChange(var Message: TMessage);
begin
if not (csLoading in ComponentState) then
begin
PrepareBitmaps(True, False);
if HandleAllocated then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMCtl3DChanged(var Message: TMessage);
begin
inherited;
if FBorderStyle = bsSingle then
RecreateWnd;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMBiDiModeChanged(var Message: TMessage);
begin
inherited;
if UseRightToLeftAlignment then
FEffectiveOffsetX := Integer(FRangeX) - ClientWidth + FOffsetX
else
FEffectiveOffsetX := -FOffsetX;
if FEffectiveOffsetX < 0 then
FEffectiveOffsetX := 0;
if toAutoBidiColumnOrdering in FOptions.AutoOptions then
TVirtualTreeColumnsCracker(FHeader.Columns).ReorderColumns(UseRightToLeftAlignment);
FHeader.Invalidate(nil);
end;
procedure TBaseVirtualTree.CMBorderChanged(var Message: TMessage);
begin
inherited;
if VclStyleEnabled and (seBorder in StyleElements) then
RecreateWnd;
end;
procedure TBaseVirtualTree.CMParentDoubleBufferedChange(var Message: TMessage);
begin
// empty by intention, we do our own buffering
end;
procedure TBaseVirtualTree.CMStyleChanged(var Message: TMessage);
begin
VclStyleChanged;
RecreateWnd;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMDenySubclassing(var Message: TMessage);
// If a Windows XP Theme Manager component is used in the application it will try to subclass all controls which do not
// explicitly deny this. Virtual Treeview knows how to handle XP themes so it does not need subclassing.
begin
Message.Result := 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMDrag(var Message: TCMDrag);
var
S: TObject;
ShiftState: Integer;
P: TPoint;
Formats: TFormatArray;
Effect: Integer;
begin
with Message, DragRec^ do
begin
S := Source;
Formats := nil;
// Let the ancestor handle dock operations.
if S is TDragDockObject then
inherited
else
begin
// We need an extra check for the control drag object as there might be other objects not derived from
// this class (e.g. TActionDragObject).
if not (tsUserDragObject in FStates) and (S is TBaseDragControlObject) then
S := (S as TBaseDragControlObject).Control;
case DragMessage of
dmDragEnter, dmDragLeave, dmDragMove:
begin
if DragMessage = dmDragEnter then
DoStateChange([tsVCLDragging]);
if DragMessage = dmDragLeave then
DoStateChange([tsVCLDragFinished], [tsVCLDragging]);
if DragMessage = dmDragMove then
with ScreenToClient(Pos) do
DoAutoScroll(X, Y);
ShiftState := 0;
// Alt key will be queried by the KeysToShiftState function in DragOver.
if GetKeyState(VK_SHIFT) < 0 then
ShiftState := ShiftState or MK_SHIFT;
if GetKeyState(VK_CONTROL) < 0 then
ShiftState := ShiftState or MK_CONTROL;
// Allowed drop effects are simulated for VCL dd.
Effect := DROPEFFECT_MOVE or DROPEFFECT_COPY;
DragOver(S, ShiftState, TDragState(DragMessage), Pos, Effect);
FLastVCLDragTarget := FDropTargetNode;
FVCLDragEffect := Effect;
if (DragMessage = dmDragLeave) and Assigned(FDropTargetNode) then
begin
InvalidateNode(FDropTargetNode);
FDropTargetNode := nil;
end;
Result := LRESULT(Effect);
end;
dmDragDrop:
begin
ShiftState := 0;
// Alt key will be queried by the KeysToShiftState function in DragOver
if GetKeyState(VK_SHIFT) < 0 then
ShiftState := ShiftState or MK_SHIFT;
if GetKeyState(VK_CONTROL) < 0 then
ShiftState := ShiftState or MK_CONTROL;
// allowed drop effects are simulated for VCL dd,
// replace target node with cached node from other VCL dd messages
if Assigned(FDropTargetNode) then
InvalidateNode(FDropTargetNode);
FDropTargetNode := FLastVCLDragTarget;
P := Point(Pos.X, Pos.Y);
P := ScreenToClient(P);
try
DoDragDrop(S, nil, Formats, KeysToShiftState(ShiftState), P, FVCLDragEffect, FLastDropMode);
finally
if Assigned(FDropTargetNode) then
begin
InvalidateNode(FDropTargetNode);
FDropTargetNode := nil;
end;
end;
end;
dmFindTarget:
begin
Result := LRESULT(ControlAtPos(ScreenToClient(Pos), False));
if Result = 0 then
Result := LRESULT(Self);
// This is a reliable place to check whether VCL drag has
// really begun.
if tsVCLDragPending in FStates then
DoStateChange([tsVCLDragging], [tsVCLDragPending, tsEditPending, tsClearPending]);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMEnabledChanged(var Message: TMessage);
begin
inherited;
// Need to invalidate the non-client area as well, since the header must be redrawn too.
if csDesigning in ComponentState then
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMFontChanged(var Message: TMessage);
var
HeaderMessage: TMessage;
begin
inherited;
if not (csLoading in ComponentState) then
begin
if HandleAllocated then begin
AutoScale(False);
Invalidate;
end
end;
HeaderMessage.Msg := CM_PARENTFONTCHANGED;
HeaderMessage.WParam := 0;
HeaderMessage.LParam := 0;
HeaderMessage.Result := 0;
TVTHeaderCracker(FHeader).HandleMessage(HeaderMessage);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMHintShow(var Message: TCMHintShow);
// Determines hint message (tooltip) and out-of-hint rect.
// Note: A special handling is needed here because we cannot pass wide strings back to the caller.
// I had to introduce the hint data record anyway so we can use this to pass the hint string.
// We still need to set a dummy hint string in the message to make the VCL showing the hint window.
var
NodeRect: TRect;
SpanColumn,
Dummy,
ColLeft,
ColRight: Integer;
HitInfo: THitInfo;
ShowOwnHint: Boolean;
IsFocusedOrEditing: Boolean;
ParentForm: TCustomForm;
BottomRightCellContentMargin: TPoint;
HintKind: TVTHintKind;
begin
with Message do
begin
Result := 1;
if PtInRect(FLastHintRect, HintInfo.CursorPos) then
Exit;
// Determine node for which to show hint/tooltip.
with HintInfo^ do
GetHitTestInfoAt(CursorPos.X, CursorPos.Y, True, HitInfo);
// Make sure a hint is only shown if the tree or at least its parent form is active.
// Active editing is ok too as long as we don't want the hint for the current edit node.
if IsEditing then
IsFocusedOrEditing := HitInfo.HitNode <> FFocusedNode
else
begin
IsFocusedOrEditing := Focused;
ParentForm := GetParentForm(Self);
if Assigned(ParentForm) then
IsFocusedOrEditing := ParentForm.Focused or Application.Active;
end;
if (GetCapture = 0) and ShowHint and not (Dragging or IsMouseSelecting) and ([tsScrolling] * FStates = []) and
(FHeader.States = []) and IsFocusedOrEditing then
begin
with HintInfo^ do
begin
Result := 0;
ShowOwnHint := False;
//workaround for issue #291
//it duplicates parts of the following code and code in TVirtualTreeHintWindow
HintStr := '';
if FHeader.UseColumns and (hoShowHint in FHeader.Options) and FHeader.InHeader(CursorPos) then
begin
CursorRect := FHeaderRect;
// Convert the cursor rectangle into real client coordinates.
OffsetRect(CursorRect, 0, -Integer(FHeader.Height));
HitInfo.HitColumn := TVirtualTreeColumnsCracker(FHeader.Columns).GetColumnAndBounds(CursorPos, CursorRect.Left, CursorRect.Right);
if (HitInfo.HitColumn > NoColumn) and not (csLButtonDown in ControlState) and
(FHeader.Columns[HitInfo.HitColumn].Hint <> '') then
HintStr := FHeader.Columns[HitInfo.HitColumn].Hint;
end
else
if HintMode = hmDefault then
HintStr := GetShortHint(Hint)
else
if Assigned(HitInfo.HitNode) and (HitInfo.HitColumn > InvalidColumn) then
begin
if HintMode = hmToolTip then
HintStr := DoGetNodeToolTip(HitInfo.HitNode, HitInfo.HitColumn, fHintData.LineBreakStyle)
else
HintStr := DoGetNodeHint(HitInfo.HitNode, HitInfo.HitColumn, fHintData.LineBreakStyle);
end;
// First check whether there is a header hint to show.
if FHeader.UseColumns and (hoShowHint in FHeader.Options) and FHeader.InHeader(CursorPos) then
begin
CursorRect := FHeaderRect;
// Convert the cursor rectangle into real client coordinates.
OffsetRect(CursorRect, 0, -Integer(FHeader.Height));
HitInfo.HitColumn := TVirtualTreeColumnsCracker(FHeader.Columns).GetColumnAndBounds(CursorPos, CursorRect.Left, CursorRect.Right);
// align the vertical hint position on the bottom bound of the header, but
// avoid overlapping of mouse cursor and hint
HintPos.Y := Max(HintPos.Y, ClientToScreen(Point(0, CursorRect.Bottom)).Y);
// Note: the test for the left mouse button in ControlState might cause problems whenever the VCL does not
// realize when the button is released. This, for instance, happens when doing OLE drag'n drop and
// cancel this with ESC.
if (HitInfo.HitColumn > NoColumn) and not (csLButtonDown in ControlState) then
begin
HintStr := FHeader.Columns[HitInfo.HitColumn].Hint;
if HintStr = '' then
with FHeader.Columns[HitInfo.HitColumn] do
begin
if (2 * FMargin + CaptionWidth + 1) >= Width then
HintStr := CaptionText;
end;
if HintStr <> '' then
ShowOwnHint := True
else
Result := 1;
end
else
Result := 1;
end
else
begin
// Default mode is handled as would the tree be a usual VCL control (no own hint window necessary).
if FHintMode = hmDefault then
HintStr := GetShortHint(Hint)
else
begin
if Assigned(HitInfo.HitNode) and (HitInfo.HitColumn > InvalidColumn) then
begin
// An owner-draw tree should only display a hint when at least
// its OnGetHintSize event handler is assigned.
DoGetHintKind(HitInfo.HitNode, HitInfo.HitColumn, HintKind);
FHintData.HintRect := Rect(0, 0, 0, 0);
if (HintKind = vhkOwnerDraw) then
begin
DoGetHintSize(HitInfo.HitNode, HitInfo.HitColumn, FHintData.HintRect);
ShowOwnHint := not IsRectEmpty(FHintData.HintRect);
end
else
// For trees displaying text hints, a decision about showing the hint or not is based
// on the hint string (if it is empty then no hint is shown).
ShowOwnHint := True;
if ShowOwnHint then
begin
if HitInfo.HitColumn > NoColumn then
begin
FHeader.Columns.GetColumnBounds(HitInfo.HitColumn, ColLeft, ColRight);
// The right column border might be extended if column spanning is enabled.
if toAutoSpanColumns in FOptions.AutoOptions then
begin
SpanColumn := HitInfo.HitColumn;
repeat
Dummy := FHeader.Columns.GetNextVisibleColumn(SpanColumn);
if (Dummy = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, Dummy) then
Break;
SpanColumn := Dummy;
until False;
if SpanColumn <> HitInfo.HitColumn then
FHeader.Columns.GetColumnBounds(SpanColumn, Dummy, ColRight);
end;
end
else
begin
ColLeft := 0;
ColRight := ClientWidth;
end;
if FHintMode <> hmTooltip then
begin
// Node specific hint text.
CursorRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, False);
CursorRect.Left := ColLeft;
CursorRect.Right := ColRight;
// Align the vertical hint position on the bottom bound of the node, but
// avoid overlapping of mouse cursor and hint.
HintPos.Y := Max(HintPos.Y, ClientToScreen(CursorRect.BottomRight).Y) + ScaledPixels(2);
end
else
begin
// Tool tip to show. This means the full caption of the node must be displayed.
if vsMultiline in HitInfo.HitNode.States then
begin
if hiOnItemLabel in HitInfo.HitPositions then
begin
ShowOwnHint := True;
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, False);
end
else
ShowOwnHint := False;
end
else
begin
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, True, True);
BottomRightCellContentMargin := DoGetCellContentMargin(HitInfo.HitNode, HitInfo.HitColumn, ccmtBottomRightOnly);
ShowOwnHint := (HitInfo.HitColumn > InvalidColumn) and PtInRect(NodeRect, CursorPos) and
(CursorPos.X <= ColRight) and (CursorPos.X >= ColLeft) and
(
// Show hint also if the node text is partially out of the client area.
// "ColRight - 1", since the right column border is not part of this cell.
( (NodeRect.Right + BottomRightCellContentMargin.X) > Min(ColRight - 1, ClientWidth) ) or
(NodeRect.Left < Max(ColLeft, 0)) or
( (NodeRect.Bottom + BottomRightCellContentMargin.Y) > ClientHeight ) or
(NodeRect.Top < 0)
);
end;
if ShowOwnHint then
begin
// Node specific hint text given will be retrieved when needed.
HintPos := ClientToScreen(Point(NodeRect.Left, NodeRect.Top));
CursorRect := NodeRect;
end
else
// nothing to show
Result := 1;
end;
end
else
Result := 1; // Avoid hint if this is a draw tree returning an empty hint rectangle.
end
else
begin
// No node so fall back to control's hint (if indicated) or show nothing.
if FHintMode = hmHintAndDefault then
begin
HintStr := GetShortHint(Hint);
// Fix for the problem: Default Hint once shown stayed even when
// node hint was to be displayed. The reason was that CursorRect
// was for the full client area. Now reducing it to remove the
// columns from it.
if BidiMode = bdLeftToRight then
CursorRect.Left := Header.Columns.TotalWidth
else
CursorRect.right := CursorRect.right - Header.Columns.TotalWidth;
if Length(HintStr) = 0 then
Result := 1
else
ShowOwnHint := True;
end
else
Result := 1;
end;
end;
end;
// Set our own hint window class and prepare structure to be passed to the hint window.
if ShowOwnHint and (Result = 0) then
begin
HintWindowClass := GetHintWindowClass;
FHintData.HintText := HintStr;
FHintData.Tree := Self;
FHintData.Column := HitInfo.HitColumn;
FHintData.Node := HitInfo.HitNode;
FLastHintRect := CursorRect;
HintData := @FHintData;
end
else
FLastHintRect := Rect(0, 0, 0, 0);
end;
// Remind that a hint is about to show.
if Result = 0 then
DoStateChange([tsHint])
else
DoStateChange([], [tsHint]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMHintShowPause(var Message: TCMHintShowPause);
// Tells the application that the tree (and only the tree) does not want a delayed tool tip.
// Normal hints / header hints use the default delay (except for the first time).
begin
if ShowHint and (FHintMode = hmToolTip) then
Message.Pause^ := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMMouseEnter(var Message: TMessage);
begin
DoMouseEnter();
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMMouseLeave(var Message: TMessage);
var
LeaveStates: TVirtualTreeStates;
begin
// Reset the last used hint rectangle in case the mouse enters the window within the bounds
if Assigned(FHintData.Tree) then
FHintData.Tree.FLastHintRect := Rect(0, 0, 0, 0);
LeaveStates := [tsHint];
if [tsWheelPanning, tsWheelScrolling] * FStates = [] then
begin
StopTimer(ScrollTimer);
LeaveStates := LeaveStates + [tsScrollPending, tsScrolling];
end;
DoStateChange([], LeaveStates);
if Assigned(FCurrentHotNode) then
begin
DoHotChange(FCurrentHotNode, nil);
if (toHotTrack in FOptions.PaintOptions) or (toCheckSupport in FOptions.MiscOptions) then
InvalidateNode(FCurrentHotNode);
FCurrentHotNode := nil;
end;
if Assigned(Header) then
begin
with TVirtualTreeColumnsCracker(Header.Columns) do
begin
DownIndex := NoColumn;
HoverIndex := NoColumn;
CheckBoxHit := False;
end;
end;
DoMouseLeave();
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMMouseWheel(var Message: TCMMouseWheel);
var
ScrollAmount: Integer;
ScrollLines: DWORD;
RTLFactor: Integer;
WheelFactor: Double;
begin
StopWheelPanning;
inherited;
if Message.Result = 0 then
begin
with Message do
begin
Result := 1;
WheelFactor := WheelDelta / WHEEL_DELTA;
if (FRangeY > Cardinal(ClientHeight)) and (not (ssShift in ShiftState)) then
begin
// Scroll vertically if there's something to scroll...
if ssCtrl in ShiftState then
ScrollAmount := Trunc(WheelFactor * ClientHeight)
else
begin
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, @ScrollLines, 0);
if ScrollLines = WHEEL_PAGESCROLL then
ScrollAmount := Trunc(WheelFactor * ClientHeight)
else
ScrollAmount := Integer(Trunc(WheelFactor * ScrollLines * FDefaultNodeHeight));
end;
SetOffsetY(FOffsetY + ScrollAmount);
end
else
begin
// ...else scroll horizontally if there's something to scroll.
if UseRightToLeftAlignment then
RTLFactor := -1
else
RTLFactor := 1;
if ssCtrl in ShiftState then
ScrollAmount := Trunc(WheelFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth))
else
begin
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, @ScrollLines, 0);
ScrollAmount := Trunc(WheelFactor * ScrollLines * FHeader.Columns.GetScrollWidth);
end;
SetOffsetX(FOffsetX + RTLFactor * ScrollAmount);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CMSysColorChange(var Message: TMessage);
begin
inherited;
Message.Msg := WM_SYSCOLORCHANGE;
DefaultHandler(Message);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.TVMGetItem(var Message: TMessage);
// Screen reader support function. The method returns information about a particular node.
const
StateMask = TVIS_STATEIMAGEMASK or TVIS_OVERLAYMASK or TVIS_EXPANDED or TVIS_DROPHILITED or TVIS_CUT or
TVIS_SELECTED or TVIS_FOCUSED;
var
Item: PTVItemEx;
Node: PVirtualNode;
Ghosted: Boolean;
ImageIndex: TImageIndex;
R: TRect;
Text: string;
begin
// We can only return valid data if a nodes reference is given.
Item := Pointer(Message.LParam);
Message.Result := Ord(((Item.mask and TVIF_HANDLE) <> 0) and Assigned(Item.hItem));
if Message.Result = 1 then
begin
Node := Pointer(Item.hItem);
// Child count requested?
if (Item.mask and TVIF_CHILDREN) <> 0 then
Item.cChildren := Node.ChildCount;
// Index for normal image requested?
if (Item.mask and TVIF_IMAGE) <> 0 then
begin
ImageIndex := -1;
DoGetImageIndex(Node, ikNormal, -1, Ghosted, ImageIndex);
Item.iImage := ImageIndex;
end;
// Index for selected image requested?
if (Item.mask and TVIF_SELECTEDIMAGE) <> 0 then
begin
ImageIndex := -1;
DoGetImageIndex(Node, ikSelected, -1, Ghosted, ImageIndex);
Item.iSelectedImage := ImageIndex;
end;
// State info requested?
if (Item.mask and TVIF_STATE) <> 0 then
begin
// Everything, which is possible is returned.
Item.stateMask := StateMask;
Item.state := 0;
if Node = FFocusedNode then
Item.state := Item.state or TVIS_FOCUSED;
if vsSelected in Node.States then
Item.state := Item.state or TVIS_SELECTED;
if vsCutOrCopy in Node.States then
Item.state := Item.state or TVIS_CUT;
if Node = FDropTargetNode then
Item.state := Item.state or TVIS_DROPHILITED;
if vsExpanded in Node.States then
Item.state := Item.state or TVIS_EXPANDED;
// Construct state image and overlay image indices. They are one based, btw.
// and zero means there is no image.
ImageIndex := -1;
DoGetImageIndex(Node, ikState, -1, Ghosted, ImageIndex);
Item.state := Item.state or Byte(IndexToStateImageMask(ImageIndex + 1));
ImageIndex := -1;
DoGetImageIndex(Node, ikOverlay, -1, Ghosted, ImageIndex);
Item.state := Item.state or Byte(IndexToOverlayMask(ImageIndex + 1));
end;
// Node caption requested?
if (Item.mask and TVIF_TEXT) <> 0 then
begin
GetTextInfo(Node, -1, Font, R, Text);
StrLCopy(Item.pszText, PWideChar(Text), Item.cchTextMax - 1);
Item.pszText[Length(Text)] := #0;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.TVMGetItemRect(var Message: TMessage);
// Screen read support function. This method returns a node's display rectangle.
var
TextOnly: Boolean;
Node: PVirtualNode;
begin
// The lparam member is used two-way. On enter it contains a pointer to the item (node).
// On exit it is to be considered as pointer to a rectangle structure.
Node := Pointer(Pointer(Message.LParam)^);
Message.Result := Ord(IsVisible[Node]);
if Message.Result <> 0 then
begin
TextOnly := Message.WParam <> 0;
PRect(Message.LParam)^ := GetDisplayRect(Node, NoColumn, TextOnly);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.TVMGetNextItem(var Message: TMessage);
// Screen read support function. This method returns a node depending on the requested case.
var
Node: PVirtualNode;
begin
// Start with a nil result.
Message.Result := 0;
Node := Pointer(Message.LParam);
case Message.WParam of
TVGN_CARET:
Message.Result := LRESULT(FFocusedNode);
TVGN_CHILD:
if Assigned(Node) then
Message.Result := LRESULT(GetFirstChild(Node));
TVGN_DROPHILITE:
Message.Result := LRESULT(FDropTargetNode);
TVGN_FIRSTVISIBLE:
Message.Result := LRESULT(GetFirstVisible(nil, True));
TVGN_LASTVISIBLE:
Message.Result := LRESULT(GetLastVisible(nil, True));
TVGN_NEXT:
if Assigned(Node) then
Message.Result := LRESULT(GetNextSibling(Node));
TVGN_NEXTVISIBLE:
if Assigned(Node) then
Message.Result := LRESULT(GetNextVisible(Node, True));
TVGN_PARENT:
if Assigned(Node) and (Node <> FRoot) and (Node.Parent <> FRoot) then
Message.Result := LRESULT(Node.Parent);
TVGN_PREVIOUS:
if Assigned(Node) then
Message.Result := LRESULT(GetPreviousSibling(Node));
TVGN_PREVIOUSVISIBLE:
if Assigned(Node) then
Message.Result := LRESULT(GetPreviousVisible(Node, True));
TVGN_ROOT:
Message.Result := LRESULT(GetFirst);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMCancelMode(var Message: TWMCancelMode);
begin
// Clear any transient state.
StopTimer(ExpandTimer);
StopTimer(EditTimer);
StopTimer(HeaderTimer);
StopTimer(ScrollTimer);
StopTimer(SearchTimer);
StopTimer(ThemeChangedTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending, tsDrawSelecting,
tsDrawSelPending, tsIncrementalSearching]);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMChar(var Message: TWMChar);
begin
if tsIncrementalSearchPending in FStates then
begin
HandleIncrementalSearch(Message.CharCode);
DoStateChange([], [tsIncrementalSearchPending]);
end;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMContextMenu(var Message: TWMContextMenu);
// This method is called when a popup menu is about to be displayed.
// We have to cancel some pending states here to avoid interferences.
begin
DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending]);
if not (tsPopupMenuShown in FStates) then
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMCopy(var Message: TWMCopy);
begin
CopyToClipboard;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMCut(var Message: TWMCut);
begin
CutToClipboard;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMEnable(var Message: TWMEnable);
begin
inherited;
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMEraseBkgnd(var Message: TWMEraseBkgnd);
begin
Message.Result := 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMGetDlgCode(var Message: TWMGetDlgCode);
begin
Message.Result := DLGC_WANTCHARS or DLGC_WANTARROWS;
if FWantTabs then
Message.Result := Message.Result or DLGC_WANTTAB;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMGetObject(var Message: TMessage);
begin
if TVTAccessibilityFactory.GetAccessibilityFactory <> nil then
begin
// Create the IAccessibles for the tree view and tree view items, if necessary.
if FAccessible = nil then
FAccessible := TVTAccessibilityFactory.GetAccessibilityFactory.CreateIAccessible(Self);
if FAccessibleItem = nil then
FAccessibleItem := TVTAccessibilityFactory.GetAccessibilityFactory.CreateIAccessible(Self);
if Cardinal(Message.LParam) = OBJID_CLIENT then
if Assigned(Accessible) then
Message.Result := LresultFromObject(IID_IAccessible, Message.WParam, FAccessible)
else
Message.Result := 0;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMHScroll(var Message: TWMHScroll);
//--------------- local functions -------------------------------------------
function GetRealScrollPosition: Integer;
var
SI: TScrollInfo;
Code: Integer;
begin
SI.cbSize := SizeOf(TScrollInfo);
SI.fMask := SIF_TRACKPOS;
Code := SB_HORZ;
GetScrollInfo(Handle, Code, SI);
Result := SI.nTrackPos;
end;
//--------------- end local functions ---------------------------------------
var
RTLFactor: Integer;
begin
if UseRightToLeftAlignment then
RTLFactor := -1
else
RTLFactor := 1;
case Message.ScrollCode of
SB_BOTTOM:
SetOffsetX(-Integer(FRangeX));
SB_ENDSCROLL:
begin
DoStateChange([], [tsThumbTracking]);
// avoiding to adjust the vertical scroll position while tracking makes it much smoother
// but we need to adjust the final position here then
UpdateHorizontalScrollBar(False);
end;
SB_LINELEFT:
SetOffsetX(FOffsetX + RTLFactor * FScrollBarOptions.HorizontalIncrement);
SB_LINERIGHT:
SetOffsetX(FOffsetX - RTLFactor * FScrollBarOptions.HorizontalIncrement);
SB_PAGELEFT:
SetOffsetX(FOffsetX + RTLFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth));
SB_PAGERIGHT:
SetOffsetX(FOffsetX - RTLFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth));
SB_THUMBPOSITION,
SB_THUMBTRACK:
begin
DoStateChange([tsThumbTracking]);
if UseRightToLeftAlignment then
SetOffsetX(-Integer(FRangeX) + ClientWidth + GetRealScrollPosition)
else
SetOffsetX(-GetRealScrollPosition);
end;
SB_TOP:
SetOffsetX(0);
end;
Message.Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMKeyDown(var Message: TWMKeyDown);
// Keyboard event handling for node focus, selection, node specific popup menus and help invokation.
// For a detailed description of every action done here read the help.
var
Shift: TShiftState;
Node, Temp,
LastFocused: PVirtualNode;
Offset: Integer;
ClearPending,
NeedInvalidate,
DoRangeSelect,
PerformMultiSelect: Boolean;
Context: Integer;
ParentControl: TWinControl;
R: TRect;
NewCheckState: TCheckState;
TempColumn,
NewColumn: TColumnIndex;
ActAsGrid: Boolean;
ForceSelection: Boolean;
NewWidth,
NewHeight: Integer;
RTLFactor: Integer;
// for tabulator handling
GetStartColumn: function(ConsiderAllowFocus: Boolean = False): TColumnIndex of object;
GetNextColumn: function(Column: TColumnIndex; ConsiderAllowFocus: Boolean = False): TColumnIndex of object;
GetNextNode: TGetNextNodeProc;
KeyState: TKeyboardState;
Buffer: array[0..1] of AnsiChar;
//--------------- local functions -------------------------------------------
function getPreviousVisibleAutoSpanColumn(acolumn: TColumnIndex; anode: PVirtualNode): TColumnIndex;
var
PrevColumn: Integer;
begin
if (not assigned(anode))
or (not FHeader.UseColumns)
or (not (toAutoSpanColumns in FOptions.AutoOptions))
or (acolumn = FHeader.MainColumn) then
begin
//previously existing logic
result := FHeader.Columns.GetPreviousVisibleColumn(acolumn, True);
exit;
end;
//consider auto spanning
with FHeader.Columns do //standard loop for auto span
begin
PrevColumn := acolumn;
repeat
result := FHeader.Columns.GetPreviousVisibleColumn(PrevColumn);
if (result = InvalidColumn) or
(not ColumnIsEmpty(anode, result))
//Any other BidiMode is not supported as already
//documented by original developer
or (Items[result].BidiMode <> bdLeftToRight) then
Break;
PrevColumn := result;
until False;
end;
end;
//---------------------------------------------------------------------------
function getNextVisibleAutoSpanColumn(acolumn: TColumnIndex; anode: PVirtualNode): TColumnIndex;
var
NextColumn: Integer;
begin
if (not assigned(anode))
or (not FHeader.UseColumns)
or (not (toAutoSpanColumns in FOptions.AutoOptions))
or (acolumn = FHeader.MainColumn) then
begin
//previously existing logic
result := FHeader.Columns.GetNextVisibleColumn(acolumn, True);
exit;
end;
//consider auto spanning
with FHeader.Columns do //standard loop for auto span
begin
NextColumn := acolumn;
repeat
result := FHeader.Columns.GetNextVisibleColumn(NextColumn);
if (result = InvalidColumn) or
not ColumnIsEmpty(anode, result)
//Any other BidiMode is not supported as already
//documented by original developer
or (Items[result].BidiMode <> bdLeftToRight) then
Break;
NextColumn := result;
until False;
end;
end;
//---------------------------------------------------------------------------
function isEmptyAutoSpanColumn(acolumn: TColumnIndex; anode: PVirtualNode): boolean;
var
previousColumn: Integer;
begin
result := false;
if (not assigned(anode))
or (not FHeader.UseColumns)
or (not (toAutoSpanColumns in FOptions.AutoOptions))
or (acolumn = FHeader.MainColumn) then
exit;
with FHeader.Columns do
begin
previousColumn := FHeader.Columns.GetPreviousVisibleColumn(acolumn);
if (previousColumn = InvalidColumn) //there is no previous column
//Any other BidiMode is not supported as already
//documented by original developer
or (Items[acolumn].BidiMode <> bdLeftToRight) then
exit; //returning false
result := ColumnIsEmpty(anode, acolumn);
end;
end;
//--------------- end local functions ---------------------------------------
begin
// Make form key preview work and let application modify the key if it wants this.
inherited;
with Message do
begin
Shift := KeyDataToShiftState(KeyData);
// Ask the application if the default key handling is desired.
if DoKeyAction(CharCode, Shift) then
begin
if (CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT, VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT, VK_BACK, VK_TAB]) and (RootNode.FirstChild <> nil) then
begin
PerformMultiSelect := (ssShift in Shift) and (toMultiSelect in FOptions.SelectionOptions) and not IsEditing;
// Flag to avoid range selection in case of single node advance.
DoRangeSelect := (CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT]) and PerformMultiSelect and not IsEditing;
NeedInvalidate := DoRangeSelect or (FSelectionCount > 1);
ActAsGrid := toGridExtensions in FOptions.MiscOptions;
ClearPending := (Shift = []) or (ActAsGrid and not (ssShift in Shift)) or
not (toMultiSelect in FOptions.SelectionOptions) or (CharCode in [VK_TAB, VK_BACK]);
// Keep old focused node for range selection. Use a default node if none was focused until now.
LastFocused := FFocusedNode;
if (LastFocused = nil) and (Shift <> []) then
LastFocused := GetFirstVisible(nil, True);
// Set an initial range anchor if there is not yet one.
if FRangeAnchor = nil then
FRangeAnchor := GetFirstSelected;
if FRangeAnchor = nil then
FRangeAnchor := GetFirst;
if UseRightToLeftAlignment then
RTLFactor := -1
else
RTLFactor := 1;
// Determine new focused node.
case CharCode of
VK_HOME, VK_END:
begin
if (CharCode = VK_END) xor UseRightToLeftAlignment then
begin
GetStartColumn := FHeader.Columns.GetLastVisibleColumn;
GetNextColumn := FHeader.Columns.GetPreviousVisibleColumn;
GetNextNode := GetPreviousVisible;
Node := GetLastVisible(nil, True);
end
else
begin
GetStartColumn := FHeader.Columns.GetFirstVisibleColumn;
GetNextColumn := FHeader.Columns.GetNextVisibleColumn;
GetNextNode := GetNextVisible;
Node := GetFirstVisible(nil, True);
end;
// Advance to next/previous visible column.
if FHeader.UseColumns then
NewColumn := GetStartColumn
else
NewColumn := NoColumn;
// Find a column for the new/current node which can be focused.
// Make the 'DoFocusChanging' for finding a valid column
// identifiable from the 'DoFocusChanging' raised later on by
// "FocusedNode := Node;"
while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, FFocusedNode, FFocusedColumn, NewColumn) do
NewColumn := GetNextColumn(NewColumn);
if NewColumn > InvalidColumn then
begin
if (Shift = [ssCtrl]) and not ActAsGrid then
begin
ScrollIntoView(Node, toCenterScrollIntoView in FOptions.SelectionOptions,
not (toDisableAutoscrollOnFocus in FOptions.AutoOptions));
if (CharCode = VK_HOME) and not UseRightToLeftAlignment then
SetOffsetX(0)
else
SetOffsetX(-MaxInt);
end
else
begin
if not ActAsGrid or (ssCtrl in Shift) then
FocusedNode := Node;
//fix: In grid mode, if full row select option is ON,
//then also go to the node determined from the earlier logic
if ActAsGrid and (toFullRowSelect in FOptions.SelectionOptions) then
FocusedNode := Node;
if ActAsGrid and not (toFullRowSelect in FOptions.SelectionOptions) then
begin
FocusedColumn := NewColumn;
// fix: If auto span is ON the last column may be a merged column. So take
// care of selecting the whole merged column on END key.
if (CharCode = VK_END) and isEmptyAutoSpanColumn(NewColumn, FFocusedNode) then
FocusedColumn := getPreviousVisibleAutoSpanColumn(NewColumn, FFocusedNode);
end;
end;
end;
end;
VK_PRIOR:
if Shift = [ssCtrl, ssShift] then
SetOffsetX(FOffsetX + ClientWidth)
else
if [ssShift, ssAlt] = Shift then
begin
if FFocusedColumn <= NoColumn then
NewColumn := FHeader.Columns.GetFirstVisibleColumn
else
begin
Offset := FHeader.Columns.GetVisibleFixedWidth;
NewColumn := FFocusedColumn;
while True do
begin
TempColumn := FHeader.Columns.GetPreviousVisibleColumn(NewColumn);
NewWidth := FHeader.Columns[NewColumn].Width;
if (TempColumn <= NoColumn) or
(Offset + NewWidth >= ClientWidth) or
(coFixed in FHeader.Columns[TempColumn].Options) then
Break;
NewColumn := TempColumn;
Inc(Offset, NewWidth);
end;
end;
SetFocusedColumn(NewColumn);
end
else
if ssCtrl in Shift then
SetOffsetY(FOffsetY + ClientHeight)
else
begin
Offset := 0;
// If there's no focused node then just take the very first visible one.
if FFocusedNode = nil then
Node := GetFirstVisible(nil, True)
else
begin
// Go up as many nodes as comprise together a size of ClientHeight.
Node := FFocusedNode;
while True do
begin
Temp := GetPreviousVisible(Node, True);
NewHeight := NodeHeight[Node];
if (Temp = nil) or (Offset + NewHeight >= ClientHeight) then
Break;
Node := Temp;
Inc(Offset, NodeHeight[Node]);
end;
end;
FocusedNode := Node;
end;
VK_NEXT:
if Shift = [ssCtrl, ssShift] then
SetOffsetX(FOffsetX - ClientWidth)
else
if [ssShift, ssAlt] = Shift then
begin
if FFocusedColumn <= NoColumn then
NewColumn := FHeader.Columns.GetFirstVisibleColumn
else
begin
Offset := FHeader.Columns.GetVisibleFixedWidth;
NewColumn := FFocusedColumn;
while True do
begin
TempColumn := FHeader.Columns.GetNextVisibleColumn(NewColumn);
NewWidth := FHeader.Columns[NewColumn].Width;
if (TempColumn <= NoColumn) or
(Offset + NewWidth >= ClientWidth) or
(coFixed in FHeader.Columns[TempColumn].Options) then
Break;
NewColumn := TempColumn;
Inc(Offset, NewWidth);
end;
end;
SetFocusedColumn(NewColumn);
end
else
if ssCtrl in Shift then
SetOffsetY(FOffsetY - ClientHeight)
else
begin
Offset := 0;
// If there's no focused node then just take the very last one.
if FFocusedNode = nil then
Node := GetLastVisible(nil, True)
else
begin
// Go up as many nodes as comprise together a size of ClientHeight.
Node := FFocusedNode;
while True do
begin
Temp := GetNextVisible(Node, True);
NewHeight := NodeHeight[Node];
if (Temp = nil) or (Offset + NewHeight >= ClientHeight) then
Break;
Node := Temp;
Inc(Offset, NewHeight);
end;
end;
FocusedNode := Node;
end;
VK_UP:
begin
// scrolling without selection change
if ssCtrl in Shift then
SetOffsetY(FOffsetY + Integer(FDefaultNodeHeight))
else
begin
if FFocusedNode = nil then
Node := GetLastVisible(nil, True)
else
Node := GetPreviousVisible(FFocusedNode, True);
if Assigned(Node) then
begin
if not EndEditNode then
exit;
if (not PerformMultiSelect or (CompareNodePositions(LastFocused, Node) < -1)) and Assigned(FFocusedNode) then
ClearSelection(False); // Clear selection only if more than one node was skipped. See issue #926
if FFocusedColumn <= NoColumn then
FFocusedColumn := FHeader.MainColumn;
FocusedNode := Node;
end
else
if Assigned(FFocusedNode) then
InvalidateNode(FFocusedNode);
end;
end;
VK_DOWN:
begin
// scrolling without selection change
if ssCtrl in Shift then
SetOffsetY(FOffsetY - Integer(FDefaultNodeHeight))
else
begin
if FFocusedNode = nil then
Node := GetFirstVisible(nil, True)
else
Node := GetNextVisible(FFocusedNode, True);
if Assigned(Node) then
begin
if not EndEditNode then
exit;
if (not PerformMultiSelect or (CompareNodePositions(LastFocused, Node) > 1)) and Assigned(FFocusedNode) then
ClearSelection(False); // Clear selection only if more than one node was skipped. See issue #926
if FFocusedColumn <= NoColumn then
FFocusedColumn := FHeader.MainColumn;
FocusedNode := Node;
end
else
if Assigned(FFocusedNode) then
InvalidateNode(FFocusedNode);
end;
end;
VK_LEFT:
begin
// special handling
if ssCtrl in Shift then
SetOffsetX(FOffsetX + RTLFactor * FHeader.Columns.GetScrollWidth)
else
begin
// other special cases
Context := NoColumn;
if (toExtendedFocus in FOptions.SelectionOptions) and (toGridExtensions in FOptions.MiscOptions) then
begin
Context := getPreviousVisibleAutoSpanColumn(FFocusedColumn, FFocusedNode);
if Context > NoColumn then
FocusedColumn := Context;
end
else
if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode.States) and
(Shift = []) and (vsHasChildren in FFocusedNode.States) then
ToggleNode(FFocusedNode)
else
begin
if FFocusedNode = nil then
FocusedNode := GetFirstVisible(nil, True)
else
begin
if FFocusedNode.Parent <> FRoot then
Node := FFocusedNode.Parent
else
Node := nil;
if Assigned(Node) then
begin
if PerformMultiSelect then
begin
// and a third special case
if FFocusedNode.Index > 0 then
DoRangeSelect := True
else
if CompareNodePositions(Node, FRangeAnchor) > 0 then
RemoveFromSelection(FFocusedNode);
end;
FocusedNode := Node;
end
else begin
// If already a root node is selected, then scroll to the left as there is nothing else we could do. #691
SetOffsetX(FOffsetX + RTLFactor * FHeader.Columns.GetScrollWidth);
end;//else
end;
end;
end;
end;
VK_RIGHT:
begin
// special handling
if ssCtrl in Shift then
SetOffsetX(FOffsetX - RTLFactor * FHeader.Columns.GetScrollWidth)
else
begin
// other special cases
Context := NoColumn;
if (toExtendedFocus in FOptions.SelectionOptions) and (toGridExtensions in FOptions.MiscOptions) then
begin
Context := getNextVisibleAutoSpanColumn(FFocusedColumn, FFocusedNode);
if Context > NoColumn then
FocusedColumn := Context;
end
else
if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode.States) and
(Shift = []) and (vsHasChildren in FFocusedNode.States) then
ToggleNode(FFocusedNode)
else
begin
if FFocusedNode = nil then
FocusedNode := GetFirstVisible(nil, True)
else
begin
Node := GetFirstVisibleChild(FFocusedNode);
if Assigned(Node) then
begin
if PerformMultiSelect and (CompareNodePositions(Node, FRangeAnchor) < 0) then
RemoveFromSelection(FFocusedNode);
FocusedNode := Node;
end
else begin
// If already a leaf node is selected, then scroll to the right as there is nothing else we could do. #691
SetOffsetX(FOffsetX - RTLFactor * FHeader.Columns.GetScrollWidth);
end;//else
end;
end;
end;
end;
VK_BACK:
if tsIncrementalSearching in FStates then
DoStateChange([tsIncrementalSearchPending])
else
if Assigned(FFocusedNode) and (FFocusedNode.Parent <> FRoot) then
FocusedNode := FocusedNode.Parent;
VK_TAB:
if (toExtendedFocus in FOptions.SelectionOptions) and FHeader.UseColumns then
begin
// In order to avoid duplicating source code just to change the direction
// we use function variables.
if ssShift in Shift then
begin
GetStartColumn := FHeader.Columns.GetLastVisibleColumn;
GetNextColumn := FHeader.Columns.GetPreviousVisibleColumn;
GetNextNode := GetPreviousVisible;
end
else
begin
GetStartColumn := FHeader.Columns.GetFirstVisibleColumn;
GetNextColumn := FHeader.Columns.GetNextVisibleColumn;
GetNextNode := GetNextVisible;
end;
// Advance to next/previous visible column/node.
Node := FFocusedNode;
NewColumn := GetNextColumn(FFocusedColumn, True);
repeat
// Find a column for the current node which can be focused.
while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, Node, FFocusedColumn, NewColumn)
//Fix: for Tab Key to properly skip the empty auto span column
or isEmptyAutoSpanColumn(NewColumn, Node) do
NewColumn := GetNextColumn(NewColumn, True);
if NewColumn > NoColumn then
begin
// Set new node and column in one go.
SetFocusedNodeAndColumn(Node, NewColumn);
Break;
end;
// No next column was accepted for the current node. So advance to next node and try again.
Node := GetNextNode(Node);
NewColumn := GetStartColumn;
// fix: From last column, the Tab key should always go to next row irrespective of auto span
// Similarly the Shift-Tab key should go to previos row from first column
if (Node <> nil) and (NewColumn > NoColumn) then
SetFocusedNodeAndColumn(Node, NewColumn);
until Node = nil;
end;
end;
// Clear old selection if required but take care to select the new focused node if it was not selected before.
ForceSelection := False;
if ClearPending and ((LastFocused <> FFocusedNode) or (FSelectionCount <> 1)) then
begin
ClearSelection(not Assigned(FFocusedNode));
ForceSelection := True;
end;
// Determine new selection anchor.
if Shift = [] then
begin
FRangeAnchor := FFocusedNode;
FLastSelectionLevel := GetNodeLevelForSelectConstraint(FFocusedNode);
end;
if Assigned(FFocusedNode) then
begin
// Finally change the selection for a specific range of nodes.
if DoRangeSelect then
ToggleSelection(LastFocused, FFocusedNode)
// Make sure the new focused node is also selected.
else if (LastFocused <> FFocusedNode) then begin
if ForceSelection then
AddToSelection(FFocusedNode, False)
else
ToggleSelection(LastFocused, FFocusedNode); // See issue #926
end;
end;
// If a repaint is needed then paint the entire tree because of the ClearSelection call,
if NeedInvalidate then
Invalidate;
end
else
begin
// Second chance for keys not directly concerned with selection changes.
// For +, -, /, * keys on the main keyboard (not numpad) there is no virtual key code defined.
// We have to do special processing to get them working too.
GetKeyboardState(KeyState);
// Avoid conversion to control characters. We have captured the control key state already in Shift.
KeyState[VK_CONTROL] := 0;
if ToASCII(Message.CharCode, (Message.KeyData shr 16) and 7, KeyState, PChar(@Buffer), 0) > 0 then
begin
case Buffer[0] of
'*':
CharCode := VK_MULTIPLY;
'+':
CharCode := VK_ADD;
'/':
CharCode := VK_DIVIDE;
'-':
CharCode := VK_SUBTRACT;
end;
end;
// According to https://web.archive.org/web/20041129085958/http://www.it-faq.pl/mskb/99/337.HTM
// there is a problem with ToASCII when used in conjunction with dead chars.
// The article recommends to call ToASCII twice to restore a deleted flag in the key message
// structure under certain circumstances. It turned out it is best to always call ToASCII twice.
ToASCII(Message.CharCode, (Message.KeyData shr 16) and 7, KeyState, PChar(@Buffer), 0);
case CharCode of
VK_F2:
if (Shift = []) and Assigned(FFocusedNode) and CanEdit(FFocusedNode, FFocusedColumn) then
begin
FEditColumn := FFocusedColumn;
DoEdit;
end;
VK_ADD:
if not (tsIncrementalSearching in FStates) then
begin
if ssCtrl in Shift then begin// When changing this code review issue #781
if ((toReverseFullExpandHotKey in TreeOptions.MiscOptions) and (Shift = [ssCtrl])) xor (Shift = [ssCtrl, ssShift]) then
FullExpand
else if Shift = [ssCtrl] then
FHeader.AutoFitColumns
end
else if Shift = [] then begin
if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode.States) then
ToggleNode(FFocusedNode);
end// if Shift = []
else
DoStateChange([tsIncrementalSearchPending]);
end;//if not (tsIncrementalSearching in FStates)
VK_SUBTRACT:
if not (tsIncrementalSearching in FStates) then
begin
if ssCtrl in Shift then
if (toReverseFullExpandHotKey in TreeOptions.MiscOptions) xor (ssShift in Shift) then
FullCollapse
else
FHeader.RestoreColumns
else
if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode.States) then
ToggleNode(FFocusedNode);
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_MULTIPLY:
if not (tsIncrementalSearching in FStates) then
begin
if Assigned(FFocusedNode) then
FullExpand(FFocusedNode);
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_DIVIDE:
if not (tsIncrementalSearching in FStates) then
begin
if Assigned(FFocusedNode) then
FullCollapse(FFocusedNode);
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_ESCAPE: // cancel actions currently in progress
begin
if IsMouseSelecting then
begin
DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
Invalidate;
end
else
if IsEditing then
CancelEditNode;
end;
VK_SPACE:
if (toCheckSupport in FOptions.MiscOptions) and Assigned(FFocusedNode) and
(FFocusedNode.CheckType <> ctNone) then
begin
NewCheckState := DetermineNextCheckState(FFocusedNode.CheckType, GetCheckState(FFocusedNode));
if DoChecking(FFocusedNode, NewCheckState) then
begin
if SelectedCount > 1 then
SetCheckStateForAll(NewCheckState, True)
else
DoCheckClick(FFocusedNode, NewCheckState);
end;
end
else
DoStateChange([tsIncrementalSearchPending]);
VK_F1:
if Assigned(FOnGetHelpContext) then
begin
Context := 0;
if Assigned(FFocusedNode) then
begin
Node := FFocusedNode;
// Traverse the tree structure up to the root.
repeat
FOnGetHelpContext(Self, Node, IfThen(FFocusedColumn > NoColumn, FFocusedColumn, 0), Context);
Node := Node.Parent;
until (Node = FRoot) or (Context <> 0);
end;
// If no help context could be found try the tree's one or its parent's contexts.
ParentControl := Self;
while Assigned(ParentControl) and (Context = 0) do
begin
Context := ParentControl.HelpContext;
ParentControl := ParentControl.Parent;
end;
if Context <> 0 then
Application.HelpContext(Context);
end;
VK_APPS:
if Assigned(FFocusedNode) then
begin
R := GetDisplayRect(FFocusedNode, FFocusedColumn, True);
Offset := DoGetNodeWidth(FFocusedNode, FFocusedColumn);
if FFocusedColumn >= 0 then
begin
if Offset > FHeader.Columns[FFocusedColumn].Width then
Offset := FHeader.Columns[FFocusedColumn].Width;
end
else
begin
if Offset > ClientWidth then
Offset := ClientWidth;
end;
DoPopupMenu(FFocusedNode, FFocusedColumn, Point(R.Left + Offset div 2, (R.Top + R.Bottom) div 2));
end
else
DoPopupMenu(nil, FFocusedColumn, Point(-1, -1));
Ord('a'), Ord('A'):
if ssCtrl in Shift then
SelectAll(True)
else
DoStateChange([tsIncrementalSearchPending]);
else
begin
// Use the key for incremental search.
// Since we are dealing with Unicode all the time there should be a more sophisticated way
// of checking for valid characters for incremental search.
// This is available but would require to include a significant amount of Unicode character
// properties, so we stick with the simple space check.
if ((Shift * [ssCtrl, ssAlt] = []) or ((Shift * [ssCtrl, ssAlt] = [ssCtrl, ssAlt]))) and (CharCode >= 32) then
DoStateChange([tsIncrementalSearchPending]);
end;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMKeyUp(var Message: TWMKeyUp);
begin
inherited;
case Message.CharCode of
VK_TAB:
EnsureNodeFocused(); // Always select a node if the control gets the focus via TAB key, #237
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMKillFocus(var Msg: TWMKillFocus);
var
Form: TCustomForm;
Control: TWinControl;
Pos: TSmallPoint;
Unknown: IUnknown;
begin
inherited;
// Remove hint if shown currently.
if tsHint in Self.FStates then
Application.CancelHint;
// Stop wheel panning if active.
StopWheelPanning;
// Don't let any timer continue if the tree is no longer the active control (except change timers).
StopTimer(ExpandTimer);
StopTimer(EditTimer);
StopTimer(HeaderTimer);
StopTimer(ScrollTimer);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
DoStateChange([], [tsScrollPending, tsScrolling, tsEditPending, tsLeftButtonDown, tsRightButtonDown,
tsMiddleButtonDown, tsOLEDragPending, tsVCLDragPending, tsIncrementalSearching, tsNodeHeightTrackPending,
tsNodeHeightTracking]);
if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.PaintOptions) then
Invalidate
else
if Assigned(FFocusedNode) then
InvalidateNode(FFocusedNode);
// Workaround for wrapped non-VCL controls (like TWebBrowser), which do not use VCL mechanisms and
// leave the ActiveControl property in the wrong state, which causes trouble when the control is refocused.
Form := GetParentForm(Self);
if Assigned(Form) and (Form.ActiveControl = Self) then
begin
Cardinal(Pos) := GetMessagePos;
Control := FindVCLWindow(SmallPointToPoint(Pos));
// Every control derived from TOleControl has potentially the focus problem. In order to avoid including
// the OleCtrls unit (which will, among others, include Variants), which would allow to test for the TOleControl
// class, the IOleClientSite interface is used for the test, which is supported by TOleControl and a good indicator.
if Assigned(Control) and Control.GetInterface(IOleClientSite, Unknown) then
Form.ActiveControl := nil;
// For other classes the active control should not be modified. Otherwise you need two clicks to select it.
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMLButtonDblClk(var Message: TWMLButtonDblClk);
var
HitInfo: THitInfo;
begin
DoStateChange([tsLeftDblClick]);
try
// get information about the hit, before calling inherited, is this may change the scroll postion and so the node under the mouse would chnage and would no longer be the one the user actually clicked
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDblClick(Message, HitInfo);
// Call inherited after doing our standard handling, as the event handler may close the form or re-fill the control, so our clicked node would be no longer valid.
// Our standard handling does not do that.
inherited;
// #909
// if we show a modal form in the HandleMouseDblClick(), the mouse capture wont be released
if csCaptureMouse in ControlStyle then MouseCapture := False;
finally
DoStateChange([], [tsLeftDblClick]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMLButtonDown(var Message: TWMLButtonDown);
var
HitInfo: THitInfo;
begin
DoStateChange([tsLeftButtonDown]);
inherited;
// get information about the hit
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDown(Message, HitInfo);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMLButtonUp(var Message: TWMLButtonUp);
var
HitInfo: THitInfo;
begin
DoStateChange([], [tsLeftButtonDown, tsNodeHeightTracking, tsNodeHeightTrackPending]);
// get information about the hit
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseUp(Message, HitInfo);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMMButtonDblClk(var Message: TWMMButtonDblClk);
var
HitInfo: THitInfo;
begin
DoStateChange([tsMiddleDblClick]);
inherited;
// get information about the hit
if toMiddleClickSelect in FOptions.SelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDblClick(Message, HitInfo);
end;
DoStateChange([], [tsMiddleDblClick]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMMButtonDown(var Message: TWMMButtonDown);
var
HitInfo: THitInfo;
begin
DoStateChange([tsMiddleButtonDown]);
if FHeader.States = [] then
begin
inherited;
// Start wheel panning or scrolling if not already active, allowed and scrolling is useful at all.
if (toWheelPanning in FOptions.MiscOptions) and ([tsWheelScrolling, tsWheelPanning] * FStates = []) and
((Integer(FRangeX) > ClientWidth) or (Integer(FRangeY) > ClientHeight)) then
begin
FLastClickPos := SmallPointToPoint(Message.Pos);
StartWheelPanning(FLastClickPos);
end
else
begin
StopWheelPanning;
// Get information about the hit.
if toMiddleClickSelect in FOptions.SelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDown(Message, HitInfo);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMMButtonUp(var Message: TWMMButtonUp);
var
HitInfo: THitInfo;
begin
DoStateChange([], [tsMiddleButtonDown]);
// If wheel panning/scrolling is active and the mouse has not yet been moved then the user starts wheel auto scrolling.
// Indicate this by removing the panning flag. Otherwise (the mouse has moved meanwhile) stop panning.
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
if tsWheelScrolling in FStates then
DoStateChange([], [tsWheelPanning])
else
StopWheelPanning;
end
else
if FHeader.States = [] then
begin
inherited;
// get information about the hit
if toMiddleClickSelect in FOptions.SelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseUp(Message, HitInfo);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMNCCalcSize(var Message: TWMNCCalcSize);
begin
inherited;
with FHeader do
if hoVisible in FHeader.Options then
with Message.CalcSize_Params^ do
Inc(rgrc[0].Top, Height);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMNCDestroy(var Message: TWMNCDestroy);
// Used to release a reference of the drag manager. This is the only reliable way we get notified about
// window destruction, because of the automatic release of a window if its parent window is freed.
begin
InterruptValidation;
StopTimer(ChangeTimer);
StopTimer(StructureChangeTimer);
if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.MiscOptions) then
RevokeDragDrop(Handle);
// Clean up other stuff.
DeleteObject(FDottedBrush);
FDottedBrush := 0;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMNCHitTest(var Message: TWMNCHitTest);
begin
inherited;
if (hoVisible in FHeader.Options) and
FHeader.InHeader(ScreenToClient(SmallPointToPoint(Message.Pos))) then
Message.Result := HTBORDER;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMNCPaint(var Message: TWMNCPaint);
var
DC: HDC;
R: TRect;
Flags: DWORD;
ExStyle: Integer;
TempRgn: HRGN;
BorderWidth,
BorderHeight: Integer;
begin
if tsUseThemes in FStates then
begin
// If theming is enabled and the client edge border is set for the window then prevent the default window proc
// from painting the old border to avoid flickering.
ExStyle := GetWindowLong(Handle, GWL_EXSTYLE);
if (ExStyle and WS_EX_CLIENTEDGE) <> 0 then
begin
GetWindowRect(Handle, R);
// Determine width of the client edge.
BorderWidth := GetSystemMetrics(SM_CXEDGE);
BorderHeight := GetSystemMetrics(SM_CYEDGE);
InflateRect(R, -BorderWidth, -BorderHeight);
TempRgn := CreateRectRgnIndirect(R);
// Exclude the border from the message region if there is one. Otherwise just use the inflated
// window area region.
if Message.Rgn <> 1 then
CombineRgn(TempRgn, Message.Rgn, TempRgn, RGN_AND);
DefWindowProc(Handle, Message.Msg, WPARAM(TempRgn), 0);
DeleteObject(TempRgn);
end
else
DefaultHandler(Message);
end
else
DefaultHandler(Message);
Flags := DCX_CACHE or DCX_CLIPSIBLINGS or DCX_WINDOW or DCX_VALIDATE;
if (Message.Rgn = 1) then
DC := GetDCEx(Handle, 0, Flags)
else
DC := GetDCEx(Handle, Message.Rgn, Flags or DCX_INTERSECTRGN);
if DC <> 0 then
try
OriginalWMNCPaint(DC);
finally
ReleaseDC(Handle, DC);
end;
if (((tsUseThemes in FStates) and not VclStyleEnabled) or (VclStyleEnabled and (seBorder in StyleElements))) then
StyleServices.PaintBorder(Self, False)
else
if (VclStyleEnabled and not (seBorder in StyleElements)) then
TStyleManager.SystemStyle.PaintBorder(Self, False)
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMPaint(var Message: TWMPaint);
var
DC: HDC;
begin
if tsVCLDragging in FStates then
ImageList_DragShowNolock(False);
if csPaintCopy in ControlState then
FUpdateRect := ClientRect
else
GetUpdateRect(Handle, FUpdateRect, True);
inherited;
if tsVCLDragging in FStates then
ImageList_DragShowNolock(True);
if hoVisible in FHeader.Options then
begin
DC := GetDCEx(Handle, 0, DCX_CACHE or DCX_CLIPSIBLINGS or DCX_WINDOW or DCX_VALIDATE);
if DC <> 0 then
try
FHeader.Columns.PaintHeader(DC, FHeaderRect, -FEffectiveOffsetX);
finally
ReleaseDC(Handle, DC);
end;
end;//if header visible
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMPaste(var Message: TWMPaste);
begin
PasteFromClipboard;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMPrint(var Message: TWMPrint);
// This message is sent to request that the tree draws itself to a given device context. This includes not only
// the client area but also the non-client area (header!).
begin
// Draw only if the window is visible or visibility is not required.
if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
Header.Columns.PaintHeader(Message.DC, FHeaderRect, -FEffectiveOffsetX);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMPrintClient(var Message: TWMPrintClient);
var
Window: TRect;
Target: TPoint;
Canvas: TCanvas;
begin
// Draw only if the window is visible or visibility is not required.
if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
begin
// Determine area of the entire tree to be displayed in the control.
Window := ClientRect;
Target := Window.TopLeft;
// The Window rectangle is given in client coordinates. We have to convert it into
// a sliding window of the tree image.
OffsetRect(Window, FEffectiveOffsetX, -FOffsetY);
Canvas := TCanvas.Create;
try
Canvas.Handle := Message.DC;
PaintTree(Canvas, Window, Target, [poBackground, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines]);
finally
Canvas.Handle := 0;
Canvas.Free;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMRButtonDblClk(var Message: TWMRButtonDblClk);
var
HitInfo: THitInfo;
begin
DoStateChange([tsRightDblClick]);
inherited;
// get information about the hit
if toMiddleClickSelect in FOptions.SelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
HandleMouseDblClick(Message, HitInfo);
end;
DoStateChange([], [tsRightDblClick]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMRButtonDown(var Message: TWMRButtonDown);
var
HitInfo: THitInfo;
RemoveSynchMode: Boolean; // Needed to restore tsSynchMode correctly
begin
DoStateChange([tsRightButtonDown]);
if FHeader.States = [] then
begin
inherited;
// get information about the hit
if toRightClickSelect in FOptions.SelectionOptions then
begin
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
// Go temporarily into sync mode to avoid a delayed change event for the node when selecting. #679
RemoveSynchMode := not (tsSynchMode in FStates);
Include(FStates, tsSynchMode);
HandleMouseDown(Message, HitInfo);
if RemoveSynchMode then
Exclude(FStates, tsSynchMode);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMRButtonUp(var Message: TWMRButtonUp);
// handle right click selection and node specific popup menu
var
HitInfo: THitInfo;
begin
DoStateChange([], [tsPopupMenuShown, tsRightButtonDown]);
if FHeader.States = [] then
begin
Application.CancelHint;
if IsMouseSelecting and Assigned(PopupMenu) then
begin
// Reset selection state already here, before the inherited handler opens the default menu.
DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
Invalidate;
end;
inherited;
// get information about the hit
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
if toRightClickSelect in FOptions.SelectionOptions then
HandleMouseUp(Message, HitInfo);
if not Assigned(PopupMenu) then
DoPopupMenu(HitInfo.HitNode, HitInfo.HitColumn, Point(Message.XPos, Message.YPos));
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMSetCursor(var Message: TWMSetCursor);
// Sets the hot node mouse cursor for the tree. Cursor changes for the header are handled in Header.HandleMessage.
var
NewCursor: TCursor;
HitInfo: THitInfo;
P: TPoint;
Node: PVirtualNode;
begin
with Message do
begin
// Feature: design-time header #415
// Allow header to handle cursor and return control's default if it did nothing
if (CursorWnd = Handle) and
([tsWheelPanning, tsWheelScrolling] * FStates = []) then
begin
if not TVTHeaderCracker(FHeader).HandleMessage(TMessage(Message)) then
begin
// Apply own cursors only if there is no global cursor set.
if Screen.Cursor = crDefault then
begin
// node resizing and hot tracking - for run-time only
if not (csDesigning in ComponentState) then
begin
NewCursor := crDefault;
if (toNodeHeightResize in FOptions.MiscOptions) then
begin
GetCursorPos(P);
P := ScreenToClient(P);
GetHitTestInfoAt(P.X, P.Y, True, HitInfo);
if (hiOnItem in HitInfo.HitPositions) and
([hiUpperSplitter, hiLowerSplitter] * HitInfo.HitPositions <> []) then
begin
if hiUpperSplitter in HitInfo.HitPositions then
Node := GetPreviousVisible(HitInfo.HitNode, True)
else
Node := HitInfo.HitNode;
if CanSplitterResizeNode(P, Node, HitInfo.HitColumn) then
NewCursor := crVSplit;
end;
end;
if (NewCursor = crDefault) then
if (toHotTrack in FOptions.PaintOptions) and Assigned(FCurrentHotNode) and (FHotCursor <> crDefault) then
NewCursor := FHotCursor
else
NewCursor := Cursor;
DoGetCursor(NewCursor);
end
else
NewCursor := Cursor;
Winapi.Windows.SetCursor(Screen.Cursors[NewCursor]);
Message.Result := 1;
end
else
inherited;
end;
end
else
inherited;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMSetFocus(var Msg: TWMSetFocus);
begin
inherited;
if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.PaintOptions) then
Invalidate;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMSize(var Message: TWMSize);
begin
inherited;
// Need to update scroll bars here. This will cause a recursion because of the change of the client area
// when changing a scrollbar. Usually this is no problem since with the second level recursion no change of the
// window size happens (the same values for the scrollbars are set, which shouldn't cause a window size change).
// Appearently, this applies not to all systems, however.
if HandleAllocated and ([tsSizing, tsWindowCreating] * FStates = []) and (ClientHeight > 0) then
try
DoStateChange([tsSizing]);
// This call will invalidate the entire non-client area which needs recalculation on resize.
TVTHeaderCracker(FHeader).RescaleHeader;
TVTHeaderCracker(FHeader).UpdateSpringColumns;
UpdateScrollBars(True);
if (tsEditing in FStates) and not FHeader.UseColumns then
UpdateEditBounds;
finally
DoStateChange([], [tsSizing]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMThemeChanged(var Message: TMessage);
begin
inherited;
if StyleServices.Enabled and (toThemeAware in TreeOptions.PaintOptions) then
DoStateChange([tsUseThemes])
else
DoStateChange([], [tsUseThemes]);
// Updating the visuals here will not work correctly. Therefore we postpone
// the update by using a timer.
if not FChangingTheme then
SetTimer(Handle, ThemeChangedTimer, ThemeChangedTimerDelay, nil);
FChangingTheme := False;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMTimer(var Message: TWMTimer);
// centralized timer handling happens here
begin
with Message do
begin
case TimerID of
ExpandTimer:
DoDragExpand;
EditTimer:
DoEdit;
ScrollTimer:
begin
if tsScrollPending in FStates then
begin
Application.CancelHint;
// Scroll delay has elapsed, set to normal scroll interval now.
SetTimer(Handle, ScrollTimer, FAutoScrollInterval, nil);
DoStateChange([tsScrolling], [tsScrollPending]);
end;
DoTimerScroll;
end;
ChangeTimer:
if tsChangePending in FStates then // see issue #602
DoChange(FLastChangedNode);
StructureChangeTimer:
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
SearchTimer:
begin
// When this event triggers then the user did not pressed any key for the specified timeout period.
// Hence incremental searching is stopped.
DoStateChange([], [tsIncrementalSearching]);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
end;
ThemeChangedTimer:
begin
StopTimer(ThemeChangedTimer);
RecreateWnd;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WMVScroll(var Message: TWMVScroll);
//--------------- local functions -------------------------------------------
function GetRealScrollPosition: Integer;
var
SI: TScrollInfo;
Code: Integer;
begin
SI.cbSize := SizeOf(TScrollInfo);
SI.fMask := SIF_TRACKPOS;
Code := SB_VERT;
GetScrollInfo(Handle, Code, SI);
Result := SI.nTrackPos;
end;
//--------------- end local functions ---------------------------------------
begin
case Message.ScrollCode of
SB_BOTTOM:
SetOffsetY(-Integer(FRoot.TotalHeight));
SB_ENDSCROLL:
begin
DoStateChange([], [tsThumbTracking]);
// Avoiding to adjust the horizontal scroll position while tracking makes scrolling much smoother
// but we need to adjust the final position here then.
UpdateScrollBars(True);
// Really weird invalidation needed here (and I do it only because it happens so rarely), because
// when showing the horizontal scrollbar while scrolling down using the down arrow button,
// the button will be repainted on mouse up (at the wrong place in the far right lower corner)...
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
end;
SB_LINEUP:
SetOffsetY(FOffsetY + FScrollBarOptions.VerticalIncrement);
SB_LINEDOWN:
SetOffsetY(FOffsetY - FScrollBarOptions.VerticalIncrement);
SB_PAGEUP:
SetOffsetY(FOffsetY + ClientHeight);
SB_PAGEDOWN:
SetOffsetY(FOffsetY - ClientHeight);
SB_THUMBPOSITION,
SB_THUMBTRACK:
begin
DoStateChange([tsThumbTracking]);
SetOffsetY(-GetRealScrollPosition);
end;
SB_TOP:
SetOffsetY(0);
end;
Message.Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AddToSelection(Node: PVirtualNode; NotifySynced: Boolean);
var
Changed: Boolean;
RemoveSyncAfterChange: Boolean;
begin
if not FSelectionLocked then
begin
Assert(Assigned(Node), 'Node must not be nil!');
Changed := InternalAddToSelection(Node, False);
if Changed then
begin
UpdateNextNodeToSelect(Node);
if (SelectedCount = 1) then
FocusedNode := Node; // if only one node is selected, make sure the focused node changes with the selected node
InvalidateNode(Node);
RemoveSyncAfterChange := NotifySynced and not (tsSynchMode in fStates);
if RemoveSyncAfterChange then
Include(FStates, tsSynchMode);
try
Change(Node);
finally
if RemoveSyncAfterChange then
Exclude(FStates, tsSynchMode);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False);
// Adds the given items all at once into the current selection array. NewLength is the amount of
// nodes to add (necessary to allow NewItems to be larger than the actual used entries).
// ForceInsert is True if nodes must be inserted without consideration of level select constraint or
// already set selected flags (e.g. when loading from stream).
// Note: In the case ForceInsert is True the caller is responsible for making sure the new nodes aren't already in the
// selection array!
var
Changed: Boolean;
begin
Changed := InternalAddToSelection(NewItems, NewLength, ForceInsert);
if Changed then
begin
if NewLength = 1 then
begin
InvalidateNode(NewItems[0]);
Change(NewItems[0]);
end
else
begin
Invalidate;
Change(nil);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex);
// Used in descendants to modify the paint rectangle of the current column while painting a certain node.
begin
// Since cells are always drawn from left to right the next column index is independent of the
// bidi mode, but not the column borders, which might change depending on the cell's content.
NextNonEmpty := FHeader.Columns.GetNextVisibleColumn(PaintInfo.Column);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdjustPanningCursor(X, Y: Integer);
// Triggered by a mouse move when wheel panning/scrolling is active.
// Loads the proper cursor which indicates into which direction scrolling is done.
var
Name: string;
NewCursor: HCURSOR;
ScrollHorizontal,
ScrollVertical: Boolean;
begin
ScrollHorizontal := Integer(FRangeX) > ClientWidth;
ScrollVertical := Integer(FRangeY) > ClientHeight;
if (Abs(X - FLastClickPos.X) < 8) and (Abs(Y - FLastClickPos.Y) < 8) then
begin
// Mouse is in the neutral zone.
if ScrollHorizontal then
begin
if ScrollVertical then
Name := 'VT_MOVEALL'
else
Name := 'VT_MOVEEW';
end
else
Name := 'VT_MOVENS';
end
else
begin
// One of 8 directions applies: north, north-east, east, south-east, south, south-west, west and north-west.
// Check also if scrolling in the particular direction is possible.
if ScrollVertical and ScrollHorizontal then
begin
// All directions allowed.
if X - FLastClickPos.X < -8 then
begin
// Left hand side.
if Y - FLastClickPos.Y < -8 then
Name := 'VT_MOVENW'
else
if Y - FLastClickPos.Y > 8 then
Name := 'VT_MOVESW'
else
Name := 'VT_MOVEW';
end
else
if X - FLastClickPos.X > 8 then
begin
// Right hand side.
if Y - FLastClickPos.Y < -8 then
Name := 'VT_MOVENE'
else
if Y - FLastClickPos.Y > 8 then
Name := 'VT_MOVESE'
else
Name := 'VT_MOVEE';
end
else
begin
// Up or down.
if Y < FLastClickPos.Y then
Name := 'VT_MOVEN'
else
Name := 'VT_MOVES';
end;
end
else
if ScrollHorizontal then
begin
// Only horizontal movement allowed.
if X < FLastClickPos.X then
Name := 'VT_MOVEW'
else
Name := 'VT_MOVEE';
end
else
begin
// Only vertical movement allowed.
if Y < FLastClickPos.Y then
Name := 'VT_MOVEN'
else
Name := 'VT_MOVES';
end;
end;
// Now load the cursor and apply it.
NewCursor := LoadCursor(HInstance, PChar(Name));
if FPanningCursor <> NewCursor then
begin
DeleteObject(FPanningCursor);
FPanningCursor := NewCursor;
Winapi.Windows.SetCursor(FPanningCursor);
end
else
DeleteObject(NewCursor);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason);
// Used to register a delayed change event. If StructureChange is False then we have a selection change event (without
// a specific reason) otherwise it is a structure change.
begin
if StructureChange then
begin
if tsStructureChangePending in FStates then
StopTimer(StructureChangeTimer)
else
DoStateChange([tsStructureChangePending]);
FLastStructureChangeNode := Node;
if FLastStructureChangeReason = crIgnore then
FLastStructureChangeReason := Reason
else
if Reason <> crIgnore then
FLastStructureChangeReason := crAccumulated;
end
else
begin
if tsChangePending in FStates then
StopTimer(ChangeTimer)
else
DoStateChange([tsChangePending]);
FLastChangedNode := Node;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.AllocateInternalDataArea(Size: Cardinal): Cardinal;
// Simple registration method to be called by each descendant to claim their internal data area.
// Result is the offset from the begin of the node to the internal data area of the calling tree class.
begin
Assert((FRoot = nil) or (FRoot.ChildCount = 0), 'Internal data allocation must be done before any node is created.');
Result := TreeNodeSize + FTotalInternalDataSize;
Inc(FTotalInternalDataSize, (Size + (SizeOf(Pointer) - 1)) and not (SizeOf(Pointer) - 1));
InitRootNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer);
// This method does the calculation part of an animation as used for node toggling and hint animations.
// Steps is the maximum amount of animation steps to do and Duration determines the milliseconds the animation
// has to run. Callback is a task specific method which is called in the loop for every step and Data is simply
// something to pass on to the callback.
// The callback is called with the current step, the current step size and the Data parameter. Since the step amount
// as well as the step size are possibly adjusted during the animation, it is impossible to determine if the current
// step is the last step, even if the original step amount is known. To solve this problem the callback will be
// called after the loop has finished with a step size of 0 indicating so to execute any post processing.
var
StepSize,
RemainingTime,
RemainingSteps,
NextTimeStep,
CurrentStep,
StartTime: Cardinal;
CurrentTime: Int64;
begin
if not (tsInAnimation in FStates) and (Duration > 0) then
begin
DoStateChange([tsInAnimation]);
try
RemainingTime := Duration;
RemainingSteps := Steps;
// Determine the initial step size which is either 1 if the needed steps are less than the number of
// steps possible given by the duration or > 1 otherwise.
StepSize := Round(Max(1, RemainingSteps / Duration));
RemainingSteps := RemainingSteps div StepSize;
CurrentStep := 0;
while (RemainingSteps > 0) and (RemainingTime > 0) and not Application.Terminated do
begin
StartTime := timeGetTime;
NextTimeStep := StartTime + RemainingTime div RemainingSteps;
if not Callback(CurrentStep, StepSize, Data) then
Break;
// Keep duration for this step for rest calculation.
CurrentTime := timeGetTime;
// Wait until the calculated time has been reached.
while CurrentTime < NextTimeStep do
CurrentTime := timeGetTime;
// Subtract the time this step really needed.
if RemainingTime >= CurrentTime - StartTime then
begin
Dec(RemainingTime, CurrentTime - StartTime);
Dec(RemainingSteps);
end
else
begin
RemainingTime := 0;
RemainingSteps := 0;
end;
// If the remaining time per step is less than one time step then we have to decrease the
// step count and increase the step size.
if (RemainingSteps > 0) and ((RemainingTime div RemainingSteps) < 1) then
begin
repeat
Inc(StepSize);
RemainingSteps := RemainingTime div StepSize;
until (RemainingSteps <= 0) or ((RemainingTime div RemainingSteps) >= 1);
end;
CurrentStep := Steps - RemainingSteps;
end;
if not Application.Terminated then
Callback(0, 0, Data);
finally
DoStateChange([], [tsInAnimation]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StartOperation(OperationKind: TVTOperationKind);
// Called to indicate that a long-running operation has been started.
begin
Inc(FOperationCount);
if FOperationCount = 1 then
FOperationCanceled := False;
DoStartOperation(OperationKind);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CalculateSelectionRect(X, Y: Integer): Boolean;
// Recalculates old and new selection rectangle given that X, Y are new mouse coordinates.
// Returns True if there was a change since the last call.
var
MaxValue: Integer;
begin
if tsDrawSelecting in FStates then
FLastSelRect := FNewSelRect;
FNewSelRect.BottomRight := Point(X + FEffectiveOffsetX, Y - FOffsetY);
if FNewSelRect.Right < 0 then
FNewSelRect.Right := 0;
if FNewSelRect.Bottom < 0 then
FNewSelRect.Bottom := 0;
MaxValue := ClientWidth;
if FRangeX > Cardinal(MaxValue) then
MaxValue := FRangeX;
if FNewSelRect.Right > MaxValue then
FNewSelRect.Right := MaxValue;
MaxValue := ClientHeight;
if FRangeY > Cardinal(MaxValue) then
MaxValue := FRangeY;
if FNewSelRect.Bottom > MaxValue then
FNewSelRect.Bottom := MaxValue;
Result := not CompareMem(@FLastSelRect, @FNewSelRect, SizeOf(FNewSelRect));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanAutoScroll: Boolean;
// Determines if auto scrolling is currently allowed.
var
IsDropTarget: Boolean;
IsDrawSelecting: Boolean;
IsWheelPanning: Boolean;
begin
// Don't scroll the client area if the header is currently doing tracking or dragging.
// Do auto scroll only if there is a draw selection in progress or the tree is the current drop target or
// wheel panning/scrolling is active.
IsDropTarget := Assigned(FDragManager) and DragManager.IsDropTarget;
IsDrawSelecting := [tsDrawSelPending, tsDrawSelecting] * FStates <> [];
IsWheelPanning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];
Result := ((toAutoScroll in FOptions.AutoOptions) or IsWheelPanning) and
(FHeader.States = []) and (IsDrawSelecting or IsDropTarget or (tsVCLDragging in FStates) or IsWheelPanning);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanShowDragImage: Boolean;
// Determines whether a drag image should be shown.
begin
Result := FDragImageKind <> diNoImage;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex): Boolean;
begin
Result := (toNodeHeightResize in FOptions.MiscOptions) and Assigned(Node) and (Node <> FRoot) and
(Column > NoColumn) and (coFixed in FHeader.Columns[Column].Options);
DoCanSplitterResizeNode(P, Node, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Change(Node: PVirtualNode);
begin
AdviseChangeEvent(False, Node, crIgnore);
if FUpdateCount = 0 then
begin
if (FChangeDelay > 0) and HandleAllocated and not (tsSynchMode in FStates) then
SetTimer(Handle, ChangeTimer, FChangeDelay, nil)
else
DoChange(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ChangeScale(M, D: Integer{$if CompilerVersion >= 31}; isDpiChange: Boolean{$ifend});
{$if CompilerVersion < 27}
const
DefaultScalingFlags = [sfLeft, sfTop, sfWidth, sfHeight, sfFont]; // Was introduced with XE6: http://docwiki.embarcadero.com/Libraries/XE6/en/Vcl.Controls.TControl.DefaultScalingFlags
{$ifend}
var
Flags: TScalingFlags;
begin
if (toAutoChangeScale in FOptions.AutoOptions) then
begin
if (M <> D) then
begin
// It is important to evaluate the TScalingFlags before calling inherited, becuase they are differetn afterwards!
if csLoading in ComponentState then
Flags := ScalingFlags
else
Flags := DefaultScalingFlags; // Important for #677
if (sfHeight in Flags) then begin
TVTHeaderCracker(FHeader).ChangeScale(M, D, {$if CompilerVersion >= 31}isDpiChange{$ELSE} M <> D{$ifend});
SetDefaultNodeHeight(MulDiv(FDefaultNodeHeight, M, D));
Indent := MulDiv(Indent, M, D);
FTextMargin := MulDiv(FTextMargin, M, D);
FMargin := MulDiv(FMargin, M, D);
FImagesMargin := MulDiv(FImagesMargin, M, D);
// Scale utility images, #796
if FCheckImageKind = ckSystemDefault then begin
FreeAndNil(FCheckImages);
if HandleAllocated then
FCheckImages := CreateSystemImageSet(Self);
end;
UpdateHeaderRect();
ScaleNodeHeights(M, D);
end;//if sfHeight
end;// if M<>D
end;//if toAutoChangeScale
inherited ChangeScale(M, D{$if CompilerVersion >= 31}, isDpiChange{$ifend});
if (M <> D) then
PrepareBitmaps(True, False); // See issue #991
// It is important to do this call after calling inherited, so that the Font has been updated.
AutoScale(M <> D);
end;
procedure TBaseVirtualTree.ScaleNodeHeights(M, D: Integer);
var
Run: PVirtualNode;
lNewNodeTotalHeight: Cardinal;
begin
// Scale also node heights
BeginUpdate();
try
Run := GetFirst();
while Assigned(Run) do
begin
if vsInitialized in Run.States then
SetNodeHeight(Run, MulDiv(Run.NodeHeight, M, D))
else // prevent initialization of non-initialzed nodes
begin
Run.NodeHeight := MulDiv(Run.NodeHeight, M, D);
// The next three lines fix issue #1000
lNewNodeTotalHeight := MulDiv(Run.TotalHeight, M, D);
FRoot.TotalHeight := FRoot.TotalHeight + lNewNodeTotalHeight - Run.TotalHeight; // 1 EIntOverflow exception seen here in debug build in 01/2021
Run.TotalHeight := lNewNodeTotalHeight;
end;
Run := GetNextNoInit(Run);
end; // while
finally
EndUpdate();
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ChangeTreeStatesAsync(EnterStates, LeaveStates: TVirtualTreeStates);
begin
//TODO: If this works reliable, move to TWorkerThread
if not (csDestroying in ComponentState) then
TThread.Synchronize(nil, procedure
begin
// Prevent invalid combination tsUseCache + tsValidationNeeded (#915)
if not ((tsUseCache in EnterStates) and (tsValidationNeeded in FStates + LeaveStates)) then
DoStateChange(EnterStates, LeaveStates);
if (tsValidating in FStates) and (tsValidating in LeaveStates) then
UpdateEditBounds();
end);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean;
// Checks all siblings of node to determine which check state Node's parent must get.
var
CheckCount,
BoxCount: Cardinal;
PartialCheck: Boolean;
Run: PVirtualNode;
begin
CheckCount := 0;
BoxCount := 0;
PartialCheck := False;
Run := Node.Parent.FirstChild;
while Assigned(Run) do
begin
if Run = Node then
begin
// The given node cannot be checked because it does not yet have its new check state (as this depends
// on the outcome of this method). Instead NewCheckState is used as this contains the new state the node
// will get if this method returns True.
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
Inc(BoxCount);
if NewCheckState.IsChecked then
Inc(CheckCount);
PartialCheck := PartialCheck or (NewCheckState = csMixedNormal);
end;
end
else
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
begin
Inc(BoxCount);
if GetCheckState(Run).IsChecked then
Inc(CheckCount);
PartialCheck := PartialCheck or (GetCheckState(Run) = csMixedNormal);
end;
Run := Run.NextSibling;
end;
if (CheckCount = 0) and not PartialCheck then
NewCheckState := csUncheckedNormal
else
if CheckCount < BoxCount then
NewCheckState := csMixedNormal
else
NewCheckState := csCheckedNormal;
Node := Node.Parent;
Result := DoChecking(Node, NewCheckState);
if Result then
begin
DoCheckClick(Node, NewCheckState);
// Recursively adjust parent of parent.
// This is already done in the function DoCheckClick() called in the above line
// We revent unnecessary upward recursion by commenting this code.
// with Node^ do
// begin
// if not (vsInitialized in Parent.States) then
// InitNode(Parent);
// if ([vsChecking, vsDisabled] * Parent.States = []) and (Parent <> FRoot) and
// (Parent.CheckType = ctTriStateCheckBox) then
// Result := CheckParentCheckState(Node, NewCheckState);
// end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearTempCache;
// make sure the temporary node cache is in a reliable state
begin
FTempNodeCache := nil;
FTempNodeCount := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean;
// Returns True if the given column is to be considered as being empty. This will usually be determined by
// descendants as the base tree implementation has not enough information to decide.
begin
Result := True;
if Assigned(FOnGetCellIsEmpty) then
FOnGetCellIsEmpty(Self, Node, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ComputeRTLOffset(ExcludeScrollBar: Boolean): Integer;
// Computes the horizontal offset needed when all columns are automatically right aligned (in RTL bidi mode).
// ExcludeScrollBar determines if the left-hand vertical scrollbar is to be included (if visible) or not.
var
HeaderWidth: Integer;
ScrollBarVisible: Boolean;
begin
ScrollBarVisible := (Integer(FRangeY) > ClientHeight) and (ScrollBarOptions.ScrollBars in [ssVertical, ssBoth]);
if ScrollBarVisible then
Result := GetSystemMetrics(SM_CXVSCROLL)
else
Result := 0;
// Make everything right aligned.
HeaderWidth := FHeaderRect.Right - FHeaderRect.Left;
if Integer(FRangeX) + Result <= HeaderWidth then
Result := HeaderWidth - Integer(FRangeX);
// Otherwise take only left-hand vertical scrollbar into account.
if ScrollBarVisible and ExcludeScrollBar then
Dec(Result, GetSystemMetrics(SM_CXVSCROLL));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CountLevelDifference(Node1, Node2: PVirtualNode): Integer;
// This method counts how many indentation levels the given nodes are apart. If both nodes have the same parent then the
// difference is 0 otherwise the result is basically GetNodeLevel(Node2) - GetNodeLevel(Node1), but with sign.
// If the result is negative then Node2 is less intended than Node1.
var
Level1, Level2: Integer;
begin
Assert(Assigned(Node1) and Assigned(Node2), 'Both nodes must be Assigned.');
Level1 := 0;
while Node1.Parent <> FRoot do
begin
Inc(Level1);
Node1 := Node1.Parent;
end;
Level2 := 0;
while Node2.Parent <> FRoot do
begin
Inc(Level2);
Node2 := Node2.Parent;
end;
Result := Level2 - Level1;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CountVisibleChildren(Node: PVirtualNode): Cardinal;
// Returns the number of visible child nodes of the given node.
begin
Result := 0;
// The node's direct children...
if vsExpanded in Node.States then
begin
// ...and their children.
Node := Node.FirstChild;
while Assigned(Node) do
begin
if vsVisible in Node.States then
Inc(Result, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
Node := Node.NextSibling;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CreateParams(var Params: TCreateParams);
const
ScrollBar: array[TScrollStyle] of Cardinal = (0, WS_HSCROLL, WS_VSCROLL, WS_HSCROLL or WS_VSCROLL);
begin
inherited CreateParams(Params);
with Params do
begin
Style := Style or WS_CLIPCHILDREN or WS_CLIPSIBLINGS or ScrollBar[ScrollBarOptions.ScrollBars];
if toFullRepaintOnResize in FOptions.MiscOptions then
WindowClass.style := WindowClass.style or CS_HREDRAW or CS_VREDRAW
else
WindowClass.style := WindowClass.style and not (CS_HREDRAW or CS_VREDRAW);
if FBorderStyle = bsSingle then
begin
if Ctl3D then
begin
ExStyle := ExStyle or WS_EX_CLIENTEDGE;
Style := Style and not WS_BORDER;
end
else
Style := Style or WS_BORDER;
end
else
Style := Style and not WS_BORDER;
AddBiDiModeExStyle(ExStyle);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CreateWnd;
// Initializes data which depends on a valid window handle.
begin
VclStyleChanged(); // Moved here due to issue #986
DoStateChange([tsWindowCreating]);
inherited;
DoStateChange([], [tsWindowCreating]);
if not Assigned(FCheckImages) then
FCheckImages := CreateSystemImageSet(Self);
if ((StyleServices.Enabled ) and (toThemeAware in TreeOptions.PaintOptions) ) then
begin
DoStateChange([tsUseThemes]);
if (toUseExplorerTheme in FOptions.PaintOptions) and IsWinVistaOrAbove then
begin
DoStateChange([tsUseExplorerTheme]);
SetWindowTheme('explorer');
end
else
DoStateChange([], [tsUseExplorerTheme]);
end
else
DoStateChange([], [tsUseThemes, tsUseExplorerTheme]);
// Because of the special recursion and update stopper when creating the window (or resizing it)
// we have to manually trigger the auto size calculation here.
if hsNeedScaling in FHeader.States then
TVTHeaderCracker(FHeader).RescaleHeader;
if hoAutoResize in FHeader.Options then
TVirtualTreeColumnsCracker(FHeader.Columns).AdjustAutoSize(InvalidColumn);
PrepareBitmaps(True, True);
// Register tree as OLE drop target.
if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.MiscOptions) then
if not (csLoading in ComponentState) then // will be done in Loaded after all inherited settings are loaded from the DFMs
RegisterDragDrop(Handle, DragManager as IDropTarget);
UpdateScrollBars(True);
UpdateHeaderRect;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FakeReadIdent(Reader: TReader);
begin
Assert(Reader.NextValue = vaIdent);
Reader.ReadIdent;
end;
procedure TBaseVirtualTree.DecVisibleCount;
begin
Dec(FVisibleCount);
end;
procedure TBaseVirtualTree.DefineProperties(Filer: TFiler);
// There were heavy changes in some properties during development of VT. This method helps to make migration easier
// by reading old properties manually and put them into the new properties as appropriate.
// Note: these old properties are never written again and silently disappear.
// June 2002: Meanwhile another task is done here too: working around the problem that TCollection is not streamed
// correctly when using Visual Form Inheritance (VFI).
var
StoreIt: Boolean;
begin
inherited;
// The header can prevent writing columns altogether.
if TVTHeaderCracker(FHeader).CanWriteColumns then
begin
// Check if we inherit from an ancestor form (Visual Form Inheritance).
StoreIt := Filer.Ancestor = nil;
// If there is an ancestor then save columns only if they are different to the base set.
if not StoreIt then
StoreIt := not FHeader.Columns.Equals(TBaseVirtualTree(Filer.Ancestor).FHeader.Columns);
end
else
StoreIt := False;
Filer.DefineProperty('Columns', TVTHeaderCracker(FHeader).ReadColumns, TVTHeaderCracker(FHeader).WriteColumns, StoreIt);
// #622 made old DFMs incompatible with new VTW - so the program is compiled successfully
// and then suddenly crashes at user site in runtime.
Filer.DefineProperty('CheckImageKind', FakeReadIdent, nil, false);
/// #730 removed property HintAnimation
Filer.DefineProperty('HintAnimation', FakeReadIdent, nil, false);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DetermineDropMode(const P: TPoint; var HitInfo: THitInfo; var NodeRect: TRect): TDropMode;
// Determine the DropMode.
var
ImageHit: Boolean;
LabelHit: Boolean;
ItemHit: Boolean;
begin
ImageHit := HitInfo.HitPositions * [hiOnNormalIcon, hiOnStateIcon] <> [];
LabelHit := hiOnItemLabel in HitInfo.HitPositions;
//VSOFT ========================================
//VSOFT 5.0 chang broke our drag/drop line info.
//VSOFT CHANGE - changed back to 4.8.5 behaviour
ItemHit := (hiOnItem in HitInfo.HitPositions);{ and ((toFullRowDrag in FOptions.MiscOptions) or
(toFullRowSelect in FOptions.SelectionOptions));}
// In report mode only direct hits of the node captions/images in the main column are accepted as hits.
if (toReportMode in FOptions.MiscOptions) and not (ItemHit or ((LabelHit or ImageHit) and
(HitInfo.HitColumn = FHeader.MainColumn))) then
HitInfo.HitNode := nil;
if Assigned(HitInfo.HitNode) then
begin
if LabelHit or ImageHit or not (toShowDropmark in FOptions.PaintOptions) then
Result := dmOnNode
else
if ((NodeRect.Top + NodeRect.Bottom) div 2) > P.Y then
Result := dmAbove
else
Result := dmBelow;
end
else
Result := dmNowhere;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHiddenChildrenFlag(Node: PVirtualNode);
// Update the hidden children flag of the given node.
var
Run: PVirtualNode;
begin
if Node.ChildCount = 0 then
begin
if vsHasChildren in Node.States then
Exclude(Node.States, vsAllChildrenHidden)
else
Include(Node.States, vsAllChildrenHidden);
end
else
begin
// Iterate through all siblings and stop when one visible is found.
Run := Node.FirstChild;
while Assigned(Run) and not IsEffectivelyVisible[Run] do
Run := Run.NextSibling;
if Assigned(Run) then
Exclude(Node.States, vsAllChildrenHidden)
else
Include(Node.States, vsAllChildrenHidden);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHiddenChildrenFlagAllNodes;
var
Run: PVirtualNode;
begin
Run := GetFirstNoInit(False);
while Assigned(Run) do
begin
DetermineHiddenChildrenFlag(Run);
Run := GetNextNoInit(Run);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer;
Alignment: TAlignment);
// This method determines the hit position within a node with left-to-right orientation.
var
MainColumnHit: Boolean;
lIndent,
TextWidth,
ImageOffset: Integer;
lOffsets: TVTOffsets;
begin
MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;
GetOffsets(HitInfo.HitNode, lOffsets, ofsRightOfText, HitInfo.HitColumn);
if (MainColumnHit and (Offset < lOffsets[ofsCheckbox])) then
begin
// Position is to the left of calculated indentation which can only happen for the main column.
// Check whether it corresponds to a button/checkbox.
if (toShowButtons in FOptions.PaintOptions) and (vsHasChildren in HitInfo.HitNode.States) then
begin
// Position of button is interpreted very generously to avoid forcing the user
// to click exactly into the 9x9 pixels area. The entire node height and one full
// indentation level is accepted as button hit.
if Offset >= lOffsets[ofsCheckbox] - Integer(FIndent) then
Include(HitInfo.HitPositions, hiOnItemButton);
if Offset > lOffsets[ofsToggleButton] then
Include(HitInfo.HitPositions, hiOnItemButtonExact);
end;
// no button hit so position is on indent
if HitInfo.HitPositions = [] then
Include(HitInfo.HitPositions, hiOnItemIndent);
end
else
begin
// The next hit positions can be:
// - on the check box
// - on the state image
// - on the normal image
// - to the left of the text area
// - on the label or
// - to the right of the text area
// (in this order).
// In report mode no hit other than in the main column is possible.
if MainColumnHit or not (toReportMode in FOptions.MiscOptions) then
begin
if MainColumnHit and (Offset < lOffsets[ofsStateImage]) then
begin
HitInfo.HitPositions := [hiOnItem];
if (HitInfo.HitNode.CheckType <> ctNone) then
Include(HitInfo.HitPositions, hiOnItemCheckBox);
end
else
begin
ImageOffset := lOffsets[ofsImage];
if Offset < ImageOffset then
Include(HitInfo.HitPositions, hiOnStateIcon)
else
begin
ImageOffset := lOffsets[ofsLabel];
if Offset < ImageOffset then
Include(HitInfo.HitPositions, hiOnNormalIcon)
else
begin
TextWidth := lOffsets[ofsRightOfText] - lOffsets[ofsText];
// ImageOffset contains now the left border of the node label area. This is used to calculate the
// correct alignment in the column.
// Check if the text can be aligned at all. This is only possible if there is enough room
// in the remaining text rectangle.
if TextWidth > Right - ImageOffset then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
begin
case Alignment of
taCenter:
begin
lIndent := (ImageOffset + Right - TextWidth) div 2;
if Offset < lIndent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
if Offset < lIndent + TextWidth then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
Include(HitInfo.HitPositions, hiOnItemRight);
end;
taRightJustify:
begin
lIndent := Right - TextWidth;
if Offset < lIndent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
Include(HitInfo.HitPositions, hiOnItemLabel);
end;
else // taLeftJustify
if Offset < ImageOffset + TextWidth then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
Include(HitInfo.HitPositions, hiOnItemRight);
end;
end;
end;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment);
// This method determines the hit position within a node with right-to-left orientation.
var
MainColumnHit: Boolean;
Run: PVirtualNode;
Indent,
TextWidth,
ImageOffset: Integer;
begin
MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;
// If columns are not used or the main column is hit then the tree indentation must be considered too.
if MainColumnHit then
begin
if toFixedIndent in FOptions.PaintOptions then
Dec(Right, FIndent)
else
begin
Run := HitInfo.HitNode;
while (Run.Parent <> FRoot) do
begin
Dec(Right, FIndent);
Run := Run.Parent;
end;
if toShowRoot in FOptions.PaintOptions then
Dec(Right, FIndent);
end;
end;
if Offset >= Right then
begin
// Position is to the right of calculated indentation which can only happen for the main column.
// Check whether it corresponds to a button/checkbox.
if (toShowButtons in FOptions.PaintOptions) and (vsHasChildren in HitInfo.HitNode.States) then
begin
// Position of button is interpreted very generously to avoid forcing the user
// to click exactly into the 9x9 pixels area. The entire node height and one full
// indentation level is accepted as button hit.
if Offset <= Right + Integer(FIndent) then
Include(HitInfo.HitPositions, hiOnItemButton);
if Offset <= Right + FPlusBM.Width then
Include(HitInfo.HitPositions, hiOnItemButtonExact);
end;
// no button hit so position is on indent
if HitInfo.HitPositions = [] then
Include(HitInfo.HitPositions, hiOnItemIndent);
end
else
begin
// The next hit positions can be:
// - on the check box
// - on the state image
// - on the normal image
// - to the left of the text area
// - on the label or
// - to the right of the text area
// (in this order).
// In report mode no hit other than in the main column is possible.
if MainColumnHit or not (toReportMode in FOptions.MiscOptions) then
begin
ImageOffset := Right - FMargin;
// Check support is only available for the main column.
if MainColumnHit and (toCheckSupport in FOptions.MiscOptions) and Assigned(FCheckImages) and
(HitInfo.HitNode.CheckType <> ctNone) then
Dec(ImageOffset, FCheckImages.Width + FImagesMargin);
if MainColumnHit and (Offset > ImageOffset) then
begin
HitInfo.HitPositions := [hiOnItem];
if (HitInfo.HitNode.CheckType <> ctNone) then
Include(HitInfo.HitPositions, hiOnItemCheckBox);
end
else
begin
Dec(ImageOffset, GetImageSize(HitInfo.HitNode, ikState, HitInfo.HitColumn).cx);
if Offset > ImageOffset then
Include(HitInfo.HitPositions, hiOnStateIcon)
else
begin
Dec(ImageOffset, GetImageSize(HitInfo.HitNode, ikNormal, HitInfo.HitColumn).cx);
if Offset > ImageOffset then
Include(HitInfo.HitPositions, hiOnNormalIcon)
else
begin
// ImageOffset contains now the right border of the node label area. This is used to calculate the
// correct alignment in the column.
TextWidth := DoGetNodeWidth(HitInfo.HitNode, HitInfo.HitColumn);
// Check if the text can be aligned at all. This is only possible if there is enough room
// in the remaining text rectangle.
if TextWidth > ImageOffset then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
begin
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment
// and vice versa.
ChangeBiDiModeAlignment(Alignment);
case Alignment of
taCenter:
begin
Indent := (ImageOffset - TextWidth) div 2;
if Offset < Indent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
if Offset < Indent + TextWidth then
Include(HitInfo.HitPositions, hiOnItemLabel)
else
Include(HitInfo.HitPositions, hiOnItemRight);
end;
taRightJustify:
begin
Indent := ImageOffset - TextWidth;
if Offset < Indent then
Include(HitInfo.HitPositions, hiOnItemLeft)
else
Include(HitInfo.HitPositions, hiOnItemLabel);
end;
else // taLeftJustify
if Offset > TextWidth then
Include(HitInfo.HitPositions, hiOnItemRight)
else
Include(HitInfo.HitPositions, hiOnItemLabel);
end;
end;
end;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DetermineLineImageAndSelectLevel(Node: PVirtualNode; var LineImage: TLineImage): Integer;
// This method is used during paint cycles and initializes an array of line type IDs. These IDs are used to paint
// the tree lines in front of the given node.
// Additionally an initial count of selected parents is determined and returned which is used for specific painting.
var
X: Integer;
Indent: Integer;
Run: PVirtualNode;
begin
Result := 0;
if toShowRoot in FOptions.PaintOptions then
X := 1
else
X := 0;
Run := Node;
// Determine indentation level of top node.
while Run.Parent <> FRoot do
begin
Inc(X);
Run := Run.Parent;
// Count selected nodes (FRoot is never selected).
if vsSelected in Run.States then
Inc(Result);
end;
// Set initial size of line index array, this will automatically initialized all entries to ltNone.
SetLength(LineImage, X);
Indent := X - 1;
// Only use lines if requested.
if (toShowTreeLines in FOptions.PaintOptions) and
(not (toHideTreeLinesIfThemed in FOptions.PaintOptions) or not (tsUseThemes in FStates)) then
begin
if toChildrenAbove in FOptions.PaintOptions then
begin
Dec(X);
if not HasVisiblePreviousSibling(Node) then
begin
if (Node.Parent <> FRoot) or HasVisibleNextSibling(Node) then
LineImage[X] := ltBottomRight
else
LineImage[X] := ltRight;
end
else
if (Node.Parent = FRoot) and (not HasVisibleNextSibling(Node)) then
LineImage[X] := ltTopRight
else
LineImage[X] := ltTopDownRight;
// Now go up to the root to determine the rest.
Run := Node.Parent;
while Run <> FRoot do
begin
Dec(X);
if HasVisiblePreviousSibling(Run) then
LineImage[X] := ltTopDown
else
LineImage[X] := ltNone;
Run := Run.Parent;
end;
end
else
begin
// Start over parent traversal if necessary.
Run := Node;
if Run.Parent <> FRoot then
begin
// The very last image (the one immediately before the item label) is different.
if HasVisibleNextSibling(Run) then
LineImage[X - 1] := ltTopDownRight
else
LineImage[X - 1] := ltTopRight;
Run := Run.Parent;
// Now go up all parents.
repeat
if Run.Parent = FRoot then
Break;
Dec(X);
if HasVisibleNextSibling(Run) then
LineImage[X - 1] := ltTopDown
else
LineImage[X - 1] := ltNone;
Run := Run.Parent;
until False;
end;
// Prepare root level. Run points at this stage to a top level node.
if (toShowRoot in FOptions.PaintOptions) and ((toShowTreeLines in FOptions.PaintOptions) and
(not (toHideTreeLinesIfThemed in FOptions.PaintOptions) or not (tsUseThemes in FStates))) then
begin
// Is the top node a root node?
if Run = Node then
begin
// First child gets the bottom-right bitmap if it isn't also the only child.
if IsFirstVisibleChild(FRoot, Run) then
// Is it the only child?
if IsLastVisibleChild(FRoot, Run) then
LineImage[0] := ltRight
else
LineImage[0] := ltBottomRight
else
// real last child
if IsLastVisibleChild(FRoot, Run) then
LineImage[0] := ltTopRight
else
LineImage[0] := ltTopDownRight;
end
else
begin
// No, top node is not a top level node. So we need different painting.
if HasVisibleNextSibling(Run) then
LineImage[0] := ltTopDown
else
LineImage[0] := ltNone;
end;
end;
end;
end;
if (tsUseExplorerTheme in FStates) and HasChildren[Node] and (Indent >= 0)
and not ((vsAllChildrenHidden in Node.States) and (toAutoHideButtons in TreeOptions.AutoOptions)) then
LineImage[Indent] := ltNone;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState;
// Determines the next check state in case the user click the check image or pressed the space key.
begin
case CheckType of
ctTriStateCheckBox,
ctButton,
ctCheckBox:
begin
Result := CheckState.GetToggled();
end;//ctCheckbox
ctRadioButton:
Result := csCheckedNormal;
else
Result := csMixedNormal;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DetermineScrollDirections(X, Y: Integer): TScrollDirections;
// Determines which direction the client area must be scrolled depending on the given position.
begin
Result:= [];
if CanAutoScroll then
begin
// Calculation for wheel panning/scrolling is a bit different to normal auto scroll.
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
if (X - FLastClickPos.X) < -8 then
Include(Result, sdLeft);
if (X - FLastClickPos.X) > 8 then
Include(Result, sdRight);
if (Y - FLastClickPos.Y) < -8 then
Include(Result, sdUp);
if (Y - FLastClickPos.Y) > 8 then
Include(Result, sdDown);
end
else
begin
if (X < Integer(FDefaultNodeHeight)) and (FEffectiveOffsetX <> 0) then
Include(Result, sdLeft);
if (ClientWidth + FEffectiveOffsetX < Integer(FRangeX)) and (X > ClientWidth - Integer(FDefaultNodeHeight)) then
Include(Result, sdRight);
if (Y < Integer(FDefaultNodeHeight)) and (FOffsetY <> 0) then
Include(Result, sdUp);
if (ClientHeight - FOffsetY < Integer(FRangeY)) and (Y > ClientHeight - Integer(FDefaultNodeHeight)) then
Include(Result, sdDown);
// Since scrolling during dragging is not handled via the timer we do a check here whether the auto
// scroll timeout already has elapsed or not.
if (Result <> []) and
((Assigned(FDragManager) and DragManager.IsDropTarget) or
(FindDragTarget(Point(X, Y), False) = Self)) then
begin
if FDragScrollStart = 0 then
FDragScrollStart := timeGetTime;
// Reset any scroll direction to avoid scroll in the case the user is dragging and the auto scroll time has not
// yet elapsed.
if ((Int64(timeGetTime) - FDragScrollStart) < FAutoScrollDelay) then
Result := [];
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements);
begin
if Assigned(FOnAdvancedHeaderDraw) then
FOnAdvancedHeaderDraw(FHeader, PaintInfo, Elements);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect);
begin
if Assigned(FOnAfterCellPaint) then
FOnAfterCellPaint(Self, Canvas, Node, Column, CellRect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect);
begin
if Assigned(FOnAfterItemErase) then
FOnAfterItemErase(Self, Canvas, Node, ItemRect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect);
begin
if Assigned(FOnAfterItemPaint) then
FOnAfterItemPaint(Self, Canvas, Node, ItemRect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAfterPaint(Canvas: TCanvas);
begin
if Assigned(FOnAfterPaint) then
FOnAfterPaint(Self, Canvas);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoAutoScroll(X, Y: Integer);
begin
FScrollDirections := DetermineScrollDirections(X, Y);
if FStates * [tsWheelPanning, tsWheelScrolling] = [] then
begin
if FScrollDirections = [] then
begin
if ((FStates * [tsScrollPending, tsScrolling]) <> []) then
begin
StopTimer(ScrollTimer);
DoStateChange([], [tsScrollPending, tsScrolling]);
end;
end
else
begin
// start auto scroll if not yet done
if (FStates * [tsScrollPending, tsScrolling]) = [] then
begin
DoStateChange([tsScrollPending]);
SetTimer(Handle, ScrollTimer, FAutoScrollDelay, nil);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoBeforeDrag(Node: PVirtualNode; Column: TColumnIndex): Boolean;
begin
Result := False;
if Assigned(FOnDragAllowed) then
FOnDragAllowed(Self, Node, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoBeforeCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect);
var
UpdateRect: TRect;
begin
if Assigned(FOnBeforeCellPaint) then
begin
if CellPaintMode = cpmGetContentMargin then
begin
// Prevent drawing if we are only about to get the margin. As this also clears the update rect we need to save it.
GetUpdateRect(Handle, UpdateRect, False);
SetUpdateState(True);
end;
Canvas.Font := Self.Font; // Fixes issue #298
FOnBeforeCellPaint(Self, Canvas, Node, Column, CellPaintMode, CellRect, ContentRect);
if CellPaintMode = cpmGetContentMargin then
SetUpdateState(False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoBeforeItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect; var Color: TColor;
var EraseAction: TItemEraseAction);
begin
if Assigned(FOnBeforeItemErase) then
FOnBeforeItemErase(Self, Canvas, Node, ItemRect, Color, EraseAction);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoBeforeItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect): Boolean;
begin
// By default custom draw will not be used, so the tree handles drawing the node.
Result := False;
if Assigned(FOnBeforeItemPaint) then
FOnBeforeItemPaint(Self, Canvas, Node, ItemRect, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoBeforePaint(Canvas: TCanvas);
begin
if Assigned(FOnBeforePaint) then
FOnBeforePaint(Self, Canvas);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCancelEdit(): Boolean;
// Called when the current edit action or a pending edit must be cancelled.
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
Result := (tsEditing in FStates) and FEditLink.CancelEdit;
if Result then
begin
DoStateChange([], [tsEditing]);
if Assigned(FOnEditCancelled) then
FOnEditCancelled(Self, FEditColumn);
if not (csDestroying in ComponentState) then
FEditLink := nil;
TrySetFocus();
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean);
begin
if Assigned(FOnEditing) then
FOnEditing(Self, Node, Column, Allowed);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoCanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex;
var Allowed: Boolean);
begin
if Assigned(FOnCanSplitterResizeNode) then
FOnCanSplitterResizeNode(Self, P, Node, Column, Allowed);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoChange(Node: PVirtualNode);
begin
StopTimer(ChangeTimer);
if Assigned(FOnChange) then
FOnChange(Self, Node);
// This is a good place to reset the cached node. This is the same as the node passed in here.
// This is necessary to allow descendants to override this method and get the node then.
DoStateChange([], [tsChangePending]);
FLastChangedNode := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState);
begin
if ChangeCheckState(Node, NewCheckState) then
begin
DoChecked(Node);
if SyncCheckstateWithSelection[Node] then
begin
// selection should follow check state
if (NewCheckState = csCheckedNormal) then
Selected[node] := true
else
Selected[node] := false;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoChecked(Node: PVirtualNode);
begin
if Assigned(FOnChecked) then
FOnChecked(Self, Node);
if Assigned(FAccessibleItem) then
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean;
// Determines if a node is allowed to change its check state to NewCheckState.
begin
if (toReadOnly in FOptions.MiscOptions) or (vsDisabled in Node.States) then
Result := False
else
begin
Result := True;
if Assigned(FOnChecking) then
FOnChecking(Self, Node, NewCheckState, Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoCollapsed(Node: PVirtualNode);
var
lFirstSelected: PVirtualNode;
lParent: PVirtualNode;
begin
if Assigned(FOnCollapsed) then
FOnCollapsed(Self, Node);
if Assigned(FAccessibleItem) then
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
if (toAlwaysSelectNode in TreeOptions.SelectionOptions) then
begin
// Select the next visible parent if the currently selected node gets invisible due to a collapse
// This makes the VT behave more like the Win32 custom TreeView control
// This makes only sense no no multi selection is allowed and if there is a selected node at all
lFirstSelected := GetFirstSelected();
if Assigned(lFirstSelected) and not FullyVisible[lFirstSelected] then
begin
lParent := GetVisibleParent(lFirstSelected);
Selected[lFirstSelected] := False;
Selected[lParent] := True;
end;//if
//if there is (still) no selected node, then use FNextNodeToSelect to select one
if SelectedCount = 0 then
EnsureNodeSelected();
end;//if
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCollapsing(Node: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnCollapsing) then
FOnCollapsing(Self, Node, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoColumnClick(Column: TColumnIndex; Shift: TShiftState);
begin
if Assigned(FOnColumnClick) then
FOnColumnClick(Self, Column, Shift);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState);
begin
if Assigned(FOnColumnDblClick) then
FOnColumnDblClick(Self, Column, Shift);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoColumnResize(Column: TColumnIndex);
var
R: TRect;
Run: PVirtualNode;
begin
if not (csLoading in ComponentState) and HandleAllocated then
begin
// Reset all vsHeightMeasured flags if we are in multiline mode.
Run := GetFirstInitialized;
while Assigned(Run) do
begin
if vsMultiline in Run.States then
Exclude(Run.States, vsHeightMeasured);
Run := GetNextInitialized(Run);
end;
UpdateHorizontalScrollBar(True);
if Column > NoColumn then
begin
// Invalidate client area from the current column all to the right (or left in RTL mode).
R := ClientRect;
if not (toAutoSpanColumns in FOptions.AutoOptions) then
if UseRightToLeftAlignment then
R.Right := FHeader.Columns[Column].Left + FHeader.Columns[Column].Width + ComputeRTLOffset
else
R.Left := FHeader.Columns[Column].Left;
InvalidateRect(Handle, @R, False);
FHeader.Invalidate(FHeader.Columns[Column], True);
end;
if [hsColumnWidthTracking, hsResizing] * FHeader.States = [hsColumnWidthTracking] then
UpdateWindow(Handle);
if not (IsUpdating) then
UpdateDesigner; // design time only
if Assigned(FOnColumnResize) and not (hsResizing in FHeader.States) then
FOnColumnResize(FHeader, Column);
// If the tree is currently in edit state then notify edit link.
if tsEditing in FStates then
UpdateEditBounds;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoColumnVisibilityChanged(const Column: TColumnIndex; Visible: Boolean);
// Triggers the OnColumnVisibilityChanged event.</summary>
begin
if Assigned(OnColumnVisibilityChanged) then
OnColumnVisibilityChanged(Self, Column, Visible);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer;
begin
Result := 0;
if Assigned(FOnCompareNodes) then
FOnCompareNodes(Self, Node1, Node2, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCreateDataObject: IDataObject;
begin
Result := nil;
if Assigned(FOnCreateDataObject) then
FOnCreateDataObject(Self, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCreateDragManager: IVTDragManager;
begin
Result := nil;
if Assigned(FOnCreateDragManager) then
FOnCreateDragManager(Self, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink;
begin
Result := nil;
if Assigned(FOnCreateEditor) then
FOnCreateEditor(Self, Node, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoDragging(P: TPoint);
// Initiates finally the drag'n drop operation and returns after DD is finished.
//--------------- local function --------------------------------------------
function GetDragOperations: Integer;
begin
if FDragOperations = [] then
Result := DROPEFFECT_COPY or DROPEFFECT_MOVE or DROPEFFECT_LINK
else
begin
Result := 0;
if doCopy in FDragOperations then
Result := Result or DROPEFFECT_COPY;
if doLink in FDragOperations then
Result := Result or DROPEFFECT_LINK;
if doMove in FDragOperations then
Result := Result or DROPEFFECT_MOVE;
end;
end;
//--------------- end local function ----------------------------------------
var
AllowedEffects: Integer;
DragObject: TDragObject;
DataObject: IDataObject;
begin
DataObject := nil;
// Dragging is dragging, nothing else.
DoCancelEdit;
if Assigned(FCurrentHotNode) then
begin
InvalidateNode(FCurrentHotNode);
FCurrentHotNode := nil;
end;
// Select the focused node if not already done.
if Assigned(FFocusedNode) and not (vsSelected in FFocusedNode.States) then
begin
InternalAddToSelection(FFocusedNode, False);
InvalidateNode(FFocusedNode);
end;
UpdateWindow(Handle);
// Keep a list of all currently selected nodes as this list might change,
// but we have probably to delete currently selected nodes.
FDragSelection := GetSortedSelection(True);
try
DoStateChange([tsOLEDragging], [tsOLEDragPending, tsClearPending]);
// An application might create a drag object like used during VCL dd. This is not required for OLE dd but
// required as parameter.
DragObject := nil;
DoStartDrag(DragObject);
DragObject.Free;
DataObject := DragManager.DataObject;
PrepareDragImage(P, DataObject);
FLastDropMode := dmOnNode;
// Don't forget to initialize the result. It might never be touched.
FLastDragEffect := DROPEFFECT_NONE;
AllowedEffects := GetDragOperations;
try
DragAndDrop(AllowedEffects, DataObject, FLastDragEffect);
DragManager.ForceDragLeave;
finally
GetCursorPos(P);
P := ScreenToClient(P);
DoEndDrag(Self, P.X, P.Y);
FDragImage.EndDrag;
// Finish the operation.
if (FLastDragEffect = DROPEFFECT_MOVE) and (toAutoDeleteMovedNodes in TreeOptions.AutoOptions) then
begin
// The operation was a move so delete the previously selected nodes.
DeleteSelectedNodes;
end;
DoStateChange([], [tsOLEDragging]);
end;
finally
FDragSelection := nil;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoDragExpand;
var
SourceTree: TBaseVirtualTree;
begin
StopTimer(ExpandTimer);
if Assigned(FDropTargetNode) and (vsHasChildren in FDropTargetNode.States) and
not (vsExpanded in FDropTargetNode.States) then
begin
if Assigned(FDragManager) then
SourceTree := DragManager.DragSource
else
SourceTree := nil;
if not DragManager.DropTargetHelperSupported and Assigned(SourceTree) then
SourceTree.FDragImage.HideDragImage;
ToggleNode(FDropTargetNode);
UpdateWindow(Handle);
if not DragManager.DropTargetHelperSupported and Assigned(SourceTree) then
SourceTree.FDragImage.ShowDragImage;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoDragOver(Source: TObject; Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
var Effect: Integer): Boolean;
begin
Result := False;
if Assigned(FOnDragOver) then
FOnDragOver(Self, Source, Shift, State, Pt, Mode, Effect, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoDragDrop(Source: TObject; const DataObject: IDataObject; const Formats: TFormatArray;
Shift: TShiftState; Pt: TPoint; var Effect: Integer; Mode: TDropMode);
begin
if Assigned(FOnDragDrop) then
FOnDragDrop(Self, Source, DataObject, Formats, Shift, Pt, Effect, Mode);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoBeforeDrawLineImage(Node: PVirtualNode; Level: Integer; var XPos: Integer);
begin
if Assigned(FOnBeforeDrawLineImage) then
FOnBeforeDrawLineImage(Self, Node, Level, XPos);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoEdit;
begin
Application.CancelHint;
StopTimer(ScrollTimer);
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
if Assigned(FFocusedNode) and not (vsDisabled in FFocusedNode.States) and
not (toReadOnly in FOptions.MiscOptions) and (FEditLink = nil) then
begin
ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, not (toDisableAutoscrollOnEdit in FOptions.AutoOptions));
FEditLink := DoCreateEditor(FFocusedNode, FEditColumn);
if Assigned(FEditLink) then
begin
DoStateChange([tsEditing], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection, tsOLEDragPending,
tsOLEDragging, tsClearPending, tsDrawSelPending, tsScrollPending, tsScrolling]);
if FEditLink.PrepareEdit(Self, FFocusedNode, FEditColumn) then
begin
UpdateEditBounds;
// Node needs repaint because the selection rectangle and static text must disappear.
InvalidateNode(FFocusedNode);
if not FEditLink.BeginEdit then
DoStateChange([], [tsEditing]);
end
else
DoStateChange([], [tsEditing]);
if not (tsEditing in FStates) then
FEditLink := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoEndDrag(Target: TObject; X, Y: Integer);
// Does some housekeeping for VCL drag'n drop;
begin
inherited;
DragFinished;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoEndEdit: Boolean;
// Called to finish a current edit action or stop the edit timer if an edit operation is pending.
// Returns True if editing was successfully ended or the control was not in edit mode
// Returns False if the control could not leave the edit mode e.g. due to an invalid value that was entered.
begin
StopTimer(EditTimer);
Result := (tsEditing in FStates) and FEditLink.EndEdit;
if Result then
begin
DoStateChange([], [tsEditing]);
FEditLink := nil;
if Assigned(FOnEdited) then
FOnEdited(Self, FFocusedNode, FEditColumn);
end;
DoStateChange([], [tsEditPending]);
TrySetFocus();
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoEndOperation(OperationKind: TVTOperationKind);
begin
if Assigned(FOnEndOperation) then
FOnEndOperation(Self, OperationKind);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoEnter();
begin
inherited;
EnsureNodeSelected();
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoExpanded(Node: PVirtualNode);
begin
if Assigned(FOnExpanded) then
FOnExpanded(Self, Node);
if Assigned(FAccessibleItem) then
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoExpanding(Node: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnExpanding) then
FOnExpanding(Self, Node, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoFocusChange(Node: PVirtualNode; Column: TColumnIndex);
begin
if Assigned(FOnFocusChanged) then
FOnFocusChanged(Self, Node, Column);
if Assigned(FAccessibleItem) then
begin
NotifyWinEvent(EVENT_OBJECT_LOCATIONCHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
NotifyWinEvent(EVENT_OBJECT_NAMECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
NotifyWinEvent(EVENT_OBJECT_VALUECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
NotifyWinEvent(EVENT_OBJECT_SELECTION, Handle, OBJID_CLIENT, CHILDID_SELF);
NotifyWinEvent(EVENT_OBJECT_FOCUS, Handle, OBJID_CLIENT, CHILDID_SELF);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean;
begin
Result := (OldColumn = NewColumn) or FHeader.AllowFocus(NewColumn);
if Assigned(FOnFocusChanging) then
FOnFocusChanging(Self, OldNode, NewNode, OldColumn, NewColumn, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoFocusNode(Node: PVirtualNode; Ask: Boolean);
begin
if not (tsEditing in FStates) or EndEditNode then
begin
if Node = FRoot then
Node := nil;
if (FFocusedNode <> Node) and (not Ask or DoFocusChanging(FFocusedNode, Node, FFocusedColumn, FFocusedColumn)) then
begin
if Assigned(FFocusedNode) then
begin
// Do automatic collapsing of last focused node if enabled. This is however only done if
// old and new focused node have a common parent node.
if (toAutoExpand in FOptions.AutoOptions) and Assigned(Node) and (Node.Parent = FFocusedNode.Parent) and
(vsExpanded in FFocusedNode.States) then
ToggleNode(FFocusedNode)
else
InvalidateNode(FFocusedNode);
end;
FFocusedNode := Node;
end;
// Have to scroll the node into view, even it is the same node as before.
if Assigned(FFocusedNode) then
begin
// Make sure a valid column is set if columns are used and no column has currently the focus.
if FHeader.UseColumns and (not FHeader.Columns.IsValidColumn(FFocusedColumn)) then
FFocusedColumn := FHeader.MainColumn;
// Do automatic expansion of the newly focused node if enabled.
if (toAutoExpand in FOptions.AutoOptions) and not (vsExpanded in FFocusedNode.States) then
ToggleNode(FFocusedNode);
InvalidateNode(FFocusedNode);
if (FUpdateCount = 0) and not (toDisableAutoscrollOnFocus in FOptions.AutoOptions) then
ScrollIntoView(FFocusedNode, (toCenterScrollIntoView in FOptions.SelectionOptions) and
(MouseButtonDown * FStates = []), not (toFullRowSelect in FOptions.SelectionOptions) );
end;
// Reset range anchor if necessary.
if FSelectionCount = 0 then
ResetRangeAnchor;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoFreeNode(Node: PVirtualNode);
var
IntfData: IInterface;
begin
// Prevent invalid references
if Node = FLastChangedNode then
FLastChangedNode := nil;
if Node = FCurrentHotNode then
FCurrentHotNode := nil;
if Node = FDropTargetNode then
FDropTargetNode := nil;
if Node = FLastStructureChangeNode then
FLastStructureChangeNode := nil;
if Node = FFocusedNode then
FFocusedNode := nil;
if Node = FNextNodeToSelect then
UpdateNextNodeToSelect(Node);
if Node = FLastHitInfo.HitNode then
FLastHitInfo.HitNode := nil;
// fire event
if Assigned(FOnFreeNode) and ([vsInitialized, vsOnFreeNodeCallRequired] * Node.States <> []) then
FOnFreeNode(Self, Node);
if vsReleaseCallOnUserDataRequired in Node.States then
begin
// Data may have been set to nil, in which case we can't call _Release on it
IntfData := GetInterfaceFromNodeData<IInterface>(Node);
if Assigned(IntfData) then
IntfData._Release();
end;
FreeMem(Node);
if Self.UpdateCount = 0 then
EnsureNodeSelected();
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint;
// Determines the margins of the content rectangle caused by DoBeforeCellPaint.
// Note that shrinking the content rectangle results in positive margins whereas enlarging the content rectangle results
// in negative margins.
var
CellRect,
ContentRect: TRect;
begin
Result := Point(0, 0);
if Assigned(FOnBeforeCellPaint) then // Otherwise DoBeforeCellPaint has no effect.
begin
if Canvas = nil then
Canvas := Self.Canvas;
// Determine then node's cell rectangle and content rectangle before calling DoBeforeCellPaint.
CellRect := GetDisplayRect(Node, Column, True);
ContentRect := CellRect;
DoBeforeCellPaint(Canvas, Node, Column, cpmGetContentMargin, CellRect, ContentRect);
// Calculate the changes caused by DoBeforeCellPaint.
case CellContentMarginType of
ccmtAllSides:
// Calculate the width difference and high difference.
Result := Point((CellRect.Right - CellRect.Left) - (ContentRect.Right - ContentRect.Left),
(CellRect.Bottom - CellRect.Top) - (ContentRect.Bottom - ContentRect.Top));
ccmtTopLeftOnly:
// Calculate the left margin and top margin only.
Result := Point(ContentRect.Left - CellRect.Left, ContentRect.Top - CellRect.Top);
ccmtBottomRightOnly:
// Calculate the right margin and bottom margin only.
Result := Point(CellRect.Right - ContentRect.Right, CellRect.Bottom - ContentRect.Bottom);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetCursor(var Cursor: TCursor);
begin
if Assigned(FOnGetCursor) then
FOnGetCursor(Self, Cursor);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetHeaderCursor(var Cursor: HCURSOR);
begin
if Assigned(FOnGetHeaderCursor) then
FOnGetHeaderCursor(FHeader, Cursor);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
var Ghosted: Boolean; var Index: TImageIndex): TCustomImageList;
// Queries the application/descendant about certain image properties for a node.
// Returns a custom image list if given by the callee, otherwise nil.
const
cTVTImageKind2String: Array [TVTImageKind] of string = ('ikNormal', 'ikSelected', 'ikState', 'ikOverlay');
begin
if (Kind = ikState) and Assigned(StateImages) then
Result := Self.StateImages
else
Result := Self.Images;
// First try the enhanced event to allow for custom image lists.
if Assigned(FOnGetImageEx) then
FOnGetImageEx(Self, Node, Kind, Column, Ghosted, Index, Result)
else if Assigned(FOnGetImage) then
FOnGetImage(Self, Node, Kind, Column, Ghosted, Index);
Assert((Index < 0) or Assigned(Result), 'An image index was supplied for TVTImageKind.' + cTVTImageKind2String[Kind] + ' but no image list was supplied.');
if not Assigned(Result) then
Index := -1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetImageText(Node: PVirtualNode; Kind: TVTImageKind;
Column: TColumnIndex; var ImageText: string);
// Queries the application/descendant about alternative image text for a node.
begin
if Assigned(FOnGetImageText) then
FOnGetImageText(Self, Node, Kind, Column, ImageText);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetLineStyle(var Bits: Pointer);
begin
if Assigned(FOnGetLineStyle) then
FOnGetLineStyle(Self, Bits);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex;
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
begin
Result := Hint;
LineBreakStyle := hlbDefault;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex;
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
begin
Result := Hint;
LineBreakStyle := hlbDefault;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;
// Returns the pixel width of extra space occupied by node contents (for example, static text).
begin
Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;
// Returns the pixel width of a node.
begin
Result := 0;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint): TPopupMenu;
// Queries the application whether there is a node specific popup menu.
var
Run: PVirtualNode;
AskParent: Boolean;
begin
Result := nil;
if Assigned(FOnGetPopupMenu) then
begin
Run := Node;
if Assigned(Run) then
begin
AskParent := True;
repeat
FOnGetPopupMenu(Self, Run, Column, Position, AskParent, Result);
Run := Run.Parent;
until (Run = FRoot) or Assigned(Result) or not AskParent;
end
else
FOnGetPopupMenu(Self, nil, NoColumn, Position, AskParent, Result);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetUserClipboardFormats(var Formats: TFormatEtcArray);
begin
if Assigned(FOnGetUserClipboardFormats) then
FOnGetUserClipboardFormats(Self, Formats);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderAddPopupItem(const Column: TColumnIndex; var Cmd: TAddPopupItemType);
begin
if Assigned(FOnHeaderAddPopupItem) then
FOnHeaderAddPopupItem(Self, Column, Cmd);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderClick(const HitInfo: TVTHeaderHitInfo);
begin
if Assigned(FOnHeaderClick) then
FOnHeaderClick(FHeader, HitInfo);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDblClick(const HitInfo: TVTHeaderHitInfo);
begin
if Assigned(FOnHeaderDblClick) then
FOnHeaderDblClick(FHeader, HitInfo);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDragged(Column: TColumnIndex; OldPosition: TColumnPosition);
begin
if Assigned(FOnHeaderDragged) then
FOnHeaderDragged(FHeader, Column, OldPosition);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDraggedOut(Column: TColumnIndex; DropPosition: TPoint);
begin
if Assigned(FOnHeaderDraggedOut) then
FOnHeaderDraggedOut(FHeader, Column, DropPosition);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoHeaderDragging(Column: TColumnIndex): Boolean;
begin
Result := True;
if Assigned(FOnHeaderDragging) then
FOnHeaderDragging(FHeader, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDraw(Canvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover, Pressed: Boolean;
DropMark: TVTDropMarkMode);
begin
if Assigned(FOnHeaderDraw) then
FOnHeaderDraw(FHeader, Canvas, Column, R, Hover, Pressed, DropMark);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements);
begin
if Assigned(FOnHeaderDrawQueryElements) then
FOnHeaderDrawQueryElements(FHeader, PaintInfo, Elements);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderMouseDown) then
FOnHeaderMouseDown(FHeader, Button, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderMouseMove) then
FOnHeaderMouseMove(FHeader, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
if Assigned(FOnHeaderMouseUp) then
FOnHeaderMouseUp(FHeader, Button, Shift, X, Y);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoHotChange(Old, New: PVirtualNode);
begin
if Assigned(FOnHotChange) then
FOnHotChange(Self, Old, New);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer;
begin
Result := 0;
if Assigned(FOnIncrementalSearch) then
FOnIncrementalSearch(Self, Node, Text, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal): Boolean;
/// The function calls the OnInitChildren and returns True if the event was called; it returns False if the caller can expect that no changes have been made to ChildCount
begin
if Assigned(FOnInitChildren) then
begin
FOnInitChildren(Self, Node, ChildCount);
Result := True;
end
else
Result := False;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoInitNode(Parent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates);
begin
if Assigned(FOnInitNode) then
FOnInitNode(Self, Parent, Node, InitStates);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean;
begin
Result := True;
if Assigned(FOnKeyAction) then
FOnKeyAction(Self, CharCode, Shift, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoLoadUserData(Node: PVirtualNode; Stream: TStream);
begin
if Assigned(FOnLoadNode) then
if Node = FRoot then
FOnLoadNode(Self, nil, Stream)
else
FOnLoadNode(Self, Node, Stream);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer);
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
if Assigned(FOnMeasureItem) then
FOnMeasureItem(Self, TargetCanvas, Node, NodeHeight);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoMouseEnter();
begin
if Assigned(FOnMouseEnter) then
FOnMouseEnter(Self);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoMouseLeave;
begin
if Assigned(FOnMouseLeave) then
FOnMouseLeave(Self);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoNodeCopied(Node: PVirtualNode);
begin
if Assigned(FOnNodeCopied) then
FOnNodeCopied(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoNodeCopying(Node, NewParent: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnNodeCopying) then
FOnNodeCopying(Self, Node, NewParent, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoNodeClick(const HitInfo: THitInfo);
begin
if Assigned(FOnNodeClick) then
FOnNodeClick(Self, HitInfo);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoNodeDblClick(const HitInfo: THitInfo);
begin
if Assigned(FOnNodeDblClick) then
FOnNodeDblClick(Self, HitInfo);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoNodeHeightDblClickResize(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
P: TPoint): Boolean;
begin
Result := True;
if Assigned(FOnNodeHeightDblClickResize) then
FOnNodeHeightDblClickResize(Self, Node, Column, Shift, P, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoNodeHeightTracking(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
var TrackPoint: TPoint; P: TPoint): Boolean;
begin
Result := True;
if Assigned(FOnNodeHeightTracking) then
FOnNodeHeightTracking(Self, Node, Column, Shift, TrackPoint, P, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoNodeMoved(Node: PVirtualNode);
begin
if Assigned(FOnNodeMoved) then
FOnNodeMoved(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoNodeMoving(Node, NewParent: PVirtualNode): Boolean;
begin
Result := True;
if Assigned(FOnNodeMoving) then
FOnNodeMoving(Self, Node, NewParent, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoPaintBackground(Canvas: TCanvas; R: TRect): Boolean;
begin
Result := False;
if Assigned(FOnPaintBackground) then
FOnPaintBackground(Self, Canvas, R, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoPaintDropMark(Canvas: TCanvas; Node: PVirtualNode; R: TRect);
// draws the drop mark into the given rectangle
// Note: Changed properties of the given canvas should be reset to their previous values.
var
SaveBrushColor: TColor;
SavePenStyle: TPenStyle;
begin
if FLastDropMode in [dmAbove, dmBelow] then
with Canvas do
begin
SavePenStyle := Pen.Style;
Pen.Style := psClear;
SaveBrushColor := Brush.Color;
Brush.Color := FColors.DropMarkColor;
if FLastDropMode = dmAbove then
begin
Polygon([Point(R.Left + 2, R.Top),
Point(R.Right - 2, R.Top),
Point(R.Right - 2, R.Top + 6),
Point(R.Right - 6, R.Top + 2),
Point(R.Left + 6 , R.Top + 2),
Point(R.Left + 2, R.Top + 6)
]);
end
else
Polygon([Point(R.Left + 2, R.Bottom - 1),
Point(R.Right - 2, R.Bottom - 1),
Point(R.Right - 2, R.Bottom - 8),
Point(R.Right - 7, R.Bottom - 3),
Point(R.Left + 7 , R.Bottom - 3),
Point(R.Left + 2, R.Bottom - 8)
]);
Brush.Color := SaveBrushColor;
Pen.Style := SavePenStyle;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoPaintNode(var PaintInfo: TVTPaintInfo);
begin
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint);
// Support for node dependent popup menus.
var
Menu: TPopupMenu;
begin
Menu := DoGetPopupMenu(Node, Column, Position);
if Assigned(Menu) then
begin
DoStateChange([tsPopupMenuShown]);
StopTimer(EditTimer);
Menu.PopupComponent := Self;
with ClientToScreen(Position) do
Menu.Popup(X, Y);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoRemoveFromSelection(Node: PVirtualNode);
begin
if Assigned(FOnRemoveFromSelection) then
FOnRemoveFromSelection(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoRenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
ForClipboard: Boolean): HRESULT;
begin
Result := E_FAIL;
if Assigned(FOnRenderOLEData) then
FOnRenderOLEData(Self, FormatEtcIn, Medium, ForClipboard, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoReset(Node: PVirtualNode);
begin
if Assigned(FOnResetNode) then
FOnResetNode(Self, Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoSaveUserData(Node: PVirtualNode; Stream: TStream);
begin
if Assigned(FOnSaveNode) then
if Node = FRoot then
FOnSaveNode(Self, nil, Stream)
else
FOnSaveNode(Self, Node, Stream);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoScroll(DeltaX, DeltaY: Integer);
begin
if Assigned(FOnScroll) then
FOnScroll(Self, DeltaX, DeltaY);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean;
// Actual offset setter used to scroll the client area, update scroll bars and invalidating the header (all optional).
// Returns True if the offset really changed otherwise False is returned.
var
DeltaX: Integer;
DeltaY: Integer;
DWPStructure: HDWP;
I: Integer;
P: TPoint;
R: TRect;
begin
// Range check, order is important here.
if Value.X < (ClientWidth - Integer(FRangeX)) then
Value.X := ClientWidth - Integer(FRangeX);
if Value.X > 0 then
Value.X := 0;
DeltaX := Value.X - FOffsetX;
if UseRightToLeftAlignment then
DeltaX := -DeltaX;
if Value.Y < (ClientHeight - Integer(FRangeY)) then
Value.Y := ClientHeight - Integer(FRangeY);
if Value.Y > 0 then
Value.Y := 0;
DeltaY := Value.Y - FOffsetY;
Result := (DeltaX <> 0) or (DeltaY <> 0);
if Result then
begin
FOffsetX := Value.X;
FOffsetY := Value.Y;
Result := True;
if tsHint in Self.FStates then
Application.CancelHint;
if FUpdateCount = 0 then
begin
// The drag image from VCL controls need special consideration.
if tsVCLDragging in FStates then
ImageList_DragShowNolock(False);
if (suoScrollClientArea in Options) and not (tsToggling in FStates) then
begin
// Have to invalidate the entire window if there's a background.
if (toShowBackground in FOptions.PaintOptions) and Assigned(FBackground.Graphic) then
begin
// Since we don't use ScrollWindow here we have to move all client windows ourselves.
DWPStructure := BeginDeferWindowPos(ControlCount);
for I := 0 to ControlCount - 1 do
if Controls[I] is TWinControl then
begin
with Controls[I] as TWinControl do
DWPStructure := DeferWindowPos(DWPStructure, Handle, 0, Left + DeltaX, Top + DeltaY, 0, 0,
SWP_NOZORDER or SWP_NOACTIVATE or SWP_NOSIZE);
if DWPStructure = 0 then
Break;
end;
if DWPStructure <> 0 then
EndDeferWindowPos(DWPStructure);
InvalidateRect(Handle, nil, False);
end
else
begin
if (DeltaX <> 0) and (Header.Columns.GetVisibleFixedWidth > 0) then
begin
// When fixed columns exists we have to scroll separately horizontally and vertically.
// Horizontally is scroll only the client area not occupied by fixed columns and
// vertically entire client area (or clipping area if one exists).
R := ClientRect;
R.Left := Header.Columns.GetVisibleFixedWidth;
ScrollWindow(Handle, DeltaX, 0, @R, @R);
if DeltaY <> 0 then
ScrollWindow(Handle, 0, DeltaY, ClipRect, ClipRect);
end
else
ScrollWindow(Handle, DeltaX, DeltaY, ClipRect, ClipRect);
end;
end;
if suoUpdateNCArea in Options then
begin
if DeltaX <> 0 then
begin
UpdateHorizontalScrollBar(suoRepaintScrollBars in Options);
if (suoRepaintHeader in Options) and (hoVisible in FHeader.Options) then
FHeader.Invalidate(nil);
if not (tsSizing in FStates) and (FScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssHorizontal, System.UITypes.TScrollStyle.ssBoth]) then
UpdateVerticalScrollBar(suoRepaintScrollBars in Options);
end;
if (DeltaY <> 0) and ([tsThumbTracking, tsSizing] * FStates = []) then
begin
UpdateVerticalScrollBar(suoRepaintScrollBars in Options);
if not (FHeader.UseColumns or IsMouseSelecting) and
(FScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssHorizontal, System.UITypes.TScrollStyle.ssBoth]) then
UpdateHorizontalScrollBar(suoRepaintScrollBars in Options);
end;
end;
if tsVCLDragging in FStates then
ImageList_DragShowNolock(True);
end;
// Finally update "hot" node if hot tracking is activated
GetCursorPos(P);
P := ScreenToClient(P);
if PtInRect(ClientRect, P) then
HandleHotTrack(P.X, P.Y);
DoScroll(DeltaX, DeltaY);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoShowScrollBar(Bar: Integer; Show: Boolean);
begin
ShowScrollBar(Handle, Bar, Show);
if Assigned(FOnShowScrollBar) then
FOnShowScrollBar(Self, Bar, Show);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoStartDrag(var DragObject: TDragObject);
begin
inherited;
// Check if the application created an own drag object. This is needed to pass the correct source in
// OnDragOver and OnDragDrop.
if Assigned(DragObject) then
DoStateChange([tsUserDragObject]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoStartOperation(OperationKind: TVTOperationKind);
begin
if Assigned(FOnStartOperation) then
FOnStartOperation(Self, OperationKind);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []);
var
ActualEnter,
ActualLeave: TVirtualTreeStates;
begin
if Assigned(FOnStateChange) then
begin
ActualEnter := Enter - FStates;
ActualLeave := FStates * Leave;
if (ActualEnter + ActualLeave) <> [] then
FOnStateChange(Self, Enter, Leave);
end;
FStates := FStates + Enter - Leave;
Assert(FStates * [tsUseCache, tsValidationNeeded] <> [tsUseCache, tsValidationNeeded], 'Invalid state. tsUseCache and tsValidationNeeded are mutually exclusive and must not be set at the same time');
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoStructureChange(Node: PVirtualNode; Reason: TChangeReason);
begin
StopTimer(StructureChangeTimer);
if Assigned(FOnStructureChange) then
FOnStructureChange(Self, Node, Reason);
// This is a good place to reset the cached node and reason. These are the same as the values passed in here.
// This is necessary to allow descendants to override this method and get them.
DoStateChange([], [tsStructureChangePending]);
FLastStructureChangeNode := nil;
FLastStructureChangeReason := crIgnore;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoTimerScroll;
var
P,
ClientP: TPoint;
InRect,
Panning: Boolean;
R,
ClipRect: TRect;
DeltaX,
DeltaY: Integer;
begin
GetCursorPos(P);
R := ClientRect;
ClipRect := R;
MapWindowPoints(Handle, 0, R, 2);
InRect := PtInRect(R, P);
ClientP := ScreenToClient(P);
Panning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];
if IsMouseSelecting or InRect or Panning then
begin
DeltaX := 0;
DeltaY := 0;
if sdUp in FScrollDirections then
begin
if Panning then
DeltaY := FLastClickPos.Y - ClientP.Y - 8
else
if InRect then
DeltaY := Min(FScrollBarOptions.VerticalIncrement, ClientHeight)
else
DeltaY := Min(FScrollBarOptions.VerticalIncrement, ClientHeight) * Abs(R.Top - P.Y);
if FOffsetY = 0 then
Exclude(FScrollDirections, sdUp);
end;
if sdDown in FScrollDirections then
begin
if Panning then
DeltaY := FLastClickPos.Y - ClientP.Y + 8
else
if InRect then
DeltaY := -Min(FScrollBarOptions.VerticalIncrement, ClientHeight)
else
DeltaY := -Min(FScrollBarOptions.VerticalIncrement, ClientHeight) * Abs(P.Y - R.Bottom);
if (ClientHeight - FOffsetY) = Integer(FRangeY) then
Exclude(FScrollDirections, sdDown);
end;
if sdLeft in FScrollDirections then
begin
if Panning then
DeltaX := FLastClickPos.X - ClientP.X - 8
else
if InRect then
DeltaX := FScrollBarOptions.HorizontalIncrement
else
DeltaX := FScrollBarOptions.HorizontalIncrement * Abs(R.Left - P.X);
if FEffectiveOffsetX = 0 then
Exclude(FScrollDirections, sdleft);
end;
if sdRight in FScrollDirections then
begin
if Panning then
DeltaX := FLastClickPos.X - ClientP.X + 8
else
if InRect then
DeltaX := -FScrollBarOptions.HorizontalIncrement
else
DeltaX := -FScrollBarOptions.HorizontalIncrement * Abs(P.X - R.Right);
if (ClientWidth + FEffectiveOffsetX) = Integer(FRangeX) then
Exclude(FScrollDirections, sdRight);
end;
if UseRightToLeftAlignment then
DeltaX := - DeltaX;
if IsMouseSelecting then
begin
// In order to avoid scrolling the area which needs a repaint due to the changed selection rectangle
// we limit the scroll area explicitely.
OffsetRect(ClipRect, DeltaX, DeltaY);
DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, @ClipRect);
// When selecting with the mouse then either update only the parts of the window which have been uncovered
// by the scroll operation if no change in the selection happend or invalidate and redraw the entire
// client area otherwise (to avoid the time consuming task of determining the display rectangles of every
// changed node).
if CalculateSelectionRect(ClientP.X, ClientP.Y) and HandleDrawSelection(ClientP.X, ClientP.Y) then
InvalidateRect(Handle, nil, False)
else
begin
// The selection did not change so invalidate only the part of the window which really needs an update.
// 1) Invalidate the parts uncovered by the scroll operation. Add another offset range, we have to
// scroll only one stripe but have to update two.
OffsetRect(ClipRect, DeltaX, DeltaY);
SubtractRect(ClipRect, ClientRect, ClipRect);
InvalidateRect(Handle, @ClipRect, False);
// 2) Invalidate the selection rectangles.
UnionRect(ClipRect, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
OffsetRect(ClipRect, FOffsetX, FOffsetY);
InvalidateRect(Handle, @ClipRect, False);
end;
end
else
begin
// Scroll only if there is no drag'n drop in progress. Drag'n drop scrolling is handled in DragOver.
if ((FDragManager = nil) or not DragManager.IsDropTarget) and ((DeltaX <> 0) or (DeltaY <> 0)) then
DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, nil);
end;
UpdateWindow(Handle);
if (FScrollDirections = []) and ([tsWheelPanning, tsWheelScrolling] * FStates = []) then
begin
StopTimer(ScrollTimer);
DoStateChange([], [tsScrollPending, tsScrolling]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoUpdating(State: TVTUpdateState);
begin
if Assigned(FOnUpdating) then
FOnUpdating(Self, State);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DoValidateCache(): Boolean;
// This method fills the cache, which is used to speed up searching for nodes.
// The strategy is simple: Take the current number of visible nodes and distribute evenly a number of marks
// (which are stored in FPositionCache) so that iterating through the tree doesn't cost too much time.
// If there are less than 'CacheThreshold' nodes in the tree then the cache remains empty.
// Result is True if the cache was filled without interruption, otherwise False.
// Note: You can adjust the maximum number of nodes between two cache entries by changing CacheThreshold.
var
EntryCount,
CurrentTop,
Index: Cardinal;
CurrentNode,
Temp: PVirtualNode;
begin
EntryCount := 0;
if not (tsStopValidation in FStates) then
begin
if FStartIndex = 0 then
FPositionCache := nil;
EntryCount := CalculateCacheEntryCount;
SetLength(FPositionCache, EntryCount);
if FStartIndex > EntryCount then
FStartIndex := EntryCount;
// Optimize validation by starting with FStartIndex if set.
if (FStartIndex > 0) and Assigned(FPositionCache[FStartIndex - 1].Node) then
begin
// Index is the current entry in FPositionCache.
Index := FStartIndex - 1;
// Running term for absolute top value.
CurrentTop := FPositionCache[Index].AbsoluteTop;
// Running node pointer.
CurrentNode := FPositionCache[Index].Node;
end
else
begin
// Index is the current entry in FPositionCache.
Index := 0;
// Running term for absolute top value.
CurrentTop := 0;
// Running node pointer.
CurrentNode := GetFirstVisibleNoInit(nil, True);
end;
// EntryCount serves as counter for processed nodes here. This value can always start at 0 as
// the validation either starts also at index 0 or an index which is always a multiple of CacheThreshold
// and EntryCount is only used with modulo CacheThreshold.
EntryCount := 0;
if Assigned(CurrentNode) then
begin
while not (tsStopValidation in FStates) do
begin
// If the cache is full then stop the loop.
if (Integer(Index) >= Length(FPositionCache)) then
Break;
if (EntryCount mod CacheThreshold) = 0 then
begin
// New cache entry to set up.
with FPositionCache[Index] do
begin
Node := CurrentNode; // 2 EAccessViolation seen here in TreeSize V4.3.1, 1 in V4.4.0 (Write of address 00000000)
AbsoluteTop := CurrentTop;
end;
Inc(Index);
end;
Inc(CurrentTop, NodeHeight[CurrentNode]);
// Advance to next visible node.
Temp := GetNextVisibleNoInit(CurrentNode, True);
// If there is no further node then stop the loop.
if (Temp = nil) then // CHANGED: 17.09.2013 - Veit Zimmermann
Break; // CHANGED: 17.09.2013 - Veit Zimmermann
CurrentNode := Temp;
Inc(EntryCount);
end;
end;
// Finalize the position cache so no nil entry remains there.
if not (tsStopValidation in FStates) and (Integer(Index) <= High(FPositionCache)) then
begin
SetLength(FPositionCache, Index + 1);
with FPositionCache[Index] do
begin
Node := CurrentNode;
AbsoluteTop := CurrentTop;
end;
end;
end;
Result := (EntryCount > 0) and not (tsStopValidation in FStates);
// In variable node height mode it might have happend that some or all of the nodes have been adjusted in their
// height. During validation updates of the scrollbars is disabled so let's do this here.
if Result and (toVariableNodeHeight in FOptions.MiscOptions) then
begin
TThread.Queue(nil, procedure begin UpdateScrollBars(True) end);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DragAndDrop(AllowedEffects: Dword; const DataObject: IDataObject; var DragEffect: Integer);
var
lDragEffect: DWord; // required for type compatibility with SHDoDragDrop
begin
if IsWinVistaOrAbove then
begin
lDragEffect := DWord(DragEffect);
SHDoDragDrop(Self.Handle, DataObject, nil, AllowedEffects, lDragEffect); // supports drag hints on Windows Vista and later
DragEffect := Integer(lDragEffect);
end
else
Winapi.ActiveX.DoDragDrop(DataObject, DragManager as IDropSource, AllowedEffects, DragEffect);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DragCanceled;
// Does some housekeeping for VCL drag'n drop;
begin
inherited;
DragFinished;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DragDrop(const DataObject: IDataObject; KeyState: Integer; Pt: TPoint;
var Effect: Integer): HResult;
var
Shift: TShiftState;
EnumFormat: IEnumFormatEtc;
Fetched: Integer;
OLEFormat: TFormatEtc;
Formats: TFormatArray;
begin
StopTimer(ExpandTimer);
StopTimer(ScrollTimer);
DoStateChange([], [tsScrollPending, tsScrolling]);
Formats := nil;
// Ask explicitly again whether the action is allowed. Otherwise we may accept a drop which is intentionally not
// allowed but cannot be prevented by the application because when the tree was scrolling while dropping
// no DragOver event is created by the OLE subsystem.
Result := DragOver(DragManager.DragSource, KeyState, dsDragMove, Pt, Effect);
try
if (Result <> NOERROR) or ((Effect and not DROPEFFECT_SCROLL) = DROPEFFECT_NONE) then
Result := E_FAIL
else
begin
try
Shift := KeysToShiftState(KeyState);
if tsRightButtonDown in FStates then
Include(Shift, ssRight)
else if tsMiddleButtonDown in FStates then
Include(Shift, ssMiddle)
else
Include(Shift, ssLeft);
Pt := ScreenToClient(Pt);
// Determine which formats we can get and pass them along with the data object to the drop handler.
Result := DataObject.EnumFormatEtc(DATADIR_GET, EnumFormat);
if Failed(Result) then
Abort;
Result := EnumFormat.Reset;
if Failed(Result) then
Abort;
// create a list of available formats
while EnumFormat.Next(1, OLEFormat, @Fetched) = S_OK do
begin
SetLength(Formats, Length(Formats) + 1);
Formats[High(Formats)] := OLEFormat.cfFormat;
end;
DoDragDrop(DragManager.DragSource, DataObject, Formats, Shift, Pt, Effect, FLastDropMode);
except
// An unhandled exception here leaks memory.
Application.HandleException(Self);
Result := E_UNEXPECTED;
end;
end;
finally
if Assigned(FDropTargetNode) then
begin
InvalidateNode(FDropTargetNode);
FDropTargetNode := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DragEnter(KeyState: Integer; Pt: TPoint; var Effect: Integer): HResult;
// callback routine for the drop target interface
var
Shift: TShiftState;
Accept: Boolean;
R: TRect;
HitInfo: THitInfo;
begin
try
// Determine acceptance of drag operation and reset scroll start time.
FDragScrollStart := 0;
Shift := KeysToShiftState(KeyState);
if tsLeftButtonDown in FStates then
Include(Shift, ssLeft);
if tsMiddleButtonDown in FStates then
Include(Shift, ssMiddle);
if tsRightButtonDown in FStates then
Include(Shift, ssRight);
Pt := ScreenToClient(Pt);
Effect := SuggestDropEffect(DragManager.DragSource, Shift, Pt, Effect);
Accept := DoDragOver(DragManager.DragSource, Shift, dsDragEnter, Pt, FLastDropMode, Effect);
if not Accept then
Effect := DROPEFFECT_NONE
else
begin
// Set initial drop target node and drop mode.
GetHitTestInfoAt(Pt.X, Pt.Y, True, HitInfo);
if Assigned(HitInfo.HitNode) then
begin
FDropTargetNode := HitInfo.HitNode;
R := GetDisplayRect(HitInfo.HitNode, FHeader.MainColumn, False);
//VSOFT CHANGE - changed back to 4.8.5 behaviour
if (hiOnItemLabel in HitInfo.HitPositions) or ((hiOnItem in HitInfo.HitPositions) and
((toFullRowDrag in FOptions.MiscOptions){ or (toFullRowSelect in FOptions.SelectionOptions)}))then
FLastDropMode := dmOnNode
else
if ((R.Top + R.Bottom) div 2) > Pt.Y then
FLastDropMode := dmAbove
else
FLastDropMode := dmBelow;
end
else
FLastDropMode := dmNowhere;
end;
// If the drag source is a virtual tree then we know how to control the drag image
// and can show it even if the source is not the target tree.
// This is only necessary if we cannot use the drag image helper interfaces.
if not DragManager.DropTargetHelperSupported and Assigned(DragManager.DragSource) then
DragManager.DragSource.FDragImage.ShowDragImage;
Result := NOERROR;
except
Result := E_UNEXPECTED;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DragFinished;
// Called by DragCancelled or EndDrag to make up for the still missing mouse button up messages.
// These are important for such important things like popup menus.
var
P: TPoint;
begin
if [tsOLEDragging, tsVCLDragPending, tsVCLDragging, tsVCLDragFinished] * FStates = [] then
Exit;
DoStateChange([], [tsVCLDragPending, tsVCLDragging, tsUserDragObject, tsVCLDragFinished]);
GetCursorPos(P);
P := ScreenToClient(P);
if tsRightButtonDown in FStates then
Perform(WM_RBUTTONUP, 0, LPARAM(Integer(PointToSmallPoint(P))))
else
if tsMiddleButtonDown in FStates then
Perform(WM_MBUTTONUP, 0, LPARAM(Integer(PointToSmallPoint(P))))
else
Perform(WM_LBUTTONUP, 0, LPARAM(Integer(PointToSmallPoint(P))));
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DragLeave;
var
Effect: Integer;
begin
StopTimer(ExpandTimer);
if not DragManager.DropTargetHelperSupported and Assigned(DragManager.DragSource) then
DragManager.DragSource.FDragImage.HideDragImage;
if Assigned(FDropTargetNode) then
begin
InvalidateNode(FDropTargetNode);
FDropTargetNode := nil;
end;
UpdateWindow(Handle);
Effect := 0;
DoDragOver(nil, [], dsDragLeave, Point(0, 0), FLastDropMode, Effect);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.DragOver(Source: TObject; KeyState: Integer; DragState: TDragState; Pt: TPoint;
var Effect: Integer): HResult;
// callback routine for the drop target interface
var
Shift: TShiftState;
Accept,
DragImageWillMove,
WindowScrolled: Boolean;
OldR, R: TRect;
NewDropMode: TDropMode;
HitInfo: THitInfo;
DragPos: TPoint;
Tree: TBaseVirtualTree;
LastNode: PVirtualNode;
DeltaX,
DeltaY: Integer;
ScrollOptions: TScrollUpdateOptions;
begin
if not DragManager.DropTargetHelperSupported and (Source is TBaseVirtualTree) then
begin
Tree := Source as TBaseVirtualTree;
ScrollOptions := [suoUpdateNCArea];
end
else
begin
Tree := nil;
ScrollOptions := DefaultScrollUpdateFlags;
end;
try
DragPos := Pt;
Pt := ScreenToClient(Pt);
// Check if we have to scroll the client area.
FScrollDirections := DetermineScrollDirections(Pt.X, Pt.Y);
DeltaX := 0;
DeltaY := 0;
if FScrollDirections <> [] then
begin
// Determine amount to scroll.
if sdUp in FScrollDirections then
begin
DeltaY := Min(FScrollBarOptions.VerticalIncrement, ClientHeight);
if FOffsetY = 0 then
Exclude(FScrollDirections, sdUp);
end;
if sdDown in FScrollDirections then
begin
DeltaY := -Min(FScrollBarOptions.VerticalIncrement, ClientHeight);
if (ClientHeight - FOffsetY) = Integer(FRangeY) then
Exclude(FScrollDirections, sdDown);
end;
if sdLeft in FScrollDirections then
begin
DeltaX := FScrollBarOptions.HorizontalIncrement;
if FEffectiveOffsetX = 0 then
Exclude(FScrollDirections, sdleft);
end;
if sdRight in FScrollDirections then
begin
DeltaX := -FScrollBarOptions.HorizontalIncrement;
if (ClientWidth + FEffectiveOffsetX) = Integer(FRangeX) then
Exclude(FScrollDirections, sdRight);
end;
WindowScrolled := DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), ScrollOptions, nil);
end
else
WindowScrolled := False;
// Determine acceptance of drag operation as well as drag target.
Shift := KeysToShiftState(KeyState);
if tsLeftButtonDown in FStates then
Include(Shift, ssLeft);
if tsMiddleButtonDown in FStates then
Include(Shift, ssMiddle);
if tsRightButtonDown in FStates then
Include(Shift, ssRight);
GetHitTestInfoAt(Pt.X, Pt.Y, True, HitInfo);
if Assigned(HitInfo.HitNode) then
R := GetDisplayRect(HitInfo.HitNode, NoColumn, False)
else
R := Rect(0, 0, 0, 0);
NewDropMode := DetermineDropMode(Pt, HitInfo, R);
if Assigned(Tree) then
DragImageWillMove := Tree.DragImage.WillMove(DragPos)
else
DragImageWillMove := False;
if (HitInfo.HitNode <> FDropTargetNode) or (FLastDropMode <> NewDropMode) then
begin
// Something in the tree will change. This requires to update the screen and/or the drag image.
FLastDropMode := NewDropMode;
if HitInfo.HitNode <> FDropTargetNode then
begin
StopTimer(ExpandTimer);
// The last target node is needed for the rectangle determination but must already be set for
// the recapture call, hence it must be stored somewhere.
LastNode := FDropTargetNode;
FDropTargetNode := HitInfo.HitNode;
// In order to show a selection rectangle a column must be focused.
if FFocusedColumn <= NoColumn then
FFocusedColumn := FHeader.MainColumn;
if Assigned(LastNode) and Assigned(FDropTargetNode) then
begin
// Optimize the case that the selection moved between two nodes.
OldR := GetDisplayRect(LastNode, NoColumn, False);
UnionRect(R, R, OldR);
if Assigned(Tree) then
begin
if WindowScrolled then
UpdateWindowAndDragImage(Tree, ClientRect, True, not DragImageWillMove)
else
UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
end
else
InvalidateRect(Handle, @R, False);
end
else
begin
if Assigned(LastNode) then
begin
// Repaint last target node.
OldR := GetDisplayRect(LastNode, NoColumn, False);
if Assigned(Tree) then
begin
if WindowScrolled then
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
else
UpdateWindowAndDragImage(Tree, OldR, False, not DragImageWillMove);
end
else
InvalidateRect(Handle, @OldR, False);
end
else
begin
if Assigned(Tree) then
begin
if WindowScrolled then
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
else
UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
end
else
InvalidateRect(Handle, @R, False);
end;
end;
// Start auto expand timer if necessary.
if (toAutoDropExpand in FOptions.AutoOptions) and Assigned(FDropTargetNode) and
(vsHasChildren in FDropTargetNode.States) then
SetTimer(Handle, ExpandTimer, FAutoExpandDelay, nil);
end
else
begin
// Only the drop mark position changed so invalidate the current drop target node.
if Assigned(Tree) then
begin
if WindowScrolled then
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
else
UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
end
else
InvalidateRect(Handle, @R, False);
end;
end
else
begin
// No change in the current drop target or drop mode. This might still mean horizontal or vertical scrolling.
if Assigned(Tree) and ((DeltaX <> 0) or (DeltaY <> 0)) then
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove);
end;
Update;
if Assigned(Tree) and DragImageWillMove then
Tree.FDragImage.DragTo(DragPos, False);
Effect := SuggestDropEffect(Source, Shift, Pt, Effect);
Accept := DoDragOver(Source, Shift, DragState, Pt, FLastDropMode, Effect);
if not Accept then
Effect := DROPEFFECT_NONE;
if WindowScrolled then
Effect := Effect or Integer(DROPEFFECT_SCROLL);
Result := NOERROR;
except
Result := E_UNEXPECTED;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DrawDottedHLine(const PaintInfo: TVTPaintInfo; Left, Right, Top: Integer);
// Draws a horizontal line with alternating pixels (this style is not supported for pens under Win9x).
var
R: TRect;
begin
with PaintInfo, Canvas do
begin
Brush.Color := FColors.BackGroundColor;
R := Rect(Min(Left, Right), Top, Max(Left, Right) + 1, Top + 1);
Winapi.Windows.FillRect(Handle, R, FDottedBrush
);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DrawDottedVLine(const PaintInfo: TVTPaintInfo; Top, Bottom, Left: Integer; UseSelectedBkColor: Boolean = False);
// Draws a horizontal line with alternating pixels (this style is not supported for pens under Win9x).
var
R: TRect;
begin
with PaintInfo, Canvas do
begin
if UseSelectedBkColor then
begin
if Focused or (toPopupMode in FOptions.PaintOptions) then
Brush.Color := FColors.FocusedSelectionColor
else
Brush.Color := FColors.UnfocusedSelectionColor;
end
else
Brush.Color := FColors.BackGroundColor;
R := Rect(Left, Min(Top, Bottom), Left + 1, Max(Top, Bottom) + 1);
Winapi.Windows.FillRect(Handle, R, FDottedBrush);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.EndOperation(OperationKind: TVTOperationKind);
// Called to indicate that a long-running operation has finished.
begin
Assert(FOperationCount > 0, 'EndOperation must not be called when no operation in progress.');
Dec(FOperationCount);
DoEndOperation(OperationKind);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.EnsureNodeFocused();
begin
if FocusedNode = nil then
FocusedNode := Self.GetFirstSelected();
if FocusedNode = nil then
FocusedNode := Self.GetFirstVisible();
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.EnsureNodeSelected();
begin
if (toAlwaysSelectNode in TreeOptions.SelectionOptions) and not IsEmpty then
begin
if (SelectedCount = 0) and not SelectionLocked then
begin
if not Assigned(FNextNodeToSelect) then
begin
FNextNodeToSelect := GetFirstVisible;
// Avoid selecting a disabled node, see #954
while Assigned(FNextNodeToSelect) and IsDisabled[FNextNodeToSelect] do
FNextNodeToSelect := GetNextVisible(FNextNodeToSelect);
end;
Selected[FNextNodeToSelect] := True;
Self.ScrollIntoView(Self.GetFirstSelected, False);
end;// if nothing selected
EnsureNodeFocused();
end;//if toAlwaysSelectNode
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.FindNodeInSelection(P: PVirtualNode; var Index: Integer; LowBound,
HighBound: Integer): Boolean;
// Search routine to find a specific node in the selection array.
// LowBound and HighBound determine the range in which to search the node.
// Either value can be -1 to denote the maximum range otherwise LowBound must be less or equal HighBound.
var
L, H,
I: Integer;
begin
Result := False;
L := 0;
if LowBound >= 0 then
L := LowBound;
H := FSelectionCount - 1;
if HighBound >= 0 then
H := HighBound;
while L <= H do
begin
I := (L + H) shr 1;
if PAnsiChar(FSelection[I]) < PAnsiChar(P) then
L := I + 1
else
begin
H := I - 1;
if FSelection[I] = P then
begin
Result := True;
L := I;
end;
end;
end;
Index := L;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer);
// used while streaming out a node to finally write out the size of the chunk
var
Size: Integer;
begin
// seek back to the second entry in the chunk header
Stream.Position := StartPos + SizeOf(Size);
// determine size of chunk without the chunk header
Size := EndPos - StartPos - SizeOf(TChunkHeader);
// write the size...
Stream.Write(Size, SizeOf(Size));
// ... and seek to the last endposition
Stream.Position := EndPos;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FontChanged(AFont: TObject);
// Little helper function for font changes (as they are not tracked in TBitmap/TCanvas.OnChange).
begin
FFontChanged := True;
if Assigned(FOldFontChange) then
FOldFontChange(AFont);
//if not (tsPainting in TreeStates) then AutoScale();
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetBorderDimensions: TSize;
// Returns the overall width of the current window border, depending on border styles.
// Note: these numbers represent the system's standards not special properties, which can be set for TWinControl
// (e.g. bevels, border width).
var
Styles: Integer;
begin
Result.cx := 0;
Result.cy := 0;
Styles := GetWindowLong(Handle, GWL_STYLE);
if (Styles and WS_BORDER) <> 0 then
begin
Dec(Result.cx);
Dec(Result.cy);
end;
if (Styles and WS_THICKFRAME) <> 0 then
begin
Dec(Result.cx, GetSystemMetrics(SM_CXFIXEDFRAME));
Dec(Result.cy, GetSystemMetrics(SM_CYFIXEDFRAME));
end;
Styles := GetWindowLong(Handle, GWL_EXSTYLE);
if (Styles and WS_EX_CLIENTEDGE) <> 0 then
begin
Dec(Result.cx, GetSystemMetrics(SM_CXEDGE));
Dec(Result.cy, GetSystemMetrics(SM_CYEDGE));
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetCheckImage(Node: PVirtualNode; ImgCheckType: TCheckType = ctNone; ImgCheckState:
TCheckState = csUncheckedNormal; ImgEnabled: Boolean = True): Integer;
// Determines the index into the check image list for the given node depending on the check type
// and enabled state.
const
// Four dimensional array consisting of image indices for the check type, the check state, the enabled state and the
// hot state.
CheckStateToCheckImage: array[ctCheckBox..ctButton, csUncheckedNormal..csMixedPressed, Boolean, Boolean] of Integer = (
// ctCheckBox, ctTriStateCheckBox
(
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedNormal, ckCheckUncheckedHot)),
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedPressed, ckCheckUncheckedPressed)),
// csCheckedNormal
((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedNormal, ckCheckCheckedHot)),
// csCheckedPressed
((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedPressed, ckCheckCheckedPressed)),
// csMixedNormal
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
// csMixedPressed
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
),
// ctRadioButton
(
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedNormal, ckRadioUncheckedHot)),
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedPressed, ckRadioUncheckedPressed)),
// csCheckedNormal
((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedNormal, ckRadioCheckedHot)),
// csCheckedPressed
((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedPressed, ckRadioCheckedPressed)),
// csMixedNormal (should never appear with ctRadioButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
// csMixedPressed (should never appear with ctRadioButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
),
// ctButton
(
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
// csCheckedNormal
((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
// csCheckedPressed
((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
// csMixedNormal (should never appear with ctButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
// csMixedPressed (should never appear with ctButton)
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
)
);
var
IsHot: Boolean;
begin
if Assigned(Node) then
begin
ImgCheckType := Node.CheckType;
ImgCheckState := GetCheckState(Node);
ImgEnabled := not (vsDisabled in Node.States) and Self.Enabled;
IsHot := Node = FCurrentHotNode;
end
else
IsHot := False;
if ImgCheckState.IsDisabled then begin // disabled image?
// We need to use disabled images, so map ImgCheckState value from disabled to normal, as disabled state is expressed by ImgEnabled.
ImgEnabled := False;
ImgCheckState := ImgCheckState.GetEnabled();
end;//if
if ImgCheckType = ctTriStateCheckBox then
ImgCheckType := ctCheckBox;
if IsHot and (ImgCheckState in [csCheckedNormal, csUncheckedNormal]) and (GetKeyState(VK_LBUTTON) < 0) and (hiOnItemCheckbox in FLastHitInfo.HitPositions) then
Inc(ImgCheckState); // Advance to pressed state
if ImgCheckType = ctNone then
Result := -1
else
Result := CheckStateToCheckImage[ImgCheckType, ImgCheckState, ImgEnabled, IsHot];
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetColumnClass: TVirtualTreeColumnClass;
begin
Result := TVirtualTreeColumn;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetHeaderClass: TVTHeaderClass;
begin
Result := TVTHeader;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetHintWindowClass: THintWindowClass;
// Returns the default hint window class used for the tree. Descendants can override it to use their own classes.
begin
Result := TVirtualTreeHintWindow;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.GetImageIndex(var Info: TVTPaintInfo; Kind: TVTImageKind; InfoIndex: TVTImageInfoIndex);
// Retrieves the image index and an eventual customized image list for drawing.
var
CustomImages: TCustomImageList;
begin
with Info do
begin
ImageInfo[InfoIndex].Index := -1;
ImageInfo[InfoIndex].Ghosted := False;
CustomImages := DoGetImageIndex(Node, Kind, Column, ImageInfo[InfoIndex].Ghosted, ImageInfo[InfoIndex].Index);
if Assigned(CustomImages) then
ImageInfo[InfoIndex].Images := CustomImages
end;
end;
function TBaseVirtualTree.GetImageSize(Node: PVirtualNode; Kind: TVTImageKind = TVTImageKind.ikNormal; Column: TColumnIndex = 0; IncludePadding: Boolean = True): TSize;
// Determines whether the given node has got an image of the given kind in the given column.
// Returns the size of the image, or (0,0) if no image is available
// The given node will be implicitly initialized if needed.
var
Ghosted: Boolean;
Index: TImageIndex;
lImageList: TCustomImageList;
begin
if not Assigned(OnGetImageIndexEx) and (((Kind = TVTImageKind.ikNormal) and not Assigned(fImages))
or ((Kind = TVTImageKind.ikState) and not Assigned(fStateImages))) then
begin
Result.cx := 0;
Result.cy := 0;
end;
if not (vsInitialized in Node.States) then
InitNode(Node);
Index := -1;
Ghosted := False;
lImageList := DoGetImageIndex(Node, Kind, Column, Ghosted, Index);
if Index >= 0 then begin
if IncludePadding then
Result.cx := lImageList.Width + ScaledPixels(2)
else
Result.cx := lImageList.Width;
Result.cy := lImageList.Height;
end
else begin
Result.cx := 0;
Result.cy := 0;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsEmpty: Boolean;
begin
Result := (Self.ChildCount[nil] = 0);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeImageSize(Node: PVirtualNode): TSize;
// Returns the size of an image
// Override if you need different sized images for certain nodes.
begin
Result := GetImageSize(Node);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetMaxRightExtend(): Cardinal;
// Determines the maximum with of the currently visible part of the tree, depending on the length
// of the node texts. This method is used for determining the horizontal scroll range if no columns are used.
var
Node,
NextNode: PVirtualNode;
TopPosition: Integer;
CurrentWidth: Integer;
begin
Node := GetNodeAt(0, 0, True, TopPosition);
Result := 0;
if not Assigned(Node) then
exit;
while Assigned(Node) do
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
CurrentWidth := GetOffset(TVTElement.ofsRightOfText, Node);
if Integer(Result) < (CurrentWidth) then
Result := CurrentWidth;
Inc(TopPosition, NodeHeight[Node]);
if TopPosition > Height then
Break;
// Get next visible node and update left node position.
NextNode := GetNextVisible(Node, True);
if NextNode = nil then
Break;
Node := NextNode;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.GetNativeClipboardFormats(var Formats: TFormatEtcArray);
// Returns the supported clipboard formats of the tree.
begin
TClipboardFormatList.EnumerateFormats(TVirtualTreeClass(ClassType), Formats, FClipboardFormats);
// Ask application/descendants for self defined formats.
DoGetUserClipboardFormats(Formats);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetOperationCanceled;
begin
Result := FOperationCanceled and (FOperationCount > 0);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetOptionsClass: TTreeOptionsClass;
begin
Result := TCustomVirtualTreeOptions;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetTreeFromDataObject(const DataObject: IDataObject): TBaseVirtualTree;
// Returns the owner/sender of the given data object by means of a special clipboard format
// or nil if the sender is in another process or no virtual tree at all.
var
Medium: TStgMedium;
Data: PVTReference;
begin
Result := nil;
if Assigned(DataObject) then
begin
StandardOLEFormat.cfFormat := CF_VTREFERENCE;
if DataObject.GetData(StandardOLEFormat, Medium) = S_OK then
begin
Data := GlobalLock(Medium.hGlobal);
if Assigned(Data) then
begin
if Data.Process = GetCurrentProcessID then
Result := Data.Tree;
GlobalUnlock(Medium.hGlobal);
end;
ReleaseStgMedium(Medium);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleHotTrack(X, Y: Integer);
// Updates the current "hot" node.
var
HitInfo: THitInfo;
CheckPositions: THitPositions;
ButtonIsHit,
DoInvalidate: Boolean;
oldHotNode : PVirtualNode;
begin
if not IsMouseCursorVisible then
begin
if Assigned(FCurrentHotNode) then
begin
InvalidateNode(FCurrentHotNode);
FCurrentHotNode := nil;
end;
Exit;
end;//if not IsMouseCursorVisible
DoInvalidate := False;
oldHotNode := FCurrentHotNode;
// Get information about the hit.
GetHitTestInfoAt(X, Y, True, HitInfo);
// Only make the new node being "hot" if its label is hit or full row selection is enabled.
CheckPositions := [hiOnItemLabel, hiOnItemCheckbox];
// If running under Windows Vista using the explorer theme hitting the buttons makes the node hot, too.
if tsUseExplorerTheme in FStates then
Include(CheckPositions, hiOnItemButtonExact);
if (CheckPositions * HitInfo.HitPositions = []) and
(not (toFullRowSelect in FOptions.SelectionOptions) or (hiNowhere in HitInfo.HitPositions)) then
FCurrentHotNode := nil
else
FCurrentHotNode := HitInfo.HitNode;
if (FCurrentHotNode <> oldHotNode) or (HitInfo.HitColumn <> FCurrentHotColumn) then
begin
DoInvalidate := (toHotTrack in FOptions.PaintOptions) or (toCheckSupport in FOptions.MiscOptions) or (oldHotNode <> FCurrentHotNode);
DoHotChange(oldHotNode, HitInfo.HitNode);
if Assigned(oldHotNode) and DoInvalidate then
InvalidateNode(oldHotNode);
FCurrentHotColumn := HitInfo.HitColumn;
end;
ButtonIsHit := (hiOnItemButtonExact in HitInfo.HitPositions);
if Assigned(HitInfo.HitNode) and ((FHotNodeButtonHit <> ButtonIsHit) or (FCurrentHotNode <> oldHotNode) or DoInvalidate) then
begin
FHotNodeButtonHit := ButtonIsHit;
InvalidateNode(HitInfo.HitNode);
end
else
if not Assigned(HitInfo.HitNode) then
FHotNodeButtonHit := False;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleIncrementalSearch(CharCode: Word);
var
Run, Stop: PVirtualNode;
GetNextNode: TGetNextNodeProc;
NewSearchText: string;
SingleLetter,
PreviousSearch: Boolean; // True if VK_BACK was sent.
SearchDirection: TVTSearchDirection;
//--------------- local functions -------------------------------------------
procedure SetupNavigation;
// If the search buffer is empty then we start searching with the next node after the last one, otherwise
// we continue with the last one. Node navigation function is set up too here, to avoid frequent checks.
var
FindNextNode: Boolean;
begin
FindNextNode := (Length(FSearchBuffer) = 0) or (Run = nil) or SingleLetter or PreviousSearch;
case FIncrementalSearch of
isVisibleOnly:
if SearchDirection = sdForward then
begin
GetNextNode := GetNextVisible;
if FindNextNode then
begin
if Run = nil then
Run := GetFirstVisible(nil, True)
else
begin
Run := GetNextVisible(Run, True);
// Do wrap around.
if Run = nil then
Run := GetFirstVisible(nil, True);
end;
end;
end
else
begin
GetNextNode := GetPreviousVisible;
if FindNextNode then
begin
if Run = nil then
Run := GetLastVisible(nil, True)
else
begin
Run := GetPreviousVisible(Run, True);
// Do wrap around.
if Run = nil then
Run := GetLastVisible(nil, True);
end;
end;
end;
isInitializedOnly:
if SearchDirection = sdForward then
begin
GetNextNode := GetNextNoInit;
if FindNextNode then
begin
if Run = nil then
Run := GetFirstNoInit
else
begin
Run := GetNextNoInit(Run);
// Do wrap around.
if Run = nil then
Run := GetFirstNoInit;
end;
end;
end
else
begin
GetNextNode := GetPreviousNoInit;
if FindNextNode then
begin
if Run = nil then
Run := GetLastNoInit
else
begin
Run := GetPreviousNoInit(Run);
// Do wrap around.
if Run = nil then
Run := GetLastNoInit;
end;
end;
end;
else
// isAll
if SearchDirection = sdForward then
begin
GetNextNode := GetNext;
if FindNextNode then
begin
if Run = nil then
Run := GetFirst
else
begin
Run := GetNext(Run);
// Do wrap around.
if Run = nil then
Run := GetFirst;
end;
end;
end
else
begin
GetNextNode := GetPrevious;
if FindNextNode then
begin
if Run = nil then
Run := GetLast
else
begin
Run := GetPrevious(Run);
// Do wrap around.
if Run = nil then
Run := GetLast;
end;
end;
end;
end;
end;
//---------------------------------------------------------------------------
function CodePageFromLocale(Language: LCID): Integer;
// Determines the code page for a given locale.
// Unfortunately there is no easier way than this, currently.
var
Buf: array[0..6] of Char;
begin
GetLocaleInfo(Language, LOCALE_IDEFAULTANSICODEPAGE, Buf, 6);
Result := StrToIntDef(Buf, GetACP);
end;
//---------------------------------------------------------------------------
function KeyUnicode(C: Char): WideChar;
// Converts the given character into its corresponding Unicode character
// depending on the active keyboard layout.
begin
Result := C; //!!!!!!
end;
//--------------- end local functions ---------------------------------------
var
FoundMatch: Boolean;
NewChar: WideChar;
begin
StopTimer(SearchTimer);
if FIncrementalSearch <> isNone then
begin
if CharCode <> 0 then
begin
DoStateChange([tsIncrementalSearching]);
// Convert the given virtual key code into a Unicode character based on the current locale.
NewChar := KeyUnicode(Char(CharCode));
PreviousSearch := NewChar = WideChar(VK_BACK);
// We cannot do a search with an empty search buffer.
if not PreviousSearch or (FSearchBuffer <> '') then
begin
// Determine which method to use to advance nodes and the start node to search from.
case FSearchStart of
ssAlwaysStartOver:
Run := nil;
ssFocusedNode:
Run := FFocusedNode;
else // ssLastHit
Run := FLastSearchNode;
end;
// Make sure the start node corresponds to the search criterion.
if Assigned(Run) then
begin
case FIncrementalSearch of
isInitializedOnly:
if not (vsInitialized in Run.States) then
Run := nil;
isVisibleOnly:
if not FullyVisible[Run] or IsEffectivelyFiltered[Run] then
Run := nil;
end;
end;
Stop := Run;
// VK_BACK temporarily changes search direction to opposite mode.
if PreviousSearch then
begin
if SearchDirection = sdBackward then
SearchDirection := sdForward
else
SearchDirection := sdBackward;
end
else
SearchDirection := FSearchDirection;
// The "single letter mode" is used to advance quickly from node to node when pressing the same key several times.
SingleLetter := (Length(FSearchBuffer) = 1) and not PreviousSearch and (FSearchBuffer[1] = NewChar);
// However if the current hit (if there is one) would fit also with a repeated character then
// don't use single letter mode.
if SingleLetter and (DoIncrementalSearch(Run, FSearchBuffer + NewChar) = 0) then
SingleLetter := False;
SetupNavigation;
FoundMatch := False;
if Assigned(Run) then
begin
if SingleLetter then
NewSearchText := FSearchBuffer
else
if PreviousSearch then
begin
SetLength(FSearchBuffer, Length(FSearchBuffer) - 1);
NewSearchText := FSearchBuffer;
end
else
NewSearchText := FSearchBuffer + NewChar;
repeat
if DoIncrementalSearch(Run, NewSearchText) = 0 then
begin
FoundMatch := True;
Break;
end;
// Advance to next node if we have not found a match.
Run := GetNextNode(Run);
// Do wrap around start or end of tree.
if (Run <> Stop) and (Run = nil) then
SetupNavigation;
until Run = Stop;
end;
if FoundMatch then
begin
ClearSelection;
FSearchBuffer := NewSearchText;
FLastSearchNode := Run;
FocusedNode := Run;
AddToSelection(Run, False);
FLastSearchNode := Run;
end
else
// Play an acoustic signal if nothing could be found but don't beep if only the currently
// focused node matches.
if Assigned(Run) and (DoIncrementalSearch(Run, NewSearchText) <> 0) then
Beep;
end;
end;
// Restart search timeout interval.
SetTimer(Handle, SearchTimer, FSearchTimeout, nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleMouseDblClick(var Message: TWMMouse; const HitInfo: THitInfo);
var
Node: PVirtualNode;
MayEdit: Boolean;
begin
MayEdit := not (tsEditing in FStates) and (toEditOnDblClick in FOptions.MiscOptions);
if tsEditPending in FStates then
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
end;
if not (tsEditing in FStates) or DoEndEdit then
begin
if HitInfo.HitColumn = FHeader.Columns.ClickIndex then
DoColumnDblClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));
if HitInfo.HitNode <> nil then
DoNodeDblClick(HitInfo);
Node := nil;
if (hiOnItem in HitInfo.HitPositions) and (HitInfo.HitColumn > NoColumn) and
(coFixed in FHeader.Columns[HitInfo.HitColumn].Options) then
begin
if hiUpperSplitter in HitInfo.HitPositions then
Node := GetPreviousVisible(HitInfo.HitNode, True)
else
if hiLowerSplitter in HitInfo.HitPositions then
Node := HitInfo.HitNode;
end;
if Assigned(Node) and (Node <> FRoot) and (toNodeHeightDblClickResize in FOptions.MiscOptions) then
begin
if DoNodeHeightDblClickResize(Node, HitInfo.HitColumn, KeysToShiftState(Message.Keys), Point(Message.XPos, Message.YPos)) then
begin
SetNodeHeight(Node, FDefaultNodeHeight);
UpdateWindow(Handle);
MayEdit := False;
end;
end
else
if hiOnItemCheckBox in HitInfo.HitPositions then
begin
HandleCheckboxClick(HitInfo.HitNode, Message.Keys);
MayEdit := False;
end// if hiOnItemCheckBox
else
begin
if hiOnItemButton in HitInfo.HitPositions then
begin
ToggleNode(HitInfo.HitNode);
MayEdit := False;
end
else
begin
if toToggleOnDblClick in FOptions.MiscOptions then
begin
if ((([hiOnItemButton, hiOnItemLabel, hiOnNormalIcon, hiOnStateIcon] * HitInfo.HitPositions) <> []) or
((toFullRowSelect in FOptions.SelectionOptions) and Assigned(HitInfo.HitNode))) then
begin
ToggleNode(HitInfo.HitNode);
MayEdit := False;
end;
end;
end;
end;
end;
if MayEdit and Assigned(FFocusedNode) and (FFocusedNode = HitInfo.HitNode) and
(FFocusedColumn = HitInfo.HitColumn) and CanEdit(FFocusedNode, HitInfo.HitColumn) then
begin
DoStateChange([tsEditPending]);
FEditColumn := FFocusedColumn;
SetTimer(Handle, EditTimer, 0, nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleCheckboxClick(pHitNode: PVirtualNode; pKeys: LongInt);
var
NewCheckState: TCheckState;
begin
NewCheckState := DetermineNextCheckState(pHitNode.CheckType, pHitNode.CheckState);
if (ssLeft in KeysToShiftState(pKeys)) and DoChecking(pHitNode, NewCheckState) then
begin
if (Self.SelectedCount > 1) and (Selected[pHitNode]) and not (toSyncCheckboxesWithSelection in TreeOptions.SelectionOptions) then
SetCheckStateForAll(NewCheckState, True)
else
DoCheckClick(pHitNode, NewCheckState);
end;//if ssLeft
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleMouseDown(var Message: TWMMouse; var HitInfo: THitInfo);
// centralized mouse button down handling
var
LastFocused: PVirtualNode;
Column: TColumnIndex;
ShiftState: TShiftState;
// helper variables to shorten boolean equations/expressions
AutoDrag, // automatic (or allowed) drag start
IsLabelHit, // the node's caption or images are hit
IsCellHit, // for grid extension or full row select (but not check box, button)
IsAnyHit, // either IsHit or IsCellHit
IsHeightTracking, // height tracking
MultiSelect, // multiselection is enabled
ShiftEmpty, // ShiftState = []
NodeSelected: Boolean; // the new node (if any) is selected
NewColumn: Boolean; // column changed
NewNode: Boolean; // Node changed.
NeedChangeEvent: Boolean; // change event is required for selection change
CanClear: Boolean;
AltPressed: Boolean; // Pressing the Alt key enables special processing for selection.
FullRowDrag: Boolean; // Start dragging anywhere within a node's bound.
NodeRect: TRect;
//--------------- local functions -------------------------------------------
//Fix for issue: 310 whenever there is a need to invalidate a column, consider
//auto spanned columns if applicable
procedure invalidateWithAutoSpan(acolumn: TColumnIndex; anode: PVirtualNode);
var
NextColumn: Integer;
Dummy: TColumnIndex;
begin
if (not FHeader.UseColumns) or (not (toAutoSpanColumns in FOptions.AutoOptions))
or (acolumn = FHeader.MainColumn) then
begin
//no need to find auto spanned next columns
InvalidateColumn(acolumn);
exit;
end;
//invalidate auto spanned columns too
with FHeader.Columns do //standard loop for auto span
begin
NextColumn := acolumn;
repeat
InvalidateColumn(NextColumn);
Dummy := GetNextVisibleColumn(NextColumn);
if (Dummy = InvalidColumn) or
not ColumnIsEmpty(anode, Dummy)
or
(Items[Dummy].BidiMode <> bdLeftToRight) then
Break;
NextColumn := Dummy;
until False;
end;
end;
//--------------- end local functions ---------------------------------------
begin
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
StopWheelPanning;
Exit;
end;
if tsEditPending in FStates then
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
end;
FLastHitInfo := HitInfo; // Save for later use in OnNodeClick event, see issue #692
if (tsEditing in FStates) then begin
if not DoEndEdit then
exit;
// Repeat the hit test as an OnEdited event might got triggered that could modify the tree.
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
end;//if tsEditing
// Focus change. Don't use the SetFocus method as this does not work for MDI Winapi.Windows.
if not Focused and CanFocus then
begin
Winapi.Windows.SetFocus(Handle);
// Repeat the hit test as an OnExit event might got triggered that could modify the tree.
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
end;
if IsEmpty then
Exit; // Nothing to do
// Keep clicked column in case the application needs it.
FHeader.Columns.ClickIndex := HitInfo.HitColumn;
// Change column only if we have hit the node label.
if (hiOnItemLabel in HitInfo.HitPositions) or
(toFullRowSelect in FOptions.SelectionOptions) or
(toGridExtensions in FOptions.MiscOptions) then
begin
NewColumn := FFocusedColumn <> HitInfo.HitColumn;
if toExtendedFocus in FOptions.SelectionOptions then
Column := HitInfo.HitColumn
else
Column := FHeader.MainColumn;
end
else
begin
NewColumn := False;
Column := FFocusedColumn;
end;
if NewColumn and not FHeader.AllowFocus(Column) then
begin
NewColumn := False;
Column := FFocusedColumn;
end;
NewNode := FFocusedNode <> HitInfo.HitNode;
// Translate keys and filter out shift and control key.
ShiftState := KeysToShiftState(Message.Keys) * [ssShift, ssCtrl, ssAlt];
if ssAlt in ShiftState then
begin
AltPressed := True;
// Remove the Alt key from the shift state. It is not meaningful there.
Exclude(ShiftState, ssAlt);
end
else
AltPressed := False;
// Various combinations determine what states the tree enters now.
// We initialize shorthand variables to avoid the following expressions getting too large
// and to avoid repeative expensive checks.
IsLabelHit := not AltPressed and not (toSimpleDrawSelection in FOptions.SelectionOptions) and
((hiOnItemLabel in HitInfo.HitPositions) or (hiOnNormalIcon in HitInfo.HitPositions));
IsCellHit := not IsLabelHit and Assigned(HitInfo.HitNode) and
([hiOnItemButton, hiOnItemCheckBox, hiNoWhere] * HitInfo.HitPositions = []) and
((toFullRowSelect in FOptions.SelectionOptions) or
((toGridExtensions in FOptions.MiscOptions) and (HitInfo.HitColumn > NoColumn)));
IsAnyHit := IsLabelHit or IsCellHit;
MultiSelect := toMultiSelect in FOptions.SelectionOptions;
ShiftEmpty := ShiftState = [];
NodeSelected := IsAnyHit and (vsSelected in HitInfo.HitNode.States);
// Determine the Drag behavior.
if MultiSelect and not (toDisableDrawSelection in FOptions.SelectionOptions) then
begin
// We have MultiSelect and want to draw a selection rectangle.
// We will start a full row drag only in case a label was hit,
// otherwise a multi selection will start.
FullRowDrag := (toFullRowDrag in FOptions.MiscOptions) and IsCellHit and
not (hiNowhere in HitInfo.HitPositions) and
(NodeSelected or (hiOnItemLabel in HitInfo.HitPositions) or (hiOnNormalIcon in HitInfo.HitPositions));
end
else // No MultiSelect, hence we can start a drag anywhere in the row.
FullRowDrag := toFullRowDrag in FOptions.MiscOptions;
IsHeightTracking := (Message.Msg = WM_LBUTTONDOWN) and
(hiOnItem in HitInfo.HitPositions) and
([hiUpperSplitter, hiLowerSplitter] * HitInfo.HitPositions <> []);
// Dragging might be started in the inherited handler manually (which is discouraged for stability reasons)
// the test for manual mode is done below (after the focused node is set).
AutoDrag := ((DragMode = dmAutomatic) or Dragging) and (not IsCellHit or FullRowDrag);
// Query the application to learn if dragging may start now (if set to dmManual).
if Assigned(HitInfo.HitNode) and not AutoDrag and (DragMode = dmManual) then
AutoDrag := DoBeforeDrag(HitInfo.HitNode, Column) and (FullRowDrag or IsLabelHit);
// handle node height tracking
if IsHeightTracking then
begin
if hiUpperSplitter in HitInfo.HitPositions then
FHeightTrackNode := GetPreviousVisible(HitInfo.HitNode, True)
else
FHeightTrackNode := HitInfo.HitNode;
if CanSplitterResizeNode(Point(Message.XPos, Message.YPos), FHeightTrackNode, HitInfo.HitColumn) then
begin
FHeightTrackColumn := HitInfo.HitColumn;
NodeRect := GetDisplayRect(FHeightTrackNode, FHeightTrackColumn, False);
FHeightTrackPoint := Point(NodeRect.Left, NodeRect.Top);
DoStateChange([tsNodeHeightTrackPending]);
Exit;
end;
end;
// handle button clicks
if (hiOnItemButton in HitInfo.HitPositions) and (vsHasChildren in HitInfo.HitNode.States) then
begin
ToggleNode(HitInfo.HitNode);
Exit;
end;
// check event
if hiOnItemCheckBox in HitInfo.HitPositions then
begin
HandleCheckboxClick(HitInfo.HitNode, Message.Keys);
Exit;
end;
// Keep this node's level in case we need it for constraint selection.
if (FRoot.ChildCount > 0) and ShiftEmpty or (FSelectionCount = 0) then
if Assigned(HitInfo.HitNode) then
FLastSelectionLevel := GetNodeLevelForSelectConstraint(HitInfo.HitNode)
else
FLastSelectionLevel := GetNodeLevelForSelectConstraint(GetLastVisibleNoInit(nil, True));
// immediate clearance
// Determine for the right mouse button if there is a popup menu. In this case and if drag'n drop is pending
// the current selection has to stay as it is.
with HitInfo, Message do
CanClear := not AutoDrag and
(not (tsRightButtonDown in FStates) or not HasPopupMenu(HitNode, HitColumn, Point(XPos, YPos)));
// pending clearance
if MultiSelect and ShiftEmpty and not (hiOnItemCheckbox in HitInfo.HitPositions) and IsAnyHit and AutoDrag and
NodeSelected and not FSelectionLocked
then
DoStateChange([tsClearPending]);
// User starts a selection with a selection rectangle.
if not (toDisableDrawSelection in FOptions.SelectionOptions) and not (IsLabelHit or FullRowDrag) and MultiSelect then
begin
SetCapture(Handle);
DoStateChange([tsDrawSelPending]);
FDrawSelShiftState := ShiftState;
FNewSelRect := Rect(Message.XPos + FEffectiveOffsetX, Message.YPos - FOffsetY, Message.XPos + FEffectiveOffsetX,
Message.YPos - FOffsetY);
FLastSelRect := Rect(0, 0, 0, 0);
end;
NeedChangeEvent := FSelectionCount >= 1;
if not FSelectionLocked and ((not (IsAnyHit or FullRowDrag) and MultiSelect and ShiftEmpty) or
(IsAnyHit and (not NodeSelected or (NodeSelected and CanClear)) and (ShiftEmpty or not MultiSelect or (tsRightButtonDown in FStates)))) then
begin
Assert(not (tsClearPending in FStates), 'Pending and direct clearance are mutual exclusive!');
// If the currently hit node was already selected then we have to reselect it again after clearing the current
// selection, but without a change event if it is the only selected node.
// The same applies if the Alt key is pressed, which allows to start drawing the selection rectangle also
// on node captions and images. Here the previous selection state does not matter, though.
if NodeSelected or (AltPressed and Assigned(HitInfo.HitNode) and (HitInfo.HitColumn = FHeader.MainColumn)) and not (hiNowhere in HitInfo.HitPositions) then
begin
InternalClearSelection;
InternalAddToSelection(HitInfo.HitNode, True);
if NeedChangeEvent then
begin
Invalidate;
Change(nil);
end;
end
else if (toAlwaysSelectNode in Self.TreeOptions.SelectionOptions) then
begin
if not (hiNowhere in HitInfo.HitPositions) then
ClearSelection(False)
else
if not (ssCtrl in ShiftState) then
DoStateChange([tsClearOnNewSelection], []);
end
else
ClearSelection(False);
end;
// pending node edit
if Focused and
((hiOnItemLabel in HitInfo.HitPositions) or ((toGridExtensions in FOptions.MiscOptions) and
(hiOnItem in HitInfo.HitPositions))) and NodeSelected and not NewColumn and ShiftEmpty and (SelectedCount = 1) then
begin
DoStateChange([tsEditPending]);
end;
if not (toDisableDrawSelection in FOptions.SelectionOptions)
and not (IsLabelHit or FullRowDrag) and (MultiSelect or (hiNowhere in HitInfo.HitPositions)) then
begin
// The original code here was moved up to fix issue #187.
// In order not to break the semantics of this procedure, we are leaving these if statements here
if not IsCellHit then begin
if NeedChangeEvent then
Change(nil);
Exit;
end;
end;
// Keep current mouse position.
FLastClickPos := Point(Message.XPos, Message.YPos);
// Handle selection and node focus change.
if (IsLabelHit or IsCellHit) and
DoFocusChanging(FFocusedNode, HitInfo.HitNode, FFocusedColumn, Column) then
begin
if NewColumn then
begin
if not Assigned(FFocusedNode) then
InvalidateColumn(FFocusedColumn)
else
invalidateWithAutoSpan(FFocusedColumn, FFocusedNode); //fix: issue 310
if not Assigned(HitInfo.HitNode) then
InvalidateColumn(Column)
else
invalidateWithAutoSpan(Column, HitInfo.HitNode); //fix: issue 310
FFocusedColumn := Column;
end;
if DragKind = dkDock then
begin
StopTimer(ScrollTimer);
DoStateChange([], [tsScrollPending, tsScrolling]);
end;
// Get the currently focused node to make multiple multi-selection blocks possible.
LastFocused := FFocusedNode;
if NewNode then
DoFocusNode(HitInfo.HitNode, False);
if MultiSelect and not ShiftEmpty and not (tsRightButtonDown in FStates) then
HandleClickSelection(LastFocused, HitInfo.HitNode, ShiftState, AutoDrag)
else
begin
if ShiftEmpty then
FRangeAnchor := HitInfo.HitNode;
// If the hit node is not yet selected then do it now.
if not NodeSelected then
AddToSelection(HitInfo.HitNode, True);
end;
if NewNode or NewColumn then
begin
ScrollIntoView(FFocusedNode, False,
not (toDisableAutoscrollOnFocus in FOptions.AutoOptions)
and not (toFullRowSelect in FOptions.SelectionOptions));
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
end;
if (SelectedCount = 0) and NeedChangeEvent then
Change(nil);
// Drag'n drop initiation
// If we lost focus in the interim the button states would be cleared in WM_KILLFOCUS.
if AutoDrag and IsAnyHit and (FStates * [tsLeftButtonDown, tsRightButtonDown, tsMiddleButtonDown] <> []) then
BeginDrag(False);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.HandleMouseUp(var Message: TWMMouse; const HitInfo: THitInfo);
// Counterpart to the mouse down handler.
var
ReselectFocusedNode: Boolean;
begin
ReleaseCapture;
if not (tsVCLDragPending in FStates) then
begin
// reset pending or persistent states
if IsMouseSelecting then
begin
DoStateChange([], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection, tsClearOnNewSelection]);
Invalidate;
end;
if tsClearPending in FStates then
begin
ReselectFocusedNode := Assigned(FFocusedNode) and (vsSelected in FFocusedNode.States);
ClearSelection;
if ReselectFocusedNode then
AddToSelection(FFocusedNode, False);
end;
if (tsToggleFocusedSelection in FStates) and (HitInfo.HitNode = FFocusedNode) and Assigned(HitInfo.HitNode) then //Prevent AV when dereferencing HitInfo.HitNode below, see bug #100
begin
if vsSelected in HitInfo.HitNode.States then
begin
if not (toAlwaysSelectNode in TreeOptions.SelectionOptions) or (Self.SelectedCount > 1) then
RemoveFromSelection(HitInfo.HitNode);
end
else
AddToSelection(HitInfo.HitNode, False);
end;
DoStateChange([], [tsOLEDragPending, tsOLEDragging, tsClearPending, tsDrawSelPending, tsToggleFocusedSelection,
tsScrollPending, tsScrolling]);
StopTimer(ScrollTimer);
if (FHeader.Columns.ClickIndex > NoColumn) and (FHeader.Columns.ClickIndex = HitInfo.HitColumn) then
DoColumnClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));
if FLastHitInfo.HitNode <> nil then begin // Use THitInfo of mouse down here, see issue #692
DoNodeClick(FLastHitInfo);
if Assigned(FLastHitInfo.HitNode) then begin
InvalidateNode(FLastHitInfo.HitNode);
FLastHitInfo.HitNode := nil; // prevent firing the event again
end;//if
end;
// handle a pending edit event
if tsEditPending in FStates then
begin
// Is the mouse still over the same node?
if (HitInfo.HitNode = FFocusedNode) and (hiOnItem in HitInfo.HitPositions) and
(toEditOnClick in FOptions.MiscOptions) and (FFocusedColumn = HitInfo.HitColumn) and
CanEdit(FFocusedNode, HitInfo.HitColumn) then
begin
FEditColumn := FFocusedColumn;
SetTimer(Handle, EditTimer, FEditDelay, nil);
end
else
DoStateChange([], [tsEditPending]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasImage(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex): Boolean;
// Determines whether the given node has got an image of the given kind in the given column.
// Returns True if so, otherwise False.
// The given node will be implicitly initialized if needed.
var
Ghosted: Boolean;
Index: TImageIndex;
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
Index := -1;
Ghosted := False;
DoGetImageIndex(Node, Kind, Column, Ghosted, Index);
Result := Index > -1;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Pos: TPoint): Boolean;
// Determines whether the tree got a popup menu, either in its PopupMenu property, via the OnGetPopupMenu event or
// through inheritance. The latter case must be checked by the descendant which must override this method.
begin
Result := Assigned(PopupMenu) or Assigned(DoGetPopupMenu(Node, Column, Pos));
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.IncVisibleCount;
begin
Inc(FVisibleCount);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitChildren(Node: PVirtualNode);
// Initiates the initialization of the child number of the given node.
var
Count: Cardinal;
begin
if Assigned(Node) and (Node <> FRoot) and (vsHasChildren in Node.States) then
begin
Count := Node.ChildCount;
if DoInitChildren(Node, Count) then
begin
SetChildCount(Node, Count);
if Count = 0 then
Exclude(Node.States, vsHasChildren);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InitNode(Node: PVirtualNode);
// Initiates the initialization of the given node to allow the application to load needed data for it.
var
InitStates: TVirtualNodeInitStates;
MustAdjustInternalVariables: Boolean;
ParentCheckState, SelfCheckState: TCheckState;
begin
with Node^ do
begin
Include(States, vsInitializing);
try
InitStates := [];
if vsInitialized in States then
Include(InitStates, ivsReInit);
Include(States, vsInitialized);
if Parent = FRoot then
DoInitNode(nil, Node, InitStates)
else
DoInitNode(Parent, Node, InitStates);
// Fix: Any parent check state must be propagated here.
// Because the CheckType is normally set in DoInitNode
// by the App.
if (Node.CheckType = ctTriStateCheckBox) and (toAutoTristateTracking in FOptions.AutoOptions) then
begin
ParentCheckState := Self.GetCheckState(Node.Parent);
SelfCheckState := Self.GetCheckState(Node);
if ((ParentCheckState = csCheckedNormal)
or (ParentCheckState = csUncheckedNormal))
and (not SelfCheckState.IsDisabled())
and (SelfCheckState <> ParentCheckState)
and (Parent <> FRoot)
then
SetCheckState(Node, Node.Parent.CheckState);
end
else if (toSyncCheckboxesWithSelection in TreeOptions.SelectionOptions) then
Node.CheckType := TCheckType.ctCheckBox;
if ivsDisabled in InitStates then
Include(States, vsDisabled);
if ivsHasChildren in InitStates then
Include(States, vsHasChildren);
if ivsSelected in InitStates then
InternalAddToSelection(Node, False);
if ivsMultiline in InitStates then
Include(States, vsMultiline);
if ivsFiltered in InitStates then
begin
MustAdjustInternalVariables := not ((ivsReInit in InitStates) and (vsFiltered in States));
Include(States, vsFiltered);
if not (toShowFilteredNodes in FOptions.PaintOptions) and MustAdjustInternalVariables then
begin
AdjustTotalHeight(Node, -NodeHeight, True);
if FullyVisible[Node] then
Dec(FVisibleCount);
if FUpdateCount = 0 then
UpdateScrollBars(True);
end;
end;
// Expanded may already be set (when called from ReinitNode) or be set in DoInitNode, allow both.
if (vsExpanded in Node.States) xor (ivsExpanded in InitStates) then
begin
// Expand node if not yet done (this will automatically initialize child nodes).
if ivsExpanded in InitStates then
ToggleNode(Node)
else
// If the node already was expanded then explicitly trigger child initialization.
if vsHasChildren in Node.States then
InitChildren(Node);
end;
finally
Exclude(States, vsInitializing);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode);
// Loads all details for Node (including its children) from the given stream.
// Because the new nodes might be selected this method also fixes the selection array.
var
Stop: PVirtualNode;
Index: Integer;
LastTotalHeight: Cardinal;
WasFullyVisible: Boolean;
begin
Assert(Node <> FRoot, 'The root node cannot be loaded from stream.');
// Keep the current total height value of Node as it has already been applied
// but might change in the load and fixup code. We have to adjust that afterwards.
LastTotalHeight := Node.TotalHeight;
WasFullyVisible := FullyVisible[Node] and not IsEffectivelyFiltered[Node];
// Read in the new nodes.
ReadNode(Stream, Version, Node);
// One time update of node-internal states and the global visibility counter.
// This is located here to ease and speed up the loading process.
FixupTotalCount(Node);
AdjustTotalCount(Node.Parent, Node.TotalCount - 1, True); // -1 because Node itself was already set.
FixupTotalHeight(Node);
AdjustTotalHeight(Node.Parent, Integer(Node.TotalHeight) - Integer(LastTotalHeight), True);
// New nodes are always visible, so the visible node count has been increased already.
// If Node is now invisible we have to take back this increment and don't need to add any visible child node.
if not FullyVisible[Node] or IsEffectivelyFiltered[Node] then
begin
if WasFullyVisible then
Dec(FVisibleCount);
end
else
// It can never happen that the node is now fully visible but was not before as this would require
// that the visibility state of one of its parents has changed, which cannot happen during loading.
Inc(FVisibleCount, CountVisibleChildren(Node));
// Fix selection array.
ClearTempCache;
if Node = FRoot then
Stop := nil
else
Stop := Node.NextSibling;
if toMultiSelect in FOptions.SelectionOptions then
begin
// Add all nodes which were selected before to the current selection (unless they are already there).
while Node <> Stop do
begin
if (vsSelected in Node.States) and not FindNodeInSelection(Node, Index, 0, High(FSelection)) then
InternalCacheNode(Node);
Node := GetNextNoInit(Node);
end;
if FTempNodeCount > 0 then
AddToSelection(FTempNodeCache, FTempNodeCount, True);
ClearTempCache;
end
else // No further selected nodes allowed so delete the corresponding flag in all new nodes.
while Node <> Stop do
begin
Exclude(Node.States, vsSelected);
Node := GetNextNoInit(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean;
var
lSingletonNodeArray: TNodeArray;
begin
Assert(Assigned(Node), 'Node must not be nil!');
SetLength(lSingletonNodeArray, 1);
lSingletonNodeArray[0] := Node;
Result := InternalAddToSelection(lSingletonNodeArray, 1, ForceInsert);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InternalAddToSelection(const NewItems: TNodeArray; NewLength: Integer;
ForceInsert: Boolean): Boolean;
// Internal version of method AddToSelection which does not trigger OnChange events
var
I, J: Integer;
CurrentEnd: Integer;
Constrained,
SiblingConstrained: Boolean;
lPreviousSelectedCount: Integer;
AddedNodesSize: Integer;
PTmpNode: PVirtualNode;
begin
lPreviousSelectedCount := FSelectionCount;
// The idea behind this code is to use a kind of reverse merge sort. QuickSort is quite fast
// and would do the job here too but has a serious problem with already sorted lists like FSelection.
// current number of valid entries
AddedNodesSize := 0;
// 1) Remove already selected items, mark all other as being selected.
if ForceInsert then
begin
//Fix: For already selected node when selected, this path
//is used that didn't contain the Constraint logic. Added.
Constrained := toLevelSelectConstraint in FOptions.SelectionOptions;
if Constrained and (FLastSelectionLevel = -1) then
FLastSelectionLevel := GetNodeLevelForSelectConstraint(NewItems[0]);
AddedNodesSize := NewLength;
end
else
begin
Constrained := toLevelSelectConstraint in FOptions.SelectionOptions;
if Constrained and (FLastSelectionLevel = -1) then
FLastSelectionLevel := GetNodeLevelForSelectConstraint(NewItems[0]);
SiblingConstrained := toSiblingSelectConstraint in FOptions.SelectionOptions;
if SiblingConstrained and (FRangeAnchor = nil) then
FRangeAnchor := NewItems[0];
for I := 0 to NewLength - 1 do
if ([vsSelected, vsDisabled] * NewItems[I].States <> []) or
(Constrained and (Cardinal(FLastSelectionLevel) <> GetNodeLevel(NewItems[I]))) or
(SiblingConstrained and (FRangeAnchor.Parent <> NewItems[I].Parent))
then
Inc(PAnsiChar(NewItems[I])) // mark as invalid by setting the LSB
else
Inc(AddedNodesSize);
end;
I := PackArray(NewItems, NewLength);
if I > -1 then
NewLength := I;
Result := NewLength > 0;
if Result then
begin
// 2) Sort the new item list so we can easily traverse it.
if NewLength > 1 then
QuickSort(NewItems, 0, NewLength - 1);
// 3) Make room in FSelection for the new items.
if lPreviousSelectedCount + NewLength >= Length(FSelection) then
SetLength(FSelection, lPreviousSelectedCount + NewLength);
// 4) Merge in new items
J := NewLength - 1;
CurrentEnd := lPreviousSelectedCount - 1;
while J >= 0 do
begin
// First insert all new entries which are greater than the greatest entry in the old list.
// If the current end marker is < 0 then there's nothing more to move in the selection
// array and only the remaining new items must be inserted.
if CurrentEnd >= 0 then
begin
while (J >= 0) and (PAnsiChar(NewItems[J]) > PAnsiChar(FSelection[CurrentEnd])) do
begin
FSelection[CurrentEnd + J + 1] := NewItems[J];
Dec(J);
end;
// early out if nothing more needs to be copied
if J < 0 then
Break;
end
else
begin
// insert remaining new entries at position 0
Move(NewItems[0], FSelection[0], (J + 1) * SizeOf(Pointer));
// nothing more to do so exit main loop
Break;
end;
// find the last entry in the remaining selection list which is smaller then the largest
// entry in the remaining new items list
FindNodeInSelection(NewItems[J], I, 0, CurrentEnd);
Dec(I);
// move all entries which are greater than the greatest entry in the new items list up
// so the remaining gap travels down to where new items must be inserted
Move(FSelection[I + 1], FSelection[I + J + 2], (CurrentEnd - I) * SizeOf(Pointer));
CurrentEnd := I;
end;
// update selection count
Inc(FSelectionCount, AddedNodesSize);
// post process added nodes
for I := 0 to AddedNodesSize - 1 do
begin
PTmpNode := NewItems[I];
//sync path note: on click, multi-select ctrl-click and draw selection
Include(PTmpNode.States, vsSelected);
// call on add event callbackevent
if Assigned(FOnAddToSelection) then
FOnAddToSelection(Self, PTmpNode);
if SyncCheckstateWithSelection[PTmpNode] then
checkstate[PTmpNode] := csCheckedNormal;
end;
Assert(FSelectionCount = (lPreviousSelectedCount + NewLength), 'Fixing issue #487 seems to ahve caused a problem here.')
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalCacheNode(Node: PVirtualNode);
// Adds the given node to the temporary node cache (used when collecting possibly large amounts of nodes).
var
Len: Cardinal;
begin
Len := Length(FTempNodeCache);
if FTempNodeCount = Len then
begin
if Len < 100 then
Len := 100
else
Len := Len + Len div 10;
SetLength(FTempNodeCache, Len);
end;
FTempNodeCache[FTempNodeCount] := Node;
Inc(FTempNodeCount);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalClearSelection();
var
Count: Integer;
lNode: PVirtualNode;
begin
// It is possible that there are invalid node references in the selection array
// if the tree update is locked and changes in the structure were made.
// Handle this potentially dangerous situation by packing the selection array explicitely.
if IsUpdating then
begin
Count := PackArray(FSelection, FSelectionCount);
if Count > -1 then
begin
FSelectionCount := Count;
SetLength(FSelection, FSelectionCount);
end;
end;
while FSelectionCount > 0 do
begin
Dec(FSelectionCount);
lNode := FSelection[FSelectionCount];
//sync path note: deselect when click on another or on outside area
Exclude(lNode.States, vsSelected);
if SyncCheckstateWithSelection[lNode] then
CheckState[lNode] := csUncheckedNormal;
DoRemoveFromSelection(lNode);
end;
ResetRangeAnchor;
FSelection := nil;
DoStateChange([], [tsClearPending]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree;
Mode: TVTNodeAttachMode);
// Connects Node with Destination depending on Mode.
// No error checking takes place. Node as well as Destination must be valid. Node must never be a root node and
// Destination must not be a root node if Mode is amInsertBefore or amInsertAfter.
var
Run: PVirtualNode;
begin
// Keep in mind that the destination node might belong to another tree.
with Target do
begin
case Mode of
amInsertBefore:
begin
Node.PrevSibling := Destination.PrevSibling;
Destination.PrevSibling := Node;
Node.NextSibling := Destination;
Node.Parent := Destination.Parent;
Node.Index := Destination.Index;
if Node.PrevSibling = nil then
Node.Parent.FirstChild := Node
else
Node.PrevSibling.NextSibling := Node;
// reindex all following nodes
Run := Destination;
while Assigned(Run) do
begin
Inc(Run.Index);
Run := Run.NextSibling;
end;
end;
amInsertAfter:
begin
Node.NextSibling := Destination.NextSibling;
Destination.NextSibling := Node;
Node.PrevSibling := Destination;
Node.Parent := Destination.Parent;
if Node.NextSibling = nil then
Node.Parent.LastChild := Node
else
Node.NextSibling.PrevSibling := Node;
Node.Index := Destination.Index;
// reindex all following nodes
Run := Node;
while Assigned(Run) do
begin
Inc(Run.Index);
Run := Run.NextSibling;
end;
end;
amAddChildFirst:
begin
if Assigned(Destination.FirstChild) then
begin
// If there's a first child then there must also be a last child.
Destination.FirstChild.PrevSibling := Node;
Node.NextSibling := Destination.FirstChild;
Destination.FirstChild := Node;
end
else
begin
// First child node at this location.
Destination.FirstChild := Node;
Destination.LastChild := Node;
Node.NextSibling := nil;
end;
Node.PrevSibling := nil;
Node.Parent := Destination;
Node.Index := 0;
// reindex all following nodes
Run := Node.NextSibling;
while Assigned(Run) do
begin
Inc(Run.Index);
Run := Run.NextSibling;
end;
end;
amAddChildLast:
begin
if Assigned(Destination.LastChild) then
begin
// If there's a last child then there must also be a first child.
Destination.LastChild.NextSibling := Node;
Node.PrevSibling := Destination.LastChild;
Destination.LastChild := Node;
end
else
begin
// first child node at this location
Destination.FirstChild := Node;
Destination.LastChild := Node;
Node.PrevSibling := nil;
end;
Node.NextSibling := nil;
Node.Parent := Destination;
if Assigned(Node.PrevSibling) then
Node.Index := Node.PrevSibling.Index + 1
else
Node.Index := 0;
end;
else
// amNoWhere: do nothing
end;
// Remove temporary states.
Node.States := Node.States - [vsChecking, vsCutOrCopy, vsDeleting];
if (Mode <> amNoWhere) then begin
Inc(Node.Parent.ChildCount);
Include(Node.Parent.States, vsHasChildren);
AdjustTotalCount(Node.Parent, Node.TotalCount, True);
// Add the new node's height only if its parent is expanded.
if (vsExpanded in Node.Parent.States) and (vsVisible in Node.States) then begin
AdjustTotalHeight(Node.Parent, Node.TotalHeight, True);
Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
end;//if
// Update the hidden children flag of the parent.
if (Node.Parent <> FRoot) then
begin
// If we have added a visible node then simply remove the all-children-hidden flag.
if IsEffectivelyVisible[Node] then
Exclude(Node.Parent.States, vsAllChildrenHidden)
else begin
// If we have added an invisible node and this is the only child node then
// make sure the all-children-hidden flag is in a determined state.
// If there were child nodes before then no action is needed.
if Node.Parent.ChildCount = 1 then
Include(Node.Parent.States, vsAllChildrenHidden);
end;//else
end; //if Node.Parent <> FRoot
end;//if Mode <> amNoWhere
end;//With
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InternalData(Node: PVirtualNode): Pointer;
begin
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True; ParentClearing: Boolean = False);
// Disconnects the given node from its parent and siblings. The node's pointer are not reset so they can still be used
// after return from this method (probably a very short time only!).
// If KeepFocus is True then the focused node is not reset. This is useful if the given node is reconnected to the tree
// immediately after return of this method and should stay being the focused node if it was it before.
// Note: Node must not be nil or the root node.
var
Parent,
Run: PVirtualNode;
Index: Integer;
AdjustHeight: Boolean;
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Node must neither be nil nor the root node.');
if (Node = FFocusedNode) and not KeepFocus then
begin
DoFocusNode(nil, False);
DoFocusChange(FFocusedNode, FFocusedColumn);
end;
if Node = FRangeAnchor then
ResetRangeAnchor;
// Update the hidden children flag of the parent.
if (Node.Parent <> FRoot) and not (ParentClearing) then
if FUpdateCount = 0 then
DetermineHiddenChildrenFlag(Node.Parent)
else
Include(FStates, tsUpdateHiddenChildrenNeeded);
if not (vsDeleting in Node.States) then
begin
// Some states are only temporary so take them out.
Node.States := Node.States - [vsChecking];
Parent := Node.Parent;
Dec(Parent.ChildCount);
AdjustHeight := (vsExpanded in Parent.States) and (vsVisible in Node.States);
if Parent.ChildCount = 0 then
begin
Parent.States := Parent.States - [vsAllChildrenHidden, vsHasChildren];
if (Parent <> FRoot) and (vsExpanded in Parent.States) then
Exclude(Parent.States, vsExpanded);
end;
AdjustTotalCount(Parent, -Integer(Node.TotalCount), True);
if AdjustHeight then
AdjustTotalHeight(Parent, -Integer(Node.TotalHeight), True);
if FullyVisible[Node] then
Dec(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
if Assigned(Node.PrevSibling) then
Node.PrevSibling.NextSibling := Node.NextSibling
else
Parent.FirstChild := Node.NextSibling;
if Assigned(Node.NextSibling) then
begin
Node.NextSibling.PrevSibling := Node.PrevSibling;
// Reindex all following nodes.
if Reindex then
begin
Run := Node.NextSibling;
Index := Node.Index;
while Assigned(Run) do
begin
Run.Index := Index;
Inc(Index);
Run := Run.NextSibling;
end;
end;
end
else
Parent.LastChild := Node.PrevSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InternalRemoveFromSelection(Node: PVirtualNode);
// Special version to mark a node to be no longer in the current selection. PackArray must
// be used to remove finally those entries.
var
Index: Integer;
begin
// Because pointers are always DWORD aligned we can simply increment all those
// which we want to have removed (see also PackArray) and still have the
// order in the list preserved.
if FindNodeInSelection(Node, Index, -1, -1) then
begin
//sync path note: deselect when overlapping drawselection is made
Exclude(Node.States, vsSelected);
if SyncCheckstateWithSelection[Node] then
Node.CheckState := csUncheckedNormal; // Avoid using SetCheckState() as it handles toSyncCheckboxesWithSelection as well.
Inc(PAnsiChar(FSelection[Index]));
DoRemoveFromSelection(Node);
Change(Node); // Calling Change() here fixes issue #1047
end;
end;
procedure TBaseVirtualTree.InternalSetFocusedColumn(const index: TColumnIndex);
begin
FFocusedColumn := index;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateCache;
// Marks the cache as invalid.
begin
DoStateChange([tsValidationNeeded], [tsUseCache]);
//ChangeTreeStatesAsync([csValidationNeeded], [csUseCache]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MarkCutCopyNodes;
// Sets the vsCutOrCopy style in every currently selected but not disabled node to indicate it is
// now part of a clipboard operation.
var
Nodes: TNodeArray;
I: Integer;
begin
Nodes := nil;
if FSelectionCount > 0 then
begin
// need the current selection sorted to exclude selected nodes which are children, grandchildren etc. of
// already selected nodes
Nodes := GetSortedSelection(False);
for I := 0 to High(Nodes) do
with Nodes[I]^ do
if not (vsDisabled in States) then
Include(States, vsCutOrCopy);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Loaded;
var
LastRootCount: Cardinal;
IsReadOnly: Boolean;
begin
inherited;
// Call RegisterDragDrop after all visual inheritance changes to MiscOptions have been applied.
if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.MiscOptions) then
if HandleAllocated then
RegisterDragDrop(Handle, DragManager as IDropTarget);
// If a root node count has been set during load of the tree then update its child structure now
// as this hasn't been done yet in this case.
if (tsNeedRootCountUpdate in FStates) and (FRoot.ChildCount > 0) then
begin
DoStateChange([], [tsNeedRootCountUpdate]);
IsReadOnly := toReadOnly in FOptions.MiscOptions;
FOptions.InternalSetMiscOptions(FOptions.MiscOptions - [toReadOnly]);
LastRootCount := FRoot.ChildCount;
FRoot.ChildCount := 0;
BeginUpdate;
SetChildCount(FRoot, LastRootCount);
EndUpdate;
if IsReadOnly then
FOptions.InternalSetMiscOptions(FOptions.MiscOptions + [toReadOnly]);
end;
// Prevent the object inspector at design time from marking the header as being modified
// when auto resize is enabled.
Updating;
try
TVTHeaderCracker(FHeader).UpdateMainColumn;
TVirtualTreeColumnsCracker(FHeader.Columns).FixPositions;
if toAutoBidiColumnOrdering in FOptions.AutoOptions then
TVirtualTreeColumnsCracker(FHeader.Columns).ReorderColumns(UseRightToLeftAlignment);
// Because of the special recursion and update stopper when creating the window (or resizing it)
// we have to manually trigger the auto size calculation here.
if hsNeedScaling in FHeader.States then
TVTHeaderCracker(FHeader).RescaleHeader
else
TVTHeaderCracker(FHeader).RecalculateHeader;
if hoAutoResize in FHeader.Options then
TVirtualTreeColumnsCracker(FHeader.Columns).AdjustAutoSize(InvalidColumn, True);
finally
Updated;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MainColumnChanged;
begin
DoCancelEdit;
if Assigned(FAccessibleItem) then
NotifyWinEvent(EVENT_OBJECT_NAMECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MouseMove(Shift: TShiftState; X, Y: Integer);
var
R: TRect;
begin
if tsNodeHeightTrackPending in FStates then
begin
// Remove hint if shown currently.
Application.CancelHint;
// Stop wheel panning if active.
StopWheelPanning;
// Stop timers
StopTimer(ExpandTimer);
StopTimer(EditTimer);
StopTimer(HeaderTimer);
StopTimer(ScrollTimer);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
DoStateChange([tsNodeHeightTracking], [tsScrollPending, tsScrolling, tsEditPending, tsOLEDragPending, tsVCLDragPending,
tsIncrementalSearching, tsNodeHeightTrackPending]);
end;
if tsDrawSelPending in FStates then
begin
// Remove current selection in case the user clicked somewhere in the window (but not a node)
// and moved the mouse.
if CalculateSelectionRect(X, Y) then
begin
InvalidateRect(Handle, @FNewSelRect, False);
UpdateWindow(Handle);
if (Abs(FNewSelRect.Right - FNewSelRect.Left) > Mouse.DragThreshold) or
(Abs(FNewSelRect.Bottom - FNewSelRect.Top) > Mouse.DragThreshold) then
begin
if tsClearPending in FStates then
begin
DoStateChange([], [tsClearPending]);
ClearSelection;
end;
DoStateChange([tsDrawSelecting], [tsDrawSelPending]);
// Reset to main column for multiselection.
FocusedColumn := FHeader.MainColumn;
// The current rectangle may already include some node captions. Handle this.
if HandleDrawSelection(X, Y) then
InvalidateRect(Handle, nil, False);
end;
end;
end
else
begin
if tsNodeHeightTracking in FStates then
begin
// Handle height tracking.
if DoNodeHeightTracking(FHeightTrackNode, FHeightTrackColumn, TVTHeaderCracker(FHeader).GetShiftState, FHeightTrackPoint, Point(X, Y)) then
begin
// Avoid negative (or zero) node heights.
if FHeightTrackPoint.Y >= Y then
Y := FHeightTrackPoint.Y + 1;
SetNodeHeight(FHeightTrackNode, Y - FHeightTrackPoint.Y);
UpdateWindow(Handle);
Exit;
end;
end;
// If both wheel panning and auto scrolling are pending then the user moved the mouse while holding down the
// middle mouse button. This means panning is being used, hence remove the wheel scroll flag.
if [tsWheelPanning, tsWheelScrolling] * FStates = [tsWheelPanning, tsWheelScrolling] then
begin
if ((Abs(FLastClickPos.X - X) >= Mouse.DragThreshold) or (Abs(FLastClickPos.Y - Y) >= Mouse.DragThreshold)) then
DoStateChange([], [tsWheelScrolling]);
end;
// Really start dragging if the mouse has been moved more than the threshold.
if (tsOLEDragPending in FStates) and
(
((Abs(FLastClickPos.X - X) >= FDragThreshold) and (X > 0)) or // Check >0 to fix issue #833
((Abs(FLastClickPos.Y - Y) >= FDragThreshold) and (Y > 0))
)
then
DoDragging(FLastClickPos)
else
begin
if CanAutoScroll then
DoAutoScroll(X, Y);
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
AdjustPanningCursor(X, Y);
if not IsMouseSelecting then
begin
HandleHotTrack(X, Y);
inherited MouseMove(Shift, X, Y);
end
else
begin
// Handle draw selection if required, but don't do the work twice if the
// auto scrolling code already cares about the selection.
if not (tsScrolling in FStates) and CalculateSelectionRect(X, Y) then
begin
// If something in the selection changed then invalidate the entire
// tree instead trying to figure out the display rects of all changed nodes.
if HandleDrawSelection(X, Y) then
InvalidateRect(Handle, nil, False)
else
begin
UnionRect(R, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
OffsetRect(R, -FEffectiveOffsetX, FOffsetY);
InvalidateRect(Handle, @R, False);
end;
UpdateWindow(Handle);
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Notification(AComponent: TComponent; Operation: TOperation);
begin
if (AComponent <> Self) and (Operation = opRemove) then
begin
// Check for components linked to the tree.
if AComponent = FImages then
begin
Images := nil;
if not (csDestroying in ComponentState) then
Invalidate;
end
else
if AComponent = FStateImages then
begin
StateImages := nil;
if not (csDestroying in ComponentState) then
Invalidate;
end
else
if AComponent = FCustomCheckImages then
begin
CustomCheckImages := nil;
FCheckImageKind := ckSystemDefault;
if not (csDestroying in ComponentState) then
Invalidate;
end
else
if AComponent = PopupMenu then
PopupMenu := nil
else
// Check for components linked to the header.
if Assigned(FHeader) then
begin
if AComponent = FHeader.Images then
FHeader.Images := nil
else
if AComponent = FHeader.PopupMenu then
FHeader.PopupMenu := nil;
end;
end;
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.OriginalWMNCPaint(DC: HDC);
// Unfortunately, the painting for the non-client area in TControl is not always correct and does also not consider
// existing clipping regions, so it has been modified here to take this into account.
const
InnerStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENINNER, BDR_RAISEDINNER, 0);
OuterStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENOUTER, BDR_RAISEDOUTER, 0);
EdgeStyles: array[TBevelKind] of Integer = (0, 0, BF_SOFT, BF_FLAT);
Ctl3DStyles: array[Boolean] of Integer = (BF_MONO, 0);
var
RC, RW: TRect;
EdgeSize: Integer;
Size: TSize;
begin
if (BevelKind <> bkNone) or (BorderWidth > 0) then
begin
RC := Rect(0, 0, Width, Height);
Size := GetBorderDimensions;
InflateRect(RC, Size.cx, Size.cy);
RW := RC;
if BevelKind <> bkNone then
begin
DrawEdge(DC, RC, InnerStyles[BevelInner] or OuterStyles[BevelOuter], Byte(BevelEdges) or EdgeStyles[BevelKind] or
Ctl3DStyles[Ctl3D]);
EdgeSize := 0;
if BevelInner <> bvNone then
Inc(EdgeSize, BevelWidth);
if BevelOuter <> bvNone then
Inc(EdgeSize, BevelWidth);
if beLeft in BevelEdges then
Inc(RC.Left, EdgeSize);
if beTop in BevelEdges then
Inc(RC.Top, EdgeSize);
if beRight in BevelEdges then
Dec(RC.Right, EdgeSize);
if beBottom in BevelEdges then
Dec(RC.Bottom, EdgeSize);
end;
// Repaint only the part in the original clipping region and not yet drawn parts.
IntersectClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);
// Determine inner rectangle to exclude (RC corresponds then to the client area).
InflateRect(RC, -Integer(BorderWidth), -Integer(BorderWidth));
// Remove the inner rectangle.
ExcludeClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);
// Erase parts not drawn.
Brush.Color := FColors.BorderColor;
Winapi.Windows.FillRect(DC, RW, Brush.Handle);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Paint;
// Window paint routine. Used when the tree window needs to be updated.
var
Window: TRect;
Target: TPoint;
Temp: Integer;
Options: TVTInternalPaintOptions;
RTLOffset: Integer;
begin
Options := [poBackground, poColumnColor, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines];
if UseRightToLeftAlignment and FHeader.UseColumns then
RTLOffset := ComputeRTLOffset(True)
else
RTLOffset := 0;
// The update rect has already been filled in WMPaint, as it is the window's update rect, which gets
// reset when BeginPaint is called (in the ancestor).
// The difference to the DC's clipbox is that it is also valid with internal paint operations used
// e.g. by the Explorer while dragging, but show window content while dragging is disabled.
if not IsRectEmpty(FUpdateRect) then
begin
Temp := Header.Columns.GetVisibleFixedWidth;
if Temp = 0 then
begin
Window := FUpdateRect;
Target := Window.TopLeft;
// The clipping rectangle is given in client coordinates of the window. We have to convert it into
// a sliding window of the tree image.
OffsetRect(Window, FEffectiveOffsetX - RTLOffset, -FOffsetY);
PaintTree(Canvas, Window, Target, Options);
end
else
begin
// First part, fixed columns
Window := ClientRect;
Window.Right := Temp;
Target := Window.TopLeft;
OffsetRect(Window, -RTLOffset, -FOffsetY);
PaintTree(Canvas, Window, Target, Options);
// Second part, other columns
Window := GetClientRect;
if Temp > Window.Right then
Exit;
Window.Left := Temp;
Target := Window.TopLeft;
OffsetRect(Window, FEffectiveOffsetX - RTLOffset, -FOffsetY);
PaintTree(Canvas, Window, Target, Options);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintCheckImage(Canvas: TCanvas; const ImageInfo: TVTImageInfo; Selected: Boolean);
var
ForegroundColor: COLORREF;
R: TRect;
Details, lSizeDetails: TThemedElementDetails;
lSize: TSize;
Theme: HTHEME;
begin
with ImageInfo do
begin
if (tsUseThemes in FStates) and (FCheckImageKind = ckSystemDefault) then
begin
Details.Element := teButton;
case Index of
// ctRadioButton
1 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedNormal);
2 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedHot);
3 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedPressed);
4 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedDisabled);
5 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedNormal);
6 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedHot);
7 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedPressed);
8 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedDisabled);
// ct(TriState)CheckBox
9 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal);
10 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedHot);
11 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedPressed);
12 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedDisabled);
13 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedNormal);
14 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedHot);
15 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedPressed);
16 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedDisabled);
17 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedNormal);
18 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedHot);
19 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedPressed);
20 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedDisabled);
// ctButton
ckButtonNormal: Details := StyleServices.GetElementDetails(tbPushButtonNormal);
ckButtonHot: Details := StyleServices.GetElementDetails(tbPushButtonHot);
ckButtonPressed: Details := StyleServices.GetElementDetails(tbPushButtonPressed);
ckButtonDisabled: Details := StyleServices.GetElementDetails(tbPushButtonDisabled);
else
Details := StyleServices.GetElementDetails(tbButtonRoot);
end;
if StyleServices.IsSystemStyle {and not (Index in [ckButtonNormal..ckButtonDisabled])} then
begin
Theme := OpenThemeData(Handle, 'BUTTON');
GetThemePartSize(Theme, Canvas.Handle, Details.Part, Details.State, nil, TS_TRUE, lSize);
if (Index in [ckButtonNormal..ckButtonDisabled]) then begin
lSizeDetails := StyleServices.GetElementDetails(tbCheckBoxCheckedNormal); // Size of dropdown button should be based on size of checkboxes
GetThemePartSize(Theme, Canvas.Handle, lSizeDetails.Part, lSizeDetails.State, nil, TS_TRUE, lSize);
// dropdown buttons should be slightly larger than checkboxes, see issue #887
lSize.cx := Round(lSize.cx * 1.15);
lSize.cy := Round(lSize.cy * 1.1);
end;
R := Rect(XPos, YPos, XPos + lSize.cx, YPos + lSize.cy);
if (Index in [ckButtonNormal..ckButtonDisabled]) then
R.Offset(-1, 0); // Eliminate 1 pixel border around Windows themed button
DrawThemeBackground(Theme, Canvas.Handle, Details.Part, Details.State, R, nil);
CloseThemeData(Theme);
end
else
begin
if (Index in [ckButtonNormal..ckButtonDisabled]) or not StyleServices.GetElementSize(Canvas.Handle, Details, TElementSize.esActual, lSize{$IF CompilerVersion >= 34}, CurrentPPI{$IFEND}) then begin
// radio buttons fail in RAD Studio 10 Seattle and lower, fallback to checkbox images. See issue #615
if not StyleServices.GetElementSize(Canvas.Handle, StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal), TElementSize.esActual, lSize{$IF CompilerVersion >= 34}, CurrentPPI{$IFEND}) then
lSize := TSize.Create(GetSystemMetrics(SM_CXMENUCHECK), GetSystemMetrics(SM_CYMENUCHECK));
end;//if
R := Rect(XPos, YPos, XPos + lSize.cx, YPos + lSize.cy);
StyleServices.DrawElement(Canvas.Handle, Details, R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND});
Canvas.Refresh; // Every time you give a Canvas.Handle away to some other code you can't control you have to call Canvas.Refresh afterwards because the Canvas object and the HDC can be out of sync.
end;
if (Index in [ckButtonNormal..ckButtonDisabled]) then begin
Canvas.Pen.Color := clGray;
// These constants have been determined by test using various themes and dpi-scalings
DrawArrow(Canvas, TScrollDirection.sdDown, Point(R.Left + Round(lSize.cx * 0.22), R.Top + Round(lSize.cy * 0.33)), Round(lSize.cx *0.28));
end;//if
end
else
with FCheckImages do
begin
if Selected and not Ghosted then
begin
if Focused or (toPopupMode in FOptions.PaintOptions) then
ForegroundColor := ColorToRGB(FColors.FocusedSelectionColor)
else
ForegroundColor := ColorToRGB(FColors.UnfocusedSelectionColor);
end
else
ForegroundColor := GetRGBColor(BlendColor);
ImageList_DrawEx(Handle, Index, Canvas.Handle, XPos, YPos, 0, 0, GetRGBColor(BkColor), ForegroundColor,
ILD_TRANSPARENT);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintImage(var PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex; DoOverlay: Boolean);
const
Style: array[TImageType] of Cardinal = (0, ILD_MASK);
var
ExtraStyle: Cardinal;
CutNode: Boolean;
PaintFocused: Boolean;
DrawEnabled: Boolean;
CustomOverlayDrawing: Boolean; // False if the built-in overloay drawing of TImageList should be used, True if custom drawing should take place.
begin
with PaintInfo do
begin
CutNode := (vsCutOrCopy in Node.States) and (tsCutPending in FStates);
PaintFocused := Focused or (toGhostedIfUnfocused in FOptions.PaintOptions);
// Since the overlay image must be specified together with the image to draw
// it is meaningfull to retrieve it in advance.
if DoOverlay then
GetImageIndex(PaintInfo, ikOverlay, iiOverlay)
else
PaintInfo.ImageInfo[iiOverlay].Index := -1;
DrawEnabled := not (vsDisabled in Node.States) and Enabled;
with ImageInfo[ImageInfoIndex] do
begin
if (vsSelected in Node.States) and not(Ghosted or CutNode) then
begin
if PaintFocused or (toPopupMode in FOptions.PaintOptions) then
Images.BlendColor := FColors.FocusedSelectionColor
else
Images.BlendColor := FColors.UnfocusedSelectionColor;
end
else
Images.BlendColor := Color;
ExtraStyle := ILD_TRANSPARENT;
// If the user returned an index >= 15 then we cannot use the built-in overlay image drawing.
// Instead we do it manually. Also of the image list of the normal and the overlay icon is different,
// we can't use the built-in drawing. See issue #779.
if (ImageInfo[iiOverlay].Index > -1) then begin
CustomOverlayDrawing := (ImageInfo[iiOverlay].Index >= 15) or (ImageInfo[iiOverlay].Images <> ImageInfo[iiNormal].Images);
if not CustomOverlayDrawing then
ExtraStyle := ILD_TRANSPARENT or ILD_OVERLAYMASK and IndexToOverlayMask(ImageInfo[iiOverlay].Index + 1);
end
else
CustomOverlayDrawing := False;
// Blend image if enabled and the tree has the focus (or ghosted images must be drawn also if unfocused) ...
if (toUseBlendedImages in FOptions.PaintOptions) and PaintFocused
// ... and the image is ghosted...
and (Ghosted or
// ... or it is not the check image and the node is selected (but selection is not for the entire row)...
((vsSelected in Node.States) and
not (toFullRowSelect in FOptions.SelectionOptions) and
not (toGridExtensions in FOptions.MiscOptions)) or
// ... or the node must be shown in cut mode.
CutNode) then
ExtraStyle := ExtraStyle or ILD_BLEND50;
if (vsSelected in Node.States) and not Ghosted then
Images.BlendColor := clDefault;
DrawImage(Images, Index, Canvas, XPos, YPos, Style[Images.ImageType] or ExtraStyle, DrawEnabled);
// Now, draw the overlay. This circumnavigates limitations in the overlay mask index (it has to be 4 bits in size,
// anything larger will be truncated by the ILD_OVERLAYMASK).
// However this will only be done if the overlay image index is > 15, to avoid breaking code that relies
// on overlay image indices (e.g. when using system image lists).
if CustomOverlayDrawing then begin
ExtraStyle := ExtraStyle and not ILD_BLEND50; // Fixes issue #551
// Note: XPos and YPos are those of the normal images.
DrawImage(ImageInfo[iiOverlay].Images, ImageInfo[iiOverlay].Index, Canvas, XPos, YPos,
Style[ImageInfo[iiOverlay].Images.ImageType] or ExtraStyle, DrawEnabled);
end;//if
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintNodeButton(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const R: TRect;
ButtonX, ButtonY: Integer; BidiMode: TBiDiMode);
var
Bitmap: TBitmap;
XPos: Integer;
IsHot: Boolean;
IsSelected : boolean;
Theme: HTHEME;
Glyph: Integer;
State: Integer;
Pos: TRect;
begin
IsHot := (FCurrentHotNode = Node) and FHotNodeButtonHit;
IsSelected := (vsSelected in Node.States);
// Draw the node's plus/minus button according to the directionality.
if BidiMode = bdLeftToRight then
XPos := R.Left + ButtonX
else
XPos := R.Right - ButtonX - FPlusBM.Width;
if (tsUseExplorerTheme in FStates) and not VclStyleEnabled then
begin
Glyph := IfThen(IsHot, TVP_HOTGLYPH, TVP_GLYPH);
State := IfThen(vsExpanded in Node.States, GLPS_OPENED, GLPS_CLOSED);
Pos := Rect(XPos, R.Top + ButtonY, XPos + FPlusBM.Width, R.Top + ButtonY + FPlusBM.Height);
Theme := OpenThemeData(Handle, 'TREEVIEW');
DrawThemeBackground(Theme, Canvas.Handle, Glyph, State, Pos, nil);
CloseThemeData(Theme);
end
else
begin
if vsExpanded in Node.States then
begin
if IsHot then
begin
if IsSelected then
BitMap := FSelectedHotMinusBM
else
Bitmap := FHotMinusBM;
end
else
Bitmap := FMinusBM;
end
else
begin
if IsHot then
begin
if IsSelected then
BitMap := FSelectedHotPlusBM
else
Bitmap := FHotPlusBM;
end
else
Bitmap := FPlusBM;
end;
// Need to draw this masked.
Canvas.Draw(XPos, R.Top + ButtonY, Bitmap);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintTreeLines(const PaintInfo: TVTPaintInfo; IndentSize: Integer; const LineImage: TLineImage);
var
I: Integer;
XPos,
Offset: Integer;
NewStyles: TLineImage;
begin
NewStyles := nil;
with PaintInfo do
begin
if BidiMode = bdLeftToRight then
begin
XPos := CellRect.Left + PaintInfo.Offsets[ofsMargin];
Offset := FIndent;
end
else
begin
Offset := -Integer(FIndent);
XPos := CellRect.Right - PaintInfo.Offsets[ofsMargin] + Offset;
end;
case FLineMode of
lmBands:
if poGridLines in PaintInfo.PaintOptions then
begin
// Convert the line images in correct bands.
SetLength(NewStyles, Length(LineImage));
for I := IndentSize - 1 downto 0 do
begin
if (vsExpanded in Node.States) and not (vsAllChildrenHidden in Node.States) then
NewStyles[I] := ltLeft
else
case LineImage[I] of
ltRight,
ltBottomRight,
ltTopDownRight,
ltTopRight:
NewStyles[I] := ltLeftBottom;
ltNone:
// Have to take over the image to the right of this one. A no line entry can never appear as
// last entry so I don't need an end check here.
if LineImage[I + 1] in [ltNone, ltTopRight] then
NewStyles[I] := NewStyles[I + 1]
else
NewStyles[I] := ltLeft;
ltTopDown:
// Have to check the image to the right of this one. A top down line can never appear as
// last entry so I don't need an end check here.
if LineImage[I + 1] in [ltNone, ltTopRight] then
NewStyles[I] := NewStyles[I + 1]
else
NewStyles[I] := ltLeft;
end;
end;
PaintInfo.Canvas.Font.Color := FColors.GridLineColor;
for I := 0 to IndentSize - 1 do
begin
DoBeforeDrawLineImage(PaintInfo.Node, I + Ord(not (toShowRoot in TreeOptions.PaintOptions)), XPos);
DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node] - 1, VAlign - 1, NewStyles[I],
BidiMode <> bdLeftToRight);
Inc(XPos, Offset);
end;
end;
else // lmNormal
PaintInfo.Canvas.Font.Color := FColors.TreeLineColor;
for I := 0 to IndentSize - 1 do
begin
DoBeforeDrawLineImage(PaintInfo.Node, I + Ord(not (toShowRoot in TreeOptions.PaintOptions)), XPos);
DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node], VAlign - 1, LineImage[I],
BidiMode <> bdLeftToRight);
Inc(XPos, Offset);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
TargetRect: TRect);
// Helper routine to draw a selection rectangle in the mode determined by DrawSelectionMode.
var
BlendRect: TRect;
TextColorBackup,
BackColorBackup: COLORREF; // used to restore forground and background colors when drawing a selection rectangle
begin
if ((FDrawSelectionMode = smDottedRectangle) and not (tsUseThemes in FStates)) then
begin
// Classical selection rectangle using dotted borderlines.
TextColorBackup := GetTextColor(Target.Handle);
SetTextColor(Target.Handle, $FFFFFF);
BackColorBackup := GetBkColor(Target.Handle);
SetBkColor(Target.Handle, 0);
Target.DrawFocusRect(SelectionRect);
SetTextColor(Target.Handle, TextColorBackup);
SetBkColor(Target.Handle, BackColorBackup);
end
else
begin
// Modern alpha blended style.
OffsetRect(TargetRect, WindowOrgX, 0);
if IntersectRect(BlendRect, OrderRect(SelectionRect), TargetRect) then
begin
OffsetRect(BlendRect, -WindowOrgX, 0);
AlphaBlend(0, Target.Handle, BlendRect, Point(0, 0), bmConstantAlphaAndColor, FSelectionBlendFactor,
ColorToRGB(FColors.SelectionRectangleBlendColor));
Target.Brush.Color := FColors.SelectionRectangleBorderColor;
Target.FrameRect(SelectionRect);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PanningWindowProc(var Message: TMessage);
var
PS: TPaintStruct;
Canvas: TCanvas;
begin
if Message.Msg = WM_PAINT then
begin
BeginPaint(FPanningWindow, PS);
Canvas := TCanvas.Create;
Canvas.Handle := PS.hdc;
try
Canvas.Draw(0, 0, FPanningImage);
finally
Canvas.Handle := 0;
Canvas.Free;
EndPaint(FPanningWindow, PS);
end;
Message.Result := 0;
end
else
with Message do
Result := DefWindowProc(FPanningWindow, Msg, wParam, lParam);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer);
// This method is called immediately before a cell's content is drawn und is responsible to paint selection colors etc.
var
TextColorBackup,
BackColorBackup: COLORREF;
FocusRect,
InnerRect: TRect;
RowRect: TRect;
Theme: HTHEME;
const
TREIS_HOTSELECTED = 6;
//--------------- local functions -------------------------------------------
procedure AlphaBlendSelection(Color: TColor);
var
R: TRect;
begin
// Take into account any window offset and size limitations in the target bitmap, as this is only as large
// as necessary and might not cover the whole node. For normal painting this does not matter (because of
// clipping) but for the MMX code there is no such check and it will crash badly when bitmap boundaries are
// crossed.
R := InnerRect;
OffsetRect(R, -WindowOrgX, 0);
if R.Left < 0 then
R.Left := 0;
if R.Right > MaxWidth then
R.Right := MaxWidth;
AlphaBlend(0, PaintInfo.Canvas.Handle, R, Point(0, 0), bmConstantAlphaAndColor,
FSelectionBlendFactor, ColorToRGB(Color));
end;
//---------------------------------------------------------------------------
procedure DrawBackground(State: Integer);
begin
// if the full row selection is disabled or toGridExtensions is in the MiscOptions, draw the selection
// into the InnerRect, otherwise into the RowRect
if not (toFullRowSelect in FOptions.SelectionOptions) or (toGridExtensions in FOptions.MiscOptions) then
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, TVP_TREEITEM, State, InnerRect, nil)
else
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, TVP_TREEITEM, State, RowRect, nil);
end;
procedure DrawThemedFocusRect(State: Integer);
var
Theme: HTHEME;
begin
Theme := OpenThemeData(Application.ActiveFormHandle, 'Explorer::ItemsView');
if not (toFullRowSelect in FOptions.SelectionOptions) or (toGridExtensions in FOptions.MiscOptions) then
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, LVP_LISTDETAIL, State, InnerRect, nil)
else
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, LVP_LISTDETAIL, State, RowRect, nil);
CloseThemeData(Theme);
end;
//--------------- end local functions ---------------------------------------
begin
if tsUseExplorerTheme in FStates then
begin
Theme := OpenThemeData(Application.ActiveFormHandle, 'Explorer::TreeView');
RowRect := Rect(0, PaintInfo.CellRect.Top, FRangeX, PaintInfo.CellRect.Bottom);
if (Header.Columns.Count = 0) and (toFullRowSelect in TreeOptions.SelectionOptions) then
RowRect.Right := Max(ClientWidth, RowRect.Right);
if toShowVertGridLines in FOptions.PaintOptions then
Dec(RowRect.Right);
end;
with PaintInfo, Canvas do
begin
// Fill cell background if its color differs from tree background.
with FHeader.Columns do
if poColumnColor in PaintOptions then
begin
Brush.Color := Items[Column].GetEffectiveColor;
FillRect(CellRect);
end;
// Let the application customize the cell background and the content rectangle.
DoBeforeCellPaint(Canvas, Node, Column, cpmPaint, CellRect, ContentRect);
InnerRect := ContentRect;
// The selection rectangle depends on alignment.
if not (toGridExtensions in FOptions.MiscOptions) then
begin
case Alignment of
taLeftJustify:
if InnerRect.Left + NodeWidth < InnerRect.Right then
InnerRect.Right := InnerRect.Left + NodeWidth;
taCenter:
if (InnerRect.Right - InnerRect.Left) > NodeWidth then
begin
InnerRect.Left := (InnerRect.Left + InnerRect.Right - NodeWidth) div 2;
InnerRect.Right := InnerRect.Left + NodeWidth;
end;
taRightJustify:
if (InnerRect.Right - InnerRect.Left) > NodeWidth then
InnerRect.Left := InnerRect.Right - NodeWidth;
end;
end;
if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.SelectionOptions) then
begin
// Fill the selection rectangle.
if poDrawSelection in PaintOptions then
begin
if Node = FDropTargetNode then
begin
if (FLastDropMode = dmOnNode) or (vsSelected in Node.States) then
begin
Brush.Color := FColors.DropTargetColor;
Pen.Color := FColors.DropTargetBorderColor;
if (toGridExtensions in FOptions.MiscOptions) or
(toFullRowSelect in FOptions.SelectionOptions) then
InnerRect := CellRect;
if not IsRectEmpty(InnerRect) then
if tsUseExplorerTheme in FStates then
DrawBackground(TREIS_SELECTED)
else
if (toUseBlendedSelection in FOptions.PaintOptions) then
AlphaBlendSelection(Brush.Color)
else
RoundRect(InnerRect.Left, InnerRect.Top, InnerRect.Right, InnerRect.Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
end
else
begin
Brush.Style := bsClear;
end;
end
else
if vsSelected in Node.States then
begin
if Focused or (toPopupMode in FOptions.PaintOptions) then
begin
Brush.Color := FColors.FocusedSelectionColor;
Pen.Color := FColors.FocusedSelectionBorderColor;
end
else
begin
Brush.Color := FColors.UnfocusedSelectionColor;
Pen.Color := FColors.UnfocusedSelectionBorderColor;
end;
if (toGridExtensions in FOptions.MiscOptions) or (toFullRowSelect in FOptions.SelectionOptions) then
InnerRect := CellRect;
if not IsRectEmpty(InnerRect) then
if tsUseExplorerTheme in FStates then
begin
// If the node is also hot, its background will be drawn later.
if not (toHotTrack in FOptions.PaintOptions) or (Node <> FCurrentHotNode) or
((Column <> FCurrentHotColumn) and not (toFullRowSelect in FOptions.SelectionOptions)) then
DrawBackground(IfThen(Self.Focused, TREIS_SELECTED, TREIS_SELECTEDNOTFOCUS));
end
else
if (toUseBlendedSelection in FOptions.PaintOptions) then
AlphaBlendSelection(Brush.Color)
else
RoundRect(InnerRect.Left, InnerRect.Top, InnerRect.Right, InnerRect.Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
end;
end;
end;
if (tsUseExplorerTheme in FStates) and (toHotTrack in FOptions.PaintOptions) and (Node = FCurrentHotNode) and
((Column = FCurrentHotColumn) or (toFullRowSelect in FOptions.SelectionOptions)) then
DrawBackground(IfThen((vsSelected in Node.States) and not (toAlwaysHideSelection in FOptions.PaintOptions),
TREIS_HOTSELECTED, TREIS_HOT));
if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.SelectionOptions) then
begin
// draw focus rect
if (poDrawFocusRect in PaintOptions) and
(Focused or (toPopupMode in FOptions.PaintOptions)) and (FFocusedNode = Node) and
( (Column = FFocusedColumn) or
((not (toExtendedFocus in FOptions.SelectionOptions) or IsWinVistaOrAbove) and
(toFullRowSelect in FOptions.SelectionOptions) and
(tsUseExplorerTheme in FStates) ) ) then
begin
TextColorBackup := GetTextColor(Handle);
SetTextColor(Handle, $FFFFFF);
BackColorBackup := GetBkColor(Handle);
SetBkColor(Handle, 0);
if not (toExtendedFocus in FOptions.SelectionOptions) and (toFullRowSelect in FOptions.SelectionOptions) and
(tsUseExplorerTheme in FStates) then
FocusRect := RowRect
else
if toGridExtensions in FOptions.MiscOptions then
FocusRect := CellRect
else
FocusRect := InnerRect;
if tsUseExplorerTheme in FStates then
InflateRect(FocusRect, -1, -1);
if (tsUseExplorerTheme in FStates) and IsWinVistaOrAbove then
begin
//Draw focused unselected style like Windows 7 Explorer
if not (vsSelected in Node.States) then
DrawThemedFocusRect(LIS_NORMAL)
else
DrawBackground(TREIS_HOTSELECTED);
end
else
Winapi.Windows.DrawFocusRect(Handle, FocusRect);
SetTextColor(Handle, TextColorBackup);
SetBkColor(Handle, BackColorBackup);
end;
end;
end;
if tsUseExplorerTheme in FStates then
CloseThemeData(Theme);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
ChunkSize: Integer): Boolean;
// Called while loading a tree structure, Node is already valid (allocated) at this point.
// The function handles the base and user chunks, any other chunk is marked as being unknown (result becomes False)
// and skipped. descendants may handle them by overriding this method.
// Returns True if the chunk could be handled, otherwise False.
type
TAdvancedVersion2Identifier = packed record
ChildCount,
NodeHeight: Cardinal;
States: Word;
Align: Byte;
CheckState: TCheckState;
CheckType: TCheckType;
Reserved: Cardinal;
end;
var
IdBody: TAdvancedVersion2Identifier;
ChunkBody: TBaseChunkBody;
Run: PVirtualNode;
LastPosition: Integer;
begin
case ChunkType of
BaseChunk:
begin
// Load base chunk's body (chunk header has already been consumed).
case Version of
1:
begin
with ChunkBody do
begin
// In version prior to 2 there was a smaller chunk body. Hence we have to read it entry by entry now.
Stream.Read(ChildCount, SizeOf(ChildCount));
Stream.Read(NodeHeight, SizeOf(NodeHeight));
// TVirtualNodeStates was a byte sized type in version 1.
States := [];
Stream.Read(States, SizeOf(Byte));
// vsVisible is now in the place where vsSelected was before, but every node was visible in the old version
// so we need to fix this too.
if vsVisible in States then
//sync path note: prior version stream reading, ignored for syncing
Include(States, vsSelected)
else
Include(States, vsVisible);
Stream.Read(Align, SizeOf(Align));
Stream.Read(CheckState, SizeOf(CheckState));
Stream.Read(CheckType, SizeOf(CheckType));
end;
end;
2:
begin
ZeroMemory(@IdBody, SizeOf(IdBody));
Stream.Read(IdBody, SizeOf(IdBody));
// If Align is greater than zero, we have a stream prior to VT version 6.2
if IdBody.Align > 0 then
with ChunkBody do
begin
ChildCount := IdBody.ChildCount;
NodeHeight := IdBody.NodeHeight;
States := [];
Move(IdBody.States, States, SizeOf(IdBody.States));
CheckState := IdBody.CheckState;
CheckType := IdBody.CheckType;
Reserved := IdBody.Reserved;
end
else
begin
// Stream is compatible with current size of TBaseChunkBody
Stream.Position := Stream.Position - SizeOf(IdBody);
Stream.Read(ChunkBody, SizeOf(ChunkBody));
end;
end;
3:
Stream.Read(ChunkBody, SizeOf(ChunkBody));
end;
with Node^ do
begin
// Set states first, in case the node is invisible.
States := ChunkBody.States;
NodeHeight := ChunkBody.NodeHeight;
TotalHeight := NodeHeight;
Align := ChunkBody.Align;
CheckState := ChunkBody.CheckState;
CheckType := ChunkBody.CheckType;
ChildCount := ChunkBody.ChildCount;
// Create and read child nodes.
while ChunkBody.ChildCount > 0 do
begin
Run := MakeNewNode;
Run.PrevSibling := Node.LastChild;
if Assigned(Run.PrevSibling) then
Run.Index := Run.PrevSibling.Index + 1;
if Assigned(Node.LastChild) then
Node.LastChild.NextSibling := Run
else
Node.FirstChild := Run;
Node.LastChild := Run;
Run.Parent := Node;
ReadNode(Stream, Version, Run);
Dec(ChunkBody.ChildCount);
end;
end;
Result := True;
end;
UserChunk:
if ChunkSize > 0 then
begin
// need to know whether the data was read
LastPosition := Stream.Position;
DoLoadUserData(Node, Stream);
// compare stream position to learn whether the data was read
Result := Stream.Position > LastPosition;
// Improve stability by advancing the stream to the chunk's real end if
// the application did not read what has been written.
if not Result or (Stream.Position <> (LastPosition + ChunkSize)) then
Stream.Position := LastPosition + ChunkSize;
end
else
Result := True;
else
// unknown chunk, skip it
Stream.Position := Stream.Position + ChunkSize;
Result := False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode);
// Reads the anchor chunk of each node and initiates reading the sub chunks for this node
var
Header: TChunkHeader;
EndPosition: Integer;
begin
with Stream do
begin
// Read anchor chunk of the node.
Stream.Read(Header, SizeOf(Header));
if Header.ChunkType = NodeChunk then
begin
EndPosition := Stream.Position + Header.ChunkSize;
// Read all subchunks until the indicated chunk end position is reached in the stream.
while Position < EndPosition do
begin
// Read new chunk header.
Stream.Read(Header, SizeOf(Header));
ReadChunk(Stream, Version, Node, Header.ChunkType, Header.ChunkSize);
end;
// If the last chunk does not end at the given end position then there is something wrong.
if Position <> EndPosition then
ShowError(SCorruptStream2, hcTFCorruptStream2);
end
else
ShowError(SCorruptStream1, hcTFCorruptStream1);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RedirectFontChangeEvent(Canvas: TCanvas);
begin
if @Canvas.Font.OnChange <> @FOldFontChange then
begin
FOldFontChange := Canvas.Font.OnChange;
Canvas.Font.OnChange := FontChanged;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RemoveFromSelection(Node: PVirtualNode);
var
Index: Integer;
begin
if not FSelectionLocked then
begin
Assert(Assigned(Node), 'Node must not be nil!');
Assert(GetCurrentThreadId = MainThreadId, Self.Classname + '.RemoveFromSelection() must only be called from UI thread.');
if vsSelected in Node.States then
begin
Assert(FSelectionCount > 0, 'if one node has set the vsSelected flag, SelectionCount must be >0.');
//sync path note: deselect when a ctrl click removes a selection
Exclude(Node.States, vsSelected);
if SyncCheckstateWithSelection[Node] then
Node.CheckState := csUncheckedNormal; // Avoid using SetCheckState() as it handles toSyncCheckboxesWithSelection as well.
if FindNodeInSelection(Node, Index, -1, -1) and (Index < FSelectionCount - 1) then
Move(FSelection[Index + 1], FSelection[Index], (FSelectionCount - Index - 1) * SizeOf(Pointer));
if FSelectionCount > 0 then
Dec(FSelectionCount);
SetLength(FSelection, FSelectionCount);
if FSelectionCount = 0 then
ResetRangeAnchor;
if FSelectionCount <= 1 then
UpdateNextNodeToSelect(Node);
DoRemoveFromSelection(Node);
InvalidateNode(Node);
Change(Node);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateNextNodeToSelect(Node: PVirtualNode);
// save a potential node to select after the currently selected node will be deleted.
// This will make the VT to behave more like the Win32 TreeView, which always selecta a new node if the currently
// selected one gets deleted.
begin
if not (toAlwaysSelectNode in TreeOptions.SelectionOptions) then
Exit;
if GetNextSibling(Node) <> nil then
FNextNodeToSelect := GetNextSibling(Node)
else if GetPreviousSibling(Node) <> nil then
FNextNodeToSelect := GetPreviousSibling(Node)
else if Node.Parent <> FRoot then
FNextNodeToSelect := Node.Parent
else
FNextNodeToSelect := nil;
end;//if Assigned(Node);
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
ForClipboard: Boolean): HResult;
// Returns a memory expression of all currently selected nodes in the Medium structure.
// Note: The memory requirement of this method might be very high. This depends however on the requested storage format.
// For HGlobal (a global memory block) we need to render first all nodes to local memory and copy this then to
// the global memory in Medium. This is necessary because we have first to determine how much
// memory is needed before we can allocate it. Hence for a short moment we need twice the space as used by the
// nodes alone (plus the amount the nodes need in the tree anyway)!
// With IStream this does not happen. We directly stream out the nodes and pass the constructed stream along.
//--------------- local function --------------------------------------------
procedure WriteNodes(Stream: TStream);
var
Selection: TNodeArray;
I: Integer;
begin
if ForClipboard then
Selection := GetSortedCutCopySet(True)
else
Selection := GetSortedSelection(True);
for I := 0 to High(Selection) do
WriteNode(Stream, Selection[I]);
end;
//--------------- end local function ----------------------------------------
var
Data: PCardinal;
ResPointer: Pointer;
ResSize: Integer;
OLEStream: IStream;
VCLStream: TStream;
begin
ZeroMemory (@Medium, SizeOf(Medium));
// We can render the native clipboard format in two different storage media.
if (FormatEtcIn.cfFormat = CF_VIRTUALTREE) and (FormatEtcIn.tymed and (TYMED_HGLOBAL or TYMED_ISTREAM) <> 0) then
begin
VCLStream := nil;
try
Medium.unkForRelease := nil;
// Return data in one of the supported storage formats, prefer IStream.
if FormatEtcIn.tymed and TYMED_ISTREAM <> 0 then
begin
// Create an IStream on a memory handle (here it is 0 which indicates to implicitely allocated a handle).
// Do not use TStreamAdapter as it is not compatible with OLE (when flushing the clipboard OLE wants the HGlobal
// back which is not supported by TStreamAdapater).
CreateStreamOnHGlobal(0, True, OLEStream);
VCLStream := TOLEStream.Create(OLEStream);
WriteNodes(VCLStream);
// Rewind stream.
VCLStream.Position := 0;
Medium.tymed := TYMED_ISTREAM;
IUnknown(Medium.stm) := OLEStream;
Result := S_OK;
end
else
begin
VCLStream := TMemoryStream.Create;
WriteNodes(VCLStream);
ResPointer := TMemoryStream(VCLStream).Memory;
ResSize := VCLStream.Position;
// Allocate memory to hold the string.
if ResSize > 0 then
begin
Medium.hGlobal := GlobalAlloc(GHND or GMEM_SHARE, ResSize + SizeOf(Cardinal));
Data := GlobalLock(Medium.hGlobal);
// Store the size of the data too, for easy retrival.
Data^ := ResSize;
Inc(Data);
Move(ResPointer^, Data^, ResSize);
GlobalUnlock(Medium.hGlobal);
Medium.tymed := TYMED_HGLOBAL;
Result := S_OK;
end
else
Result := E_FAIL;
end;
finally
// We can free the VCL stream here since it was either a pure memory stream or only a wrapper around
// the OLEStream which exists independently.
VCLStream.Free;
end;
end
else // Ask application descendants to render self defined formats.
Result := DoRenderOLEData(FormatEtcIn, Medium, ForClipboard);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ResetRangeAnchor;
// Called when there is no selected node anymore and the selection range anchor needs a new value.
begin
FRangeAnchor := FFocusedNode;
FLastSelectionLevel := -1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RestoreFontChangeEvent(Canvas: TCanvas);
begin
Canvas.Font.OnChange := FOldFontChange;
FOldFontChange := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean);
// Selects a range of nodes and unselects all other eventually selected nodes which are not in this range if
// AddOnly is False.
// EndNode must be visible while StartNode does not necessarily as in the case where the last focused node is the start
// node but it is a child of a node which has been collapsed previously. In this case the first visible parent node
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.
var
NodeFrom,
NodeTo,
LastAnchor: PVirtualNode;
Index: Integer;
begin
Assert(Assigned(EndNode), 'EndNode must not be nil!');
if not FSelectionLocked then
begin
ClearTempCache;
if StartNode = nil then
StartNode := GetFirstVisibleNoInit(nil, True)
else
if not FullyVisible[StartNode] then
begin
StartNode := GetPreviousVisible(StartNode, True);
if StartNode = nil then
StartNode := GetFirstVisibleNoInit(nil, True);
end;
if CompareNodePositions(StartNode, EndNode, True) < 0 then
begin
NodeFrom := StartNode;
NodeTo := EndNode;
end
else
begin
NodeFrom := EndNode;
NodeTo := StartNode;
end;
// The range anchor will be reset by the following call.
LastAnchor := FRangeAnchor;
if not AddOnly then
InternalClearSelection;
while NodeFrom <> NodeTo do
begin
InternalCacheNode(NodeFrom);
NodeFrom := GetNextVisible(NodeFrom, True);
end;
// select last node too
InternalCacheNode(NodeFrom);
// now add them all in "one" step
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
if Assigned(LastAnchor) and FindNodeInSelection(LastAnchor, Index, -1, -1) then
FRangeAnchor := LastAnchor;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex);
var
OldColumn: TColumnIndex;
WasDifferent: Boolean;
begin
if not FHeader.AllowFocus(Column) then
Column := FFocusedColumn;
WasDifferent := (Node <> FFocusedNode) or (Column <> FFocusedColumn);
OldColumn := FFocusedColumn;
FFocusedColumn := Column;
DoFocusNode(Node, True);
// Check if the change was accepted.
if FFocusedNode = Node then
begin
CancelEditNode;
if WasDifferent then
DoFocusChange(FFocusedNode, FFocusedColumn);
end
else
// If the user did not accept the new cell to focus then set also the focused column back
// to its original state.
FFocusedColumn := OldColumn;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SkipNode(Stream: TStream);
// Skips the data for the next node in the given stream (including the child nodes).
var
Header: TChunkHeader;
begin
with Stream do
begin
// read achor chunk of the node
Stream.Read(Header, SizeOf(Header));
if Header.ChunkType = NodeChunk then
Stream.Position := Stream.Position + Header.ChunkSize
else
ShowError(SCorruptStream1, hcTFCorruptStream1);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
var
PanningWindowClass: TWndClass = (
style: 0;
lpfnWndProc: @DefWindowProc;
cbClsExtra: 0;
cbWndExtra: 0;
hInstance: 0;
hIcon: 0;
hCursor: 0;
hbrBackground: 0;
lpszMenuName: nil;
lpszClassName: 'VTPanningWindow'
);
procedure TBaseVirtualTree.StartWheelPanning(Position: TPoint);
// Called when wheel panning should start. A little helper window is created to indicate the reference position,
// which determines in which direction and how far wheel panning/scrolling will happen.
//--------------- local function --------------------------------------------
function CreateClipRegion: HRGN;
// In order to avoid doing all the transparent drawing ourselves we use a
// window region for the wheel window.
// Since we only work on a very small image (32x32 pixels) this is acceptable.
var
Start, X, Y: Integer;
Temp: HRGN;
begin
Assert(not FPanningImage.Empty, 'Invalid wheel panning image.');
// Create an initial region on which we operate.
Result := CreateRectRgn(0, 0, 0, 0);
with FPanningImage, Canvas do
begin
for Y := 0 to Height - 1 do
begin
Start := -1;
for X := 0 to Width - 1 do
begin
// Start a new span if we found a non-transparent pixel and no span is currently started.
if (Start = -1) and (Pixels[X, Y] <> clFuchsia) then
Start := X
else
if (Start > -1) and (Pixels[X, Y] = clFuchsia) then
begin
// A non-transparent span is finished. Add it to the result region.
Temp := CreateRectRgn(Start, Y, X, Y + 1);
CombineRgn(Result, Result, Temp, RGN_OR);
DeleteObject(Temp);
Start := -1;
end;
end;
// If there is an open span then add this also to the result region.
if Start > -1 then
begin
Temp := CreateRectRgn(Start, Y, Width, Y + 1);
CombineRgn(Result, Result, Temp, RGN_OR);
DeleteObject(Temp);
end;
end;
end;
// The resulting region is used as window region so we must not delete it.
// Windows will own it after the assignment below.
end;
//--------------- end local function ----------------------------------------
var
TempClass: TWndClass;
ClassRegistered: Boolean;
ImageName: string;
Pt: TPoint;
begin
// Set both panning and scrolling flag. One will be removed shortly depending on whether the middle mouse button is
// released before the mouse is moved or vice versa. The first case is referred to as wheel scrolling while the
// latter is called wheel panning.
StopTimer(ScrollTimer);
DoStateChange([tsWheelPanning, tsWheelScrolling]);
// Register the helper window class.
PanningWindowClass.hInstance := HInstance;
ClassRegistered := GetClassInfo(HInstance, PanningWindowClass.lpszClassName, TempClass);
if not ClassRegistered or (TempClass.lpfnWndProc <> @DefWindowProc) then
begin
if ClassRegistered then
Winapi.Windows.UnregisterClass(PanningWindowClass.lpszClassName, HInstance);
Winapi.Windows.RegisterClass(PanningWindowClass);
end;
// Create the helper window and show it at the given position without activating it.
Pt := ClientToScreen(Position);
FPanningWindow := CreateWindowEx(WS_EX_TOOLWINDOW, PanningWindowClass.lpszClassName, nil, WS_POPUP, Pt.X - 16, Pt.Y - 16,
32, 32, Handle, 0, HInstance, nil);
FPanningImage := TBitmap.Create;
if Integer(FRangeX) > ClientWidth then
begin
if Integer(FRangeY) > ClientHeight then
ImageName := 'VT_MOVEALL'
else
ImageName := 'VT_MOVEEW';
end
else
ImageName := 'VT_MOVENS';
FPanningImage.LoadFromResourceName(HInstance, ImageName);
SetWindowRgn(FPanningWindow, CreateClipRegion, False);
{$ifdef CPUX64}
SetWindowLongPtr(FPanningWindow, GWLP_WNDPROC, LONG_PTR(System.Classes.MakeObjectInstance(PanningWindowProc)));
{$else}
SetWindowLong(FPanningWindow, GWL_WNDPROC, NativeInt(System.Classes.MakeObjectInstance(PanningWindowProc)));
{$endif CPUX64}
ShowWindow(FPanningWindow, SW_SHOWNOACTIVATE);
// Setup the panscroll timer and capture all mouse input.
TrySetFocus();
SetCapture(Handle);
SetTimer(Handle, ScrollTimer, 20, nil);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StopWheelPanning;
// Stops panning if currently active and destroys the helper window.
var
Instance: Pointer;
begin
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
begin
// Release the mouse capture and stop the panscroll timer.
StopTimer(ScrollTimer);
ReleaseCapture;
DoStateChange([], [tsWheelPanning, tsWheelScrolling]);
// Destroy the helper window.
{$ifdef CPUX64}
Instance := Pointer(GetWindowLongPtr(FPanningWindow, GWLP_WNDPROC));
{$else}
Instance := Pointer(GetWindowLong(FPanningWindow, GWL_WNDPROC));
{$endif CPUX64}
DestroyWindow(FPanningWindow);
if Instance <> @DefWindowProc then
System.Classes.FreeObjectInstance(Instance);
FPanningWindow := 0;
FPanningImage.Free;
FPanningImage := nil;
DeleteObject(FPanningCursor);
FPanningCursor := 0;
Winapi.Windows.SetCursor(Screen.Cursors[Cursor]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.StructureChange(Node: PVirtualNode; Reason: TChangeReason);
begin
AdviseChangeEvent(True, Node, Reason);
if FUpdateCount = 0 then
begin
if (FChangeDelay > 0) and HandleAllocated and not (tsSynchMode in FStates) then
SetTimer(Handle, StructureChangeTimer, FChangeDelay, nil)
else
DoStructureChange(Node, Reason);
end;
end;
function TBaseVirtualTree.StyleServices(AControl: TControl): TCustomStyleServices;
begin
if AControl = nil then
AControl := Self;
Result := VTStyleServices(AControl);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.SuggestDropEffect(Source: TObject; Shift: TShiftState; Pt: TPoint;
AllowedEffects: Integer): Integer;
// determines the drop action to take if the drag'n drop operation ends on this tree
// Note: Source can be any Delphi object not just a virtual tree
begin
Result := AllowedEffects;
// prefer MOVE if source and target are the same control, otherwise whatever is allowed as initial value
if Assigned(Source) and (Source = Self) then
if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
Result := DROPEFFECT_MOVE
else // no change
else
// drag between different applicatons
if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
Result := DROPEFFECT_COPY;
// consider modifier keys and what is allowed at the moment, if none of the following conditions apply then
// the initial value just set is used
if ssCtrl in Shift then
begin
// copy or link
if ssShift in Shift then
begin
// link
if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
Result := DROPEFFECT_LINK;
end
else
begin
// copy
if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
Result := DROPEFFECT_COPY;
end;
end
else
begin
// move, link or default
if ssShift in Shift then
begin
// move
if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
Result := DROPEFFECT_MOVE;
end
else
begin
// link or default
if ssAlt in Shift then
begin
// link
if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
Result := DROPEFFECT_LINK;
end;
// else default
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ToggleSelection(StartNode, EndNode: PVirtualNode);
// Switchs the selection state of a range of nodes.
// Note: This method is specifically designed to help selecting ranges with the keyboard and considers therefore
// the range anchor.
var
NodeFrom,
NodeTo: PVirtualNode;
NewSize: Integer;
Position: Integer;
begin
if not FSelectionLocked then
begin
Assert(Assigned(EndNode), 'EndNode must not be nil!');
if StartNode = nil then
StartNode := FRoot.FirstChild
else
if not FullyVisible[StartNode] then
StartNode := GetPreviousVisible(StartNode, True);
Position := CompareNodePositions(StartNode, EndNode);
// nothing to do if start and end node are the same
if Position <> 0 then
begin
if Position < 0 then
begin
NodeFrom := StartNode;
NodeTo := EndNode;
end
else
begin
NodeFrom := EndNode;
NodeTo := StartNode;
end;
ClearTempCache;
// 1) toggle the start node if it is before the range anchor
if CompareNodePositions(NodeFrom, FRangeAnchor) < 0 then
if not (vsSelected in NodeFrom.States) then
InternalCacheNode(NodeFrom)
else
InternalRemoveFromSelection(NodeFrom);
// 2) toggle all nodes within the range
NodeFrom := GetNextVisible(NodeFrom, True);
while NodeFrom <> NodeTo do
begin
if not (vsSelected in NodeFrom.States) then
InternalCacheNode(NodeFrom)
else
InternalRemoveFromSelection(NodeFrom);
NodeFrom := GetNextVisible(NodeFrom, True);
end;
// 3) toggle end node if it is after the range anchor
if CompareNodePositions(NodeFrom, FRangeAnchor) > 0 then
if not (vsSelected in NodeFrom.States) then
InternalCacheNode(NodeFrom)
else
InternalRemoveFromSelection(NodeFrom);
// Do some housekeeping if there was a change.
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
end;
// If the range went over the anchor then we need to reselect it.
if not (vsSelected in FRangeAnchor.States) then
InternalCacheNode(FRangeAnchor);
if FTempNodeCount > 0 then
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
end;
end;
end;
procedure TBaseVirtualTree.TrySetFocus();
begin
if Visible and CanFocus then
begin
try
Self.SetFocus();
except
on EInvalidOperation do
Exit;
end;
end;//if
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UnselectNodes(StartNode, EndNode: PVirtualNode);
// Deselects a range of nodes.
// EndNode must be visible while StartNode must not as in the case where the last focused node is the start node
// but it is a child of a node which has been collapsed previously. In this case the first visible parent node
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.
var
NodeFrom,
NodeTo: PVirtualNode;
NewSize: Integer;
begin
if not FSelectionLocked then
begin
Assert(Assigned(EndNode), 'EndNode must not be nil!');
if StartNode = nil then
StartNode := FRoot.FirstChild
else
if not FullyVisible[StartNode] then
begin
StartNode := GetPreviousVisible(StartNode, True);
if StartNode = nil then
StartNode := FRoot.FirstChild;
end;
if CompareNodePositions(StartNode, EndNode) < 0 then
begin
NodeFrom := StartNode;
NodeTo := EndNode;
end
else
begin
NodeFrom := EndNode;
NodeTo := StartNode;
end;
while NodeFrom <> NodeTo do
begin
InternalRemoveFromSelection(NodeFrom);
NodeFrom := GetNextVisible(NodeFrom, True);
end;
// Deselect last node too.
InternalRemoveFromSelection(NodeFrom);
// Do some housekeeping.
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateColumnCheckState(Col: TVirtualTreeColumn);
begin
Col.CheckState := DetermineNextCheckState(Col.CheckType, Col.CheckState);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateDesigner;
var
ParentForm: TCustomForm;
begin
if (csDesigning in ComponentState) and not (csUpdating in ComponentState) then
begin
ParentForm := GetParentForm(Self);
if Assigned(ParentForm) and Assigned(ParentForm.Designer) then
ParentForm.Designer.Modified;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateHeaderRect();
// Calculates the rectangle the header occupies in non-client area.
// These coordinates are in window rectangle.
var
OffsetX,
OffsetY: Integer;
EdgeSize: Integer;
Size: TSize;
begin
FHeaderRect := Rect(0, 0, Width, Height);
// Consider borders...
if HandleAllocated then begin // Prevent preliminary creation of window handle, see issue #933
Size := GetBorderDimensions();
InflateRect(FHeaderRect, Size.cx, Size.cy);
end;
// ... and bevels.
OffsetX := BorderWidth;
OffsetY := BorderWidth;
if BevelKind <> bkNone then
begin
EdgeSize := 0;
if BevelInner <> bvNone then
Inc(EdgeSize, BevelWidth);
if BevelOuter <> bvNone then
Inc(EdgeSize, BevelWidth);
if beLeft in BevelEdges then
Inc(OffsetX, EdgeSize);
if beTop in BevelEdges then
Inc(OffsetY, EdgeSize);
end;
InflateRect(FHeaderRect, -OffsetX, -OffsetY);
if hoVisible in FHeader.Options then
begin
if FHeaderRect.Left <= FHeaderRect.Right then
FHeaderRect.Bottom := FHeaderRect.Top + Integer(FHeader.Height)
else
FHeaderRect := Rect(0, 0, 0, 0);
end
else
FHeaderRect.Bottom := FHeaderRect.Top;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateEditBounds;
// Used to update the bounds of the current node editor if editing is currently active.
var
R: TRect;
CurrentAlignment: TAlignment;
CurrentBidiMode: TBidiMode;
offsets : TVTOffsets;
offset : Integer;
begin
if (tsEditing in FStates) and Assigned(FFocusedNode) and
(FEditColumn < FHeader.Columns.Count) then // prevent EArgumentOutOfRangeException
begin
if (GetCurrentThreadId <> MainThreadID) then
begin
// UpdateEditBounds() will be called at the end of the thread
Exit;
end;
if vsMultiline in FFocusedNode.States then
R := GetDisplayRect(FFocusedNode, FEditColumn, True, False)
else if not (toGridExtensions in FOptions.MiscOptions) then
R := GetDisplayRect(FFocusedNode, FEditColumn, True, True);
if (toGridExtensions in FOptions.MiscOptions) then
begin
// Use the whole cell when grid extensions are on.
R := GetDisplayRect(FFocusedNode, FEditColumn, False, False);
if FEditColumn = FHeader.MainColumn then
begin
// Calculate an offset for the main column.
GetOffsets(FFocusedNode, offsets, ofsLabel, FEditColumn);
offset := offsets[ofsLabel];
// if offsets[ofsToggleButton] < 0 then
// Inc(offset, offsets[ofsToggleButton]);
end
else
offset := 0;
// Adjust edit bounds depending on alignment and bidi mode.
if FEditColumn <= NoColumn then
begin
CurrentAlignment := Alignment;
CurrentBidiMode := BiDiMode;
end
else
begin
CurrentAlignment := FHeader.Columns[FEditColumn].Alignment;
CurrentBidiMode := FHeader.Columns[FEditColumn].BiDiMode;
end;
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
if CurrentBidiMode <> bdLeftToRight then
ChangeBiDiModeAlignment(CurrentAlignment);
if CurrentAlignment = taLeftJustify then
begin
if CurrentBiDiMode = bdLeftToRight then
Inc(R.Left, offset)
else
Dec(R.Right, offset);
end
else
begin
if CurrentBiDiMode = bdLeftToRight then
Inc(R.Left, offset)
else
Dec(R.Right, offset);
end;
end;
if toShowHorzGridLines in TreeOptions.PaintOptions then
Dec(R.Bottom);
R.Bottom := R.Top + R.Bottom - R.Top;
FEditLink.SetBounds(R);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
const
ScrollMasks: array[Boolean] of Cardinal = (0, SIF_DISABLENOSCROLL);
const // Region identifiers for GetRandomRgn
CLIPRGN = 1;
METARGN = 2;
APIRGN = 3;
SYSRGN = 4;
function GetRandomRgn(DC: HDC; Rgn: HRGN; iNum: Integer): Integer; stdcall; external 'GDI32.DLL';
procedure TBaseVirtualTree.UpdateWindowAndDragImage(const Tree: TBaseVirtualTree; TreeRect: TRect; UpdateNCArea,
ReshowDragImage: Boolean);
// Method to repaint part of the window area which is not covered by the drag image and to initiate a recapture
// of the drag image.
// Note: This method must only be called during a drag operation and the tree passed in is the one managing the current
// drag image (so it is the actual drag source).
var
DragRegion, // the region representing the drag image
UpdateRegion, // the unclipped region within the tree to be updated
NCRegion: HRGN; // the region representing the non-client area of the tree
DragRect,
NCRect: TRect;
RedrawFlags: Cardinal;
VisibleTreeRegion: HRGN;
DC: HDC;
//This function was originally designed only for tree's drag image. But we modified
//it for reusing it with header's drag image too for solving issue 248.
useDragImage: TVTDragImage;
begin
if IntersectRect(TreeRect, TreeRect, ClientRect) then
begin
// Retrieve the visible region of the window. This is important to avoid overpainting parts of other windows
// which overlap this one.
VisibleTreeRegion := CreateRectRgn(0, 0, 1, 1);
DC := GetDCEx(Handle, 0, DCX_CACHE or DCX_WINDOW or DCX_CLIPSIBLINGS or DCX_CLIPCHILDREN);
GetRandomRgn(DC, VisibleTreeRegion, SYSRGN);
ReleaseDC(Handle, DC);
//Take proper drag image depending on whether the drag is being done in the tree
//or in the header.
useDragImage := Tree.FDragImage;
if (not useDragImage.Visible)
and (Tree.FHeader.DragImage <> nil) and (Tree.FHeader.DragImage.Visible)
then
useDragImage := Tree.FHeader.DragImage;
// The drag image will figure out itself what part of the rectangle can be recaptured.
// Recapturing is not done by taking a snapshot of the screen, but by letting the tree draw itself
// into the back bitmap of the drag image. So the order here is unimportant.
useDragImage.RecaptureBackground(Self, TreeRect, VisibleTreeRegion, UpdateNCArea, ReshowDragImage);
// Calculate the screen area not covered by the drag image and which needs an update.
DragRect := useDragImage.GetDragImageRect;
MapWindowPoints(0, Handle, DragRect, 2);
DragRegion := CreateRectRgnIndirect(DragRect);
// Start with non-client area if requested.
if UpdateNCArea then
begin
// Compute the part of the non-client area which must be updated.
// Determine the outer rectangle of the entire tree window.
GetWindowRect(Handle, NCRect);
// Express the tree window rectangle in client coordinates (because RedrawWindow wants them so).
MapWindowPoints(0, Handle, NCRect, 2);
NCRegion := CreateRectRgnIndirect(NCRect);
// Determine client rect in screen coordinates and create another region for it.
UpdateRegion := CreateRectRgnIndirect(ClientRect);
// Create a region which only contains the NC part by subtracting out the client area.
CombineRgn(NCRegion, NCRegion, UpdateRegion, RGN_DIFF);
// Subtract also out what is hidden by the drag image.
CombineRgn(NCRegion, NCRegion, DragRegion, RGN_DIFF);
RedrawWindow(Handle, nil, NCRegion, RDW_FRAME or RDW_NOERASE or RDW_NOCHILDREN or RDW_INVALIDATE or RDW_VALIDATE or
RDW_UPDATENOW);
DeleteObject(NCRegion);
DeleteObject(UpdateRegion);
end;
UpdateRegion := CreateRectRgnIndirect(TreeRect);
RedrawFlags := RDW_INVALIDATE or RDW_VALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_NOCHILDREN;
// Remove the part of the update region which is covered by the drag image.
CombineRgn(UpdateRegion, UpdateRegion, DragRegion, RGN_DIFF);
RedrawWindow(Handle, nil, UpdateRegion, RedrawFlags);
DeleteObject(UpdateRegion);
DeleteObject(DragRegion);
DeleteObject(VisibleTreeRegion);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateCache();
// Starts cache validation if not already done by adding this instance to the worker thread's waiter list
// (if not already there) and signalling the thread it can start validating.
begin
// stop validation if it is currently validating this tree's cache.
InterruptValidation();
FStartIndex := 0;
if (tsValidationNeeded in FStates) and (FVisibleCount > CacheThreshold) then
begin
// Tell the thread this tree needs actually something to do.
TWorkerThread.AddTree(Self);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateNodeDataSize(var Size: Integer);
begin
Size := SizeOf(Pointer);
if Assigned(FOnGetNodeDataSize) then
FOnGetNodeDataSize(Self, Size);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.VclStyleChanged();
// Updates the member FVclStyleEnabled, should be called initially and when the VCL style changes
begin
FVclStyleEnabled := StyleServices.Enabled and not StyleServices.IsSystemStyle {$IF CompilerVersion < 35} and not (csDesigning in ComponentState) {$ifend};
Header.StyleChanged();
end;
//----------------------------------------------------------------------------------------------------------------------
//PROFILE-NO
procedure TBaseVirtualTree.WndProc(var Message: TMessage);
var
Handled: Boolean;
begin
Handled := False;
// Try the header whether it needs to take this message.
if Assigned(FHeader) and (FHeader.States <> []) then
Handled := TVTHeaderCracker(FHeader).HandleMessage(Message);
if not Handled then
begin
// For auto drag mode, let tree handle itself, instead of TControl.
if not (csDesigning in ComponentState) and
((Message.Msg = WM_LBUTTONDOWN) or (Message.Msg = WM_LBUTTONDBLCLK)) then
begin
if (DragMode = dmAutomatic) and (DragKind = dkDrag) then
begin
if IsControlMouseMsg(TWMMouse(Message)) then
Handled := True;
if not Handled then
begin
ControlState := ControlState + [csLButtonDown];
Dispatch(Message); // overrides TControl's BeginDrag
Handled := True;
end;
end;
end;
if not Handled and Assigned(FHeader) then
Handled := TVTHeaderCracker(FHeader).HandleMessage(Message);
if not Handled then
begin
if (Message.Msg in [WM_NCLBUTTONDOWN, WM_NCRBUTTONDOWN, WM_NCMBUTTONDOWN]) and not Focused then
TrySetFocus;
inherited;
end;
end;
end;
//PROFILE-YES
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WriteChunks(Stream: TStream; Node: PVirtualNode);
// Writes the core chunks for Node into the stream.
// Note: descendants can optionally override this method to add other node specific chunks.
// Keep in mind that this method is also called for the root node. Using this fact in descendants you can
// create a kind of "global" chunks not directly bound to a specific node.
var
Header: TChunkHeader;
LastPosition,
ChunkSize: Integer;
Chunk: TBaseChunk;
Run: PVirtualNode;
begin
with Stream do
begin
// 1. The base chunk...
LastPosition := Position;
Chunk.Header.ChunkType := BaseChunk;
with Node^, Chunk do
begin
Body.ChildCount := ChildCount;
Body.NodeHeight := NodeHeight;
// Some states are only temporary so take them out as they make no sense at the new location.
Body.States := States - [vsChecking, vsCutOrCopy, vsDeleting, vsOnFreeNodeCallRequired, vsHeightMeasured];
Body.Align := Align;
Body.CheckState := GetCheckState(Node);
Body.CheckType := CheckType;
Body.Reserved := 0;
end;
// write the base chunk
Write(Chunk, SizeOf(Chunk));
// 2. ... directly followed by the child node chunks (actually they are child chunks of
// the base chunk)
if vsInitialized in Node.States then
begin
Run := Node.FirstChild;
while Assigned(Run) do
begin
WriteNode(Stream, Run);
Run := Run.NextSibling;
end;
end;
FinishChunkHeader(Stream, LastPosition, Position);
// 3. write user data
LastPosition := Position;
Header.ChunkType := UserChunk;
Write(Header, SizeOf(Header));
DoSaveUserData(Node, Stream);
// check if the application actually wrote data
ChunkSize := Position - LastPosition - SizeOf(TChunkHeader);
// seek back to start of chunk if nothing has been written
if ChunkSize = 0 then
begin
Position := LastPosition;
Size := Size - SizeOf(Header);
end
else
FinishChunkHeader(Stream, LastPosition, Position);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.WriteNode(Stream: TStream; Node: PVirtualNode);
// Writes the "cover" chunk for Node to Stream and initiates writing child nodes and chunks.
var
LastPosition: Integer;
Header: TChunkHeader;
begin
// Initialize the node first if necessary and wanted.
if toInitOnSave in FOptions.MiscOptions then
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
InitChildren(Node);
end;
with Stream do
begin
LastPosition := Position;
// Emit the anchor chunk.
Header.ChunkType := NodeChunk;
Write(Header, SizeOf(Header));
// Write other chunks to stream taking their size into this chunk's size.
WriteChunks(Stream, Node);
// Update chunk size.
FinishChunkHeader(Stream, LastPosition, Position);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.AbsoluteIndex(Node: PVirtualNode): Cardinal;
begin
Result := 0;
while Assigned(Node) and (Node <> FRoot) do
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
if Assigned(Node.PrevSibling) then
begin
// if there's a previous sibling then add its total count to the result
Node := Node.PrevSibling;
Inc(Result, Node.TotalCount);
end
else
begin
Node := Node.Parent;
if Node <> FRoot then
Inc(Result);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode;
// Adds a new node to the given parent node. This is simply done by increasing the child count of the
// parent node. If Parent is nil then the new node is added as (last) top level node.
// UserData can be used to set the first SizeOf(Pointer) bytes of the user data area to an initial value which can be used
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
// "officially" initialized.
// AddChild is a compatibility method and will implicitly validate the parent node. This is however
// against the virtual paradigm and hence I dissuade from its usage.
begin
if not (toReadOnly in FOptions.MiscOptions) then
Result := InsertNode(Parent, TVTNodeAttachMode.amAddChildLast, UserData)
else
Result := nil;
end;
function TBaseVirtualTree.AddChild(Parent: PVirtualNode; const UserData: IInterface): PVirtualNode;
begin
UserData._AddRef();
Result := AddChild(Parent, Pointer(UserData));
Include(Result.States, vsReleaseCallOnUserDataRequired);
end;
function TBaseVirtualTree.AddChild(Parent: PVirtualNode; const UserData: TObject): PVirtualNode;
begin
Result := AddChild(Parent, Pointer(UserData));
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AddFromStream(Stream: TStream; TargetNode: PVirtualNode);
// loads nodes from the given stream and adds them to TargetNode
// the current content is not cleared before the load process starts (see also LoadFromStream)
var
ThisID: TMagicID;
Version,
Count: Cardinal;
Node: PVirtualNode;
begin
if not (toReadOnly in FOptions.MiscOptions) then
begin
// check first whether this is a stream we can read
Stream.ReadBuffer(ThisID, SizeOf(TMagicID));
if (ThisID[0] = MagicID[0]) and
(ThisID[1] = MagicID[1]) and
(ThisID[2] = MagicID[2]) and
(ThisID[5] = MagicID[5]) then
begin
Version := Word(ThisID[3]);
if Version <= VTTreeStreamVersion then
begin
BeginUpdate;
try
if Version < 2 then
Count := MaxInt
else
Stream.ReadBuffer(Count, SizeOf(Count));
while (Stream.Position < Stream.Size) and (Count > 0) do
begin
Dec(Count);
Node := MakeNewNode;
InternalConnectNode(Node, TargetNode, Self, amAddChildLast);
InternalAddFromStream(Stream, Version, Node);
end;
if TargetNode = FRoot then
DoNodeCopied(nil)
else
DoNodeCopied(TargetNode);
finally
EndUpdate;
end;
end
else
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
end
else
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AfterConstruction;
begin
inherited;
if FRoot = nil then
InitRootNode;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Assign(Source: TPersistent);
begin
if (Source is TBaseVirtualTree) and not (toReadOnly in FOptions.MiscOptions) then
with Source as TBaseVirtualTree do
begin
Self.Align := Align;
Self.Anchors := Anchors;
Self.AutoScrollDelay := AutoScrollDelay;
Self.AutoScrollInterval := AutoScrollInterval;
Self.AutoSize := AutoSize;
Self.Background := Background;
Self.BevelEdges := BevelEdges;
Self.BevelInner := BevelInner;
Self.BevelKind := BevelKind;
Self.BevelOuter := BevelOuter;
Self.BevelWidth := BevelWidth;
Self.BiDiMode := BiDiMode;
Self.BorderStyle := BorderStyle;
Self.BorderWidth := BorderWidth;
Self.ChangeDelay := ChangeDelay;
Self.CheckImageKind := CheckImageKind;
Self.Color := Color;
Self.Colors.Assign(Colors);
Self.Constraints.Assign(Constraints);
Self.Ctl3D := Ctl3D;
Self.DefaultNodeHeight := DefaultNodeHeight;
Self.DefaultPasteMode := DefaultPasteMode;
Self.DragCursor := DragCursor;
Self.DragImageKind := DragImageKind;
Self.DragKind := DragKind;
Self.DragMode := DragMode;
Self.Enabled := Enabled;
Self.Font := Font;
Self.Header := Header;
Self.HintMode := HintMode;
Self.HotCursor := HotCursor;
Self.Images := Images;
Self.ImeMode := ImeMode;
Self.ImeName := ImeName;
Self.Indent := Indent;
Self.Margin := Margin;
Self.NodeAlignment := NodeAlignment;
Self.NodeDataSize := NodeDataSize;
Self.TreeOptions := TreeOptions;
Self.ParentBiDiMode := ParentBiDiMode;
Self.ParentColor := ParentColor;
Self.ParentCtl3D := ParentCtl3D;
Self.ParentFont := ParentFont;
Self.ParentShowHint := ParentShowHint;
Self.PopupMenu := PopupMenu;
Self.RootNodeCount := RootNodeCount;
Self.ScrollBarOptions := ScrollBarOptions;
Self.ShowHint := ShowHint;
Self.StateImages := StateImages;
Self.StyleElements := StyleElements;
Self.TabOrder := TabOrder;
Self.TabStop := TabStop;
Self.Visible := Visible;
Self.SelectionCurveRadius := SelectionCurveRadius;
Self.SelectionBlendFactor := SelectionBlendFactor;
Self.EmptyListMessage := EmptyListMessage;
end
else
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.AutoScale(isDpiChange: Boolean);
// If toAutoChangeScale is set, this method ensures that the defaulz node height is set correctly.
// isDPIChnage is True, if the DPI of the form has changed. In this case the font may not yet be adapted to this, so do not adjust DefualtNodeHeight.
var
lTextHeight: Cardinal;
begin
if HandleAllocated and (toAutoChangeScale in TreeOptions.AutoOptions) and not isDpiChange then
begin
Canvas.Font.Assign(Self.Font);
lTextHeight := Canvas.TextHeight('Tg') + 2;
// By default, we only ensure that DefaultNodeHeight is large enough.
// If the form's dpi has changed, we scale up and down the DefaultNodeHeight, See issue #677.
if (lTextHeight > Self.DefaultNodeHeight) then
Self.DefaultNodeHeight := lTextHeight;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.BeginDrag(Immediate: Boolean; Threshold: Integer);
// Reintroduced method to allow to start OLE drag'n drop as well as VCL drag'n drop.
begin
if FDragType = dtVCL then
begin
DoStateChange([tsVCLDragPending]);
inherited;
end
else
if (FStates * [tsOLEDragPending, tsOLEDragging]) = [] then
begin
// Drag start position has already been recorded in WMMouseDown.
if Threshold < 0 then
FDragThreshold := Mouse.DragThreshold
else
FDragThreshold := Threshold;
if Immediate then
DoDragging(FLastClickPos)
else
DoStateChange([tsOLEDragPending]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.BeginSynch;
// Starts the synchronous update mode (if not already active).
begin
if not (csDestroying in ComponentState) then
begin
if FSynchUpdateCount = 0 then
begin
DoUpdating(usBeginSynch);
// Stop all timers...
StopTimer(ChangeTimer);
StopTimer(StructureChangeTimer);
StopTimer(ExpandTimer);
StopTimer(EditTimer);
StopTimer(HeaderTimer);
StopTimer(ScrollTimer);
StopTimer(SearchTimer);
FSearchBuffer := '';
FLastSearchNode := nil;
DoStateChange([], [tsEditPending, tsScrollPending, tsScrolling, tsIncrementalSearching]);
// ...and trigger pending update states.
if tsStructureChangePending in FStates then
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
if tsChangePending in FStates then
DoChange(FLastChangedNode);
end
else
DoUpdating(usSynch);
end;
Inc(FSynchUpdateCount);
DoStateChange([tsSynchMode]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.BeginUpdate;
begin
Assert(GetCurrentThreadId = MainThreadId, 'UI controls like ' + Classname + ' should only be manipulated through the main thread.');
if not (csDestroying in ComponentState) then
begin
if FUpdateCount = 0 then
begin
DoUpdating(usBegin);
SetUpdateState(True);
end
else
DoUpdating(usUpdate);
end;
Inc(FUpdateCount);
DoStateChange([tsUpdating]);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CancelCutOrCopy;
// Resets nodes which are marked as being cut.
var
Run: PVirtualNode;
begin
if ([tsCutPending, tsCopyPending] * FStates) <> [] then
begin
Run := FRoot.FirstChild;
while Assigned(Run) do
begin
if vsCutOrCopy in Run.States then
Exclude(Run.States, vsCutOrCopy);
Run := GetNextNoInit(Run);
end;
end;
DoStateChange([], [tsCutPending, tsCopyPending]);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CancelEditNode: Boolean;
// Called by the application or the current edit link to cancel the edit action.
begin
if HandleAllocated and ([tsEditing, tsEditPending] * FStates <> []) then
Result := DoCancelEdit
else
Result := True;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CancelOperation;
// Called by the application to cancel a long-running operation.
begin
if FOperationCount > 0 then
FOperationCanceled := True;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean;
// Returns True if the given node can be edited.
begin
Result := (toEditable in FOptions.MiscOptions) and Enabled and not (toReadOnly in FOptions.MiscOptions)
and ((Column < 0) or (coEditable in FHeader.Columns[Column].Options));
DoCanEdit(Node, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CanFocus: Boolean;
var
Form: TCustomForm;
begin
Result := inherited CanFocus;
if Result and not (csDesigning in ComponentState) then
begin
Form := GetParentForm(Self);
Result := (Form = nil) or (Form.Enabled and Form.Visible);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Clear;
begin
if (not IsEmpty and not (toReadOnly in FOptions.MiscOptions)) or (csDestroying in ComponentState) then
begin
BeginUpdate;
try
InterruptValidation;
if IsEditing then
CancelEditNode;
if ClipboardStates * FStates <> [] then
begin
OleSetClipboard(nil);
DoStateChange([], ClipboardStates);
end;
ClearSelection;
FFocusedNode := nil;
FLastSelected := nil;
FCurrentHotNode := nil;
FDropTargetNode := nil;
FLastChangedNode := nil;
FRangeAnchor := nil;
FLastVCLDragTarget := nil;
FLastSearchNode := nil;
DeleteChildren(FRoot, True);
FOffsetX := 0;
FOffsetY := 0;
finally
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearChecked;
var
Node: PVirtualNode;
begin
Node := RootNode.FirstChild;
while Assigned(Node) do
begin
if Node.CheckState <> csUncheckedNormal then
CheckState[Node] := csUncheckedNormal;
Node := GetNextNoInit(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearSelection();
begin
ClearSelection(True);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearDragManager;
begin
Pointer(FDragManager) := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ClearSelection(pFireChangeEvent: Boolean);
var
Node: PVirtualNode;
Dummy: Integer;
R: TRect;
Counter: Integer;
begin
Assert(GetCurrentThreadId = MainThreadId, Self.Classname + '.ClearSelection() must only be called from UI thread.');
if not FSelectionLocked and (FSelectionCount > 0) and not (csDestroying in ComponentState) then
begin
if (FUpdateCount = 0) and HandleAllocated and (FVisibleCount > 0) then
begin
// Iterate through nodes currently visible in the client area and invalidate them.
Node := GetNodeAt(0, 0, True, Dummy);
if Assigned(Node) then
R := GetDisplayRect(Node, NoColumn, False);
Counter := FSelectionCount;
while Assigned(Node) do
begin
R.Bottom := R.Top + Integer(NodeHeight[Node]);
if vsSelected in Node.States then
begin
InvalidateRect(Handle, @R, False);
Dec(Counter);
// Only try as many nodes as are selected.
if Counter = 0 then
Break;
end;
R.Top := R.Bottom;
if R.Top > ClientHeight then
Break;
Node := GetNextVisibleNoInit(Node, True);
end;
end;
InternalClearSelection;
if pFireChangeEvent then
Change(nil);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode;
// A simplified CopyTo method to allow to copy nodes to the root of another tree.
begin
Result := CopyTo(Source, Tree.FRoot, Mode, ChildrenOnly);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean): PVirtualNode;
// Copies Source and all its child nodes to Target.
// Mode is used to specify further where to add the new node actually (as sibling of Target or as child of Target).
// Result is the newly created node to which source has been copied if ChildrenOnly is False or just contains Target
// in the other case.
// ChildrenOnly determines whether to copy also the source node or only its child nodes.
var
TargetTree: TBaseVirtualTree;
Stream: TMemoryStream;
begin
Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');
Result := nil;
if (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) then
begin
// Assume that an empty destination means the root in this (the source) tree.
if Target = nil then
begin
TargetTree := Self;
Target := FRoot;
Mode := amAddChildFirst;
end
else
TargetTree := TreeFromNode(Target);
if not (toReadOnly in TargetTree.TreeOptions.MiscOptions) then
begin
if Target = TargetTree.FRoot then
begin
case Mode of
amInsertBefore:
Mode := amAddChildFirst;
amInsertAfter:
Mode := amAddChildLast;
end;
end;
Stream := TMemoryStream.Create;
try
// Write all nodes into a temprary stream depending on the ChildrenOnly flag.
if not ChildrenOnly then
WriteNode(Stream, Source)
else
begin
Source := Source.FirstChild;
while Assigned(Source) do
begin
WriteNode(Stream, Source);
Source := Source.NextSibling;
end;
end;
// Now load the serialized nodes into the target node (tree).
TargetTree.BeginUpdate;
try
Stream.Position := 0;
while Stream.Position < Stream.Size do
begin
Result := TargetTree.MakeNewNode;
InternalConnectNode(Result, Target, TargetTree, Mode);
TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, Result);
if not DoNodeCopying(Result, Target) then
begin
TargetTree.DeleteNode(Result);
Result := nil;
end
else
DoNodeCopied(Result);
end;
if ChildrenOnly then
Result := Target;
finally
TargetTree.EndUpdate;
end;
finally
Stream.Free;
end;
with TargetTree do
begin
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
end;
StructureChange(Source, crNodeCopied);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CopyToClipboard;
var
DataObject: IDataObject;
begin
if FSelectionCount > 0 then
begin
DataObject := TVTDataObject.Create(Self, True) as IDataObject;
if OleSetClipboard(DataObject) = S_OK then
begin
MarkCutCopyNodes;
DoStateChange([tsCopyPending]);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.CutToClipboard();
var
lDataObject: IDataObject;
begin
if (FSelectionCount > 0) and not (toReadOnly in FOptions.MiscOptions) then
begin
lDataObject := TVTDataObject.Create(Self, True);
if OleSetClipboard(lDataObject) = S_OK then
begin
MarkCutCopyNodes;
DoStateChange([tsCutPending], [tsCopyPending]);
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);
// Removes all children and their children from memory without changing the vsHasChildren style by default.
var
Run,
Mark: PVirtualNode;
LastTop,
LastLeft,
NewSize: Integer;
ParentVisible: Boolean;
begin
if Assigned(Node) and (Node.ChildCount > 0) and not (toReadOnly in FOptions.MiscOptions) then
begin
Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');
// The code below uses some flags for speed improvements which may cause invalid pointers if updates of
// the tree happen. Hence switch updates off until we have finished the operation.
Inc(FUpdateCount);
try
InterruptValidation;
LastLeft := -FEffectiveOffsetX;
LastTop := FOffsetY;
// Make a local copy of the visibility state of this node to speed up
// adjusting the visible nodes count.
ParentVisible := Node = FRoot;
if not ParentVisible then
ParentVisible := FullyVisible[Node] and (vsExpanded in Node.States);
// Show that we are clearing the child list, to avoid registering structure change events.
Run := Node.LastChild;
while Assigned(Run) do
begin
if ParentVisible and IsEffectivelyVisible[Run] then
Dec(FVisibleCount);
Include(Run.States, vsDeleting);
Mark := Run;
Run := Run.PrevSibling;
// Important, to avoid exchange of invalid pointers while disconnecting the node.
if Assigned(Run) then
Run.NextSibling := nil;
DeleteNode(Mark, False, True);
end;
if ResetHasChildren then
Exclude(Node.States, vsHasChildren);
if Node <> FRoot then
Exclude(Node.States, vsExpanded);
Node.ChildCount := 0;
if (Node = FRoot) or (vsDeleting in Node.States) then
begin
Node.TotalHeight := FDefaultNodeHeight + NodeHeight[Node];
Node.TotalCount := 1;
end
else
begin
AdjustTotalHeight(Node, NodeHeight[Node]);
AdjustTotalCount(Node, 1);
end;
Node.FirstChild := nil;
Node.LastChild := nil;
finally
Dec(FUpdateCount);
end;
InvalidateCache;
if FUpdateCount = 0 then
begin
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
end;
ValidateCache;
UpdateScrollBars(True);
// Invalidate entire tree if it scrolled e.g. to make the last node also the
// bottom node in the treeview.
if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
Invalidate
else
InvalidateToBottom(Node);
if tsChangePending in FStates then begin
DoChange(FLastChangedNode);
EnsureNodeSelected();
end;
end;
StructureChange(Node, crChildDeleted);
end
else if ResetHasChildren then
Exclude(Node.States, vsHasChildren);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DeleteNode(Node: PVirtualNode; Reindex: Boolean; ParentClearing: Boolean);
var
LastTop,
LastLeft: Integer;
LastParent: PVirtualNode;
WasInSynchMode: Boolean;
begin
if Assigned(Node) and (Node <> FRoot) and not (toReadOnly in FOptions.MiscOptions) then
begin
Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');
// Determine parent node for structure change notification.
LastParent := Node.Parent;
if not ParentClearing then
begin
if LastParent = FRoot then
StructureChange(nil, crChildDeleted)
else
StructureChange(LastParent, crChildDeleted);
if Node = FNextNodeToSelect then
FNextNodeToSelect := nil;
end;
LastLeft := -FEffectiveOffsetX;
LastTop := FOffsetY;
if tsHint in FStates then
begin
Application.CancelHint;
DoStateChange([], [tsHint]);
end;
if not ParentClearing then
InterruptValidation;
DeleteChildren(Node);
if vsSelected in Node.States then
begin
if FUpdateCount = 0 then
begin
// Go temporarily into sync mode to avoid a delayed change event for the node
// when unselecting.
WasInSynchMode := tsSynchMode in FStates;
Include(FStates, tsSynchMode);
RemoveFromSelection(Node);
//EnsureNodeSelected(); // also done in DoFreeNode()
if not WasInSynchMode then
Exclude(FStates, tsSynchMode);
InvalidateToBottom(LastParent);
end
else
InternalRemoveFromSelection(Node);
end
else
InvalidateToBottom(LastParent);
InternalDisconnectNode(Node, False, Reindex);
DoFreeNode(Node);
if not ParentClearing then
begin
if FUpdateCount = 0 then
DetermineHiddenChildrenFlag(LastParent)
else
Include(FStates, tsUpdateHiddenChildrenNeeded);
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
UpdateScrollBars(True);
// Invalidate entire tree if it scrolled e.g. to make the last node also the
// bottom node in the treeview.
if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
Invalidate;
end;
end;
end;
end;
procedure TBaseVirtualTree.DeleteNode(Node: PVirtualNode; pReIndex: Boolean = True);
begin
DeleteNode(Node, pReIndex, False);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DeleteNodes(const pNodes: TNodeArray);
// Deletes all given nodes.
// Best performance is achieved if nodes are sorted by parent
var
I: Integer;
LevelChange: Boolean;
begin
BeginUpdate;
try
for I := High(pNodes) downto 1 do
begin
LevelChange := pNodes[I].Parent <> pNodes[I - 1].Parent;
DeleteNode(pNodes[I], LevelChange, False);
end;
DeleteNode(pNodes[0]);
finally
EndUpdate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DeleteSelectedNodes;
// Deletes all currently selected nodes (including their child nodes).
var
lNodes: TNodeArray;
begin
lNodes := nil;
if (FSelectionCount > 0) and not (toReadOnly in FOptions.MiscOptions) then
begin
lNodes := GetSortedSelection(True);
DeleteNodes(lNodes);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.Dragging: Boolean;
begin
// Check for both OLE drag'n drop as well as VCL drag'n drop.
Result := ([tsOLEDragPending, tsOLEDragging] * FStates <> []) or inherited Dragging;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean;
// Application triggered edit event for the given node.
// Returns True if the tree started editing otherwise False.
begin
Assert(Assigned(Node), 'Node must not be nil.');
Assert((Column > InvalidColumn) and (Column < FHeader.Columns.Count),
'Column must be a valid column index (-1 if no header is shown).');
Result := tsEditing in FStates;
// If the tree is already editing then we don't disrupt this.
if not Result and not (toReadOnly in FOptions.MiscOptions) then
begin
FocusedNode := Node;
if Assigned(FFocusedNode) and (Node = FFocusedNode) and CanEdit(FFocusedNode, Column) then
begin
FEditColumn := Column;
if not (vsInitialized in Node.States) then
InitNode(Node);
DoEdit;
Result := tsEditing in FStates;
end
else
Result := False;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.EndEditNode: Boolean;
// Called to finish a current edit action or stop the edit timer if an edit operation is pending.
// Returns True if editing was successfully ended or the control was not in edit mode
// Returns False if the control could not leave the edit mode e.g. due to an invalid value that was entered.
begin
if [tsEditing, tsEditPending] * FStates <> [] then
Result := DoEndEdit
else
Result := True;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.EndSynch;
begin
if FSynchUpdateCount > 0 then
Dec(FSynchUpdateCount);
if not (csDestroying in ComponentState) then
begin
if FSynchUpdateCount = 0 then
begin
DoStateChange([], [tsSynchMode]);
DoUpdating(usEndSynch);
end
else
DoUpdating(usSynch);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.EndUpdate;
var
NewSize: Integer;
begin
if FUpdateCount > 0 then
Dec(FUpdateCount);
if not (csDestroying in ComponentState) then
begin
if (FUpdateCount = 0) and (tsUpdating in FStates) then
begin
if tsUpdateHiddenChildrenNeeded in FStates then
begin
DetermineHiddenChildrenFlagAllNodes;
Exclude(FStates, tsUpdateHiddenChildrenNeeded);
end;
DoStateChange([], [tsUpdating]);
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
end;
InvalidateCache;
ValidateCache;
if HandleAllocated then
UpdateScrollBars(False);
if tsStructureChangePending in FStates then
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
try
if tsChangePending in FStates then
DoChange(FLastChangedNode);
finally
if toAutoSort in FOptions.AutoOptions then
SortTree(FHeader.SortColumn, FHeader.SortDirection, True);
SetUpdateState(False);
if HandleAllocated then
Invalidate;
UpdateDesigner;
end;
end;
if FUpdateCount = 0 then begin
DoUpdating(usEnd);
EnsureNodeSelected();
end
else
DoUpdating(usUpdate);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ExecuteAction(Action: TBasicAction): Boolean;
// Some support for standard actions.
begin
Result := inherited ExecuteAction(Action);
if not Result then
begin
Result := Action is TEditSelectAll;
if Result then
SelectAll(False)
else
begin
Result := Action is TEditCopy;
if Result then
CopyToClipboard
else
if not (toReadOnly in FOptions.MiscOptions) then
begin
Result := Action is TEditCut;
if Result then
CutToClipboard
else
begin
Result := Action is TEditPaste;
if Result then
PasteFromClipboard
else
begin
Result := Action is TEditDelete;
if Result then
DeleteSelectedNodes;
end;
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FinishCutOrCopy;
// Deletes nodes which are marked as being cutted.
var
Run: PVirtualNode;
begin
if tsCutPending in FStates then
begin
Run := FRoot.FirstChild;
while Assigned(Run) do
begin
if vsCutOrCopy in Run.States then
DeleteNode(Run);
Run := GetNextNoInit(Run);
end;
DoStateChange([], [tsCutPending]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FlushClipboard;
// Used to render the data which is currently on the clipboard (finishes delayed rendering).
begin
if ClipboardStates * FStates <> [] then
begin
DoStateChange([tsClipboardFlushing]);
OleFlushClipboard;
CancelCutOrCopy;
DoStateChange([], [tsClipboardFlushing]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FullCollapse(Node: PVirtualNode = nil);
// This routine collapses all expanded nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
// Only nodes which are expanded will be collapsed. This excludes uninitialized nodes but nodes marked as visible
// will still be collapsed if they are expanded.
var
Stop: PVirtualNode;
begin
if FRoot.TotalCount > 1 then
begin
if Node = FRoot then
Node := nil;
DoStateChange([tsCollapsing]);
BeginUpdate;
try
Stop := Node;
Node := GetLastVisibleNoInit(Node, True);
if Assigned(Node) then
begin
repeat
if [vsHasChildren, vsExpanded] * Node.States = [vsHasChildren, vsExpanded] then
ToggleNode(Node);
Node := GetPreviousNoInit(Node, True);
until (Node = Stop) or not Assigned(Node);
// Collapse the start node too.
if Assigned(Stop) and ([vsHasChildren, vsExpanded] * Stop.States = [vsHasChildren, vsExpanded]) then
ToggleNode(Stop);
end;
finally
EndUpdate;
DoStateChange([], [tsCollapsing]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.FullExpand(Node: PVirtualNode = nil);
// This routine expands all collapsed nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
// All nodes on the way down are initialized so this procedure might take a long time.
// Since all nodes are validated, the tree cannot make use of optimatizations. Hence it is counter productive and you
// should consider avoiding its use.
var
Stop: PVirtualNode;
begin
if FRoot.TotalCount > 1 then
begin
DoStateChange([tsExpanding]);
StartOperation(TVTOperationKind.okExpand);
BeginUpdate;
try
if Node = nil then
begin
Node := FRoot.FirstChild;
Stop := nil;
end
else
begin
Stop := Node.NextSibling;
if Stop = nil then
begin
Stop := Node;
repeat
Stop := Stop.Parent;
until (Stop = FRoot) or Assigned(Stop.NextSibling);
if Stop = FRoot then
Stop := nil
else
Stop := Stop.NextSibling;
end;
end;
// Initialize the start node. Others will be initialized in GetNext.
if not (vsInitialized in Node.States) then
InitNode(Node);
repeat
if not (vsExpanded in Node.States) then
ToggleNode(Node);
Node := GetNext(Node);
until (Node = Stop) or OperationCanceled;
finally
EndOperation(TVTOperationKind.okExpand);
EndUpdate;
DoStateChange([], [tsExpanding]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetControlsAlignment: TAlignment;
begin
Result := FAlignment;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean;
Unclipped: Boolean = False; ApplyCellContentMargin: Boolean = False): TRect;
// Determines the client coordinates the given node covers, depending on scrolling, expand state etc.
// If the given node cannot be found (because one of its parents is collapsed or it is invisible) then an empty
// rectangle is returned.
// If TextOnly is True then only the text bounds are returned, that is, the resulting rectangle's left and right border
// are updated according to bidi mode, alignment and text width of the node.
// If Unclipped is True (which only makes sense if also TextOnly is True) then the calculated text rectangle is
// not clipped if the text does not entirely fit into the text space. This is special handling needed for hints.
// If ApplyCellContentMargin is True (which only makes sense if also TextOnly is True) then the calculated text
// rectangle respects the cell content margin.
// If Column is -1 then the entire client width is used before determining the node's width otherwise the bounds of the
// particular column are used.
// Note: Column must be a valid column and is used independent of whether the header is visible or not.
var
Temp: PVirtualNode;
LeftOffset: Cardinal;
TopOffset: Cardinal;
CacheIsAvailable: Boolean;
TextWidth: Integer;
CurrentBidiMode: TBidiMode;
CurrentAlignment: TAlignment;
MaxUnclippedHeight: Integer;
TM: TTextMetric;
ExtraVerticalMargin: Integer;
lOffsets: TVTOffsets;
begin
Assert(Assigned(Node), 'Node must not be nil.');
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
if not (vsInitialized in Node.States) then
InitNode(Node);
Result := Rect(0, 0, 0, 0);
// Check whether the node is visible (determine indentation level btw.).
if not IsEffectivelyVisible[Node] then
Exit;
// Here we know the node is visible.
TopOffset := 0;
CacheIsAvailable := False;
if tsUseCache in FStates then
begin
// If we can use the position cache then do a binary search to find a cached node which is as close as possible
// to the current node. Iterate then through all following and visible nodes and sum up their heights.
Temp := FindInPositionCache(Node, TopOffset);
CacheIsAvailable := Assigned(Temp);
while Assigned(Temp) and (Temp <> Node) do
begin
Inc(TopOffset, NodeHeight[Temp]);
Temp := GetNextVisibleNoInit(Temp, True);
end;
end;
if not CacheIsAvailable then
begin
// If the cache is not available then go straight through all nodes up to the root and sum up their heights.
Temp := Node;
repeat
Temp := GetPreviousVisibleNoInit(Temp, True);
if Temp = nil then
Break;
Inc(TopOffset, NodeHeight[Temp]);
until False;
end;
Result := Rect(0, TopOffset, Max(FRangeX, ClientWidth), TopOffset + NodeHeight[Node]);
// Limit left and right bounds to the given column (if any) and move bounds according to current scroll state.
if Column > NoColumn then
begin
FHeader.Columns.GetColumnBounds(Column, Result.Left, Result.Right);
// The right column border is not part of this cell.
Dec(Result.Right);
OffsetRect(Result, 0, FOffsetY);
end
else
OffsetRect(Result, -FEffectiveOffsetX, FOffsetY);
// Limit left and right bounds further if only the text area is required.
if TextOnly then
begin
// If the text of a node is involved then we have to consider directionality and alignment too.
if Column <= NoColumn then
begin
CurrentBidiMode := BidiMode;
CurrentAlignment := Alignment;
end
else
begin
CurrentBidiMode := FHeader.Columns[Column].BidiMode;
CurrentAlignment := FHeader.Columns[Column].Alignment;
end;
GetOffsets(Node, lOffsets, TVTElement.ofsLabel, Column);
LeftOffset := lOffSets[TVTElement.ofsLabel];
// Offset contains now the distance from the left or right border of the rectangle (depending on bidi mode).
// Now consider the alignment too and calculate the final result.
if CurrentBidiMode = bdLeftToRight then
begin
Inc(Result.Left, LeftOffset);
// Left-to-right reading does not need any special adjustment of the alignment.
end
else
begin
Dec(Result.Right, LeftOffset);
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
ChangeBiDiModeAlignment(CurrentAlignment);
end;
TextWidth := DoGetNodeWidth(Node, Column);
// Keep cell height before applying cell content margin in order to increase cell height if text does not fit
// and Unclipped it true (see below).
MaxUnclippedHeight := Result.Bottom - Result.Top;
if ApplyCellContentMargin then
DoBeforeCellPaint(Self.Canvas, Node, Column, cpmGetContentMargin, Result, Result);
if Unclipped then
begin
// The caller requested the text coordinates unclipped. This means they must be calculated so as would
// there be enough space, regardless of column bounds etc.
// The layout still depends on the available space too, because this determines the position
// of the unclipped text rectangle.
if Result.Right - Result.Left < TextWidth - 1 then
if CurrentBidiMode = bdLeftToRight then
CurrentAlignment := taLeftJustify
else
CurrentAlignment := taRightJustify;
// Increase cell height (up to MaxUnclippedHeight determined above) if text does not fit.
GetTextMetrics(Self.Canvas.Handle, TM);
ExtraVerticalMargin := System.Math.Min(TM.tmHeight, MaxUnclippedHeight) - (Result.Bottom - Result.Top);
if ExtraVerticalMargin > 0 then
InflateRect(Result, 0, (ExtraVerticalMargin + 1) div 2);
case CurrentAlignment of
taCenter:
begin
Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
Result.Right := Result.Left + TextWidth;
end;
taRightJustify:
Result.Left := Result.Right - TextWidth;
else // taLeftJustify
Result.Right := Result.Left + TextWidth - 1;
end;
end
else
// Modify rectangle only if the text fits entirely into the given room.
if Result.Right - Result.Left > TextWidth then
case CurrentAlignment of
taCenter:
begin
Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
Result.Right := Result.Left + TextWidth;
end;
taRightJustify:
Result.Left := Result.Right - TextWidth;
else // taLeftJustify
Result.Right := Result.Left + TextWidth;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetEffectivelyFiltered(Node: PVirtualNode): Boolean;
// Checks if a node is effectively filtered out. This depends on the nodes state and the paint options.
begin
if Assigned(Node) then
Result := (vsFiltered in Node.States) and not (toShowFilteredNodes in FOptions.PaintOptions)
else
Result := False;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetEffectivelyVisible(Node: PVirtualNode): Boolean;
begin
Result := (vsVisible in Node.States) and not IsEffectivelyFiltered[Node];
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirst(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the first node in the tree while optionally considering toChildrenAbove.
begin
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
if vsHasChildren in FRoot.States then
begin
Result := FRoot;
// Child nodes are the first choice if possible.
if Assigned(Result.FirstChild) then
begin
while Assigned(Result.FirstChild) do
begin
Result := Result.FirstChild;
if not (vsInitialized in Result.States) then
InitNode(Result);
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
InitChildren(Result);
end;
end
else
Result := nil;
end
else
Result := nil;
end
else
Result := FRoot.FirstChild;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstChecked(State: TCheckState = csCheckedNormal;
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the first node in the tree with the given check state.
begin
Result := GetNextChecked(nil, State, ConsiderChildrenAbove);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstChild(Node: PVirtualNode): PVirtualNode;
// Returns the first child of the given node. The result node is initialized before exit.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot.FirstChild
else
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
if vsHasChildren in Node.States then
begin
if Node.ChildCount = 0 then
InitChildren(Node);
Result := Node.FirstChild;
end
else
Result := nil;
end;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstChildNoInit(Node: PVirtualNode): PVirtualNode;
// Determines the first child of the given node but does not initialize it.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot.FirstChild
else
begin
if vsHasChildren in Node.States then
Result := Node.FirstChild
else
Result := nil;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstCutCopy(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the first node in the tree which is currently marked for a clipboard operation.
// See also GetNextCutCopy for comments on initialization.
begin
Result := GetNextCutCopy(nil, ConsiderChildrenAbove);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstInitialized(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the first node which is already initialized.
begin
Result := GetFirstNoInit(ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
Result := GetNextInitialized(Result, ConsiderChildrenAbove);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstLeaf: PVirtualNode;
// Returns the first node in the tree which has currently no children.
// The result is initialized if necessary.
begin
Result := GetNextLeaf(nil);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstLevel(NodeLevel: Cardinal): PVirtualNode;
// Returns the first node in the tree on a specific level.
// The result is initialized if necessary.
begin
Result := GetFirstNoInit(True);
while Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) do
Result := GetNextNoInit(Result, True);
if Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) then // i.e. there is no node with the desired level in the tree
Result := nil;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstNoInit(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the first node in the tree while optionally considering toChildrenAbove.
// No initialization is performed.
begin
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
if vsHasChildren in FRoot.States then
begin
Result := FRoot;
// Child nodes are the first choice if possible.
if Assigned(Result.FirstChild) then
begin
while Assigned(Result.FirstChild) do
Result := Result.FirstChild;
end
else
Result := nil;
end
else
Result := nil;
end
else
Result := FRoot.FirstChild;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstSelected(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the first node in the current selection while optionally considering toChildrenAbove.
begin
Result := GetNextSelected(nil, ConsiderChildrenAbove);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the first visible node in the tree while optionally considering toChildrenAbove.
// If necessary nodes are initialized on demand.
begin
Result := Node;
if not Assigned(Result) then
Result := FRoot;
if vsHasChildren in Result.States then
begin
if Result.ChildCount = 0 then
InitChildren(Result);
// Child nodes are the first choice if possible.
if Assigned(Result.FirstChild) then
begin
Result := GetFirstChild(Result);
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
repeat
// Search the first visible sibling.
while Assigned(Result.NextSibling) and not (vsVisible in Result.States) do
begin
Result := Result.NextSibling;
// Init node on demand as this might change the visibility.
if not (vsInitialized in Result.States) then
InitNode(Result);
end;
// If there are no visible siblings take the parent.
if not (vsVisible in Result.States) then
begin
Result := Result.Parent;
if Result = FRoot then
Result := nil;
Break;
end
else
begin
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
InitChildren(Result);
if (not Assigned(Result.FirstChild)) or (not (vsExpanded in Result.States)) then
Break;
end;
Result := Result.FirstChild;
if not (vsInitialized in Result.States) then
InitNode(Result);
until False;
end
else
begin
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if not (vsVisible in Result.States) then
begin
repeat
// Is there a next sibling?
if Assigned(Result.NextSibling) then
begin
Result := Result.NextSibling;
// The visible state can be removed during initialization so init the node first.
if not (vsInitialized in Result.States) then
InitNode(Result);
if vsVisible in Result.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result.Parent <> FRoot then
Result := Result.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
end
else
Result := nil;
end
else
Result := nil;
if Assigned(Result) and not IncludeFiltered and IsEffectivelyFiltered[Result] then
Result := GetNextVisible(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the first visible child node of Node. If necessary nodes are initialized on demand.
begin
if Node = nil then
Node := FRoot;
Result := GetFirstChild(Node);
if Assigned(Result) and (not (vsVisible in Result.States) or
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
Result := GetNextVisibleSibling(Result, IncludeFiltered);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the first visible child node of Node.
begin
if Node = nil then
Node := FRoot;
Result := Node.FirstChild;
if Assigned(Result) and (not (vsVisible in Result.States) or
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
Result := GetNextVisibleSiblingNoInit(Result, IncludeFiltered);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstVisibleNoInit(Node: PVirtualNode = nil;
ConsiderChildrenAbove: Boolean = True; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the first visible node in the tree or given subtree while optionally considering toChildrenAbove.
// No initialization is performed.
begin
Result := Node;
if not Assigned(Result) then
Result := FRoot;
if vsHasChildren in Result.States then
begin
// Child nodes are the first choice if possible.
if Assigned(Result.FirstChild) then
begin
Result := Result.FirstChild;
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
repeat
// Search the first visible sibling.
while Assigned(Result.NextSibling) and not (vsVisible in Result.States) do
Result := Result.NextSibling;
// If there a no visible siblings take the parent.
if not (vsVisible in Result.States) then
begin
Result := Result.Parent;
if Result = FRoot then
Result := nil;
Break;
end
else
if (not Assigned(Result.FirstChild)) or (not (vsExpanded in Result.States))then
Break;
Result := Result.FirstChild;
until False;
end
else
begin
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if not (vsVisible in Result.States) then
begin
repeat
// Is there a next sibling?
if Assigned(Result.NextSibling) then
begin
Result := Result.NextSibling;
if vsVisible in Result.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result.Parent <> FRoot then
Result := Result.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
end
else
Result := nil;
end
else
Result := nil;
if Assigned(Result) and not IncludeFiltered and IsEffectivelyFiltered[Result] then
Result := GetNextVisibleNoInit(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo);
// Determines the node that occupies the specified point or nil if there's none. The parameter Relative determines
// whether to consider X and Y as being client coordinates (if True) or as being absolute tree coordinates.
// HitInfo is filled with flags describing the hit further.
var
ColLeft,
ColRight: Integer;
NodeTop: Integer;
InitialColumn,
NextColumn: TColumnIndex;
CurrentBidiMode: TBidiMode;
CurrentAlignment: TAlignment;
NodeRect: TRect;
begin
HitInfo.HitNode := nil;
HitInfo.HitPositions := [];
HitInfo.HitColumn := NoColumn;
// Determine if point lies in the tree's client area.
if X < 0 then
Include(HitInfo.HitPositions, hiToLeft)
else
if X > Max(FRangeX, ClientWidth) then
Include(HitInfo.HitPositions, hiToRight);
if Y < 0 then
Include(HitInfo.HitPositions, hiAbove)
else
if Y > Max(FRangeY, ClientHeight) then
Include(HitInfo.HitPositions, hiBelow);
// Convert position into absolute coordinate if necessary.
if Relative then
begin
if X >= Header.Columns.GetVisibleFixedWidth then
Inc(X, FEffectiveOffsetX);
Inc(Y, -FOffsetY);
end;
HitInfo.HitPoint.X := X;
HitInfo.HitPoint.Y := Y;
// If the point is in the tree area then check the nodes.
if HitInfo.HitPositions = [] then
begin
HitInfo.HitNode := GetNodeAt(X, Y, False, NodeTop);
if HitInfo.HitNode = nil then
Include(HitInfo.HitPositions, hiNowhere)
else
begin
// At this point we need some info about the node, so it must be initialized.
if not (vsInitialized in HitInfo.HitNode.States) then
InitNode(HitInfo.HitNode);
if FHeader.UseColumns then
begin
HitInfo.HitColumn := TVirtualTreeColumnsCracker(FHeader.Columns).GetColumnAndBounds(Point(X, Y), ColLeft, ColRight, False);
// If auto column spanning is enabled then look for the last non empty column.
if toAutoSpanColumns in FOptions.AutoOptions then
begin
InitialColumn := HitInfo.HitColumn;
// Search to the left of the hit column for empty columns.
while (HitInfo.HitColumn > NoColumn) and ColumnIsEmpty(HitInfo.HitNode, HitInfo.HitColumn) do
begin
NextColumn := FHeader.Columns.GetPreviousVisibleColumn(HitInfo.HitColumn);
if NextColumn = InvalidColumn then
Break;
HitInfo.HitColumn := NextColumn;
Dec(ColLeft, FHeader.Columns[NextColumn].Width);
end;
// Search to the right of the hit column for empty columns.
repeat
InitialColumn := FHeader.Columns.GetNextVisibleColumn(InitialColumn);
if (InitialColumn = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, InitialColumn) then
Break;
Inc(ColRight, FHeader.Columns[InitialColumn].Width);
until False;
end;
// Make the X position and the right border relative to the start of the column.
Dec(X, ColLeft);
Dec(ColRight, ColLeft);
end
else
begin
HitInfo.HitColumn := NoColumn;
ColRight := Max(FRangeX, ClientWidth);
end;
ColLeft := 0;
if HitInfo.HitColumn = InvalidColumn then
Include(HitInfo.HitPositions, hiNowhere)
else
begin
// From now on X is in "column" coordinates (relative to the left column border).
HitInfo.HitPositions := [hiOnItem];
// Avoid getting the display rect if this is not necessary.
if toNodeHeightResize in FOptions.MiscOptions then
begin
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, False);
if Y <= (NodeRect.Top - FOffsetY + 1) then
Include(HitInfo.HitPositions, hiUpperSplitter)
else
if Y >= (NodeRect.Bottom - FOffsetY - 3) then
Include(HitInfo.HitPositions, hiLowerSplitter);
end;
if HitInfo.HitColumn <= NoColumn then
begin
CurrentBidiMode := BidiMode;
CurrentAlignment := Alignment;
end
else
begin
CurrentBidiMode := FHeader.Columns[HitInfo.HitColumn].BidiMode;
CurrentAlignment := FHeader.Columns[HitInfo.HitColumn].Alignment;
end;
if CurrentBidiMode = bdLeftToRight then
DetermineHitPositionLTR(HitInfo, X, ColRight, CurrentAlignment)
else
DetermineHitPositionRTL(HitInfo, X, ColRight, CurrentAlignment);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLast(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the very last node in the tree branch given by Node and initializes the nodes all the way down including the
// result. toChildrenAbove is optionally considered. By using Node = nil the very last node in the tree is returned.
var
Next: PVirtualNode;
begin
Result := GetLastChild(Node);
if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.PaintOptions) then
while Assigned(Result) do
begin
// Test if there is a next last child. If not keep the node from the last run.
// Otherwise use the next last child.
Next := GetLastChild(Result);
if Next = nil then
Break;
Result := Next;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastInitialized(Node: PVirtualNode = nil;
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the very last initialized child node in the tree branch given by Node.
begin
Result := GetLastNoInit(Node, ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
Result := GetPreviousInitialized(Result, ConsiderChildrenAbove);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the very last node in the tree branch given by Node without initialization.
var
Next: PVirtualNode;
begin
Result := GetLastChildNoInit(Node);
if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.PaintOptions) then
while Assigned(Result) do
begin
// Test if there is a next last child. If not keep the node from the last run.
// Otherwise use the next last child.
Next := GetLastChildNoInit(Result);
if Next = nil then
Break;
Result := Next;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastChild(Node: PVirtualNode): PVirtualNode;
// Determines the last child of the given node and initializes it if there is one.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot.LastChild
else
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
if vsHasChildren in Node.States then
begin
if Node.ChildCount = 0 then
InitChildren(Node);
Result := Node.LastChild;
end
else
Result := nil;
end;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;
// Determines the last child of the given node but does not initialize it.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot.LastChild
else
begin
if vsHasChildren in Node.States then
Result := Node.LastChild
else
Result := nil;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the very last visible node in the tree while optionally considering toChildrenAbove.
// The nodes are intialized all the way up including the result node.
var
Run: PVirtualNode;
begin
Result := GetLastVisibleNoInit(Node, ConsiderChildrenAbove);
Run := Result;
while Assigned(Run) and (Run <> Node) and (Run <> RootNode) do
begin
if not (vsInitialized in Run.States) then
InitNode(Run);
Run := Run.Parent;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Determines the last visible child of the given node and initializes it if necessary.
begin
if (Node = nil) or (Node = FRoot) then
Result := GetLastChild(FRoot)
else
if FullyVisible[Node] and (vsExpanded in Node.States) then
Result := GetLastChild(Node)
else
Result := nil;
if Assigned(Result) and (not (vsVisible in Result.States) or
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
Result := GetPreviousVisibleSibling(Result, IncludeFiltered);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Determines the last visible child of the given node without initialization.
begin
if (Node = nil) or (Node = FRoot) then
Result := GetLastChildNoInit(FRoot)
else
if FullyVisible[Node] and (vsExpanded in Node.States) then
Result := GetLastChildNoInit(Node)
else
Result := nil;
if Assigned(Result) and (not (vsVisible in Result.States) or
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
Result := GetPreviousVisibleSiblingNoInit(Result, IncludeFiltered);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetLastVisibleNoInit(Node: PVirtualNode = nil;
ConsiderChildrenAbove: Boolean = True; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the very last visible node in the tree while optionally considering toChildrenAbove.
// No initialization is performed.
var
Next: PVirtualNode;
begin
Result := GetLastVisibleChildNoInit(Node, IncludeFiltered);
if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.PaintOptions) then
while Assigned(Result) and (vsExpanded in Result.States) do
begin
// Test if there is a next last child. If not keep the node from the last run.
// Otherwise use the next last child.
Next := GetLastChildNoInit(Result);
if Assigned(Next) and (not (vsVisible in Next.States) or
(not IncludeFiltered and IsEffectivelyFiltered[Next])) then
Next := GetPreviousVisibleSiblingNoInit(Next, IncludeFiltered);
if Next = nil then
Break;
Result := Next;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetMaxColumnWidth(Column: TColumnIndex; UseSmartColumnWidth: Boolean = False): Integer;
// This method determines the width of the largest node in the given column.
// If UseSmartColumnWidth is True then only the visible nodes which are in view will be considered
// Note: If UseSmartColumnWidth is False then every visible node in the tree will be initialized contradicting so
// the virtual paradigm.
var
Run,
LastNode,
NextNode: PVirtualNode;
TextLeft,
CurrentWidth: Integer;
lOffsets: TVTOffsets;
begin
if OperationCanceled then
begin
// Behave non-destructive.
Result := FHeader.Columns[Column].Width;
Exit;
end
else
Result := 0;
StartOperation(okGetMaxColumnWidth);
try
if Assigned(FOnBeforeGetMaxColumnWidth) then
FOnBeforeGetMaxColumnWidth(FHeader, Column, UseSmartColumnWidth);
if UseSmartColumnWidth then // Get first visible node which is in view.
Run := GetTopNode
else
Run := GetFirstVisible(nil, True);
// Decide where to stop.
if UseSmartColumnWidth then
LastNode := GetNextVisible(BottomNode)
else
LastNode := nil;
if hoAutoResizeInclCaption in FHeader.Options then
Result := Result + (2 * Header.Columns[Column].Margin + Header.Columns[Column].CaptionWidth + 2);
while Assigned(Run) and not OperationCanceled do
begin
GetOffsets(Run, lOffsets, TVTElement.ofsLabel, Column);
TextLeft := lOffsets[TVTElement.ofsLabel];
CurrentWidth := DoGetNodeWidth(Run, Column);
Inc(CurrentWidth, DoGetNodeExtraWidth(Run, Column));
Inc(CurrentWidth, DoGetCellContentMargin(Run, Column).X);
// Background for fix:
// DoGetNodeWidth works correctly to return just the
// headerwidth in vsMultiline state of the node. But the
// following code was adding TextLeft unnecessarily. This
// caused a width increase each time a column splitter
// was double-clicked for the option hoDblClickResize that
// really does not apply for vsMultiline case.
// Fix: If the node is multiline, leave the current width as
// it is as returned by DoGetNodeWidth logic above.
if (Column > NoColumn) and (vsMultiline in Run.States) then
Result := CurrentWidth
else
if Result < (TextLeft + CurrentWidth) then
Result := TextLeft + CurrentWidth;
// Get next visible node and update left node position if needed.
NextNode := GetNextVisible(Run, True);
if NextNode = LastNode then
Break;
Run := NextNode;
end;
if toShowVertGridLines in FOptions.PaintOptions then
Inc(Result);
if Assigned(FOnAfterGetMaxColumnWidth) then
FOnAfterGetMaxColumnWidth(FHeader, Column, Result);
finally
EndOperation(okGetMaxColumnWidth);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNext(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns next node in tree while optionally considering toChildrenAbove. The Result will be initialized if needed.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
// If this node has no siblings use the parent.
if not Assigned(Result.NextSibling) then
begin
Result := Result.Parent;
if Result = FRoot then
begin
Result := nil;
end;
end
else
begin
// There is at least one sibling so take it.
Result := Result.NextSibling;
// Has this node got children? Initialize them if necessary.
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
InitChildren(Result);
// Now take a look at the children.
while Assigned(Result.FirstChild) do
begin
Result := Result.FirstChild;
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
InitChildren(Result);
end;
end;
end
else
begin
// Has this node got children?
if vsHasChildren in Result.States then
begin
// Yes, there are child nodes. Initialize them if necessary.
if Result.ChildCount = 0 then
InitChildren(Result);
end;
// if there is no child node try siblings
if Assigned(Result.FirstChild) then
Result := Result.FirstChild
else
begin
repeat
// Is there a next sibling?
if Assigned(Result.NextSibling) then
begin
Result := Result.NextSibling;
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result.Parent <> FRoot then
Result := Result.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
end;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
begin
if (Node = nil) or (Node = FRoot) then
Result := GetFirstNoInit(ConsiderChildrenAbove)
else
Result := GetNextNoInit(Node, ConsiderChildrenAbove);
while Assigned(Result) and (GetCheckState(Result) <> State) do
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextChecked(Node: PVirtualNode; ConsiderChildrenAbove: Boolean): PVirtualNode;
begin
Result := Self.GetNextChecked(Node, csCheckedNormal, ConsiderChildrenAbove);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the next node in the tree which is currently marked for a clipboard operation. Since only visible nodes can
// be marked (or they are hidden after they have been marked) it is not necessary to initialize nodes to check for
// child nodes. The result, however, is initialized if necessary.
begin
if ClipboardStates * FStates <> [] then
begin
if (Node = nil) or (Node = FRoot) then
Result := GetFirstNoInit(ConsiderChildrenAbove)
else
Result := GetNextNoInit(Node, ConsiderChildrenAbove);
while Assigned(Result) and not (vsCutOrCopy in Result.States) do
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the next node in tree which is initialized.
begin
Result := Node;
repeat
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
until (Result = nil) or (vsInitialized in Result.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextLeaf(Node: PVirtualNode): PVirtualNode;
// Returns the next node in the tree which has currently no children.
// The result is initialized if necessary.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot.FirstChild
else
Result := GetNext(Node);
while Assigned(Result) and (vsHasChildren in Result.States) do
Result := GetNext(Result);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
// Returns the next node in the tree on a specific level.
// The result is initialized if necessary.
var
StartNodeLevel: Cardinal;
begin
Result := nil;
if Assigned(Node) and (Node <> FRoot) then
begin
StartNodeLevel := GetNodeLevel(Node);
if StartNodeLevel < NodeLevel then
begin
Result := GetNext(Node);
if Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) then
Result := GetNextLevel(Result, NodeLevel);
end
else
if StartNodeLevel = NodeLevel then
begin
Result := Node.NextSibling;
if not Assigned(Result) then // i.e. start node was a last sibling
begin
Result := Node.Parent;
if Assigned(Result) then
begin
// go to next anchestor of the start node which has a next sibling (if exists)
while Assigned(Result) and not Assigned(Result.NextSibling) do
Result := Result.Parent;
if Assigned(Result) then
Result := GetNextLevel(Result.NextSibling, NodeLevel);
end;
end;
end
else
// i.e. StartNodeLevel > NodeLevel
Result := GetNextLevel(Node.Parent, NodeLevel);
end;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean): PVirtualNode;
// Optimized version of GetNext performing no initialization, but optionally considering toChildrenAbove.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
// If this node has no siblings use the parent.
if not Assigned(Result.NextSibling) then
begin
Result := Result.Parent;
if Result = FRoot then
begin
Result := nil;
end;
end
else
begin
// There is at least one sibling so take it.
Result := Result.NextSibling;
// Now take a look at the children.
while Assigned(Result.FirstChild) do
begin
Result := Result.FirstChild;
end;
end;
end
else
begin
// If there is no child node try siblings.
if Assigned(Result.FirstChild) then
Result := Result.FirstChild
else
begin
repeat
// Is there a next sibling?
if Assigned(Result.NextSibling) then
begin
Result := Result.NextSibling;
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result.Parent <> FRoot then
Result := Result.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the next node in the tree which is currently selected. Since children of unitialized nodes cannot be
// in the current selection (because they simply do not exist yet) it is not necessary to initialize nodes here.
// The result however is initialized if necessary.
begin
if FSelectionCount > 0 then
begin
if (Node = nil) or (Node = FRoot) then
Result := GetFirstNoInit(ConsiderChildrenAbove)
else
Result := GetNextNoInit(Node, ConsiderChildrenAbove);
while Assigned(Result) and not (vsSelected in Result.States) do
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextSibling(Node: PVirtualNode): PVirtualNode;
// Returns the next sibling of Node and initializes it if necessary.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
Result := Result.NextSibling;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
end;
function TBaseVirtualTree.GetNextSiblingNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the next sibling of Node.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
Result := Result.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
// Returns next node in tree, with regard to Node, which is visible.
// Nodes which need an initialization (including the result) are initialized.
// toChildrenAbove is optionally considered which is the default here.
var
ForceSearch: Boolean;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
repeat
// If the given node is not visible then look for a parent node which is visible, otherwise we will
// likely go unnecessarily through a whole bunch of invisible nodes.
if not FullyVisible[Result] then
Result := GetVisibleParent(Result, True);
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
repeat
// If there a no siblings anymore, go up one level.
if not Assigned(Result.NextSibling) then
begin
Result := Result.Parent;
if Result = FRoot then
begin
Result := nil;
Break;
end;
if not (vsInitialized in Result.States) then
InitNode(Result);
if vsVisible in Result.States then
Break;
end
else
begin
// There is at least one sibling so take it.
Result := Result.NextSibling;
if not (vsInitialized in Result.States) then
InitNode(Result);
if not (vsVisible in Result.States) then
Continue;
// Now take a look at the children.
// As the children are initialized while toggling, we don't need to do this here.
while (vsExpanded in Result.States) and Assigned(Result.FirstChild) do
begin
Result := Result.FirstChild;
if not (vsInitialized in Result.States) then
InitNode(Result);
if not (vsVisible in Result.States) then
Break;
end;
// If we found a visible node we don't need to search any longer.
if vsVisible in Result.States then
Break;
end;
until False;
end
else
begin
// Has this node got children?
if [vsHasChildren, vsExpanded] * Result.States = [vsHasChildren, vsExpanded] then
begin
// Yes, there are child nodes. Initialize them if necessary.
if Result.ChildCount = 0 then
InitChildren(Result);
end;
// Child nodes are the first choice if possible.
if (vsExpanded in Result.States) and Assigned(Result.FirstChild) then
begin
Result := GetFirstChild(Result);
ForceSearch := False;
end
else
ForceSearch := True;
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if Assigned(Result) and (ForceSearch or not (vsVisible in Result.States)) then
begin
repeat
// Is there a next sibling?
if Assigned(Result.NextSibling) then
begin
Result := Result.NextSibling;
if not (vsInitialized in Result.States) then
InitNode(Result);
if vsVisible in Result.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result.Parent <> FRoot then
Result := Result.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
until not Assigned(Result) or IsEffectivelyVisible[Result];
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
// Returns the next node in tree, with regard to Node, which is visible.
// toChildrenAbove is optionally considered (which is the default). No initialization is done.
var
ForceSearch: Boolean;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
repeat
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
repeat
// If there a no siblings anymore, go up one level.
if not Assigned(Result.NextSibling) then
begin
Result := Result.Parent;
if Result = FRoot then
begin
Result := nil;
Break;
end;
if vsVisible in Result.States then
Break;
end
else
begin
// There is at least one sibling so take it.
Result := Result.NextSibling;
if not (vsVisible in Result.States) then
Continue;
// Now take a look at the children.
while (vsExpanded in Result.States) and Assigned(Result.FirstChild) do
begin
Result := Result.FirstChild;
if not (vsVisible in Result.States) then
Break;
end;
// If we found a visible node we don't need to search any longer.
if vsVisible in Result.States then
Break;
end;
until False;
end
else
begin
// If the given node is not visible then look for a parent node which is visible, otherwise we will
// likely go unnecessarily through a whole bunch of invisible nodes.
if not FullyVisible[Result] then
Result := GetVisibleParent(Result, True);
// Child nodes are the first choice if possible.
if (vsExpanded in Result.States) and Assigned(Result.FirstChild) then
begin
Result := Result.FirstChild;
ForceSearch := False;
end
else
ForceSearch := True;
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
if ForceSearch or not (vsVisible in Result.States) then
begin
repeat
// Is there a next sibling?
if Assigned(Result.NextSibling) then
begin
Result := Result.NextSibling;
if vsVisible in Result.States then
Break;
end
else
begin
// No sibling anymore, so use the parent's next sibling.
if Result.Parent <> FRoot then
Result := Result.Parent
else
begin
// There are no further nodes to examine, hence there is no further visible node.
Result := nil;
Break;
end;
end;
until False;
end;
end;
until not Assigned(Result) or IsEffectivelyVisible[Result];
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the next visible sibling after Node. Initialization is done implicitly.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := GetNextSibling(Result);
until not Assigned(Result) or ((vsVisible in Result.States) and
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNextVisibleSiblingNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the next visible sibling after Node.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := Result.NextSibling;
until not Assigned(Result) or ((vsVisible in Result.States) and
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeAt(X, Y: Integer): PVirtualNode;
// Overloaded variant of GetNodeAt to easy life of application developers which do not need to have the exact
// top position returned and always use client coordinates.
var
Dummy: Integer;
begin
Result := GetNodeAt(X, Y, True, Dummy);
end;
function TBaseVirtualTree.GetNodeAt(const P: TPoint): PVirtualNode;
begin
Result := GetNodeAt(P.X, P.Y);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode;
// This method returns the node that occupies the specified point, or nil if there's none.
// If Releative is True then X and Y are given in client coordinates otherwise they are considered as being
// absolute values into the virtual tree image (regardless of the current offsets in the tree window).
// NodeTop gets the absolute or relative top position of the node returned or is untouched if no node
// could be found.
var
AbsolutePos,
CurrentPos: Cardinal;
begin
if Y < 0 then
Y := 0;
AbsolutePos := Y;
if Relative then
Inc(AbsolutePos, -FOffsetY);
// CurrentPos tracks a running term of the current position to test for.
// It corresponds always to the top position of the currently considered node.
CurrentPos := 0;
// If the cache is available then use it.
if tsUseCache in FStates then
Result := FindInPositionCache(AbsolutePos, CurrentPos)
else
Result := GetFirstVisibleNoInit(nil, True);
// Determine node, of which position and height corresponds to the scroll position most closely.
while Assigned(Result) and (Result <> FRoot) do
begin
if AbsolutePos < (CurrentPos + NodeHeight[Result]) then
Break;
Inc(CurrentPos, NodeHeight[Result]);
Result := GetNextVisibleNoInit(Result, True);
end;
if Result = FRoot then
Result := nil;
// Since the given vertical position is likely not the same as the top position
// of the found node this top position is returned.
if Assigned(Result) then
begin
NodeTop := CurrentPos;
if Relative then
Inc(NodeTop, FOffsetY);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeData(Node: PVirtualNode): Pointer;
// Returns the address of the user defined data area in the node.
begin
Assert((FNodeDataSize > 0) or not Assigned(Node), 'NodeDataSize not initialized.');
if (FNodeDataSize <= 0) or (Node = nil) or (Node = FRoot) then
Result := nil
else
begin
Result := @Node.Data;
Include(Node.States, vsOnFreeNodeCallRequired); // We now need to call OnFreeNode, see bug #323
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeData<T>(pNode: PVirtualNode): T;
// Returns the associated data converted to the class given in the generic part of the function.
var
P: Pointer;
begin
P := Self.GetNodeData(pNode);
if Assigned(P) then
Exit(T(P^))
else
Exit(Default(T));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetInterfaceFromNodeData<T>(pNode: PVirtualNode): T;
begin
if Assigned(pNode) then
Result := T(Self.GetNodeData(pNode)^)
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeDataAt<T>(pXCoord, pYCoord: Integer): T;
// Returns the associated data at the specified coordinates converted to the type given in the generic part of the function.
var
lNode: PVirtualNode;
begin
lNode := GetNodeAt(pXCoord, pYCoord);
Result := Self.GetNodeData<T>(lNode);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetFirstSelectedNodeData<T>(): T;
// Returns of the first selected node associated data converted to the type given in the generic part of the function.
begin
Result := Self.GetNodeData<T>(GetFirstSelected());
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetNodeLevel(Node: PVirtualNode): Cardinal;
// returns the level of the given node
var
Run: PVirtualNode;
begin
Result := 0;
if Assigned(Node) and (Node <> FRoot) then
begin
Run := Node.Parent;
while Run <> FRoot do
begin
Run := Run.Parent;
Inc(Result);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
// Function introduced to avoid spaghetti code to fix setting of FLastSelectionLevel
// at various places that now needs to avoid setting it for a disabled node
function TBaseVirtualTree.GetNodeLevelForSelectConstraint(Node: PVirtualNode): integer;
begin
if Assigned(Node) and not (vsDisabled in Node.States) then
result := GetNodeLevel(Node)
else
result := -1;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPrevious(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns previous node in tree. If ConsiderChildrenAbove is True the function considers
// whether toChildrenAbove is currently set, otherwise the result will always be the previous
// node in top-down order regardless of the current PaintOptions.
// The Result will be initialized if needed.
var
Run: PVirtualNode;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
// Has this node got children? Initialize them if necessary.
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
InitChildren(Result);
// If there is a last child, take it; if not try the previous sibling.
if Assigned(Result.LastChild) then
Result := Result.LastChild
else
if Assigned(Result.PrevSibling) then
Result := Result.PrevSibling
else
begin
// If neither a last child nor a previous sibling exist, go the tree upwards and
// look, wether one of the parent nodes have a previous sibling. If not the result
// will ne nil.
repeat
Result := Result.Parent;
Run := nil;
if Result <> FRoot then
Run := Result.PrevSibling
else
Result := nil;
until Assigned(Run) or (Result = nil);
if Assigned(Run) then
Result := Run;
end;
end
else
begin
// Is there a previous sibling?
if Assigned(Node.PrevSibling) then
begin
// Go down and find the last child node.
Result := GetLast(Node.PrevSibling);
if Result = nil then
Result := Node.PrevSibling;
end
else
// no previous sibling so the parent of the node is the previous visible node
if Node.Parent <> FRoot then
Result := Node.Parent
else
Result := nil;
end;
end;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
begin
if (Node = nil) or (Node = FRoot) then
Result := GetLastNoInit(nil, ConsiderChildrenAbove)
else
Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
while Assigned(Result) and (GetCheckState(Result) <> State) do
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the previous node in the tree which is currently marked for a clipboard operation. Since only visible nodes can
// be marked (or they are hidden after they have been marked) it is not necessary to initialize nodes to check for
// child nodes. The result, however, is initialized if necessary.
begin
if ClipboardStates * FStates <> [] then
begin
if (Node = nil) or (Node = FRoot) then
Result := GetLastNoInit(nil, ConsiderChildrenAbove)
else
Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
while Assigned(Result) and not (vsCutOrCopy in Result.States) do
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the previous node in tree which is initialized.
begin
Result := Node;
repeat
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
until (Result = nil) or (vsInitialized in Result.States);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousLeaf(Node: PVirtualNode): PVirtualNode;
// Returns the previous node in the tree which has currently no children.
// The result is initialized if necessary.
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot.LastChild
else
Result := GetPrevious(Node);
while Assigned(Result) and (vsHasChildren in Result.States) do
Result := GetPrevious(Result);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
// Returns the previous node in the tree on a specific level.
// The result is initialized if necessary.
var
StartNodeLevel: Cardinal;
Run: PVirtualNode;
begin
Result := nil;
if Assigned(Node) and (Node <> FRoot) then
begin
StartNodeLevel := GetNodeLevel(Node);
if StartNodeLevel < NodeLevel then
begin
Result := Node.PrevSibling;
if Assigned(Result) then
begin
// go to last descendant of previous sibling with desired node level (if exists)
Run := Result;
while Assigned(Run) and (GetNodeLevel(Run) < NodeLevel) do
begin
Result := Run;
Run := GetLastChild(Run);
end;
if Assigned(Run) and (GetNodeLevel(Run) = NodeLevel) then
Result := Run
else
begin
if Assigned(Result.PrevSibling) then
Result := GetPreviousLevel(Result, NodeLevel)
else
if Assigned(Result) and (Result.Parent <> FRoot) then
Result := GetPreviousLevel(Result.Parent, NodeLevel)
else
Result := nil;
end;
end
else
Result := GetPreviousLevel(Node.Parent, NodeLevel);
end
else
if StartNodeLevel = NodeLevel then
begin
Result := Node.PrevSibling;
if not Assigned(Result) then // i.e. start node was a first sibling
begin
Result := Node.Parent;
if Assigned(Result) then
Result := GetPreviousLevel(Result, NodeLevel);
end;
end
else // i.e. StartNodeLevel > NodeLevel
Result := GetPreviousLevel(Node.Parent, NodeLevel);
end;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns previous node in tree, optionally considering toChildrenAbove. No initialization is performed.
var
Run: PVirtualNode;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
// If there is a last child, take it; if not try the previous sibling.
if Assigned(Result.LastChild) then
Result := Result.LastChild
else
if Assigned(Result.PrevSibling) then
Result := Result.PrevSibling
else
begin
// If neither a last child nor a previous sibling exist, go the tree upwards and
// look, wether one of the parent nodes have a previous sibling. If not the result
// will ne nil.
repeat
Result := Result.Parent;
Run := nil;
if Result <> FRoot then
Run := Result.PrevSibling
else
Result := nil;
until Assigned(Run) or (Result = nil);
if Assigned(Run) then
Result := Run;
end;
end
else
begin
// Is there a previous sibling?
if Assigned(Node.PrevSibling) then
begin
// Go down and find the last child node.
Result := GetLastNoInit(Node.PrevSibling);
if Result = nil then
Result := Node.PrevSibling;
end
else
// No previous sibling so the parent of the node is the previous node.
if Node.Parent <> FRoot then
Result := Node.Parent
else
Result := nil;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
// Returns the previous node in the tree which is currently selected. Since children of unitialized nodes cannot be
// in the current selection (because they simply do not exist yet) it is not necessary to initialize nodes here.
// The result however is initialized if necessary.
begin
if FSelectionCount > 0 then
begin
if (Node = nil) or (Node = FRoot) then
Result := FRoot.LastChild
else
Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
while Assigned(Result) and not (vsSelected in Result.States) do
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousSibling(Node: PVirtualNode): PVirtualNode;
// Returns the previous sibling of Node and initializes it if necessary.
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
Result := Result.PrevSibling;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
end;
function TBaseVirtualTree.GetPreviousSiblingNoInit(Node: PVirtualNode): PVirtualNode;
// Returns the previous sibling of Node
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
Result := Result.PrevSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
// Returns the previous node in tree, with regard to Node, which is visible.
// Nodes which need an initialization (including the result) are initialized.
// toChildrenAbove is optionally considered which is the default here.
var
Marker: PVirtualNode;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
repeat
// If the given node is not visible then look for a parent node which is visible and use its last visible
// child or the parent node (if there is no visible child) as result.
if not FullyVisible[Result] then
begin
Result := GetVisibleParent(Result, True);
if Result = FRoot then
Result := nil;
Marker := GetLastVisible(Result, True);
if Assigned(Marker) then
Result := Marker;
end
else
begin
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
repeat
if Assigned(Result.LastChild) and (vsExpanded in Result.States) then
begin
Result := Result.LastChild;
if not (vsInitialized in Result.States) then
InitNode(Result);
if vsVisible in Result.States then
Break;
end
else
if Assigned(Result.PrevSibling) then
begin
if not (vsInitialized in Result.PrevSibling.States) then
InitNode(Result.PrevSibling);
if vsVisible in Result.PrevSibling.States then
begin
Result := Result.PrevSibling;
Break;
end;
end
else
begin
Marker := nil;
repeat
Result := Result.Parent;
if Result <> FRoot then
Marker := GetPreviousVisibleSibling(Result, True)
else
Result := nil;
until Assigned(Marker) or (Result = nil);
if Assigned(Marker) then
Result := Marker;
Break;
end;
until False;
end
else
begin
repeat
// Is there a previous sibling node?
if Assigned(Result.PrevSibling) then
begin
Result := Result.PrevSibling;
// Initialize the new node and check its visibility.
if not (vsInitialized in Result.States) then
InitNode(Result);
if vsVisible in Result.States then
begin
// If there are visible child nodes then use the last one.
Marker := GetLastVisible(Result, True, True);
if Assigned(Marker) then
Result := Marker;
Break;
end;
end
else
begin
// No previous sibling there so the parent node is the nearest previous node.
Result := Result.Parent;
if Result = FRoot then
Result := nil;
Break;
end;
until False;
end;
if Assigned(Result) and not (vsInitialized in Result.States) then
InitNode(Result);
end;
until not Assigned(Result) or IsEffectivelyVisible[Result];
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisibleNoInit(Node: PVirtualNode;
ConsiderChildrenAbove: Boolean = True): PVirtualNode;
// Returns the previous node in tree, with regard to Node, which is visible.
// toChildrenAbove is optionally considered which is the default here.
var
Marker: PVirtualNode;
begin
Result := Node;
if Assigned(Result) then
begin
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
repeat
// If the given node is not visible then look for a parent node which is visible and use its last visible
// child or the parent node (if there is no visible child) as result.
if not FullyVisible[Result] then
begin
Result := GetVisibleParent(Result, True);
if Result = FRoot then
Result := nil;
Marker := GetLastVisibleNoInit(Result, True);
if Assigned(Marker) then
Result := Marker;
end
else
begin
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
begin
repeat
// Is the current node expanded and has children?
if (vsExpanded in Result.States) and Assigned(Result.LastChild) then
begin
Result := Result.LastChild;
if vsVisible in Result.States then
Break;
end
else
if Assigned(Result.PrevSibling) then
begin
// No children anymore, so take the previous sibling.
Result := Result.PrevSibling;
if vsVisible in Result.States then
Break;
end
else
begin
// No children and no previous siblings, so walk up the tree and look wether
// a parent has a previous visible sibling. If that is the case take it,
// otherwise there is no previous visible node.
Marker := nil;
repeat
Result := Result.Parent;
if Result <> FRoot then
Marker := GetPreviousVisibleSiblingNoInit(Result, True)
else
Result := nil;
until Assigned(Marker) or (Result = nil);
if Assigned(Marker) then
Result := Marker;
Break;
end;
until False;
end
else
begin
repeat
// Is there a previous sibling node?
if Assigned(Result.PrevSibling) then
begin
Result := Result.PrevSibling;
if vsVisible in Result.States then
begin
// If there are visible child nodes then use the last one.
Marker := GetLastVisibleNoInit(Result, True, True);
if Assigned(Marker) then
Result := Marker;
Break;
end;
end
else
begin
// No previous sibling there so the parent node is the nearest previous node.
Result := Result.Parent;
if Result = FRoot then
Result := nil;
Break;
end;
until False;
end;
end;
until not Assigned(Result) or IsEffectivelyVisible[Result];
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the previous visible sibling before Node. Initialization is done implicitly.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := GetPreviousSibling(Result);
until not Assigned(Result) or ((vsVisible in Result.States) and
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetPreviousVisibleSiblingNoInit(Node: PVirtualNode;
IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the previous visible sibling before Node.
begin
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
Result := Node;
repeat
Result := Result.PrevSibling;
until not Assigned(Result) or ((vsVisible in Result.States) and
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.Nodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for all nodes
begin
Result.FMode := vneAll;
Result.FTree := Self;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CheckedNodes(State: TCheckState; ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for all checked nodes
begin
Result.FMode := vneChecked;
Result.FTree := Self;
Result.FState := State;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ChildNodes(Node: PVirtualNode): TVTVirtualNodeEnumeration;
// Enumeration for child nodes
begin
Result.FMode := vneChild;
Result.FTree := Self;
Result.FNode := Node;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.CutCopyNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for cut copy node
begin
Result.FMode := vneCutCopy;
Result.FTree := Self;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InitializedNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for initialized nodes
begin
Result.FMode := vneInitialized;
Result.FTree := Self;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.LeafNodes: TVTVirtualNodeEnumeration;
// Enumeration for leaf nodes
begin
Result.FMode := vneLeaf;
Result.FTree := Self;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.LevelNodes(NodeLevel: Cardinal): TVTVirtualNodeEnumeration;
// Enumeration for level nodes
begin
Result.FMode := vneLevel;
Result.FTree := Self;
Result.FNodeLevel := NodeLevel;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.NoInitNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for no init nodes
begin
Result.FMode := vneNoInit;
Result.FTree := Self;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.SelectedNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for selected nodes
begin
Result.FMode := vneSelected;
Result.FTree := Self;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.VisibleNodes(Node: PVirtualNode; ConsiderChildrenAbove: Boolean;
IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for visible nodes
begin
Result.FMode := vneVisible;
Result.FTree := Self;
Result.FNode := Node;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
Result.FIncludeFiltered := IncludeFiltered;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.VisibleChildNodes(Node: PVirtualNode; IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for visible child nodes
begin
Result.FMode := vneVisibleChild;
Result.FTree := Self;
Result.FNode := Node;
Result.FIncludeFiltered := IncludeFiltered;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.VisibleChildNoInitNodes(Node: PVirtualNode; IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for visible child no init nodes
begin
Result.FMode := vneVisibleNoInitChild;
Result.FTree := Self;
Result.FNode := Node;
Result.FIncludeFiltered := IncludeFiltered;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.VisibleNoInitNodes(Node: PVirtualNode; ConsiderChildrenAbove: Boolean;
IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
// Enumeration for visible no init nodes
begin
Result.FMode := vneVisibleNoInit;
Result.FTree := Self;
Result.FNode := Node;
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
Result.FIncludeFiltered := IncludeFiltered;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetSortedCutCopySet(Resolve: Boolean): TNodeArray;
// Same as GetSortedSelection but with nodes marked as being part in the current cut/copy set (e.g. for clipboard).
var
Run: PVirtualNode;
Counter: Cardinal;
//--------------- local function --------------------------------------------
procedure IncludeThisNode(Node: PVirtualNode);
// adds the given node to the result
var
Len: Cardinal;
begin
Len := Length(Result);
if Counter = Len then
begin
if Len < 100 then
Len := 100
else
Len := Len + Len div 10;
SetLength(Result, Len);
end;
Result[Counter] := Node;
Inc(Counter);
end;
//--------------- end local function ----------------------------------------
begin
Run := FRoot.FirstChild;
Counter := 0;
if Resolve then
begin
// Resolving is actually easy: just find the first cutted node in logical order
// and then never go deeper in level than this node as long as there's a sibling node.
// Restart the search for a cutted node (at any level) if there are no further siblings.
while Assigned(Run) do
begin
if vsCutOrCopy in Run.States then
begin
IncludeThisNode(Run);
if Assigned(Run.NextSibling) then
Run := Run.NextSibling
else
begin
// If there are no further siblings then go up one or more levels until a node is
// found or all nodes have been processed. Although we consider here only initialized
// nodes we don't need to make any special checks as only initialized nodes can also be selected.
repeat
Run := Run.Parent;
until (Run = FRoot) or Assigned(Run.NextSibling);
if Run = FRoot then
Break
else
Run := Run.NextSibling;
end;
end
else
Run := GetNextNoInit(Run);
end;
end
else
while Assigned(Run) do
begin
if vsCutOrCopy in Run.States then
IncludeThisNode(Run);
Run := GetNextNoInit(Run);
end;
// set the resulting array to its real length
SetLength(Result, Counter);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetSortedSelection(Resolve: Boolean): TNodeArray;
// Returns a list of selected nodes sorted in logical order, that is, as they appear in the tree.
// If Resolve is True then nodes which are children of other selected nodes are not put into the new array.
// This feature is in particuar important when doing drag'n drop as in this case all selected node plus their children
// need to be considered. A selected node which is child (grand child etc.) of another selected node is then
// automatically included and doesn't need to be explicitely mentioned in the returned selection array.
//
// Note: The caller is responsible for freeing the array. Allocation is done here. Usually, though, freeing the array
// doesn't need additional attention as it is automatically freed by Delphi when it gets out of scope.
var
Run: PVirtualNode;
Counter: Cardinal;
begin
SetLength(Result, FSelectionCount);
if FSelectionCount > 0 then
begin
Run := FRoot.FirstChild;
Counter := 0;
if Resolve then
begin
// Resolving is actually easy: just find the first selected node in logical order
// and then never go deeper in level than this node as long as there's a sibling node.
// Restart the search for a selected node (at any level) if there are no further siblings.
while Assigned(Run) do
begin
if vsSelected in Run.States then
begin
Result[Counter] := Run;
Inc(Counter);
if Assigned(Run.NextSibling) then
Run := Run.NextSibling
else
begin
// If there are no further siblings then go up one or more levels until a node is
// found or all nodes have been processed. Although we consider here only initialized
// nodes we don't need to make any special checks as only initialized nodes can also be selected.
repeat
Run := Run.Parent;
until (Run = FRoot) or Assigned(Run.NextSibling);
if Run = FRoot then
Break
else
Run := Run.NextSibling;
end;
end
else
Run := GetNextNoInit(Run);
end;
end
else
while Assigned(Run) do
begin
if vsSelected in Run.States then
begin
Result[Counter] := Run;
Inc(Counter);
end;
Run := GetNextNoInit(Run);
end;
// Since we may have skipped some nodes the result array is likely to be smaller than the
// selection array, hence shorten the result to true length.
if Integer(Counter) < Length(Result) then
SetLength(Result, Counter);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
var Text: string);
// Generic base method for editors, hint windows etc. to get some info about a node.
begin
R := Rect(0, 0, 0, 0);
Text := '';
if Assigned(Font) then // 1 EConvertError due to Font being nil seen here in 01/2019, See issue #878
AFont.Assign(Font);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetTreeRect: TRect;
// Returns the true size of the tree in pixels. This size is at least ClientHeight x ClientWidth and depends on
// the expand state, header size etc.
// Note: if no columns are used then the width of the tree is determined by the largest node which is currently in the
// client area. This might however not be the largest node in the entire tree.
begin
Result := Rect(0, 0, Max(FRangeX, ClientWidth), Max(FRangeY, ClientHeight));
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.GetVisibleParent(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
// Returns the first (nearest) parent node of Node which is visible.
// This method is one of the seldom cases where the hidden root node could be returned.
begin
Assert(Assigned(Node), 'Node must not be nil.');
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
Result := Node.Parent;
while (Result <> FRoot) and (not FullyVisible[Result] or (not IncludeFiltered and IsEffectivelyFiltered[Result])) do
Result := Result.Parent;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;
// Determines whether Node has got PotentialParent as one of its parents.
var
Run: PVirtualNode;
begin
Result := Assigned(Node) and Assigned(PotentialParent) and (Node <> PotentialParent);
if Result then
begin
Run := Node;
while (Run <> FRoot) and (Run <> PotentialParent) do
Run := Run.Parent;
Result := Run = PotentialParent;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;
// Adds a new node relative to Node. The final position is determined by Mode.
// UserData can be used to set the first SizeOf(Pointer) bytes of the user data area to an initial value which can be used
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
// "officially" initialized.
// InsertNode is a compatibility method and will implicitly validate the given node if the new node
// is to be added as child node. This is however against the virtual paradigm and hence I dissuade from its usage.
begin
if Mode <> amNoWhere then
begin
CancelEditNode;
if Node = nil then
Node := FRoot;
// we need a new node...
Result := MakeNewNode;
// avoid erronous attach modes
if Node = FRoot then
begin
case Mode of
amInsertBefore:
Mode := amAddChildFirst;
amInsertAfter:
Mode := amAddChildLast;
end;
end;
// Validate given node in case the new node becomes its child.
if (Mode in [amAddChildFirst, amAddChildLast]) and not (vsInitialized in Node.States) then
InitNode(Node);
InternalConnectNode(Result, Node, Self, Mode);
// Check if there is initial user data and there is also enough user data space allocated.
if Assigned(UserData) then
SetNodeData(Result, UserData);
if FUpdateCount = 0 then
begin
case Mode of
amInsertBefore,
amInsertAfter:
begin
// Here no initialization is necessary because *if* a node has already got children then it
// must also be initialized.
// Note: Node can never be FRoot at this point.
StructureChange(Result, crNodeAdded);
// If auto sort is enabled then sort the node or its parent (depending on the insert mode).
if (toAutoSort in FOptions.AutoOptions) and (FHeader.SortColumn > InvalidColumn) then
Sort(Node.Parent, FHeader.SortColumn, FHeader.SortDirection, True);
InvalidateToBottom(Result)
end;
amAddChildFirst,
amAddChildLast:
begin
StructureChange(Node, crChildAdded);
// If auto sort is enabled then sort the node or its parent (depending on the insert mode).
if (toAutoSort in FOptions.AutoOptions) and (FHeader.SortColumn > InvalidColumn) then
Sort(Node, FHeader.SortColumn, FHeader.SortDirection, True);
InvalidateToBottom(Node);
end;
end;
InvalidateCache();
UpdateScrollBars(True);
end;
end
else
Result := nil;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);
// Invalidates Node and its immediate children.
// If Recursive is True then all grandchildren are invalidated as well.
// The node itself is initialized if necessary and its child nodes are created (and initialized too if
// Recursive is True).
var
Run: PVirtualNode;
begin
if Assigned(Node) then
begin
if not (vsInitialized in Node.States) then
InitNode(Node);
InvalidateNode(Node);
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
InitChildren(Node);
Run := Node.FirstChild;
end
else
Run := FRoot.FirstChild;
while Assigned(Run) do
begin
InvalidateNode(Run);
if Recursive then
InvalidateChildren(Run, True);
Run := Run.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateColumn(Column: TColumnIndex);
// Invalidates the client area part of a column.
var
R: TRect;
begin
if (FUpdateCount = 0) and HandleAllocated and FHeader.Columns.IsValidColumn(Column) then
begin
R := ClientRect;
FHeader.Columns.GetColumnBounds(Column, R.Left, R.Right);
InvalidateRect(Handle, @R, False);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.InvalidateNode(Node: PVirtualNode): TRect;
// Initiates repaint of the given node and returns the just invalidated rectangle.
begin
Assert(Assigned(Node), 'Node must not be nil.');
Assert(GetCurrentThreadId = MainThreadId, 'UI controls may only be chnaged in UI thread.');
// Reset height measured flag too to cause a re-issue of the OnMeasureItem event.
Exclude(Node.States, vsHeightMeasured);
if (FUpdateCount = 0) and HandleAllocated then
begin
Result := GetDisplayRect(Node, NoColumn, False);
InvalidateRect(Handle, @Result, False);
end
else
result := Rect(-1,-1,-1,-1);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvalidateToBottom(Node: PVirtualNode);
// Initiates repaint of client area starting at given node. If this node is not visible or not yet initialized
// then nothing happens.
var
R: TRect;
begin
if (FUpdateCount = 0) and HandleAllocated then
begin
if (Node = nil) or (Node = FRoot) then
Invalidate
else
if (vsInitialized in Node.States) and IsEffectivelyVisible[Node] then
begin
R := GetDisplayRect(Node, NoColumn, False);
if R.Top < ClientHeight then
begin
if (toChildrenAbove in FOptions.PaintOptions) and (vsExpanded in Node.States) then
Dec(R.Top, Node.TotalHeight + NodeHeight[Node]);
R.Bottom := ClientHeight;
InvalidateRect(Handle, @R, False);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.InvertSelection(VisibleOnly: Boolean);
// Inverts the current selection (so nodes which are selected become unselected and vice versa).
// If VisibleOnly is True then only visible nodes are considered.
var
Run: PVirtualNode;
NewSize: Integer;
NextFunction: TGetNextNodeProc;
TriggerChange: Boolean;
begin
if not FSelectionLocked and (toMultiSelect in FOptions.SelectionOptions) then
begin
Run := FRoot.FirstChild;
ClearTempCache;
if VisibleOnly then
NextFunction := GetNextVisibleNoInit
else
NextFunction := GetNextNoInit;
while Assigned(Run) do
begin
if vsSelected in Run.States then
InternalRemoveFromSelection(Run)
else
InternalCacheNode(Run);
Run := NextFunction(Run);
end;
// do some housekeeping
// Need to trigger the OnChange event from here if nodes were only deleted but not added.
TriggerChange := False;
NewSize := PackArray(FSelection, FSelectionCount);
if NewSize > -1 then
begin
FSelectionCount := NewSize;
SetLength(FSelection, FSelectionCount);
TriggerChange := True;
end;
if FTempNodeCount > 0 then
begin
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
TriggerChange := False;
end;
Invalidate;
if TriggerChange then
Change(nil);
if Self.SelectedCount = 0 then
FNextNodeToSelect := nil;//Ensure that no other node is selected now
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsEditing: Boolean;
begin
Result := tsEditing in FStates;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IsMouseSelecting: Boolean;
begin
Result := (tsDrawSelPending in FStates) or (tsDrawSelecting in FStates);
end;
function TBaseVirtualTree.IsUpdating: Boolean;
// The tree does currently not update its window because a BeginUpdate has not yet ended.
begin
Exit(UpdateCount > 0);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer;
Filter: TVirtualNodeStates = []; DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;
// Iterates through the all children and grandchildren etc. of Node (or the entire tree if Node = nil)
// and calls for each node the provided callback method (which must not be empty).
// Filter determines which nodes to consider (an empty set denotes all nodes).
// If DoInit is True then nodes which aren't initialized yet will be initialized.
// Note: During execution of the callback the application can set Abort to True. In this case the iteration is stopped
// and the last accessed node (the one on which the callback set Abort to True) is returned to the caller.
// Otherwise (no abort) nil is returned.
var
Stop: PVirtualNode;
Abort: Boolean;
GetNextNode: TGetNextNodeProc;
WasIterating: Boolean;
begin
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
WasIterating := tsIterating in FStates;
DoStateChange([tsIterating]);
try
// prepare function to be used when advancing
if DoInit then
GetNextNode := GetNext
else
GetNextNode := GetNextNoInit;
Abort := False;
if Node = nil then
Stop := nil
else
begin
if not (vsInitialized in Node.States) and DoInit then
InitNode(Node);
// The stopper does not need to be initialized since it is not taken into the enumeration.
Stop := Node.NextSibling;
if Stop = nil then
begin
Stop := Node;
repeat
Stop := Stop.Parent;
until (Stop = FRoot) or Assigned(Stop.NextSibling);
if Stop = FRoot then
Stop := nil
else
Stop := Stop.NextSibling;
end;
end;
// Use first node if we start with the root.
if Node = nil then
Node := GetFirstNoInit;
if Assigned(Node) then
begin
if not (vsInitialized in Node.States) and DoInit then
InitNode(Node);
// Skip given node if only the child nodes are requested.
if ChildNodesOnly then
begin
if Node.ChildCount = 0 then
Node := nil
else
Node := GetNextNode(Node);
end;
if Filter = [] then
begin
// unfiltered loop
while Assigned(Node) and (Node <> Stop) do
begin
Callback(Self, Node, Data, Abort);
if Abort then
Break;
Node := GetNextNode(Node);
end;
end
else
begin
// filtered loop
while Assigned(Node) and (Node <> Stop) do
begin
if Node.States * Filter = Filter then
Callback(Self, Node, Data, Abort);
if Abort then
Break;
Node := GetNextNode(Node);
end;
end;
end;
if Abort then
Result := Node
else
Result := nil;
finally
if not WasIterating then
DoStateChange([], [tsIterating]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.LoadFromFile(const FileName: TFileName);
var
FileStream: TFileStream;
begin
FileStream := TFileStream.Create(FileName, fmOpenRead or fmShareDenyWrite);
try
LoadFromStream(FileStream);
finally
FileStream.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.LoadFromStream(Stream: TStream);
// Clears the current content of the tree and loads a new structure from the given stream.
var
ThisID: TMagicID;
Version,
Count: Cardinal;
Node: PVirtualNode;
begin
if not (toReadOnly in FOptions.MiscOptions) then
begin
Clear;
// Check first whether this is a stream we can read.
if Stream.Read(ThisID, SizeOf(TMagicID)) < SizeOf(TMagicID) then
ShowError(SStreamTooSmall, hcTFStreamTooSmall);
if (ThisID[0] = MagicID[0]) and
(ThisID[1] = MagicID[1]) and
(ThisID[2] = MagicID[2]) and
(ThisID[5] = MagicID[5]) then
begin
Version := Word(ThisID[3]);
if Version <= VTTreeStreamVersion then
begin
BeginUpdate;
try
if Version < 2 then
Count := MaxInt
else
Stream.ReadBuffer(Count, SizeOf(Count));
while (Stream.Position < Stream.Size) and (Count > 0) do
begin
Dec(Count);
Node := MakeNewNode;
InternalConnectNode(Node, FRoot, Self, amAddChildLast);
InternalAddFromStream(Stream, Version, Node);
end;
DoNodeCopied(nil);
if Assigned(FOnLoadTree) then
FOnLoadTree(Self, Stream);
finally
EndUpdate;
end;
end
else
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
end
else
ShowError(SWrongStreamFormat, hcTFWrongStreamFormat);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MeasureItemHeight(const Canvas: TCanvas; Node: PVirtualNode);
// If the height of the given node has not yet been measured then do it now.
var
NewNodeHeight: Integer;
begin
if not (vsHeightMeasured in Node.States) then
begin
Include(Node.States, vsHeightMeasured);
if (toVariableNodeHeight in FOptions.MiscOptions) then
begin
NewNodeHeight := Node.NodeHeight;
// Anonymous methods help to make this thread safe easily.
if (MainThreadId <> GetCurrentThreadId) then
TThread.Synchronize(nil,
procedure
begin
DoMeasureItem(Canvas, Node, NewNodeHeight);
SetNodeHeight(Node, NewNodeHeight);
end
)
else
begin
DoMeasureItem(Canvas, Node, NewNodeHeight);
SetNodeHeight(Node, NewNodeHeight);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
ChildrenOnly: Boolean);
// A simplified method to allow to move nodes to the root of another tree.
begin
MoveTo(Node, Tree.FRoot, Mode, ChildrenOnly);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean);
// Moves the given node (and all its children) to Target. Source must belong to the tree instance which calls this
// MoveTo method. Mode determines how to connect Source to Target.
// This method might involve a change of the tree if Target belongs to a different tree than Source.
var
TargetTree: TBaseVirtualTree;
Allowed: Boolean;
NewNode: PVirtualNode;
Stream: TMemoryStream;
begin
Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');
// When moving nodes then source and target must not be the same node unless only the source's children are
// moved and they are inserted before or after the node itself.
Allowed := (Source <> Target) or ((Mode in [amInsertBefore, amInsertAfter]) and ChildrenOnly);
if Allowed and (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) and
not (toReadOnly in FOptions.MiscOptions) then
begin
// Assume that an empty destination means the root in this (the source) tree.
if Target = nil then
begin
TargetTree := Self;
Target := FRoot;
Mode := amAddChildFirst;
end
else
TargetTree := TreeFromNode(Target);
if Target = TargetTree.FRoot then
begin
case Mode of
amInsertBefore:
Mode := amAddChildFirst;
amInsertAfter:
Mode := amAddChildLast;
end;
end;
// Make sure the target node is initialized.
if not (vsInitialized in Target.States) then
TargetTree.InitNode(Target)
else
if (vsHasChildren in Target.States) and (Target.ChildCount = 0) then
TargetTree.InitChildren(Target);
if TargetTree = Self then
begin
// Simple case: move node(s) within the same tree.
if Target = FRoot then
Allowed := DoNodeMoving(Source, nil)
else
Allowed := DoNodeMoving(Source, Target);
if Allowed then
begin
// Check first that Source is not added as new child to a target node which
// is already a child of Source.
// Consider the case Source and Target are the same node, but only child nodes are moved.
if (Source <> Target) and HasAsParent(Target, Source) then
ShowError(SWrongMoveError, hcTFWrongMoveError);
if not ChildrenOnly then
begin
// Disconnect from old location.
InternalDisconnectNode(Source, True);
// Connect to new location.
InternalConnectNode(Source, Target, Self, Mode);
DoNodeMoved(Source);
end
else
begin
// Only child nodes should be moved. Insertion order depends on move mode.
if Mode = amAddChildFirst then
begin
Source := Source.LastChild;
while Assigned(Source) do
begin
NewNode := Source.PrevSibling;
// Disconnect from old location.
InternalDisconnectNode(Source, True, False);
// Connect to new location.
InternalConnectNode(Source, Target, Self, Mode);
DoNodeMoved(Source);
Source := NewNode;
end;
end
else
begin
Source := Source.FirstChild;
while Assigned(Source) do
begin
NewNode := Source.NextSibling;
// Disconnect from old location.
InternalDisconnectNode(Source, True, False);
// Connect to new location.
InternalConnectNode(Source, Target, Self, Mode);
DoNodeMoved(Source);
Source := NewNode;
end;
end;
end;
end;
end
else
begin
// Difficult case: move node(s) to another tree.
// In opposition to node copying we ask only once if moving is allowed because
// we cannot take back a move once done.
if Target = TargetTree.FRoot then
Allowed := DoNodeMoving(Source, nil)
else
Allowed := DoNodeMoving(Source, Target);
if Allowed then
begin
Stream := TMemoryStream.Create;
try
// Write all nodes into a temporary stream depending on the ChildrenOnly flag.
if not ChildrenOnly then
WriteNode(Stream, Source)
else
begin
Source := Source.FirstChild;
while Assigned(Source) do
begin
WriteNode(Stream, Source);
Source := Source.NextSibling;
end;
end;
// Now load the serialized nodes into the target node (tree).
TargetTree.BeginUpdate;
try
Stream.Position := 0;
while Stream.Position < Stream.Size do
begin
NewNode := TargetTree.MakeNewNode;
InternalConnectNode(NewNode, Target, TargetTree, Mode);
TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, NewNode);
DoNodeMoved(NewNode);
end;
finally
TargetTree.EndUpdate;
end;
finally
Stream.Free;
end;
// finally delete original nodes
BeginUpdate;
try
if ChildrenOnly then
DeleteChildren(Source)
else
DeleteNode(Source);
finally
EndUpdate;
end;
end;
end;
InvalidateCache;
if (FUpdateCount = 0) and Allowed then
begin
ValidateCache;
UpdateScrollBars(True);
Invalidate;
if TargetTree <> Self then
TargetTree.Invalidate;
end;
StructureChange(Source, crNodeMoved);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PaintTree(TargetCanvas: TCanvas; Window: TRect; Target: TPoint;
PaintOptions: TVTInternalPaintOptions; PixelFormat: TPixelFormat);
// This is the core paint routine of the tree. It is responsible for maintaining the paint cycles per node as well
// as coordinating drawing of the various parts of the tree image.
// TargetCanvas is the canvas to which to draw the tree image. This is usually the tree window itself but could well
// be a bitmap or printer canvas.
// Window determines which part of the entire tree image to draw. The full size of the virtual image is determined
// by GetTreeRect.
// Target is the position in TargetCanvas where to draw the tree part specified by Window.
// PaintOptions determines what of the tree to draw. For different tasks usually different parts need to be drawn, with
// a full image in the window, selected only nodes for a drag image etc.
const
ImageKind: array[Boolean] of TVTImageKind = (ikNormal, ikSelected);
var
DrawSelectionRect,
UseBackground,
ShowCheckImages,
UseColumns,
IsMainColumn: Boolean;
IndentSize,
ButtonY: Integer; // Y position of toggle button within the node's rect
LineImage: TLineImage;
PaintInfo: TVTPaintInfo; // all necessary information about a node to pass to the paint routines
R, // the area of an entire node in its local coordinate
TargetRect, // the area of a node (part) in the target canvas
SelectionRect, // ordered rectangle used for drawing the selection focus rect
ClipRect: TRect; // area to which the canvas will be clipped when painting a node's content
NextColumn: TColumnIndex;
BaseOffset: Integer; // top position of the top node to draw given in absolute tree coordinates
NodeBitmap: TBitmap; // small buffer to draw flicker free
MaximumRight, // maximum horizontal target position
MaximumBottom: Integer; // maximum vertical target position
SelectLevel: Integer; // > 0 if current node is selected or child/grandchild etc. of a selected node
FirstColumn: TColumnIndex; // index of first column which is at least partially visible in the given window
MaxRight,
ColLeft,
ColRight: Integer;
SavedTargetDC: Integer;
PaintWidth: Integer;
CurrentNodeHeight: Integer;
lUseSelectedBkColor: Boolean; // determines if the dotted grid lines need to be painted in selection color of background color
CellIsTouchingClientRight: Boolean;
CellIsInLastColumn: Boolean;
ColumnIsFixed: Boolean;
begin
if not (tsPainting in FStates) then
begin
DoStateChange([tsPainting]);
try
DoBeforePaint(TargetCanvas);
if poUnbuffered in PaintOptions then
SavedTargetDC := SaveDC(TargetCanvas.Handle)
else
SavedTargetDC := 0;
// Prepare paint info structure.
ZeroMemory(@PaintInfo, SizeOf(PaintInfo));
PaintWidth := Window.Right - Window.Left;
if not (poUnbuffered in PaintOptions) then
begin
// Create small bitmaps and initialize default values.
// The bitmaps are used to paint one node at a time and to draw the result to the target (e.g. screen) in one step,
// to prevent flickering.
NodeBitmap := TBitmap.Create;
// For alpha blending we need the 32 bit pixel format. For other targets there might be a need for a certain
// pixel format (e.g. printing).
if ((FDrawSelectionMode = smBlendedRectangle) or (tsUseThemes in FStates) or
(toUseBlendedSelection in FOptions.PaintOptions)) then
NodeBitmap.PixelFormat := pf32Bit
else
NodeBitmap.PixelFormat := PixelFormat;
NodeBitmap.Width := PaintWidth;
// Make sure the buffer bitmap and target bitmap use the same transformation mode.
SetMapMode(NodeBitmap.Canvas.Handle, GetMapMode(TargetCanvas.Handle));
PaintInfo.Canvas := NodeBitmap.Canvas;
end
else
begin
PaintInfo.Canvas := TargetCanvas;
NodeBitmap := nil;
end;
// Lock the canvas to avoid that it gets freed on the way.
PaintInfo.Canvas.Lock;
try
// Prepare the current selection rectangle once. The corner points are absolute tree coordinates.
SelectionRect := OrderRect(FNewSelRect);
DrawSelectionRect := IsMouseSelecting and not IsRectEmpty(SelectionRect) and (GetKeyState(VK_LBUTTON) < 0);
// R represents an entire node (all columns), but is a bit unprecise when it comes to
// trees without any column defined, because FRangeX only represents the maximum width of all
// nodes in the client area (not all defined nodes). There might be, however, wider nodes somewhere. Without full
// validation I cannot better determine the width, though. By using at least the control's width it is ensured
// that the tree is fully displayed on screen.
R := Rect(0, 0, Max(FRangeX, ClientWidth), 0);
// For quick checks some intermediate variables are used.
UseBackground := (toShowBackground in FOptions.PaintOptions) and Assigned(FBackground.Graphic) and
(poBackground in PaintOptions);
ShowCheckImages := Assigned(FCheckImages) and (toCheckSupport in FOptions.MiscOptions);
UseColumns := FHeader.UseColumns;
// Adjust paint options to tree settings. Hide selection if told so or the tree is unfocused.
if (toAlwaysHideSelection in FOptions.PaintOptions) or
(not Focused and (toHideSelection in FOptions.PaintOptions)) then
Exclude(PaintOptions, poDrawSelection);
if toHideFocusRect in FOptions.PaintOptions then
Exclude(PaintOptions, poDrawFocusRect);
// Determine node to start drawing with.
BaseOffset := 0;
PaintInfo.Node := GetNodeAt(0, Window.Top, False, BaseOffset);
if PaintInfo.Node = nil then
BaseOffset := Window.Top;
// Transform selection rectangle into node bitmap coordinates.
if DrawSelectionRect then
OffsetRect(SelectionRect, 0, -BaseOffset);
// The target rectangle holds the coordinates of the exact area to blit in target canvas coordinates.
// It is usually smaller than an entire node and wanders while the paint loop advances.
MaximumRight := Target.X + (Window.Right - Window.Left);
MaximumBottom := Target.Y + (Window.Bottom - Window.Top);
TargetRect := Rect(Target.X, Target.Y - (Window.Top - BaseOffset), MaximumRight, 0);
TargetRect.Bottom := TargetRect.Top;
TargetCanvas.Font := Self.Font;
// This marker gets the index of the first column which is visible in the given window.
// This is needed for column based background colors.
FirstColumn := InvalidColumn;
if Assigned(PaintInfo.Node) then
begin
// ----- main node paint loop
while Assigned(PaintInfo.Node) do
begin
// Determine LineImage, SelectionLevel and IndentSize
SelectLevel := DetermineLineImageAndSelectLevel(PaintInfo.Node, LineImage);
IndentSize := Length(LineImage);
// Initialize node if not already done.
if not (vsInitialized in PaintInfo.Node.States) then
InitNode(PaintInfo.Node);
if (vsSelected in PaintInfo.Node.States) and not (toChildrenAbove in FOptions.PaintOptions) then
Inc(SelectLevel);
// Ensure the node's height is determined.
MeasureItemHeight(PaintInfo.Canvas, PaintInfo.Node);
// Adjust the brush origin for dotted lines depending on the current source position.
// It is applied some lines later, as the canvas might get reallocated, when changing the node bitmap.
PaintInfo.BrushOrigin := Point(Window.Left and 1, BaseOffset and 1);
Inc(BaseOffset, PaintInfo.Node.NodeHeight);
TargetRect.Bottom := TargetRect.Top + PaintInfo.Node.NodeHeight;
// If poSelectedOnly is active then do the following stuff only for selected nodes or nodes
// which are children of selected nodes.
if (SelectLevel > 0) or not (poSelectedOnly in PaintOptions) then
begin
if not (poUnbuffered in PaintOptions) then
begin
// Adjust height of temporary node bitmap.
with NodeBitmap do
begin
if Height <> PaintInfo.Node.NodeHeight then
begin
// Avoid that the VCL copies the bitmap while changing its height.
Height := 0;
Height := PaintInfo.Node.NodeHeight;
SetCanvasOrigin(Canvas, Window.Left, 0);
end;
end;
end
else
begin
SetCanvasOrigin(PaintInfo.Canvas, -TargetRect.Left + Window.Left, -TargetRect.Top);
ClipCanvas(PaintInfo.Canvas, Rect(0, 0, TargetRect.Right - TargetRect.Left,
Min(TargetRect.Bottom - TargetRect.Top, MaximumBottom - TargetRect.Top))); // See issue #579
end;
// Set the origin of the canvas' brush. This depends on the node heights.
with PaintInfo do
SetBrushOrigin(Canvas, BrushOrigin.X, BrushOrigin.Y);
CurrentNodeHeight := PaintInfo.Node.NodeHeight;
R.Bottom := CurrentNodeHeight;
// Let application decide whether the node should normally be drawn or by the application itself.
if not DoBeforeItemPaint(PaintInfo.Canvas, PaintInfo.Node, R) then
begin
// Init paint options for the background painting.
PaintInfo.PaintOptions := PaintOptions;
// The node background can contain a single color, a bitmap or can be drawn by the application.
ClearNodeBackground(PaintInfo, UseBackground, True, Rect(Window.Left, TargetRect.Top, Window.Right,
TargetRect.Bottom));
// Prepare column, position and node clipping rectangle.
PaintInfo.CellRect := R;
if UseColumns then
InitializeFirstColumnValues(PaintInfo);
// Now go through all visible columns (there's still one run if columns aren't used).
with TVirtualTreeColumnsCracker(FHeader.Columns) do
begin
while ((PaintInfo.Column > InvalidColumn) or not UseColumns)
and (PaintInfo.CellRect.Left < Window.Right) do
begin
if UseColumns then
begin
PaintInfo.Column := PositionToIndex[PaintInfo.Position];
if FirstColumn = InvalidColumn then
FirstColumn := PaintInfo.Column;
PaintInfo.BidiMode := Items[PaintInfo.Column].BiDiMode;
PaintInfo.Alignment := Items[PaintInfo.Column].Alignment;
end
else
begin
PaintInfo.Column := NoColumn;
PaintInfo.BidiMode := BidiMode;
PaintInfo.Alignment := FAlignment;
end;
GetOffSets(PaintInfo.Node, PaintInfo.Offsets, TVTElement.ofsText, PaintInfo.Column);
PaintInfo.PaintOptions := PaintOptions;
with PaintInfo do
begin
if (tsEditing in FStates) and (Node = FFocusedNode) and
((Column = FEditColumn) or not UseColumns) then
Exclude(PaintOptions, poDrawSelection);
if not UseColumns or
((vsSelected in Node.States) and (toFullRowSelect in FOptions.SelectionOptions) and
(poDrawSelection in PaintOptions)) or
(coParentColor in Items[PaintInfo.Column].Options) or
((coStyleColor in Items[PaintInfo.Column].Options) and VclStyleEnabled)
then
Exclude(PaintOptions, poColumnColor);
end;
IsMainColumn := PaintInfo.Column = FHeader.MainColumn;
// Consider bidi mode here. In RTL context means left alignment actually right alignment and vice versa.
if PaintInfo.BidiMode <> bdLeftToRight then
ChangeBiDiModeAlignment(PaintInfo.Alignment);
// Paint the current cell if it is marked as being visible or columns aren't used and
// if this cell belongs to the main column if only the main column should be drawn.
if (not UseColumns or (coVisible in Items[PaintInfo.Column].Options)) and
(not (poMainOnly in PaintOptions) or IsMainColumn) then
begin
AdjustPaintCellRect(PaintInfo, NextColumn);
// Paint the cell only if it is in the current window.
if PaintInfo.CellRect.Right > Window.Left then
begin
with PaintInfo do
begin
// Fill in remaining values in the paint info structure.
NodeWidth := DoGetNodeWidth(Node, Column, Canvas);
if ShowCheckImages and IsMainColumn then
begin
ImageInfo[iiCheck].Index := GetCheckImage(Node);
ImageInfo[iiCheck].Images := FCheckImages;
ImageInfo[iiCheck].Ghosted := False;
end
else
ImageInfo[iiCheck].Index := -1;
GetImageIndex(PaintInfo, ikState, iiState);
GetImageIndex(PaintInfo, ImageKind[vsSelected in Node.States], iiNormal);
CalculateVerticalAlignments(PaintInfo, ButtonY);
// Take the space for the tree lines into account.
PaintInfo.AdjustImageCoordinates();
if UseColumns then
begin
ClipRect := CellRect;
if poUnbuffered in PaintOptions then
begin
ClipRect.Left := Max(ClipRect.Left, Window.Left);
ClipRect.Right := Min(ClipRect.Right, Window.Right);
ClipRect.Top := Max(ClipRect.Top, Window.Top - (BaseOffset - CurrentNodeHeight));
ClipRect.Bottom := ClipRect.Bottom - Max(TargetRect.Bottom - MaximumBottom, 0);
end;
ClipCanvas(Canvas, ClipRect);
end;
// Paint the horizontal grid line.
if (poGridLines in PaintOptions) and (toShowHorzGridLines in FOptions.PaintOptions) then
begin
Canvas.Font.Color := FColors.GridLineColor;
if IsMainColumn and (FLineMode = lmBands) then
begin
if BidiMode = bdLeftToRight then
begin
DrawDottedHLine(PaintInfo, CellRect.Left + PaintInfo.Offsets[ofsCheckBox] - fImagesMargin, CellRect.Right - 1, CellRect.Bottom - 1);
end
else
begin
DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right - IfThen(toFixedIndent in FOptions.PaintOptions, 1, IndentSize) * Integer(FIndent) - 1, CellRect.Bottom - 1);
end;
end
else
DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right, CellRect.Bottom - 1);
Dec(CellRect.Bottom);
Dec(ContentRect.Bottom);
end;
if UseColumns then
begin
// Paint vertical grid line.
if (poGridLines in PaintOptions) and (toShowVertGridLines in FOptions.PaintOptions) then
begin
// These variables and the nested if conditions shall make the logic
// easier to understand.
CellIsTouchingClientRight := PaintInfo.CellRect.Right = ClientRect.Right;
CellIsInLastColumn := Position = TColumnPosition(Count - 1);
ColumnIsFixed := coFixed in FHeader.Columns[Column].Options;
// Don't draw if this is the last column and the header is in autosize mode.
if not ((hoAutoResize in FHeader.Options) and CellIsInLastColumn) then
begin
// We have to take spanned cells into account which we determine
// by checking if CellRect.Right equals the Window.Right.
// But since the PaintTree procedure is called twice in
// TBaseVirtualTree.Paint (i.e. for fixed columns and other columns.
// CellIsTouchingClientRight does not work for fixed columns.)
// we have to paint fixed column grid line anyway.
if not CellIsTouchingClientRight or ColumnIsFixed then
begin
if (BidiMode = bdLeftToRight) or not ColumnIsEmpty(Node, Column) then
begin
Canvas.Font.Color := FColors.GridLineColor;
lUseSelectedBkColor := (poDrawSelection in PaintOptions) and (toFullRowSelect in FOptions.SelectionOptions) and
(vsSelected in Node.States) and not (toUseBlendedSelection in FOptions.PaintOptions) and not
(tsUseExplorerTheme in FStates);
DrawDottedVLine(PaintInfo, CellRect.Top, CellRect.Bottom, CellRect.Right - 1, lUseSelectedBkColor);
end;
Dec(CellRect.Right);
Dec(ContentRect.Right);
end;
end;
end;
end;
// Prepare background and focus rect for the current cell.
PrepareCell(PaintInfo, Window.Left, PaintWidth);
// Some parts are only drawn for the main column.
if IsMainColumn then
begin
if (toShowTreeLines in FOptions.PaintOptions) and
(not (toHideTreeLinesIfThemed in FOptions.PaintOptions) or
not (tsUseThemes in FStates)) then
PaintTreeLines(PaintInfo, IfThen(toFixedIndent in FOptions.PaintOptions, 1,
IndentSize), LineImage);
// Show node button if allowed, if there child nodes and at least one of the child
// nodes is visible or auto button hiding is disabled.
if (toShowButtons in FOptions.PaintOptions) and (vsHasChildren in Node.States) and
not ((vsAllChildrenHidden in Node.States) and
(toAutoHideButtons in TreeOptions.AutoOptions)) and
((toShowRoot in TreeOptions.PaintOptions) or (GetNodeLevel(Node) > 0))
then
PaintNodeButton(Canvas, Node, Column, CellRect, Offsets[ofsToggleButton], ButtonY, BidiMode); // Relative X position of toggle button is needed for proper BiDi calculation
if ImageInfo[iiCheck].Index > -1 then
PaintCheckImage(Canvas, PaintInfo.ImageInfo[iiCheck], vsSelected in PaintInfo.Node.States);
end;
if ImageInfo[iiState].Index > -1 then
PaintImage(PaintInfo, iiState, False);
if ImageInfo[iiNormal].Index > -1 then
PaintImage(PaintInfo, iiNormal, True);
// Now let descendants or applications draw whatever they want,
// but don't draw the node if it is currently being edited.
if not ((tsEditing in FStates) and (Node = FFocusedNode) and
((Column = FEditColumn) or not UseColumns)) then
DoPaintNode(PaintInfo);
DoAfterCellPaint(Canvas, Node, Column, CellRect);
end;
end;
// leave after first run if columns aren't used
if not UseColumns then
Break;
end
else
NextColumn := GetNextVisibleColumn(PaintInfo.Column);
SelectClipRgn(PaintInfo.Canvas.Handle, 0);
// Stop column loop if there are no further columns in the given window.
if (PaintInfo.CellRect.Left >= Window.Right) or (NextColumn = InvalidColumn) then
Break;
// Move on to next column which might not be the one immediately following the current one
// because of auto span feature.
PaintInfo.Position := Items[NextColumn].Position;
// Move clip rectangle and continue.
if coVisible in Items[NextColumn].Options then
with PaintInfo do
begin
TVirtualTreeColumnCracker(Items[NextColumn]).GetAbsoluteBounds(CellRect.Left, CellRect.Right);
CellRect.Bottom := Node.NodeHeight;
ContentRect.Bottom := Node.NodeHeight;
end;
end;
end;
// This node is finished, notify descendants/application.
with PaintInfo do
begin
DoAfterItemPaint(Canvas, Node, R);
// Final touch for this node: mark it if it is the current drop target node.
if (Node = FDropTargetNode) and (toShowDropmark in FOptions.PaintOptions) and
(poDrawDropMark in PaintOptions) then
DoPaintDropMark(Canvas, Node, R);
end;
end; // if not DoBeforeItemPaint() (no custom drawing)
with PaintInfo.Canvas do
begin
if DrawSelectionRect then
begin
PaintSelectionRectangle(PaintInfo.Canvas, Window.Left, SelectionRect, Rect(0, 0, PaintWidth,
CurrentNodeHeight));
end;
// Put the constructed node image onto the target canvas.
if not (poUnbuffered in PaintOptions) then
with NodeBitmap do
BitBlt(TargetCanvas.Handle, TargetRect.Left, TargetRect.Top, TargetRect.Width, TargetRect.Height, Canvas.Handle, Window.Left, 0, SRCCOPY);
end;
end;
Inc(TargetRect.Top, PaintInfo.Node.NodeHeight);
if TargetRect.Top >= MaximumBottom then
Break;
// Keep selection rectangle coordinates in sync.
if DrawSelectionRect then
OffsetRect(SelectionRect, 0, -PaintInfo.Node.NodeHeight);
// Advance to next visible node.
PaintInfo.Node := GetNextVisible(PaintInfo.Node, True);
end;
end;
// Erase rest of window not covered by a node.
if TargetRect.Top < MaximumBottom then
begin
// Keep the horizontal target position to determine the selection rectangle offset later (if necessary).
BaseOffset := Target.X;
Target := TargetRect.TopLeft;
R := Rect(TargetRect.Left, 0, TargetRect.Left, MaximumBottom - Target.Y);
TargetRect := Rect(0, 0, MaximumRight - Target.X, MaximumBottom - Target.Y);
if not (poUnbuffered in PaintOptions) then
begin
// Avoid unnecessary copying of bitmap content. This will destroy the DC handle too.
NodeBitmap.Height := 0;
NodeBitmap.PixelFormat := pf32Bit;
NodeBitmap.SetSize(TargetRect.Right - TargetRect.Left, TargetRect.Bottom - TargetRect.Top);
end;
// Call back application/descendants whether they want to erase this area.
if not DoPaintBackground(PaintInfo.Canvas, TargetRect) then
begin
if UseBackground then
begin
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
if toStaticBackground in TreeOptions.PaintOptions then
StaticBackground(FBackground, PaintInfo.Canvas, Target, TargetRect, FColors.BackGroundColor)
else
TileBackground(FBackground, PaintInfo.Canvas, Target, TargetRect, FColors.BackGroundColor);
end
else
begin
// Consider here also colors of the columns.
SetCanvasOrigin(PaintInfo.Canvas, Target.X, 0); // This line caused issue #313 when it was placed above the if-statement
if UseColumns then
begin
with FHeader.Columns do
begin
// If there is no content in the tree then the first column has not yet been determined.
if FirstColumn = InvalidColumn then
begin
FirstColumn := GetFirstVisibleColumn;
repeat
if FirstColumn <> InvalidColumn then
begin
R.Left := Items[FirstColumn].Left;
R.Right := R.Left + Items[FirstColumn].Width;
if R.Right > TargetRect.Left then
Break;
FirstColumn := GetNextVisibleColumn(FirstColumn);
end;
until FirstColumn = InvalidColumn;
end
else
begin
R.Left := Items[FirstColumn].Left;
R.Right := R.Left + Items[FirstColumn].Width;
end;
// Initialize MaxRight.
MaxRight := Target.X - 1;
PaintInfo.Canvas.Font.Color := FColors.GridLineColor;
while (FirstColumn <> InvalidColumn) and (MaxRight < TargetRect.Right + Target.X) do
begin
// Determine left and right coordinate of the current column
ColLeft := Items[FirstColumn].Left;
ColRight := (ColLeft + Items[FirstColumn].Width);
// Check wether this column needs to be painted at all.
if (ColRight >= MaxRight) then
begin
R.Left := MaxRight; // Continue where we left off
R.Right := ColRight; // Paint to the right of the column
MaxRight := ColRight; // And record were to start the next column.
if (poGridLines in PaintOptions) and
(toFullVertGridLines in FOptions.PaintOptions) and
(toShowVertGridLines in FOptions.PaintOptions) and
(not (hoAutoResize in FHeader.Options) or (Cardinal(FirstColumn) < TColumnPosition(Count - 1))) then
begin
DrawDottedVLine(PaintInfo, R.Top, R.Bottom, R.Right - 1);
Dec(R.Right);
end;
if not (coParentColor in Items[FirstColumn].Options) then
PaintInfo.Canvas.Brush.Color := Items[FirstColumn].Color
else
PaintInfo.Canvas.Brush.Color := FColors.BackGroundColor;
PaintInfo.Canvas.FillRect(R);
end;
FirstColumn := GetNextVisibleColumn(FirstColumn);
end;
// Erase also the part of the tree not covert by a column.
if R.Right < TargetRect.Right + Target.X then
begin
R.Left := R.Right;
R.Right := TargetRect.Right + Target.X;
// Prevent erasing the last vertical grid line.
if (poGridLines in PaintOptions) and
(toFullVertGridLines in FOptions.PaintOptions) and (toShowVertGridLines in FOptions.PaintOptions) and
(not (hoAutoResize in FHeader.Options)) then
Inc(R.Left);
PaintInfo.Canvas.Brush.Color := FColors.BackGroundColor;
PaintInfo.Canvas.FillRect(R);
end;
end;
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
end
else
begin
// No columns nor bitmap background. Simply erase it with the tree color.
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
PaintInfo.Canvas.Brush.Color := FColors.BackGroundColor;
PaintInfo.Canvas.FillRect(TargetRect);
end;
end;
end;
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
if DrawSelectionRect then
begin
R := OrderRect(FNewSelRect);
// Remap the selection rectangle to the current window of the tree.
// Since Target has been used for other tasks BaseOffset got the left extent of the target position here.
OffsetRect(R, -Target.X + BaseOffset - Window.Left, -Target.Y + FOffsetY);
SetBrushOrigin(PaintInfo.Canvas, 0, Target.X and 1);
PaintSelectionRectangle(PaintInfo.Canvas, 0, R, TargetRect);
end;
if not (poUnBuffered in PaintOptions) then
with Target, NodeBitmap do
BitBlt(TargetCanvas.Handle, X, Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
end;
finally
PaintInfo.Canvas.Unlock;
if poUnbuffered in PaintOptions then
RestoreDC(TargetCanvas.Handle, SavedTargetDC)
else
NodeBitmap.Free;
end;//try..finally
if (FEmptyListMessage <> '') and ((ChildCount[nil] = 0) or (GetFirstVisible = nil)) then
begin
// output a message if no items are to display
Canvas.Font := Self.Font;
SetBkMode(TargetCanvas.Handle, TRANSPARENT);
R.Left := OffSetX + 2;
R.Top := 2;
R.Right := R.Left + Width - 2;
R.Bottom := Height -2;
TargetCanvas.Font.Color := clGrayText;
TargetCanvas.TextRect(R, FEmptyListMessage, [tfNoClip, tfLeft, tfWordBreak, tfExpandTabs]);
end;
DoAfterPaint(TargetCanvas);
finally
DoStateChange([], [tsPainting]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.PasteFromClipboard: Boolean;
// Reads what is currently on the clipboard into the tree (if the format is supported).
// Note: If the application wants to have text or special formats to be inserted then it must implement
// its own code (OLE). Here only the native tree format is accepted.
var
Data: IDataObject;
Source: TBaseVirtualTree;
begin
Result := False;
if not (toReadOnly in FOptions.MiscOptions) then
begin
if OleGetClipboard(Data) <> S_OK then
ShowError(SClipboardFailed, hcTFClipboardFailed)
else
begin
// Try to get the source tree of the operation to optimize the operation.
Source := GetTreeFromDataObject(Data);
Result := ProcessOLEData(Source, Data, FFocusedNode, FDefaultPasteMode, Assigned(Source) and
(tsCutPending in Source.FStates));
if Assigned(Source) then
begin
if Source <> Self then
Source.FinishCutOrCopy
else
DoStateChange([], [tsCutPending]);
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.PrepareDragImage(HotSpot: TPoint; const DataObject: IDataObject);
// Initiates an image drag operation. HotSpot is the position of the mouse in client coordinates.
var
PaintOptions: TVTInternalPaintOptions;
TreeRect,
PaintRect: TRect;
LocalSpot,
ImagePos,
PaintTarget: TPoint;
Image: TBitmap;
begin
if CanShowDragImage then
begin
// Determine the drag rectangle which is a square around the hot spot. Operate in virtual tree space.
LocalSpot := HotSpot;
Dec(LocalSpot.X, -FEffectiveOffsetX);
Dec(LocalSpot.Y, FOffsetY);
TreeRect := Rect(LocalSpot.X - FDragWidth div 2, LocalSpot.Y - FDragHeight div 2, LocalSpot.X + FDragWidth div 2,
LocalSpot.Y + FDragHeight div 2);
// Check that we have a valid rectangle.
PaintRect := TreeRect;
if TreeRect.Left < 0 then
begin
PaintTarget.X := -TreeRect.Left;
PaintRect.Left := 0;
end
else
PaintTarget.X := 0;
if TreeRect.Top < 0 then
begin
PaintTarget.Y := -TreeRect.Top;
PaintRect.Top := 0;
end
else
PaintTarget.Y := 0;
Image := TBitmap.Create;
with Image do
try
PixelFormat := pf32Bit;
SetSize(TreeRect.Right - TreeRect.Left, TreeRect.Bottom - TreeRect.Top);
// Erase the entire image with the color key value, for the case not everything
// in the image is covered by the tree image.
Canvas.Brush.Color := FColors.BackGroundColor;
Canvas.FillRect(Rect(0, 0, Width, Height));
PaintOptions := [poDrawSelection, poSelectedOnly];
if FDragImageKind = diMainColumnOnly then
Include(PaintOptions, poMainOnly);
PaintTree(Image.Canvas, PaintRect, PaintTarget, PaintOptions);
// Once we have got the drag image we can convert all necessary coordinates into screen space.
OffsetRect(TreeRect, -FEffectiveOffsetX, FOffsetY);
ImagePos := ClientToScreen(TreeRect.TopLeft);
HotSpot := ClientToScreen(HotSpot);
FDragImage.ColorKey := FColors.BackGroundColor;
FDragImage.PrepareDrag(Image, ImagePos, HotSpot, DataObject);
finally
Image.Free;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Print(Printer: TPrinter; PrintHeader: Boolean);
var
SaveTreeFont: TFont; // Remembers the tree's current font.
SaveHeaderFont: TFont; // Remembers the header's current font.
ImgRect, // Describes the dimensions of Image.
TreeRect, // The total VTree dimensions.
DestRect, // Dimensions of PrinterImage.
SrcRect: TRect; // Clip dimensions from Image -> PrinterImage
P: TPoint; // Used by PaintTree.
Options: TVTInternalPaintOptions; // Used by PaintTree.
Image, // Complete Tree is drawn to this image.
PrinterImage: TBitmap; // This is the image that gets printed.
SaveColor: TColor; // Remembers the VTree Color.
pTxtHeight, // Height of font in the TPrinter.Canvas
vTxtHeight, // Height of font in the VTree Canvas
vPageWidth,
vPageHeight, // Printer height in VTree resolution
xPageNum, yPageNum, // # of pages (except the occasional last one)
xPage, yPage: Integer; // Loop counter
Scale: Extended; // Scale factor between Printer Canvas and VTree Canvas
LogFont: TLogFont;
begin
if Assigned(Printer) then
begin
BeginUpdate;
// Grid lines are the only parts which are desirable when printing.
Options := [poGridLines];
// Remember the tree font.
SaveTreeFont := TFont.Create;
SaveTreeFont.Assign(Font);
// Create a new font for printing which does not use clear type output (but is antialiased, if possible)
// and which has the highest possible quality.
GetObject(Font.Handle, SizeOf(TLogFont), @LogFont);
LogFont.lfQuality := ANTIALIASED_QUALITY;
Font.Handle := CreateFontIndirect(LogFont);
// Create an image that will hold the complete VTree
Image := TBitmap.Create;
Image.PixelFormat := pf32Bit;
PrinterImage := nil;
try
TreeRect := GetTreeRect;
Image.Width := TreeRect.Right - TreeRect.Left;
P := Point(0, 0);
if (hoVisible in FHeader.Options) and PrintHeader then
begin
Inc(TreeRect.Bottom, FHeader.Height);
Inc(P.Y, FHeader.Height);
end;
Image.Height := TreeRect.Bottom - TreeRect.Top;
ImgRect.Left := 0;
ImgRect.Top := 0;
ImgRect.Right := Image.Width;
// Force the background to white color during the rendering.
SaveColor := FColors.BackGroundColor;
Color := clWhite;
// Print header if it is visible.
if (hoVisible in FHeader.Options) and PrintHeader then
begin
SaveHeaderFont := TFont.Create;
try
SaveHeaderFont.Assign(FHeader.Font);
// Create a new font for printing which does not use clear type output (but is antialiased, if possible)
// and which has the highest possible quality.
GetObject(FHeader.Font.Handle, SizeOf(TLogFont), @LogFont);
LogFont.lfQuality := ANTIALIASED_QUALITY;
FHeader.Font.Handle := CreateFontIndirect(LogFont);
ImgRect.Bottom := FHeader.Height;
FHeader.Columns.PaintHeader(Image.Canvas.Handle, ImgRect, 0);
FHeader.Font := SaveHeaderFont;
finally
SaveHeaderFont.Free;
end;
end;
// The image's height is already adjusted for the header if it is visible.
ImgRect.Bottom := Image.Height;
PaintTree(Image.Canvas, ImgRect, P, Options, pf32Bit);
Color := SaveColor;
// Activate the printer
Printer.BeginDoc;
Printer.Canvas.Font := Font;
// Now we can calculate the scaling :
pTxtHeight := Printer.Canvas.TextHeight('Tj');
vTxtHeight := Canvas.TextHeight('Tj');
Scale := pTxtHeight / vTxtHeight;
// Create an Image that has the same dimensions as the printer canvas but
// scaled to the VTree resolution:
PrinterImage := TBitmap.Create;
vPageHeight := Round(Printer.PageHeight / Scale);
vPageWidth := Round(Printer.PageWidth / Scale);
// We do a minumum of one page.
xPageNum := Trunc(Image.Width / vPageWidth);
yPageNum := Trunc(Image.Height / vPageHeight);
PrinterImage.SetSize(vPageWidth, vPageHeight);
// Split vertically:
for yPage := 0 to yPageNum do
begin
DestRect.Left := 0;
DestRect.Top := 0;
DestRect.Right := PrinterImage.Width;
DestRect.Bottom := PrinterImage.Height;
// Split horizontally:
for xPage := 0 to xPageNum do
begin
SrcRect.Left := vPageWidth * xPage;
SrcRect.Top := vPageHeight * yPage;
SrcRect.Right := vPageWidth * xPage + PrinterImage.Width;
SrcRect.Bottom := SrcRect.Top + vPageHeight;
// Clear the image
PrinterImage.Canvas.Brush.Color := clWhite;
PrinterImage.Canvas.FillRect(Rect(0, 0, PrinterImage.Width, PrinterImage.Height));
PrinterImage.Canvas.CopyRect(DestRect, Image.Canvas, SrcRect);
PrtStretchDrawDIB(Printer.Canvas, Rect(0, 0, Printer.PageWidth, Printer.PageHeight - 1), PrinterImage);
if xPage <> xPageNum then
Printer.NewPage;
end;
if yPage <> yPageNum then
Printer.NewPage;
end;
// Restore tree font.
Font := SaveTreeFont;
SaveTreeFont.Free;
Printer.EndDoc;
finally
PrinterImage.Free;
Image.Free;
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ProcessDrop(const DataObject: IDataObject; TargetNode: PVirtualNode; var Effect: Integer;
Mode: TVTNodeAttachMode): Boolean;
// Recreates the (sub) tree structure serialized into memory and provided by DataObject. The new nodes are attached to
// the passed node or FRoot if TargetNode is nil.
// Returns True on success, i.e. the CF_VIRTUALTREE format is supported by the data object and the structure could be
// recreated, otherwise False.
var
Source: TBaseVirtualTree;
begin
Result := False;
if Mode = amNoWhere then
Effect := DROPEFFECT_NONE
else
begin
BeginUpdate;
// try to get the source tree of the operation
Source := GetTreeFromDataObject(DataObject);
if Assigned(Source) then
Source.BeginUpdate;
try
try
// Before adding the new nodes try to optimize the operation if source and target tree reside in
// the same application and operation is a move.
if ((Effect and DROPEFFECT_MOVE) <> 0) and Assigned(Source) then
begin
// If both copy and move are specified then prefer a copy because this is not destructing.
Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, (Effect and DROPEFFECT_COPY) = 0);
// Since we made an optimized move or a copy there's no reason to act further after DoDragging returns.
Effect := DROPEFFECT_NONE;
end
else
// Act only if move or copy operation is requested.
if (Effect and (DROPEFFECT_MOVE or DROPEFFECT_COPY)) <> 0 then
Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, False)
else
Result := False;
except
Effect := DROPEFFECT_NONE;
end;
finally
if Assigned(Source) then
Source.EndUpdate;
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
type
// needed to handle OLE global memory objects
TOLEMemoryStream = class(TCustomMemoryStream)
public
function Write(const Buffer; Count: Integer): Integer; override;
end;
//----------------------------------------------------------------------------------------------------------------------
function TOLEMemoryStream.Write(const Buffer; Count: Integer): Integer;
begin
raise EStreamError.CreateRes(PResStringRec(@SCantWriteResourceStreamError));
end;
//----------------- TBaseVirtualTree -----------------------------------------------------------------------------
procedure TBaseVirtualTree.DoDrawHint(Canvas: TCanvas; Node: PVirtualNode; R:
TRect; Column: TColumnIndex);
begin
if Assigned(FOnDrawHint) then
FOnDrawHint(Self, Canvas, Node, R, Column);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetHintSize(Node: PVirtualNode; Column:
TColumnIndex; var R: TRect);
begin
if Assigned(FOnGetHintSize) then
FOnGetHintSize(Self, Node, Column, R);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.DoGetHintKind(Node: PVirtualNode; Column:
TColumnIndex; var Kind: TVTHintKind);
begin
if Assigned(FOnGetHintKind) then
FOnGetHintKind(Self, Node, Column, Kind)
else
Kind := DefaultHintKind;
end;
function TBaseVirtualTree.GetDefaultHintKind: TVTHintKind;
begin
Result := vhkText;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ProcessOLEData(Source: TBaseVirtualTree; const DataObject: IDataObject; TargetNode: PVirtualNode;
Mode: TVTNodeAttachMode; Optimized: Boolean): Boolean;
// Recreates the (sub) tree structure serialized into memory and provided by DataObject. The new nodes are attached to
// the passed node or FRoot if TargetNode is nil according to Mode. Optimized can be set to True if the entire operation
// happens within the same process (i.e. sender and receiver of the OLE operation are located in the same process).
// Optimize = True makes only sense if the operation to carry out is a move hence it is also the indication of the
// operation to be done here. Source is the source of the OLE data and only of use (and usually assigned) when
// an OLE operation takes place in the same application.
// Returns True on success, i.e. the CF_VIRTUALTREE format is supported by the data object and the structure could be
// recreated, otherwise False.
var
Medium: TStgMedium;
Stream: TStream;
Data: Pointer;
Node: PVirtualNode;
Nodes: TNodeArray;
I: Integer;
Res: HRESULT;
ChangeReason: TChangeReason;
begin
Nodes := nil;
// Check the data format available by the data object.
with StandardOLEFormat do
begin
// Read best format.
cfFormat := CF_VIRTUALTREE;
end;
Result := DataObject.QueryGetData(StandardOLEFormat) = S_OK;
if Result and not (toReadOnly in FOptions.MiscOptions) then
begin
BeginUpdate;
Result := False;
try
if TargetNode = nil then
TargetNode := FRoot;
if TargetNode = FRoot then
begin
case Mode of
amInsertBefore:
Mode := amAddChildFirst;
amInsertAfter:
Mode := amAddChildLast;
end;
end;
// Optimized means source is known and in the same process so we can access its pointers, which avoids duplicating
// the data while doing a serialization. Can only be used with cut'n paste and drag'n drop with move effect.
if Optimized then
begin
if tsOLEDragging in Source.FStates then
Nodes := Source.FDragSelection
else
Nodes := Source.GetSortedCutCopySet(True);
if Mode in [amInsertBefore,amAddChildLast] then
begin
for I := 0 to High(Nodes) do
if not HasAsParent(TargetNode, Nodes[I]) then
Source.MoveTo(Nodes[I], TargetNode, Mode, False);
end
else
begin
for I := High(Nodes) downto 0 do
if not HasAsParent(TargetNode, Nodes[I]) then
Source.MoveTo(Nodes[I], TargetNode, Mode, False);
end;
Result := True;
end
else
begin
if Source = Self then
ChangeReason := crNodeCopied
else
ChangeReason := crNodeAdded;
Res := DataObject.GetData(StandardOLEFormat, Medium);
if Res = S_OK then
begin
case Medium.tymed of
TYMED_ISTREAM, // IStream interface
TYMED_HGLOBAL: // global memory block
begin
Stream := nil;
if Medium.tymed = TYMED_ISTREAM then
Stream := TOLEStream.Create(IUnknown(Medium.stm) as IStream)
else
begin
Data := GlobalLock(Medium.hGlobal);
if Assigned(Data) then
begin
// Get the total size of data to retrieve.
I := PCardinal(Data)^;
Inc(PCardinal(Data));
Stream := TOLEMemoryStream.Create;
TOLEMemoryStream(Stream).SetPointer(Data, I);
end;
end;
if Assigned(Stream) then
try
while Stream.Position < Stream.Size do
begin
Node := MakeNewNode;
InternalConnectNode(Node, TargetNode, Self, Mode);
InternalAddFromStream(Stream, VTTreeStreamVersion, Node);
// This seems a bit strange because of the callback for granting to add the node
// which actually comes after the node has been added. The reason is that the node must
// contain valid data otherwise I don't see how the application can make a funded decision.
if not DoNodeCopying(Node, TargetNode) then
begin
DeleteNode(Node);
end
else
begin
DoNodeCopied(Node);
StructureChange(Node, ChangeReason);
// In order to maintain the same node order when restoring nodes in the case of amInsertAfter
// we have to move the reference node continously. Othwise we would end up with reversed node order.
if Mode = amInsertAfter then
TargetNode := Node;
end;
end;
Result := True;
finally
Stream.Free;
if Medium.tymed = TYMED_HGLOBAL then
GlobalUnlock(Medium.hGlobal);
end;
end;
end;
ReleaseStgMedium(Medium);
end;
end;
finally
EndUpdate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ReinitChildren(Node: PVirtualNode; Recursive: Boolean);
// Forces all child nodes of Node to be reinitialized.
// If Recursive is True then also the grandchildren are reinitialized.
var
Run: PVirtualNode;
begin
if Assigned(Node) then
begin
InitChildren(Node);
Run := Node.FirstChild;
end
else
begin
InitChildren(FRoot);
Run := FRoot.FirstChild;
end;
while Assigned(Run) do
begin
ReinitNode(Run, Recursive);
Run := Run.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ReinitNode(Node: PVirtualNode; Recursive: Boolean);
// Forces the given node and all its children (if recursive is True) to be initialized again without
// modifying any data in the nodes nor deleting children (unless the application requests a different amount).
begin
if Assigned(Node) and (Node <> FRoot) then
begin
// Remove dynamic styles.
Node.States := Node.States - [vsChecking, vsCutOrCopy, vsDeleting, vsHeightMeasured];
if vsInitialized in Node.States then
InitNode(Node);
end;
if Recursive then
ReinitChildren(Node, True);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.RepaintNode(Node: PVirtualNode);
// Causes an immediate repaint of the given node.
var
R: Trect;
begin
if Assigned(Node) and (Node <> FRoot) then
begin
R := GetDisplayRect(Node, NoColumn, False);
RedrawWindow(Handle, @R, 0, RDW_INVALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_VALIDATE or RDW_NOCHILDREN);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ResetNode(Node: PVirtualNode);
// Deletes all children of the given node and marks it as being uninitialized.
begin
DoCancelEdit;
if (Node = nil) or (Node = FRoot) then
Clear
else
begin
DoReset(Node);
DeleteChildren(Node);
// Remove initialized and other dynamic styles, keep persistent styles.
Node.States := Node.States - [vsInitialized, vsChecking, vsCutOrCopy, vsDeleting, vsHasChildren, vsExpanded,
vsHeightMeasured];
InvalidateNode(Node);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SaveToFile(const FileName: TFileName);
// Saves the entire content of the tree into a file (see further notes in SaveToStream).
var
FileStream: TFileStream;
begin
FileStream := TFileStream.Create(FileName, fmCreate);
try
SaveToStream(FileStream);
finally
FileStream.Free;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SaveToStream(Stream: TStream; Node: PVirtualNode = nil);
// Saves Node and all its children to Stream. If Node is nil then all top level nodes will be stored.
// Note: You should be careful about assuming what is actually saved. The problem here is that we are dealing with
// virtual data. The tree can so not know what it has to save. The only fact we reliably know is the tree's
// structure. To be flexible for future enhancements as well as unknown content (unknown to the tree class which
// is saving/loading the stream) a chunk based approach is used here. Every tree class handles only those
// chunks which are not handled by an anchestor class and are known by the class.
//
// The base tree class saves only the structure of the tree along with application provided data. descendants may
// optionally add their own chunks to store additional information. See: WriteChunks.
var
Count: Cardinal;
begin
Stream.Write(MagicID, SizeOf(MagicID));
if Node = nil then
begin
// Keep number of top level nodes for easy restauration.
Count := FRoot.ChildCount;
Stream.WriteBuffer(Count, SizeOf(Count));
// Save entire tree here.
Node := FRoot.FirstChild;
while Assigned(Node) do
begin
WriteNode(Stream, Node);
Node := Node.NextSibling;
end;
end
else
begin
Count := 1;
Stream.WriteBuffer(Count, SizeOf(Count));
WriteNode(Stream, Node);
end;
if Assigned(FOnSaveTree) then
FOnSaveTree(Self, Stream);
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean;
// Scrolls the tree so that the given node is in the client area and returns True if the tree really has been
// scrolled (e.g. to avoid further updates) else returns False. If extened focus is enabled then the tree will also
// be horizontally scrolled if needed.
// Note: All collapsed parents of the node are expanded.
var
R: TRect;
Run: PVirtualNode;
UseColumns,
HScrollBarVisible: Boolean;
OldOffsetY: Integer;
ScrolledVertically,
ScrolledHorizontally: Boolean;
begin
ScrolledVertically := False;
ScrolledHorizontally := False;
if Assigned(Node) and (Node <> FRoot) and HandleAllocated then // We don't want to create the handle if it has not yet been created, see issue #897
begin
// Make sure all parents of the node are expanded.
Run := Node.Parent;
while Run <> FRoot do
begin
if not (vsExpanded in Run.States) then
ToggleNode(Run);
Run := Run.Parent;
end;
UseColumns := FHeader.UseColumns;
if UseColumns and FHeader.Columns.IsValidColumn(FFocusedColumn) then
R := GetDisplayRect(Node, FFocusedColumn, not (toGridExtensions in FOptions.MiscOptions))
else
R := GetDisplayRect(Node, NoColumn, not (toGridExtensions in FOptions.MiscOptions));
// The returned rectangle can never be empty after the expand code above.
// 1) scroll vertically
OldOffsetY := FOffsetY;
if R.Top < 0 then
begin
if Center then
SetOffsetY(FOffsetY - R.Top + ClientHeight div 2)
else
SetOffsetY(FOffsetY - R.Top);
end
else
if (R.Bottom > ClientHeight) or Center then
begin
HScrollBarVisible := (ScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssBoth, System.UITypes.TScrollStyle.ssHorizontal]) and
(ScrollBarOptions.AlwaysVisible or (Integer(FRangeX) > ClientWidth));
if Center then
SetOffsetY(FOffsetY - R.Bottom + ClientHeight div 2)
else
SetOffsetY(FOffsetY - R.Bottom + ClientHeight);
// When scrolling up and the horizontal scroll appears because of the operation
// then we have to move up the node the horizontal scrollbar's height too
// in order to avoid that the scroll bar hides the node which we wanted to have in view.
if not UseColumns and not HScrollBarVisible and (Integer(FRangeX) > ClientWidth) then
SetOffsetY(FOffsetY - GetSystemMetrics(SM_CYHSCROLL));
end;
ScrolledVertically := OldOffsetY <> FOffsetY;
if Horizontally then
// 2) scroll horizontally
// Center only if there is enough space for the focused column, otherwise left align, see issue #397.
ScrolledHorizontally := ScrollIntoView(FFocusedColumn, Center and (R.Width <= (ClientWidth - Header.Columns.GetVisibleFixedWidth)), Node);
end;
Result := ScrolledVertically or ScrolledHorizontally;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.ScaledPixels(pPixels: Integer): Integer;
/// Returns the given pixels scaled to the current dpi assuming that we designed at 96dpi (100%)
begin
Result := MulDiv(pPixels, {$if CompilerVersion > 31}Self.FCurrentPPI{$else}Screen.PixelsPerInch{$ifend}, 96);
end;
function TBaseVirtualTree.ScrollIntoView(Column: TColumnIndex; Center: Boolean; Node: PVirtualNode = nil): Boolean;
// Scrolls the columns so that the given column is in the client area and returns True if the columns really have been
// scrolled (e.g. to avoid further updates) else returns False.
var
ColumnLeft,
ColumnRight: Integer;
NewOffset,
OldOffset: Integer;
R: TRect;
begin
Result := False;
if FHeader.UseColumns and FHeader.Columns.IsValidColumn(Column) then begin
ColumnLeft := Header.Columns.Items[Column].Left;
ColumnRight := ColumnLeft + Header.Columns.Items[Column].Width;
end else if Assigned(Node) and (toCenterScrollIntoView in FOptions.SelectionOptions) then begin
Center := False;
R := GetDisplayRect(Node, NoColumn, not (toGridExtensions in FOptions.MiscOptions));
ColumnLeft := R.Left;
ColumnRight := R.Right;
end else
Exit;
OldOffset := FOffsetX;
NewOffset := FEffectiveOffsetX;
if not (FHeader.UseColumns and (coFixed in Header.Columns[Column].Options)) and (not Center) then
begin
if ColumnRight > ClientWidth then
NewOffset := FEffectiveOffsetX + Min(ColumnRight - ClientWidth,
- (Header.Columns.GetVisibleFixedWidth - ColumnLeft))
else if ColumnLeft < Header.Columns.GetVisibleFixedWidth then
NewOffset := FEffectiveOffsetX - (Header.Columns.GetVisibleFixedWidth - ColumnLeft);
if NewOffset <> FEffectiveOffsetX then
begin
if UseRightToLeftAlignment then
SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
else
SetOffsetX(-NewOffset);
end;
end
else if Center then
begin
NewOffset := FEffectiveOffsetX + ColumnLeft - (Header.Columns.GetVisibleFixedWidth div 2) - (ClientWidth div 2) + ((ColumnRight - ColumnLeft) div 2);
if NewOffset <> FEffectiveOffsetX then
begin
if UseRightToLeftAlignment then
SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
else
SetOffsetX(-NewOffset);
end;
end;
Result := OldOffset <> FOffsetX;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SelectAll(VisibleOnly: Boolean);
// Select all nodes in the tree.
// If VisibleOnly is True then only visible nodes are selected.
var
Run: PVirtualNode;
NextFunction: TGetNextNodeProc;
begin
if not FSelectionLocked and (toMultiSelect in FOptions.SelectionOptions) then
begin
ClearTempCache;
if VisibleOnly then
begin
Run := GetFirstVisible(nil, True);
NextFunction := GetNextVisible;
end
else
begin
Run := GetFirst;
NextFunction := GetNext;
end;
BeginUpdate(); // Improve performance, see issue #690
try
while Assigned(Run) do
begin
if not(vsSelected in Run.States) then
InternalCacheNode(Run);
Run := NextFunction(Run);
end;//while
if FTempNodeCount > 0 then
AddToSelection(FTempNodeCache, FTempNodeCount);
ClearTempCache;
finally
EndUpdate();
end;//try..finally
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);
// Sorts the given node. The application is queried about how to sort via the OnCompareNodes event.
// Column is simply passed to the the compare function so the application can also sort in a particular column.
// In order to free the application from taking care about the sort direction the parameter Direction is used.
// This way the application can always sort in increasing order, while this method reorders nodes according to this flag.
//--------------- local functions -------------------------------------------
function MergeAscending(A, B: PVirtualNode): PVirtualNode;
// Merges A and B (which both must be sorted via Compare) into one list.
var
Dummy: TVirtualNode;
CompareResult: Integer;
begin
// This avoids checking for Result = nil in the loops.
Result := @Dummy;
while Assigned(A) and Assigned(B) do
begin
if OperationCanceled then
CompareResult := 0
else
CompareResult := DoCompare(A, B, Column);
if CompareResult <= 0 then
begin
Result.NextSibling := A;
Result := A;
A := A.NextSibling;
end
else
begin
Result.NextSibling := B;
Result := B;
B := B.NextSibling;
end;
end;
// Just append the list which is not nil (or set end of result list to nil if both lists are nil).
if Assigned(A) then
Result.NextSibling := A
else
Result.NextSibling := B;
// return start of the new merged list
Result := Dummy.NextSibling;
end;
//---------------------------------------------------------------------------
function MergeDescending(A, B: PVirtualNode): PVirtualNode;
// Merges A and B (which both must be sorted via Compare) into one list.
var
Dummy: TVirtualNode;
CompareResult: Integer;
begin
// this avoids checking for Result = nil in the loops
Result := @Dummy;
while Assigned(A) and Assigned(B) do
begin
if OperationCanceled then
CompareResult := 0
else
CompareResult := DoCompare(A, B, Column);
if CompareResult >= 0 then
begin
Result.NextSibling := A;
Result := A;
A := A.NextSibling;
end
else
begin
Result.NextSibling := B;
Result := B;
B := B.NextSibling;
end;
end;
// Just append the list which is not nil (or set end of result list to nil if both lists are nil).
if Assigned(A) then
Result.NextSibling := A
else
Result.NextSibling := B;
// Return start of the newly merged list.
Result := Dummy.NextSibling;
end;
//---------------------------------------------------------------------------
function MergeSortAscending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;
// Sorts the list of nodes given by Node (which must not be nil).
var
A, B: PVirtualNode;
begin
if N > 1 then
begin
A := MergeSortAscending(Node, N div 2);
B := MergeSortAscending(Node, (N + 1) div 2);
Result := MergeAscending(A, B);
end
else
begin
Result := Node;
Node := Node.NextSibling;
Result.NextSibling := nil;
end;
end;
//---------------------------------------------------------------------------
function MergeSortDescending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;
// Sorts the list of nodes given by Node (which must not be nil).
var
A, B: PVirtualNode;
begin
if N > 1 then
begin
A := MergeSortDescending(Node, N div 2);
B := MergeSortDescending(Node, (N + 1) div 2);
Result := MergeDescending(A, B);
end
else
begin
Result := Node;
Node := Node.NextSibling;
Result.NextSibling := nil;
end;
end;
//--------------- end local functions ---------------------------------------
var
Run: PVirtualNode;
Index: Cardinal;
begin
InterruptValidation;
if tsEditPending in FStates then
begin
StopTimer(EditTimer);
DoStateChange([], [tsEditPending]);
end;
if not (tsEditing in FStates) or DoEndEdit then
begin
if Node = nil then
Node := FRoot;
if vsHasChildren in Node.States then
begin
if (Node.ChildCount = 0) and DoInit then
InitChildren(Node);
// Make sure the children are valid, so they can be sorted at all.
if DoInit and (Node.ChildCount > 0) then
ValidateChildren(Node, False);
// Child count might have changed.
if Node.ChildCount > 1 then
begin
StartOperation(okSortNode);
try
// Sort the linked list, check direction flag only once.
if Direction = sdAscending then
Node.FirstChild := MergeSortAscending(Node.FirstChild, Node.ChildCount)
else
Node.FirstChild := MergeSortDescending(Node.FirstChild, Node.ChildCount);
finally
EndOperation(okSortNode);
end;
// Consolidate the child list finally.
Run := Node.FirstChild;
Run.PrevSibling := nil;
Index := 0;
repeat
Run.Index := Index;
Inc(Index);
if Run.NextSibling = nil then
Break;
Run.NextSibling.PrevSibling := Run;
Run := Run.NextSibling;
until False;
Node.LastChild := Run;
InvalidateCache;
end;
if FUpdateCount = 0 then
begin
ValidateCache;
Invalidate;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);
//--------------- local function --------------------------------------------
procedure DoSort(Node: PVirtualNode);
// Recursively sorts Node and its child nodes.
var
Run: PVirtualNode;
begin
Sort(Node, Column, Direction, DoInit);
// Recurse to next level
Run := Node.FirstChild;
while Assigned(Run) and not FOperationCanceled do
begin
if DoInit and not (vsInitialized in Run.States) then
InitNode(Run);
if (vsInitialized in Run.States) and (not (toAutoSort in TreeOptions.AutoOptions) or Expanded[Run]) then // There is no need to sort collapsed branches
DoSort(Run);
Run := Run.NextSibling;
end;
end;
//--------------- end local function ----------------------------------------
begin
if RootNode.TotalCount <= 2 then
Exit;//Nothing to do if there are one or zero nodes. RootNode.TotalCount is 1 if there are no nodes in the treee as the root node counts too here.
// Instead of wrapping the sort using BeginUpdate/EndUpdate simply the update counter
// is modified. Otherwise the EndUpdate call will recurse here.
Inc(FUpdateCount);
try
if Column > InvalidColumn then
begin
StartOperation(okSortTree);
try
DoSort(FRoot);
finally
EndOperation(okSortTree);
end;
end;
InvalidateCache;
finally
if FUpdateCount > 0 then
Dec(FUpdateCount);
if FUpdateCount = 0 then
begin
ValidateCache;
Invalidate;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ToggleNode(Node: PVirtualNode);
// Changes a node's expand state to the opposite state.
var
Child,
FirstVisible: PVirtualNode;
HeightDelta,
StepsR1,
StepsR2,
Steps: Integer;
TogglingTree,
ChildrenInView,
NeedFullInvalidate,
NeedUpdate,
NodeInView,
PosHoldable,
TotalFit: Boolean;
ToggleData: TToggleAnimationData;
//--------------- local function --------------------------------------------
procedure PrepareAnimation;
// Prepares ToggleData.
var
R: TRect;
S: Integer;
M: TToggleAnimationMode;
begin
with ToggleData do
begin
Window := Handle;
DC := GetDC(Handle);
if (toShowBackground in FOptions.PaintOptions) and Assigned(FBackground.Graphic) then
Self.Brush.Style := bsClear
else
begin
Self.Brush.Style := bsSolid;
Self.Brush.Color := FColors.BackGroundColor;
end;
Brush := Self.Brush.Handle;
if (Mode1 <> tamNoScroll) and (Mode2 <> tamNoScroll) then
begin
if StepsR1 < StepsR2 then
begin
// As the primary rectangle is always R1 we will get a much smoother
// animation if R1 is the one that will be scrolled more.
R := R2;
R2 := R1;
R1 := R;
M := Mode2;
Mode2 := Mode1;
Mode1 := M;
S := StepsR2;
StepsR2 := StepsR1;
StepsR1 := S;
end;
ScaleFactor := StepsR2 / StepsR1;
MissedSteps := 0;
end;
if Mode1 <> tamNoScroll then
Steps := StepsR1
else
Steps := StepsR2;
end;
end;
//--------------- end local function ----------------------------------------
begin
Assert(Assigned(Node), 'Node must not be nil.');
TogglingTree := tsToggling in FStates;
ChildrenInView := False;
HeightDelta := 0;
NeedFullInvalidate := False;
NeedUpdate := False;
NodeInView := False;
PosHoldable := False;
TotalFit := False;
// We don't need to switch the expand state if the node is being deleted otherwise some
// updates (e.g. visible node count) are done twice with disasterous results).
if [vsDeleting, vsToggling] * Node.States = [] then
begin
try
DoStateChange([tsToggling]);
Include(Node.States, vsToggling);
if vsExpanded in Node.States then
begin
if DoCollapsing(Node) then
begin
NeedUpdate := True;
// Calculate the height delta right now as we need it for toChildrenAbove anyway.
HeightDelta := -Integer(Node.TotalHeight) + Integer(NodeHeight[Node]);
if (FUpdateCount = 0) and (toAnimatedToggle in FOptions.AnimationOptions) and not
(tsCollapsing in FStates) then
begin
if tsHint in Self.FStates then
Application.CancelHint;
UpdateWindow(Handle);
// animated collapsing
with ToggleData do
begin
// Determine the animation behaviour and rectangle. If toChildrenAbove is set, the behaviour is depending
// on the position of the node to be collapsed.
R1 := GetDisplayRect(Node, NoColumn, False);
Mode2 := tamNoScroll;
if toChildrenAbove in FOptions.PaintOptions then
begin
PosHoldable := (FOffsetY + (Integer(Node.TotalHeight) - Integer(NodeHeight[Node]))) <= 0;
NodeInView := R1.Top < ClientHeight;
StepsR1 := 0;
if NodeInView then
begin
if PosHoldable or not (toAdvancedAnimatedToggle in FOptions.AnimationOptions) then
begin
// Scroll the child nodes down.
Mode1 := tamScrollDown;
R1.Bottom := R1.Top;
R1.Top := 0;
StepsR1 := Min(R1.Bottom - R1.Top + 1, Integer(Node.TotalHeight) - Integer(NodeHeight[Node]));
end
else
begin
// The position cannot be kept. So scroll the node up to its future position.
Mode1 := tamScrollUp;
R1.Top := Max(0, R1.Top + HeightDelta);
R1.Bottom := ClientHeight;
StepsR1 := FOffsetY - HeightDelta;
end;
end;
end
else
begin
if (Integer(FRangeY) + FOffsetY - R1.Bottom + HeightDelta >= ClientHeight - R1.Bottom) or
(Integer(FRangeY) <= ClientHeight) or (FOffsetY = 0) or not
(toAdvancedAnimatedToggle in FOptions.AnimationOptions) then
begin
// Do a simple scroll up over the child nodes.
Mode1 := tamScrollUp;
Inc(R1.Top, NodeHeight[Node]);
R1.Bottom := ClientHeight;
StepsR1 := Min(R1.Bottom - R1.Top + 1, -HeightDelta);
end
else
begin
// Scroll the node down to its future position. As FOffsetY will change we need to invalidate the
// whole tree.
Mode1 := tamScrollDown;
StepsR1 := Min(-FOffsetY, ClientHeight - Integer(FRangeY) -FOffsetY - HeightDelta);
R1.Top := 0;
R1.Bottom := Min(ClientHeight, R1.Bottom + Steps);
NeedFullInvalidate := True;
end;
end;
// No animation necessary if the node is below the current client height.
if R1.Top < ClientHeight then
begin
PrepareAnimation;
try
Animate(Steps, FAnimationDuration, ToggleCallback, @ToggleData);
finally
ReleaseDC(Window, DC);
end;
end;
end;
end;
// collapse the node
AdjustTotalHeight(Node, IfThen(IsEffectivelyFiltered[Node], 0, NodeHeight[Node]));
if FullyVisible[Node] then
Dec(FVisibleCount, CountVisibleChildren(Node));
Exclude(Node.States, vsExpanded);
DoCollapsed(Node);
// Remove child nodes now, if enabled.
if (toAutoFreeOnCollapse in FOptions.AutoOptions) and (Node.ChildCount > 0) then
begin
DeleteChildren(Node);
Include(Node.States, vsHasChildren);
end;
end;
end
else
if DoExpanding(Node) then
begin
NeedUpdate := True;
// expand the node, need to adjust the height
if not (vsInitialized in Node.States) then
InitNode(Node);
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
InitChildren(Node);
// Avoid setting the vsExpanded style if there are no child nodes.
if Node.ChildCount > 0 then
begin
// Iterate through the child nodes without initializing them. We have to determine the entire height.
Child := Node.FirstChild;
repeat
if vsVisible in Child.States then
begin
// Ensure the item height is measured
MeasureItemHeight(Canvas, Child);
Inc(HeightDelta, Child.TotalHeight);
end;
Child := Child.NextSibling;
until Child = nil;
// Getting the display rectangle is already done here as it is needed for toChildrenAbove in any case.
if (toChildrenAbove in FOptions.PaintOptions) or (FUpdateCount = 0) then
begin
with ToggleData do
begin
R1 := GetDisplayRect(Node, NoColumn, False);
Mode2 := tamNoScroll;
TotalFit := HeightDelta + Integer(NodeHeight[Node]) <= ClientHeight;
if toChildrenAbove in FOptions.PaintOptions then
begin
// The main goal with toChildrenAbove being set is to keep the nodes visual position so the user does
// not get confused. Therefore we need to scroll the view when the expanding is done.
PosHoldable := TotalFit and (Integer(FRangeY) - ClientHeight >= 0) ;
ChildrenInView := (R1.Top - HeightDelta) >= 0;
NodeInView := R1.Bottom <= ClientHeight;
end
else
begin
PosHoldable := TotalFit;
ChildrenInView := R1.Bottom + HeightDelta <= ClientHeight;
end;
R1.Bottom := ClientHeight;
end;
end;
if FUpdateCount = 0 then
begin
// Do animated expanding if enabled.
if (ToggleData.R1.Top < ClientHeight) and ([tsPainting, tsExpanding] * FStates = []) and
(toAnimatedToggle in FOptions.AnimationOptions)then
begin
if tsHint in Self.FStates then
Application.CancelHint;
UpdateWindow(Handle);
// animated expanding
with ToggleData do
begin
if toChildrenAbove in FOptions.PaintOptions then
begin
// At first check if we hold the position, which is the most common case.
if not (toAdvancedAnimatedToggle in FOptions.AnimationOptions) or
(PosHoldable and ( (NodeInView and ChildrenInView) or not
(toAutoScrollOnExpand in FOptions.AutoOptions) )) then
begin
Mode1 := tamScrollUp;
R1 := Rect(R1.Left, 0, R1.Right, R1.Top);
StepsR1 := Min(HeightDelta, R1.Bottom);
end
else
begin
// If we will not hold the node's visual position we mostly scroll in both directions.
Mode1 := tamScrollDown;
Mode2 := tamScrollUp;
R2 := Rect(R1.Left, 0, R1.Right, R1.Top);
if not (toAutoScrollOnExpand in FOptions.AutoOptions) then
begin
// If we shall not or cannot scroll to the desired extent we calculate the new position (with
// max FOffsetY applied) and animate it that way.
StepsR1 := -FOffsetY - Max(Integer(FRangeY) + HeightDelta - ClientHeight, 0) + HeightDelta;
if (Integer(FRangeY) + HeightDelta - ClientHeight) <= 0 then
Mode2 := tamNoScroll
else
StepsR2 := Min(Integer(FRangeY) + HeightDelta - ClientHeight, R2.Bottom);
end
else
begin
if TotalFit and NodeInView and (Integer(FRangeY) + HeightDelta > ClientHeight) then
begin
// If the whole subtree will fit into the client area and the node is currently fully visible,
// the first child will be made the top node if possible.
if HeightDelta >= R1.Top then
StepsR1 := Abs(R1.Top - HeightDelta)
else
StepsR1 := ClientHeight - Integer(FRangeY);
end
else
if Integer(FRangeY) + HeightDelta <= ClientHeight then
begin
// We cannot make the first child the top node as we cannot scroll to that extent,
// so we do a simple scroll down.
Mode2 := tamNoScroll;
StepsR1 := HeightDelta;
end
else
// If the subtree does not fit into the client area at once, the expanded node will
// be made the bottom node.
StepsR1 := ClientHeight - R1.Top - Integer(NodeHeight[Node]);
if Mode2 <> tamNoScroll then
begin
if StepsR1 > 0 then
StepsR2 := Min(R1.Top, HeightDelta - StepsR1)
else
begin
// If the node is already at the bottom scrolling is needed.
Mode1 := tamNoScroll;
StepsR2 := Min(HeightDelta, R1.Bottom);
end;
end;
end;
end;
end
else
begin
// toChildrenAbove is not set.
if (PosHoldable and ChildrenInView) or not (toAutoScrollOnExpand in FOptions.AutoOptions) or not
(toAdvancedAnimatedToggle in FOptions.AnimationOptions) or (R1.Top <= 0) then
begin
// If the node will stay at its visual position, do a simple down-scroll.
Mode1 := tamScrollDown;
Inc(R1.Top, NodeHeight[Node]);
StepsR1 := Min(R1.Bottom - R1.Top, HeightDelta);
end
else
begin
// We will not hold the nodes visual position so perform a double scroll.
Mode1 := tamScrollUp;
Mode2 := tamScrollDown;
R1.Bottom := R1.Top + Integer(NodeHeight[Node]) + 1;
R1.Top := 0;
R2 := Rect(R1.Left, R1.Bottom, R1.Right, ClientHeight);
StepsR1 := Min(HeightDelta - (ClientHeight - R2.Top), R1.Bottom - Integer(NodeHeight[Node]));
StepsR2 := ClientHeight - R2.Top;
end;
end;
if ClientHeight >= R1.Top then
begin
PrepareAnimation;
try
Animate(Steps, FAnimationDuration, ToggleCallback, @ToggleData);
finally
ReleaseDC(Window, DC);
end;
end;
end;
end;
if toAutoSort in FOptions.AutoOptions then
Sort(Node, FHeader.SortColumn, FHeader.SortDirection, False);
end;// if UpdateCount = 0
Include(Node.States, vsExpanded);
AdjustTotalHeight(Node, HeightDelta, True);
if FullyVisible[Node] then
Inc(FVisibleCount, CountVisibleChildren(Node));
DoExpanded(Node);
end;
end;
if NeedUpdate then
begin
InvalidateCache;
if FUpdateCount = 0 then
begin
ValidateCache;
if Node.ChildCount > 0 then
begin
UpdateRanges;
UpdateScrollBars(True);
if [tsPainting, tsExpanding] * FStates = [] then
begin
if (vsExpanded in Node.States) and ((toAutoScrollOnExpand in FOptions.AutoOptions) or
(toChildrenAbove in FOptions.PaintOptions)) then
begin
if toChildrenAbove in FOptions.PaintOptions then
begin
NeedFullInvalidate := True;
if (PosHoldable and ChildrenInView and NodeInView) or not
(toAutoScrollOnExpand in FOptions.AutoOptions) then
SetOffsetY(FOffsetY - Integer(HeightDelta))
else
if TotalFit and NodeInView then
begin
FirstVisible := GetFirstVisible(Node, True);
if Assigned(FirstVisible) then // otherwise there is no visible child at all
SetOffsetY(FOffsetY - GetDisplayRect(FirstVisible, NoColumn, False).Top);
end
else
BottomNode := Node;
end
else
begin
// Scroll as much child nodes into view as possible if the node has been expanded.
if PosHoldable then
NeedFullInvalidate := ScrollIntoView(GetLastVisible(Node, True), False)
else
begin
TopNode := Node;
NeedFullInvalidate := True;
end;
end;
end
else
begin
// If we have collapsed the node or toAutoScrollOnExpand is not set, we try to keep the nodes
// visual position.
if toChildrenAbove in FOptions.PaintOptions then
SetOffsetY(FOffsetY - Integer(HeightDelta));
NeedFullInvalidate := True;
end;
end;
//UpdateScrollBars(True); Moved up
// Check for automatically scrolled tree.
if NeedFullInvalidate then
Invalidate
else
InvalidateToBottom(Node);
end
else
InvalidateNode(Node);
end
else
begin
UpdateRanges;
UpdateScrollBars(True);
end;
end;
finally
Exclude(Node.States, vsToggling);
if not TogglingTree then
DoStateChange([], [tsToggling]);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateHorizontalRange;
begin
if FHeader.UseColumns then
SetRangeX(FHeader.Columns.TotalWidth)
else
SetRangeX(GetMaxRightExtend);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateHorizontalScrollBar(DoRepaint: Boolean);
var
ScrollInfo: TScrollInfo;
begin
UpdateHorizontalRange;
if IsUpdating or not HandleAllocated then
Exit;
// Adjust effect scroll offset depending on bidi mode.
if UseRightToLeftAlignment then
FEffectiveOffsetX := Integer(FRangeX) - ClientWidth + FOffsetX
else
FEffectiveOffsetX := -FOffsetX;
if FScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssHorizontal, System.UITypes.TScrollStyle.ssBoth] then
begin
ZeroMemory (@ScrollInfo, SizeOf(ScrollInfo));
ScrollInfo.cbSize := SizeOf(ScrollInfo);
ScrollInfo.fMask := SIF_ALL;
GetScrollInfo(Handle, SB_HORZ, ScrollInfo);
if (Integer(FRangeX) > ClientWidth) or FScrollBarOptions.AlwaysVisible then
begin
DoShowScrollBar(SB_HORZ, True);
ScrollInfo.nMin := 0;
ScrollInfo.nMax := FRangeX;
ScrollInfo.nPos := FEffectiveOffsetX;
ScrollInfo.nPage := Max(0, ClientWidth + 1);
ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
SetScrollInfo(Handle, SB_HORZ, ScrollInfo, DoRepaint); // 1 app freeze seen here in TreeSize 8.1.0 after ScaleForPpi()
if DoRepaint then
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE); // Fixes issue #698
end
else
begin
ScrollInfo.nMin := 0;
ScrollInfo.nMax := 0;
ScrollInfo.nPos := 0;
ScrollInfo.nPage := 0;
DoShowScrollBar(SB_HORZ, False);
SetScrollInfo(Handle, SB_HORZ, ScrollInfo, False);
end;
// Since the position is automatically changed if it doesn't meet the range
// we better read the current position back to stay synchronized.
FEffectiveOffsetX := GetScrollPos(Handle, SB_HORZ);
if UseRightToLeftAlignment then
SetOffsetX(-Integer(FRangeX) + ClientWidth + FEffectiveOffsetX)
else
SetOffsetX(-FEffectiveOffsetX);
end
else
begin
DoShowScrollBar(SB_HORZ, False);
// Reset the current horizontal offset to account for window resize etc.
SetOffsetX(FOffsetX);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateRanges;
begin
UpdateVerticalRange;
UpdateHorizontalRange;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateScrollBars(DoRepaint: Boolean);
// adjusts scrollbars to reflect current size and paint offset of the tree
begin
if HandleAllocated then
begin
UpdateVerticalScrollBar(DoRepaint);
UpdateHorizontalScrollBar(DoRepaint);
Perform(CM_UPDATE_VCLSTYLE_SCROLLBARS,0,0);
end;
end;
procedure TBaseVirtualTree.UpdateStyleElements;
begin
inherited;
UpdateHeaderRect;
FHeader.Columns.PaintHeader(Canvas, FHeaderRect, Point(0,0));
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateVerticalRange;
begin
// Total node height includes the height of the invisible root node.
FRangeY := Cardinal(Int64(FRoot.TotalHeight) - FRoot.NodeHeight + FBottomSpace);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.UpdateVerticalScrollBar(DoRepaint: Boolean);
var
ScrollInfo: TScrollInfo;
begin
UpdateVerticalRange;
if (IsUpdating) then
Exit;
Assert(GetCurrentThreadId = MainThreadId, 'UI controls like ' + Classname + ' and its scrollbars should only be manipulated through the main thread.');
if FScrollBarOptions.ScrollBars in [ssVertical, ssBoth] then
begin
ScrollInfo.cbSize := SizeOf(ScrollInfo);
ScrollInfo.fMask := SIF_ALL;
GetScrollInfo(Handle, SB_VERT, ScrollInfo);
if (Integer(FRangeY) > ClientHeight) or FScrollBarOptions.AlwaysVisible then
begin
DoShowScrollBar(SB_VERT, True);
ScrollInfo.nMin := 0;
ScrollInfo.nMax := FRangeY;
ScrollInfo.nPos := -FOffsetY;
ScrollInfo.nPage := Max(0, ClientHeight + 1);
ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
SetScrollInfo(Handle, SB_VERT, ScrollInfo, DoRepaint);
end
else
begin
ScrollInfo.nMin := 0;
ScrollInfo.nMax := 0;
ScrollInfo.nPos := 0;
ScrollInfo.nPage := 0;
DoShowScrollBar(SB_VERT, False);
SetScrollInfo(Handle, SB_VERT, ScrollInfo, False);
end;
// Since the position is automatically changed if it doesn't meet the range
// we better read the current position back to stay synchronized.
SetOffsetY(-GetScrollPos(Handle, SB_VERT));
end
else
begin
DoShowScrollBar(SB_VERT, False);
// Reset the current vertical offset to account for window resize etc.
SetOffsetY(FOffsetY);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TBaseVirtualTree.UseRightToLeftReading: Boolean;
// The tree can handle right-to-left reading also on non-middle-east systems, so we cannot use the same function as
// it is implemented in TControl.
begin
Result := BiDiMode <> bdLeftToRight;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateChildren(Node: PVirtualNode; Recursive: Boolean);
// Ensures that the children of the given node (and all their children, if Recursive is True) are initialized.
// Node must already be initialized
var
Child: PVirtualNode;
begin
if Node = nil then
Node := FRoot;
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
InitChildren(Node);
Child := Node.FirstChild;
while Assigned(Child) do
begin
ValidateNode(Child, Recursive);
Child := Child.NextSibling;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TBaseVirtualTree.ValidateNode(Node: PVirtualNode; Recursive: Boolean);
// Ensures that the given node (and all its children, if Recursive is True) are initialized.
var
Child: PVirtualNode;
begin
if Node = nil then
Node := FRoot
else
if not (vsInitialized in Node.States) then
InitNode(Node);
if Recursive then
begin
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
InitChildren(Node);
Child := Node.FirstChild;
while Assigned(Child) do
begin
ValidateNode(Child, Recursive);
Child := Child.NextSibling;
end;
end;
end;
//----------------- TCustomVirtualString -------------------------------------------------------------------------------
constructor TCustomVirtualStringTree.Create(AOwner: TComponent);
begin
inherited;
FPreviouslySelected := nil;
FDefaultText := cDefaultText;
FInternalDataOffset := AllocateInternalDataArea(SizeOf(Cardinal));
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.GetRenderStartValues(Source: TVSTTextSourceType; var Node: PVirtualNode;
var NextNodeProc: TGetNextNodeProc);
begin
case Source of
tstInitialized:
begin
Node := GetFirstInitialized;
NextNodeProc := GetNextInitialized;
end;
tstSelected:
begin
Node := GetFirstSelected;
NextNodeProc := GetNextSelected;
end;
tstCutCopySet:
begin
Node := GetFirstCutCopy;
NextNodeProc := GetNextCutCopy;
end;
tstVisible:
begin
Node := GetFirstVisible(nil, True);
NextNodeProc := GetNextVisible;
end;
tstChecked:
begin
Node := GetFirstChecked;
NextNodeProc := GetNextChecked;
end;
else // tstAll
Node := GetFirst;
NextNodeProc := GetNext;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.GetDataFromGrid(const AStrings: TStringList;
const IncludeHeading: Boolean);
var
LColIndex : Integer;
LStartIndex : Integer;
LAddString : string;
LCellText : string;
LChildNode : PVirtualNode;
begin
{ Start from the First column. }
LStartIndex := 0;
{ Do it for Header first }
if IncludeHeading then
begin
LAddString := EmptyStr;
for LColIndex := LStartIndex to Pred(Header.Columns.Count) do
begin
if (LColIndex > LStartIndex) then
LAddString := LAddString + ',';
LAddString := LAddString + AnsiQuotedStr(Header.Columns.Items[LColIndex].Text, '"');
end;//for
AStrings.Add(LAddString);
end;//if
{ Loop thru the virtual tree for Data }
LChildNode := GetFirst;
while Assigned(LChildNode) do
begin
LAddString := EmptyStr;
{ Read for each column and then populate the text }
for LColIndex := LStartIndex to Pred(Header.Columns.Count) do
begin
LCellText := Text[LChildNode, LColIndex];
if (LCellText = EmptyStr) then
LCellText := ' ';
if (LColIndex > LStartIndex) then
LAddString := LAddString + ',';
LAddString := LAddString + AnsiQuotedStr(LCellText, '"');
end;//for - Header.Columns.Count
AStrings.Add(LAddString);
LChildNode := LChildNode.NextSibling;
end;//while Assigned(LChildNode);
end;
function TCustomVirtualStringTree.GetImageText(Node: PVirtualNode;
Kind: TVTImageKind; Column: TColumnIndex): string;
begin
Assert(Assigned(Node), 'Node must not be nil.');
if not (vsInitialized in Node.States) then
InitNode(Node);
Result := '';
DoGetImageText(Node, Kind, Column, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.GetOptions: TCustomStringTreeOptions;
begin
Result := FOptions as TCustomStringTreeOptions;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.GetStaticText(Node: PVirtualNode; Column: TColumnIndex): string;
var
lEventArgs: TVSTGetCellTextEventArgs;
begin
Assert(Assigned(Node), 'Node must not be nil.');
lEventArgs := TVSTGetCellTextEventArgs.Create(Node, Column);
DoGetText(lEventArgs);
Exit(lEventArgs.StaticText);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.GetText(Node: PVirtualNode; Column: TColumnIndex): string;
var
lEventArgs: TVSTGetCellTextEventArgs;
begin
Assert(Assigned(Node), 'Node must not be nil.');
lEventArgs := TVSTGetCellTextEventArgs.Create(Node, Column);
lEventArgs.CellText := FDefaultText;
DoGetText(lEventArgs);
Exit(lEventArgs.CellText)
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.InitializeTextProperties(var PaintInfo: TVTPaintInfo);
// Initializes default values for customization in PaintNormalText.
begin
with PaintInfo do
begin
// Set default font values first.
Canvas.Font := Font;
if Enabled then // Otherwise only those colors are used, which are passed from Font to Canvas.Font.
Canvas.Font.Color := FColors.NodeFontColor
else
Canvas.Font.Color := FColors.DisabledColor;
if (toHotTrack in FOptions.PaintOptions) and (Node = FCurrentHotNode) then
begin
if not (tsUseExplorerTheme in FStates) then
begin
Canvas.Font.Style := Canvas.Font.Style + [fsUnderline];
Canvas.Font.Color := FColors.HotColor;
end;
end;
// Change the font color only if the node also is drawn in selected style.
if poDrawSelection in PaintOptions then
begin
if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.SelectionOptions) then
begin
if Node = FDropTargetNode then
begin
if ((FLastDropMode = dmOnNode) or (vsSelected in Node.States)) then
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(True); // See #1083, since drop highlight color is chosen independent of the focus state, we need to choose Font color also independent of it.
end
else
if vsSelected in Node.States then
begin
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(Focused or (toPopupMode in FOptions.PaintOptions));
end;
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.PaintNormalText(var PaintInfo: TVTPaintInfo; TextOutFlags: Integer;
Text: string);
// This method is responsible for painting the given text to target canvas (under consideration of the given rectangles).
// The text drawn here is considered as the normal text in a node.
// Note: NodeWidth is the actual width of the text to be drawn. This does not necessarily correspond to the width of
// the node rectangle. The clipping rectangle comprises the entire node (including tree lines, buttons etc.).
var
TripleWidth: Integer;
R: TRect;
DrawFormat: Cardinal;
Height: Integer;
lNewNodeWidth: Integer;
begin
InitializeTextProperties(PaintInfo);
with PaintInfo do
begin
R := ContentRect;
Canvas.TextFlags := 0;
InflateRect(R, -FTextMargin, 0);
if (vsDisabled in Node.States) or not Enabled then
Canvas.Font.Color := FColors.DisabledColor;
// Multiline nodes don't need special font handling or text manipulation.
// Note: multiline support requires the Unicode version of DrawText, which is able to do word breaking.
// The emulation in this unit does not support this so we have to use the OS version. However
// DrawTextW is only available on NT/2000/XP and up. Hence there is only partial multiline support
// for 9x/Me.
if vsMultiline in Node.States then
begin
DoPaintText(Node, Canvas, Column, ttNormal);
Height := ComputeNodeHeight(Canvas, Node, Column);
// The edit control flag will ensure that no partial line is displayed, that is, only lines
// which are (vertically) fully visible are drawn.
DrawFormat := DT_NOPREFIX or DT_WORDBREAK or DT_END_ELLIPSIS or DT_EDITCONTROL or AlignmentToDrawFlag[Alignment];
if BidiMode <> bdLeftToRight then
DrawFormat := DrawFormat or DT_RTLREADING;
// Center the text vertically if it fits entirely into the content rect.
if R.Bottom - R.Top > Height then
InflateRect(R, 0, (Height - R.Bottom - R.Top) div 2);
end
else
begin
FFontChanged := False;
TripleWidth := FEllipsisWidth;
DoPaintText(Node, Canvas, Column, ttNormal);
if FFontChanged then
begin
// If the font has been changed then the ellipsis width must be recalculated.
TripleWidth := 0;
// Recalculate also the width of the normal text.
lNewNodeWidth := DoTextMeasuring(Canvas, Node, Column, Text).cx + 2 * FTextMargin;
if lNewNodeWidth <> NodeWidth then
begin
NodeWidth := lNewNodeWidth;
InvalidateNode(Node); // repaint node and selection as the font chnaged, see #1084
end;//if
end;// if FFontChanged
DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
if BidiMode <> bdLeftToRight then
DrawFormat := DrawFormat or DT_RTLREADING;
// Check if the text must be shortend.
if (Column > NoColumn) and ((NodeWidth - 2 * FTextMargin) > R.Width) then
begin
Text := DoShortenString(Canvas, Node, Column, Text, R.Right - R.Left, TripleWidth);
if Alignment = taRightJustify then
DrawFormat := DrawFormat or DT_RIGHT
else
DrawFormat := DrawFormat or DT_LEFT;
end
else
DrawFormat := DrawFormat or AlignmentToDrawFlag[Alignment];
end;
if Canvas.TextFlags and ETO_OPAQUE = 0 then
SetBkMode(Canvas.Handle, TRANSPARENT)
else
SetBkMode(Canvas.Handle, OPAQUE);
DoTextDrawing(PaintInfo, Text, R, DrawFormat);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.PaintStaticText(const PaintInfo: TVTPaintInfo; pStaticTextAlignment: TAlignment; const Text: string);
// This method retrives and draws the static text bound to a particular node.
var
R: TRect;
DrawFormat: Cardinal;
begin
with PaintInfo do
begin
Canvas.Font := Font;
if toFullRowSelect in FOptions.SelectionOptions then
begin
if Node = FDropTargetNode then
begin
if (FLastDropMode = dmOnNode) or (vsSelected in Node.States) then
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(Focused or (toPopupMode in FOptions.PaintOptions))
else
Canvas.Font.Color := FColors.NodeFontColor;
end
else
if vsSelected in Node.States then
begin
if Focused or (toPopupMode in FOptions.PaintOptions) then
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(Focused or (toPopupMode in FOptions.PaintOptions))
else
Canvas.Font.Color := FColors.NodeFontColor;
end;
end;
DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
Canvas.TextFlags := 0;
DoPaintText(Node, Canvas, Column, ttStatic);
// Disabled node color overrides all other variants.
if (vsDisabled in Node.States) or not Enabled then
Canvas.Font.Color := FColors.DisabledColor;
R := ContentRect;
if pStaticTextAlignment = taRightJustify then begin
DrawFormat := DrawFormat or DT_RIGHT;
Dec(R.Right, FTextMargin);
if PaintInfo.Alignment = taRightJustify then
Dec(R.Right, NodeWidth); // room for node text
end
else begin
Inc(R.Left, FTextMargin);
if PaintInfo.Alignment = taLeftJustify then
Inc(R.Left, NodeWidth); // room for node text
end;
if Canvas.TextFlags and ETO_OPAQUE = 0 then
SetBkMode(Canvas.Handle, TRANSPARENT)
else
SetBkMode(Canvas.Handle, OPAQUE);
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(Text), Length(Text), R, DrawFormat);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.ReadText(Reader: TReader);
begin
SetDefaultText(Reader.ReadString);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.SaveToCSVFile(
const FileNameWithPath: TFileName; const IncludeHeading: Boolean): Boolean;
var
LResultList : TStringList;
begin
Result := False;
if (FileNameWithPath = '') then
Exit;
LResultList := TStringList.Create;
try
{ Get the data from grid. }
GetDataFromGrid(LResultList, IncludeHeading);
{ Save File to Disk }
LResultList.SaveToFile(FileNameWithPath);
Result := True;
finally
FreeAndNil(LResultList);
end;//try-finally
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.SetDefaultText(const Value: string);
begin
if FDefaultText <> Value then
begin
FDefaultText := Value;
if not (csLoading in ComponentState) then
Invalidate;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.SetOptions(const Value: TCustomStringTreeOptions);
begin
FOptions.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.SetText(Node: PVirtualNode; Column: TColumnIndex; const Value: string);
begin
DoNewText(Node, Column, Value);
InvalidateNode(Node);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.WMSetFont(var Msg: TWMSetFont);
// Whenever a new font is applied to the tree some default values are determined to avoid frequent
// determination of the same value.
var
MemDC: HDC;
Run: PVirtualNode;
TM: TTextMetric;
Size: TSize;
Data: PInteger;
begin
inherited;
MemDC := CreateCompatibleDC(0);
try
SelectObject(MemDC, Msg.Font);
GetTextMetrics(MemDC, TM);
FTextHeight := TM.tmHeight;
GetTextExtentPoint32W(MemDC, '...', 3, Size);
FEllipsisWidth := Size.cx;
finally
DeleteDC(MemDC);
end;
// Have to reset all node widths.
Run := FRoot.FirstChild;
while Assigned(Run) do
begin
Data := InternalData(Run);
if Assigned(Data) then
Data^ := 0;
Run := GetNextNoInit(Run);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.AddChild(Parent: PVirtualNode; UserData: Pointer): PVirtualNode;
var
NewNodeText: string;
begin
Result := inherited AddChild(Parent, UserData);
// Restore the prviously restored node if the caption of this node is knwon and no other node was selected
if (toRestoreSelection in TreeOptions.SelectionOptions) and Assigned(FPreviouslySelected) and Assigned(OnGetText) then
begin
// See if this was the previously selected node and restore it in this case
Self.OnGetText(Self, Result, Header.RestoreSelectionColumnIndex, ttNormal, NewNodeText);
if FPreviouslySelected.IndexOf(NewNodeText) >= 0 then
begin
// Select this node and make sure that the parent node is expanded
Include(FStates, tsPreviouslySelectedLocked);
try
Self.Selected[Result] := True;
finally
Exclude(FStates, tsPreviouslySelectedLocked);
end;
// if a there is a selected node now, then make sure that it is visible
if (Self.GetFirstSelected <> nil) then
Self.SetFullyVisible(Self.GetFirstSelected, True);
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex);
// In the case a node spans several columns (if enabled) we need to determine how many columns.
// Note: the autospan feature can only be used with left-to-right layout.
begin
if (toAutoSpanColumns in FOptions.AutoOptions) and FHeader.UseColumns and (PaintInfo.BidiMode = bdLeftToRight) then
with FHeader.Columns, PaintInfo do
begin
// Start with the directly following column.
NextNonEmpty := GetNextVisibleColumn(Column);
// Auto spanning columns can only be used for left-to-right directionality because the tree is drawn
// from left to right. For RTL directionality it would be necessary to draw it from right to left.
// While this could be managed, it becomes impossible when directionality is mixed.
repeat
if (NextNonEmpty = InvalidColumn) or not ColumnIsEmpty(Node, NextNonEmpty) or
(Items[NextNonEmpty].BidiMode <> bdLeftToRight) then
Break;
Inc(CellRect.Right, Items[NextNonEmpty].Width);
NextNonEmpty := GetNextVisibleColumn(NextNonEmpty);
until False;
end
else
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.CalculateStaticTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): Integer;
begin
Result := 0;
if (Length(Text) > 0) and (Alignment <> taCenter) and not (vsMultiline in Node.States) then
begin
DoPaintText(Node, Canvas, Column, ttStatic);
Inc(Result, DoTextMeasuring(Canvas, Node, Column, Text).cx);
Inc(Result, FTextMargin);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.CalculateTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
const Text: string): Integer;
// Determines the width of the given text.
begin
Result := 2 * FTextMargin;
if Length(Text) > 0 then
begin
Canvas.Font := Font;
DoPaintText(Node, Canvas, Column, ttNormal);
Inc(Result, DoTextMeasuring(Canvas, Node, Column, Text).cx);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean;
// For hit tests it is necessary to consider cases where columns are empty and automatic column spanning is enabled.
// This method simply checks the given column's text and if this is empty then the column is considered as being empty.
begin
Result := Length(Text[Node, Column]) = 0;
// If there is no text then let the ancestor decide if the column is to be considered as being empty
// (e.g. by asking the application). If there is text then the column is never be considered as being empty.
if Result then
Result := inherited ColumnIsEmpty(Node, Column);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.DefineProperties(Filer: TFiler);
begin
inherited;
// For backwards compatiblity
Filer.DefineProperty('WideDefaultText', ReadText, nil, False);
// Delphi does never store an empty string unless we define the property in code.
Filer.DefineProperty('DefaultText', ReadText, WriteText, IsDefaultTextStored);
Filer.DefineProperty('StringOptions', ReadOldStringOptions, nil, False);
end;
//----------------------------------------------------------------------------------------------------------------------
destructor TCustomVirtualStringTree.Destroy;
begin
FreeAndNil(FPreviouslySelected);
inherited;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink;
begin
Result := inherited DoCreateEditor(Node, Column);
// Enable generic label editing support if the application does not have own editors.
if Result = nil then
Result := TStringEditLink.Create;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex;
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
begin
Result := inherited DoGetNodeHint(Node, Column, LineBreakStyle);
if Assigned(FOnGetHint) then
FOnGetHint(Self, Node, Column, LineBreakStyle, Result);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex;
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
begin
Result := inherited DoGetNodeToolTip(Node, Column, LineBreakStyle);
if Assigned(FOnGetHint) then
FOnGetHint(Self, Node, Column, LineBreakStyle, Result)
else
Result := Text[Node, Column];
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex;
Canvas: TCanvas = nil): Integer;
begin
if not (toShowStaticText in TreeOptions.StringOptions) then
Exit(0);
if Canvas = nil then
Canvas := Self.Canvas;
Result := CalculateStaticTextWidth(Canvas, Node, Column, StaticText[Node, Column]);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;
// Returns the text width of the given node in pixels.
// This width is stored in the node's data member to increase access speed.
var
Data: PInteger;
begin
if (Column > NoColumn) and (vsMultiline in Node.States) then
Result := FHeader.Columns[Column].Width
else
begin
if Canvas = nil then
Canvas := Self.Canvas;
if (Column = FHeader.MainColumn) or (Column = NoColumn) then
begin
// Primary column or no columns.
Data := InternalData(Node);
if Assigned(Data) then
begin
Result := Data^;
if (Result = 0)
or FHeader.doingAutoFitColumns then
begin
Data^ := CalculateTextWidth(Canvas, Node, Column, Text[Node, Column]);
Result := Data^;
end;
end
else
Result := 0;
end
else
// any other column
Result := CalculateTextWidth(Canvas, Node, Column, Text[Node, Column]);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.DoGetText(var pEventArgs: TVSTGetCellTextEventArgs);
begin
if not (vsInitialized in pEventArgs.Node.States) then
InitNode(pEventArgs.Node);
if Assigned(OnGetCellText) then
begin
OnGetCellText(Self, pEventArgs);
end
else if Assigned(FOnGetText) then begin
FOnGetText(Self, pEventArgs.Node, pEventArgs.Column, TVSTTextType.ttNormal, pEventArgs.CellText);
if toShowStaticText in TreeOptions.StringOptions then
FOnGetText(Self, pEventArgs.Node, pEventArgs.Column, TVSTTextType.ttStatic, pEventArgs.StaticText);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer;
// Since the string tree has access to node text it can do incremental search on its own. Use the event to
// override the default behavior.
begin
Result := 0;
if Assigned(FOnIncrementalSearch) then
FOnIncrementalSearch(Self, Node, Text, Result)
else
// Default behavior is to match the search string with the start of the node text.
if not StartsText(Text, GetText(Node, FocusedColumn)) then
Result := 1;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.DoNewText(Node: PVirtualNode; Column: TColumnIndex; const Text: string);
begin
if Assigned(FOnNewText) then
FOnNewText(Self, Node, Column, Text);
// The width might have changed, so update the scrollbar.
if FUpdateCount = 0 then
UpdateHorizontalScrollBar(True);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.DoPaintNode(var PaintInfo: TVTPaintInfo);
// Main output routine to print the text of the given node using the space provided in PaintInfo.ContentRect.
var
lEventArgs: TVSTGetCellTextEventArgs;
TextOutFlags: Integer;
begin
// Set a new OnChange event for the canvas' font so we know if the application changes it in the callbacks.
// This long winded procedure is necessary because font changes (as well as brush and pen changes) are
// unfortunately not announced via the Canvas.OnChange event.
RedirectFontChangeEvent(PaintInfo.Canvas);
try
// Determine main text direction as well as other text properties.
TextOutFlags := ETO_CLIPPED or RTLFlag[PaintInfo.BidiMode <> bdLeftToRight];
lEventArgs := TVSTGetCellTextEventArgs.Create(PaintInfo.Node, PaintInfo.Column);
lEventArgs.CellText := FDefaultText;
lEventArgs.StaticTextAlignment := PaintInfo.Alignment;
DoGetText(lEventArgs);
// Paint the normal text first...
if not lEventArgs.CellText.IsEmpty then
PaintNormalText(PaintInfo, TextOutFlags, lEventArgs.CellText);
// ... and afterwards the static text if not centered and the node is not multiline enabled.
if (Alignment <> taCenter) and not (vsMultiline in PaintInfo.Node.States) and (toShowStaticText in TreeOptions.StringOptions) and not lEventArgs.StaticText.IsEmpty then
PaintStaticText(PaintInfo, lEventArgs.StaticTextAlignment, lEventArgs.StaticText);
finally
RestoreFontChangeEvent(PaintInfo.Canvas);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.DoPaintText(Node: PVirtualNode; const Canvas: TCanvas; Column: TColumnIndex;
TextType: TVSTTextType);
begin
if Assigned(FOnPaintText) then
FOnPaintText(Self, Canvas, Node, Column, TextType);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoShortenString(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
const S: string; Width: Integer; EllipsisWidth: Integer = 0): string;
var
Done: Boolean;
begin
Done := False;
if Assigned(FOnShortenString) then
FOnShortenString(Self, Canvas, Node, Column, S, Width, Result, Done);
if not Done then
Result := ShortenString(Canvas.Handle, S, Width, EllipsisWidth);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.DoTextDrawing(var PaintInfo: TVTPaintInfo; const Text: string; CellRect: TRect;
DrawFormat: Cardinal);
var
DefaultDraw: Boolean;
lText: string;
begin
DefaultDraw := True;
if Assigned(FOnDrawText) then
FOnDrawText(Self, PaintInfo.Canvas, PaintInfo.Node, PaintInfo.Column, Text, CellRect, DefaultDraw);
if ((DrawFormat and DT_RIGHT) > 0) and (TFontStyle.fsItalic in PaintInfo.Canvas.Font.Style) then
lText := Text + ' '
else
lText := Text;
if DefaultDraw then
Winapi.Windows.DrawTextW(PaintInfo.Canvas.Handle, PWideChar(lText), Length(lText), CellRect, DrawFormat);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.DoTextMeasuring(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
const Text: string): TSize;
var
R: TRect;
DrawFormat: Integer;
begin
GetTextExtentPoint32W(Canvas.Handle, PWideChar(Text), Length(Text), Result);
if vsMultiLine in Node.States then
begin
DrawFormat := DT_CALCRECT or DT_NOPREFIX or DT_WORDBREAK or DT_END_ELLIPSIS or DT_EDITCONTROL or AlignmentToDrawFlag[Alignment];
if BidiMode <> bdLeftToRight then
DrawFormat := DrawFormat or DT_RTLREADING;
R := Rect(0, 0, Result.cx, MaxInt);
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(Text), Length(Text), R, DrawFormat);
Result.cx := R.Right - R.Left;
end;
if Assigned(FOnMeasureTextWidth) then
FOnMeasureTextWidth(Self, Canvas, Node, Column, Text, Result.cx);
if Assigned(FOnMeasureTextHeight) then
FOnMeasureTextHeight(Self, Canvas, Node, Column, Text, Result.cy);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.GetOptionsClass: TTreeOptionsClass;
begin
Result := TCustomStringTreeOptions;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.InternalData(Node: PVirtualNode): Pointer;
begin
if (Node = nil) or (FInternalDataOffset = 0) then
Result := nil
else
Result := PByte(Node) + Self.NodeDataSize + FInternalDataOffset;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.MainColumnChanged;
var
Run: PVirtualNode;
Data: PInteger;
begin
inherited;
// Have to reset all node widths.
Run := FRoot.FirstChild;
while Assigned(Run) do
begin
Data := InternalData(Run);
if Assigned(Data) then
Data^ := 0;
Run := GetNextNoInit(Run);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
ChunkSize: Integer): Boolean;
// read in the caption chunk if there is one
var
NewText: string;
begin
case ChunkType of
CaptionChunk:
begin
NewText := '';
if ChunkSize > 0 then
begin
SetLength(NewText, ChunkSize div 2);
Stream.Read(PWideChar(NewText)^, ChunkSize);
end;
// Do a new text event regardless of the caption content to allow removing the default string.
Text[Node, FHeader.MainColumn] := NewText;
Result := True;
end;
else
Result := inherited ReadChunk(Stream, Version, Node, ChunkType, ChunkSize);
end;
end;
//----------------------------------------------------------------------------------------------------------------------
type
TOldVTStringOption = (soSaveCaptions, soShowStaticText);
procedure TCustomVirtualStringTree.ReadOldStringOptions(Reader: TReader);
// Migration helper routine to silently convert forms containing the old tree options member into the new
// sub-options structure.
var
OldOption: TOldVTStringOption;
EnumName: string;
begin
// If we are at design time currently then let the designer know we changed something.
UpdateDesigner;
// It should never happen at this place that there is something different than the old set.
if Reader.ReadValue = vaSet then
with TreeOptions do
begin
// Remove all default values set by the constructor.
StringOptions := [];
while True do
begin
// Sets are stored with their members as simple strings. Read them one by one and map them to the new option
// in the correct sub-option set.
EnumName := Reader.ReadStr;
if EnumName = '' then
Break;
OldOption := TOldVTStringOption(GetEnumValue(TypeInfo(TOldVTStringOption), EnumName));
case OldOption of
soSaveCaptions:
StringOptions := StringOptions + [toSaveCaptions];
soShowStaticText:
StringOptions := StringOptions + [toShowStaticText];
end;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
ForClipboard: Boolean): HResult;
// Returns string expressions of all currently selected nodes in the Medium structure.
begin
Result := inherited RenderOLEData(FormatEtcIn, Medium, ForClipboard);
if Failed(Result) then
try
if ForClipboard then
Medium.hGlobal := ContentToClipboard(FormatEtcIn.cfFormat, tstCutCopySet)
else
Medium.hGlobal := ContentToClipboard(FormatEtcIn.cfFormat, tstSelected);
// Fill rest of the Medium structure if rendering went fine.
if Medium.hGlobal <> 0 then
begin
Medium.tymed := TYMED_HGLOBAL;
Medium.unkForRelease := nil;
Result := S_OK;
end;
except
Result := E_FAIL;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.WriteChunks(Stream: TStream; Node: PVirtualNode);
// Adds another sibling chunk for Node storing the label if the node is initialized.
// Note: If the application stores a node's caption in the node's data member (which will be quite common) and needs to
// store more node specific data then it should use the OnSaveNode event rather than the caption autosave function
// (take out soSaveCaption from StringOptions). Otherwise the caption is unnecessarily stored twice.
var
Header: TChunkHeader;
S: string;
Len: Integer;
begin
inherited;
if (toSaveCaptions in TreeOptions.StringOptions) and (Node <> FRoot) and
(vsInitialized in Node.States) then
with Stream do
begin
// Read the node's caption (primary column only).
S := Text[Node, FHeader.MainColumn];
Len := 2 * Length(S);
if Len > 0 then
begin
// Write a new sub chunk.
Header.ChunkType := CaptionChunk;
Header.ChunkSize := Len;
Write(Header, SizeOf(Header));
Write(PWideChar(S)^, Len);
end;
end;
end;
procedure TCustomVirtualStringTree.WriteText(Writer: TWriter);
begin
Writer.WriteString(DefaultText);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ComputeNodeHeight(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
S: string): Integer;
// Default node height calculation for multi line nodes. This method can be used by the application to delegate the
// computation to the string tree.
// Canvas is used to compute that value by using its current font settings.
// Node and Column describe the cell to be used for the computation.
// S is the string for which the height must be computed. If this string is empty the cell text is used instead.
var
DrawFormat: Cardinal;
BidiMode: TBidiMode;
Alignment: TAlignment;
PaintInfo: TVTPaintInfo;
Dummy: TColumnIndex;
lOffsets: TVTOffsets;
begin
if Length(S) = 0 then
S := Text[Node, Column];
if Column <= NoColumn then
begin
BidiMode := Self.BidiMode;
Alignment := Self.Alignment;
end
else
begin
BidiMode := Header.Columns[Column].BidiMode;
Alignment := Header.Columns[Column].Alignment;
end;
if BidiMode <> bdLeftToRight then
ChangeBidiModeAlignment(Alignment);
if vsMultiline in Node.States then
DrawFormat := DT_NOPREFIX or DT_TOP or DT_WORDBREAK or DT_EDITCONTROL
else
DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
DrawFormat := DrawFormat or DT_CALCRECT;
// Allow for autospanning.
PaintInfo.Node := Node;
PaintInfo.BidiMode := BidiMode;
PaintInfo.Column := Column;
PaintInfo.CellRect := Rect(0, 0, 0, 0);
GetOffsets(Node, lOffsets, TVTElement.ofsEndOfClientArea, Column);
if Column > NoColumn then
begin
PaintInfo.CellRect.Right := FHeader.Columns[Column].Width - 2 * FTextMargin;
PaintInfo.CellRect.Left := lOffsets[TVTElement.ofsLabel];
end
else
PaintInfo.CellRect.Right := ClientWidth;
AdjustPaintCellRect(PaintInfo, Dummy);
if BidiMode <> bdLeftToRight then
DrawFormat := DrawFormat or DT_RIGHT or DT_RTLREADING
else
DrawFormat := DrawFormat or DT_LEFT;
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(S), Length(S), PaintInfo.CellRect, DrawFormat);
Result := PaintInfo.CellRect.Bottom - PaintInfo.CellRect.Top;
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ContentToClipboard(Format: Word; Source: TVSTTextSourceType): HGLOBAL;
// This method constructs a shareable memory object filled with string data in the required format. Supported are:
// CF_TEXT - plain ANSI text (Unicode text is converted using the user's current locale)
// CF_UNICODETEXT - plain Unicode text
// CF_CSV - comma separated plain ANSI text
// CF_VRTF + CF_RTFNOOBS - rich text (plain ANSI)
// CF_HTML - HTML text encoded using UTF-8
//
// Result is the handle to a globally allocated memory block which can directly be used for clipboard and drag'n drop
// transfers. The caller is responsible for freeing the memory. If for some reason the content could not be rendered
// the Result is 0.
begin
Result := VirtualTrees.Export.ContentToClipboard(Self, Format, Source);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ContentToHTML(Source: TVSTTextSourceType; const Caption: string = ''): String;
// Renders the current tree content (depending on Source) as HTML text encoded in UTF-8.
// If Caption is not empty then it is used to create and fill the header for the table built here.
// Based on ideas and code from Frank van den Bergh and Andreas Hörstemeier.
begin
Result := VirtualTrees.Export.ContentToHTML(Self, Source, Caption);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.CanExportNode(Node: PVirtualNode): Boolean;
begin
case FOptions.ExportMode of
emChecked:
Result := GetCheckState(Node) = csCheckedNormal;
emUnchecked:
Result := GetCheckState(Node) = csUncheckedNormal;
emVisibleDueToExpansion: //Do not export nodes that are not visible because their parent is not expanded
Result := not Assigned(Node.Parent) or Self.Expanded[Node.Parent];
emSelected: // export selected nodes only
Result := Selected[Node];
else
Result := True;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.AddToSelection(Node: PVirtualNode; NotifySynced: Boolean);
var
lSelectedNodeCaption: string;
begin
inherited;
if (toRestoreSelection in TreeOptions.SelectionOptions) and Assigned(Self.OnGetText) and Self.Selected[Node] and not (tsPreviouslySelectedLocked in FStates) then
begin
if not Assigned(FPreviouslySelected) then
begin
FPreviouslySelected := TStringList.Create();
FPreviouslySelected.Duplicates := dupIgnore;
FPreviouslySelected.Sorted := True; //Improves performance, required to use Find()
FPreviouslySelected.CaseSensitive := False;
end;
if Self.SelectedCount = 1 then
FPreviouslySelected.Clear();
Self.OnGetText(Self, Node, Header.RestoreSelectionColumnIndex, ttNormal, lSelectedNodeCaption);
FPreviouslySelected.Add(lSelectedNodeCaption);
end;//if
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.RemoveFromSelection(Node: PVirtualNode);
var
lSelectedNodeCaption: string;
lIndex: Integer;
begin
inherited;
if (toRestoreSelection in TreeOptions.SelectionOptions) and Assigned(FPreviouslySelected) and not Self.Selected[Node] then
begin
if Self.SelectedCount = 0 then
FPreviouslySelected.Clear()
else
begin
Self.OnGetText(Self, Node, Header.RestoreSelectionColumnIndex, ttNormal, lSelectedNodeCaption);
if FPreviouslySelected.Find(lSelectedNodeCaption, lIndex) then
FPreviouslySelected.Delete(lIndex);
end;//else
end;//if
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ContentToRTF(Source: TVSTTextSourceType): RawByteString;
// Renders the current tree content (depending on Source) as RTF (rich text).
// Based on ideas and code from Frank van den Bergh and Andreas Hörstemeier.
begin
Result := VirtualTrees.Export.ContentToRTF(Self, Source);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.ContentToCustom(Source: TVSTTextSourceType);
// Generic export procedure which polls the application at every stage of the export.
begin
VirtualTrees.Export.ContentToCustom(Self, Source);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ContentToText(Source: TVSTTextSourceType; Separator: Char): String;
begin
Result := ContentToText(Source, string(Separator));
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ContentToUnicode(Source: TVSTTextSourceType; Separator: Char): string;
begin
Result := Self.ContentToText(Source, string(Separator));
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.ContentToText(Source: TVSTTextSourceType; const Separator: string): string;
// Renders the current tree content (depending on Source) as Unicode text.
// If an entry contains the separator char then it is wrapped with double quotation marks.
begin
Result := VirtualTrees.Export.ContentToUnicodeString(Self, Source, Separator);
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
var Text: string);
// Returns the font, the text and its bounding rectangle to the caller. R is returned as the closest
// bounding rectangle around Text.
var
NewHeight: Integer;
TM: TTextMetric;
begin
// Get default font and initialize the other parameters.
inherited GetTextInfo(Node, Column, AFont, R, Text);
Canvas.Font := AFont;
FFontChanged := False;
RedirectFontChangeEvent(Canvas);
DoPaintText(Node, Canvas, Column, ttNormal);
if FFontChanged then
begin
AFont.Assign(Canvas.Font);
GetTextMetrics(Canvas.Handle, TM);
NewHeight := TM.tmHeight;
end
else // Otherwise the correct font is already there and we only need to set the correct height.
NewHeight := FTextHeight;
RestoreFontChangeEvent(Canvas);
// Alignment to the actual text.
Text := Self.Text[Node, Column];
R := GetDisplayRect(Node, Column, True, not (vsMultiline in Node.States));
if toShowHorzGridLines in TreeOptions.PaintOptions then
Dec(R.Bottom);
InflateRect(R, 0, -(R.Bottom - R.Top - NewHeight) div 2);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.InvalidateNode(Node: PVirtualNode): TRect;
var
Data: PInteger;
begin
Result := inherited InvalidateNode(Node);
// Reset node width so changed text attributes are applied correctly.
Data := InternalData(Node);
if Assigned(Data) then
Data^ := 0;
end;
function TCustomVirtualStringTree.IsDefaultTextStored: Boolean;
begin
Exit(DefaultText <> cDefaultText);
end;
//----------------------------------------------------------------------------------------------------------------------
function TCustomVirtualStringTree.Path(Node: PVirtualNode; Column: TColumnIndex; Delimiter: Char): string;
// Constructs a string containing the node and all its parents. The last character in the returned path is always the
// given delimiter.
begin
if (Node = nil) or (Node = FRoot) then
Result := Delimiter
else
begin
Result := '';
while Node <> FRoot do
begin
Result := Text[Node, Column] + Delimiter + Result;
Node := Node.Parent;
end;
end;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.ResetInternalData(Node: PVirtualNode; Recursive: Boolean);
var
Data: PInteger;
Run: PVirtualNode;
begin
// Reset node width so changed text attributes are applied correctly.
if Assigned(Node) and (Node <> FRoot) then
begin
Data := InternalData(Node);
if Assigned(Data) then
Data^ := 0;
end;
if Recursive then
begin
if Assigned(Node) then
Run := Node.FirstChild
else
Run := FRoot.FirstChild;
while Assigned(Run) do
begin
ResetInternalData(Run, Recursive);
Run := Run.NextSibling;
end;
end;//if Recursive
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.ReinitNode(Node: PVirtualNode; Recursive: Boolean);
begin
inherited;
ResetInternalData(Node, False); // False because we are already in a loop inside ReinitNode
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TCustomVirtualStringTree.SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);
begin
inherited;
ResetInternalData(Node, False);
end;
//----------------- TVirtualStringTree ---------------------------------------------------------------------------------
function TVirtualStringTree.GetOptions: TStringTreeOptions;
begin
Result := FOptions as TStringTreeOptions;
end;
//----------------------------------------------------------------------------------------------------------------------
procedure TVirtualStringTree.SetOptions(const Value: TStringTreeOptions);
begin
FOptions.Assign(Value);
end;
//----------------------------------------------------------------------------------------------------------------------
function TVirtualStringTree.GetOptionsClass: TTreeOptionsClass;
begin
Result := TStringTreeOptions;
end;
//----------------------------------------------------------------------------------------------------------------------
{ PVirtualNodeHelper }
function TVirtualNode.GetData(): Pointer;
// Returns the associated data converted to the class given in the generic part of the function.
begin
Result := @Self.Data;
Include(States, vsOnFreeNodeCallRequired);
end;
function TVirtualNode.GetData<T>: T;
// Returns the associated data converted to the class given in the generic part of the function.
begin
Result := T(Pointer((PByte(@(Self.Data))))^);
Include(States, vsOnFreeNodeCallRequired);
end;
function TVirtualNode.IsAssigned: Boolean;
// Returns False if this node is nil, True otherwise
begin
Exit(@Self <> nil);
end;
procedure TVirtualNode.SetData(pUserData: Pointer);
// Can be used to set user data of a PVirtualNode with the size of a pointer, useful for setting
// A pointer to a record or a reference to a class instance.
var
NodeData: PPointer;
begin
NodeData := PPointer(@Self.Data);
NodeData^ := pUserData;
Include(Self.States, vsOnFreeNodeCallRequired);
end;
procedure TVirtualNode.SetData(const pUserData: IInterface);
// Can be used to set user data of a PVirtualNode to a class instance,
// will take care about reference counting.
begin
pUserData._AddRef();
SetData(Pointer(pUserData));
Include(Self.States, vsReleaseCallOnUserDataRequired);
end;
procedure TVirtualNode.SetData<T>(pUserData: T);
begin
T(Pointer((PByte(@(Self.Data))))^) := pUserData;
if PTypeInfo(TypeInfo(T)).Kind = tkInterface then
Include(Self.States, vsReleaseCallOnUserDataRequired);
Include(Self.States, vsOnFreeNodeCallRequired);
end;
{ TVTImageInfo }
function TVTImageInfo.Equals(const pImageInfo2: TVTImageInfo): Boolean;
// Returns true if both images are the same, does not regard Ghosted and position.
begin
Result := (Self.Index = pImageInfo2.Index) and (Self.Images = pImageInfo2.Images);
end;
{ TVSTGetCellTextEventArgs }
constructor TVSTGetCellTextEventArgs.Create(pNode: PVirtualNode; pColumn: TColumnIndex; pExportType: TVTExportType);
begin
Self.Node := pNode;
Self.Column := pColumn;
Self.ExportType := pExportType;
end;
{ TVTPaintInfo }
procedure TVTPaintInfo.AdjustImageCoordinates();
// During painting of the main column some coordinates must be adjusted due to the tree lines.
begin
ContentRect := CellRect;
if BidiMode = bdLeftToRight then
begin
ContentRect.Left := CellRect.Left + Offsets[TVTElement.ofsLabel];
ImageInfo[iiNormal].XPos := CellRect.Left + Offsets[TVTElement.ofsImage];
ImageInfo[iiState].XPos := CellRect.Left + Offsets[TVTElement.ofsStateImage];
ImageInfo[iiCheck].XPos := CellRect.Left + Offsets[TVTElement.ofsCheckBox];
end
else
begin
/// Since images are still drawn from left to right, we need to substract the image sze as well.
ImageInfo[iiNormal].XPos := CellRect.Right - Offsets[TVTElement.ofsImage] - (Offsets[TVTElement.ofsLabel] - Offsets[TVTElement.ofsImage]);
ImageInfo[iiState].XPos := CellRect.Right - Offsets[TVTElement.ofsStateImage] - (Offsets[TVTElement.ofsImage] - Offsets[TVTElement.ofsStateImage]);
ImageInfo[iiCheck].XPos := CellRect.Right - Offsets[TVTElement.ofsCheckBox] - (Offsets[TVTElement.ofsStateImage] - Offsets[TVTElement.ofsCheckBox]);
ContentRect.Right := CellRect.Right - Offsets[TVTElement.ofsLabel];
end;
if ImageInfo[iiNormal].Index > -1 then
ImageInfo[iiNormal].YPos := CellRect.Top + VAlign - ImageInfo[iiNormal].Images.Height div 2;
if ImageInfo[iiState].Index > -1 then
ImageInfo[iiState].YPos := CellRect.Top + VAlign - ImageInfo[iiState].Images.Height div 2;
if ImageInfo[iiCheck].Index > -1 then
ImageInfo[iiCheck].YPos := CellRect.Top + VAlign - ImageInfo[iiCheck].Images.Height div 2;
end;
initialization
finalization
FinalizeGlobalStructures();
end.