25909 lines
955 KiB
Plaintext
25909 lines
955 KiB
Plaintext
unit VirtualTrees;
|
|
|
|
// The contents of this file are subject to the Mozilla Public License
|
|
// Version 1.1 (the "License"); you may not use this file except in compliance
|
|
// with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
|
|
//
|
|
// Alternatively, you may redistribute this library, use and/or modify it under the terms of the
|
|
// GNU Lesser General Public License as published by the Free Software Foundation;
|
|
// either version 2.1 of the License, or (at your option) any later version.
|
|
// You may obtain a copy of the LGPL at http://www.gnu.org/copyleft/.
|
|
//
|
|
// Software distributed under the License is distributed on an "AS IS" basis,
|
|
// WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the
|
|
// specific language governing rights and limitations under the License.
|
|
//
|
|
// The original code is VirtualTrees.pas, released September 30, 2000.
|
|
//
|
|
// The initial developer of the original code is digital publishing AG (Munich, Germany, www.digitalpublishing.de),
|
|
// most code was written by Mike Lischke 2000-2009 (public@soft-gems.net, www.soft-gems.net)
|
|
//
|
|
// Portions created by digital publishing AG are Copyright
|
|
// (C) 1999-2001 digital publishing AG. All Rights Reserved.
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
//
|
|
// For a list of recent changes please see file CHANGES.TXT
|
|
//
|
|
// Credits for their valuable assistance and code donations go to:
|
|
// Freddy Ertl, Marian Aldenhoevel, Thomas Bogenrieder, Jim Kuenemann, Werner Lehmann, Jens Treichler,
|
|
// Paul Gallagher (IBO tree), Ondrej Kelle, Ronaldo Melo Ferraz, Heri Bender, Roland Beduerftig (BCB)
|
|
// Anthony Mills, Alexander Egorushkin (BCB), Mathias Torell (BCB), Frank van den Bergh, Vadim Sedulin, Peter Evans,
|
|
// Milan Vandrovec (BCB), Steve Moss, Joe White, David Clark, Anders Thomsen, Igor Afanasyev, Eugene Programmer,
|
|
// Corbin Dunn, Richard Pringle, Uli Gerhardt, Azza, Igor Savkic, Daniel Bauten, Timo Tegtmeier, Dmitry Zegebart,
|
|
// Andreas Hausladen, Joachim Marder, Roman Kassebaum, Vincent Parrett, Dietmar Roesler, Sanjay Kanade,
|
|
// and everyone that sent pull requests: https://github.com/Virtual-TreeView/Virtual-TreeView/pulls?q=
|
|
// Beta testers:
|
|
// Freddy Ertl, Hans-Juergen Schnorrenberg, Werner Lehmann, Jim Kueneman, Vadim Sedulin, Moritz Franckenstein,
|
|
// Wim van der Vegt, Franc v/d Westelaken
|
|
// Indirect contribution (via publicly accessible work of those persons):
|
|
// Alex Denissov, Hiroyuki Hori (MMXAsm expert)
|
|
// Documentation:
|
|
// Markus Spoettl and toolsfactory GbR (http://www.doc-o-matic.com/, sponsoring Virtual TreeView development
|
|
// with a free copy of the Doc-O-Matic help authoring system), Sven H. (Step by step tutorial)
|
|
// Source repository:
|
|
// https://github.com/Virtual-TreeView/Virtual-TreeView
|
|
// Accessability implementation:
|
|
// Marco Zehe (with help from Sebastian Modersohn)
|
|
// Port to Firemonkey:
|
|
// Karol Bieniaszewski (github user livius2)
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
interface
|
|
|
|
{$if CompilerVersion < 24}{$MESSAGE FATAL 'This version supports only RAD Studio XE3 and higher. Please use V5 from http://www.jam-software.com/virtual-treeview/VirtualTreeViewV5.5.3.zip or https://github.com/Virtual-TreeView/Virtual-TreeView/archive/V5_stable.zip'}{$ifend}
|
|
|
|
{$booleval off} // Use fastest possible boolean evaluation
|
|
|
|
// For some things to work we need code, which is classified as being unsafe for .NET.
|
|
{$WARN UNSAFE_TYPE OFF}
|
|
{$WARN UNSAFE_CAST OFF}
|
|
{$WARN UNSAFE_CODE OFF}
|
|
|
|
{$LEGACYIFEND ON}
|
|
{$WARN UNSUPPORTED_CONSTRUCT OFF}
|
|
|
|
{$HPPEMIT '#include <objidl.h>'}
|
|
{$HPPEMIT '#include <oleidl.h>'}
|
|
{$HPPEMIT '#include <oleacc.h>'}
|
|
{$ifdef BCB}
|
|
{$HPPEMIT '#pragma comment(lib, "VirtualTreesCR")'}
|
|
{$else}
|
|
{$HPPEMIT '#pragma comment(lib, "VirtualTreesR")'}
|
|
{$endif}
|
|
{$HPPEMIT '#pragma comment(lib, "Shell32")'}
|
|
{$HPPEMIT '#pragma comment(lib, "uxtheme")'}
|
|
{$HPPEMIT '#pragma link "VirtualTrees.Accessibility"'}
|
|
|
|
uses
|
|
Winapi.Windows, Winapi.oleacc, Winapi.Messages, System.SysUtils, Vcl.Graphics,
|
|
Vcl.Controls, Vcl.Forms, Vcl.ImgList, Winapi.ActiveX, Vcl.StdCtrls, System.Classes,
|
|
Vcl.Menus, Vcl.Printers, System.Types, Winapi.CommCtrl, Vcl.Themes, Winapi.UxTheme,
|
|
Winapi.ShlObj, System.UITypes, System.Generics.Collections,
|
|
VirtualTrees.Types,
|
|
VirtualTrees.Colors,
|
|
VirtualTrees.DragImage,
|
|
VirtualTrees.Header;
|
|
|
|
const
|
|
//Aliases
|
|
NoColumn = VirtualTrees.Types.NoColumn;
|
|
InvalidColumn = VirtualTrees.Types.InvalidColumn;
|
|
sdAscending = VirtualTrees.Types.TSortDirection.sdAscending;
|
|
sdDescending = VirtualTrees.Types.TSortDirection.sdDescending;
|
|
|
|
ctNone = VirtualTrees.Types.TCheckType.ctNone;
|
|
ctTriStateCheckBox = VirtualTrees.Types.TCheckType.ctTriStateCheckBox;
|
|
ctCheckBox = VirtualTrees.Types.TCheckType.ctCheckBox;
|
|
ctRadioButton = VirtualTrees.Types.TCheckType.ctRadioButton;
|
|
ctButton = VirtualTrees.Types.TCheckType.ctButton;
|
|
|
|
csUncheckedNormal = VirtualTrees.Types.TCheckState.csUncheckedNormal;
|
|
csUncheckedPressed = VirtualTrees.Types.TCheckState.csUncheckedPressed;
|
|
csCheckedNormal = VirtualTrees.Types.TCheckState.csCheckedNormal;
|
|
csCheckedPressed = VirtualTrees.Types.TCheckState.csCheckedPressed;
|
|
csMixedNormal = VirtualTrees.Types.TCheckState.csMixedNormal;
|
|
csMixedPressed = VirtualTrees.Types.TCheckState.csMixedPressed;
|
|
csUncheckedDisabled = VirtualTrees.Types.TCheckState.csUncheckedDisabled;
|
|
csCheckedDisabled = VirtualTrees.Types.TCheckState.csCheckedDisabled;
|
|
csMixedDisable = VirtualTrees.Types.TCheckState.csMixedDisabled;
|
|
|
|
|
|
|
|
var
|
|
IsWinVistaOrAbove: Boolean;
|
|
|
|
{$MinEnumSize 1, make enumerations as small as possible}
|
|
|
|
type
|
|
// Alias defintions for convenience
|
|
TImageIndex = System.UITypes.TImageIndex;
|
|
TCanvas = Vcl.Graphics.TCanvas;
|
|
|
|
//these were moved, aliases are for backwards compatibility.
|
|
//some may be removed once we sort out excactly what is needed.
|
|
TDimension = VirtualTrees.Types.TDimension;
|
|
TColumnIndex = VirtualTrees.Types.TColumnIndex;
|
|
TColumnPosition = VirtualTrees.Types.TColumnPosition;
|
|
EVirtualTreeError = VirtualTrees.Types.EVirtualTreeError;
|
|
TAutoScrollInterval = VirtualTrees.Types.TAutoScrollInterval;
|
|
TVTScrollIncrement = VirtualTrees.Types.TVTScrollIncrement;
|
|
TFormatArray = VirtualTrees.Types.TFormatArray;
|
|
TFormatEtcArray = VirtualTrees.Types.TFormatEtcArray;
|
|
|
|
TVTPaintOption = VirtualTrees.Types.TVTPaintOption;
|
|
TVTPaintOptions = VirtualTrees.Types.TVTPaintOptions;
|
|
TVTAnimateOption = VirtualTrees.Types.TVTAnimationOption;
|
|
TVTAnimateOptions = VirtualTrees.Types.TVTAnimationOptions;
|
|
TVTAutoOption = VirtualTrees.Types.TVTAutoOption;
|
|
TVTAutoOptions = VirtualTrees.Types.TVTAutoOptions;
|
|
TVTSelectionOption = VirtualTrees.Types.TVTSelectionOption;
|
|
TVTSelectionOptions = VirtualTrees.Types.TVTSelectionOptions;
|
|
TVTEditOptions = VirtualTrees.Types.TVTEditOptions;
|
|
TVTMiscOption = VirtualTrees.Types.TVTMiscOption;
|
|
TVTMiscOptions = VirtualTrees.Types.TVTMiscOptions;
|
|
TVTExportMode = VirtualTrees.Types.TVTExportMode;
|
|
TVTStringOption = VirtualTrees.Types.TVTStringOption;
|
|
TVTStringOptions = VirtualTrees.Types.TVTStringOptions;
|
|
TCustomVirtualTreeOptions = VirtualTrees.Types.TCustomVirtualTreeOptions;
|
|
TVirtualTreeOptions = VirtualTrees.Types.TVirtualTreeOptions;
|
|
TTreeOptionsClass = VirtualTrees.Types.TTreeOptionsClass;
|
|
TCustomStringTreeOptions = VirtualTrees.Types.TCustomStringTreeOptions;
|
|
TStringTreeOptions = VirtualTrees.Types.TStringTreeOptions;
|
|
|
|
TScrollBarStyle = VirtualTrees.Types.TScrollBarStyle;
|
|
TScrollBarOptions = VirtualTrees.Types.TScrollBarOptions;
|
|
|
|
TVTColumnOption = VirtualTrees.Types.TVTColumnOption;
|
|
TVTColumnOptions = VirtualTrees.Types.TVTColumnOptions;
|
|
TVirtualTreeColumnStyle = VirtualTrees.Types.TVirtualTreeColumnStyle;
|
|
TSortDirection = VirtualTrees.Types.TSortDirection;
|
|
TCheckType = VirtualTrees.Types.TCheckType;
|
|
TCheckState = VirtualTrees.Types.TCheckState;
|
|
TVTDropMarkMode = VirtualTrees.Types.TVTDropMarkMode;
|
|
TScrollDirections = VirtualTrees.Types.TScrollDirections;
|
|
TVirtualTreeColumn = VirtualTrees.Header.TVirtualTreeColumn;
|
|
TVirtualTreeColumns = VirtualTrees.Header.TVirtualTreeColumns;
|
|
TVirtualTreeColumnClass = VirtualTrees.Header.TVirtualTreeColumnClass;
|
|
TColumnsArray = VirtualTrees.Header.TColumnsArray;
|
|
TCardinalArray = VirtualTrees.Header.TCardinalArray;
|
|
TIndexArray = VirtualTrees.Header.TIndexArray;
|
|
|
|
TVTHeader = VirtualTrees.Header.TVTHeader;
|
|
TVTHeaderClass = VirtualTrees.Header.TVTHeaderClass;
|
|
TVTHeaderOption = VirtualTrees.Header.TVTHeaderOption;
|
|
TVTHeaderOptions = VirtualTrees.Header.TVTHeaderOptions;
|
|
THeaderPaintInfo = VirtualTrees.Header.THeaderPaintInfo;
|
|
TVTHeaderColumnLayout = VirtualTrees.Types.TVTHeaderColumnLayout;
|
|
TVTConstraintPercent = VirtualTrees.Header.TVTConstraintPercent;
|
|
TSmartAutoFitType = VirtualTrees.Types.TSmartAutoFitType;
|
|
TVTFixedAreaConstraints = VirtualTrees.Header.TVTFixedAreaConstraints;
|
|
TVTHeaderStyle = VirtualTrees.Header.TVTHeaderStyle;
|
|
THeaderState = VirtualTrees.Header.THeaderState;
|
|
THeaderStates = VirtualTrees.Header.THeaderStates;
|
|
|
|
TVTColors = VirtualTrees.Colors.TVTColors;
|
|
//
|
|
|
|
// Be careful when adding new states as this might change the size of the type which in turn
|
|
// changes the alignment in the node record as well as the stream chunks.
|
|
// Do not reorder the states and always add new states at the end of this enumeration in order to avoid
|
|
// breaking existing code.
|
|
TVirtualNodeState = (
|
|
vsInitialized, // Set after the node has been initialized.
|
|
vsChecking, // Node's check state is changing, avoid propagation.
|
|
vsCutOrCopy, // Node is selected as cut or copy and paste source.
|
|
vsDisabled, // Set if node is disabled.
|
|
vsDeleting, // Set when the node is about to be freed.
|
|
vsExpanded, // Set if the node is expanded.
|
|
vsHasChildren, // Indicates the presence of child nodes without actually setting them.
|
|
vsVisible, // Indicate whether the node is visible or not (independant of the expand states of its parents).
|
|
vsSelected, // Set if the node is in the current selection.
|
|
vsOnFreeNodeCallRequired, // Set if user data has been set which requires OnFreeNode.
|
|
vsAllChildrenHidden, // Set if vsHasChildren is set and no child node has the vsVisible flag set.
|
|
vsReleaseCallOnUserDataRequired, // Indicates that the user data is a reference to an interface which should be released.
|
|
vsMultiline, // Node text is wrapped at the cell boundaries instead of being shorted.
|
|
vsHeightMeasured, // Node height has been determined and does not need a recalculation.
|
|
vsToggling, // Set when a node is expanded/collapsed to prevent recursive calls.
|
|
vsFiltered, // Indicates that the node should not be painted (without effecting its children).
|
|
vsInitializing // Set when the node is being initialized
|
|
);
|
|
TVirtualNodeStates = set of TVirtualNodeState;
|
|
|
|
// States used in InitNode to indicate states a node shall initially have.
|
|
TVirtualNodeInitState = (
|
|
ivsDisabled,
|
|
ivsExpanded,
|
|
ivsHasChildren,
|
|
ivsMultiline,
|
|
ivsSelected,
|
|
ivsFiltered,
|
|
ivsReInit
|
|
);
|
|
TVirtualNodeInitStates = set of TVirtualNodeInitState;
|
|
|
|
|
|
|
|
// These flags are used to indicate where a click in the header happened.
|
|
TVTHeaderHitPosition = (
|
|
hhiNoWhere, // No column is involved (possible only if the tree is smaller than the client area).
|
|
hhiOnColumn, // On a column.
|
|
hhiOnIcon, // On the bitmap associated with a column.
|
|
hhiOnCheckbox // On the checkbox if enabled.
|
|
);
|
|
TVTHeaderHitPositions = set of TVTHeaderHitPosition;
|
|
|
|
// These flags are returned by the hit test method.
|
|
THitPosition = (
|
|
hiAbove, // above the client area (if relative) or the absolute tree area
|
|
hiBelow, // below the client area (if relative) or the absolute tree area
|
|
hiNowhere, // no node is involved (possible only if the tree is not as tall as the client area)
|
|
hiOnItem, // on the bitmaps/buttons or label associated with an item
|
|
hiOnItemButton, // on the button associated with an item
|
|
hiOnItemButtonExact, // exactly on the button associated with an item
|
|
hiOnItemCheckbox, // on the checkbox if enabled
|
|
hiOnItemIndent, // in the indentation area in front of a node
|
|
hiOnItemLabel, // on the normal text area associated with an item
|
|
hiOnItemLeft, // in the area to the left of a node's text area (e.g. when right aligned or centered)
|
|
hiOnItemRight, // in the area to the right of a node's text area (e.g. if left aligned or centered)
|
|
hiOnNormalIcon, // on the "normal" image
|
|
hiOnStateIcon, // on the state image
|
|
hiToLeft, // to the left of the client area (if relative) or the absolute tree area
|
|
hiToRight, // to the right of the client area (if relative) or the absolute tree area
|
|
hiUpperSplitter, // in the upper splitter area of a node
|
|
hiLowerSplitter // in the lower splitter area of a node
|
|
);
|
|
THitPositions = set of THitPosition;
|
|
|
|
|
|
TCheckImageKind = (
|
|
ckCustom, // application defined check images
|
|
ckSystemDefault // Uses the system check images, theme aware.
|
|
);
|
|
|
|
// mode to describe a move action
|
|
TVTNodeAttachMode = (
|
|
amNoWhere, // just for simplified tests, means to ignore the Add/Insert command
|
|
amInsertBefore, // insert node just before destination (as sibling of destination)
|
|
amInsertAfter, // insert node just after destionation (as sibling of destination)
|
|
amAddChildFirst, // add node as first child of destination
|
|
amAddChildLast // add node as last child of destination
|
|
);
|
|
|
|
// modes to determine drop position further
|
|
TDropMode = (
|
|
dmNowhere,
|
|
dmAbove,
|
|
dmOnNode,
|
|
dmBelow
|
|
);
|
|
|
|
// operations basically allowed during drag'n drop
|
|
TDragOperation = (
|
|
doCopy,
|
|
doMove,
|
|
doLink
|
|
);
|
|
TDragOperations = set of TDragOperation;
|
|
|
|
TVTImageKind = (
|
|
ikNormal,
|
|
ikSelected,
|
|
ikState,
|
|
ikOverlay
|
|
);
|
|
|
|
{
|
|
Fine points: Observed when fixing issue #623
|
|
-- hmHint allows multiline hints automatically if provided through OnGetHint event.
|
|
This is irresptive of whether node itself is multi-line or not.
|
|
|
|
-- hmToolTip shows a hint only when node text is not fully shown. It's meant to
|
|
fully show node text when not visible. It will show multi-line hint only if
|
|
the node itself is multi-line. If you provide a custom multi-line hint then
|
|
you must force linebreak style to hlbForceMultiLine in the OnGetHint event
|
|
in order to show the complete hint.
|
|
}
|
|
TVTHintMode = (
|
|
hmDefault, // show the hint of the control
|
|
hmHint, // show node specific hint string returned by the application
|
|
hmHintAndDefault, // same as hmHint but show the control's hint if no node is concerned
|
|
hmTooltip // show the text of the node if it isn't already fully shown
|
|
);
|
|
|
|
// Indicates how to format a tooltip.
|
|
TVTTooltipLineBreakStyle = (
|
|
hlbDefault, // Use multi-line style of the node.
|
|
hlbForceSingleLine, // Use single line hint.
|
|
hlbForceMultiLine // Use multi line hint.
|
|
);
|
|
|
|
TMouseButtons = set of TMouseButton;
|
|
|
|
// Used to describe the action to do when using the OnBeforeItemErase event.
|
|
TItemEraseAction = (
|
|
eaColor, // Use the provided color to erase the background instead the one of the tree.
|
|
eaDefault, // The tree should erase the item's background (bitmap or solid).
|
|
eaNone // Do nothing. Let the application paint the background.
|
|
);
|
|
|
|
|
|
// Kinds of operations
|
|
TVTOperationKind = (
|
|
okAutoFitColumns,
|
|
okGetMaxColumnWidth,
|
|
okSortNode,
|
|
okSortTree,
|
|
okExport,
|
|
okExpand
|
|
);
|
|
TVTOperationKinds = set of TVTOperationKind;
|
|
|
|
// content elements of the control from left to right, used when calculatin left margins.
|
|
TVTElement = (
|
|
ofsMargin, // right of the margin
|
|
ofsToggleButton, // the exact x-postition of the toggle button
|
|
ofsCheckBox,
|
|
ofsStateImage,
|
|
ofsImage,
|
|
ofsLabel, // where drawing a selection begins
|
|
ofsText, // includes TextMargin
|
|
ofsRightOfText, // Includes NodeWidth and ExtraNodeWidth
|
|
ofsEndOfClientArea // The end of the paint area
|
|
);
|
|
|
|
/// An array that can be used to calculate the offsets ofthe elements in the tree.
|
|
TVTOffsets = array [TVTElement] of TDimension;
|
|
|
|
type
|
|
TBaseVirtualTree = class;
|
|
TVirtualTreeClass = class of TBaseVirtualTree;
|
|
|
|
PVirtualNode = ^TVirtualNode;
|
|
|
|
// This record must already be defined here and not later because otherwise BCB users will not be able
|
|
// to compile (conversion done by BCB is wrong).
|
|
TCacheEntry = record
|
|
Node: PVirtualNode;
|
|
AbsoluteTop: Cardinal;
|
|
end;
|
|
|
|
TCache = array of TCacheEntry;
|
|
TNodeArray = array of PVirtualNode;
|
|
|
|
|
|
// Used in the CF_VTREFERENCE clipboard format.
|
|
PVTReference = ^TVTReference;
|
|
TVTReference = record
|
|
Process: Cardinal;
|
|
Tree: TBaseVirtualTree;
|
|
end;
|
|
|
|
TVirtualNode = packed record
|
|
Index, // index of node with regard to its parent
|
|
ChildCount: Cardinal; // number of child nodes
|
|
NodeHeight: Word; // height in pixels
|
|
States: TVirtualNodeStates; // states describing various properties of the node (expanded, initialized etc.)
|
|
Align: Byte; // line/button alignment
|
|
CheckState: TCheckState; // indicates the current check state (e.g. checked, pressed etc.)
|
|
CheckType: TCheckType; // indicates which check type shall be used for this node
|
|
Dummy: Byte; // dummy value to fill DWORD boundary TODO: Is this still necessary?
|
|
TotalCount, // sum of this node, all of its child nodes and their child nodes etc.
|
|
TotalHeight: Cardinal; // height in pixels this node covers on screen including the height of all of its
|
|
// children
|
|
// Note: Some copy routines require that all pointers (as well as the data area) in a node are
|
|
// located at the end of the node! Hence if you want to add new member fields (except pointers to internal
|
|
// data) then put them before field Parent.
|
|
Parent, // reference to the node's parent (for the root this contains the treeview)
|
|
PrevSibling, // link to the node's previous sibling or nil if it is the first node
|
|
NextSibling, // link to the node's next sibling or nil if it is the last node
|
|
FirstChild, // link to the node's first child...
|
|
LastChild: PVirtualNode; // link to the node's last child...
|
|
private
|
|
Data: record end; // this is a placeholder, each node gets extra data determined by NodeDataSize
|
|
public
|
|
function IsAssigned(): Boolean; inline;
|
|
function GetData(): Pointer; overload; inline;
|
|
function GetData<T>(): T; overload; inline;
|
|
procedure SetData(pUserData: Pointer); overload;
|
|
procedure SetData<T>(pUserData: T); overload;
|
|
procedure SetData(const pUserData: IInterface); overload;
|
|
end;
|
|
|
|
|
|
// Structure used when info about a certain position in the header is needed.
|
|
TVTHeaderHitInfo = record
|
|
X,
|
|
Y: TDimension;
|
|
Button: TMouseButton;
|
|
Shift: TShiftState;
|
|
Column: TColumnIndex;
|
|
HitPosition: TVTHeaderHitPositions;
|
|
end;
|
|
|
|
// Structure used when info about a certain position in the tree is needed.
|
|
THitInfo = record
|
|
HitNode: PVirtualNode;
|
|
HitPositions: THitPositions;
|
|
HitColumn: TColumnIndex;
|
|
HitPoint: TPoint;
|
|
end;
|
|
|
|
|
|
|
|
// ----- OLE drag'n drop handling
|
|
|
|
IVTDragManager = interface(IUnknown)
|
|
['{C4B25559-14DA-446B-8901-0C879000EB16}']
|
|
procedure ForceDragLeave; stdcall;
|
|
function GetDataObject: IDataObject; stdcall;
|
|
function GetDragSource: TBaseVirtualTree; stdcall;
|
|
function GetDropTargetHelperSupported: Boolean; stdcall;
|
|
function GetIsDropTarget: Boolean; stdcall;
|
|
|
|
property DataObject: IDataObject read GetDataObject;
|
|
property DragSource: TBaseVirtualTree read GetDragSource;
|
|
property DropTargetHelperSupported: Boolean read GetDropTargetHelperSupported;
|
|
property IsDropTarget: Boolean read GetIsDropTarget;
|
|
end;
|
|
|
|
|
|
|
|
PVTHintData = ^TVTHintData;
|
|
TVTHintData = record
|
|
Tree: TBaseVirtualTree;
|
|
Node: PVirtualNode;
|
|
Column: TColumnIndex;
|
|
HintRect: TRect; // used for draw trees only, string trees get the size from the hint string
|
|
HintText: string; // set when size of the hint window is calculated
|
|
BidiMode: TBidiMode;
|
|
Alignment: TAlignment;
|
|
LineBreakStyle: TVTToolTipLineBreakStyle;
|
|
end;
|
|
|
|
// The trees need an own hint window class because of Unicode output and adjusted font.
|
|
TVirtualTreeHintWindow = class(THintWindow)
|
|
strict private
|
|
FHintData: TVTHintData;
|
|
FTextHeight: TDimension;
|
|
procedure CMTextChanged(var Message: TMessage); message CM_TEXTCHANGED;
|
|
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
|
|
strict protected
|
|
procedure CreateParams(var Params: TCreateParams); override;
|
|
procedure Paint; override;
|
|
// Mitigator function to use the correct style service for this context (either the style assigned to the control for Delphi > 10.4 or the application style)
|
|
function StyleServices(AControl: TControl = nil): TCustomStyleServices;
|
|
public
|
|
function CalcHintRect(MaxWidth: TDimension; const AHint: string; AData: Pointer): TRect; override;
|
|
function IsHintMsg(var Msg: TMsg): Boolean; override;
|
|
end;
|
|
|
|
TChangeReason = (
|
|
crIgnore, // used as placeholder
|
|
crAccumulated, // used for delayed changes
|
|
crChildAdded, // one or more child nodes have been added
|
|
crChildDeleted, // one or more child nodes have been deleted
|
|
crNodeAdded, // a node has been added
|
|
crNodeCopied, // a node has been duplicated
|
|
crNodeMoved // a node has been moved to a new place
|
|
); // desribes what made a structure change event happen
|
|
|
|
// Communication interface between a tree editor and the tree itself (declared as using stdcall in case it
|
|
// is implemented in a (C/C++) DLL). The GUID is not nessecary in Delphi but important for BCB users
|
|
// to allow QueryInterface and _uuidof calls.
|
|
IVTEditLink = interface
|
|
['{2BE3EAFA-5ACB-45B4-9D9A-B58BCC496E17}']
|
|
function BeginEdit: Boolean; stdcall; // Called when editing actually starts.
|
|
function CancelEdit: Boolean; stdcall; // Called when editing has been cancelled by the tree.
|
|
function EndEdit: Boolean; stdcall; // Called when editing has been finished by the tree. Returns True if successful, False if edit mode is still active.
|
|
function PrepareEdit(Tree: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex): Boolean; stdcall;
|
|
// Called after creation to allow a setup.
|
|
procedure ProcessMessage(var Message: TMessage); stdcall;
|
|
// Used to forward messages to the edit window(s)-
|
|
procedure SetBounds(R: TRect); stdcall; // Called to place the editor.
|
|
end;
|
|
|
|
// Indicates in the OnUpdating event what state the tree is currently in.
|
|
TVTUpdateState = (
|
|
usBegin, // The tree just entered the update state (BeginUpdate call for the first time).
|
|
usBeginSynch, // The tree just entered the synch update state (BeginSynch call for the first time).
|
|
usSynch, // Begin/EndSynch has been called but the tree did not change the update state.
|
|
usUpdate, // Begin/EndUpdate has been called but the tree did not change the update state.
|
|
usEnd, // The tree just left the update state (EndUpdate called for the last level).
|
|
usEndSynch // The tree just left the synch update state (EndSynch called for the last level).
|
|
);
|
|
|
|
// These elements are used both to query the application, which of them it wants to draw itself and to tell it during
|
|
// painting, which elements must be drawn during the advanced custom draw events.
|
|
THeaderPaintElements = set of (
|
|
hpeBackground,
|
|
hpeDropMark,
|
|
hpeHeaderGlyph,
|
|
hpeSortGlyph,
|
|
hpeText,
|
|
// New in 7.0: Use this in FOnHeaderDrawQueryElements and OnAdvancedHeaderDraw
|
|
// for additional custom header drawing while keeping the default drawing
|
|
hpeOverlay
|
|
);
|
|
|
|
// Various events must be handled at different places than they were initiated or need
|
|
// a persistent storage until they are reset.
|
|
TVirtualTreeStates = set of (
|
|
tsChangePending, // A selection change is pending.
|
|
tsCheckPropagation, // Set during automatic check state propagation.
|
|
tsCollapsing, // A full collapse operation is in progress.
|
|
tsToggleFocusedSelection, // Node selection was modifed using Ctrl-click. Change selection state on next mouse up.
|
|
tsClearPending, // Need to clear the current selection on next mouse move.
|
|
tsClearOnNewSelection, // Need to clear the current selection before selecting a new node
|
|
tsClipboardFlushing, // Set during flushing the clipboard to avoid freeing the content.
|
|
tsCopyPending, // Indicates a pending copy operation which needs to be finished.
|
|
tsCutPending, // Indicates a pending cut operation which needs to be finished.
|
|
tsDrawSelPending, // Multiselection only. User held down the left mouse button on a free
|
|
// area and might want to start draw selection.
|
|
tsDrawSelecting, // Multiselection only. Draw selection has actually started.
|
|
tsEditing, // Indicates that an edit operation is currently in progress.
|
|
tsEditPending, // An mouse up start edit if dragging has not started.
|
|
tsExpanding, // A full expand operation is in progress.
|
|
tsNodeHeightTracking, // A node height changing operation is in progress.
|
|
tsNodeHeightTrackPending, // left button is down, user might want to start changing a node's height.
|
|
tsHint, // Set when our hint is visible or soon will be.
|
|
tsInAnimation, // Set if the tree is currently in an animation loop.
|
|
tsIncrementalSearching, // Set when the user starts incremental search.
|
|
tsIncrementalSearchPending, // Set in WM_KEYDOWN to tell to use the char in WM_CHAR for incremental search.
|
|
tsIterating, // Set when IterateSubtree is currently in progress.
|
|
tsLeftButtonDown, // Set when the left mouse button is down.
|
|
tsLeftDblClick, // Set when the left mouse button was doubly clicked.
|
|
tsMiddleButtonDown, // Set when the middle mouse button is down.
|
|
tsMiddleDblClick, // Set when the middle mouse button was doubly clicked.
|
|
tsNeedRootCountUpdate, // Set if while loading a root node count is set.
|
|
tsOLEDragging, // OLE dragging in progress.
|
|
tsOLEDragPending, // User has requested to start delayed dragging.
|
|
tsPainting, // The tree is currently painting itself.
|
|
tsRightButtonDown, // Set when the right mouse button is down.
|
|
tsRightDblClick, // Set when the right mouse button was doubly clicked.
|
|
tsPopupMenuShown, // The user clicked the right mouse button, which might cause a popup menu to appear.
|
|
tsScrolling, // Set when autoscrolling is active.
|
|
tsScrollPending, // Set when waiting for the scroll delay time to elapse.
|
|
tsSizing, // Set when the tree window is being resized. This is used to prevent recursive calls
|
|
// due to setting the scrollbars when sizing.
|
|
tsStopValidation, // Cache validation can be stopped (usually because a change has occured meanwhile).
|
|
tsStructureChangePending, // The structure of the tree has been changed while the update was locked.
|
|
tsSynchMode, // Set when the tree is in synch mode, where no timer events are triggered.
|
|
tsThumbTracking, // Stop updating the horizontal scroll bar while dragging the vertical thumb and vice versa.
|
|
tsToggling, // A toggle operation (for some node) is in progress.
|
|
tsUpdateHiddenChildrenNeeded, // Pending update for the hidden children flag after massive visibility changes.
|
|
tsUpdating, // The tree does currently not update its window because a BeginUpdate has not yet ended.
|
|
tsUseCache, // The tree's node caches are validated and non-empty.
|
|
tsUserDragObject, // Signals that the application created an own drag object in OnStartDrag.
|
|
tsUseThemes, // The tree runs under WinXP+, is theme aware and themes are enabled.
|
|
tsValidating, // The tree's node caches are currently validated.
|
|
tsPreviouslySelectedLocked,// The member FPreviouslySelected should not be changed
|
|
tsValidationNeeded, // Something in the structure of the tree has changed. The cache needs validation.
|
|
tsVCLDragging, // VCL drag'n drop in progress.
|
|
tsVCLDragPending, // One-shot flag to avoid clearing the current selection on implicit mouse up for VCL drag.
|
|
tsVCLDragFinished, // Flag to avoid triggering the OnColumnClick event twice
|
|
tsWheelPanning, // Wheel mouse panning is active or soon will be.
|
|
tsWheelScrolling, // Wheel mouse scrolling is active or soon will be.
|
|
tsWindowCreating, // Set during window handle creation to avoid frequent unnecessary updates.
|
|
tsUseExplorerTheme // The tree runs under WinVista+ and is using the explorer theme
|
|
);
|
|
|
|
// determines whether and how the drag image is to show
|
|
TVTDragImageKind = (
|
|
diComplete, // show a complete drag image with all columns, only visible columns are shown
|
|
diMainColumnOnly, // show only the main column (the tree column)
|
|
diNoImage // don't show a drag image at all
|
|
);
|
|
|
|
// Switch for OLE and VCL drag'n drop. Because it is not possible to have both simultanously.
|
|
TVTDragType = (
|
|
dtOLE,
|
|
dtVCL
|
|
);
|
|
|
|
// options which determine what to draw in PaintTree
|
|
TVTInternalPaintOption = (
|
|
poBackground, // draw background image if there is any and it is enabled
|
|
poColumnColor, // erase node's background with the column's color
|
|
poDrawFocusRect, // draw focus rectangle around the focused node
|
|
poDrawSelection, // draw selected nodes with the normal selection color
|
|
poDrawDropMark, // draw drop mark if a node is currently the drop target
|
|
poGridLines, // draw grid lines if enabled
|
|
poMainOnly, // draw only the main column
|
|
poSelectedOnly, // draw only selected nodes
|
|
poUnbuffered // draw directly onto the target canvas; especially useful when printing
|
|
);
|
|
TVTInternalPaintOptions = set of TVTInternalPaintOption;
|
|
|
|
// Determines the look of a tree's lines.
|
|
TVTLineStyle = (
|
|
lsCustomStyle, // application provides a line pattern
|
|
lsDotted, // usual dotted lines (default)
|
|
lsSolid // simple solid lines
|
|
);
|
|
|
|
// TVTLineType is used during painting a tree
|
|
TVTLineType = (
|
|
ltNone, // no line at all
|
|
ltBottomRight, // a line from bottom to the center and from there to the right
|
|
ltTopDown, // a line from top to bottom
|
|
ltTopDownRight, // a line from top to bottom and from center to the right
|
|
ltRight, // a line from center to the right
|
|
ltTopRight, // a line from bottom to center and from there to the right
|
|
// special styles for alternative drawings of tree lines
|
|
ltLeft, // a line from top to bottom at the left
|
|
ltLeftBottom // a combination of ltLeft and a line at the bottom from left to right
|
|
);
|
|
|
|
// Determines how to draw tree lines.
|
|
TVTLineMode = (
|
|
lmNormal, // usual tree lines (as in TTreeview)
|
|
lmBands // looks similar to a Nassi-Schneidermann diagram
|
|
);
|
|
|
|
// A collection of line type IDs which is used while painting a node.
|
|
TLineImage = array of TVTLineType;
|
|
|
|
|
|
// Export type
|
|
TVTExportType = (
|
|
etNone, // No export, normal displaying on the screen
|
|
etRTF, // contentToRTF
|
|
etHTML, // contentToHTML
|
|
etText, // contentToText
|
|
etExcel, // supported by external tools
|
|
etWord, // supported by external tools
|
|
etPDF, // supported by external tools
|
|
etPrinter,// supported by external tools
|
|
etCSV, // supported by external tools
|
|
etCustom // supported by external tools
|
|
);
|
|
|
|
TVTNodeExportEvent = procedure (Sender: TBaseVirtualTree; aExportType: TVTExportType; Node: PVirtualNode) of object;
|
|
TVTColumnExportEvent = procedure (Sender: TBaseVirtualTree; aExportType: TVTExportType; Column: TVirtualTreeColumn) of object;
|
|
TVTTreeExportEvent = procedure(Sender: TBaseVirtualTree; aExportType: TVTExportType) of object;
|
|
|
|
// For painting a node and its columns/cells a lot of information must be passed frequently around.
|
|
TVTImageInfo = record
|
|
Index: TImageIndex; // Index in the associated image list.
|
|
XPos, // Horizontal position in the current target canvas.
|
|
YPos: TDimension; // Vertical position in the current target canvas.
|
|
Ghosted: Boolean; // Flag to indicate that the image must be drawn slightly lighter.
|
|
Images: TCustomImageList; // The image list to be used for painting.
|
|
function Equals(const pImageInfo2: TVTImageInfo): Boolean;
|
|
end;
|
|
|
|
TVTImageInfoIndex = (
|
|
iiNormal,
|
|
iiState,
|
|
iiCheck,
|
|
iiOverlay
|
|
);
|
|
|
|
// Options which are used when modifying the scroll offsets.
|
|
TScrollUpdateOptions = set of (
|
|
suoRepaintHeader, // if suoUpdateNCArea is also set then invalidate the header
|
|
suoRepaintScrollBars, // if suoUpdateNCArea is also set then repaint both scrollbars after updating them
|
|
suoScrollClientArea, // scroll and invalidate the proper part of the client area
|
|
suoUpdateNCArea // update non-client area (scrollbars, header)
|
|
);
|
|
|
|
// Determines the look of a tree's buttons.
|
|
TVTButtonStyle = (
|
|
bsRectangle, // traditional Windows look (plus/minus buttons)
|
|
bsTriangle // traditional Macintosh look
|
|
);
|
|
|
|
// TButtonFillMode is only used when the button style is bsRectangle and determines how to fill the interior.
|
|
TVTButtonFillMode = (
|
|
fmTreeColor, // solid color, uses the tree's background color
|
|
fmWindowColor, // solid color, uses clWindow
|
|
fmShaded, // color gradient, Windows XP style (legacy code, use toThemeAware on Windows XP instead)
|
|
fmTransparent // transparent color, use the item's background color
|
|
);
|
|
|
|
TVTPaintInfo = record
|
|
Canvas: TCanvas; // the canvas to paint on
|
|
PaintOptions: TVTInternalPaintOptions; // a copy of the paint options passed to PaintTree
|
|
Node: PVirtualNode; // the node to paint
|
|
Column: TColumnIndex; // the node's column index to paint
|
|
Position: TColumnPosition; // the column position of the node
|
|
CellRect: TRect; // the node cell
|
|
ContentRect: TRect; // the area of the cell used for the node's content
|
|
NodeWidth: TDimension; // the actual node width
|
|
Alignment: TAlignment; // how to align within the node rectangle
|
|
CaptionAlignment: TAlignment; // how to align text within the caption rectangle
|
|
BidiMode: TBidiMode; // directionality to be used for painting
|
|
BrushOrigin: TPoint; // the alignment for the brush used to draw dotted lines
|
|
ImageInfo: array[TVTImageInfoIndex] of TVTImageInfo; // info about each possible node image
|
|
Offsets: TVTOffsets; // The offsets of the various elements of a tree node
|
|
VAlign: TDimension;
|
|
procedure AdjustImageCoordinates();
|
|
end;
|
|
|
|
// Method called by the Animate routine for each animation step.
|
|
TVTAnimationCallback = function(Step, StepSize: Integer; Data: Pointer): Boolean of object;
|
|
|
|
TVTIncrementalSearch = (
|
|
isAll, // search every node in tree, initialize if necessary
|
|
isNone, // disable incremental search
|
|
isInitializedOnly, // search only initialized nodes, skip others
|
|
isVisibleOnly // search only visible nodes, initialize if necessary
|
|
);
|
|
|
|
// Determines which direction to use when advancing nodes during an incremental search.
|
|
TVTSearchDirection = (
|
|
sdForward,
|
|
sdBackward
|
|
);
|
|
|
|
// Determines where to start incremental searching for each key press.
|
|
TVTSearchStart = (
|
|
ssAlwaysStartOver, // always use the first/last node (depending on direction) to search from
|
|
ssLastHit, // use the last found node
|
|
ssFocusedNode // use the currently focused node
|
|
);
|
|
|
|
// Determines how to use the align member of a node.
|
|
TVTNodeAlignment = (
|
|
naFromBottom, // the align member specifies amount of units (usually pixels) from top border of the node
|
|
naFromTop, // align is to be measured from bottom
|
|
naProportional // align is to be measure in percent of the entire node height and relative to top
|
|
);
|
|
|
|
// Determines how to draw the selection rectangle used for draw selection.
|
|
TVTDrawSelectionMode = (
|
|
smDottedRectangle, // same as DrawFocusRect
|
|
smBlendedRectangle // alpha blending, uses special colors (see TVTColors)
|
|
);
|
|
|
|
// Determines for which purpose the cell paint event is called.
|
|
TVTCellPaintMode = (
|
|
cpmPaint, // painting the cell
|
|
cpmGetContentMargin // getting cell content margin
|
|
);
|
|
|
|
// Determines which sides of the cell content margin should be considered.
|
|
TVTCellContentMarginType = (
|
|
ccmtAllSides, // consider all sides
|
|
ccmtTopLeftOnly, // consider top margin and left margin only
|
|
ccmtBottomRightOnly // consider bottom margin and right margin only
|
|
);
|
|
|
|
TClipboardFormats = class(TStringList)
|
|
private
|
|
FOwner: TBaseVirtualTree;
|
|
public
|
|
constructor Create(AOwner: TBaseVirtualTree); virtual;
|
|
|
|
function Add(const S: string): Integer; override;
|
|
procedure Insert(Index: Integer; const S: string); override;
|
|
property Owner: TBaseVirtualTree read FOwner;
|
|
end;
|
|
|
|
// ----- Event prototypes:
|
|
|
|
// node enumeration
|
|
TVTGetNodeProc = reference to procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Data: Pointer; var Abort: Boolean);
|
|
// node events
|
|
TVTChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var Allowed: Boolean) of object;
|
|
TVTCheckChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var NewState: TCheckState;
|
|
var Allowed: Boolean) of object;
|
|
TVTChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
|
|
TVTStructureChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Reason: TChangeReason) of object;
|
|
TVTEditCancelEvent = procedure(Sender: TBaseVirtualTree; Column: TColumnIndex) of object;
|
|
TVTEditChangingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
var Allowed: Boolean) of object;
|
|
TVTEditChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
|
|
TVTFreeNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
|
|
TVTFocusChangingEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode; OldColumn,
|
|
NewColumn: TColumnIndex; var Allowed: Boolean) of object;
|
|
TVTFocusChangeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex) of object;
|
|
TVTAddToSelectionEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
|
|
TVTRemoveFromSelectionEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
|
|
TVTGetImageEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
|
|
var Ghosted: Boolean; var ImageIndex: TImageIndex) of object;
|
|
TVTGetImageExEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
|
|
var Ghosted: Boolean; var ImageIndex: TImageIndex; var ImageList: TCustomImageList) of object;
|
|
TVTGetImageTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
|
|
var ImageText: string) of object;
|
|
TVTHotNodeChangeEvent = procedure(Sender: TBaseVirtualTree; OldNode, NewNode: PVirtualNode) of object;
|
|
TVTInitChildrenEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; var ChildCount: Cardinal) of object;
|
|
TVTInitNodeEvent = procedure(Sender: TBaseVirtualTree; ParentNode, Node: PVirtualNode;
|
|
var InitialStates: TVirtualNodeInitStates) of object;
|
|
TVTPopupEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; const P: TPoint;
|
|
var AskParent: Boolean; var PopupMenu: TPopupMenu) of object;
|
|
TVTHelpContextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
var HelpContext: Integer) of object;
|
|
TVTCreateEditorEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
out EditLink: IVTEditLink) of object;
|
|
TVTSaveTreeEvent = procedure(Sender: TBaseVirtualTree; Stream: TStream) of object;
|
|
TVTSaveNodeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Stream: TStream) of object;
|
|
TVTBeforeGetCheckStateEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
|
|
|
|
// header/column events
|
|
TVTHeaderAddPopupItemEvent = procedure(const Sender: TObject; const Column: TColumnIndex; var Cmd: TAddPopupItemType) of object;
|
|
TVTHeaderClickEvent = procedure(Sender: TVTHeader; HitInfo: TVTHeaderHitInfo) of object;
|
|
TVTHeaderMouseEvent = procedure(Sender: TVTHeader; Button: TMouseButton; Shift: TShiftState; X, Y: Integer) of object;
|
|
TVTHeaderMouseMoveEvent = procedure(Sender: TVTHeader; Shift: TShiftState; X, Y: Integer) of object;
|
|
TVTBeforeHeaderHeightTrackingEvent = procedure(Sender: TVTHeader; Shift: TShiftState) of object;
|
|
TVTAfterHeaderHeightTrackingEvent = procedure(Sender: TVTHeader) of object;
|
|
TVTHeaderHeightTrackingEvent = procedure(Sender: TVTHeader; var P: TPoint; Shift: TShiftState; var Allowed: Boolean) of object;
|
|
TVTHeaderHeightDblClickResizeEvent = procedure(Sender: TVTHeader; var P: TPoint; Shift: TShiftState; var Allowed: Boolean) of object;
|
|
TVTHeaderNotifyEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
|
|
TVTHeaderDraggingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var Allowed: Boolean) of object;
|
|
TVTHeaderDraggedEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; OldPosition: Integer) of object;
|
|
TVTHeaderDraggedOutEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; DropPosition: TPoint) of object;
|
|
TVTHeaderPaintEvent = procedure(Sender: TVTHeader; HeaderCanvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover,
|
|
Pressed: Boolean; DropMark: TVTDropMarkMode) of object;
|
|
TVTHeaderPaintQueryElementsEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
|
|
var Elements: THeaderPaintElements) of object;
|
|
TVTAdvancedHeaderPaintEvent = procedure(Sender: TVTHeader; var PaintInfo: THeaderPaintInfo;
|
|
const Elements: THeaderPaintElements) of object;
|
|
TVTBeforeAutoFitColumnsEvent = procedure(Sender: TVTHeader; var SmartAutoFitType: TSmartAutoFitType) of object;
|
|
TVTBeforeAutoFitColumnEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var SmartAutoFitType: TSmartAutoFitType;
|
|
var Allowed: Boolean) of object;
|
|
TVTAfterAutoFitColumnEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
|
|
TVTAfterAutoFitColumnsEvent = procedure(Sender: TVTHeader) of object;
|
|
TVTColumnClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
|
|
TVTColumnDblClickEvent = procedure (Sender: TBaseVirtualTree; Column: TColumnIndex; Shift: TShiftState) of object;
|
|
TColumnChangeEvent = procedure(const Sender: TBaseVirtualTree; const Column: TColumnIndex; Visible: Boolean) of object;
|
|
TVTColumnWidthDblClickResizeEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState; P: TPoint;
|
|
var Allowed: Boolean) of object;
|
|
TVTBeforeColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState) of object;
|
|
TVTAfterColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex) of object;
|
|
TVTColumnWidthTrackingEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; Shift: TShiftState; var TrackPoint: TPoint; P: TPoint;
|
|
var Allowed: Boolean) of object;
|
|
TVTGetHeaderCursorEvent = procedure(Sender: TVTHeader; var Cursor: HCURSOR) of object;
|
|
TVTBeforeGetMaxColumnWidthEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var UseSmartColumnWidth: Boolean) of object;
|
|
TVTAfterGetMaxColumnWidthEvent = procedure(Sender: TVTHeader; Column: TColumnIndex; var MaxWidth: Integer) of object;
|
|
TVTCanSplitterResizeColumnEvent = procedure(Sender: TVTHeader; P: TPoint; Column: TColumnIndex; var Allowed: Boolean) of object;
|
|
TVTCanSplitterResizeHeaderEvent = procedure(Sender: TVTHeader; P: TPoint; var Allowed: Boolean) of object;
|
|
|
|
// move, copy and node tracking events
|
|
TVTNodeMovedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
|
|
TVTNodeMovingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
|
|
var Allowed: Boolean) of object;
|
|
TVTNodeCopiedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode) of object;
|
|
TVTNodeCopyingEvent = procedure(Sender: TBaseVirtualTree; Node, Target: PVirtualNode;
|
|
var Allowed: Boolean) of object;
|
|
TVTNodeClickEvent = procedure(Sender: TBaseVirtualTree; const HitInfo: THitInfo) of object;
|
|
TVTNodeHeightTrackingEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
|
|
var TrackPoint: TPoint; P: TPoint; var Allowed: Boolean) of object;
|
|
TVTNodeHeightDblClickResizeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
Shift: TShiftState; P: TPoint; var Allowed: Boolean) of object;
|
|
TVTCanSplitterResizeNodeEvent = procedure(Sender: TBaseVirtualTree; P: TPoint; Node: PVirtualNode;
|
|
Column: TColumnIndex; var Allowed: Boolean) of object;
|
|
|
|
// drag'n drop/OLE events
|
|
TVTCreateDragManagerEvent = procedure(Sender: TBaseVirtualTree; out DragManager: IVTDragManager) of object;
|
|
TVTCreateDataObjectEvent = procedure(Sender: TBaseVirtualTree; out IDataObject: IDataObject) of object;
|
|
TVTDragAllowedEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
var Allowed: Boolean) of object;
|
|
TVTDragOverEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; Shift: TShiftState; State: TDragState;
|
|
Pt: TPoint; Mode: TDropMode; var Effect: Integer; var Accept: Boolean) of object;
|
|
TVTDragDropEvent = procedure(Sender: TBaseVirtualTree; Source: TObject; DataObject: IDataObject;
|
|
Formats: TFormatArray; Shift: TShiftState; Pt: TPoint; var Effect: Integer; Mode: TDropMode) of object;
|
|
TVTRenderOLEDataEvent = procedure(Sender: TBaseVirtualTree; const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
|
|
ForClipboard: Boolean; var Result: HRESULT) of object;
|
|
TVTGetUserClipboardFormatsEvent = procedure(Sender: TBaseVirtualTree; var Formats: TFormatEtcArray) of object;
|
|
|
|
// paint events
|
|
TVTBeforeItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode; ItemRect: TRect;
|
|
var ItemColor: TColor; var EraseAction: TItemEraseAction) of object;
|
|
TVTAfterItemEraseEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
ItemRect: TRect) of object;
|
|
TVTBeforeItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
ItemRect: TRect; var CustomDraw: Boolean) of object;
|
|
TVTAfterItemPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
ItemRect: TRect) of object;
|
|
TVTBeforeCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
Column: TColumnIndex; CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect) of object;
|
|
TVTAfterCellPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
Column: TColumnIndex; CellRect: TRect) of object;
|
|
TVTPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas) of object;
|
|
TVTBackgroundPaintEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; R: TRect;
|
|
var Handled: Boolean) of object;
|
|
TVTGetLineStyleEvent = procedure(Sender: TBaseVirtualTree; var Bits: Pointer) of object;
|
|
TVTMeasureItemEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
var NodeHeight: Integer) of object;
|
|
|
|
TVTPrepareButtonImagesEvent = procedure(Sender: TBaseVirtualTree; const APlusBM : TBitmap; const APlusHotBM :TBitmap;
|
|
const APlusSelectedHotBM :TBitmap; const AMinusBM : TBitmap; const AMinusHotBM : TBitmap;
|
|
const AMinusSelectedHotBM :TBitmap; var ASize : TSize) of object;
|
|
|
|
// search, sort
|
|
TVTCompareEvent = procedure(Sender: TBaseVirtualTree; Node1, Node2: PVirtualNode; Column: TColumnIndex;
|
|
var Result: Integer) of object;
|
|
TVTIncrementalSearchEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; const SearchText: string;
|
|
var Result: Integer) of object;
|
|
|
|
// operations
|
|
TVTOperationEvent = procedure(Sender: TBaseVirtualTree; OperationKind: TVTOperationKind) of object;
|
|
|
|
TVTHintKind = (vhkText, vhkOwnerDraw);
|
|
TVTHintKindEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; var Kind: TVTHintKind) of object;
|
|
TVTDrawHintEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode; R: TRect; Column: TColumnIndex) of object;
|
|
TVTGetHintSizeEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex; var R: TRect) of object;
|
|
|
|
// miscellaneous
|
|
TVTBeforeDrawLineImageEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Level: Integer; var PosX: Integer) of object;
|
|
TVTGetNodeDataSizeEvent = procedure(Sender: TBaseVirtualTree; var NodeDataSize: Integer) of object;
|
|
TVTKeyActionEvent = procedure(Sender: TBaseVirtualTree; var CharCode: Word; var Shift: TShiftState;
|
|
var DoDefault: Boolean) of object;
|
|
TVTScrollEvent = procedure(Sender: TBaseVirtualTree; DeltaX, DeltaY: Integer) of object;
|
|
TVTUpdatingEvent = procedure(Sender: TBaseVirtualTree; State: TVTUpdateState) of object;
|
|
TVTGetCursorEvent = procedure(Sender: TBaseVirtualTree; var Cursor: TCursor) of object;
|
|
TVTStateChangeEvent = procedure(Sender: TBaseVirtualTree; Enter, Leave: TVirtualTreeStates) of object;
|
|
TVTGetCellIsEmptyEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
var IsEmpty: Boolean) of object;
|
|
TVTScrollBarShowEvent = procedure(Sender: TBaseVirtualTree; Bar: Integer; Show: Boolean) of object;
|
|
|
|
// Helper types for node iterations.
|
|
TGetFirstNodeProc = function: PVirtualNode of object;
|
|
TGetNextNodeProc = function(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode of object;
|
|
|
|
TVZVirtualNodeEnumerationMode = (
|
|
vneAll,
|
|
vneChecked,
|
|
vneChild,
|
|
vneCutCopy,
|
|
vneInitialized,
|
|
vneLeaf,
|
|
vneLevel,
|
|
vneNoInit,
|
|
vneSelected,
|
|
vneVisible,
|
|
vneVisibleChild,
|
|
vneVisibleNoInitChild,
|
|
vneVisibleNoInit
|
|
);
|
|
|
|
PVTVirtualNodeEnumeration = ^TVTVirtualNodeEnumeration;
|
|
|
|
TVTVirtualNodeEnumerator = record
|
|
private
|
|
FNode: PVirtualNode;
|
|
FCanMoveNext: Boolean;
|
|
FEnumeration: PVTVirtualNodeEnumeration;
|
|
function GetCurrent: PVirtualNode; inline;
|
|
public
|
|
function MoveNext: Boolean; inline;
|
|
property Current: PVirtualNode read GetCurrent;
|
|
end;
|
|
|
|
TVTVirtualNodeEnumeration = record
|
|
private
|
|
FMode: TVZVirtualNodeEnumerationMode;
|
|
FTree: TBaseVirtualTree;
|
|
// GetNextXxx parameters:
|
|
FConsiderChildrenAbove: Boolean;
|
|
FNode: PVirtualNode;
|
|
FNodeLevel: Cardinal;
|
|
FState: TCheckState;
|
|
FIncludeFiltered: Boolean;
|
|
public
|
|
function GetEnumerator: TVTVirtualNodeEnumerator;
|
|
private
|
|
function GetNext(Node: PVirtualNode): PVirtualNode;
|
|
end;
|
|
|
|
|
|
// ----- TBaseVirtualTree
|
|
TBaseVirtualTree = class(TCustomControl)
|
|
private
|
|
FTotalInternalDataSize: Cardinal; // Cache of the sum of the necessary internal data size for all tree
|
|
FBorderStyle: TBorderStyle;
|
|
FHeader: TVTHeader;
|
|
FRoot: PVirtualNode;
|
|
FDefaultNodeHeight,
|
|
FIndent: Cardinal;
|
|
FOptions: TCustomVirtualTreeOptions;
|
|
FUpdateCount: Cardinal; // update stopper, updates of the tree control are only done if = 0
|
|
FSynchUpdateCount: Cardinal; // synchronizer, causes all events which are usually done via timers
|
|
// to happen immediately, regardless of the normal update state
|
|
FNodeDataSize: Integer; // number of bytes to allocate with each node (in addition to its base
|
|
// structure and the internal data), if -1 then do callback
|
|
FStates: TVirtualTreeStates; // various active/pending states the tree needs to consider
|
|
FLastSelected,
|
|
FFocusedNode: PVirtualNode;
|
|
FEditColumn, // column to be edited (focused node)
|
|
FFocusedColumn: TColumnIndex; // NoColumn if no columns are active otherwise the last hit column of
|
|
// the currently focused node
|
|
FHeightTrackPoint: TPoint; // Starting point of a node's height changing operation.
|
|
FHeightTrackNode: PVirtualNode; // Node which height is being changed.
|
|
FHeightTrackColumn: TColumnIndex; // Initial column where the height changing operation takes place.
|
|
FScrollDirections: TScrollDirections; // directions to scroll client area into depending on mouse position
|
|
FLastStructureChangeReason: TChangeReason; // Used for delayed structure change event.
|
|
FLastStructureChangeNode, // dito
|
|
FLastChangedNode, // used for delayed change event
|
|
FCurrentHotNode: PVirtualNode; // Node over which the mouse is hovering.
|
|
FCurrentHotColumn: TColumnIndex; // Column over which the mouse is hovering.
|
|
FHotNodeButtonHit: Boolean; // Indicates wether the mouse is hovering over the hot node's button.
|
|
FLastSelRect,
|
|
FNewSelRect: TRect; // used while doing draw selection
|
|
FHotCursor: TCursor; // can be set to additionally indicate the current hot node
|
|
FLastHitInfo: THitInfo; // The THitInfo of the last mouse-down event.
|
|
// in Win98 (slide) and Windows 2000 (fade))
|
|
FHintMode: TVTHintMode; // determines the kind of the hint window
|
|
FHintData: TVTHintData; // used while preparing the hint window
|
|
FChangeDelay: Cardinal; // used to delay OnChange event
|
|
FEditDelay: Cardinal; // determines time to elapse before a node goes into edit mode
|
|
FPositionCache: TCache; // array which stores node references ordered by vertical positions
|
|
// (see also DoValidateCache for more information)
|
|
FVisibleCount: Cardinal; // number of currently visible nodes
|
|
FStartIndex: Cardinal; // index to start validating cache from
|
|
FSelection: TNodeArray; // list of currently selected nodes
|
|
FSelectionCount: Integer; // number of currently selected nodes (size of FSelection might differ)
|
|
FSelectionLocked: Boolean; // prevents the tree from changing the selection
|
|
FRangeAnchor: PVirtualNode; // anchor node for selection with the keyboard, determines start of a
|
|
// selection range
|
|
FCheckPropagationCount: Cardinal; // nesting level of check propagation (WL, 05.02.2004)
|
|
FLastSelectionLevel: Integer; // keeps the last node level for constrained multiselection
|
|
FDrawSelShiftState: TShiftState; // keeps the initial shift state when the user starts selection with
|
|
// the mouse
|
|
FEditLink: IVTEditLink; // used to comunicate with an application defined editor
|
|
FTempNodeCache: TNodeArray; // used at various places to hold temporarily a bunch of node refs.
|
|
FTempNodeCount: Cardinal; // number of nodes in FTempNodeCache
|
|
FBackground: TPicture; // A background image loadable at design and runtime.
|
|
FBackgroundImageTransparent: Boolean; // By default, this is off. When switched on, will try to draw the image
|
|
// transparent by using the color of the component as transparent color
|
|
|
|
FMargin: Integer; // horizontal distance to border and columns
|
|
FTextMargin: Integer; // space between the node's text and its horizontal bounds
|
|
FBackgroundOffsetX,
|
|
FBackgroundOffsetY: Integer; // used to fine tune the position of the background image
|
|
FAnimationDuration: Cardinal; // specifies how long an animation shall take (expanding, hint)
|
|
FWantTabs: Boolean; // If True then the tree also consumes the tab key.
|
|
FNodeAlignment: TVTNodeAlignment; // determines how to interpret the align member of a node
|
|
FHeaderRect: TRect; // Space which the header currently uses in the control (window coords).
|
|
FLastHintRect: TRect; // Area which the mouse must leave to reshow a hint.
|
|
FUpdateRect: TRect;
|
|
FEmptyListMessage: string; // Optional message that will be displayed if no nodes exist in the control.
|
|
|
|
// paint support and images
|
|
FPlusBM,
|
|
FMinusBM, // small bitmaps used for tree buttons
|
|
FHotPlusBM,
|
|
FHotMinusBM,
|
|
FSelectedHotPlusBM,
|
|
FSelectedHotMinusBM: TBitmap; // small bitmaps used for hot tree buttons
|
|
FImages, // normal images in the tree
|
|
FStateImages, // state images in the tree
|
|
FCustomCheckImages: TCustomImageList; // application defined check images
|
|
FCheckImageKind: TCheckImageKind; // light or dark, cross marks or tick marks
|
|
FCheckImages: TCustomImageList; // Reference to global image list to be used for the check images.
|
|
//TODO: Use this margin for other images as well
|
|
FImagesMargin: Integer; // The margin used left and right of the checkboxes.
|
|
FImageChangeLink,
|
|
FStateChangeLink,
|
|
FCustomCheckChangeLink: TChangeLink; // connections to the image lists
|
|
FOldFontChange: TNotifyEvent; // helper method pointer for tracking font changes in the off screen buffer
|
|
FColors: TVTColors; // class comprising all customizable colors in the tree
|
|
FButtonStyle: TVTButtonStyle; // style of the tree buttons
|
|
FButtonFillMode: TVTButtonFillMode; // for rectangular tree buttons only: how to fill them
|
|
FLineStyle: TVTLineStyle; // style of the tree lines
|
|
FLineMode: TVTLineMode; // tree lines or bands etc.
|
|
FDottedBrush: HBRUSH; // used to paint dotted lines without special pens
|
|
FSelectionCurveRadius: Cardinal; // radius for rounded selection rectangles
|
|
FSelectionBlendFactor: Byte; // Determines the factor by which the selection rectangle is to be
|
|
// faded if enabled.
|
|
FDrawSelectionMode: TVTDrawSelectionMode; // determines the paint mode for draw selection
|
|
|
|
// alignment and directionality support
|
|
FAlignment: TAlignment; // default alignment of the tree if no columns are shown
|
|
|
|
// drag'n drop and clipboard support
|
|
FDragImageKind: TVTDragImageKind; // determines whether or not and what to show in the drag image
|
|
FDragOperations: TDragOperations; // determines which operations are allowed during drag'n drop
|
|
FDragThreshold: Integer; // used to determine when to actually start a drag'n drop operation
|
|
FDragManager: IVTDragManager; // drag'n drop, cut'n paste
|
|
FDropTargetNode: PVirtualNode; // node currently selected as drop target
|
|
FLastDropMode: TDropMode; // set while dragging and used to track changes
|
|
FDragSelection: TNodeArray; // temporary copy of FSelection used during drag'n drop
|
|
FLastDragEffect: Integer; // The last executed drag effect
|
|
FDragType: TVTDragType; // used to switch between OLE and VCL drag'n drop
|
|
FDragImage: TVTDragImage; // drag image management
|
|
FDragWidth,
|
|
FDragHeight: Integer; // size of the drag image, the larger the more CPU power is needed
|
|
FClipboardFormats: TClipboardFormats; // a list of clipboard format descriptions enabled for this tree
|
|
FLastVCLDragTarget: PVirtualNode; // A node cache for VCL drag'n drop (keywords: DragLeave on DragDrop).
|
|
FVCLDragEffect: Integer; // A cache for VCL drag'n drop to keep the current drop effect.
|
|
|
|
// scroll support
|
|
FScrollBarOptions: TScrollBarOptions; // common properties of horizontal and vertical scrollbar
|
|
FAutoScrollInterval: TAutoScrollInterval; // determines speed of auto scrolling
|
|
FAutoScrollDelay: Cardinal; // amount of milliseconds to wait until autoscrolling becomes active
|
|
FAutoExpandDelay: Cardinal; // amount of milliseconds to wait until a node is expanded if it is the
|
|
// drop target
|
|
FOffsetX: Integer;
|
|
FOffsetY: Integer; // Determines left and top scroll offset.
|
|
FEffectiveOffsetX: Integer; // Actual position of the horizontal scroll bar (varies depending on bidi mode).
|
|
FRangeX,
|
|
FRangeY: Cardinal; // current virtual width and height of the tree
|
|
FBottomSpace: Cardinal; // Extra space below the last node.
|
|
|
|
FDefaultPasteMode: TVTNodeAttachMode; // Used to determine where to add pasted nodes to.
|
|
FDragScrollStart: Cardinal; // Contains the start time when a tree does auto scrolling as drop target.
|
|
|
|
// search
|
|
FIncrementalSearch: TVTIncrementalSearch; // Used to determine whether and how incremental search is to be used.
|
|
FSearchTimeout: Cardinal; // Number of milliseconds after which to stop incremental searching.
|
|
FSearchBuffer: string; // Collects a sequence of keypresses used to do incremental searching.
|
|
FLastSearchNode: PVirtualNode; // Reference to node which was last found as search fit.
|
|
FSearchDirection: TVTSearchDirection; // Direction to incrementally search the tree.
|
|
FSearchStart: TVTSearchStart; // Where to start iteration on each key press.
|
|
|
|
// miscellanous
|
|
FPanningWindow: HWND; // Helper window for wheel panning
|
|
FPanningCursor: HCURSOR; // Current wheel panning cursor.
|
|
FPanningImage: TBitmap; // A little 32x32 bitmap to indicate the panning reference point.
|
|
FLastClickPos: TPoint; // Used for retained drag start and wheel mouse scrolling.
|
|
FOperationCount: Cardinal; // Counts how many nested long-running operations are in progress.
|
|
FOperationCanceled: Boolean; // Used to indicate that a long-running operation should be canceled.
|
|
FChangingTheme: Boolean; // Used to indicate that a theme change is goi ng on
|
|
FNextNodeToSelect: PVirtualNode; // Next tree node that we would like to select if the current one gets deleted or looses selection for other reasons.
|
|
|
|
// MSAA support
|
|
FAccessible: IAccessible; // The IAccessible interface to the window itself.
|
|
FAccessibleItem: IAccessible; // The IAccessible to the item that currently has focus.
|
|
FAccessibleName: string; // The name the window is given for screen readers.
|
|
|
|
// export
|
|
FOnBeforeNodeExport: TVTNodeExportEvent; // called before exporting a node
|
|
FOnNodeExport: TVTNodeExportEvent;
|
|
FOnAfterNodeExport: TVTNodeExportEvent; // called after exporting a node
|
|
FOnBeforeColumnExport: TVTColumnExportEvent; // called before exporting a column
|
|
FOnColumnExport: TVTColumnExportEvent;
|
|
FOnAfterColumnExport: TVTColumnExportEvent; // called after exporting a column
|
|
FOnBeforeTreeExport: TVTTreeExportEvent; // called before starting the export
|
|
FOnAfterTreeExport: TVTTreeExportEvent; // called after finishing the export
|
|
FOnBeforeHeaderExport: TVTTreeExportEvent; // called before exporting the header
|
|
FOnAfterHeaderExport: TVTTreeExportEvent; // called after exporting the header
|
|
|
|
// common events
|
|
FOnChange: TVTChangeEvent; // selection change
|
|
FOnStructureChange: TVTStructureChangeEvent; // structural change like adding nodes etc.
|
|
FOnInitChildren: TVTInitChildrenEvent; // called when a node's children are needed (expanding etc.)
|
|
FOnInitNode: TVTInitNodeEvent; // called when a node needs to be initialized (child count etc.)
|
|
FOnFreeNode: TVTFreeNodeEvent; // called when a node is about to be destroyed, user data can and should
|
|
// be freed in this event
|
|
FOnGetImage: TVTGetImageEvent; // Used to retrieve the image index of a given node.
|
|
FOnGetImageEx: TVTGetImageExEvent; // Used to retrieve the image index of a given node along with a custom
|
|
// image list.
|
|
FOnGetImageText: TVTGetImageTextEvent; // Used to retrieve the image alternative text of a given node.
|
|
// Used by the accessibility interface to provide useful text for status images.
|
|
FOnHotChange: TVTHotNodeChangeEvent; // called when the current "hot" node (that is, the node under the mouse)
|
|
// changes and hot tracking is enabled
|
|
FOnExpanding, // called just before a node is expanded
|
|
FOnCollapsing: TVTChangingEvent; // called just before a node is collapsed
|
|
FOnChecking: TVTCheckChangingEvent; // called just before a node's check state is changed
|
|
FOnExpanded, // called after a node has been expanded
|
|
FOnCollapsed, // called after a node has been collapsed
|
|
FOnChecked: TVTChangeEvent; // called after a node's check state has been changed
|
|
FOnResetNode: TVTChangeEvent; // called when a node is set to be uninitialized
|
|
FOnNodeMoving: TVTNodeMovingEvent; // called just before a node is moved from one parent node to another
|
|
// (this can be cancelled)
|
|
FOnNodeMoved: TVTNodeMovedEvent; // called after a node and its children have been moved to another
|
|
// parent node (probably another tree, but within the same application)
|
|
FOnNodeCopying: TVTNodeCopyingEvent; // called when a node is copied to another parent node (probably in
|
|
// another tree, but within the same application, can be cancelled)
|
|
FOnNodeClick: TVTNodeClickEvent; // called when the user clicks on a node
|
|
FOnNodeDblClick: TVTNodeClickEvent; // called when the user double clicks on a node
|
|
FOnCanSplitterResizeNode: TVTCanSplitterResizeNodeEvent; // called to query the application wether resizing a node is allowed
|
|
FOnNodeHeightTracking: TVTNodeHeightTrackingEvent; // called when a node's height is being changed via mouse
|
|
FOnNodeHeightDblClickResize: TVTNodeHeightDblClickResizeEvent; // called when a node's vertical splitter is double clicked
|
|
FOnNodeCopied: TVTNodeCopiedEvent; // call after a node has been copied
|
|
FOnEditing: TVTEditChangingEvent; // called just before a node goes into edit mode
|
|
FOnEditCancelled: TVTEditCancelEvent; // called when editing has been cancelled
|
|
FOnEdited: TVTEditChangeEvent; // called when editing has successfully been finished
|
|
FOnFocusChanging: TVTFocusChangingEvent; // called when the focus is about to go to a new node and/or column
|
|
// (can be cancelled)
|
|
FOnFocusChanged: TVTFocusChangeEvent; // called when the focus goes to a new node and/or column
|
|
FOnAddToSelection: TVTAddToSelectionEvent; // called when a node is added to the selection
|
|
FOnRemoveFromSelection: TVTRemoveFromSelectionEvent; // called when a node is removed from the selection
|
|
FOnGetPopupMenu: TVTPopupEvent; // called when the popup for a node or the header needs to be shown
|
|
FOnGetHelpContext: TVTHelpContextEvent; // called when a node specific help theme should be called
|
|
FOnCreateEditor: TVTCreateEditorEvent; // called when a node goes into edit mode, this allows applications
|
|
// to supply their own editor
|
|
FOnLoadNode, // called after a node has been loaded from a stream (file, clipboard,
|
|
// OLE drag'n drop) to allow an application to load their own data
|
|
// saved in OnSaveNode
|
|
FOnSaveNode: TVTSaveNodeEvent; // called when a node needs to be serialized into a stream
|
|
// (see OnLoadNode) to give the application the opportunity to save
|
|
// their node specific, persistent data (note: never save memory
|
|
// references)
|
|
FOnLoadTree, // called after the tree has been loaded from a stream to allow an
|
|
// application to load their own data saved in OnSaveTree
|
|
FOnSaveTree: TVTSaveTreeEvent; // called after the tree has been saved to a stream to allow an
|
|
// application to save its own data
|
|
|
|
// header/column mouse events
|
|
FOnAfterAutoFitColumn: TVTAfterAutoFitColumnEvent;
|
|
FOnAfterAutoFitColumns: TVTAfterAutoFitColumnsEvent;
|
|
FOnBeforeAutoFitColumns: TVTBeforeAutoFitColumnsEvent;
|
|
FOnBeforeAutoFitColumn: TVTBeforeAutoFitColumnEvent;
|
|
FOnHeaderAddPopupItem: TVTHeaderAddPopupItemEvent;
|
|
FOnHeaderClick: TVTHeaderClickEvent;
|
|
FOnHeaderDblClick: TVTHeaderClickEvent;
|
|
FOnAfterHeaderHeightTracking: TVTAfterHeaderHeightTrackingEvent;
|
|
FOnBeforeHeaderHeightTracking: TVTBeforeHeaderHeightTrackingEvent;
|
|
FOnHeaderHeightTracking: TVTHeaderHeightTrackingEvent;
|
|
FOnHeaderHeightDblClickResize: TVTHeaderHeightDblClickResizeEvent;
|
|
FOnHeaderMouseDown,
|
|
FOnHeaderMouseUp: TVTHeaderMouseEvent;
|
|
FOnHeaderMouseMove: TVTHeaderMouseMoveEvent;
|
|
FOnAfterGetMaxColumnWidth: TVTAfterGetMaxColumnWidthEvent;
|
|
FOnBeforeGetMaxColumnWidth: TVTBeforeGetMaxColumnWidthEvent;
|
|
FOnColumnClick: TVTColumnClickEvent;
|
|
FOnColumnDblClick: TVTColumnDblClickEvent;
|
|
FOnColumnResize: TVTHeaderNotifyEvent;
|
|
fOnColumnVisibilityChanged: TColumnChangeEvent;
|
|
FOnColumnWidthDblClickResize: TVTColumnWidthDblClickResizeEvent;
|
|
FOnAfterColumnWidthTracking: TVTAfterColumnWidthTrackingEvent;
|
|
FOnBeforeColumnWidthTracking: TVTBeforeColumnWidthTrackingEvent;
|
|
FOnColumnWidthTracking: TVTColumnWidthTrackingEvent;
|
|
FOnGetHeaderCursor: TVTGetHeaderCursorEvent; // triggered to allow the app. to use customized cursors for the header
|
|
FOnCanSplitterResizeColumn: TVTCanSplitterResizeColumnEvent;
|
|
FOnCanSplitterResizeHeader: TVTCanSplitterResizeHeaderEvent;
|
|
|
|
// paint events
|
|
FOnAfterPaint, // triggered when the tree has entirely been painted
|
|
FOnBeforePaint: TVTPaintEvent; // triggered when the tree is about to be painted
|
|
FOnAfterItemPaint: TVTAfterItemPaintEvent; // triggered after an item has been painted
|
|
FOnBeforeItemPaint: TVTBeforeItemPaintEvent; // triggered when an item is about to be painted
|
|
FOnBeforeItemErase: TVTBeforeItemEraseEvent; // triggered when an item's background is about to be erased
|
|
FOnAfterItemErase: TVTAfterItemEraseEvent; // triggered after an item's background has been erased
|
|
FOnAfterCellPaint: TVTAfterCellPaintEvent; // triggered after a column of an item has been painted
|
|
FOnBeforeCellPaint: TVTBeforeCellPaintEvent; // triggered when a column of an item is about to be painted
|
|
FOnHeaderDraw: TVTHeaderPaintEvent; // Used when owner draw is enabled for the header and a column is set
|
|
// to owner draw mode.
|
|
FOnPrepareButtonImages : TVTPrepareButtonImagesEvent; //allow use to customise plus/minus bitmap images
|
|
FOnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent; // Used for advanced header painting to query the
|
|
// application for the elements, which are drawn by it and which should
|
|
// be drawn by the tree.
|
|
FOnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent; // Used when owner draw is enabled for the header and a column
|
|
// is set to owner draw mode. But only if OnHeaderDrawQueryElements
|
|
// returns at least one element to be drawn by the application.
|
|
// In this case OnHeaderDraw is not used.
|
|
FOnGetLineStyle: TVTGetLineStyleEvent; // triggered when a custom line style is used and the pattern brush
|
|
// needs to be build
|
|
FOnPaintBackground: TVTBackgroundPaintEvent; // triggered if a part of the tree's background must be erased which is
|
|
// not covered by any node
|
|
FOnMeasureItem: TVTMeasureItemEvent; // Triggered when a node is about to be drawn and its height was not yet
|
|
// determined by the application.
|
|
|
|
// drag'n drop events
|
|
FOnCreateDragManager: TVTCreateDragManagerEvent; // called to allow for app./descendant defined drag managers
|
|
FOnCreateDataObject: TVTCreateDataObjectEvent; // called to allow for app./descendant defined data objects
|
|
FOnDragAllowed: TVTDragAllowedEvent; // used to get permission for manual drag in mouse down
|
|
FOnDragOver: TVTDragOverEvent; // called for every mouse move
|
|
FOnDragDrop: TVTDragDropEvent; // called on release of mouse button (if drop was allowed)
|
|
FOnHeaderDragged: TVTHeaderDraggedEvent; // header (column) drag'n drop
|
|
FOnHeaderDraggedOut: TVTHeaderDraggedOutEvent; // header (column) drag'n drop, which did not result in a valid drop.
|
|
FOnHeaderDragging: TVTHeaderDraggingEvent; // header (column) drag'n drop
|
|
FOnRenderOLEData: TVTRenderOLEDataEvent; // application/descendant defined clipboard formats
|
|
FOnGetUserClipboardFormats: TVTGetUserClipboardFormatsEvent; // gives application/descendants the opportunity to
|
|
// add own clipboard formats on the fly
|
|
|
|
// miscellanous events
|
|
FOnGetNodeDataSize: TVTGetNodeDataSizeEvent; // Called if NodeDataSize is -1.
|
|
FOnBeforeDrawLineImage: TVTBeforeDrawLineImageEvent; // Called to allow adjusting the indention of treelines.
|
|
FOnKeyAction: TVTKeyActionEvent; // Used to selectively prevent key actions (full expand on Ctrl+'+' etc.).
|
|
FOnScroll: TVTScrollEvent; // Called when one or both paint offsets changed.
|
|
FOnUpdating: TVTUpdatingEvent; // Called from BeginUpdate, EndUpdate, BeginSynch and EndSynch.
|
|
FOnGetCursor: TVTGetCursorEvent; // Called to allow the app. to set individual cursors.
|
|
FOnStateChange: TVTStateChangeEvent; // Called whenever a state in the tree changes.
|
|
FOnGetCellIsEmpty: TVTGetCellIsEmptyEvent; // Called when the tree needs to know if a cell is empty.
|
|
FOnShowScrollBar: TVTScrollBarShowEvent; // Called when a scrollbar is changed in its visibility.
|
|
FOnBeforeGetCheckState: TVTBeforeGetCheckStateEvent; // Called before a CheckState for a Node is obtained.
|
|
// Gives the application a chance to do special processing
|
|
// when a check state is actually required for the first time.
|
|
|
|
// search, sort
|
|
FOnCompareNodes: TVTCompareEvent; // used during sort
|
|
FOnDrawHint: TVTDrawHintEvent;
|
|
FOnGetHintSize: TVTGetHintSizeEvent;
|
|
FOnGetHintKind: TVTHintKindEvent;
|
|
FOnIncrementalSearch: TVTIncrementalSearchEvent; // triggered on every key press (not key down)
|
|
FOnMouseEnter: TNotifyEvent;
|
|
FOnMouseLeave: TNotifyEvent;
|
|
|
|
// operations
|
|
FOnStartOperation: TVTOperationEvent; // Called when an operation starts
|
|
FOnEndOperation: TVTOperationEvent; // Called when an operation ends
|
|
|
|
FVclStyleEnabled: Boolean;
|
|
|
|
procedure CMStyleChanged(var Message: TMessage); message CM_STYLECHANGED;
|
|
procedure CMParentDoubleBufferedChange(var Message: TMessage); message CM_PARENTDOUBLEBUFFEREDCHANGED;
|
|
|
|
procedure AdjustTotalCount(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
|
|
function CalculateCacheEntryCount: Integer;
|
|
procedure CalculateVerticalAlignments(var PaintInfo: TVTPaintInfo; var VButtonAlign: Integer);
|
|
function ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;
|
|
function CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect,
|
|
NewRect: TRect): Boolean;
|
|
function CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment; OldRect,
|
|
NewRect: TRect): Boolean;
|
|
procedure ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, Floating: Boolean; R: TRect);
|
|
function CompareNodePositions(Node1, Node2: PVirtualNode; ConsiderChildrenAbove: Boolean = False): Integer;
|
|
procedure DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType; Reverse: Boolean);
|
|
function FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode; overload;
|
|
function FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode; overload;
|
|
procedure FixupTotalCount(Node: PVirtualNode);
|
|
procedure FixupTotalHeight(Node: PVirtualNode);
|
|
function GetBottomNode: PVirtualNode;
|
|
function GetCheckState(Node: PVirtualNode): TCheckState;
|
|
function GetCheckType(Node: PVirtualNode): TCheckType;
|
|
function GetChildCount(Node: PVirtualNode): Cardinal;
|
|
function GetChildrenInitialized(Node: PVirtualNode): Boolean; inline;
|
|
function GetCutCopyCount: Integer;
|
|
function GetDisabled(Node: PVirtualNode): Boolean;
|
|
function GetSyncCheckstateWithSelection(Node: PVirtualNode): Boolean;
|
|
function GetDragManager: IVTDragManager;
|
|
function GetExpanded(Node: PVirtualNode): Boolean;
|
|
function GetFiltered(Node: PVirtualNode): Boolean;
|
|
function GetFullyVisible(Node: PVirtualNode): Boolean;
|
|
function GetHasChildren(Node: PVirtualNode): Boolean;
|
|
function GetMultiline(Node: PVirtualNode): Boolean;
|
|
function GetNodeHeight(Node: PVirtualNode): Cardinal;
|
|
function GetNodeParent(Node: PVirtualNode): PVirtualNode;
|
|
function GetOffsetXY: TPoint;
|
|
function GetRootNodeCount: Cardinal;
|
|
function GetSelected(Node: PVirtualNode): Boolean;
|
|
function GetTopNode: PVirtualNode;
|
|
function GetTotalCount: Cardinal;
|
|
function GetVerticalAlignment(Node: PVirtualNode): Byte;
|
|
function GetVisible(Node: PVirtualNode): Boolean;
|
|
function GetVisiblePath(Node: PVirtualNode): Boolean;
|
|
function HandleDrawSelection(X, Y: Integer): Boolean;
|
|
procedure HandleCheckboxClick(pHitNode: PVirtualNode; pKeys: LongInt);
|
|
function HasVisibleNextSibling(Node: PVirtualNode): Boolean;
|
|
function HasVisiblePreviousSibling(Node: PVirtualNode): Boolean;
|
|
procedure ImageListChange(Sender: TObject);
|
|
procedure InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);
|
|
procedure InitRootNode(OldSize: Cardinal = 0);
|
|
function IsFirstVisibleChild(Parent, Node: PVirtualNode): Boolean;
|
|
function IsLastVisibleChild(Parent, Node: PVirtualNode): Boolean;
|
|
function MakeNewNode: PVirtualNode;
|
|
function PackArray({*}const TheArray: TNodeArray; Count: Integer): Integer;
|
|
procedure FakeReadIdent(Reader: TReader);
|
|
procedure SetAlignment(const Value: TAlignment);
|
|
procedure SetAnimationDuration(const Value: Cardinal);
|
|
procedure SetBackground(const Value: TPicture);
|
|
procedure SetBackGroundImageTransparent(const Value: Boolean);
|
|
procedure SetBackgroundOffset(const Index, Value: Integer);
|
|
procedure SetBorderStyle(Value: TBorderStyle);
|
|
procedure SetBottomNode(Node: PVirtualNode);
|
|
procedure SetBottomSpace(const Value: Cardinal);
|
|
procedure SetButtonFillMode(const Value: TVTButtonFillMode);
|
|
procedure SetButtonStyle(const Value: TVTButtonStyle);
|
|
procedure SetCheckImageKind(Value: TCheckImageKind);
|
|
procedure SetCheckState(Node: PVirtualNode; Value: TCheckState);
|
|
procedure SetCheckType(Node: PVirtualNode; Value: TCheckType);
|
|
procedure SetClipboardFormats(const Value: TClipboardFormats);
|
|
procedure SetColors(const Value: TVTColors);
|
|
procedure SetCustomCheckImages(const Value: TCustomImageList);
|
|
procedure SetDefaultNodeHeight(Value: Cardinal);
|
|
procedure SetDisabled(Node: PVirtualNode; Value: Boolean);
|
|
procedure SetEmptyListMessage(const Value: string);
|
|
procedure SetExpanded(Node: PVirtualNode; Value: Boolean);
|
|
procedure SetFocusedColumn(Value: TColumnIndex);
|
|
procedure SetFocusedNode(Value: PVirtualNode);
|
|
procedure SetFullyVisible(Node: PVirtualNode; Value: Boolean);
|
|
procedure SetHasChildren(Node: PVirtualNode; Value: Boolean);
|
|
procedure SetHeader(const Value: TVTHeader);
|
|
procedure SetHotNode(Value: PVirtualNode);
|
|
procedure SetFiltered(Node: PVirtualNode; Value: Boolean);
|
|
procedure SetImages(const Value: TCustomImageList);
|
|
procedure SetIndent(Value: Cardinal);
|
|
procedure SetLineMode(const Value: TVTLineMode);
|
|
procedure SetLineStyle(const Value: TVTLineStyle);
|
|
procedure SetMargin(Value: Integer);
|
|
procedure SetMultiline(Node: PVirtualNode; const Value: Boolean);
|
|
procedure SetNodeAlignment(const Value: TVTNodeAlignment);
|
|
procedure SetNodeDataSize(Value: Integer);
|
|
procedure SetNodeHeight(Node: PVirtualNode; Value: Cardinal);
|
|
procedure SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);
|
|
procedure SetOffsetX(const Value: Integer);
|
|
procedure SetOffsetXY(const Value: TPoint);
|
|
procedure SetOffsetY(const Value: Integer);
|
|
procedure SetOptions(const Value: TCustomVirtualTreeOptions);
|
|
procedure SetRootNodeCount(Value: Cardinal);
|
|
procedure SetScrollBarOptions(Value: TScrollBarOptions);
|
|
procedure SetSearchOption(const Value: TVTIncrementalSearch);
|
|
procedure SetSelected(Node: PVirtualNode; Value: Boolean);
|
|
procedure SetSelectionCurveRadius(const Value: Cardinal);
|
|
procedure SetStateImages(const Value: TCustomImageList);
|
|
procedure SetTextMargin(Value: Integer);
|
|
procedure SetTopNode(Node: PVirtualNode);
|
|
procedure SetUpdateState(Updating: Boolean);
|
|
procedure SetVerticalAlignment(Node: PVirtualNode; Value: Byte);
|
|
procedure SetVisible(Node: PVirtualNode; Value: Boolean);
|
|
procedure SetVisiblePath(Node: PVirtualNode; Value: Boolean);
|
|
procedure PrepareBackGroundPicture(Source: TPicture; DrawBitmap: TBitmap; DrawBitmapWidth: Integer; DrawBitMapHeight: Integer; ABkgcolor: TColor);
|
|
procedure StaticBackground(Source: TPicture; Target: TCanvas; OffsetPosition: TPoint; R: TRect; aBkgColor: TColor);
|
|
procedure TileBackground(Source: TPicture; Target: TCanvas; Offset: TPoint; R: TRect; aBkgColor: TColor);
|
|
function ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
|
|
|
|
procedure CMColorChange(var Message: TMessage); message CM_COLORCHANGED;
|
|
procedure CMCtl3DChanged(var Message: TMessage); message CM_CTL3DCHANGED;
|
|
procedure CMBiDiModeChanged(var Message: TMessage); message CM_BIDIMODECHANGED;
|
|
procedure CMBorderChanged(var Message: TMessage); message CM_BORDERCHANGED;
|
|
procedure CMDenySubclassing(var Message: TMessage); message CM_DENYSUBCLASSING;
|
|
procedure CMDrag(var Message: TCMDrag); message CM_DRAG;
|
|
procedure CMEnabledChanged(var Message: TMessage); message CM_ENABLEDCHANGED;
|
|
procedure CMFontChanged(var Message: TMessage); message CM_FONTCHANGED;
|
|
procedure CMHintShow(var Message: TCMHintShow); message CM_HINTSHOW;
|
|
procedure CMHintShowPause(var Message: TCMHintShowPause); message CM_HINTSHOWPAUSE;
|
|
procedure CMMouseEnter(var Message: TMessage); message CM_MOUSEENTER;
|
|
procedure CMMouseLeave(var Message: TMessage); message CM_MOUSELEAVE;
|
|
procedure CMMouseWheel(var Message: TCMMouseWheel); message CM_MOUSEWHEEL;
|
|
procedure CMSysColorChange(var Message: TMessage); message CM_SYSCOLORCHANGE;
|
|
procedure TVMGetItem(var Message: TMessage); message TVM_GETITEM;
|
|
procedure TVMGetItemRect(var Message: TMessage); message TVM_GETITEMRECT;
|
|
procedure TVMGetNextItem(var Message: TMessage); message TVM_GETNEXTITEM;
|
|
procedure WMCancelMode(var Message: TWMCancelMode); message WM_CANCELMODE;
|
|
procedure WMChar(var Message: TWMChar); message WM_CHAR;
|
|
procedure WMContextMenu(var Message: TWMContextMenu); message WM_CONTEXTMENU;
|
|
procedure WMCopy(var Message: TWMCopy); message WM_COPY;
|
|
procedure WMCut(var Message: TWMCut); message WM_CUT;
|
|
procedure WMEnable(var Message: TWMEnable); message WM_ENABLE;
|
|
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
|
|
procedure WMGetDlgCode(var Message: TWMGetDlgCode); message WM_GETDLGCODE;
|
|
procedure WMGetObject(var Message: TMessage); message WM_GETOBJECT;
|
|
procedure WMHScroll(var Message: TWMHScroll); message WM_HSCROLL;
|
|
procedure WMKeyDown(var Message: TWMKeyDown); message WM_KEYDOWN;
|
|
procedure WMKeyUp(var Message: TWMKeyUp); message WM_KEYUP;
|
|
procedure WMKillFocus(var Msg: TWMKillFocus); message WM_KILLFOCUS;
|
|
procedure WMLButtonDblClk(var Message: TWMLButtonDblClk); message WM_LBUTTONDBLCLK;
|
|
procedure WMLButtonDown(var Message: TWMLButtonDown); message WM_LBUTTONDOWN;
|
|
procedure WMLButtonUp(var Message: TWMLButtonUp); message WM_LBUTTONUP;
|
|
procedure WMMButtonDblClk(var Message: TWMMButtonDblClk); message WM_MBUTTONDBLCLK;
|
|
procedure WMMButtonDown(var Message: TWMMButtonDown); message WM_MBUTTONDOWN;
|
|
procedure WMMButtonUp(var Message: TWMMButtonUp); message WM_MBUTTONUP;
|
|
procedure WMNCCalcSize(var Message: TWMNCCalcSize); message WM_NCCALCSIZE;
|
|
procedure WMNCDestroy(var Message: TWMNCDestroy); message WM_NCDESTROY;
|
|
procedure WMNCHitTest(var Message: TWMNCHitTest); message WM_NCHITTEST;
|
|
procedure WMNCPaint(var Message: TWMNCPaint); message WM_NCPAINT;
|
|
procedure WMPaint(var Message: TWMPaint); message WM_PAINT;
|
|
procedure WMPaste(var Message: TWMPaste); message WM_PASTE;
|
|
procedure WMPrint(var Message: TWMPrint); message WM_PRINT;
|
|
procedure WMPrintClient(var Message: TWMPrintClient); message WM_PRINTCLIENT;
|
|
procedure WMRButtonDblClk(var Message: TWMRButtonDblClk); message WM_RBUTTONDBLCLK;
|
|
procedure WMRButtonDown(var Message: TWMRButtonDown); message WM_RBUTTONDOWN;
|
|
procedure WMRButtonUp(var Message: TWMRButtonUp); message WM_RBUTTONUP;
|
|
procedure WMSetCursor(var Message: TWMSetCursor); message WM_SETCURSOR;
|
|
procedure WMSetFocus(var Msg: TWMSetFocus); message WM_SETFOCUS;
|
|
procedure WMSize(var Message: TWMSize); message WM_SIZE;
|
|
procedure WMTimer(var Message: TWMTimer); message WM_TIMER;
|
|
procedure WMThemeChanged(var Message: TMessage); message WM_THEMECHANGED;
|
|
procedure WMVScroll(var Message: TWMVScroll); message WM_VSCROLL;
|
|
function GetRangeX: Cardinal;
|
|
function GetDoubleBuffered: Boolean;
|
|
procedure SetDoubleBuffered(const Value: Boolean);
|
|
function GetVclStyleEnabled: Boolean; inline;
|
|
procedure SetOnPrepareButtonImages(const Value: TVTPrepareButtonImagesEvent);
|
|
|
|
protected
|
|
FFontChanged: Boolean; // flag for keeping informed about font changes in the off screen buffer // [IPK] - private to protected
|
|
procedure AutoScale(isDpiChange: Boolean); virtual;
|
|
procedure AddToSelection(Node: PVirtualNode; NotifySynced: Boolean); overload; virtual;
|
|
procedure AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False); overload; virtual;
|
|
procedure AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex); virtual;
|
|
procedure AdjustPanningCursor(X, Y: Integer); virtual;
|
|
procedure AdjustTotalHeight(Node: PVirtualNode; Value: Integer; relative: Boolean = False);
|
|
procedure AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason); virtual;
|
|
function AllocateInternalDataArea(Size: Cardinal): Cardinal; virtual;
|
|
procedure Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer); virtual;
|
|
function CalculateSelectionRect(X, Y: Integer): Boolean; virtual;
|
|
function CanAutoScroll: Boolean; virtual;
|
|
function CanShowDragImage: Boolean; virtual;
|
|
function CanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex): Boolean;
|
|
procedure Change(Node: PVirtualNode); virtual;
|
|
procedure ChangeTreeStatesAsync(EnterStates, LeaveStates: TVirtualTreeStates);
|
|
procedure ChangeScale(M, D: Integer{$if CompilerVersion >= 31}; isDpiChange: Boolean{$ifend}); override;
|
|
function CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean; virtual;
|
|
procedure ClearDragManager;
|
|
procedure ClearSelection(pFireChangeEvent: Boolean); overload; virtual;
|
|
procedure ClearTempCache; virtual;
|
|
function ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
|
|
function ComputeRTLOffset(ExcludeScrollBar: Boolean = False): Integer; virtual;
|
|
function CountLevelDifference(Node1, Node2: PVirtualNode): Integer; virtual;
|
|
function CountVisibleChildren(Node: PVirtualNode): Cardinal; virtual;
|
|
procedure CreateParams(var Params: TCreateParams); override;
|
|
procedure CreateWnd; override;
|
|
procedure DecVisibleCount;
|
|
procedure DefineProperties(Filer: TFiler); override;
|
|
procedure DeleteNode(Node: PVirtualNode; Reindex: Boolean; ParentClearing: Boolean); overload;
|
|
function DetermineDropMode(const P: TPoint; var HitInfo: THitInfo; var NodeRect: TRect): TDropMode; virtual;
|
|
procedure DetermineHiddenChildrenFlag(Node: PVirtualNode); virtual;
|
|
procedure DetermineHiddenChildrenFlagAllNodes; virtual;
|
|
procedure DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
|
|
procedure DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment); virtual;
|
|
function DetermineLineImageAndSelectLevel(Node: PVirtualNode; var LineImage: TLineImage): Integer; virtual;
|
|
function DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState; virtual;
|
|
function DetermineScrollDirections(X, Y: Integer): TScrollDirections; virtual;
|
|
procedure DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements); virtual;
|
|
procedure DoAfterCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect); virtual;
|
|
procedure DoAfterItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect); virtual;
|
|
procedure DoAfterItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect); virtual;
|
|
procedure DoAfterPaint(Canvas: TCanvas); virtual;
|
|
procedure DoAutoScroll(X, Y: Integer); virtual;
|
|
function DoBeforeDrag(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
|
|
procedure DoBeforeCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect); virtual;
|
|
procedure DoBeforeItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect; var Color: TColor;
|
|
var EraseAction: TItemEraseAction); virtual;
|
|
function DoBeforeItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect): Boolean; virtual;
|
|
procedure DoBeforePaint(Canvas: TCanvas); virtual;
|
|
function DoCancelEdit: Boolean; virtual;
|
|
procedure DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean); virtual;
|
|
procedure DoCanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex;
|
|
var Allowed: Boolean); virtual;
|
|
procedure DoChange(Node: PVirtualNode); virtual;
|
|
procedure DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState); virtual;
|
|
procedure DoChecked(Node: PVirtualNode); virtual;
|
|
function DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean; virtual;
|
|
procedure DoCollapsed(Node: PVirtualNode); virtual;
|
|
function DoCollapsing(Node: PVirtualNode): Boolean; virtual;
|
|
procedure DoColumnClick(Column: TColumnIndex; Shift: TShiftState); virtual;
|
|
procedure DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState); virtual;
|
|
procedure DoColumnResize(Column: TColumnIndex); virtual;
|
|
procedure DoColumnVisibilityChanged(const Column: TColumnIndex; Visible: Boolean); virtual;
|
|
function DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer; virtual;
|
|
function DoCreateDataObject: IDataObject; virtual;
|
|
function DoCreateDragManager: IVTDragManager; virtual;
|
|
function DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink; virtual;
|
|
procedure DoDragging(P: TPoint); virtual;
|
|
procedure DoDragExpand; virtual;
|
|
procedure DoBeforeDrawLineImage(Node: PVirtualNode; Level: Integer; var XPos: Integer); virtual;
|
|
function DoDragOver(Source: TObject; Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
|
|
var Effect: Integer): Boolean; virtual;
|
|
procedure DoDragDrop(Source: TObject; const DataObject: IDataObject; const Formats: TFormatArray; Shift: TShiftState; Pt: TPoint;
|
|
var Effect: Integer; Mode: TDropMode); virtual;
|
|
procedure DoDrawHint(Canvas: TCanvas; Node: PVirtualNode; R: TRect; Column:
|
|
TColumnIndex);
|
|
procedure DoEdit; virtual;
|
|
procedure DoEndDrag(Target: TObject; X, Y: Integer); override;
|
|
function DoEndEdit: Boolean; virtual;
|
|
procedure DoEndOperation(OperationKind: TVTOperationKind); virtual;
|
|
procedure DoEnter(); override;
|
|
procedure DoExpanded(Node: PVirtualNode); virtual;
|
|
function DoExpanding(Node: PVirtualNode): Boolean; virtual;
|
|
procedure DoFocusChange(Node: PVirtualNode; Column: TColumnIndex); virtual;
|
|
function DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean; virtual;
|
|
procedure DoFocusNode(Node: PVirtualNode; Ask: Boolean); virtual;
|
|
procedure DoFreeNode(Node: PVirtualNode); virtual;
|
|
function DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
|
|
CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint; virtual;
|
|
procedure DoGetCursor(var Cursor: TCursor); virtual;
|
|
procedure DoGetHeaderCursor(var Cursor: HCURSOR); virtual;
|
|
procedure DoGetHintSize(Node: PVirtualNode; Column: TColumnIndex; var R:
|
|
TRect); virtual;
|
|
procedure DoGetHintKind(Node: PVirtualNode; Column: TColumnIndex; var Kind:
|
|
TVTHintKind);
|
|
function DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
|
|
var Ghosted: Boolean; var Index: TImageIndex): TCustomImageList; virtual;
|
|
procedure DoGetImageText(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex; var ImageText: string); virtual;
|
|
procedure DoGetLineStyle(var Bits: Pointer); virtual;
|
|
function DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; virtual;
|
|
function DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; virtual;
|
|
function DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; virtual;
|
|
function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; virtual;
|
|
function DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint): TPopupMenu; virtual;
|
|
procedure DoGetUserClipboardFormats(var Formats: TFormatEtcArray); virtual;
|
|
procedure DoHeaderAddPopupItem(const Column: TColumnIndex; var Cmd: TAddPopupItemType);
|
|
procedure DoHeaderClick(const HitInfo: TVTHeaderHitInfo); virtual;
|
|
procedure DoHeaderDblClick(const HitInfo: TVTHeaderHitInfo); virtual;
|
|
procedure DoHeaderDragged(Column: TColumnIndex; OldPosition: TColumnPosition); virtual;
|
|
procedure DoHeaderDraggedOut(Column: TColumnIndex; DropPosition: TPoint); virtual;
|
|
function DoHeaderDragging(Column: TColumnIndex): Boolean; virtual;
|
|
procedure DoHeaderDraw(Canvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover, Pressed: Boolean;
|
|
DropMark: TVTDropMarkMode); virtual;
|
|
procedure DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements); virtual;
|
|
procedure DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
|
|
procedure DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer); virtual;
|
|
procedure DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); virtual;
|
|
procedure DoHotChange(Old, New: PVirtualNode); virtual;
|
|
function DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer; virtual;
|
|
function DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal): Boolean; virtual;
|
|
procedure DoInitNode(Parent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates); virtual;
|
|
function DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean; virtual;
|
|
procedure DoLoadUserData(Node: PVirtualNode; Stream: TStream); virtual;
|
|
procedure DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer); virtual;
|
|
procedure DoMouseEnter(); virtual;
|
|
procedure DoMouseLeave(); virtual;
|
|
procedure DoNodeCopied(Node: PVirtualNode); virtual;
|
|
function DoNodeCopying(Node, NewParent: PVirtualNode): Boolean; virtual;
|
|
procedure DoNodeClick(const HitInfo: THitInfo); virtual;
|
|
procedure DoNodeDblClick(const HitInfo: THitInfo); virtual;
|
|
function DoNodeHeightDblClickResize(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
|
|
P: TPoint): Boolean; virtual;
|
|
function DoNodeHeightTracking(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
|
|
var TrackPoint: TPoint; P: TPoint): Boolean; virtual;
|
|
procedure DoNodeMoved(Node: PVirtualNode); virtual;
|
|
function DoNodeMoving(Node, NewParent: PVirtualNode): Boolean; virtual;
|
|
function DoPaintBackground(Canvas: TCanvas; R: TRect): Boolean; virtual;
|
|
procedure DoPaintDropMark(Canvas: TCanvas; Node: PVirtualNode; R: TRect); virtual;
|
|
procedure DoPaintNode(var PaintInfo: TVTPaintInfo); virtual;
|
|
procedure DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint); virtual;
|
|
procedure DoRemoveFromSelection(Node: PVirtualNode); virtual;
|
|
function DoRenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
|
|
ForClipboard: Boolean): HRESULT; virtual;
|
|
procedure DoReset(Node: PVirtualNode); virtual;
|
|
procedure DoSaveUserData(Node: PVirtualNode; Stream: TStream); virtual;
|
|
procedure DoScroll(DeltaX, DeltaY: Integer); virtual;
|
|
function DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean; virtual;
|
|
procedure DoShowScrollBar(Bar: Integer; Show: Boolean); virtual;
|
|
procedure DoStartDrag(var DragObject: TDragObject); override;
|
|
procedure DoStartOperation(OperationKind: TVTOperationKind); virtual;
|
|
procedure DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []); virtual;
|
|
procedure DoStructureChange(Node: PVirtualNode; Reason: TChangeReason); virtual;
|
|
procedure DoTimerScroll; virtual;
|
|
procedure DoUpdating(State: TVTUpdateState); virtual;
|
|
function DoValidateCache: Boolean; virtual;
|
|
procedure DragAndDrop(AllowedEffects: DWord; const DataObject: IDataObject; var DragEffect: Integer); virtual;
|
|
procedure DragCanceled; override;
|
|
function DragDrop(const DataObject: IDataObject; KeyState: Integer; Pt: TPoint;
|
|
var Effect: Integer): HResult; reintroduce; virtual;
|
|
function DragEnter(KeyState: Integer; Pt: TPoint; var Effect: Integer): HResult; virtual;
|
|
procedure DragFinished; virtual;
|
|
procedure DragLeave; virtual;
|
|
function DragOver(Source: TObject; KeyState: Integer; DragState: TDragState; Pt: TPoint;
|
|
var Effect: Integer): HResult; reintroduce; virtual;
|
|
procedure DrawDottedHLine(const PaintInfo: TVTPaintInfo; Left, Right, Top: Integer); virtual;
|
|
procedure DrawDottedVLine(const PaintInfo: TVTPaintInfo; Top, Bottom, Left: Integer; UseSelectedBkColor: Boolean = False); virtual;
|
|
procedure EndOperation(OperationKind: TVTOperationKind);
|
|
procedure EnsureNodeFocused(); virtual;
|
|
function FindNodeInSelection(P: PVirtualNode; var Index: Integer; LowBound, HighBound: Integer): Boolean; virtual;
|
|
procedure FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer); virtual;
|
|
procedure FontChanged(AFont: TObject); virtual;
|
|
function GetBorderDimensions: TSize; virtual;
|
|
function GetCheckedCount: Integer;
|
|
function GetCheckImage(Node: PVirtualNode; ImgCheckType: TCheckType = ctNone;
|
|
ImgCheckState: TCheckState = csUncheckedNormal; ImgEnabled: Boolean = True): Integer; virtual;
|
|
function GetColumnClass: TVirtualTreeColumnClass; virtual;
|
|
function GetDefaultHintKind: TVTHintKind; virtual;
|
|
function GetHeaderClass: TVTHeaderClass; virtual;
|
|
function GetHintWindowClass: THintWindowClass; virtual;
|
|
procedure GetImageIndex(var Info: TVTPaintInfo; Kind: TVTImageKind; InfoIndex: TVTImageInfoIndex); virtual;
|
|
function GetImageSize(Node: PVirtualNode; Kind: TVTImageKind = TVTImageKind.ikNormal; Column: TColumnIndex = 0; IncludePadding: Boolean = True): TSize; virtual;
|
|
function GetNodeImageSize(Node: PVirtualNode): TSize; virtual; deprecated 'Use GetImageSize instead';
|
|
function GetMaxRightExtend: Cardinal; virtual;
|
|
procedure GetNativeClipboardFormats(var Formats: TFormatEtcArray); virtual;
|
|
function GetOperationCanceled: Boolean;
|
|
function GetOptionsClass: TTreeOptionsClass; virtual;
|
|
function GetTreeFromDataObject(const DataObject: IDataObject): TBaseVirtualTree; virtual;
|
|
procedure HandleHotTrack(X, Y: Integer); virtual;
|
|
procedure HandleIncrementalSearch(CharCode: Word); virtual;
|
|
procedure HandleMouseDblClick(var Message: TWMMouse; const HitInfo: THitInfo); virtual;
|
|
procedure HandleMouseDown(var Message: TWMMouse; var HitInfo: THitInfo); virtual;
|
|
procedure HandleMouseUp(var Message: TWMMouse; const HitInfo: THitInfo); virtual;
|
|
procedure HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState; DragPending: Boolean);
|
|
function HasImage(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex): Boolean; virtual; deprecated 'Use GetImageSize instead';
|
|
function HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Pos: TPoint): Boolean; virtual;
|
|
procedure IncVisibleCount;
|
|
procedure InitChildren(Node: PVirtualNode); virtual;
|
|
procedure InitNode(Node: PVirtualNode); virtual;
|
|
procedure InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode); virtual;
|
|
function InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean; overload;
|
|
function InternalAddToSelection(const NewItems: TNodeArray; NewLength: Integer;
|
|
ForceInsert: Boolean): Boolean; overload;
|
|
procedure InternalCacheNode(Node: PVirtualNode); virtual;
|
|
procedure InternalClearSelection; virtual;
|
|
procedure InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree; Mode: TVTNodeAttachMode); virtual;
|
|
function InternalData(Node: PVirtualNode): Pointer;
|
|
procedure InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True; ParentClearing: Boolean = False); virtual;
|
|
procedure InternalSetFocusedColumn(const index : TColumnIndex);
|
|
procedure InternalRemoveFromSelection(Node: PVirtualNode); virtual;
|
|
procedure InterruptValidation(pWaitForValidationTermination: Boolean = True);
|
|
procedure InvalidateCache;
|
|
procedure Loaded; override;
|
|
procedure MainColumnChanged; virtual;
|
|
procedure MarkCutCopyNodes; virtual;
|
|
procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
|
|
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
|
|
procedure OriginalWMNCPaint(DC: HDC); virtual;
|
|
procedure Paint; override;
|
|
procedure PaintCheckImage(Canvas: TCanvas; const ImageInfo: TVTImageInfo; Selected: Boolean); virtual;
|
|
procedure PaintImage(var PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex; DoOverlay: Boolean); virtual;
|
|
procedure PaintNodeButton(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const R: TRect; ButtonX,
|
|
ButtonY: Integer; BidiMode: TBiDiMode); virtual;
|
|
procedure PaintTreeLines(const PaintInfo: TVTPaintInfo; IndentSize: Integer; const LineImage: TLineImage); virtual;
|
|
procedure PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
|
|
TargetRect: TRect); virtual;
|
|
procedure PanningWindowProc(var Message: TMessage); virtual;
|
|
procedure PrepareBitmaps(NeedButtons, NeedLines: Boolean);
|
|
procedure PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer); virtual;
|
|
function ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
|
|
ChunkSize: Integer): Boolean; virtual;
|
|
procedure ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode); virtual;
|
|
procedure RedirectFontChangeEvent(Canvas: TCanvas); virtual;
|
|
procedure RemoveFromSelection(Node: PVirtualNode); virtual;
|
|
procedure UpdateNextNodeToSelect(Node: PVirtualNode); virtual;
|
|
function RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium; ForClipboard: Boolean): HResult; virtual;
|
|
procedure ResetRangeAnchor; virtual;
|
|
procedure RestoreFontChangeEvent(Canvas: TCanvas); virtual;
|
|
procedure SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean); virtual;
|
|
procedure SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal); virtual;
|
|
procedure SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex); virtual;
|
|
procedure SetRangeX(value: Cardinal);
|
|
procedure SetWindowTheme(const Theme: string);
|
|
procedure SetVisibleCount(value : Cardinal);
|
|
procedure SkipNode(Stream: TStream); virtual;
|
|
procedure StartOperation(OperationKind: TVTOperationKind);
|
|
procedure StartWheelPanning(Position: TPoint); virtual;
|
|
procedure StopTimer(ID: Integer);
|
|
procedure StopWheelPanning; virtual;
|
|
procedure StructureChange(Node: PVirtualNode; Reason: TChangeReason); virtual;
|
|
function SuggestDropEffect(Source: TObject; Shift: TShiftState; Pt: TPoint; AllowedEffects: Integer): Integer; virtual;
|
|
procedure ToggleSelection(StartNode, EndNode: PVirtualNode); virtual;
|
|
procedure TrySetFocus();
|
|
procedure UnselectNodes(StartNode, EndNode: PVirtualNode); virtual;
|
|
procedure UpdateColumnCheckState(Col: TVirtualTreeColumn);
|
|
procedure UpdateDesigner; virtual;
|
|
procedure UpdateEditBounds; virtual;
|
|
procedure UpdateHeaderRect; virtual;
|
|
procedure UpdateStyleElements; override;
|
|
procedure UpdateWindowAndDragImage(const Tree: TBaseVirtualTree; TreeRect: TRect; UpdateNCArea,
|
|
ReshowDragImage: Boolean); virtual;
|
|
procedure ValidateCache; virtual;
|
|
procedure ValidateNodeDataSize(var Size: Integer); virtual;
|
|
procedure WndProc(var Message: TMessage); override;
|
|
procedure WriteChunks(Stream: TStream; Node: PVirtualNode); virtual;
|
|
procedure WriteNode(Stream: TStream; Node: PVirtualNode); virtual;
|
|
|
|
procedure VclStyleChanged; virtual;
|
|
property VclStyleEnabled: Boolean read GetVclStyleEnabled;
|
|
property TotalInternalDataSize: Cardinal read FTotalInternalDataSize;
|
|
// Mitigator function to use the correct style service for this context (either the style assigned to the control for Delphi > 10.4 or the application style)
|
|
function StyleServices(AControl: TControl = nil): TCustomStyleServices;
|
|
property Alignment: TAlignment read FAlignment write SetAlignment default taLeftJustify;
|
|
property AnimationDuration: Cardinal read FAnimationDuration write SetAnimationDuration default 200;
|
|
property AutoExpandDelay: Cardinal read FAutoExpandDelay write FAutoExpandDelay default 1000;
|
|
property AutoScrollDelay: Cardinal read FAutoScrollDelay write FAutoScrollDelay default 1000;
|
|
property AutoScrollInterval: TAutoScrollInterval read FAutoScrollInterval write FAutoScrollInterval default 1;
|
|
property Background: TPicture read FBackground write SetBackground;
|
|
property BackGroundImageTransparent: Boolean read FBackGroundImageTransparent write SetBackGroundImageTransparent default False;
|
|
property BackgroundOffsetX: Integer index 0 read FBackgroundOffsetX write SetBackgroundOffset default 0;
|
|
property BackgroundOffsetY: Integer index 1 read FBackgroundOffsetY write SetBackgroundOffset default 0;
|
|
property BorderStyle: TBorderStyle read FBorderStyle write SetBorderStyle default bsSingle;
|
|
property BottomSpace: Cardinal read FBottomSpace write SetBottomSpace default 0;
|
|
property ButtonFillMode: TVTButtonFillMode read FButtonFillMode write SetButtonFillMode default fmTreeColor;
|
|
property ButtonStyle: TVTButtonStyle read FButtonStyle write SetButtonStyle default bsRectangle;
|
|
property ChangeDelay: Cardinal read FChangeDelay write FChangeDelay default 0;
|
|
property CheckImageKind: TCheckImageKind read FCheckImageKind write SetCheckImageKind stored False default ckSystemDefault; // deprecated, see issue #622
|
|
property ClipboardFormats: TClipboardFormats read FClipboardFormats write SetClipboardFormats;
|
|
property Colors: TVTColors read FColors write SetColors;
|
|
property CustomCheckImages: TCustomImageList read FCustomCheckImages write SetCustomCheckImages;
|
|
property DefaultHintKind: TVTHintKind read GetDefaultHintKind;
|
|
property DefaultNodeHeight: Cardinal read FDefaultNodeHeight write SetDefaultNodeHeight default 18;
|
|
property DefaultPasteMode: TVTNodeAttachMode read FDefaultPasteMode write FDefaultPasteMode default amAddChildLast;
|
|
property DragHeight: Integer read FDragHeight write FDragHeight default 350;
|
|
property DragImageKind: TVTDragImageKind read FDragImageKind write FDragImageKind default diComplete;
|
|
property DragOperations: TDragOperations read FDragOperations write FDragOperations default [doCopy, doMove];
|
|
property DragSelection: TNodeArray read FDragSelection;
|
|
property LastDragEffect: Integer read FLastDragEffect;
|
|
property DragType: TVTDragType read FDragType write FDragType default dtOLE;
|
|
property DragWidth: Integer read FDragWidth write FDragWidth default 200;
|
|
property DrawSelectionMode: TVTDrawSelectionMode read FDrawSelectionMode write FDrawSelectionMode
|
|
default smDottedRectangle;
|
|
property EditColumn: TColumnIndex read FEditColumn write FEditColumn;
|
|
property EditDelay: Cardinal read FEditDelay write FEditDelay default 1000;
|
|
property EffectiveOffsetX: Integer read FEffectiveOffsetX;
|
|
property HeaderRect: TRect read FHeaderRect;
|
|
property HintMode: TVTHintMode read FHintMode write FHintMode default hmDefault;
|
|
property HintData: TVTHintData read FHintData write FHintData;
|
|
property HotCursor: TCursor read FHotCursor write FHotCursor default crDefault;
|
|
property Images: TCustomImageList read FImages write SetImages;
|
|
property IncrementalSearch: TVTIncrementalSearch read FIncrementalSearch write SetSearchOption default isNone;
|
|
property IncrementalSearchDirection: TVTSearchDirection read FSearchDirection write FSearchDirection default sdForward;
|
|
property IncrementalSearchStart: TVTSearchStart read FSearchStart write FSearchStart default ssFocusedNode;
|
|
property IncrementalSearchTimeout: Cardinal read FSearchTimeout write FSearchTimeout default 1000;
|
|
property Indent: Cardinal read FIndent write SetIndent default 18;
|
|
property LastClickPos: TPoint read FLastClickPos write FLastClickPos;
|
|
property LastDropMode: TDropMode read FLastDropMode write FLastDropMode;
|
|
property LastHintRect: TRect read FLastHintRect write FLastHintRect;
|
|
property LineMode: TVTLineMode read FLineMode write SetLineMode default lmNormal;
|
|
property LineStyle: TVTLineStyle read FLineStyle write SetLineStyle default lsDotted;
|
|
property Margin: Integer read FMargin write SetMargin default 4;
|
|
property NextNodeToSelect: PVirtualNode read FNextNodeToSelect; // Next tree node that we would like to select if the current one gets deleted
|
|
property NodeAlignment: TVTNodeAlignment read FNodeAlignment write SetNodeAlignment default naProportional;
|
|
property NodeDataSize: Integer read FNodeDataSize write SetNodeDataSize default -1;
|
|
property OperationCanceled: Boolean read GetOperationCanceled;
|
|
property HotMinusBM: TBitmap read FHotMinusBM;
|
|
property HotPlusBM: TBitmap read FHotPlusBM;
|
|
property MinusBM: TBitmap read FMinusBM;
|
|
property PlusBM: TBitmap read FPlusBM;
|
|
property RangeX: Cardinal read GetRangeX;// Returns the width of the virtual tree in pixels, (not ClientWidth). If there are columns it returns the total width of all of them; otherwise it returns the maximum of the all the line's data widths.
|
|
property RangeY: Cardinal read FRangeY;
|
|
property RootNodeCount: Cardinal read GetRootNodeCount write SetRootNodeCount default 0;
|
|
property ScrollBarOptions: TScrollBarOptions read FScrollBarOptions write SetScrollBarOptions;
|
|
property SelectionBlendFactor: Byte read FSelectionBlendFactor write FSelectionBlendFactor default 128;
|
|
property SelectionCurveRadius: Cardinal read FSelectionCurveRadius write SetSelectionCurveRadius default 0;
|
|
property StateImages: TCustomImageList read FStateImages write SetStateImages;
|
|
property TextMargin: Integer read FTextMargin write SetTextMargin default 4;
|
|
property TreeOptions: TCustomVirtualTreeOptions read FOptions write SetOptions;
|
|
property WantTabs: Boolean read FWantTabs write FWantTabs default False;
|
|
property SyncCheckstateWithSelection[Node: PVirtualNode]: Boolean read GetSyncCheckstateWithSelection;
|
|
|
|
property OnAddToSelection: TVTAddToSelectionEvent read FOnAddToSelection write FOnAddToSelection;
|
|
property OnAdvancedHeaderDraw: TVTAdvancedHeaderPaintEvent read FOnAdvancedHeaderDraw write FOnAdvancedHeaderDraw;
|
|
property OnAfterAutoFitColumn: TVTAfterAutoFitColumnEvent read FOnAfterAutoFitColumn write FOnAfterAutoFitColumn;
|
|
property OnAfterAutoFitColumns: TVTAfterAutoFitColumnsEvent read FOnAfterAutoFitColumns write FOnAfterAutoFitColumns;
|
|
property OnAfterCellPaint: TVTAfterCellPaintEvent read FOnAfterCellPaint write FOnAfterCellPaint;
|
|
property OnAfterColumnExport : TVTColumnExportEvent read FOnAfterColumnExport write FOnAfterColumnExport;
|
|
property OnAfterColumnWidthTracking: TVTAfterColumnWidthTrackingEvent read FOnAfterColumnWidthTracking write FOnAfterColumnWidthTracking;
|
|
property OnAfterGetMaxColumnWidth: TVTAfterGetMaxColumnWidthEvent read FOnAfterGetMaxColumnWidth write FOnAfterGetMaxColumnWidth;
|
|
property OnAfterHeaderExport: TVTTreeExportEvent read FOnAfterHeaderExport write FOnAfterHeaderExport;
|
|
property OnAfterHeaderHeightTracking: TVTAfterHeaderHeightTrackingEvent read FOnAfterHeaderHeightTracking
|
|
write FOnAfterHeaderHeightTracking;
|
|
property OnAfterItemErase: TVTAfterItemEraseEvent read FOnAfterItemErase write FOnAfterItemErase;
|
|
property OnAfterItemPaint: TVTAfterItemPaintEvent read FOnAfterItemPaint write FOnAfterItemPaint;
|
|
property OnAfterNodeExport: TVTNodeExportEvent read FOnAfterNodeExport write FOnAfterNodeExport;
|
|
property OnAfterPaint: TVTPaintEvent read FOnAfterPaint write FOnAfterPaint;
|
|
property OnAfterTreeExport: TVTTreeExportEvent read FOnAfterTreeExport write FOnAfterTreeExport;
|
|
property OnBeforeAutoFitColumn: TVTBeforeAutoFitColumnEvent read FOnBeforeAutoFitColumn write FOnBeforeAutoFitColumn;
|
|
property OnBeforeAutoFitColumns: TVTBeforeAutoFitColumnsEvent read FOnBeforeAutoFitColumns write FOnBeforeAutoFitColumns;
|
|
property OnBeforeCellPaint: TVTBeforeCellPaintEvent read FOnBeforeCellPaint write FOnBeforeCellPaint;
|
|
property OnBeforeColumnExport: TVTColumnExportEvent read FOnBeforeColumnExport write FOnBeforeColumnExport;
|
|
property OnBeforeColumnWidthTracking: TVTBeforeColumnWidthTrackingEvent read FOnBeforeColumnWidthTracking
|
|
write FOnBeforeColumnWidthTracking;
|
|
property OnBeforeDrawTreeLine: TVTBeforeDrawLineImageEvent read FOnBeforeDrawLineImage write FOnBeforeDrawLineImage;
|
|
property OnBeforeGetMaxColumnWidth: TVTBeforeGetMaxColumnWidthEvent read FOnBeforeGetMaxColumnWidth write FOnBeforeGetMaxColumnWidth;
|
|
property OnBeforeHeaderExport: TVTTreeExportEvent read FOnBeforeHeaderExport write FOnBeforeHeaderExport;
|
|
property OnBeforeHeaderHeightTracking: TVTBeforeHeaderHeightTrackingEvent read FOnBeforeHeaderHeightTracking
|
|
write FOnBeforeHeaderHeightTracking;
|
|
property OnBeforeItemErase: TVTBeforeItemEraseEvent read FOnBeforeItemErase write FOnBeforeItemErase;
|
|
property OnBeforeItemPaint: TVTBeforeItemPaintEvent read FOnBeforeItemPaint write FOnBeforeItemPaint;
|
|
property OnBeforeNodeExport: TVTNodeExportEvent read FOnBeforeNodeExport write FOnBeforeNodeExport;
|
|
property OnBeforePaint: TVTPaintEvent read FOnBeforePaint write FOnBeforePaint;
|
|
property OnBeforeTreeExport: TVTTreeExportEvent read FOnBeforeTreeExport write FOnBeforeTreeExport;
|
|
property OnCanSplitterResizeColumn: TVTCanSplitterResizeColumnEvent read FOnCanSplitterResizeColumn write FOnCanSplitterResizeColumn;
|
|
property OnCanSplitterResizeHeader: TVTCanSplitterResizeHeaderEvent read FOnCanSplitterResizeHeader write FOnCanSplitterResizeHeader;
|
|
property OnCanSplitterResizeNode: TVTCanSplitterResizeNodeEvent read FOnCanSplitterResizeNode write FOnCanSplitterResizeNode;
|
|
property OnChange: TVTChangeEvent read FOnChange write FOnChange;
|
|
property OnChecked: TVTChangeEvent read FOnChecked write FOnChecked;
|
|
property OnChecking: TVTCheckChangingEvent read FOnChecking write FOnChecking;
|
|
property OnCollapsed: TVTChangeEvent read FOnCollapsed write FOnCollapsed;
|
|
property OnCollapsing: TVTChangingEvent read FOnCollapsing write FOnCollapsing;
|
|
property OnColumnClick: TVTColumnClickEvent read FOnColumnClick write FOnColumnClick;
|
|
property OnColumnDblClick: TVTColumnDblClickEvent read FOnColumnDblClick write FOnColumnDblClick;
|
|
property OnColumnExport : TVTColumnExportEvent read FOnColumnExport write FOnColumnExport;
|
|
property OnColumnResize: TVTHeaderNotifyEvent read FOnColumnResize write FOnColumnResize;
|
|
property OnColumnVisibilityChanged: TColumnChangeEvent read fOnColumnVisibilityChanged write fOnColumnVisibilityChanged;
|
|
property OnColumnWidthDblClickResize: TVTColumnWidthDblClickResizeEvent read FOnColumnWidthDblClickResize
|
|
write FOnColumnWidthDblClickResize;
|
|
property OnColumnWidthTracking: TVTColumnWidthTrackingEvent read FOnColumnWidthTracking write FOnColumnWidthTracking;
|
|
property OnCompareNodes: TVTCompareEvent read FOnCompareNodes write FOnCompareNodes;
|
|
property OnCreateDataObject: TVTCreateDataObjectEvent read FOnCreateDataObject write FOnCreateDataObject;
|
|
property OnCreateDragManager: TVTCreateDragManagerEvent read FOnCreateDragManager write FOnCreateDragManager;
|
|
property OnCreateEditor: TVTCreateEditorEvent read FOnCreateEditor write FOnCreateEditor;
|
|
property OnDragAllowed: TVTDragAllowedEvent read FOnDragAllowed write FOnDragAllowed;
|
|
property OnDragOver: TVTDragOverEvent read FOnDragOver write FOnDragOver;
|
|
property OnDragDrop: TVTDragDropEvent read FOnDragDrop write FOnDragDrop;
|
|
property OnDrawHint: TVTDrawHintEvent read FOnDrawHint write FOnDrawHint;
|
|
property OnEditCancelled: TVTEditCancelEvent read FOnEditCancelled write FOnEditCancelled;
|
|
property OnEditing: TVTEditChangingEvent read FOnEditing write FOnEditing;
|
|
property OnEdited: TVTEditChangeEvent read FOnEdited write FOnEdited;
|
|
property OnEndOperation: TVTOperationEvent read FOnEndOperation write FOnEndOperation;
|
|
property OnExpanded: TVTChangeEvent read FOnExpanded write FOnExpanded;
|
|
property OnExpanding: TVTChangingEvent read FOnExpanding write FOnExpanding;
|
|
property OnFocusChanged: TVTFocusChangeEvent read FOnFocusChanged write FOnFocusChanged;
|
|
property OnFocusChanging: TVTFocusChangingEvent read FOnFocusChanging write FOnFocusChanging;
|
|
property OnFreeNode: TVTFreeNodeEvent read FOnFreeNode write FOnFreeNode;
|
|
property OnGetCellIsEmpty: TVTGetCellIsEmptyEvent read FOnGetCellIsEmpty write FOnGetCellIsEmpty;
|
|
property OnGetCursor: TVTGetCursorEvent read FOnGetCursor write FOnGetCursor;
|
|
property OnGetHeaderCursor: TVTGetHeaderCursorEvent read FOnGetHeaderCursor write FOnGetHeaderCursor;
|
|
property OnGetHelpContext: TVTHelpContextEvent read FOnGetHelpContext write FOnGetHelpContext;
|
|
property OnGetHintSize: TVTGetHintSizeEvent read FOnGetHintSize write
|
|
FOnGetHintSize;
|
|
property OnGetHintKind: TVTHintKindEvent read FOnGetHintKind write
|
|
FOnGetHintKind;
|
|
property OnGetImageIndex: TVTGetImageEvent read FOnGetImage write FOnGetImage;
|
|
property OnGetImageIndexEx: TVTGetImageExEvent read FOnGetImageEx write FOnGetImageEx;
|
|
property OnGetImageText: TVTGetImageTextEvent read FOnGetImageText write FOnGetImageText;
|
|
property OnGetLineStyle: TVTGetLineStyleEvent read FOnGetLineStyle write FOnGetLineStyle;
|
|
property OnGetNodeDataSize: TVTGetNodeDataSizeEvent read FOnGetNodeDataSize write FOnGetNodeDataSize;
|
|
property OnGetPopupMenu: TVTPopupEvent read FOnGetPopupMenu write FOnGetPopupMenu;
|
|
property OnGetUserClipboardFormats: TVTGetUserClipboardFormatsEvent read FOnGetUserClipboardFormats
|
|
write FOnGetUserClipboardFormats;
|
|
property OnHeaderAddPopupItem: TVTHeaderAddPopupItemEvent read FOnHeaderAddPopupItem write FOnHeaderAddPopupItem;
|
|
property OnHeaderClick: TVTHeaderClickEvent read FOnHeaderClick write FOnHeaderClick;
|
|
property OnHeaderDblClick: TVTHeaderClickEvent read FOnHeaderDblClick write FOnHeaderDblClick;
|
|
property OnHeaderDragged: TVTHeaderDraggedEvent read FOnHeaderDragged write FOnHeaderDragged;
|
|
property OnHeaderDraggedOut: TVTHeaderDraggedOutEvent read FOnHeaderDraggedOut write FOnHeaderDraggedOut;
|
|
property OnHeaderDragging: TVTHeaderDraggingEvent read FOnHeaderDragging write FOnHeaderDragging;
|
|
property OnHeaderDraw: TVTHeaderPaintEvent read FOnHeaderDraw write FOnHeaderDraw;
|
|
property OnHeaderDrawQueryElements: TVTHeaderPaintQueryElementsEvent read FOnHeaderDrawQueryElements
|
|
write FOnHeaderDrawQueryElements;
|
|
property OnHeaderHeightTracking: TVTHeaderHeightTrackingEvent read FOnHeaderHeightTracking
|
|
write FOnHeaderHeightTracking;
|
|
property OnHeaderHeightDblClickResize: TVTHeaderHeightDblClickResizeEvent read FOnHeaderHeightDblClickResize
|
|
write FOnHeaderHeightDblClickResize;
|
|
property OnHeaderMouseDown: TVTHeaderMouseEvent read FOnHeaderMouseDown write FOnHeaderMouseDown;
|
|
property OnHeaderMouseMove: TVTHeaderMouseMoveEvent read FOnHeaderMouseMove write FOnHeaderMouseMove;
|
|
property OnHeaderMouseUp: TVTHeaderMouseEvent read FOnHeaderMouseUp write FOnHeaderMouseUp;
|
|
property OnHotChange: TVTHotNodeChangeEvent read FOnHotChange write FOnHotChange;
|
|
property OnIncrementalSearch: TVTIncrementalSearchEvent read FOnIncrementalSearch write FOnIncrementalSearch;
|
|
property OnInitChildren: TVTInitChildrenEvent read FOnInitChildren write FOnInitChildren;
|
|
property OnInitNode: TVTInitNodeEvent read FOnInitNode write FOnInitNode;
|
|
property OnKeyAction: TVTKeyActionEvent read FOnKeyAction write FOnKeyAction;
|
|
property OnLoadNode: TVTSaveNodeEvent read FOnLoadNode write FOnLoadNode;
|
|
property OnLoadTree: TVTSaveTreeEvent read FOnLoadTree write FOnLoadTree;
|
|
property OnMeasureItem: TVTMeasureItemEvent read FOnMeasureItem write FOnMeasureItem;
|
|
property OnMouseEnter: TNotifyEvent read FOnMouseEnter write FOnMouseEnter;
|
|
property OnMouseLeave: TNotifyEvent read FOnMouseLeave write FOnMouseLeave;
|
|
property OnNodeClick: TVTNodeClickEvent read FOnNodeClick write FOnNodeClick;
|
|
property OnNodeCopied: TVTNodeCopiedEvent read FOnNodeCopied write FOnNodeCopied;
|
|
property OnNodeCopying: TVTNodeCopyingEvent read FOnNodeCopying write FOnNodeCopying;
|
|
property OnNodeDblClick: TVTNodeClickEvent read FOnNodeDblClick write FOnNodeDblClick;
|
|
property OnNodeExport: TVTNodeExportEvent read FOnNodeExport write FOnNodeExport;
|
|
property OnNodeHeightTracking: TVTNodeHeightTrackingEvent read FOnNodeHeightTracking write FOnNodeHeightTracking;
|
|
property OnNodeHeightDblClickResize: TVTNodeHeightDblClickResizeEvent read FOnNodeHeightDblClickResize
|
|
write FOnNodeHeightDblClickResize;
|
|
property OnNodeMoved: TVTNodeMovedEvent read FOnNodeMoved write FOnNodeMoved;
|
|
property OnNodeMoving: TVTNodeMovingEvent read FOnNodeMoving write FOnNodeMoving;
|
|
property OnPaintBackground: TVTBackgroundPaintEvent read FOnPaintBackground write FOnPaintBackground;
|
|
property OnPrepareButtonBitmaps : TVTPrepareButtonImagesEvent read FOnPrepareButtonImages write SetOnPrepareButtonImages;
|
|
property OnRemoveFromSelection: TVTRemoveFromSelectionEvent read FOnRemoveFromSelection write FOnRemoveFromSelection;
|
|
property OnRenderOLEData: TVTRenderOLEDataEvent read FOnRenderOLEData write FOnRenderOLEData;
|
|
property OnResetNode: TVTChangeEvent read FOnResetNode write FOnResetNode;
|
|
property OnSaveNode: TVTSaveNodeEvent read FOnSaveNode write FOnSaveNode;
|
|
property OnSaveTree: TVTSaveTreeEvent read FOnSaveTree write FOnSaveTree;
|
|
property OnScroll: TVTScrollEvent read FOnScroll write FOnScroll;
|
|
property OnShowScrollBar: TVTScrollBarShowEvent read FOnShowScrollBar write FOnShowScrollBar;
|
|
property OnBeforeGetCheckState: TVTBeforeGetCheckStateEvent read FOnBeforeGetCheckState write FOnBeforeGetCheckState;
|
|
property OnStartOperation: TVTOperationEvent read FOnStartOperation write FOnStartOperation;
|
|
property OnStateChange: TVTStateChangeEvent read FOnStateChange write FOnStateChange;
|
|
property OnStructureChange: TVTStructureChangeEvent read FOnStructureChange write FOnStructureChange;
|
|
property OnUpdating: TVTUpdatingEvent read FOnUpdating write FOnUpdating;
|
|
public
|
|
constructor Create(AOwner: TComponent); override;
|
|
destructor Destroy; override;
|
|
function AbsoluteIndex(Node: PVirtualNode): Cardinal;
|
|
function AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode; overload; virtual;
|
|
function AddChild(Parent: PVirtualNode; const UserData: IInterface): PVirtualNode; overload;
|
|
function AddChild(Parent: PVirtualNode; const UserData: TObject): PVirtualNode; overload;
|
|
procedure AddFromStream(Stream: TStream; TargetNode: PVirtualNode);
|
|
procedure AfterConstruction; override;
|
|
procedure Assign(Source: TPersistent); override;
|
|
procedure BeginDrag(Immediate: Boolean; Threshold: Integer = -1);
|
|
procedure BeginSynch;
|
|
procedure BeginUpdate; virtual;
|
|
procedure CancelCutOrCopy;
|
|
function CancelEditNode: Boolean;
|
|
procedure CancelOperation;
|
|
function CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
|
|
function CanFocus: Boolean; override;
|
|
procedure Clear; virtual;
|
|
procedure ClearChecked;
|
|
procedure ClearSelection(); overload; inline;
|
|
function CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
|
|
ChildrenOnly: Boolean): PVirtualNode; overload;
|
|
function CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
|
|
ChildrenOnly: Boolean): PVirtualNode; overload;
|
|
procedure CopyToClipboard; virtual;
|
|
procedure CutToClipboard; virtual;
|
|
procedure DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);
|
|
procedure DeleteNode(Node: PVirtualNode; pReIndex: Boolean = True); overload; inline;
|
|
procedure DeleteNodes(const pNodes: TNodeArray);
|
|
procedure DeleteSelectedNodes; virtual;
|
|
function Dragging: Boolean;
|
|
function EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean; virtual;
|
|
function EndEditNode: Boolean;
|
|
procedure EndSynch;
|
|
procedure EndUpdate; virtual;
|
|
procedure EnsureNodeSelected(); virtual;
|
|
function ExecuteAction(Action: TBasicAction): Boolean; override;
|
|
procedure FinishCutOrCopy;
|
|
procedure FlushClipboard;
|
|
procedure FullCollapse(Node: PVirtualNode = nil); virtual;
|
|
procedure FullExpand(Node: PVirtualNode = nil); virtual;
|
|
function GetControlsAlignment: TAlignment; override;
|
|
function GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean; Unclipped: Boolean = False;
|
|
ApplyCellContentMargin: Boolean = False): TRect;
|
|
function GetEffectivelyFiltered(Node: PVirtualNode): Boolean;
|
|
function GetEffectivelyVisible(Node: PVirtualNode): Boolean;
|
|
function GetFirst(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetFirstChecked(State: TCheckState = csCheckedNormal; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetFirstChild(Node: PVirtualNode): PVirtualNode;
|
|
function GetFirstChildNoInit(Node: PVirtualNode): PVirtualNode;
|
|
function GetFirstCutCopy(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetFirstInitialized(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetFirstLeaf: PVirtualNode;
|
|
function GetFirstLevel(NodeLevel: Cardinal): PVirtualNode;
|
|
function GetFirstNoInit(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetFirstSelected(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetFirstVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetFirstVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetFirstVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetFirstVisibleNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): PVirtualNode;
|
|
procedure GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo); virtual;
|
|
function GetLast(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetLastInitialized(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetLastNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetLastChild(Node: PVirtualNode): PVirtualNode;
|
|
function GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;
|
|
function GetLastVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetLastVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetLastVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetLastVisibleNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetMaxColumnWidth(Column: TColumnIndex; UseSmartColumnWidth: Boolean = False): Integer; virtual;
|
|
function GetNext(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetNextChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
|
|
ConsiderChildrenAbove: Boolean = False): PVirtualNode; overload;
|
|
function GetNextChecked(Node: PVirtualNode; ConsiderChildrenAbove: Boolean): PVirtualNode; overload;
|
|
function GetNextCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetNextInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetNextLeaf(Node: PVirtualNode): PVirtualNode;
|
|
function GetNextLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
|
|
function GetNextNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetNextSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetNextSibling(Node: PVirtualNode): PVirtualNode;
|
|
function GetNextSiblingNoInit(Node: PVirtualNode): PVirtualNode;
|
|
function GetNextVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
function GetNextVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
function GetNextVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetNextVisibleSiblingNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetNodeAt(const P: TPoint): PVirtualNode; overload; inline;
|
|
function GetNodeAt(X, Y: Integer): PVirtualNode; overload;
|
|
function GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode; overload;
|
|
function GetNodeData(Node: PVirtualNode): Pointer; overload;
|
|
function GetNodeData<T>(pNode: PVirtualNode): T; overload; inline;
|
|
function GetSelectedData<T>(): TArray<T>; overload;
|
|
function GetInterfaceFromNodeData<T:IInterface>(pNode: PVirtualNode): T; overload; inline;
|
|
function GetNodeDataAt<T>(pXCoord: Integer; pYCoord: Integer): T;
|
|
function GetFirstSelectedNodeData<T>(): T;
|
|
function GetNodeLevel(Node: PVirtualNode): Cardinal;
|
|
function GetNodeLevelForSelectConstraint(Node: PVirtualNode): integer;
|
|
function GetOffset(pElement: TVTElement; pNode: PVirtualNode): integer;
|
|
procedure GetOffsets(pNode: PVirtualNode; out pOffsets: TVTOffsets; pElement: TVTElement = TVTElement.ofsEndOfClientArea; pColumn: Integer = NoColumn);
|
|
function GetPrevious(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetPreviousChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
|
|
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetPreviousCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetPreviousInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetPreviousLeaf(Node: PVirtualNode): PVirtualNode;
|
|
function GetPreviousLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
|
|
function GetPreviousNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetPreviousSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
function GetPreviousSibling(Node: PVirtualNode): PVirtualNode;
|
|
function GetPreviousSiblingNoInit(Node: PVirtualNode): PVirtualNode;
|
|
function GetPreviousVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
function GetPreviousVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
function GetPreviousVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetPreviousVisibleSiblingNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function GetSortedCutCopySet(Resolve: Boolean): TNodeArray;
|
|
function GetSortedSelection(Resolve: Boolean): TNodeArray;
|
|
procedure GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
|
|
var Text: string); virtual;
|
|
function GetTreeRect: TRect;
|
|
function GetVisibleParent(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
function HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;
|
|
function InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;
|
|
procedure InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);
|
|
procedure InvalidateColumn(Column: TColumnIndex);
|
|
function InvalidateNode(Node: PVirtualNode): TRect; virtual;
|
|
procedure InvalidateToBottom(Node: PVirtualNode);
|
|
procedure InvertSelection(VisibleOnly: Boolean);
|
|
function IsEditing: Boolean;
|
|
function IsMouseSelecting: Boolean;
|
|
function IsEmpty: Boolean; inline;
|
|
function IsUpdating(): Boolean;
|
|
function IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer; Filter: TVirtualNodeStates = [];
|
|
DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;
|
|
procedure LoadFromFile(const FileName: TFileName); virtual;
|
|
procedure LoadFromStream(Stream: TStream); virtual;
|
|
procedure MeasureItemHeight(const Canvas: TCanvas; Node: PVirtualNode); virtual;
|
|
procedure MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean); overload;
|
|
procedure MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
|
|
ChildrenOnly: Boolean); overload;
|
|
procedure PaintTree(TargetCanvas: TCanvas; Window: TRect; Target: TPoint; PaintOptions: TVTInternalPaintOptions;
|
|
PixelFormat: TPixelFormat = pfDevice); virtual;
|
|
function PasteFromClipboard: Boolean; virtual;
|
|
procedure PrepareDragImage(HotSpot: TPoint; const DataObject: IDataObject);
|
|
procedure Print(Printer: TPrinter; PrintHeader: Boolean);
|
|
function ProcessDrop(const DataObject: IDataObject; TargetNode: PVirtualNode; var Effect: Integer; Mode:
|
|
TVTNodeAttachMode): Boolean;
|
|
function ProcessOLEData(Source: TBaseVirtualTree; const DataObject: IDataObject; TargetNode: PVirtualNode;
|
|
Mode: TVTNodeAttachMode; Optimized: Boolean): Boolean;
|
|
procedure RepaintNode(Node: PVirtualNode);
|
|
procedure ReinitChildren(Node: PVirtualNode; Recursive: Boolean); virtual;
|
|
procedure InitRecursive(Node: PVirtualNode; Levels: Cardinal = MaxInt; pVisibleOnly: Boolean = True);
|
|
procedure ReinitNode(Node: PVirtualNode; Recursive: Boolean); virtual;
|
|
procedure ResetNode(Node: PVirtualNode); virtual;
|
|
procedure SaveToFile(const FileName: TFileName);
|
|
procedure SaveToStream(Stream: TStream; Node: PVirtualNode = nil); virtual;
|
|
function ScaledPixels(pPixels: Integer): Integer;
|
|
procedure ScaleNodeHeights(M, D: Integer);
|
|
function ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean; overload;
|
|
function ScrollIntoView(Column: TColumnIndex; Center: Boolean; Node: PVirtualNode = nil): Boolean; overload;
|
|
procedure SelectAll(VisibleOnly: Boolean);
|
|
procedure SetCheckStateForAll(aCheckState: TCheckState; pSelectedOnly: Boolean; pExcludeDisabled: Boolean = True);
|
|
procedure SetNodeData(pNode: PVirtualNode; pUserData: Pointer); overload; inline;
|
|
procedure SetNodeData(pNode: PVirtualNode; const pUserData: IInterface); overload; inline;
|
|
procedure SetNodeData<T>(pNode: PVirtualNode; pUserData: T); overload;
|
|
procedure Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True); virtual;
|
|
procedure SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True); virtual;
|
|
procedure ToggleNode(Node: PVirtualNode);
|
|
procedure UpdateHorizontalRange; virtual;
|
|
procedure UpdateHorizontalScrollBar(DoRepaint: Boolean);
|
|
procedure UpdateRanges;
|
|
procedure UpdateScrollBars(DoRepaint: Boolean); virtual;
|
|
procedure UpdateVerticalRange;
|
|
procedure UpdateVerticalScrollBar(DoRepaint: Boolean);
|
|
function UseRightToLeftReading: Boolean;
|
|
procedure ValidateChildren(Node: PVirtualNode; Recursive: Boolean);
|
|
procedure ValidateNode(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
{ Enumerations }
|
|
function Nodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function CheckedNodes(State: TCheckState = csCheckedNormal; ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function ChildNodes(Node: PVirtualNode): TVTVirtualNodeEnumeration;
|
|
function CutCopyNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function InitializedNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function LeafNodes: TVTVirtualNodeEnumeration;
|
|
function LevelNodes(NodeLevel: Cardinal): TVTVirtualNodeEnumeration;
|
|
function NoInitNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function SelectedNodes(ConsiderChildrenAbove: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function VisibleNodes(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function VisibleChildNodes(Node: PVirtualNode; IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function VisibleChildNoInitNodes(Node: PVirtualNode; IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
|
|
function VisibleNoInitNodes(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): TVTVirtualNodeEnumeration;
|
|
property Accessible: IAccessible read FAccessible write FAccessible;
|
|
property AccessibleItem: IAccessible read FAccessibleItem write FAccessibleItem;
|
|
property AccessibleName: string read FAccessibleName write FAccessibleName;
|
|
property BottomNode: PVirtualNode read GetBottomNode write SetBottomNode;
|
|
property CheckedCount: Integer read GetCheckedCount;
|
|
property CheckImages: TCustomImageList read FCheckImages;
|
|
property CheckState[Node: PVirtualNode]: TCheckState read GetCheckState write SetCheckState;
|
|
property CheckType[Node: PVirtualNode]: TCheckType read GetCheckType write SetCheckType;
|
|
property ChildCount[Node: PVirtualNode]: Cardinal read GetChildCount write SetChildCount;
|
|
property ChildrenInitialized[Node: PVirtualNode]: Boolean read GetChildrenInitialized;
|
|
property CutCopyCount: Integer read GetCutCopyCount;
|
|
property DragImage: TVTDragImage read FDragImage;
|
|
property DragManager: IVTDragManager read GetDragManager;
|
|
property DropTargetNode: PVirtualNode read FDropTargetNode write FDropTargetNode;
|
|
property EditLink: IVTEditLink read FEditLink;
|
|
property EmptyListMessage: string read FEmptyListMessage write SetEmptyListMessage;
|
|
property Expanded[Node: PVirtualNode]: Boolean read GetExpanded write SetExpanded;
|
|
property FocusedColumn: TColumnIndex read FFocusedColumn write SetFocusedColumn default InvalidColumn;
|
|
property FocusedNode: PVirtualNode read FFocusedNode write SetFocusedNode;
|
|
property Font;
|
|
property FullyVisible[Node: PVirtualNode]: Boolean read GetFullyVisible write SetFullyVisible;
|
|
property HasChildren[Node: PVirtualNode]: Boolean read GetHasChildren write SetHasChildren;
|
|
property Header: TVTHeader read FHeader write SetHeader;
|
|
property HotNode: PVirtualNode read FCurrentHotNode write SetHotNode;
|
|
property HotColumn: TColumnIndex read FCurrentHotColumn;
|
|
property IsDisabled[Node: PVirtualNode]: Boolean read GetDisabled write SetDisabled;
|
|
property IsEffectivelyFiltered[Node: PVirtualNode]: Boolean read GetEffectivelyFiltered;
|
|
property IsEffectivelyVisible[Node: PVirtualNode]: Boolean read GetEffectivelyVisible;
|
|
property IsFiltered[Node: PVirtualNode]: Boolean read GetFiltered write SetFiltered;
|
|
property IsVisible[Node: PVirtualNode]: Boolean read GetVisible write SetVisible;
|
|
property MultiLine[Node: PVirtualNode]: Boolean read GetMultiline write SetMultiline;
|
|
property NodeHeight[Node: PVirtualNode]: Cardinal read GetNodeHeight write SetNodeHeight;
|
|
property NodeParent[Node: PVirtualNode]: PVirtualNode read GetNodeParent write SetNodeParent;
|
|
property OffsetX: Integer read FOffsetX write SetOffsetX;
|
|
property OffsetXY: TPoint read GetOffsetXY write SetOffsetXY;
|
|
property OffsetY: Integer read FOffsetY write SetOffsetY;
|
|
property OperationCount: Cardinal read FOperationCount;
|
|
property RootNode: PVirtualNode read FRoot;
|
|
property SearchBuffer: string read FSearchBuffer;
|
|
property Selected[Node: PVirtualNode]: Boolean read GetSelected write SetSelected;
|
|
property SelectionLocked: Boolean read FSelectionLocked write FSelectionLocked;
|
|
property TotalCount: Cardinal read GetTotalCount;
|
|
property TreeStates: TVirtualTreeStates read FStates write FStates;
|
|
property SelectedCount: Integer read FSelectionCount;
|
|
property TopNode: PVirtualNode read GetTopNode write SetTopNode;
|
|
property VerticalAlignment[Node: PVirtualNode]: Byte read GetVerticalAlignment write SetVerticalAlignment;
|
|
property VisibleCount: Cardinal read FVisibleCount;
|
|
property VisiblePath[Node: PVirtualNode]: Boolean read GetVisiblePath write SetVisiblePath;
|
|
property UpdateCount: Cardinal read FUpdateCount;
|
|
property DoubleBuffered: Boolean read GetDoubleBuffered write SetDoubleBuffered default True;
|
|
end;
|
|
|
|
TCustomVirtualStringTree = class;
|
|
|
|
|
|
// Describes the type of text to return in the text and draw info retrival events.
|
|
TVSTTextType = (
|
|
ttNormal, // normal label of the node, this is also the text which can be edited
|
|
ttStatic // static (non-editable) text after the normal text
|
|
);
|
|
|
|
// Describes the source to use when converting a string tree into a string for clipboard etc.
|
|
TVSTTextSourceType = (
|
|
tstAll, // All nodes are rendered. Initialization is done on the fly.
|
|
tstInitialized, // Only initialized nodes are rendered.
|
|
tstSelected, // Only selected nodes are rendered.
|
|
tstCutCopySet, // Only nodes currently marked as being in the cut/copy clipboard set are rendered.
|
|
tstVisible, // Only visible nodes are rendered.
|
|
tstChecked // Only checked nodes are rendered
|
|
);
|
|
|
|
TVTPaintText = procedure(Sender: TBaseVirtualTree; const TargetCanvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
TextType: TVSTTextType) of object;
|
|
TVSTGetTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
TextType: TVSTTextType; var CellText: string) of object;
|
|
TVSTGetHintEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
var LineBreakStyle: TVTTooltipLineBreakStyle; var HintText: string) of object;
|
|
// New text can only be set for variable caption.
|
|
TVSTNewTextEvent = procedure(Sender: TBaseVirtualTree; Node: PVirtualNode; Column: TColumnIndex;
|
|
NewText: string) of object;
|
|
TVSTShortenStringEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
Column: TColumnIndex; const S: string; TextSpace: Integer; var Result: string;
|
|
var Done: Boolean) of object;
|
|
TVTMeasureTextEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
Column: TColumnIndex; const Text: string; var Extent: Integer) of object;
|
|
TVTDrawTextEvent = procedure(Sender: TBaseVirtualTree; TargetCanvas: TCanvas; Node: PVirtualNode;
|
|
Column: TColumnIndex; const Text: string; const CellRect: TRect; var DefaultDraw: Boolean) of object;
|
|
|
|
/// Event arguments of the OnGetCellText event
|
|
TVSTGetCellTextEventArgs = record
|
|
Node: PVirtualNode;
|
|
Column: TColumnIndex;
|
|
CellText: string;
|
|
StaticText: string;
|
|
StaticTextAlignment: TAlignment;
|
|
ExportType: TVTExportType;
|
|
constructor Create(pNode: PVirtualNode; pColumn: TColumnIndex; pExportType: TVTExportType = TVTExportType.etNone);
|
|
end;
|
|
|
|
/// Event signature which is called when text is painted on the canvas or needed for the export.
|
|
TVSTGetCellTextEvent = procedure(Sender: TCustomVirtualStringTree; var E: TVSTGetCellTextEventArgs) of object;
|
|
|
|
TCustomVirtualStringTree = class(TBaseVirtualTree)
|
|
private
|
|
FInternalDataOffset: Cardinal; // offset to the internal data of the string tree
|
|
FDefaultText: string; // text to show if there's no OnGetText event handler (e.g. at design time)
|
|
FTextHeight: Integer; // true size of the font
|
|
FEllipsisWidth: Integer; // width of '...' for the current font
|
|
|
|
FOnPaintText: TVTPaintText; // triggered before either normal or fixed text is painted to allow
|
|
// even finer customization (kind of sub cell painting)
|
|
FOnGetText: TVSTGetTextEvent; // used to retrieve the string to be displayed for a specific node
|
|
fOnGetCellText: TVSTGetCellTextEvent; // used to retrieve the normal and static text of a tree node
|
|
FOnGetHint: TVSTGetHintEvent; // used to retrieve the hint to be displayed for a specific node
|
|
FOnNewText: TVSTNewTextEvent; // used to notify the application about an edited node caption
|
|
FOnShortenString: TVSTShortenStringEvent; // used to allow the application a customized string shortage
|
|
FOnMeasureTextWidth: TVTMeasureTextEvent; // used to adjust the width of the cells
|
|
FOnMeasureTextHeight: TVTMeasureTextEvent;
|
|
FOnDrawText: TVTDrawTextEvent; // used to custom draw the node text
|
|
/// Returns True if the property DefaultText has a value that differs from the default value, False otherwise.
|
|
function IsDefaultTextStored(): Boolean;
|
|
function GetImageText(Node: PVirtualNode; Kind: TVTImageKind;
|
|
Column: TColumnIndex): string;
|
|
function GetOptions: TCustomStringTreeOptions;
|
|
function GetStaticText(Node: PVirtualNode; Column: TColumnIndex): string;
|
|
function GetText(Node: PVirtualNode; Column: TColumnIndex): string;
|
|
procedure ReadText(Reader: TReader);
|
|
procedure WriteText(Writer: TWriter);
|
|
procedure ResetInternalData(Node: PVirtualNode; Recursive: Boolean);
|
|
procedure SetDefaultText(const Value: string);
|
|
procedure SetOptions(const Value: TCustomStringTreeOptions);
|
|
procedure SetText(Node: PVirtualNode; Column: TColumnIndex; const Value: string);
|
|
procedure WMSetFont(var Msg: TWMSetFont); message WM_SETFONT;
|
|
procedure GetDataFromGrid(const AStrings : TStringList; const IncludeHeading : Boolean = True);
|
|
protected
|
|
FPreviouslySelected: TStringList;
|
|
procedure InitializeTextProperties(var PaintInfo: TVTPaintInfo); // [IPK] - private to protected
|
|
procedure PaintNormalText(var PaintInfo: TVTPaintInfo; TextOutFlags: Integer; Text: string); virtual; // [IPK] - private to protected
|
|
procedure PaintStaticText(const PaintInfo: TVTPaintInfo; pStaticTextAlignment: TAlignment; const Text: string); virtual; // [IPK] - private to protected
|
|
procedure AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex); override;
|
|
function CanExportNode(Node: PVirtualNode): Boolean;
|
|
function CalculateStaticTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): Integer; virtual;
|
|
function CalculateTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): Integer; virtual;
|
|
function ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean; override;
|
|
procedure DefineProperties(Filer: TFiler); override;
|
|
function DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink; override;
|
|
function DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; override;
|
|
function DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex; var LineBreakStyle: TVTTooltipLineBreakStyle): string; override;
|
|
function DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; override;
|
|
function DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer; override;
|
|
procedure DoGetText(var pEventArgs: TVSTGetCellTextEventArgs); virtual;
|
|
function DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer; override;
|
|
procedure DoNewText(Node: PVirtualNode; Column: TColumnIndex; const Text: string); virtual;
|
|
procedure DoPaintNode(var PaintInfo: TVTPaintInfo); override;
|
|
procedure DoPaintText(Node: PVirtualNode; const Canvas: TCanvas; Column: TColumnIndex;
|
|
TextType: TVSTTextType); virtual;
|
|
function DoShortenString(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const S: string; Width: Integer;
|
|
EllipsisWidth: Integer = 0): string; virtual;
|
|
procedure DoTextDrawing(var PaintInfo: TVTPaintInfo; const Text: string; CellRect: TRect; DrawFormat: Cardinal); virtual;
|
|
function DoTextMeasuring(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): TSize; virtual;
|
|
function GetOptionsClass: TTreeOptionsClass; override;
|
|
procedure GetRenderStartValues(Source: TVSTTextSourceType; var Node: PVirtualNode;
|
|
var NextNodeProc: TGetNextNodeProc);
|
|
function InternalData(Node: PVirtualNode): Pointer;
|
|
procedure MainColumnChanged; override;
|
|
function ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
|
|
ChunkSize: Integer): Boolean; override;
|
|
procedure ReadOldStringOptions(Reader: TReader);
|
|
function RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium; ForClipboard: Boolean): HResult; override;
|
|
procedure SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal); override;
|
|
procedure WriteChunks(Stream: TStream; Node: PVirtualNode); override;
|
|
|
|
property DefaultText: string read FDefaultText write SetDefaultText stored False;// Stored via own writer
|
|
property EllipsisWidth: Integer read FEllipsisWidth;
|
|
property TreeOptions: TCustomStringTreeOptions read GetOptions write SetOptions;
|
|
|
|
property OnGetHint: TVSTGetHintEvent read FOnGetHint write FOnGetHint;
|
|
property OnGetText: TVSTGetTextEvent read FOnGetText write FOnGetText;
|
|
property OnGetCellText: TVSTGetCellTextEvent read fOnGetCellText write fOnGetCellText;
|
|
property OnNewText: TVSTNewTextEvent read FOnNewText write FOnNewText;
|
|
property OnPaintText: TVTPaintText read FOnPaintText write FOnPaintText;
|
|
property OnShortenString: TVSTShortenStringEvent read FOnShortenString write FOnShortenString;
|
|
property OnMeasureTextWidth: TVTMeasureTextEvent read FOnMeasureTextWidth write FOnMeasureTextWidth;
|
|
property OnMeasureTextHeight: TVTMeasureTextEvent read FOnMeasureTextHeight write FOnMeasureTextHeight;
|
|
property OnDrawText: TVTDrawTextEvent read FOnDrawText write FOnDrawText;
|
|
public
|
|
constructor Create(AOwner: TComponent); override;
|
|
destructor Destroy(); override;
|
|
function AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode; override;
|
|
function ComputeNodeHeight(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; S: string = ''): Integer; virtual;
|
|
function ContentToClipboard(Format: Word; Source: TVSTTextSourceType): HGLOBAL;
|
|
procedure ContentToCustom(Source: TVSTTextSourceType);
|
|
function ContentToHTML(Source: TVSTTextSourceType; const Caption: string = ''): String;
|
|
function ContentToRTF(Source: TVSTTextSourceType): RawByteString;
|
|
function ContentToText(Source: TVSTTextSourceType; Separator: Char): String; overload;
|
|
function ContentToUnicode(Source: TVSTTextSourceType; Separator: WideChar): string; overload; deprecated 'Use ContentToText instead';
|
|
function ContentToText(Source: TVSTTextSourceType; const Separator: string): string; overload;
|
|
procedure GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
|
|
var Text: string); override;
|
|
function InvalidateNode(Node: PVirtualNode): TRect; override;
|
|
function Path(Node: PVirtualNode; Column: TColumnIndex; Delimiter: Char): string;
|
|
procedure ReinitNode(Node: PVirtualNode; Recursive: Boolean); override;
|
|
procedure AddToSelection(Node: PVirtualNode; NotifySynced: Boolean); override;
|
|
procedure RemoveFromSelection(Node: PVirtualNode); override;
|
|
function SaveToCSVFile(const FileNameWithPath : TFileName; const IncludeHeading : Boolean) : Boolean;
|
|
/// Alternate text for images used in Accessibility.
|
|
property ImageText[Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex]: string read GetImageText;
|
|
property StaticText[Node: PVirtualNode; Column: TColumnIndex]: string read GetStaticText;
|
|
property Text[Node: PVirtualNode; Column: TColumnIndex]: string read GetText write SetText;
|
|
end;
|
|
|
|
[ComponentPlatformsAttribute(pidWin32 or pidWin64)]
|
|
TVirtualStringTree = class(TCustomVirtualStringTree)
|
|
private
|
|
|
|
function GetOptions: TStringTreeOptions;
|
|
procedure SetOptions(const Value: TStringTreeOptions);
|
|
protected
|
|
function GetOptionsClass: TTreeOptionsClass; override;
|
|
public
|
|
|
|
property Canvas;
|
|
property RangeX;
|
|
property LastDragEffect;
|
|
property CheckImageKind; // should no more be published to make #622 fix working
|
|
published
|
|
property AccessibleName;
|
|
property Action;
|
|
property Align;
|
|
property Alignment;
|
|
property Anchors;
|
|
property AnimationDuration;
|
|
property AutoExpandDelay;
|
|
property AutoScrollDelay;
|
|
property AutoScrollInterval;
|
|
property Background;
|
|
property BackGroundImageTransparent;
|
|
property BackgroundOffsetX;
|
|
property BackgroundOffsetY;
|
|
property BiDiMode;
|
|
property BevelEdges;
|
|
property BevelInner;
|
|
property BevelOuter;
|
|
property BevelKind;
|
|
property BevelWidth;
|
|
property BorderStyle;
|
|
property BottomSpace;
|
|
property ButtonFillMode;
|
|
property ButtonStyle;
|
|
property BorderWidth;
|
|
property ChangeDelay;
|
|
property ClipboardFormats;
|
|
property Color;
|
|
property Colors;
|
|
property Constraints;
|
|
property Ctl3D;
|
|
property CustomCheckImages;
|
|
property DefaultNodeHeight;
|
|
property DefaultPasteMode;
|
|
property DefaultText;
|
|
property DragCursor;
|
|
property DragHeight;
|
|
property DragKind;
|
|
property DragImageKind;
|
|
property DragMode;
|
|
property DragOperations;
|
|
property DragType;
|
|
property DragWidth;
|
|
property DrawSelectionMode;
|
|
property EditDelay;
|
|
property EmptyListMessage;
|
|
property Enabled;
|
|
property Font;
|
|
property Header;
|
|
property HintMode;
|
|
property HotCursor;
|
|
property Images;
|
|
property IncrementalSearch;
|
|
property IncrementalSearchDirection;
|
|
property IncrementalSearchStart;
|
|
property IncrementalSearchTimeout;
|
|
property Indent;
|
|
property LineMode;
|
|
property LineStyle;
|
|
property Margin;
|
|
property NodeAlignment;
|
|
property NodeDataSize;
|
|
property OperationCanceled;
|
|
property ParentBiDiMode;
|
|
property ParentColor default False;
|
|
property ParentCtl3D;
|
|
property ParentFont;
|
|
property ParentShowHint;
|
|
property PopupMenu;
|
|
property RootNodeCount;
|
|
property ScrollBarOptions;
|
|
property SelectionBlendFactor;
|
|
property SelectionCurveRadius;
|
|
property ShowHint;
|
|
property StateImages;
|
|
property StyleElements;
|
|
{$if CompilerVersion >= 34}property StyleName;{$ifend}
|
|
property TabOrder;
|
|
property TabStop default True;
|
|
property TextMargin;
|
|
property TreeOptions: TStringTreeOptions read GetOptions write SetOptions;
|
|
property Visible;
|
|
property WantTabs;
|
|
|
|
property OnAddToSelection;
|
|
property OnAdvancedHeaderDraw;
|
|
property OnAfterAutoFitColumn;
|
|
property OnAfterAutoFitColumns;
|
|
property OnAfterCellPaint;
|
|
property OnAfterColumnExport;
|
|
property OnAfterColumnWidthTracking;
|
|
property OnAfterGetMaxColumnWidth;
|
|
property OnAfterHeaderExport;
|
|
property OnAfterHeaderHeightTracking;
|
|
property OnAfterItemErase;
|
|
property OnAfterItemPaint;
|
|
property OnAfterNodeExport;
|
|
property OnAfterPaint;
|
|
property OnAfterTreeExport;
|
|
property OnBeforeAutoFitColumn;
|
|
property OnBeforeAutoFitColumns;
|
|
property OnBeforeCellPaint;
|
|
property OnBeforeColumnExport;
|
|
property OnBeforeColumnWidthTracking;
|
|
property OnBeforeDrawTreeLine;
|
|
property OnBeforeGetMaxColumnWidth;
|
|
property OnBeforeHeaderExport;
|
|
property OnBeforeHeaderHeightTracking;
|
|
property OnBeforeItemErase;
|
|
property OnBeforeItemPaint;
|
|
property OnBeforeNodeExport;
|
|
property OnBeforePaint;
|
|
property OnBeforeTreeExport;
|
|
property OnCanSplitterResizeColumn;
|
|
property OnCanSplitterResizeHeader;
|
|
property OnCanSplitterResizeNode;
|
|
property OnChange;
|
|
property OnChecked;
|
|
property OnChecking;
|
|
property OnClick;
|
|
property OnCollapsed;
|
|
property OnCollapsing;
|
|
property OnColumnClick;
|
|
property OnColumnDblClick;
|
|
property OnColumnExport;
|
|
property OnColumnResize;
|
|
property OnColumnVisibilityChanged;
|
|
property OnColumnWidthDblClickResize;
|
|
property OnColumnWidthTracking;
|
|
property OnCompareNodes;
|
|
property OnContextPopup;
|
|
property OnCreateDataObject;
|
|
property OnCreateDragManager;
|
|
property OnCreateEditor;
|
|
property OnDblClick;
|
|
property OnDragAllowed;
|
|
property OnDragOver;
|
|
property OnDragDrop;
|
|
property OnDrawHint;
|
|
property OnDrawText;
|
|
property OnEditCancelled;
|
|
property OnEdited;
|
|
property OnEditing;
|
|
property OnEndDock;
|
|
property OnEndDrag;
|
|
property OnEndOperation;
|
|
property OnEnter;
|
|
property OnExit;
|
|
property OnExpanded;
|
|
property OnExpanding;
|
|
property OnFocusChanged;
|
|
property OnFocusChanging;
|
|
property OnFreeNode;
|
|
property OnGetCellText;
|
|
property OnGetCellIsEmpty;
|
|
property OnGetCursor;
|
|
property OnGetHeaderCursor;
|
|
property OnGetText;
|
|
property OnPaintText;
|
|
property OnGetHelpContext;
|
|
property OnGetHintKind;
|
|
property OnGetHintSize;
|
|
property OnGetImageIndex;
|
|
property OnGetImageIndexEx;
|
|
property OnGetImageText;
|
|
property OnGetHint;
|
|
property OnGetLineStyle;
|
|
property OnGetNodeDataSize;
|
|
property OnGetPopupMenu;
|
|
property OnGetUserClipboardFormats;
|
|
property OnHeaderAddPopupItem;
|
|
property OnHeaderClick;
|
|
property OnHeaderDblClick;
|
|
property OnHeaderDragged;
|
|
property OnHeaderDraggedOut;
|
|
property OnHeaderDragging;
|
|
property OnHeaderDraw;
|
|
property OnHeaderDrawQueryElements;
|
|
property OnHeaderHeightDblClickResize;
|
|
property OnHeaderHeightTracking;
|
|
property OnHeaderMouseDown;
|
|
property OnHeaderMouseMove;
|
|
property OnHeaderMouseUp;
|
|
property OnHotChange;
|
|
property OnIncrementalSearch;
|
|
property OnInitChildren;
|
|
property OnInitNode;
|
|
property OnKeyAction;
|
|
property OnKeyDown;
|
|
property OnKeyPress;
|
|
property OnKeyUp;
|
|
property OnLoadNode;
|
|
property OnLoadTree;
|
|
property OnMeasureItem;
|
|
property OnMeasureTextWidth;
|
|
property OnMeasureTextHeight;
|
|
property OnMouseDown;
|
|
property OnMouseMove;
|
|
property OnMouseUp;
|
|
property OnMouseWheel;
|
|
property OnMouseEnter;
|
|
property OnMouseLeave;
|
|
property OnNewText;
|
|
property OnNodeClick;
|
|
property OnNodeCopied;
|
|
property OnNodeCopying;
|
|
property OnNodeDblClick;
|
|
property OnNodeExport;
|
|
property OnNodeHeightDblClickResize;
|
|
property OnNodeHeightTracking;
|
|
property OnNodeMoved;
|
|
property OnNodeMoving;
|
|
property OnPaintBackground;
|
|
property OnPrepareButtonBitmaps;
|
|
property OnRemoveFromSelection;
|
|
property OnRenderOLEData;
|
|
property OnResetNode;
|
|
property OnResize;
|
|
property OnSaveNode;
|
|
property OnSaveTree;
|
|
property OnScroll;
|
|
property OnShortenString;
|
|
property OnShowScrollBar;
|
|
property OnBeforeGetCheckState;
|
|
property OnStartDock;
|
|
property OnStartDrag;
|
|
property OnStartOperation;
|
|
property OnStateChange;
|
|
property OnStructureChange;
|
|
property OnUpdating;
|
|
property OnCanResize;
|
|
property OnGesture;
|
|
property Touch;
|
|
end;
|
|
|
|
TVTDrawNodeEvent = procedure(Sender: TBaseVirtualTree; const PaintInfo: TVTPaintInfo) of object;
|
|
TVTGetCellContentMarginEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode;
|
|
Column: TColumnIndex; CellContentMarginType: TVTCellContentMarginType; var CellContentMargin: TPoint) of object;
|
|
TVTGetNodeWidthEvent = procedure(Sender: TBaseVirtualTree; HintCanvas: TCanvas; Node: PVirtualNode;
|
|
Column: TColumnIndex; var NodeWidth: Integer) of object;
|
|
|
|
|
|
// utility routines
|
|
function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
implementation
|
|
|
|
{$R VirtualTrees.res}
|
|
|
|
uses
|
|
Vcl.Consts,
|
|
System.Math,
|
|
Vcl.AxCtrls, // TOLEStream
|
|
Winapi.MMSystem, // for animation timer (does not include further resources)
|
|
System.TypInfo, // for migration stuff
|
|
System.SyncObjs,
|
|
Vcl.ActnList,
|
|
Vcl.StdActns, // for standard action support
|
|
System.StrUtils,
|
|
Vcl.GraphUtil, // accessibility helper class
|
|
VirtualTrees.AccessibilityFactory,
|
|
VirtualTrees.StyleHooks,
|
|
VirtualTrees.Classes,
|
|
VirtualTrees.DataObject,
|
|
VirtualTrees.WorkerThread,
|
|
VirtualTrees.ClipBoard,
|
|
VirtualTrees.Utils,
|
|
VirtualTrees.Export,
|
|
VirtualTrees.HeaderPopup,
|
|
VirtualTrees.DragnDrop,
|
|
VirtualTrees.EditLink;
|
|
|
|
resourcestring
|
|
// Localizable strings.
|
|
SEditLinkIsNil = 'Edit link must not be nil.';
|
|
SWrongMoveError = 'Target node cannot be a child node of the node to be moved.';
|
|
SWrongStreamFormat = 'Unable to load tree structure, the format is wrong.';
|
|
SWrongStreamVersion = 'Unable to load tree structure, the version is unknown.';
|
|
SStreamTooSmall = 'Unable to load tree structure, not enough data available.';
|
|
SCorruptStream1 = 'Stream data corrupt. A node''s anchor chunk is missing.';
|
|
SCorruptStream2 = 'Stream data corrupt. Unexpected data after node''s end position.';
|
|
SClipboardFailed = 'Clipboard operation failed.';
|
|
|
|
const
|
|
ClipboardStates = [tsCopyPending, tsCutPending];
|
|
DefaultScrollUpdateFlags = [suoRepaintHeader, suoRepaintScrollBars, suoScrollClientArea, suoUpdateNCArea];
|
|
TreeNodeSize = (SizeOf(TVirtualNode) + (SizeOf(Pointer) - 1)) and not (SizeOf(Pointer) - 1); // used for node allocation and access to internal data
|
|
/// Default value of the DefaultText property
|
|
cDefaultText = 'Node';
|
|
MouseButtonDown = [tsLeftButtonDown, tsMiddleButtonDown, tsRightButtonDown];
|
|
|
|
// Do not modify the copyright in any way! Usage of this unit is prohibited without the copyright notice
|
|
// in the compiled binary file.
|
|
Copyright: string = 'Virtual Treeview © 1999-2021 Mike Lischke, Joachim Marder';
|
|
|
|
|
|
|
|
type // streaming support
|
|
TMagicID = array[0..5] of WideChar;
|
|
|
|
TChunkHeader = record
|
|
ChunkType,
|
|
ChunkSize: Integer; // contains the size of the chunk excluding the header
|
|
end;
|
|
|
|
// base information about a node
|
|
TBaseChunkBody = packed record
|
|
ChildCount,
|
|
NodeHeight: Cardinal;
|
|
States: TVirtualNodeStates;
|
|
Align: Byte;
|
|
CheckState: TCheckState;
|
|
CheckType: TCheckType;
|
|
Reserved: Cardinal;
|
|
end;
|
|
|
|
TBaseChunk = packed record
|
|
Header: TChunkHeader;
|
|
Body: TBaseChunkBody;
|
|
end;
|
|
|
|
// Toggle animation modes.
|
|
TToggleAnimationMode = (
|
|
tamScrollUp,
|
|
tamScrollDown,
|
|
tamNoScroll
|
|
);
|
|
|
|
// Internally used data for animations.
|
|
TToggleAnimationData = record
|
|
Window: HWND; // copy of the tree's window handle
|
|
DC: HDC; // the DC of the window to erase uncovered parts
|
|
Brush: HBRUSH; // the brush to be used to erase uncovered parts
|
|
R1,
|
|
R2: TRect; // animation rectangles
|
|
Mode1,
|
|
Mode2: TToggleAnimationMode; // animation modes
|
|
ScaleFactor: Double; // the factor between the missing step size when doing two animations
|
|
MissedSteps: Double;
|
|
end;
|
|
|
|
TCanvasEx = class(TCanvas);
|
|
|
|
//These allow us access to protected members in the classes
|
|
TVirtualTreeColumnsCracker = class(TVirtualTreeColumns);
|
|
TVTHeaderCracker = class(TVTHeader);
|
|
TVirtualTreeColumnCracker = class(TVirtualTreeColumn);
|
|
|
|
|
|
const
|
|
MagicID: TMagicID = (#$2045, 'V', 'T', WideChar(VTTreeStreamVersion), ' ', #$2046);
|
|
|
|
// chunk IDs
|
|
NodeChunk = 1;
|
|
BaseChunk = 2; // chunk containing node state, check state, child node count etc.
|
|
// this chunk is immediately followed by all child nodes
|
|
CaptionChunk = 3; // used by the string tree to store a node's caption
|
|
UserChunk = 4; // used for data supplied by the application
|
|
|
|
RTLFlag: array[Boolean] of Integer = (0, ETO_RTLREADING);
|
|
AlignmentToDrawFlag: array[TAlignment] of Cardinal = (DT_LEFT, DT_RIGHT, DT_CENTER);
|
|
|
|
WideCR = Char(#13);
|
|
WideLF = Char(#10);
|
|
|
|
var
|
|
gWatcher: TCriticalSection = nil;
|
|
gInitialized: Integer = 0; // >0 if global structures have been initialized; otherwise 0
|
|
NeedToUnitialize: Boolean = False; // True if the OLE subsystem could be initialized successfully.
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure ShowError(const Msg: string; HelpContext: Integer);
|
|
|
|
begin
|
|
raise EVirtualTreeError.CreateHelp(Msg, HelpContext);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TreeFromNode(Node: PVirtualNode): TBaseVirtualTree;
|
|
|
|
// Returns the tree the node currently belongs to or nil if the node is not attached to a tree.
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
|
|
// The root node is marked by having its NextSibling (and PrevSibling) pointing to itself.
|
|
while Assigned(Node) and (Node.NextSibling <> Node) do
|
|
Node := Node.Parent;
|
|
if Assigned(Node) then
|
|
Result := TBaseVirtualTree(Node.Parent)
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure QuickSort(const TheArray: TNodeArray; L, R: Integer);
|
|
|
|
var
|
|
I, J: Integer;
|
|
P, T: Pointer;
|
|
|
|
begin
|
|
repeat
|
|
I := L;
|
|
J := R;
|
|
P := TheArray[(L + R) shr 1];
|
|
repeat
|
|
while PAnsiChar(TheArray[I]) < PAnsiChar(P) do
|
|
Inc(I);
|
|
while PAnsiChar(TheArray[J]) > PAnsiChar(P) do
|
|
Dec(J);
|
|
if I <= J then
|
|
begin
|
|
T := TheArray[I];
|
|
TheArray[I] := TheArray[J];
|
|
TheArray[J] := T;
|
|
Inc(I);
|
|
Dec(J);
|
|
end;
|
|
until I > J;
|
|
if L < J then
|
|
QuickSort(TheArray, L, J);
|
|
L := I;
|
|
until I >= R;
|
|
end;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
const
|
|
Grays: array[0..3] of TColor = (clWhite, clSilver, clGray, clBlack);
|
|
SysGrays: array[0..3] of TColor = (clWindow, clBtnFace, clBtnShadow, clBtnText);
|
|
|
|
procedure ConvertImageList(IL: TImageList; const ImageName: string; ColorRemapping: Boolean = True);
|
|
|
|
// Loads a bunch of images given by ImageName into IL. If ColorRemapping = True then a mapping of gray values to
|
|
// system colors is performed.
|
|
|
|
var
|
|
lImages,
|
|
lOneImage: TBitmap;
|
|
I: Integer;
|
|
MaskColor: TColor;
|
|
Source,
|
|
Dest: TRect;
|
|
|
|
begin
|
|
gWatcher.Enter();
|
|
try
|
|
// Since we want the image list appearing in the correct system colors, we have to remap its colors.
|
|
lImages := TBitmap.Create;
|
|
lOneImage := TBitmap.Create;
|
|
if ColorRemapping then
|
|
lImages.Handle := CreateMappedRes(FindClassHInstance(TBaseVirtualTree), PChar(ImageName), Grays, SysGrays)
|
|
else
|
|
lImages.Handle := LoadBitmap(FindClassHInstance(TBaseVirtualTree), PChar(ImageName));
|
|
|
|
try
|
|
Assert(lImages.Height > 0, 'Internal image "' + ImageName + '" is missing or corrupt.');
|
|
if lImages.Height = 0 then
|
|
Exit;// This should never happen, it prevents a division by zero exception below in the for loop, which we have seen in a few cases
|
|
// It is assumed that the image height determines also the width of one entry in the image list.
|
|
IL.Clear;
|
|
IL.Height := lImages.Height;
|
|
IL.Width := lImages.Height;
|
|
lOneImage.Width := IL.Width;
|
|
lOneImage.Height := IL.Height;
|
|
MaskColor := lImages.Canvas.Pixels[0, 0]; // this is usually clFuchsia
|
|
Dest := Rect(0, 0, IL.Width, IL.Height);
|
|
for I := 0 to (lImages.Width div lImages.Height) - 1 do
|
|
begin
|
|
Source := Rect(I * IL.Width, 0, (I + 1) * IL.Width, IL.Height);
|
|
lOneImage.Canvas.CopyRect(Dest, lImages.Canvas, Source);
|
|
IL.AddMasked(lOneImage, MaskColor);
|
|
end;
|
|
finally
|
|
lImages.Free;
|
|
lOneImage.Free;
|
|
end;
|
|
finally
|
|
gWatcher.Leave();
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function CreateSystemImageSet(pControl: TWinControl): TImageList;
|
|
|
|
// Creates a system check image set.
|
|
// Note: the DarkCheckImages and FlatImages image lists must already be filled, as some images from them are copied here.
|
|
|
|
const
|
|
MaskColor: TColor = clRed;
|
|
cFlags = ILC_COLOR32 or ILC_MASK;
|
|
|
|
var
|
|
BM: TBitmap;
|
|
Theme: HTHEME;
|
|
Details: TThemedElementDetails;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
// Mitigator function to use the correct style service for this context (either the style assigned to the control for Delphi > 10.4 or the application style)
|
|
function StyleServices: TCustomStyleServices;
|
|
begin
|
|
Result := VTStyleServices(pControl);
|
|
end;
|
|
|
|
procedure AddSystemImage(IL: TImageList; Index: Integer);
|
|
const
|
|
States: array [0..19] of Integer = (
|
|
RBS_UNCHECKEDNORMAL, RBS_UNCHECKEDHOT, RBS_UNCHECKEDPRESSED, RBS_UNCHECKEDDISABLED,
|
|
RBS_CHECKEDNORMAL, RBS_CHECKEDHOT, RBS_CHECKEDPRESSED, RBS_CHECKEDDISABLED,
|
|
CBS_UNCHECKEDNORMAL, CBS_UNCHECKEDHOT, CBS_UNCHECKEDPRESSED, CBS_UNCHECKEDDISABLED,
|
|
CBS_CHECKEDNORMAL, CBS_CHECKEDHOT, CBS_CHECKEDPRESSED, CBS_CHECKEDDISABLED,
|
|
CBS_MIXEDNORMAL, CBS_MIXEDHOT, CBS_MIXEDPRESSED, CBS_MIXEDDISABLED);
|
|
var
|
|
ButtonState: Cardinal;
|
|
ButtonType: Cardinal;
|
|
|
|
begin
|
|
BM.Canvas.FillRect(Rect(0, 0, BM.Width, BM.Height));
|
|
if StyleServices.Enabled and StyleServices.IsSystemStyle then
|
|
begin
|
|
if Index < 8 then
|
|
Details.Part := BP_RADIOBUTTON
|
|
else
|
|
Details.Part := BP_CHECKBOX;
|
|
Details.State := States[Index];
|
|
DrawThemeBackground(Theme, BM.Canvas.Handle, Details.Part, Details.State, Rect(0, 0, BM.Width, BM.Height), nil);
|
|
end
|
|
else
|
|
begin
|
|
if Index < 8 then
|
|
ButtonType := DFCS_BUTTONRADIO
|
|
else
|
|
ButtonType := DFCS_BUTTONCHECK;
|
|
if Index >= 16 then
|
|
ButtonType := ButtonType or DFCS_BUTTON3STATE;
|
|
|
|
case Index mod 4 of
|
|
0:
|
|
ButtonState := 0;
|
|
1:
|
|
ButtonState := DFCS_HOT;
|
|
2:
|
|
ButtonState := DFCS_PUSHED;
|
|
else
|
|
ButtonState := DFCS_INACTIVE;
|
|
end;
|
|
if Index in [4..7, 12..19] then
|
|
ButtonState := ButtonState or DFCS_CHECKED;
|
|
// if Flat then
|
|
// ButtonState := ButtonState or DFCS_FLAT;
|
|
DrawFrameControl(BM.Canvas.Handle, Rect(0, 0, BM.Width, BM.Height), DFC_BUTTON, ButtonType or ButtonState);
|
|
end;
|
|
IL.AddMasked(BM, MaskColor);
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
const
|
|
cDefaultCheckboxSize = 13;// Used when no other value is available
|
|
var
|
|
I: Integer;
|
|
lSize: TSize;
|
|
Res: Boolean;
|
|
begin
|
|
BM := TBitmap.Create; // Create a temporary bitmap, which holds the intermediate images.
|
|
try
|
|
Res := False;
|
|
// Retrieve the checkbox image size, prefer theme if available, fall back to GetSystemMetrics() otherwise, but this returns odd results on Windows 8 and higher in high-dpi scenarios.
|
|
if StyleServices.Enabled then
|
|
if StyleServices.IsSystemStyle then
|
|
begin
|
|
if Assigned(pControl) then
|
|
Theme := OpenThemeData(pControl.Handle, 'BUTTON')
|
|
else
|
|
Theme := OpenThemeData(Application.Handle, 'BUTTON');
|
|
Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal);
|
|
Res := GetThemePartSize(Theme, BM.Canvas.Handle, Details.Part, Details.State, nil, TS_TRUE, lSize) = S_OK;
|
|
end
|
|
else
|
|
Res := StyleServices.GetElementSize(BM.Canvas.Handle, StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal), TElementSize.esActual, lSize {$IF CompilerVersion >= 34}, pControl.CurrentPPI{$IFEND});
|
|
if not Res then begin
|
|
lSize := TSize.Create(GetSystemMetrics(SM_CXMENUCHECK), GetSystemMetrics(SM_CYMENUCHECK));
|
|
if lSize.cx = 0 then begin // error? (Should happen rarely only)
|
|
lSize.cx := MulDiv(cDefaultCheckboxSize, Screen.PixelsPerInch, USER_DEFAULT_SCREEN_DPI);
|
|
lSize.cy := lSize.cx;
|
|
end;// if
|
|
end;//if
|
|
|
|
Result := TImageList.CreateSize(lSize.cx, lSize.cy);
|
|
Result.Handle := ImageList_Create(Result.Width, Result.Height, cFlags, 0, Result.AllocBy);
|
|
Result.Masked := True;
|
|
Result.BkColor := clWhite;
|
|
|
|
// Make the bitmap the same size as the image list is to avoid problems when adding.
|
|
BM.SetSize(Result.Width, Result.Height);
|
|
BM.Canvas.Brush.Color := MaskColor;
|
|
BM.Canvas.Brush.Style := bsSolid;
|
|
BM.Canvas.FillRect(Rect(0, 0, BM.Width, BM.Height));
|
|
Result.AddMasked(BM, MaskColor);
|
|
|
|
// Add the 20 system checkbox and radiobutton images.
|
|
for I := 0 to 19 do
|
|
AddSystemImage(Result, I);
|
|
if StyleServices.Enabled and StyleServices.IsSystemStyle then
|
|
CloseThemeData(Theme);
|
|
|
|
finally
|
|
BM.Free;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
procedure InitializeGlobalStructures();
|
|
|
|
// initialization of stuff global to the unit
|
|
begin
|
|
if (gInitialized > 0) or (InterlockedIncrement(gInitialized) <> 1) then // Ensure threadsafe that this code is executed only once
|
|
exit;
|
|
|
|
// This watcher is used whenever a global structure could be modified by more than one thread.
|
|
gWatcher := TCriticalSection.Create();
|
|
|
|
IsWinVistaOrAbove := (Win32MajorVersion >= 6);
|
|
|
|
// Initialize OLE subsystem for drag'n drop and clipboard operations.
|
|
NeedToUnitialize := not IsLibrary and Succeeded(OleInitialize(nil));
|
|
|
|
// Register the tree reference clipboard format. Others will be handled in InternalClipboarFormats.
|
|
CF_VTREFERENCE := RegisterClipboardFormat(CFSTR_VTREFERENCE);
|
|
|
|
// Clipboard format registration.
|
|
// Native clipboard format. Needs a new identifier and has an average priority to allow other formats to take over.
|
|
// This format is supposed to use the IStream storage format but unfortunately this does not work when
|
|
// OLEFlushClipboard is used. Hence it is disabled until somebody finds a solution.
|
|
CF_VIRTUALTREE := RegisterVTClipboardFormat(CFSTR_VIRTUALTREE, TBaseVirtualTree, 50, TYMED_HGLOBAL {or TYMED_ISTREAM});
|
|
// Specialized string tree formats.
|
|
CF_HTML := RegisterVTClipboardFormat(CFSTR_HTML, TCustomVirtualStringTree, 80);
|
|
CF_VRTFNOOBJS := RegisterVTClipboardFormat(CFSTR_RTFNOOBJS, TCustomVirtualStringTree, 84);
|
|
CF_VRTF := RegisterVTClipboardFormat(CFSTR_RTF, TCustomVirtualStringTree, 85);
|
|
CF_CSV := RegisterVTClipboardFormat(CFSTR_CSV, TCustomVirtualStringTree, 90);
|
|
// Predefined clipboard formats. Just add them to the internal list.
|
|
RegisterVTClipboardFormat(CF_TEXT, TCustomVirtualStringTree, 100);
|
|
RegisterVTClipboardFormat(CF_UNICODETEXT, TCustomVirtualStringTree, 95);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure FinalizeGlobalStructures();
|
|
|
|
var
|
|
HintWasEnabled: Boolean;
|
|
|
|
begin
|
|
if gInitialized = 0 then
|
|
exit; // Was not initialized
|
|
|
|
if NeedToUnitialize then
|
|
OleUninitialize;
|
|
|
|
// If VT is used in a package and its special hint window was used then the last instance of this
|
|
// window is not freed correctly (bug in the VCL). We explicitely tell the application to free it
|
|
// otherwise an AV is raised due to access to an invalid memory area.
|
|
if ModuleIsPackage then
|
|
begin
|
|
HintWasEnabled := Application.ShowHint;
|
|
Application.ShowHint := False;
|
|
if HintWasEnabled then
|
|
Application.ShowHint := True;
|
|
end;
|
|
gWatcher.Free;
|
|
gWatcher := nil;
|
|
end;
|
|
|
|
//----------------- TVirtualTreeHintWindow -----------------------------------------------------------------------------
|
|
|
|
procedure TVirtualTreeHintWindow.CMTextChanged(var Message: TMessage);
|
|
|
|
begin
|
|
// swallow this message to prevent the ancestor from resizing the window (we don't use the caption anyway)
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TVirtualTreeHintWindow.WMEraseBkgnd(var Message: TWMEraseBkgnd);
|
|
|
|
// The control is fully painted by own code so don't erase its background as this causes flickering.
|
|
|
|
begin
|
|
Message.Result := 1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TVirtualTreeHintWindow.CreateParams(var Params: TCreateParams);
|
|
|
|
begin
|
|
inherited CreateParams(Params);
|
|
|
|
with Params do
|
|
begin
|
|
Style := WS_POPUP;
|
|
ExStyle := ExStyle and not WS_EX_CLIENTEDGE;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TVirtualTreeHintWindow.Paint();
|
|
var
|
|
R: TRect;
|
|
Y: Integer;
|
|
S: string;
|
|
DrawFormat: Cardinal;
|
|
HintKind: TVTHintKind;
|
|
LClipRect: TRect;
|
|
|
|
LColor: TColor;
|
|
LDetails: TThemedElementDetails;
|
|
LGradientStart: TColor;
|
|
LGradientEnd: TColor;
|
|
|
|
begin
|
|
with FHintData do
|
|
begin
|
|
// Do actual painting only in the very first run.
|
|
// If the given node is nil then we have to display a header hint.
|
|
if (Node = nil) or (Tree.FHintMode <> hmToolTip) then
|
|
begin
|
|
Canvas.Font := Screen.HintFont;
|
|
Canvas.Font.Height := MulDiv(Canvas.Font.Height, Tree.ScaledPixels(96), Screen.PixelsPerInch); // See issue #992
|
|
Y := 2;
|
|
end
|
|
else
|
|
begin
|
|
Tree.GetTextInfo(Node, Column, Canvas.Font, R, S);
|
|
if LineBreakStyle = hlbForceMultiLine then
|
|
Y := 1
|
|
else
|
|
Y := (R.Top - R.Bottom + Self.Height) div 2;
|
|
end;
|
|
|
|
R := Rect(0, 0, Width, Height);
|
|
|
|
HintKind := vhkText;
|
|
if Assigned(Node) then
|
|
Tree.DoGetHintKind(Node, Column, HintKind);
|
|
|
|
if HintKind = vhkOwnerDraw then
|
|
begin
|
|
Tree.DoDrawHint(Canvas, Node, R, Column);
|
|
end
|
|
else
|
|
with Canvas do
|
|
begin
|
|
if Tree.VclStyleEnabled then
|
|
begin
|
|
InflateRect(R, -1, -1); // Fixes missing border when VCL styles are used
|
|
LDetails := StyleServices(Tree).GetElementDetails(thHintNormal);
|
|
if StyleServices(Tree).GetElementColor(LDetails, ecGradientColor1, LColor) and (LColor <> clNone) then
|
|
LGradientStart := LColor
|
|
else
|
|
LGradientStart := clInfoBk;
|
|
if StyleServices(Tree).GetElementColor(LDetails, ecGradientColor2, LColor) and (LColor <> clNone) then
|
|
LGradientEnd := LColor
|
|
else
|
|
LGradientEnd := clInfoBk;
|
|
if StyleServices(Tree).GetElementColor(LDetails, ecTextColor, LColor) and (LColor <> clNone) then
|
|
Font.Color := LColor
|
|
else
|
|
Font.Color := Screen.HintFont.Color;
|
|
GradientFillCanvas(Canvas, LGradientStart, LGradientEnd, R, gdVertical);
|
|
end
|
|
else
|
|
begin
|
|
// Still force tooltip back and text color.
|
|
Font.Color := clInfoText;
|
|
Pen.Color := clBlack;
|
|
Brush.Color := clInfoBk;
|
|
if IsWinVistaOrAbove and StyleServices(Tree).Enabled and ((toThemeAware in Tree.TreeOptions.PaintOptions) or
|
|
(toUseExplorerTheme in Tree.TreeOptions.PaintOptions)) then
|
|
begin
|
|
if toUseExplorerTheme in Tree.TreeOptions.PaintOptions then // ToolTip style
|
|
StyleServices(Tree).DrawElement(Canvas.Handle, StyleServices(Tree).GetElementDetails(tttStandardNormal), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND})
|
|
else
|
|
begin // Hint style
|
|
LClipRect := R;
|
|
InflateRect(R, 4, 4);
|
|
StyleServices(Tree).DrawElement(Handle, StyleServices(Tree).GetElementDetails(tttStandardNormal), R, @LClipRect{$IF CompilerVersion >= 34}, FCurrentPPI{$IFEND});
|
|
R := LClipRect;
|
|
StyleServices(Tree).DrawEdge(Handle, StyleServices(Tree).GetElementDetails(twWindowRoot), R, [eeRaisedOuter], [efRect]);
|
|
end;
|
|
end
|
|
else
|
|
if Tree.VclStyleEnabled then
|
|
StyleServices(Tree).DrawElement(Canvas.Handle, StyleServices(Tree).GetElementDetails(tttStandardNormal), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND})
|
|
else
|
|
Rectangle(R);
|
|
end;
|
|
// Determine text position and don't forget the border.
|
|
InflateRect(R, -1, -1);
|
|
DrawFormat := DT_TOP or DT_NOPREFIX;
|
|
SetBkMode(Handle, Winapi.Windows.TRANSPARENT);
|
|
R.Top := Y;
|
|
R.Left := R.Left + 3; // Make the text more centered
|
|
if Assigned(Node) and (LineBreakStyle = hlbForceMultiLine) then
|
|
DrawFormat := DrawFormat or DT_WORDBREAK;
|
|
Winapi.Windows.DrawTextW(Handle, PWideChar(HintText), Length(HintText), R, DrawFormat);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
function TVirtualTreeHintWindow.StyleServices(AControl: TControl): TCustomStyleServices;
|
|
begin
|
|
Result := VTStyleServices(AControl);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TVirtualTreeHintWindow.CalcHintRect(MaxWidth: Integer; const AHint: string; AData: Pointer): TRect;
|
|
|
|
var
|
|
TM: TTextMetric;
|
|
R: TRect;
|
|
|
|
begin
|
|
try
|
|
if AData = nil then
|
|
// Defensive approach, it *can* happen that AData is nil. Maybe when several user defined hint classes are used.
|
|
Result := Rect(0, 0, 0, 0)
|
|
else
|
|
begin
|
|
// The hint window does not need any bidi mode setting but the caller of this method (TApplication.ActivateHint)
|
|
// does some unneccessary actions if the hint window is not left-to-right.
|
|
// The text alignment is based on the bidi mode passed in the hint data, hence we can
|
|
// simply set the window's mode to left-to-right (it might have been modified by the caller, if the
|
|
// tree window is right-to-left aligned).
|
|
BidiMode := bdLeftToRight;
|
|
|
|
FHintData := PVTHintData(AData)^;
|
|
|
|
with FHintData do
|
|
begin
|
|
// The draw tree gets its hint size by the application (but only if not a header hint is about to show).
|
|
// If the user will be drawing the hint, it gets its hint size by the application
|
|
// (but only if not a header hint is about to show).
|
|
// This size has already been determined in CMHintShow.
|
|
if Assigned(Node) and (not IsRectEmpty(HintRect)) then
|
|
Result := HintRect
|
|
else
|
|
begin
|
|
if Column <= NoColumn then
|
|
begin
|
|
BidiMode := Tree.BidiMode;
|
|
Alignment := Tree.Alignment;
|
|
end
|
|
else
|
|
begin
|
|
BidiMode := Tree.Header.Columns[Column].BidiMode;
|
|
Alignment := Tree.Header.Columns[Column].Alignment;
|
|
end;
|
|
|
|
if BidiMode <> bdLeftToRight then
|
|
ChangeBidiModeAlignment(Alignment);
|
|
|
|
if (Node = nil) or (Tree.FHintMode <> hmToolTip) then
|
|
begin
|
|
Canvas.Font := Screen.HintFont;
|
|
Canvas.Font.Height := MulDiv(Canvas.Font.Height, Tree.ScaledPixels(96), Screen.PixelsPerInch); // See issue #992
|
|
end
|
|
else
|
|
begin
|
|
Canvas.Font := Tree.Font;
|
|
if Tree is TCustomVirtualStringTree then
|
|
with TCustomVirtualStringTree(Tree) do
|
|
DoPaintText(Node, Self.Canvas, Column, ttNormal);
|
|
end;
|
|
|
|
GetTextMetrics(Canvas.Handle, TM);
|
|
FTextHeight := TM.tmHeight;
|
|
|
|
if Length(HintText) = 0 then
|
|
Result := Rect(0, 0, 0, 0)
|
|
else
|
|
begin
|
|
if Assigned(Node) and (Tree.FHintMode = hmToolTip) then
|
|
begin
|
|
// Determine actual line break style depending on what was returned by the methods and what's in the node.
|
|
if LineBreakStyle = hlbDefault then
|
|
if (vsMultiline in Node.States) or HintText.Contains(#13) then
|
|
LineBreakStyle := hlbForceMultiLine
|
|
else
|
|
LineBreakStyle := hlbForceSingleLine;
|
|
|
|
// Hint for a node.
|
|
if LineBreakStyle = hlbForceMultiLine then
|
|
begin
|
|
// Multiline tooltips use the columns width but extend the bottom border to fit the whole caption.
|
|
Result := Tree.GetDisplayRect(Node, Column, True, False);
|
|
R := Result;
|
|
|
|
// On Windows NT/2K/XP the behavior of the tooltip is slightly different to that on Windows 9x/Me.
|
|
// We don't have Unicode word wrap on the latter so the tooltip gets as wide as the largest line
|
|
// in the caption (limited by carriage return), which results in unoptimal overlay of the tooltip.
|
|
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), R, DT_CALCRECT or DT_WORDBREAK);
|
|
if BidiMode = bdLeftToRight then
|
|
Result.Right := R.Right + Tree.FTextMargin
|
|
else
|
|
Result.Left := R.Left - Tree.FTextMargin + 1;
|
|
Result.Bottom := R.Bottom;
|
|
|
|
Inc(Result.Right);
|
|
|
|
// If the node height and the column width are both already large enough to cover the entire text,
|
|
// then we don't need the hint, though.
|
|
// However if the text is partially scrolled out of the client area then a hint is useful as well.
|
|
if (Tree.Header.Columns.Count > 0) and ((Integer(Tree.NodeHeight[Node]) + 2) >= (Result.Bottom - Result.Top)) and
|
|
((Tree.Header.Columns[Column].Width + 2) >= (Result.Right - Result.Left)) and not
|
|
((Result.Left < 0) or (Result.Right > Tree.ClientWidth + 3) or
|
|
(Result.Top < 0) or (Result.Bottom > Tree.ClientHeight + 3)) then
|
|
begin
|
|
Result := Rect(0, 0, 0, 0);
|
|
Exit;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
Result := Tree.FLastHintRect; // = Tree.GetDisplayRect(Node, Column, True, True, True); see TBaseVirtualTree.CMHintShow
|
|
|
|
{ Fixes issue #623
|
|
|
|
Measure the rectangle to draw the text. The width of the result
|
|
is always adjusted according to the hint text because it may
|
|
be a custom hint coming in which can be larger or smaller than
|
|
the node text.
|
|
Earlier logic was using the current width of the node that was
|
|
either cutting off the hint text or producing undesired space
|
|
on the right.
|
|
}
|
|
R := Rect(0, 0, MaxWidth, FTextHeight);
|
|
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), R, DT_CALCRECT or DT_TOP or DT_NOPREFIX or DT_WORDBREAK);
|
|
if R.Right <> result.right - result.left then
|
|
begin
|
|
result.Right := result.Left + r.Right;
|
|
|
|
//Space on right--taken from the code in the hmHint branch below.
|
|
if Assigned(Tree) then
|
|
Inc(Result.Right, Tree.FTextMargin + Tree.FMargin + Tree.ScaledPixels(4));
|
|
end;
|
|
// Fix ends.
|
|
|
|
if toShowHorzGridLines in Tree.TreeOptions.PaintOptions then
|
|
Dec(Result.Bottom);
|
|
end;
|
|
|
|
// Include a one pixel border.
|
|
InflateRect(Result, 1, 1);
|
|
|
|
// Make the coordinates relative. They will again be offset by the caller code.
|
|
OffsetRect(Result, -Result.Left - 1, -Result.Top - 1);
|
|
end
|
|
else
|
|
begin
|
|
// Hint for a header or non-tooltip hint.
|
|
|
|
// Start with the base size of the hint in client coordinates.
|
|
Result := Rect(0, 0, MaxWidth, FTextHeight);
|
|
// Calculate the true size of the text rectangle.
|
|
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(HintText), Length(HintText), Result, DT_CALCRECT or DT_TOP or DT_NOPREFIX or DT_WORDBREAK);
|
|
// The height of the text plus 2 pixels vertical margin plus the border determine the hint window height.
|
|
// Minus 4 because THintWindow.ActivateHint adds 4 to Rect.Bottom anyway. Note that it is not scaled because the RTL itself does not do any scaling either.
|
|
Inc(Result.Bottom, Tree.ScaledPixels(6) - 4);
|
|
// The text is centered horizontally with usual text margin for left and right borders (plus border).
|
|
if not Assigned(Tree) then
|
|
Exit; // Workaround, because we have seen several exceptions here caught by Eurekalog. Submitted as issue #114 to http://code.google.com/p/virtual-treeview/
|
|
{ Issue #623 Fix for strange space on the right.
|
|
Original logic was adding FTextHeight. Changed it to add FMargin instead and
|
|
it looks OK even if the hint font is larger.
|
|
}
|
|
Inc(Result.Right, Tree.FTextMargin
|
|
+ Tree.FMargin + Tree.ScaledPixels(4)); //Issue #623 space on right
|
|
//+ FTextHeight); // Old code: We are extending the width here, but the text height scales with the text width and has a similar value as AveCharWdith * 2.
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
except
|
|
Application.HandleException(Self);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TVirtualTreeHintWindow.IsHintMsg(var Msg: TMsg): Boolean;
|
|
|
|
// The VCL is a bit too generous when telling that an existing hint can be cancelled. Need to specify further here.
|
|
|
|
begin
|
|
Result := inherited IsHintMsg(Msg) and HandleAllocated and IsWindowVisible(Handle);
|
|
// Avoid that mouse moves over the non-client area or cursor key presses cancel the current hint.
|
|
if Result and ((Msg.Message = WM_NCMOUSEMOVE) or ((Msg.Message >= WM_KEYFIRST) and (Msg.Message <= WM_KEYLAST) and (Msg.wparam in [VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT]))) then
|
|
Result := False;
|
|
end;
|
|
|
|
|
|
//----------------- TVTVirtualNodeEnumerator ---------------------------------------------------------------------------
|
|
|
|
function TVTVirtualNodeEnumerator.GetCurrent: PVirtualNode;
|
|
|
|
begin
|
|
Result := FNode;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TVTVirtualNodeEnumerator.MoveNext: Boolean;
|
|
|
|
begin
|
|
Result := FCanMoveNext;
|
|
if Result then
|
|
begin
|
|
FNode := FEnumeration.GetNext(FNode);
|
|
Result := FNode <> nil;
|
|
FCanMoveNext := Result;
|
|
end;
|
|
end;
|
|
|
|
//----------------- TVTVirtualNodeEnumeration --------------------------------------------------------------------------
|
|
|
|
function TVTVirtualNodeEnumeration.GetEnumerator: TVTVirtualNodeEnumerator;
|
|
|
|
begin
|
|
Result.FNode := nil;
|
|
Result.FCanMoveNext := True;
|
|
Result.FEnumeration := @Self;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TVTVirtualNodeEnumeration.GetNext(Node: PVirtualNode): PVirtualNode;
|
|
begin
|
|
case FMode of
|
|
vneAll:
|
|
if Node = nil then
|
|
Result := FTree.GetFirst(FConsiderChildrenAbove)
|
|
else
|
|
Result := FTree.GetNext(Node, FConsiderChildrenAbove);
|
|
|
|
vneChecked:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstChecked(FState, FConsiderChildrenAbove)
|
|
else
|
|
Result := FTree.GetNextChecked(Node, FState, FConsiderChildrenAbove);
|
|
|
|
vneChild:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstChild(FNode)
|
|
else
|
|
Result := FTree.GetNextSibling(Node);
|
|
|
|
vneCutCopy:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstCutCopy(FConsiderChildrenAbove)
|
|
else
|
|
Result := FTree.GetNextCutCopy(Node, FConsiderChildrenAbove);
|
|
|
|
vneInitialized:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstInitialized(FConsiderChildrenAbove)
|
|
else
|
|
Result := FTree.GetNextInitialized(Node, FConsiderChildrenAbove);
|
|
|
|
vneLeaf:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstLeaf
|
|
else
|
|
Result := FTree.GetNextLeaf(Node);
|
|
|
|
vneLevel:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstLevel(FNodeLevel)
|
|
else
|
|
Result := FTree.GetNextLevel(Node, FNodeLevel);
|
|
|
|
vneNoInit:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstNoInit(FConsiderChildrenAbove)
|
|
else
|
|
Result := FTree.GetNextNoInit(Node, FConsiderChildrenAbove);
|
|
|
|
vneSelected:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstSelected(FConsiderChildrenAbove)
|
|
else
|
|
Result := FTree.GetNextSelected(Node, FConsiderChildrenAbove);
|
|
|
|
vneVisible:
|
|
begin
|
|
if Node = nil then
|
|
begin
|
|
Result := FTree.GetFirstVisible(FNode, FConsiderChildrenAbove, FIncludeFiltered);
|
|
if FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result] then
|
|
Exit;
|
|
end;
|
|
repeat
|
|
Result := FTree.GetNextVisible(Node{, FConsiderChildrenAbove});
|
|
until not Assigned(Result) or FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result];
|
|
end;
|
|
|
|
vneVisibleChild:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstVisibleChild(FNode, FIncludeFiltered)
|
|
else
|
|
Result := FTree.GetNextVisibleSibling(Node, FIncludeFiltered);
|
|
|
|
vneVisibleNoInitChild:
|
|
if Node = nil then
|
|
Result := FTree.GetFirstVisibleChildNoInit(FNode, FIncludeFiltered)
|
|
else
|
|
Result := FTree.GetNextVisibleSiblingNoInit(Node, FIncludeFiltered);
|
|
|
|
vneVisibleNoInit:
|
|
begin
|
|
if Node = nil then
|
|
begin
|
|
Result := FTree.GetFirstVisibleNoInit(FNode, FConsiderChildrenAbove, FIncludeFiltered);
|
|
if FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result] then
|
|
Exit;
|
|
end;
|
|
repeat
|
|
Result := FTree.GetNextVisibleNoInit(Node, FConsiderChildrenAbove);
|
|
until not Assigned(Result) or FIncludeFiltered or not FTree.IsEffectivelyFiltered[Result];
|
|
end;
|
|
else
|
|
Result := nil;
|
|
end;
|
|
end;
|
|
|
|
|
|
|
|
|
|
//----------------- TClipboardFormats ----------------------------------------------------------------------------------
|
|
|
|
constructor TClipboardFormats.Create(AOwner: TBaseVirtualTree);
|
|
|
|
begin
|
|
FOwner := AOwner;
|
|
Sorted := True;
|
|
Duplicates := dupIgnore;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TClipboardFormats.Add(const S: string): Integer;
|
|
|
|
// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
|
|
// ancestors.
|
|
|
|
var
|
|
Format: Word;
|
|
RegisteredClass: TVirtualTreeClass;
|
|
|
|
begin
|
|
RegisteredClass := TClipboardFormatList.FindFormat(S, Format);
|
|
if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
|
|
Result := inherited Add(S)
|
|
else
|
|
Result := -1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TClipboardFormats.Insert(Index: Integer; const S: string);
|
|
|
|
// Restrict additions to the clipbard formats to only those which are registered with the owner tree or one of its
|
|
// ancestors.
|
|
|
|
var
|
|
Format: Word;
|
|
RegisteredClass: TVirtualTreeClass;
|
|
|
|
begin
|
|
RegisteredClass := TClipboardFormatList.FindFormat(S, Format);
|
|
if Assigned(RegisteredClass) and FOwner.ClassType.InheritsFrom(RegisteredClass) then
|
|
inherited Insert(Index, S);
|
|
end;
|
|
|
|
//----------------- TBaseVirtualTree -----------------------------------------------------------------------------------
|
|
|
|
constructor TBaseVirtualTree.Create(AOwner: TComponent);
|
|
|
|
begin
|
|
InitializeGlobalStructures();
|
|
|
|
inherited;
|
|
|
|
ControlStyle := ControlStyle - [csSetCaption] + [csCaptureMouse, csOpaque, csReplicatable, csDisplayDragImage,
|
|
csReflector];
|
|
FTotalInternalDataSize := 0;
|
|
FNodeDataSize := -1;
|
|
Width := 200;
|
|
Height := 100;
|
|
TabStop := True;
|
|
ParentColor := False;
|
|
FDefaultNodeHeight := 18;
|
|
FDragOperations := [doCopy, doMove];
|
|
FHotCursor := crDefault;
|
|
FScrollBarOptions := TScrollBarOptions.Create(Self);
|
|
FFocusedColumn := NoColumn;
|
|
FDragImageKind := diComplete;
|
|
FLastSelectionLevel := -1;
|
|
FSelectionBlendFactor := 128;
|
|
|
|
FIndent := 18;
|
|
|
|
FPlusBM := TBitmap.Create;
|
|
FHotPlusBM := TBitmap.Create;
|
|
FMinusBM := TBitmap.Create;
|
|
FHotMinusBM := TBitmap.Create;
|
|
FSelectedHotPlusBM := TBitmap.Create;
|
|
FSelectedHotMinusBM := TBitmap.Create;
|
|
|
|
FBorderStyle := bsSingle;
|
|
FButtonStyle := bsRectangle;
|
|
FButtonFillMode := fmTreeColor;
|
|
|
|
FHeader := GetHeaderClass.Create(Self);
|
|
|
|
// we have an own double buffer handling
|
|
inherited DoubleBuffered := False;
|
|
|
|
FCheckImageKind := ckSystemDefault;
|
|
|
|
FImageChangeLink := TChangeLink.Create;
|
|
FImageChangeLink.OnChange := ImageListChange;
|
|
FStateChangeLink := TChangeLink.Create;
|
|
FStateChangeLink.OnChange := ImageListChange;
|
|
FCustomCheckChangeLink := TChangeLink.Create;
|
|
FCustomCheckChangeLink.OnChange := ImageListChange;
|
|
|
|
FAutoExpandDelay := 1000;
|
|
FAutoScrollDelay := 1000;
|
|
FAutoScrollInterval := 1;
|
|
|
|
FBackground := TPicture.Create;
|
|
// Similar to the Transparent property of TImage,
|
|
// this flag is Off by default.
|
|
FBackGroundImageTransparent := False;
|
|
|
|
FDefaultPasteMode := amAddChildLast;
|
|
FMargin := 4;
|
|
FTextMargin := 4;
|
|
FImagesMargin := 2;
|
|
FLastDragEffect := DROPEFFECT_NONE;
|
|
FDragType := dtOLE;
|
|
FDragHeight := 350;
|
|
FDragWidth := 200;
|
|
|
|
FColors := TVTColors.Create(Self);
|
|
FEditDelay := 1000;
|
|
|
|
FDragImage := TVTDragImage.Create(Self);
|
|
with FDragImage do
|
|
begin
|
|
Fade := True;
|
|
PreBlendBias := 0;
|
|
Transparency := 200;
|
|
end;
|
|
|
|
FAnimationDuration := 200;
|
|
FSearchTimeout := 1000;
|
|
FSearchStart := ssFocusedNode;
|
|
FNodeAlignment := naProportional;
|
|
FLineStyle := lsDotted;
|
|
FIncrementalSearch := isNone;
|
|
FClipboardFormats := TClipboardFormats.Create(Self);
|
|
FOptions := GetOptionsClass.Create(Self);
|
|
|
|
Touch.InteractiveGestures := [igPan, igPressAndTap];
|
|
Touch.InteractiveGestureOptions := [igoPanInertia,
|
|
igoPanSingleFingerHorizontal, igoPanSingleFingerVertical,
|
|
igoPanGutter, igoParentPassthrough];
|
|
|
|
if not (csDesigning in ComponentState) then //Don't create worker thread in IDE, there is no use for it
|
|
TWorkerThread.AddThreadReference();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
destructor TBaseVirtualTree.Destroy();
|
|
var
|
|
WasValidating: Boolean;
|
|
begin
|
|
// Disconnect all remote MSAA connections
|
|
if Assigned(FAccessibleItem) then begin
|
|
CoDisconnectObject(FAccessibleItem, 0);
|
|
FAccessibleItem := nil;
|
|
end;
|
|
if Assigned(fAccessible) then begin
|
|
CoDisconnectObject(fAccessible, 0);
|
|
fAccessible := nil;
|
|
end;
|
|
|
|
WasValidating := (tsValidating in FStates) or (tsValidationNeeded in FStates); // Checking tsValidating is not enough, the TWorkerThread may be stuck in the first call to ChangeTreeStatesAsync()
|
|
InterruptValidation(True);
|
|
if WasValidating then
|
|
begin
|
|
// Make sure we dequeue the two synchronized calls from ChangeTreeStatesAsync(), fixes mem leak and AV reported in issue #1001, but is more a workaround.
|
|
while CheckSynchronize() do
|
|
Sleep(1);
|
|
end;// if
|
|
FOptions.InternalSetMiscOptions(FOptions.MiscOptions - [toReadOnly]); //SetMiscOptions has side effects
|
|
// Make sure there is no reference remaining to the releasing tree.
|
|
TWorkerThread.ReleaseThreadReference();
|
|
StopWheelPanning;
|
|
CancelEditNode;
|
|
|
|
// Just in case it didn't happen already release the edit link.
|
|
FEditLink := nil;
|
|
FClipboardFormats.Free;
|
|
// Clear will also free the drag manager if it is still alive.
|
|
Clear;
|
|
FDragImage.Free;
|
|
FColors.Free;
|
|
FBackground.Free;
|
|
|
|
if CheckImageKind = ckSystemDefault then
|
|
FCheckImages.Free;
|
|
FScrollBarOptions.Free;
|
|
|
|
// The window handle must be destroyed before the header is freed because it is needed in WM_NCDESTROY.
|
|
if HandleAllocated then
|
|
DestroyWindowHandle;
|
|
|
|
// Release FDottedBrush in case WM_NCDESTROY hasn't been triggered.
|
|
if FDottedBrush <> 0 then
|
|
DeleteObject(FDottedBrush);
|
|
FDottedBrush := 0;
|
|
|
|
FHeader.Free;
|
|
FHeader := nil; // Do not use FreeAndNil() before checking issue #497
|
|
FreeAndNil(FOptions); // WM_NCDESTROY accesses FOptions
|
|
|
|
FreeMem(FRoot);
|
|
|
|
FPlusBM.Free;
|
|
FHotPlusBM.Free;
|
|
FMinusBM.Free;
|
|
FHotMinusBM.Free;
|
|
FSelectedHotPlusBM.Free;
|
|
FSelectedHotMinusBM.Free;
|
|
|
|
// Fixes issue #1002
|
|
Images := nil;
|
|
StateImages := nil;
|
|
CustomCheckImages := nil;
|
|
|
|
FImageChangeLink.Free;
|
|
FStateChangeLink.Free;
|
|
FCustomCheckChangeLink.Free;
|
|
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AdjustTotalCount(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);
|
|
|
|
// Sets a node's total count to the given value and recursively adjusts the parent's total count
|
|
// (actually, the adjustment is done iteratively to avoid function call overheads).
|
|
|
|
var
|
|
Difference: Integer;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if Relative then
|
|
Difference := Value
|
|
else
|
|
Difference := Value - Integer(Node.TotalCount);
|
|
if Difference <> 0 then
|
|
begin
|
|
Run := Node;
|
|
// Root node has as parent the tree view.
|
|
while Assigned(Run) and (Run <> Pointer(Self)) do
|
|
begin
|
|
Inc(Integer(Run.TotalCount), Difference);
|
|
Run := Run.Parent;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AdjustTotalHeight(Node: PVirtualNode; Value: Integer; Relative: Boolean = False);
|
|
|
|
// Sets a node's total height to the given value and recursively adjusts the parent's total height.
|
|
|
|
var
|
|
Difference: Integer;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if Relative then
|
|
Difference := Value
|
|
else
|
|
Difference := Value - Integer(Node.TotalHeight);
|
|
if Difference <> 0 then
|
|
begin
|
|
Run := Node;
|
|
repeat
|
|
Inc(Integer(Run.TotalHeight), Difference);
|
|
// If the node is not visible or the parent node is not expanded or we are already at the top
|
|
// then nothing more remains to do.
|
|
if not (vsVisible in Run.States) or (Run = FRoot) or
|
|
(Run.Parent = nil) or not (vsExpanded in Run.Parent.States) then
|
|
Break;
|
|
|
|
Run := Run.Parent;
|
|
until False;
|
|
end;
|
|
|
|
UpdateVerticalRange;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CalculateCacheEntryCount: Integer;
|
|
|
|
// Calculates the size of the position cache.
|
|
|
|
begin
|
|
if FVisibleCount > 1 then
|
|
Result := Ceil(FVisibleCount / CacheThreshold)
|
|
else
|
|
Result := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CalculateVerticalAlignments(var PaintInfo: TVTPaintInfo; var VButtonAlign: Integer);
|
|
|
|
// Calculates the vertical alignment of the given node and its associated expand/collapse button during
|
|
// a node paint cycle depending on the required node alignment style.
|
|
|
|
begin
|
|
With PaintInfo do begin
|
|
// For absolute alignment the calculation is trivial.
|
|
case FNodeAlignment of
|
|
naFromTop:
|
|
VAlign := Node.Align;
|
|
naFromBottom:
|
|
VAlign := Integer(NodeHeight[Node]) - Node.Align;
|
|
else // naProportional
|
|
// Consider button and line alignment, but make sure neither the image nor the button (whichever is taller)
|
|
// go out of the entire node height (100% means bottom alignment to the node's bounds).
|
|
if (ImageInfo[iiNormal].Index >= 0) or (ImageInfo[iiState].Index >= 0) then
|
|
begin
|
|
if (ImageInfo[iiNormal].Index >= 0) then
|
|
VAlign := ImageInfo[iiNormal].Images.Height
|
|
else
|
|
VAlign := ImageInfo[iiState].Images.Height;
|
|
VAlign := MulDiv((Integer(NodeHeight[Node]) - VAlign), Node.Align, 100) + VAlign div 2;
|
|
end
|
|
else
|
|
if toShowButtons in FOptions.PaintOptions then
|
|
VAlign := MulDiv((Integer(NodeHeight[Node]) - FPlusBM.Height), Node.Align, 100) + FPlusBM.Height div 2
|
|
else
|
|
VAlign := MulDiv(Integer(Node.NodeHeight), Node.Align, 100);
|
|
end;
|
|
|
|
VButtonAlign := VAlign - FPlusBM.Height div 2 - (FPlusBM.Height and 1);
|
|
end;// With PaintInfo
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ChangeCheckState(Node: PVirtualNode; Value: TCheckState): Boolean;
|
|
|
|
// Sets the check state of the node according to the given value and the node's check type.
|
|
// If the check state must be propagated to the parent nodes and one of them refuses to change then
|
|
// nothing happens and False is returned, otherwise True.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
UncheckedCount,
|
|
MixedCheckCount,
|
|
CheckedCount: Cardinal;
|
|
|
|
begin
|
|
Result := not (vsChecking in Node.States);
|
|
with Node^ do
|
|
if Result then
|
|
begin
|
|
Include(States, vsChecking);
|
|
try
|
|
if not (vsInitialized in States) then
|
|
InitNode(Node)
|
|
else if CheckState = Value then
|
|
begin
|
|
// Value didn't change and node was initialized, so nothing to do
|
|
Result := False;
|
|
Exit;
|
|
end;//if
|
|
|
|
// Indicate that we are going to propagate check states up and down the hierarchy.
|
|
if FCheckPropagationCount = 0 then begin
|
|
// Do not enter tsCheckPropagation more than once
|
|
DoStateChange([tsCheckPropagation]);
|
|
BeginUpdate();
|
|
end;
|
|
Inc(FCheckPropagationCount);
|
|
try
|
|
// Do actions which are associated with the given check state.
|
|
case CheckType of
|
|
// Check state change with additional consequences for check states of the children.
|
|
ctTriStateCheckBox:
|
|
begin
|
|
// Propagate state down to the children.
|
|
if toAutoTristateTracking in FOptions.AutoOptions then
|
|
case Value of
|
|
csUncheckedNormal:
|
|
if Node.ChildCount > 0 then
|
|
begin
|
|
Run := FirstChild;
|
|
CheckedCount := 0;
|
|
MixedCheckCount := 0;
|
|
UncheckedCount := 0;
|
|
while Assigned(Run) do
|
|
begin
|
|
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
|
|
begin
|
|
if not Self.GetCheckState(Run).IsDisabled() then
|
|
SetCheckState(Run, csUncheckedNormal);
|
|
// Check if the new child state was set successfully, otherwise we have to adjust the
|
|
// node's new check state accordingly.
|
|
case Self.GetCheckState(Run) of
|
|
csCheckedNormal, csCheckedDisabled:
|
|
Inc(CheckedCount);
|
|
csMixedNormal:
|
|
Inc(MixedCheckCount);
|
|
csUncheckedNormal, csUncheckedDisabled:
|
|
Inc(UncheckedCount);
|
|
end;
|
|
end;
|
|
Run := Run.NextSibling;
|
|
end;
|
|
|
|
// If there is still a mixed state child node checkbox then this node must be mixed checked too.
|
|
if MixedCheckCount > 0 then
|
|
Value := csMixedNormal
|
|
else
|
|
// If nodes are normally checked child nodes then the unchecked count determines what
|
|
// to set for the node itself.
|
|
if CheckedCount > 0 then
|
|
if UncheckedCount > 0 then
|
|
Value := csMixedNormal
|
|
else
|
|
Value := csCheckedNormal;
|
|
end;
|
|
csCheckedNormal:
|
|
if Node.ChildCount > 0 then
|
|
begin
|
|
Run := FirstChild;
|
|
CheckedCount := 0;
|
|
MixedCheckCount := 0;
|
|
UncheckedCount := 0;
|
|
while Assigned(Run) do
|
|
begin
|
|
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
|
|
begin
|
|
if not Self.GetCheckState(Run).IsDisabled() then
|
|
SetCheckState(Run, csCheckedNormal);
|
|
// Check if the new child state was set successfully, otherwise we have to adjust the
|
|
// node's new check state accordingly.
|
|
case Self.GetCheckState(Run) of
|
|
csCheckedNormal:
|
|
Inc(CheckedCount);
|
|
csMixedNormal:
|
|
Inc(MixedCheckCount);
|
|
csUncheckedNormal:
|
|
Inc(UncheckedCount);
|
|
end;
|
|
end;
|
|
Run := Run.NextSibling;
|
|
end;
|
|
|
|
// If there is still a mixed state child node checkbox then this node must be mixed checked too.
|
|
if MixedCheckCount > 0 then
|
|
Value := csMixedNormal
|
|
else
|
|
// If nodes are normally checked child nodes then the unchecked count determines what
|
|
// to set for the node itself.
|
|
if CheckedCount > 0 then
|
|
if UncheckedCount > 0 then
|
|
Value := csMixedNormal
|
|
else
|
|
Value := csCheckedNormal;
|
|
end;
|
|
end;
|
|
end;
|
|
// radio button check state change
|
|
ctRadioButton:
|
|
if Value = csCheckedNormal then
|
|
begin
|
|
Value := csCheckedNormal;
|
|
// Make sure only this node is checked.
|
|
Run := Parent.FirstChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
if Run.CheckType = ctRadioButton then
|
|
Run.CheckState := csUncheckedNormal;
|
|
Run := Run.NextSibling;
|
|
end;
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
if Result then
|
|
CheckState := Value // Set new check state
|
|
else
|
|
CheckState := Self.GetCheckState(Node).GetUnpressed(); // Reset dynamic check state.
|
|
|
|
// Propagate state up to the parent.
|
|
if not (vsInitialized in Parent.States) then
|
|
InitNode(Parent);
|
|
if (toAutoTristateTracking in FOptions.AutoOptions) and ([vsChecking, vsDisabled] * Parent.States = []) and
|
|
(CheckType in [ctCheckBox, ctTriStateCheckBox]) and (Parent <> FRoot) and
|
|
(Parent.CheckType = ctTriStateCheckBox) then
|
|
Result := CheckParentCheckState(Node, Value)
|
|
else
|
|
Result := True;
|
|
|
|
InvalidateNode(Node);
|
|
finally
|
|
Dec(FCheckPropagationCount); // WL, 05.02.2004
|
|
if FCheckPropagationCount = 0 then begin
|
|
// Allow state change event after all check operations finished
|
|
DoStateChange([], [tsCheckPropagation]);
|
|
EndUpdate();
|
|
end;
|
|
end;
|
|
finally
|
|
Exclude(States, vsChecking);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
|
|
OldRect, NewRect: TRect): Boolean;
|
|
|
|
// Helper routine used when a draw selection takes place. This version handles left-to-right directionality.
|
|
// In the process of adding or removing nodes the current selection is modified which requires to pack it after
|
|
// the function returns. Another side effect of this method is that a temporary list of nodes will be created
|
|
// (see also InternalCacheNode) which must be inserted into the current selection by the caller.
|
|
|
|
var
|
|
Run,
|
|
NextNode: PVirtualNode;
|
|
TextRight,
|
|
TextLeft,
|
|
CurrentTop,
|
|
CurrentRight,
|
|
NextTop,
|
|
NextColumn,
|
|
NodeWidth,
|
|
Dummy: Integer;
|
|
MinY, MaxY: Integer;
|
|
LabelOffset: Integer;
|
|
IsInOldRect,
|
|
IsInNewRect: Boolean;
|
|
|
|
// quick check variables for various parameters
|
|
DoSwitch,
|
|
AutoSpan: Boolean;
|
|
SimpleSelection: Boolean;
|
|
|
|
begin
|
|
// A priori nothing changes.
|
|
Result := False;
|
|
|
|
// Determine minimum and maximum vertical coordinates to limit iteration to.
|
|
MinY := Min(OldRect.Top, NewRect.Top);
|
|
MaxY := Max(OldRect.Bottom, NewRect.Bottom);
|
|
|
|
// Initialize short hand variables to speed up tests below.
|
|
DoSwitch := ssCtrl in FDrawSelShiftState;
|
|
AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.AutoOptions);
|
|
SimpleSelection := toSimpleDrawSelection in FOptions.SelectionOptions;
|
|
// This is the node to start with.
|
|
Run := GetNodeAt(0, MinY, False, CurrentTop);
|
|
|
|
if Assigned(Run) then
|
|
begin
|
|
LabelOffset := GetOffset(TVTElement.ofsLabel, Run);
|
|
|
|
// ----- main loop
|
|
// Change selection depending on the node's rectangle being in the selection rectangle or not, but
|
|
// touch only those nodes which overlap either the old selection rectangle or the new one but not both.
|
|
repeat
|
|
// Collect offsets for check, normal and state images.
|
|
TextLeft := NodeLeft + LabelOffset;
|
|
NextTop := CurrentTop + Integer(NodeHeight[Run]);
|
|
|
|
// Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
|
|
// required. Only top and bottom bounds of the rectangle matter.
|
|
if SimpleSelection or (toFullRowSelect in FOptions.SelectionOptions) then
|
|
begin
|
|
IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom) and
|
|
((FHeader.Columns.Count = 0) or (FHeader.Columns.TotalWidth > OldRect.Left)) and ((NodeLeft + LabelOffset) < OldRect.Right);
|
|
IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom) and
|
|
((FHeader.Columns.Count = 0) or (FHeader.Columns.TotalWidth > NewRect.Left)) and ((NodeLeft + LabelOffset) < NewRect.Right);
|
|
end
|
|
else
|
|
begin
|
|
// The right column border might be extended if column spanning is enabled.
|
|
if AutoSpan then
|
|
begin
|
|
with FHeader.Columns do
|
|
begin
|
|
NextColumn := MainColumn;
|
|
repeat
|
|
Dummy := GetNextVisibleColumn(NextColumn);
|
|
if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) or
|
|
(Items[Dummy].BidiMode <> bdLeftToRight) then
|
|
Break;
|
|
NextColumn := Dummy;
|
|
until False;
|
|
if NextColumn = MainColumn then
|
|
CurrentRight := NodeRight
|
|
else
|
|
GetColumnBounds(NextColumn, Dummy, CurrentRight);
|
|
end;
|
|
end
|
|
else
|
|
CurrentRight := NodeRight;
|
|
// Check if we need the node's width. This is the case when the node is not left aligned or the
|
|
// left border of the selection rectangle is to the right of the left node border.
|
|
if (TextLeft < OldRect.Left) or (TextLeft < NewRect.Left) or (Alignment <> taLeftJustify) then
|
|
begin
|
|
NodeWidth := DoGetNodeWidth(Run, MainColumn);
|
|
if NodeWidth >= (CurrentRight - TextLeft) then
|
|
TextRight := CurrentRight
|
|
else
|
|
case Alignment of
|
|
taLeftJustify:
|
|
TextRight := TextLeft + NodeWidth;
|
|
taCenter:
|
|
begin
|
|
TextLeft := (TextLeft + CurrentRight - NodeWidth) div 2;
|
|
TextRight := TextLeft + NodeWidth;
|
|
end;
|
|
else
|
|
// taRightJustify
|
|
TextRight := CurrentRight;
|
|
TextLeft := TextRight - NodeWidth;
|
|
end;
|
|
end
|
|
else
|
|
TextRight := CurrentRight;
|
|
|
|
// Now determine whether we need to change the state.
|
|
IsInOldRect := (OldRect.Left <= TextRight) and (OldRect.Right >= TextLeft) and
|
|
(NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
|
|
IsInNewRect := (NewRect.Left <= TextRight) and (NewRect.Right >= TextLeft) and
|
|
(NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
|
|
end;
|
|
|
|
if IsInOldRect xor IsInNewRect then
|
|
begin
|
|
Result := True;
|
|
if DoSwitch then
|
|
begin
|
|
if vsSelected in Run.States then
|
|
InternalRemoveFromSelection(Run)
|
|
else
|
|
InternalCacheNode(Run);
|
|
end
|
|
else
|
|
begin
|
|
if IsInNewRect then
|
|
InternalCacheNode(Run)
|
|
else
|
|
InternalRemoveFromSelection(Run);
|
|
end;
|
|
end;
|
|
CurrentTop := NextTop;
|
|
// Get next visible node and update left node position.
|
|
NextNode := GetNextVisibleNoInit(Run, True);
|
|
if NextNode = nil then
|
|
Break;
|
|
Inc(NodeLeft, CountLevelDifference(Run, NextNode) * Integer(FIndent));
|
|
Run := NextNode;
|
|
until CurrentTop > MaxY;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight: Integer; Alignment: TAlignment;
|
|
OldRect, NewRect: TRect): Boolean;
|
|
|
|
// Helper routine used when a draw selection takes place. This version handles right-to-left directionality.
|
|
// See also comments in CollectSelectedNodesLTR.
|
|
|
|
var
|
|
Run,
|
|
NextNode: PVirtualNode;
|
|
TextRight,
|
|
TextLeft,
|
|
CheckOffset,
|
|
CurrentTop,
|
|
CurrentLeft,
|
|
NextTop,
|
|
NextColumn,
|
|
NodeWidth,
|
|
Dummy: Integer;
|
|
MinY, MaxY: Integer;
|
|
IsInOldRect,
|
|
IsInNewRect: Boolean;
|
|
|
|
// quick check variables for various parameters
|
|
WithCheck,
|
|
WithStateImages,
|
|
DoSwitch,
|
|
AutoSpan: Boolean;
|
|
SimpleSelection: Boolean;
|
|
|
|
begin
|
|
// A priori nothing changes.
|
|
Result := False;
|
|
// Switch the alignment to the opposite value in RTL context.
|
|
ChangeBiDiModeAlignment(Alignment);
|
|
|
|
// Determine minimum and maximum vertical coordinates to limit iteration to.
|
|
MinY := Min(OldRect.Top, NewRect.Top);
|
|
MaxY := Max(OldRect.Bottom, NewRect.Bottom);
|
|
|
|
// Initialize short hand variables to speed up tests below.
|
|
DoSwitch := ssCtrl in FDrawSelShiftState;
|
|
WithCheck := (toCheckSupport in FOptions.MiscOptions) and Assigned(FCheckImages);
|
|
// Don't check the events here as descendant trees might have overriden the DoGetImageIndex method.
|
|
WithStateImages := Assigned(FStateImages) or Assigned(OnGetImageIndexEx);
|
|
if WithCheck then
|
|
CheckOffset := FCheckImages.Width + FImagesMargin
|
|
else
|
|
CheckOffset := 0;
|
|
AutoSpan := FHeader.UseColumns and (toAutoSpanColumns in FOptions.AutoOptions);
|
|
SimpleSelection := toSimpleDrawSelection in FOptions.SelectionOptions;
|
|
// This is the node to start with.
|
|
Run := GetNodeAt(0, MinY, False, CurrentTop);
|
|
|
|
if Assigned(Run) then
|
|
begin
|
|
// The initial minimal left border is determined by the identation level of the node and is dynamically adjusted.
|
|
if toShowRoot in FOptions.PaintOptions then
|
|
Dec(NodeRight, Integer((GetNodeLevel(Run) + 1) * FIndent) + FMargin)
|
|
else
|
|
Dec(NodeRight, Integer(GetNodeLevel(Run) * FIndent) + FMargin);
|
|
|
|
// ----- main loop
|
|
// Change selection depending on the node's rectangle being in the selection rectangle or not, but
|
|
// touch only those nodes which overlap either the old selection rectangle or the new one but not both.
|
|
repeat
|
|
// Collect offsets for check, normal and state images.
|
|
TextRight := NodeRight;
|
|
if WithCheck and (Run.CheckType <> ctNone) then
|
|
Dec(TextRight, CheckOffset);
|
|
Dec(TextRight, GetImageSize(Run, ikNormal, MainColumn).cx);
|
|
if WithStateImages then
|
|
Dec(TextRight, GetImageSize(Run, ikState, MainColumn).cx);
|
|
NextTop := CurrentTop + Integer(NodeHeight[Run]);
|
|
|
|
// Simple selection allows to draw the selection rectangle anywhere. No intersection with node captions is
|
|
// required. Only top and bottom bounds of the rectangle matter.
|
|
if SimpleSelection then
|
|
begin
|
|
IsInOldRect := (NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
|
|
IsInNewRect := (NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
|
|
end
|
|
else
|
|
begin // The left column border might be extended if column spanning is enabled.
|
|
if AutoSpan then
|
|
begin
|
|
NextColumn := MainColumn;
|
|
repeat
|
|
Dummy := FHeader.Columns.GetPreviousVisibleColumn(NextColumn);
|
|
if (Dummy = InvalidColumn) or not ColumnIsEmpty(Run, Dummy) or
|
|
(FHeader.Columns[Dummy].BiDiMode = bdLeftToRight) then
|
|
Break;
|
|
NextColumn := Dummy;
|
|
until False;
|
|
if NextColumn = MainColumn then
|
|
CurrentLeft := NodeLeft
|
|
else
|
|
FHeader.Columns.GetColumnBounds(NextColumn, CurrentLeft, Dummy);
|
|
end
|
|
else
|
|
CurrentLeft := NodeLeft;
|
|
// Check if we need the node's width. This is the case when the node is not left aligned (in RTL context this // means actually right aligned) or the right border of the selection rectangle is to the left
|
|
// of the right node border.
|
|
if (TextRight > OldRect.Right) or (TextRight > NewRect.Right) or (Alignment <> taRightJustify) then
|
|
begin
|
|
NodeWidth := DoGetNodeWidth(Run, MainColumn);
|
|
if NodeWidth >= (TextRight - CurrentLeft) then
|
|
TextLeft := CurrentLeft
|
|
else
|
|
case Alignment of
|
|
taLeftJustify:
|
|
begin
|
|
TextLeft := CurrentLeft;
|
|
TextRight := TextLeft + NodeWidth;
|
|
end;
|
|
taCenter:
|
|
begin
|
|
TextLeft := (TextRight + CurrentLeft - NodeWidth) div 2;
|
|
TextRight := TextLeft + NodeWidth;
|
|
end;
|
|
else
|
|
// taRightJustify
|
|
TextLeft := TextRight - NodeWidth;
|
|
end;
|
|
end
|
|
else
|
|
TextLeft := CurrentLeft;
|
|
|
|
// Now determine whether we need to change the state.
|
|
IsInOldRect := (OldRect.Right >= TextLeft) and (OldRect.Left <= TextRight) and
|
|
(NextTop > OldRect.Top) and (CurrentTop < OldRect.Bottom);
|
|
IsInNewRect := (NewRect.Right >= TextLeft) and (NewRect.Left <= TextRight) and
|
|
(NextTop > NewRect.Top) and (CurrentTop < NewRect.Bottom);
|
|
end;
|
|
|
|
if IsInOldRect xor IsInNewRect then
|
|
begin
|
|
Result := True;
|
|
if DoSwitch then
|
|
begin
|
|
if vsSelected in Run.States then
|
|
InternalRemoveFromSelection(Run)
|
|
else
|
|
InternalCacheNode(Run);
|
|
end
|
|
else
|
|
begin
|
|
if IsInNewRect then
|
|
InternalCacheNode(Run)
|
|
else
|
|
InternalRemoveFromSelection(Run);
|
|
end;
|
|
end;
|
|
CurrentTop := NextTop;
|
|
// Get next visible node and update left node position.
|
|
NextNode := GetNextVisibleNoInit(Run, True);
|
|
if NextNode = nil then
|
|
Break;
|
|
Dec(NodeRight, CountLevelDifference(Run, NextNode) * Integer(FIndent));
|
|
Run := NextNode;
|
|
until CurrentTop > MaxY;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ClearNodeBackground(const PaintInfo: TVTPaintInfo; UseBackground, Floating: Boolean;
|
|
R: TRect);
|
|
|
|
// Erases a node's background depending on what the application decides to do.
|
|
// UseBackground determines whether or not to use the background picture, while Floating indicates
|
|
// that R is given in coordinates of the small node bitmap or the superordinated target bitmap used in PaintTree.
|
|
|
|
var
|
|
BackColor: TColor;
|
|
EraseAction: TItemEraseAction;
|
|
Offset: TPoint;
|
|
|
|
begin
|
|
BackColor := FColors.BackGroundColor;
|
|
with PaintInfo do
|
|
begin
|
|
EraseAction := eaDefault;
|
|
|
|
if Floating then
|
|
begin
|
|
Offset := Point(-FEffectiveOffsetX, R.Top);
|
|
OffsetRect(R, 0, -Offset.Y);
|
|
end
|
|
else
|
|
Offset := Point(0, 0);
|
|
|
|
DoBeforeItemErase(Canvas, Node, R, BackColor, EraseAction);
|
|
|
|
with Canvas do
|
|
begin
|
|
case EraseAction of
|
|
eaNone:
|
|
;
|
|
eaColor:
|
|
begin
|
|
// User has given a new background color.
|
|
Brush.Color := BackColor;
|
|
FillRect(R);
|
|
end;
|
|
else // eaDefault
|
|
if UseBackground then
|
|
begin
|
|
if toStaticBackground in TreeOptions.PaintOptions then
|
|
StaticBackground(FBackground, Canvas, Offset, R, FColors.BackGroundColor)
|
|
else
|
|
TileBackground(FBackground, Canvas, Offset, R, FColors.BackGroundColor);
|
|
end
|
|
else
|
|
begin
|
|
if (poDrawSelection in PaintOptions) and (toFullRowSelect in FOptions.SelectionOptions) and
|
|
(vsSelected in Node.States) and not (toUseBlendedSelection in FOptions.PaintOptions) and not
|
|
(tsUseExplorerTheme in FStates) then
|
|
begin
|
|
if toShowHorzGridLines in FOptions.PaintOptions then
|
|
begin
|
|
Brush.Color := BackColor;
|
|
FillRect(Rect(R.Left, R.Bottom - 1, R.Right, R.Bottom));
|
|
Dec(R.Bottom);
|
|
end;
|
|
if Focused or (toPopupMode in FOptions.PaintOptions) then
|
|
begin
|
|
Brush.Color := FColors.FocusedSelectionColor;
|
|
Pen.Color := FColors.FocusedSelectionBorderColor;
|
|
end
|
|
else
|
|
begin
|
|
Brush.Color := FColors.UnfocusedSelectionColor;
|
|
Pen.Color := FColors.UnfocusedSelectionBorderColor;
|
|
end;
|
|
|
|
RoundRect(R.Left, R.Top, R.Right, R.Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
|
|
end
|
|
else
|
|
begin
|
|
Brush.Color := BackColor;
|
|
FillRect(R);
|
|
end;
|
|
end;
|
|
end;
|
|
DoAfterItemErase(Canvas, Node, R);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CompareNodePositions(Node1, Node2: PVirtualNode; ConsiderChildrenAbove: Boolean = False): Integer;
|
|
|
|
// Tries hard and smart to quickly determine whether Node1's structural position is before Node2's position.
|
|
// If ConsiderChildrenAbove is True, the nodes will be compared with their visual order in mind.
|
|
// Returns 0 if Node1 = Node2, < 0 if Node1 is located before Node2 else > 0.
|
|
|
|
var
|
|
Run1,
|
|
Run2: PVirtualNode;
|
|
Level1,
|
|
Level2: Cardinal;
|
|
|
|
begin
|
|
Assert(Assigned(Node1) and Assigned(Node2), 'Nodes must never be nil.');
|
|
|
|
if Node1 = Node2 then
|
|
Result := 0
|
|
else
|
|
begin
|
|
if HasAsParent(Node1, Node2) then
|
|
Result := IfThen(ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions), -1, 1)
|
|
else
|
|
if HasAsParent(Node2, Node1) then
|
|
Result := IfThen(ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions), 1, -1)
|
|
else
|
|
begin
|
|
// the given nodes are neither equal nor are they parents of each other, so go up to FRoot
|
|
// for each node and compare the child indices of the top level parents
|
|
// Note: neither Node1 nor Node2 can be FRoot at this point as this (a bit strange) circumstance would
|
|
// be caught by the previous code.
|
|
|
|
// start lookup at the same level
|
|
Level1 := GetNodeLevel(Node1);
|
|
Level2 := GetNodeLevel(Node2);
|
|
Run1 := Node1;
|
|
while Level1 > Level2 do
|
|
begin
|
|
Run1 := Run1.Parent;
|
|
Dec(Level1);
|
|
end;
|
|
Run2 := Node2;
|
|
while Level2 > Level1 do
|
|
begin
|
|
Run2 := Run2.Parent;
|
|
Dec(Level2);
|
|
end;
|
|
|
|
// now go up until we find a common parent node (loop will safely stop at FRoot if the nodes
|
|
// don't share a common parent)
|
|
while Run1.Parent <> Run2.Parent do
|
|
begin
|
|
Run1 := Run1.Parent;
|
|
Run2 := Run2.Parent;
|
|
end;
|
|
Result := Integer(Run1.Index) - Integer(Run2.Index);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DrawLineImage(const PaintInfo: TVTPaintInfo; X, Y, H, VAlign: Integer; Style: TVTLineType;
|
|
Reverse: Boolean);
|
|
|
|
// Draws (depending on Style) one of the 5 line types of the tree.
|
|
// If Reverse is True then a right-to-left column is being drawn, hence horizontal lines must be mirrored.
|
|
// X and Y describe the left upper corner of the line image rectangle, while H denotes its height (and width).
|
|
|
|
var
|
|
HalfWidth,
|
|
TargetX: Integer;
|
|
|
|
begin
|
|
HalfWidth := (FIndent div 2);
|
|
if Reverse then
|
|
TargetX := 0
|
|
else
|
|
TargetX := Integer(FIndent) + ScaledPixels(FImagesMargin);
|
|
|
|
with PaintInfo.Canvas do
|
|
begin
|
|
case Style of
|
|
ltBottomRight:
|
|
begin
|
|
DrawDottedVLine(PaintInfo, Y + VAlign, Y + H, X + HalfWidth);
|
|
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
|
|
end;
|
|
ltTopDown:
|
|
DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
|
|
ltTopDownRight:
|
|
begin
|
|
DrawDottedVLine(PaintInfo, Y, Y + H, X + HalfWidth);
|
|
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
|
|
end;
|
|
ltRight:
|
|
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
|
|
ltTopRight:
|
|
begin
|
|
DrawDottedVLine(PaintInfo, Y, Y + VAlign, X + HalfWidth);
|
|
DrawDottedHLine(PaintInfo, X + HalfWidth, X + TargetX, Y + VAlign);
|
|
end;
|
|
ltLeft: // left can also mean right for RTL context
|
|
if Reverse then
|
|
DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent))
|
|
else
|
|
DrawDottedVLine(PaintInfo, Y, Y + H, X);
|
|
ltLeftBottom:
|
|
if Reverse then
|
|
begin
|
|
DrawDottedVLine(PaintInfo, Y, Y + H, X + Integer(FIndent));
|
|
DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
|
|
end
|
|
else
|
|
begin
|
|
DrawDottedVLine(PaintInfo, Y, Y + H, X);
|
|
DrawDottedHLine(PaintInfo, X, X + Integer(FIndent), Y + H);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.FindInPositionCache(Node: PVirtualNode; var CurrentPos: Cardinal): PVirtualNode;
|
|
|
|
// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
|
|
// to the position of the given node.
|
|
|
|
var
|
|
L, H, I: Integer;
|
|
|
|
begin
|
|
L := 0;
|
|
H := High(FPositionCache);
|
|
while L <= H do
|
|
begin
|
|
I := (L + H) shr 1;
|
|
if CompareNodePositions(FPositionCache[I].Node, Node) <= 0 then
|
|
L := I + 1
|
|
else
|
|
H := I - 1;
|
|
end;
|
|
if L = 0 then // High(FPositionCache) = -1
|
|
begin
|
|
Result := nil;
|
|
CurrentPos := 0;
|
|
end
|
|
else
|
|
begin
|
|
Result := FPositionCache[L - 1].Node;
|
|
CurrentPos := FPositionCache[L - 1].AbsoluteTop;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.FindInPositionCache(Position: Cardinal; var CurrentPos: Cardinal): PVirtualNode;
|
|
|
|
// Looks through the position cache and returns the node whose top position is the largest one which is smaller or equal
|
|
// to the given vertical position.
|
|
// The returned node does not necessarily occupy the given position but is the nearest one to start
|
|
// iterating from to approach the real node for a given position. CurrentPos receives the actual position of the found
|
|
// node which is needed for further iteration.
|
|
|
|
var
|
|
L, H, I: Integer;
|
|
|
|
begin
|
|
L := 0;
|
|
H := High(FPositionCache);
|
|
while L <= H do
|
|
begin
|
|
I := (L + H) shr 1;
|
|
if FPositionCache[I].AbsoluteTop <= Position then
|
|
L := I + 1
|
|
else
|
|
H := I - 1;
|
|
end;
|
|
if L = 0 then // High(FPositionCache) = -1
|
|
begin
|
|
Result := nil;
|
|
CurrentPos := 0;
|
|
end
|
|
else
|
|
begin
|
|
Result := FPositionCache[L - 1].Node;
|
|
CurrentPos := FPositionCache[L - 1].AbsoluteTop;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FixupTotalCount(Node: PVirtualNode);
|
|
|
|
// Called after loading a subtree from stream. The child count in each node is already set but not
|
|
// their total count.
|
|
|
|
var
|
|
Child: PVirtualNode;
|
|
|
|
begin
|
|
// Initial total count is set to one on node creation.
|
|
Child := Node.FirstChild;
|
|
while Assigned(Child) do
|
|
begin
|
|
FixupTotalCount(Child);
|
|
Inc(Node.TotalCount, Child.TotalCount);
|
|
Child := Child.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FixupTotalHeight(Node: PVirtualNode);
|
|
|
|
// Called after loading a subtree from stream. The individual height of each node is set already,
|
|
// but their total height needs an adjustment depending on their visibility state.
|
|
|
|
var
|
|
Child: PVirtualNode;
|
|
|
|
begin
|
|
// Initial total height is set to the node height on load.
|
|
Child := Node.FirstChild;
|
|
|
|
if vsExpanded in Node.States then
|
|
begin
|
|
while Assigned(Child) do
|
|
begin
|
|
FixupTotalHeight(Child);
|
|
if vsVisible in Child.States then
|
|
Inc(Node.TotalHeight, Child.TotalHeight);
|
|
Child := Child.NextSibling;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// The node is collapsed, so just update the total height of its child nodes.
|
|
while Assigned(Child) do
|
|
begin
|
|
FixupTotalHeight(Child);
|
|
Child := Child.NextSibling;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetBottomNode: PVirtualNode;
|
|
|
|
begin
|
|
Result := GetNodeAt(0, ClientHeight - 1);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetCheckedCount: Integer;
|
|
|
|
var
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
Result := 0;
|
|
Node := GetFirstChecked;
|
|
while Assigned(Node) do
|
|
begin
|
|
Inc(Result);
|
|
Node := GetNextChecked(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetCheckState(Node: PVirtualNode): TCheckState;
|
|
|
|
begin
|
|
if Assigned(FOnBeforeGetCheckState) then
|
|
FOnBeforeGetCheckState(Self, Node);
|
|
|
|
Result := Node.CheckState;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetCheckType(Node: PVirtualNode): TCheckType;
|
|
|
|
begin
|
|
Result := Node.CheckType;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetChildCount(Node: PVirtualNode): Cardinal;
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Exit(FRoot.ChildCount);
|
|
if not GetChildrenInitialized(Node) then
|
|
InitChildren(Node);
|
|
Exit(Node.ChildCount);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetChildrenInitialized(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := not (vsHasChildren in Node.States) or (Node.ChildCount > 0);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetCutCopyCount: Integer;
|
|
|
|
var
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
Result := 0;
|
|
Node := GetFirstCutCopy;
|
|
while Assigned(Node) do
|
|
begin
|
|
Inc(Result);
|
|
Node := GetNextCutCopy(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetDisabled(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := Assigned(Node) and (vsDisabled in Node.States);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// whether the sync of checkbox with selection is allowed for this node
|
|
function TBaseVirtualTree.GetSyncCheckstateWithSelection(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := (toSyncCheckboxesWithSelection in FOptions.SelectionOptions)
|
|
and (toCheckSupport in FOptions.MiscOptions)
|
|
and Assigned(FCheckImages)
|
|
and (Node.CheckType = ctCheckBox); ;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetDragManager: IVTDragManager;
|
|
|
|
// Returns the internal drag manager interface. If this does not yet exist then it is created here.
|
|
|
|
begin
|
|
if FDragManager = nil then
|
|
begin
|
|
FDragManager := DoCreateDragManager;
|
|
if FDragManager = nil then
|
|
FDragManager := TVTDragManager.Create(Self) as IVTDragManager;
|
|
end;
|
|
|
|
Result := FDragManager;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetExpanded(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
Result := vsExpanded in Node.States
|
|
else
|
|
Result := False;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFiltered(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := vsFiltered in Node.States;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFullyVisible(Node: PVirtualNode): Boolean;
|
|
|
|
// Determines whether the given node has the visibility flag set as well as all its parents are expanded.
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Invalid parameter.');
|
|
Result := vsVisible in Node.States;
|
|
if Result and (Node <> FRoot) then
|
|
Result := VisiblePath[Node];
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetHasChildren(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
Result := vsHasChildren in Node.States
|
|
else
|
|
Result := vsHasChildren in FRoot.States;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetMultiline(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := Assigned(Node) and (Node <> FRoot) and (vsMultiline in Node.States);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeHeight(Node: PVirtualNode): Cardinal;
|
|
|
|
begin
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
begin
|
|
if (toVariableNodeHeight in FOptions.MiscOptions) and not (vsDeleting in Node.States) then
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
|
|
// Ensure the node's height is determined.
|
|
MeasureItemHeight(Self.Canvas, Node);
|
|
end;
|
|
Result := Node.NodeHeight;
|
|
end
|
|
else
|
|
Result := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeParent(Node: PVirtualNode): PVirtualNode;
|
|
|
|
begin
|
|
if Assigned(Node) and (Node.Parent <> FRoot) then
|
|
Result := Node.Parent
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetOffset(pElement: TVTElement; pNode: PVirtualNode): integer;
|
|
// Calculates the offset of the given element
|
|
var
|
|
lOffsets: TVTOffsets;
|
|
begin
|
|
GetOffsets(pNode, lOffsets, pElement);
|
|
Exit(lOffsets[pElement]);
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.GetOffsets(pNode: PVirtualNode; out pOffsets: TVTOffsets; pElement: TVTElement = TVTElement.ofsEndOfClientArea; pColumn: Integer = NoColumn);
|
|
// Calculates the offset up to the given element and supplies them in an array.
|
|
var
|
|
lNodeLevel: Integer;
|
|
begin
|
|
// If no specific column was given, assume the main column
|
|
if pColumn = -1 then
|
|
pColumn := Header.MainColumn;
|
|
|
|
// Left Margin
|
|
pOffsets[TVTElement.ofsMargin] := FMargin;
|
|
if pElement = ofsMargin then
|
|
exit;
|
|
pOffsets[TVTElement.ofsCheckBox] := FMargin + fImagesMargin;
|
|
if (pColumn = Header.MainColumn) then
|
|
begin
|
|
if not (toFixedIndent in TreeOptions.PaintOptions) then begin
|
|
// plus Indent
|
|
lNodeLevel := GetNodeLevel(pNode);
|
|
if toShowRoot in FOptions.PaintOptions then
|
|
Inc(lNodeLevel);
|
|
end
|
|
else
|
|
lNodeLevel := 1;
|
|
Inc(pOffsets[TVTElement.ofsCheckBox], lNodeLevel * Integer(FIndent));
|
|
// toggle buttons
|
|
pOffsets[TVTElement.ofsToggleButton] := pOffsets[TVTElement.ofsCheckBox] - fImagesMargin - ((Integer(FIndent) - FPlusBM.Width) div 2) + 1 - FPlusBM.Width; //Compare PaintTree() relative line 107
|
|
end;//if MainColumn
|
|
|
|
// The area in which the toggle buttons are painted must have exactly the size of one indent level
|
|
if pElement <= TVTElement.ofsCheckBox then
|
|
exit;
|
|
|
|
// right of checkbox, left of state image
|
|
if (toCheckSupport in FOptions.MiscOptions) and Assigned(FCheckImages) and (pNode.CheckType <> ctNone) and (pColumn = Header.MainColumn) then
|
|
pOffsets[TVTElement.ofsStateImage] := pOffsets[TVTElement.ofsCheckBox] + FCheckImages.Width + fImagesMargin
|
|
else
|
|
pOffsets[TVTElement.ofsStateImage] := pOffsets[TVTElement.ofsCheckBox];
|
|
if pElement = TVTElement.ofsStateImage then
|
|
exit;
|
|
// right of left image, left of normal image
|
|
pOffsets[TVTElement.ofsImage] := pOffsets[TVTElement.ofsStateImage] + GetImageSize(pNode, TVTImageKind.ikState, pColumn).cx;
|
|
if pElement = TVTElement.ofsImage then
|
|
exit;
|
|
// label
|
|
pOffsets[TVTElement.ofsLabel] := pOffsets[TVTElement.ofsImage] + GetImageSize(pNode, TVTImageKind.ikNormal, pColumn).cx;
|
|
pOffsets[TVTElement.ofsText] := pOffsets[TVTElement.ofsLabel] + FTextMargin;
|
|
Dec(pOffsets[TVTElement.ofsText]); //TODO: This should no longer be necessary once issue #369 is resolved.
|
|
if pElement <= TVTElement.ofsText then
|
|
exit;
|
|
|
|
// End of text
|
|
pOffsets[TVTElement.ofsRightOfText] := pOffsets[TVTElement.ofsText] + DoGetNodeWidth(pNode, pColumn) + DoGetNodeExtraWidth(pNode, pColumn);
|
|
|
|
// end of client area
|
|
pOffsets[TVTElement.ofsEndOfClientArea] := Max(FRangeX, ClientWidth) - FTextMargin;
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetOffsetXY: TPoint;
|
|
|
|
begin
|
|
Result := Point(FOffsetX, FOffsetY);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetRangeX: Cardinal;
|
|
begin
|
|
Result := Max(0, FRangeX);
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetRootNodeCount: Cardinal;
|
|
|
|
begin
|
|
Result := FRoot.ChildCount;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetSelected(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := Assigned(Node) and (vsSelected in Node.States);
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetSelectedData<T>: TArray<T>;
|
|
var
|
|
lItem: PVirtualNode;
|
|
i: Integer;
|
|
begin
|
|
SetLEngth(Result, Self.SelectedCount);
|
|
i := 0;
|
|
lItem := Self.GetFirstSelected;
|
|
while Assigned(lItem) do
|
|
begin
|
|
Result[i] := Self.GetNodeData<T>(lItem);
|
|
lItem := Self.GetNextSelected(lItem);
|
|
Inc(i);
|
|
end;
|
|
SetLength(Result, i); // See issue #927, SelectedCount may not yet be updated.
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetTopNode: PVirtualNode;
|
|
|
|
var
|
|
Dummy: Integer;
|
|
|
|
begin
|
|
Result := GetNodeAt(0, 0, True, Dummy);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetTotalCount(): Cardinal;
|
|
|
|
begin
|
|
Assert(GetCurrentThreadId = MainThreadId, 'UI controls may only be used in UI thread.'); // FUpdateCount is not thread-safe! So do not write it in non-UI threads.
|
|
Inc(FUpdateCount);
|
|
try
|
|
ValidateNode(FRoot, True);
|
|
finally
|
|
Dec(FUpdateCount);
|
|
end;
|
|
// The root node itself doesn't count as node.
|
|
Result := FRoot.TotalCount - 1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetVclStyleEnabled: Boolean;
|
|
begin
|
|
Exit(FVclStyleEnabled);
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetVerticalAlignment(Node: PVirtualNode): Byte;
|
|
|
|
begin
|
|
Result := Node.Align;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetVisible(Node: PVirtualNode): Boolean;
|
|
|
|
// Determines if the given node is marked as being visible.
|
|
|
|
begin
|
|
if Node = nil then
|
|
Node := FRoot;
|
|
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
|
|
Result := vsVisible in Node.States;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetVisiblePath(Node: PVirtualNode): Boolean;
|
|
|
|
// Determines if all parents of the given node are expanded and have the visibility flag set.
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameters.');
|
|
|
|
// FRoot is always expanded
|
|
repeat
|
|
Node := Node.Parent;
|
|
until (Node = FRoot) or not (vsExpanded in Node.States) or not (vsVisible in Node.States);
|
|
|
|
Result := Node = FRoot;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.HandleClickSelection(LastFocused, NewNode: PVirtualNode; Shift: TShiftState;
|
|
DragPending: Boolean);
|
|
|
|
// Handles multi-selection with mouse click.
|
|
|
|
begin
|
|
// Ctrl key down
|
|
if ssCtrl in Shift then
|
|
begin
|
|
if ssShift in Shift then
|
|
begin
|
|
SelectNodes(FRangeAnchor, NewNode, True);
|
|
end
|
|
else
|
|
begin
|
|
if not (toSiblingSelectConstraint in FOptions.SelectionOptions) then
|
|
FRangeAnchor := NewNode;
|
|
// Delay selection change if a drag operation is pending.
|
|
// Otherwise switch selection state here.
|
|
if DragPending then
|
|
DoStateChange([tsToggleFocusedSelection])
|
|
else
|
|
if vsSelected in NewNode.States then
|
|
RemoveFromSelection(NewNode)
|
|
else
|
|
AddToSelection(NewNode, True);
|
|
end;
|
|
end
|
|
else
|
|
// Shift key down
|
|
if ssShift in Shift then
|
|
begin
|
|
if FRangeAnchor = nil then
|
|
FRangeAnchor := FRoot.FirstChild;
|
|
|
|
// select node range
|
|
if Assigned(FRangeAnchor) then
|
|
begin
|
|
SelectNodes(FRangeAnchor, NewNode, False);
|
|
Invalidate;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// any other case
|
|
if not (vsSelected in NewNode.States) then
|
|
AddToSelection(NewNode, True);
|
|
// assign new reference item
|
|
FRangeAnchor := NewNode;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.HandleDrawSelection(X, Y: Integer): Boolean;
|
|
|
|
// Handles multi-selection with a focus rectangle.
|
|
// Result is True if something changed in selection.
|
|
|
|
var
|
|
OldRect,
|
|
NewRect: TRect;
|
|
MainColumn: TColumnIndex;
|
|
MaxValue: Integer;
|
|
|
|
// limits of a node and its text
|
|
NodeLeft,
|
|
NodeRight: Integer;
|
|
|
|
// alignment and directionality
|
|
CurrentBidiMode: TBidiMode;
|
|
CurrentAlignment: TAlignment;
|
|
|
|
begin
|
|
Result := False;
|
|
|
|
// Selection changes are only done if the user drew a selection rectangle large
|
|
// enough to exceed the threshold.
|
|
if (FRoot.TotalCount > 1) and (tsDrawSelecting in FStates) then
|
|
begin
|
|
// Effective handling of node selection is done by using two rectangles stored in FSelectRec.
|
|
OldRect := OrderRect(FLastSelRect);
|
|
NewRect := OrderRect(FNewSelRect);
|
|
ClearTempCache;
|
|
|
|
MainColumn := FHeader.MainColumn;
|
|
|
|
// Alignment and bidi mode determine where the node text is located within a node.
|
|
if MainColumn <= NoColumn then
|
|
begin
|
|
CurrentBidiMode := BidiMode;
|
|
CurrentAlignment := Alignment;
|
|
end
|
|
else
|
|
begin
|
|
CurrentBidiMode := FHeader.Columns[MainColumn].BidiMode;
|
|
CurrentAlignment := FHeader.Columns[MainColumn].Alignment;
|
|
end;
|
|
|
|
// Determine initial left border of first node (take column reordering into account).
|
|
if FHeader.UseColumns then
|
|
begin
|
|
// The mouse coordinates don't include any horizontal scrolling hence take this also
|
|
// out from the returned column position.
|
|
NodeLeft := FHeader.Columns[MainColumn].Left + FEffectiveOffsetX;
|
|
NodeRight := NodeLeft + FHeader.Columns[MainColumn].Width;
|
|
end
|
|
else
|
|
begin
|
|
NodeLeft := 0 + FEffectiveOffsetX;
|
|
NodeRight := NodeLeft + ClientWidth;
|
|
end;
|
|
if CurrentBidiMode = bdLeftToRight then
|
|
Result := CollectSelectedNodesLTR(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect)
|
|
else
|
|
Result := CollectSelectedNodesRTL(MainColumn, NodeLeft, NodeRight, CurrentAlignment, OldRect, NewRect);
|
|
end;
|
|
|
|
if Result then
|
|
begin
|
|
// Do some housekeeping if there was a change.
|
|
MaxValue := PackArray(FSelection, FSelectionCount);
|
|
if MaxValue > -1 then
|
|
begin
|
|
FSelectionCount := MaxValue;
|
|
SetLength(FSelection, FSelectionCount);
|
|
end;
|
|
if FTempNodeCount > 0 then
|
|
begin
|
|
if tsClearOnNewSelection in fStates then
|
|
begin
|
|
DoStateChange([], [tsClearOnNewSelection]);
|
|
ClearSelection(False);
|
|
end;
|
|
|
|
AddToSelection(FTempNodeCache, FTempNodeCount);
|
|
ClearTempCache;
|
|
end;
|
|
|
|
Change(nil);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.HasVisibleNextSibling(Node: PVirtualNode): Boolean;
|
|
|
|
// Helper method to determine if the given node has a visible next sibling. This is needed to
|
|
// draw correct tree lines.
|
|
|
|
begin
|
|
// Check if there is a sibling at all.
|
|
Result := Assigned(Node.NextSibling);
|
|
|
|
if Result then
|
|
begin
|
|
repeat
|
|
Node := Node.NextSibling;
|
|
Result := IsEffectivelyVisible[Node];
|
|
until Result or (Node.NextSibling = nil);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.HasVisiblePreviousSibling(Node: PVirtualNode): Boolean;
|
|
|
|
// Helper method to determine if the given node has a visible previous sibling. This is needed to
|
|
// draw correct tree lines.
|
|
|
|
begin
|
|
// Check if there is a sibling at all.
|
|
Result := Assigned(Node.PrevSibling);
|
|
|
|
if Result then
|
|
begin
|
|
repeat
|
|
Node := Node.PrevSibling;
|
|
Result := IsEffectivelyVisible[Node];
|
|
until Result or (Node.PrevSibling = nil);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ImageListChange(Sender: TObject);
|
|
|
|
begin
|
|
if not (csDestroying in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InitializeFirstColumnValues(var PaintInfo: TVTPaintInfo);
|
|
|
|
// Determines initial index, position and cell size of the first visible column.
|
|
|
|
begin
|
|
PaintInfo.Column := FHeader.Columns.GetFirstVisibleColumn;
|
|
with FHeader.Columns, PaintInfo do
|
|
begin
|
|
if Column > NoColumn then
|
|
begin
|
|
CellRect.Right := CellRect.Left + Items[Column].Width;
|
|
Position := Items[Column].Position;
|
|
end
|
|
else
|
|
Position := 0;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InitRecursive(Node: PVirtualNode; Levels: Cardinal = MaxInt; pVisibleOnly: Boolean = True);
|
|
|
|
// Initializes a node and optionally its children up to a certain level.
|
|
// The sepcified number of levels are latrive to the givne Node.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
begin
|
|
if not Assigned(Node) then
|
|
Node := FRoot;
|
|
|
|
if (Node <> FRoot) and not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
if (Levels = 0) or (pVisibleOnly and not (vsExpanded in Node.States)) then
|
|
exit;
|
|
Run := Node.FirstChild;
|
|
|
|
while Assigned(Run) do
|
|
begin
|
|
InitRecursive(Run, Levels - 1, pVisibleOnly);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.InitRootNode(OldSize: Cardinal = 0);
|
|
|
|
// Reinitializes the root node.
|
|
|
|
var
|
|
NewSize: Cardinal;
|
|
|
|
begin
|
|
NewSize := TreeNodeSize + FTotalInternalDataSize;
|
|
if FRoot = nil then
|
|
FRoot := AllocMem(NewSize)
|
|
else
|
|
begin
|
|
ReallocMem(FRoot, NewSize);
|
|
ZeroMemory(PByte(FRoot) + OldSize, NewSize - OldSize);
|
|
end;
|
|
|
|
with FRoot^ do
|
|
begin
|
|
// Indication that this node is the root node.
|
|
PrevSibling := FRoot;
|
|
NextSibling := FRoot;
|
|
Parent := Pointer(Self);
|
|
States := [vsInitialized, vsExpanded, vsHasChildren, vsVisible];
|
|
TotalHeight := FDefaultNodeHeight;
|
|
TotalCount := 1;
|
|
NodeHeight := FDefaultNodeHeight;
|
|
Align := 50;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InterruptValidation(pWaitForValidationTermination: Boolean = True);
|
|
|
|
var
|
|
WasValidating: Boolean;
|
|
begin
|
|
DoStateChange([tsStopValidation], [tsUseCache]);
|
|
|
|
// Check the worker thread existance. It might already be gone (usually on destruction of the last tree).
|
|
WasValidating := (tsValidating in FStates);
|
|
TWorkerThread.RemoveTree(Self, pWaitForValidationTermination);
|
|
if WasValidating then
|
|
InvalidateCache();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.IsFirstVisibleChild(Parent, Node: PVirtualNode): Boolean;
|
|
|
|
// Helper method to check if Node is the same as the first visible child of Parent.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
// Find first visible child.
|
|
Run := Parent.FirstChild;
|
|
while Assigned(Run) and not IsEffectivelyVisible[Run] do
|
|
Run := Run.NextSibling;
|
|
|
|
Result := Assigned(Run) and (Run = Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.IsLastVisibleChild(Parent, Node: PVirtualNode): Boolean;
|
|
|
|
// Helper method to check if Node is the same as the last visible child of Parent.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
// Find last visible child.
|
|
Run := Parent.LastChild;
|
|
while Assigned(Run) and not IsEffectivelyVisible[Run] do
|
|
Run := Run.PrevSibling;
|
|
|
|
Result := Assigned(Run) and (Run = Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.MakeNewNode: PVirtualNode;
|
|
|
|
var
|
|
Size: Cardinal;
|
|
|
|
begin
|
|
Size := TreeNodeSize;
|
|
if not (csDesigning in ComponentState) then
|
|
begin // Make sure FNodeDataSize is valid.
|
|
if FNodeDataSize <= 0 then
|
|
ValidateNodeDataSize(FNodeDataSize);
|
|
|
|
// Take record alignment into account.
|
|
Inc(Size, FNodeDataSize);
|
|
end//not csDesigning
|
|
else
|
|
Inc(Size, SizeOf(Pointer)); // Fixes #702
|
|
|
|
|
|
Result := AllocMem(Size + FTotalInternalDataSize);
|
|
|
|
// Fill in some default values.
|
|
with Result^ do
|
|
begin
|
|
TotalCount := 1;
|
|
TotalHeight := FDefaultNodeHeight;
|
|
NodeHeight := FDefaultNodeHeight;
|
|
States := [vsVisible];
|
|
Align := 50;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.PackArray({*}const TheArray: TNodeArray; Count: Integer): Integer; assembler;
|
|
// *This is an optimization to get as near as possible with the PUREPASCAL code without the
|
|
// compiler generating a _DynArrayAddRef call. We still modify the array's content via pointers.
|
|
|
|
// Removes all entries from the selection array which are no longer in use. The selection array must be sorted for this
|
|
// algo to work. Values which must be removed are marked with bit 0 (LSB) set. This little trick works because memory
|
|
// is always allocated DWORD aligned. Since the selection array must be sorted while determining the entries to be
|
|
// removed it is much more efficient to increment the entry in question instead of setting it to nil (which would break
|
|
// the ordered appearance of the list).
|
|
//
|
|
// On enter EAX contains self reference, EDX the address to TheArray and ECX Count
|
|
// The returned value is the number of remaining entries in the array, so the caller can reallocate (shorten)
|
|
// the selection array if needed or -1 if nothing needs to be changed.
|
|
|
|
{$ifdef CPUX64}
|
|
var
|
|
Source, Dest: ^PVirtualNode;
|
|
ConstOne: NativeInt;
|
|
begin
|
|
Source := Pointer(TheArray);
|
|
ConstOne := 1;
|
|
Result := 0;
|
|
// Do the fastest scan possible to find the first entry
|
|
while (Count <> 0) and {not Odd(NativeInt(Source^))} (NativeInt(Source^) and ConstOne = 0) do
|
|
begin
|
|
Inc(Result);
|
|
Inc(Source);
|
|
Dec(Count);
|
|
end;
|
|
|
|
if Count <> 0 then
|
|
begin
|
|
Dest := Source;
|
|
repeat
|
|
// Skip odd entries
|
|
if {not Odd(NativeInt(Source^))} NativeInt(Source^) and ConstOne = 0 then
|
|
begin
|
|
Dest^ := Source^;
|
|
Inc(Result);
|
|
Inc(Dest);
|
|
end;
|
|
Inc(Source); // Point to the next entry
|
|
Dec(Count);
|
|
until Count = 0;
|
|
end;
|
|
end;
|
|
{$else}
|
|
asm
|
|
PUSH EBX
|
|
PUSH EDI
|
|
PUSH ESI
|
|
MOV ESI, EDX
|
|
MOV EDX, -1
|
|
JCXZ @@Finish // Empty list?
|
|
INC EDX // init remaining entries counter
|
|
MOV EDI, ESI // source and destination point to the list memory
|
|
MOV EBX, 1 // use a register instead of immediate operant to check against
|
|
@@PreScan:
|
|
TEST [ESI], EBX // do the fastest scan possible to find the first entry
|
|
// which must be removed
|
|
JNZ @@DoMainLoop
|
|
INC EDX
|
|
ADD ESI, 4
|
|
DEC ECX
|
|
JNZ @@PreScan
|
|
JMP @@Finish
|
|
|
|
@@DoMainLoop:
|
|
MOV EDI, ESI
|
|
@@MainLoop:
|
|
TEST [ESI], EBX // odd entry?
|
|
JNE @@Skip // yes, so skip this one
|
|
MOVSD // else move the entry to new location
|
|
INC EDX // count the moved entries
|
|
DEC ECX
|
|
JNZ @@MainLoop // do it until all entries are processed
|
|
JMP @@Finish
|
|
|
|
@@Skip:
|
|
ADD ESI, 4 // point to the next entry
|
|
DEC ECX
|
|
JNZ @@MainLoop // do it until all entries are processed
|
|
@@Finish:
|
|
MOV EAX, EDX // prepare return value
|
|
POP ESI
|
|
POP EDI
|
|
POP EBX
|
|
end;
|
|
{$endif CPUX64}
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PrepareBitmaps(NeedButtons, NeedLines: Boolean);
|
|
|
|
// initializes the contents of the internal bitmaps
|
|
|
|
const
|
|
LineBitsDotted: array [0..8] of Word = ($55, $AA, $55, $AA, $55, $AA, $55, $AA, $55);
|
|
LineBitsSolid: array [0..7] of Word = (0, 0, 0, 0, 0, 0, 0, 0);
|
|
|
|
var
|
|
PatternBitmap: HBITMAP;
|
|
Bits: Pointer;
|
|
Size: TSize;
|
|
Theme: HTHEME;
|
|
R: TRect;
|
|
|
|
//--------------- local function --------------------------------------------
|
|
|
|
procedure FillBitmap (ABitmap: TBitmap);
|
|
begin
|
|
with ABitmap, Canvas do
|
|
begin
|
|
SetSize(Size.cx, Size.cy);
|
|
|
|
if IsWinVistaOrAbove and (tsUseThemes in FStates) and (toUseExplorerTheme in FOptions.PaintOptions) or VclStyleEnabled then
|
|
begin
|
|
if (FHeader.MainColumn > NoColumn) then
|
|
Brush.Color := FHeader.Columns[FHeader.MainColumn].GetEffectiveColor
|
|
else
|
|
Brush.Color := FColors.BackGroundColor;
|
|
end
|
|
else
|
|
Brush.Color := clFuchsia;
|
|
|
|
Transparent := True;
|
|
TransparentColor := Brush.Color;
|
|
|
|
FillRect(Rect(0, 0, Width, Height));
|
|
end;
|
|
end;
|
|
|
|
//--------------- end local function ----------------------------------------
|
|
|
|
const
|
|
cMinExpandoHeight = 11; // pixels @100%
|
|
begin
|
|
if VclStyleEnabled and (seClient in StyleElements) then
|
|
begin
|
|
if NeedButtons then begin
|
|
if StyleServices.GetElementSize(FPlusBM.Canvas.Handle, StyleServices.GetElementDetails(tcbCategoryGlyphClosed), TElementSize.esActual, Size) then
|
|
begin
|
|
Size.cx := Max(Size.cx, cMinExpandoHeight); // Use min size of 11, see issue #1035 / RSP-33715
|
|
Size.cx := ScaledPixels(Size.cx) // I would have expected that the returned value is dpi-sclaed, but this is not the case in RAD Studio 10.4.1. See issue #984
|
|
end
|
|
else
|
|
Size.cx := ScaledPixels(cMinExpandoHeight);
|
|
Size.cy := Size.cx;
|
|
FillBitmap(FPlusBM);
|
|
FillBitmap(FHotPlusBM);
|
|
FillBitmap(FSelectedHotPlusBM);
|
|
FillBitmap(FMinusBM);
|
|
FillBitmap(FHotMinusBM);
|
|
FillBitmap(FSelectedHotMinusBM);
|
|
R := Rect(0,0,Size. cx,Size.cy);
|
|
// tcbCategoryGlyphClosed, tcbCategoryGlyphOpened from CategoryButtons
|
|
StyleServices.DrawElement(FPlusBM.Canvas.Handle, StyleServices.GetElementDetails(tcbCategoryGlyphClosed), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND});
|
|
StyleServices.DrawElement(FMinusBM.Canvas.Handle, StyleServices.GetElementDetails(tcbCategoryGlyphOpened), R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND});
|
|
FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
|
|
FSelectedHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
|
|
FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
|
|
FSelectedHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
|
|
if Assigned(FOnPrepareButtonImages) then
|
|
FOnPrepareButtonImages(Self, FPlusBM, FHotPlusBM, FSelectedHotPlusBM, FMinusBM, FHotMinusBM, FSelectedHotMinusBM, size);
|
|
end;//if NeedButtons
|
|
end// if VclStyleEnabled
|
|
else
|
|
begin // No stlye
|
|
Size.cx := ScaledPixels(9);
|
|
Size.cy := ScaledPixels(9);
|
|
if tsUseThemes in FStates then
|
|
begin
|
|
R := Rect(0, 0, 100, 100);
|
|
{$if CompilerVersion >= 33}
|
|
if TOSVersion.Check(10) and (TOSVersion.Build >= 15063) then
|
|
Theme := OpenThemeDataForDPI(Handle, 'TREEVIEW', Self.FCurrentPPI)
|
|
else
|
|
Theme := OpenThemeData(Handle, 'TREEVIEW');
|
|
{$else}
|
|
Theme := OpenThemeData(Handle, 'TREEVIEW');
|
|
{$ifend}
|
|
GetThemePartSize(Theme, FPlusBM.Canvas.Handle, TVP_GLYPH, GLPS_OPENED, @R, TS_TRUE, Size);
|
|
end
|
|
else
|
|
Theme := 0;
|
|
|
|
if NeedButtons then
|
|
begin
|
|
//VCL Themes do not really have ability to provide tree plus/minus images when not using the
|
|
//windows theme. The bitmap style designer doesn't have any elements for for them, and you
|
|
//cannot name any elements you add, which makes it useless.
|
|
//To mitigate this, Hook up the OnPrepareButtonImages and draw them yourself.
|
|
if Assigned(FOnPrepareButtonImages) then
|
|
begin
|
|
FillBitmap(FPlusBM);
|
|
FillBitmap(FHotPlusBM);
|
|
FillBitmap(FSelectedHotPlusBM);
|
|
FillBitmap(FMinusBM);
|
|
FillBitmap(FHotMinusBM);
|
|
FillBitmap(FSelectedHotMinusBM);
|
|
FOnPrepareButtonImages(Self, FPlusBM, FHotPlusBM, FSelectedHotPlusBM, FMinusBM, FHotMinusBM, FSelectedHotMinusBM, size);
|
|
end
|
|
else
|
|
begin
|
|
with FMinusBM, Canvas do
|
|
begin
|
|
// box is always of odd size
|
|
FillBitmap(FMinusBM);
|
|
FillBitmap(FHotMinusBM);
|
|
FillBitmap(FSelectedHotMinusBM);
|
|
// Weil die selbstgezeichneten Bitmaps sehen im Vcl Style scheiße aus
|
|
// Because the self-drawn bitmaps view Vcl Style shit
|
|
if Theme = 0 then
|
|
begin
|
|
if not(tsUseExplorerTheme in FStates) then
|
|
begin
|
|
if FButtonStyle = bsTriangle then
|
|
begin
|
|
Brush.Color := clBlack;
|
|
Pen.Color := clBlack;
|
|
Polygon([Point(0, 2), Point(8, 2), Point(4, 6)]);
|
|
end
|
|
else
|
|
begin
|
|
// Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
|
|
if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
|
|
begin
|
|
case FButtonFillMode of
|
|
fmTreeColor:
|
|
Brush.Color := FColors.BackGroundColor;
|
|
fmWindowColor:
|
|
Brush.Color := clWindow;
|
|
end;
|
|
Pen.Color := FColors.TreeLineColor;
|
|
Rectangle(0, 0, Width, Height);
|
|
Pen.Color := FColors.NodeFontColor;
|
|
MoveTo(2, Width div 2);
|
|
LineTo(Width - 2, Width div 2);
|
|
end
|
|
else
|
|
FMinusBM.Handle := LoadBitmap(HInstance, 'VT_XPBUTTONMINUS');
|
|
end;
|
|
FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
|
|
FSelectedHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
|
|
end;
|
|
end;
|
|
end;
|
|
with FPlusBM, Canvas do
|
|
begin
|
|
FillBitmap(FPlusBM);
|
|
FillBitmap(FHotPlusBM);
|
|
FillBitmap(FSelectedHotPlusBM);
|
|
if Theme = 0 then
|
|
begin
|
|
if not(tsUseExplorerTheme in FStates) then
|
|
begin
|
|
if FButtonStyle = bsTriangle then
|
|
begin
|
|
Brush.Color := clBlack;
|
|
Pen.Color := clBlack;
|
|
Polygon([Point(2, 0), Point(6, 4), Point(2, 8)]);
|
|
end
|
|
else
|
|
begin
|
|
// Button style is rectangular. Now ButtonFillMode determines how to fill the interior.
|
|
if FButtonFillMode in [fmTreeColor, fmWindowColor, fmTransparent] then
|
|
begin
|
|
case FButtonFillMode of
|
|
fmTreeColor:
|
|
Brush.Color := FColors.BackGroundColor;
|
|
fmWindowColor:
|
|
Brush.Color := clWindow;
|
|
end;
|
|
Pen.Color := FColors.TreeLineColor;
|
|
Rectangle(0, 0, Width, Height);
|
|
Pen.Color := FColors.NodeFontColor;
|
|
MoveTo(2, Width div 2);
|
|
LineTo(Width - 2, Width div 2);
|
|
MoveTo(Width div 2, 2);
|
|
LineTo(Width div 2, Width - 2);
|
|
end
|
|
else
|
|
FPlusBM.Handle := LoadBitmap(HInstance, 'VT_XPBUTTONPLUS');
|
|
end;
|
|
FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
|
|
FSelectedHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
|
|
// Overwrite glyph images if theme is active.
|
|
if (tsUseThemes in FStates) and (Theme <> 0) then
|
|
begin
|
|
R := Rect(0, 0, Size.cx, Size.cy);
|
|
DrawThemeBackground(Theme, FPlusBM.Canvas.Handle, TVP_GLYPH, GLPS_CLOSED, R, nil);
|
|
DrawThemeBackground(Theme, FMinusBM.Canvas.Handle, TVP_GLYPH, GLPS_OPENED, R, nil);
|
|
if tsUseExplorerTheme in FStates then
|
|
begin
|
|
DrawThemeBackground(Theme, FHotPlusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_CLOSED, R, nil);
|
|
DrawThemeBackground(Theme, FSelectedHotPlusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_CLOSED, R, nil);
|
|
DrawThemeBackground(Theme, FHotMinusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_OPENED, R, nil);
|
|
DrawThemeBackground(Theme, FSelectedHotMinusBM.Canvas.Handle, TVP_HOTGLYPH, GLPS_OPENED, R, nil);
|
|
end
|
|
else
|
|
begin
|
|
FHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
|
|
FSelectedHotPlusBM.Canvas.Draw(0, 0, FPlusBM);
|
|
FHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
|
|
FSelectedHotMinusBM.Canvas.Draw(0, 0, FMinusBM);
|
|
end;
|
|
end;
|
|
end;
|
|
if tsUseThemes in FStates then
|
|
CloseThemeData(Theme);
|
|
end;// if NeedButtons
|
|
end;// else
|
|
|
|
if NeedLines then
|
|
begin
|
|
if FDottedBrush <> 0 then
|
|
DeleteObject(FDottedBrush);
|
|
case FLineStyle of
|
|
lsDotted:
|
|
Bits := @LineBitsDotted;
|
|
lsSolid:
|
|
Bits := @LineBitsSolid;
|
|
else // lsCustomStyle
|
|
Bits := @LineBitsDotted;
|
|
DoGetLineStyle(Bits);
|
|
end;
|
|
PatternBitmap := CreateBitmap(8, 8, 1, 1, Bits);
|
|
FDottedBrush := CreatePatternBrush(PatternBitmap);
|
|
DeleteObject(PatternBitmap);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetAlignment(const Value: TAlignment);
|
|
|
|
begin
|
|
if FAlignment <> Value then
|
|
begin
|
|
FAlignment := Value;
|
|
if not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetAnimationDuration(const Value: Cardinal);
|
|
|
|
begin
|
|
FAnimationDuration := Value;
|
|
if FAnimationDuration = 0 then
|
|
FOptions.AnimationOptions := FOptions.AnimationOptions - [toAnimatedToggle]
|
|
else
|
|
FOptions.AnimationOptions := FOptions.AnimationOptions + [toAnimatedToggle]
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
{ New, Support for transparent background:
|
|
* Image types: BMP, PNG, GIF, ICO, EMF, TIFF and WMF are automatically identified to support transparent background
|
|
* Also detects certain third party image classes registered for PNG, GIF and other image types so that the
|
|
transparency related code is used for them. See the code below.
|
|
* If some other third party image class is registered that is not detected,
|
|
set the flag BackgroundTransparentExternalType explicitly in order to properly do
|
|
transparent painting.
|
|
}
|
|
procedure TBaseVirtualTree.SetBackground(const Value: TPicture);
|
|
|
|
begin
|
|
FBackground.Assign(Value);
|
|
Invalidate;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetBackGroundImageTransparent(const Value: Boolean);
|
|
|
|
begin
|
|
if Value <> FBackGroundImageTransparent then
|
|
begin
|
|
FBackGroundImageTransparent := Value;
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetBackgroundOffset(const Index, Value: Integer);
|
|
|
|
begin
|
|
case Index of
|
|
0:
|
|
if FBackgroundOffsetX <> Value then
|
|
begin
|
|
FBackgroundOffsetX := Value;
|
|
Invalidate;
|
|
end;
|
|
1:
|
|
if FBackgroundOffsetY <> Value then
|
|
begin
|
|
FBackgroundOffsetY := Value;
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetBorderStyle(Value: TBorderStyle);
|
|
|
|
begin
|
|
if FBorderStyle <> Value then
|
|
begin
|
|
FBorderStyle := Value;
|
|
RecreateWnd;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetBottomNode(Node: PVirtualNode);
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
R: TRect;
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
begin
|
|
// make sure all parents of the node are expanded
|
|
Run := Node.Parent;
|
|
while Run <> FRoot do
|
|
begin
|
|
if not (vsExpanded in Run.States) then
|
|
ToggleNode(Run);
|
|
Run := Run.Parent;
|
|
end;
|
|
R := GetDisplayRect(Node, FHeader.MainColumn, True);
|
|
DoSetOffsetXY(Point(FOffsetX, FOffsetY + ClientHeight - R.Top - Integer(NodeHeight[Node])),
|
|
[suoRepaintScrollBars, suoUpdateNCArea]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetBottomSpace(const Value: Cardinal);
|
|
|
|
begin
|
|
if FBottomSpace <> Value then
|
|
begin
|
|
FBottomSpace := Value;
|
|
UpdateVerticalScrollBar(True);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetButtonFillMode(const Value: TVTButtonFillMode);
|
|
|
|
begin
|
|
if FButtonFillMode <> Value then
|
|
begin
|
|
FButtonFillMode := Value;
|
|
if not (csLoading in ComponentState) then
|
|
begin
|
|
PrepareBitmaps(True, False);
|
|
if HandleAllocated then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetButtonStyle(const Value: TVTButtonStyle);
|
|
|
|
begin
|
|
if FButtonStyle <> Value then
|
|
begin
|
|
FButtonStyle := Value;
|
|
if not (csLoading in ComponentState) then
|
|
begin
|
|
PrepareBitmaps(True, False);
|
|
if HandleAllocated then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetCheckState(Node: PVirtualNode; Value: TCheckState);
|
|
|
|
begin
|
|
if (Node.CheckState <> Value) and DoChecking(Node, Value) then
|
|
DoCheckClick(Node, Value);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetCheckStateForAll(aCheckState: TCheckState; pSelectedOnly: Boolean; pExcludeDisabled: Boolean = True);
|
|
|
|
// Changes the check state for all or for all seledcted nodes.
|
|
// aCheckState: The new check state.
|
|
// pSelectedOnly: If passed True, only the selected nodes will bechnaged, if passed False all nodes in the control will be changed.
|
|
// pExcludeDisabled: Optiopnal. If passed True (the default value), disabled checkboxes won't be changed, if passed False disabled checkboxes will be altered too.
|
|
|
|
var
|
|
lItem : PVirtualNode;
|
|
begin
|
|
With Self do begin
|
|
Screen.Cursor := crHourGlass;
|
|
BeginUpdate;
|
|
try
|
|
if pSelectedOnly then
|
|
lItem := GetFirstSelected
|
|
else
|
|
lItem := GetFirst;
|
|
//for i:=0 to List.Items.Count-1 do begin
|
|
while Assigned(lItem) do begin
|
|
if not pExcludeDisabled or not CheckState[lItem].IsDisabled() then
|
|
CheckState[lItem] := aCheckState;
|
|
if pSelectedOnly then
|
|
lItem := GetNextSelected(lItem)
|
|
else
|
|
lItem := GetNext(lItem);
|
|
end;//while
|
|
finally
|
|
Screen.Cursor := crDefault;
|
|
EndUpdate;
|
|
end;//try..finally
|
|
end;//With
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetCheckType(Node: PVirtualNode; Value: TCheckType);
|
|
|
|
begin
|
|
if (Node.CheckType <> Value) and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
Node.CheckType := Value;
|
|
if (Value <> ctTriStateCheckBox) and (Node.CheckState in [csMixedNormal, csMixedPressed]) then
|
|
Node.CheckState := csUncheckedNormal;// reset check state if it doesn't fit the new check type
|
|
// For check boxes with tri-state check box parents we have to initialize differently.
|
|
if (toAutoTriStateTracking in FOptions.AutoOptions) and (Value in [ctCheckBox, ctTriStateCheckBox]) and
|
|
(Node.Parent <> FRoot) then
|
|
begin
|
|
if not (vsInitialized in Node.Parent.States) then
|
|
InitNode(Node.Parent);
|
|
if (Node.Parent.CheckType = ctTriStateCheckBox) then begin
|
|
if (GetCheckState(Node.Parent) in [csUncheckedNormal, csUncheckedDisabled]) then
|
|
CheckState[Node] := csUncheckedNormal
|
|
else if (GetCheckState(Node.Parent) in [csCheckedNormal, csCheckedDisabled]) then
|
|
CheckState[Node] := csCheckedNormal;
|
|
end;//if
|
|
end;//if
|
|
InvalidateNode(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);
|
|
|
|
// Changes a node's child structure to accomodate the new child count. This is used to add or delete
|
|
// child nodes to/from the end of the node's child list. To insert or delete a specific node a separate
|
|
// routine is used.
|
|
|
|
var
|
|
Remaining: Cardinal;
|
|
Index: Cardinal;
|
|
Child: PVirtualNode;
|
|
Count: Integer;
|
|
NewHeight: Integer;
|
|
begin
|
|
if not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
if Node = nil then
|
|
Node := FRoot;
|
|
|
|
Assert(GetCurrentThreadId = MainThreadId, 'UI controls may only be changed in UI thread.');
|
|
if NewChildCount = 0 then
|
|
DeleteChildren(Node)
|
|
else
|
|
begin
|
|
// If nothing changed then do nothing.
|
|
if NewChildCount <> Node.ChildCount then
|
|
begin
|
|
InterruptValidation;
|
|
|
|
if NewChildCount > Node.ChildCount then
|
|
begin
|
|
Remaining := NewChildCount - Node.ChildCount;
|
|
Count := Remaining;
|
|
NewHeight := Node.TotalHeight;
|
|
|
|
// New nodes to add.
|
|
if Assigned(Node.LastChild) then
|
|
Index := Node.LastChild.Index + 1
|
|
else
|
|
begin
|
|
Index := 0;
|
|
Include(Node.States, vsHasChildren);
|
|
end;
|
|
Node.States := Node.States - [vsAllChildrenHidden, vsHeightMeasured];
|
|
if (vsExpanded in Node.States) and FullyVisible[Node] then
|
|
Inc(FVisibleCount, Count); // Do this before a possible init of the sub-nodes in DoMeasureItem()
|
|
|
|
// New nodes are by default always visible, so we don't need to check the visibility.
|
|
while Remaining > 0 do
|
|
begin
|
|
Child := MakeNewNode;
|
|
Child.Index := Index;
|
|
Child.PrevSibling := Node.LastChild;
|
|
if Assigned(Node.LastChild) then
|
|
Node.LastChild.NextSibling := Child;
|
|
Child.Parent := Node;
|
|
Node.LastChild := Child;
|
|
if Node.FirstChild = nil then
|
|
Node.FirstChild := Child;
|
|
Dec(Remaining);
|
|
Inc(Index);
|
|
|
|
if (toVariableNodeHeight in FOptions.MiscOptions) then
|
|
GetNodeHeight(Child);
|
|
Inc(NewHeight, Child.TotalHeight);
|
|
end;
|
|
|
|
if vsExpanded in Node.States then
|
|
AdjustTotalHeight(Node, NewHeight, False);
|
|
|
|
AdjustTotalCount(Node, Count, True);
|
|
Node.ChildCount := NewChildCount;
|
|
if (FUpdateCount = 0) and (toAutoSort in FOptions.AutoOptions) and (FHeader.SortColumn > InvalidColumn) then
|
|
Sort(Node, FHeader.SortColumn, FHeader.SortDirection, True);
|
|
|
|
InvalidateCache;
|
|
end//if NewChildCount > Node.ChildCount
|
|
else
|
|
begin
|
|
// Nodes have to be deleted.
|
|
Remaining := Node.ChildCount - NewChildCount;
|
|
while Remaining > 0 do
|
|
begin
|
|
DeleteNode(Node.LastChild);
|
|
Dec(Remaining);
|
|
end;
|
|
end;
|
|
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
Invalidate;
|
|
end;
|
|
|
|
if Node = FRoot then
|
|
StructureChange(nil, crChildAdded)
|
|
else
|
|
StructureChange(Node, crChildAdded);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetClipboardFormats(const Value: TClipboardFormats);
|
|
|
|
var
|
|
I: Integer;
|
|
|
|
begin
|
|
// Add string by string instead doing an Assign or AddStrings because the list may return -1 for
|
|
// invalid entries which cause trouble for the standard implementation.
|
|
FClipboardFormats.Clear;
|
|
for I := 0 to Value.Count - 1 do
|
|
FClipboardFormats.Add(Value[I]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetColors(const Value: TVTColors);
|
|
|
|
begin
|
|
FColors.Assign(Value);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetCheckImageKind(Value: TCheckImageKind);
|
|
begin
|
|
if (Value < Low(Value)) or (Value> High(Value)) then
|
|
Value := ckSystemDefault;
|
|
// property is deprecated. See issue #622
|
|
if FCheckImageKind <> Value then
|
|
begin
|
|
if FCheckImageKind = ckSystemDefault then
|
|
FreeAndNil(FCheckImages);
|
|
FCheckImageKind := Value;
|
|
if Value = ckCustom then
|
|
FCheckImages := FCustomCheckImages
|
|
else if HandleAllocated then
|
|
FCheckImages := CreateSystemImageSet(Self);
|
|
if HandleAllocated and (FUpdateCount = 0) and not (csLoading in ComponentState) then
|
|
InvalidateRect(Handle, nil, False);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetCustomCheckImages(const Value: TCustomImageList);
|
|
|
|
begin
|
|
if FCustomCheckImages <> Value then
|
|
begin
|
|
if Assigned(FCustomCheckImages) then
|
|
begin
|
|
FCustomCheckImages.UnRegisterChanges(FCustomCheckChangeLink);
|
|
FCustomCheckImages.RemoveFreeNotification(Self);
|
|
// Reset the internal check image list reference too, if necessary.
|
|
if FCheckImages = FCustomCheckImages then
|
|
FCheckImages := nil;
|
|
end;
|
|
FCustomCheckImages := Value;
|
|
if Assigned(FCustomCheckImages) then
|
|
begin
|
|
// If custom check images are assigned, we switch the property CheckImageKind to ckCustom so that they are actually used
|
|
CheckImageKind := ckCustom;
|
|
FCustomCheckImages.RegisterChanges(FCustomCheckChangeLink);
|
|
FCustomCheckImages.FreeNotification(Self);
|
|
end
|
|
else
|
|
CheckImageKind := ckSystemDefault;
|
|
if not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetDefaultNodeHeight(Value: Cardinal);
|
|
|
|
begin
|
|
if Value = 0 then
|
|
Value := 18;
|
|
if FDefaultNodeHeight <> Value then
|
|
begin
|
|
Inc(Integer(FRoot.TotalHeight), Integer(Value) - Integer(FDefaultNodeHeight));
|
|
Inc(SmallInt(FRoot.NodeHeight), Integer(Value) - Integer(FDefaultNodeHeight));
|
|
FDefaultNodeHeight := Value;
|
|
InvalidateCache;
|
|
if (FUpdateCount = 0) and HandleAllocated and not (csLoading in ComponentState) then
|
|
begin
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True);
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetDisabled(Node: PVirtualNode; Value: Boolean);
|
|
|
|
begin
|
|
if Assigned(Node) and (Value xor (vsDisabled in Node.States)) then
|
|
begin
|
|
if Value then
|
|
Include(Node.States, vsDisabled)
|
|
else
|
|
Exclude(Node.States, vsDisabled);
|
|
|
|
if FUpdateCount = 0 then
|
|
InvalidateNode(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetDoubleBuffered(const Value: Boolean);
|
|
begin
|
|
// empty by intention, we do our own buffering
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetDoubleBuffered: Boolean;
|
|
begin
|
|
Result := True; // we do our own buffering
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetEmptyListMessage(const Value: string);
|
|
|
|
begin
|
|
if Value <> EmptyListMessage then
|
|
begin
|
|
FEmptyListMessage := Value;
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetExpanded(Node: PVirtualNode; Value: Boolean);
|
|
|
|
begin
|
|
if Assigned(Node) and (Node <> FRoot) and (Value xor (vsExpanded in Node.States)) then
|
|
ToggleNode(Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetFocusedColumn(Value: TColumnIndex);
|
|
|
|
begin
|
|
if (FFocusedColumn <> Value) and
|
|
DoFocusChanging(FFocusedNode, FFocusedNode, FFocusedColumn, Value) then
|
|
begin
|
|
CancelEditNode;
|
|
InvalidateColumn(FFocusedColumn);
|
|
InvalidateColumn(Value);
|
|
FFocusedColumn := Value;
|
|
if Assigned(FFocusedNode) and not (toDisableAutoscrollOnFocus in FOptions.AutoOptions) then
|
|
begin
|
|
if ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, True) then
|
|
InvalidateNode(FFocusedNode);
|
|
end;
|
|
|
|
if Assigned(FDropTargetNode) then
|
|
InvalidateNode(FDropTargetNode);
|
|
|
|
DoFocusChange(FFocusedNode, FFocusedColumn);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetFocusedNode(Value: PVirtualNode);
|
|
|
|
var
|
|
WasDifferent: Boolean;
|
|
|
|
begin
|
|
WasDifferent := Value <> FFocusedNode;
|
|
DoFocusNode(Value, True);
|
|
// Do change event only if there was actually a change.
|
|
if WasDifferent and (FFocusedNode = Value) then
|
|
DoFocusChange(FFocusedNode, FFocusedColumn);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetFullyVisible(Node: PVirtualNode; Value: Boolean);
|
|
|
|
// This method ensures that a node is visible and all its parent nodes are expanded and also visible
|
|
// if Value is True. Otherwise the visibility flag of the node is reset but the expand state
|
|
// of the parent nodes stays untouched.
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter');
|
|
|
|
IsVisible[Node] := Value;
|
|
if Value then
|
|
begin
|
|
repeat
|
|
Node := Node.Parent;
|
|
if Node = FRoot then
|
|
Break;
|
|
if not (vsExpanded in Node.States) then
|
|
ToggleNode(Node);
|
|
if not (vsVisible in Node.States) then
|
|
IsVisible[Node] := True;
|
|
until False;
|
|
end;
|
|
ScrollIntoView(Node, False);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetHasChildren(Node: PVirtualNode; Value: Boolean);
|
|
|
|
begin
|
|
if Assigned(Node) and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
if Value then
|
|
Include(Node.States, vsHasChildren)
|
|
else
|
|
begin
|
|
Exclude(Node.States, vsHasChildren);
|
|
DeleteChildren(Node);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetHeader(const Value: TVTHeader);
|
|
|
|
begin
|
|
FHeader.Assign(Value);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetHotNode(Value: PVirtualNode);
|
|
|
|
begin
|
|
FCurrentHotNode := Value;
|
|
end;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetFiltered(Node: PVirtualNode; Value: Boolean);
|
|
|
|
// Sets the 'filtered' flag of the given node according to Value and updates all dependent states.
|
|
|
|
var
|
|
NeedUpdate: Boolean;
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
|
|
|
|
// Initialize the node if necessary as this might change the filtered state.
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
|
|
if Value <> (vsFiltered in Node.States) then
|
|
begin
|
|
InterruptValidation;
|
|
NeedUpdate := False;
|
|
if Value then
|
|
begin
|
|
Include(Node.States, vsFiltered);
|
|
if not (toShowFilteredNodes in FOptions.PaintOptions) then
|
|
begin
|
|
if (vsInitializing in Node.States) and not (vsHasChildren in Node.States) then
|
|
AdjustTotalHeight(Node, 0, False)
|
|
else
|
|
AdjustTotalHeight(Node, -Integer(NodeHeight[Node]), True);
|
|
if FullyVisible[Node] then
|
|
begin
|
|
Dec(FVisibleCount);
|
|
NeedUpdate := True;
|
|
end;
|
|
if FocusedNode = Node then
|
|
FocusedNode := nil;
|
|
end;
|
|
|
|
if FUpdateCount = 0 then
|
|
DetermineHiddenChildrenFlag(Node.Parent)
|
|
else
|
|
Include(FStates, tsUpdateHiddenChildrenNeeded);
|
|
end
|
|
else
|
|
begin
|
|
Exclude(Node.States, vsFiltered);
|
|
if not (toShowFilteredNodes in FOptions.PaintOptions) then
|
|
begin
|
|
AdjustTotalHeight(Node, Integer(NodeHeight[Node]), True);
|
|
if FullyVisible[Node] then
|
|
begin
|
|
Inc(FVisibleCount);
|
|
NeedUpdate := True;
|
|
end;
|
|
end;
|
|
|
|
if vsVisible in Node.States then
|
|
// Update the hidden children flag of the parent.
|
|
// Since this node is now visible we simply have to remove the flag.
|
|
Exclude(Node.Parent.States, vsAllChildrenHidden);
|
|
end;
|
|
|
|
InvalidateCache;
|
|
if NeedUpdate and (FUpdateCount = 0) then
|
|
begin
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
procedure TBaseVirtualTree.SetImages(const Value: TCustomImageList);
|
|
|
|
begin
|
|
if FImages <> Value then
|
|
begin
|
|
if Assigned(FImages) then
|
|
begin
|
|
FImages.UnRegisterChanges(FImageChangeLink);
|
|
FImages.RemoveFreeNotification(Self);
|
|
end;
|
|
FImages := Value;
|
|
if Assigned(FImages) then
|
|
begin
|
|
FImages.RegisterChanges(FImageChangeLink);
|
|
FImages.FreeNotification(Self);
|
|
end;
|
|
if not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetIndent(Value: Cardinal);
|
|
|
|
begin
|
|
if FIndent <> Value then
|
|
begin
|
|
FIndent := Value;
|
|
if not (csLoading in ComponentState) and (FUpdateCount = 0) and HandleAllocated then
|
|
begin
|
|
UpdateScrollBars(True);
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetLineMode(const Value: TVTLineMode);
|
|
|
|
begin
|
|
if FLineMode <> Value then
|
|
begin
|
|
FLineMode := Value;
|
|
if HandleAllocated and not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetLineStyle(const Value: TVTLineStyle);
|
|
|
|
begin
|
|
if FLineStyle <> Value then
|
|
begin
|
|
FLineStyle := Value;
|
|
if not (csLoading in ComponentState) then
|
|
begin
|
|
PrepareBitmaps(False, True);
|
|
if HandleAllocated then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetMargin(Value: Integer);
|
|
|
|
begin
|
|
if FMargin <> Value then
|
|
begin
|
|
FMargin := Value;
|
|
if HandleAllocated and not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetMultiline(Node: PVirtualNode; const Value: Boolean);
|
|
|
|
begin
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
if Value <> (vsMultiline in Node.States) then
|
|
begin
|
|
if Value then
|
|
Include(Node.States, vsMultiline)
|
|
else
|
|
Exclude(Node.States, vsMultiline);
|
|
|
|
if FUpdateCount = 0 then
|
|
InvalidateNode(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetNodeAlignment(const Value: TVTNodeAlignment);
|
|
|
|
begin
|
|
if FNodeAlignment <> Value then
|
|
begin
|
|
FNodeAlignment := Value;
|
|
if HandleAllocated and not (csReading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetNodeData(pNode: PVirtualNode; pUserData: Pointer);
|
|
|
|
// Can be used to set user data of a PVirtualNode with the size of a pointer, useful for setting
|
|
// A pointer to a record or a reference to a class instance.
|
|
|
|
var
|
|
NodeData: PPointer;
|
|
begin
|
|
// Check if there is initial user data and there is also enough user data space allocated.
|
|
Assert(FNodeDataSize >= SizeOf(Pointer), Self.Classname + ': Cannot set initial user data because there is not enough user data space allocated.');
|
|
NodeData := PPointer(@pNode.Data);
|
|
NodeData^ := pUserData;
|
|
Include(pNode.States, vsOnFreeNodeCallRequired);
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.SetNodeData<T>(pNode: PVirtualNode; pUserData: T);
|
|
|
|
// Can be used to set user data of a PVirtualNode to a class instance.
|
|
|
|
begin
|
|
pNode.SetData<T>(pUserData);
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.SetNodeData(pNode: PVirtualNode; const pUserData: IInterface);
|
|
|
|
// Can be used to set user data of a PVirtualNode to a class instance,
|
|
// will take care about reference counting.
|
|
|
|
begin
|
|
pNode.SetData(pUserData);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetNodeDataSize(Value: Integer);
|
|
|
|
var
|
|
LastRootCount: Cardinal;
|
|
|
|
begin
|
|
if Value < -1 then
|
|
Value := -1;
|
|
if FNodeDataSize <> Value then
|
|
begin
|
|
FNodeDataSize := Value;
|
|
if not (csLoading in ComponentState) and not (csDesigning in ComponentState) then
|
|
begin
|
|
LastRootCount := FRoot.ChildCount;
|
|
Clear;
|
|
SetRootNodeCount(LastRootCount);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetNodeHeight(Node: PVirtualNode; Value: Cardinal);
|
|
|
|
var
|
|
Difference: Integer;
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'SetNodeHeight() cannot be called with Node = nil');
|
|
Assert((Node <> FRoot), 'SetNodeHeight() cannot be called for the root node FRoot');
|
|
if (Node.NodeHeight <> Value) then
|
|
begin
|
|
Difference := Integer(Value) - Integer(Node.NodeHeight);
|
|
Node.NodeHeight := Value;
|
|
|
|
// If the node is effectively filtered out, nothing else has to be done, as it is not visible anyway.
|
|
if not IsEffectivelyFiltered[Node] then
|
|
begin
|
|
AdjustTotalHeight(Node, Difference, True);
|
|
|
|
// If an edit operation is currently active then update the editors boundaries as well.
|
|
UpdateEditBounds;
|
|
|
|
InvalidateCache;
|
|
// Stay away from touching the node cache while it is being validated.
|
|
if not (tsValidating in FStates) and FullyVisible[Node] then
|
|
begin
|
|
if (FUpdateCount = 0) and ([tsPainting, tsSizing] * FStates = []) then
|
|
begin
|
|
ValidateCache;
|
|
InvalidateToBottom(Node);
|
|
UpdateScrollBars(True);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetNodeParent(Node: PVirtualNode; const Value: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(Node) and Assigned(Value) and (Node.Parent <> Value) then
|
|
MoveTo(Node, Value, amAddChildLast, False);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetOffsetX(const Value: Integer);
|
|
|
|
begin
|
|
DoSetOffsetXY(Point(Value, FOffsetY), DefaultScrollUpdateFlags);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetOffsetXY(const Value: TPoint);
|
|
|
|
begin
|
|
DoSetOffsetXY(Value, DefaultScrollUpdateFlags);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetOffsetY(const Value: Integer);
|
|
|
|
begin
|
|
DoSetOffsetXY(Point(FOffsetX, Value), DefaultScrollUpdateFlags);
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.SetOnPrepareButtonImages(const Value: TVTPrepareButtonImagesEvent);
|
|
begin
|
|
FOnPrepareButtonImages := Value;
|
|
PrepareBitmaps(True, False);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetOptions(const Value: TCustomVirtualTreeOptions);
|
|
|
|
begin
|
|
FOptions.Assign(Value);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetRangeX(value: Cardinal);
|
|
begin
|
|
FRangeX := value;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetRootNodeCount(Value: Cardinal);
|
|
|
|
begin
|
|
// Don't set the root node count until all other properties (in particular the OnInitNode event) have been set.
|
|
if csLoading in ComponentState then
|
|
begin
|
|
FRoot.ChildCount := Value;
|
|
DoStateChange([tsNeedRootCountUpdate]);
|
|
end
|
|
else
|
|
if FRoot.ChildCount <> Value then
|
|
begin
|
|
BeginUpdate;
|
|
InterruptValidation;
|
|
SetChildCount(FRoot, Value);
|
|
EndUpdate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetScrollBarOptions(Value: TScrollBarOptions);
|
|
|
|
begin
|
|
FScrollBarOptions.Assign(Value);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetSearchOption(const Value: TVTIncrementalSearch);
|
|
|
|
begin
|
|
if FIncrementalSearch <> Value then
|
|
begin
|
|
FIncrementalSearch := Value;
|
|
if FIncrementalSearch = isNone then
|
|
begin
|
|
StopTimer(SearchTimer);
|
|
FSearchBuffer := '';
|
|
FLastSearchNode := nil;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetSelected(Node: PVirtualNode; Value: Boolean);
|
|
|
|
begin
|
|
if not FSelectionLocked and Assigned(Node) and (Node <> FRoot) and (Value xor (vsSelected in Node.States)) then
|
|
begin
|
|
if Value then
|
|
begin
|
|
if FSelectionCount = 0 then
|
|
FRangeAnchor := Node
|
|
else begin
|
|
if not (toMultiSelect in FOptions.SelectionOptions) then
|
|
ClearSelection;
|
|
if FRangeAnchor = nil then
|
|
FRangeAnchor := Node;
|
|
end;
|
|
|
|
AddToSelection(Node, True);
|
|
|
|
if not (toMultiSelect in FOptions.SelectionOptions) then
|
|
FocusedNode := GetFirstSelected; // if only one node can be selected, make sure the focused node changes with the selected node
|
|
// Make sure there is a valid column selected (if there are columns at all).
|
|
if ((FFocusedColumn < 0) or not (coVisible in FHeader.Columns[FFocusedColumn].Options)) and
|
|
(FHeader.MainColumn > NoColumn) then
|
|
if ([coVisible, coAllowFocus] * FHeader.Columns[FHeader.MainColumn].Options = [coVisible, coAllowFocus]) then
|
|
FFocusedColumn := FHeader.MainColumn
|
|
else
|
|
FFocusedColumn := FHeader.Columns.GetFirstVisibleColumn(True);
|
|
end
|
|
else
|
|
begin
|
|
RemoveFromSelection(Node);
|
|
if FSelectionCount = 0 then
|
|
ResetRangeAnchor;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetSelectionCurveRadius(const Value: Cardinal);
|
|
|
|
begin
|
|
if FSelectionCurveRadius <> Value then
|
|
begin
|
|
FSelectionCurveRadius := Value;
|
|
if HandleAllocated and not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetStateImages(const Value: TCustomImageList);
|
|
|
|
begin
|
|
if FStateImages <> Value then
|
|
begin
|
|
if Assigned(FStateImages) then
|
|
begin
|
|
FStateImages.UnRegisterChanges(FStateChangeLink);
|
|
FStateImages.RemoveFreeNotification(Self);
|
|
end;
|
|
FStateImages := Value;
|
|
if Assigned(FStateImages) then
|
|
begin
|
|
FStateImages.RegisterChanges(FStateChangeLink);
|
|
FStateImages.FreeNotification(Self);
|
|
end;
|
|
if HandleAllocated and not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetTextMargin(Value: Integer);
|
|
|
|
begin
|
|
if FTextMargin <> Value then
|
|
begin
|
|
FTextMargin := Value;
|
|
if not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetTopNode(Node: PVirtualNode);
|
|
|
|
var
|
|
R: TRect;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
begin
|
|
// make sure all parents of the node are expanded
|
|
Run := Node.Parent;
|
|
while Run <> FRoot do
|
|
begin
|
|
if not (vsExpanded in Run.States) then
|
|
ToggleNode(Run);
|
|
Run := Run.Parent;
|
|
end;
|
|
R := GetDisplayRect(Node, FHeader.MainColumn, True);
|
|
SetOffsetY(FOffsetY - R.Top);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetUpdateState(Updating: Boolean);
|
|
|
|
begin
|
|
// The check for visibility is necessary otherwise the tree is automatically shown when
|
|
// updating is allowed. As this happens internally the VCL does not get notified and
|
|
// still assumes the control is hidden. This results in weird "cannot focus invisible control" errors.
|
|
if Visible and HandleAllocated and (FUpdateCount = 0) then
|
|
SendMessage(Handle, WM_SETREDRAW, Ord(not Updating), 0);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetVerticalAlignment(Node: PVirtualNode; Value: Byte);
|
|
|
|
begin
|
|
if Value > 100 then
|
|
Value := 100;
|
|
if Node.Align <> Value then
|
|
begin
|
|
Node.Align := Value;
|
|
if FullyVisible[Node] and not IsEffectivelyFiltered[Node] then
|
|
InvalidateNode(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetVisible(Node: PVirtualNode; Value: Boolean);
|
|
|
|
// Sets the visibility style of the given node according to Value.
|
|
|
|
var
|
|
NeedUpdate: Boolean;
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
|
|
|
|
if Value <> (vsVisible in Node.States) then
|
|
begin
|
|
InterruptValidation;
|
|
NeedUpdate := False;
|
|
if Value then
|
|
begin
|
|
Include(Node.States, vsVisible);
|
|
if vsExpanded in Node.Parent.States then
|
|
AdjustTotalHeight(Node.Parent, Node.TotalHeight, True);
|
|
if VisiblePath[Node] then
|
|
begin
|
|
Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
|
|
NeedUpdate := True;
|
|
end;
|
|
|
|
// Update the hidden children flag of the parent.
|
|
// Since this node is now visible we simply have to remove the flag.
|
|
if not IsEffectivelyFiltered[Node] then
|
|
Exclude(Node.Parent.States, vsAllChildrenHidden);
|
|
end
|
|
else
|
|
begin
|
|
if vsExpanded in Node.Parent.States then
|
|
AdjustTotalHeight(Node.Parent, -Integer(Node.TotalHeight), True);
|
|
if VisiblePath[Node] then
|
|
begin
|
|
Dec(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
|
|
NeedUpdate := True;
|
|
end;
|
|
Exclude(Node.States, vsVisible);
|
|
|
|
if FUpdateCount = 0 then
|
|
DetermineHiddenChildrenFlag(Node.Parent)
|
|
else
|
|
Include(FStates, tsUpdateHiddenChildrenNeeded);
|
|
end;
|
|
|
|
InvalidateCache;
|
|
if NeedUpdate and (FUpdateCount = 0) then
|
|
begin
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetVisiblePath(Node: PVirtualNode; Value: Boolean);
|
|
|
|
// If Value is True then all parent nodes of Node are expanded.
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
|
|
|
|
if Value then
|
|
begin
|
|
repeat
|
|
Node := Node.Parent;
|
|
if Node = FRoot then
|
|
Break;
|
|
if not (vsExpanded in Node.States) then
|
|
ToggleNode(Node);
|
|
until False;
|
|
end;
|
|
end;
|
|
|
|
// ----------------------------------------------------------------------------------------------------------------------
|
|
procedure TBaseVirtualTree.PrepareBackGroundPicture(Source: TPicture;
|
|
DrawBitmap: TBitmap; DrawBitmapWidth: Integer; DrawBitMapHeight: Integer; ABkgcolor: TColor);
|
|
const
|
|
DST = $00AA0029; // Ternary Raster Operation - Destination unchanged
|
|
|
|
// fill background will work for transparent images and
|
|
// will not disturb non-transparent ones
|
|
procedure FillDrawBitmapWithBackGroundColor;
|
|
begin
|
|
DrawBitmap.Canvas.Brush.Color := ABkgcolor;
|
|
DrawBitmap.Canvas.FillRect(Rect(0, 0, DrawBitmap.Width, DrawBitmap.Height));
|
|
end;
|
|
|
|
begin
|
|
DrawBitmap.SetSize(DrawBitmapWidth, DrawBitMapHeight);
|
|
|
|
if (Source.Graphic is TBitmap) and
|
|
(FBackGroundImageTransparent or Source.Bitmap.TRANSPARENT)
|
|
then
|
|
begin
|
|
FillDrawBitmapWithBackGroundColor;
|
|
MaskBlt(DrawBitmap.Canvas.Handle, 0, 0, Source.Width, Source.Height,
|
|
Source.Bitmap.Canvas.Handle, 0, 0, Source.Bitmap.MaskHandle, 0, 0,
|
|
MakeROP4(DST, SRCCOPY));
|
|
end
|
|
else
|
|
begin
|
|
// Similar to TImage's Transparent property behavior, we don't want
|
|
// to draw transparent if the following flag is OFF.
|
|
if FBackGroundImageTransparent then
|
|
FillDrawBitmapWithBackGroundColor;
|
|
DrawBitmap.Canvas.Draw(0, 0, Source.Graphic);
|
|
end
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.StaticBackground(Source: TPicture; Target: TCanvas; OffsetPosition: TPoint; R: TRect; aBkgColor: TColor);
|
|
|
|
// Draws the given source graphic so that it stays static in the given rectangle which is relative to the target bitmap.
|
|
// The graphic is aligned so that it always starts at the upper left corner of the target canvas.
|
|
// Offset gives the position of the target window as a possible superordinated surface.
|
|
|
|
const
|
|
DST = $00AA0029; // Ternary Raster Operation - Destination unchanged
|
|
|
|
var
|
|
PicRect: TRect;
|
|
AreaRect: TRect;
|
|
DrawRect: TRect;
|
|
DrawBitmap: TBitmap;
|
|
begin
|
|
DrawBitmap := TBitmap.Create;
|
|
try
|
|
// clear background
|
|
Target.Brush.Color := aBkgColor;
|
|
Target.FillRect(R);
|
|
|
|
// Picture rect in relation to client viewscreen.
|
|
PicRect := Rect(FBackgroundOffsetX, FBackgroundOffsetY, FBackgroundOffsetX + Source.Width, FBackgroundOffsetY + Source.Height);
|
|
|
|
// Area to be draw in relation to client viewscreen.
|
|
AreaRect := Rect(OffsetPosition.X + R.Left, OffsetPosition.Y + R.Top, OffsetPosition.X + R.Right, OffsetPosition.Y + R.Bottom);
|
|
|
|
// If picture falls in AreaRect, return intersection (DrawRect).
|
|
if IntersectRect(DrawRect, PicRect, AreaRect) then
|
|
begin
|
|
PrepareBackGroundPicture(Source, DrawBitmap, Source.Width, Source.Height, aBkgColor);
|
|
// copy image to destination
|
|
BitBlt(Target.Handle, DrawRect.Left - OffsetPosition.X, DrawRect.Top - OffsetPosition.Y, (DrawRect.Right - OffsetPosition.X) - (DrawRect.Left - OffsetPosition.X),
|
|
(DrawRect.Bottom - OffsetPosition.Y) - (DrawRect.Top - OffsetPosition.Y) + R.Top, DrawBitmap.Canvas.Handle, DrawRect.Left - PicRect.Left, DrawRect.Top - PicRect.Top,
|
|
SRCCOPY);
|
|
end;
|
|
finally
|
|
DrawBitmap.Free;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.StopTimer(ID: Integer);
|
|
|
|
begin
|
|
if HandleAllocated then
|
|
KillTimer(Handle, ID);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetWindowTheme(const Theme: string);
|
|
|
|
begin
|
|
FChangingTheme := True;
|
|
Winapi.UxTheme.SetWindowTheme(Handle, PWideChar(Theme), nil);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
//used by TCustomVirtualTreeOptions
|
|
procedure TBaseVirtualTree.SetVisibleCount(value : Cardinal);
|
|
begin
|
|
FVisibleCount := value;
|
|
end;
|
|
|
|
|
|
procedure TBaseVirtualTree.TileBackground(Source: TPicture; Target: TCanvas; Offset: TPoint; R: TRect; aBkgColor: TColor);
|
|
|
|
// Draws the given source graphic so that it tiles into the given rectangle which is relative to the target bitmap.
|
|
// The graphic is aligned so that it always starts at the upper left corner of the target canvas.
|
|
// Offset gives the position of the target window in an possible superordinated surface.
|
|
|
|
var
|
|
SourceX,
|
|
SourceY,
|
|
TargetX,
|
|
DeltaY: Integer;
|
|
DrawBitmap: TBitmap;
|
|
begin
|
|
DrawBitmap := TBitmap.Create;
|
|
try
|
|
PrepareBackGroundPicture(Source, DrawBitmap, Source.Width, Source.Height, aBkgColor);
|
|
with Target do
|
|
begin
|
|
SourceY := (R.Top + Offset.Y + FBackgroundOffsetY) mod Source.Height;
|
|
// Always wrap the source coordinates into positive range.
|
|
if SourceY < 0 then
|
|
SourceY := Source.Height + SourceY;
|
|
|
|
// Tile image vertically until target rect is filled.
|
|
while R.Top < R.Bottom do
|
|
begin
|
|
SourceX := (R.Left + Offset.X + FBackgroundOffsetX) mod Source.Width;
|
|
// always wrap the source coordinates into positive range
|
|
if SourceX < 0 then
|
|
SourceX := Source.Width + SourceX;
|
|
|
|
TargetX := R.Left;
|
|
// height of strip to draw
|
|
DeltaY := Min(R.Bottom - R.Top, Source.Height - SourceY);
|
|
|
|
// tile the image horizontally
|
|
while TargetX < R.Right do
|
|
begin
|
|
BitBlt(Handle, TargetX, R.Top, Min(R.Right - TargetX, Source.Width - SourceX), DeltaY,
|
|
DrawBitmap.Canvas.Handle, SourceX, SourceY, SRCCOPY);
|
|
Inc(TargetX, Source.Width - SourceX);
|
|
SourceX := 0;
|
|
end;
|
|
Inc(R.Top, Source.Height - SourceY);
|
|
SourceY := 0;
|
|
end;
|
|
end;
|
|
finally
|
|
DrawBitmap.Free;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ToggleCallback(Step, StepSize: Integer; Data: Pointer): Boolean;
|
|
|
|
var
|
|
Column: TColumnIndex;
|
|
Run: TRect;
|
|
SecondaryStepSize: Integer;
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
|
|
procedure EraseLine;
|
|
|
|
var
|
|
LocalBrush: HBRUSH;
|
|
|
|
begin
|
|
with TToggleAnimationData(Data^), FHeader.Columns do
|
|
begin
|
|
// Iterate through all columns and erase background in their local color.
|
|
// LocalBrush is a brush in the color of the particular column.
|
|
Column := GetFirstVisibleColumn;
|
|
while (Column > InvalidColumn) and (Run.Left < ClientWidth) do
|
|
begin
|
|
GetColumnBounds(Column, Run.Left, Run.Right);
|
|
if coParentColor in Items[Column].Options then
|
|
FillRect(DC, Run, Brush)
|
|
else
|
|
begin
|
|
if VclStyleEnabled then
|
|
LocalBrush := CreateSolidBrush(ColorToRGB(FColors.BackGroundColor))
|
|
else
|
|
LocalBrush := CreateSolidBrush(ColorToRGB(Items[Column].Color));
|
|
FillRect(DC, Run, LocalBrush);
|
|
DeleteObject(LocalBrush);
|
|
end;
|
|
Column := GetNextVisibleColumn(Column);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
procedure DoScrollUp(DC: HDC; Brush: HBRUSH; Area: TRect; Steps: Integer);
|
|
|
|
begin
|
|
ScrollDC(DC, 0, -Steps, Area, Area, 0, nil);
|
|
|
|
if Step = 0 then
|
|
if not FHeader.UseColumns then
|
|
FillRect(DC, Rect(Area.Left, Area.Bottom - Steps - 1, Area.Right, Area.Bottom), Brush)
|
|
else
|
|
begin
|
|
Run := Rect(Area.Left, Area.Bottom - Steps - 1, Area.Right, Area.Bottom);
|
|
EraseLine;
|
|
end;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
procedure DoScrollDown(DC: HDC; Brush: HBRUSH; Area: TRect; Steps: Integer);
|
|
|
|
begin
|
|
ScrollDC(DC, 0, Steps, Area, Area, 0, nil);
|
|
|
|
if Step = 0 then
|
|
if not FHeader.UseColumns then
|
|
FillRect(DC, Rect(Area.Left, Area.Top, Area.Right, Area.Top + Steps + 1), Brush)
|
|
else
|
|
begin
|
|
Run := Rect(Area.Left, Area.Top, Area.Right, Area.Top + Steps + 1);
|
|
EraseLine;
|
|
end;
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
begin
|
|
Result := True;
|
|
if StepSize > 0 then
|
|
begin
|
|
SecondaryStepSize := 0;
|
|
with TToggleAnimationData(Data^) do
|
|
begin
|
|
if Mode1 <> tamNoScroll then
|
|
begin
|
|
if Mode1 = tamScrollUp then
|
|
DoScrollUp(DC, Brush, R1, StepSize)
|
|
else
|
|
DoScrollDown(DC, Brush, R1, StepSize);
|
|
|
|
if (Mode2 <> tamNoScroll) and (ScaleFactor > 0) then
|
|
begin
|
|
// As this routine is able to scroll two independent areas at once, the missing StepSize is
|
|
// computed in that case. To ensure the maximal accuracy the rounding error is accumulated.
|
|
SecondaryStepSize := Round((StepSize + MissedSteps) * ScaleFactor);
|
|
MissedSteps := MissedSteps + StepSize * ScaleFactor - SecondaryStepSize;
|
|
end;
|
|
end
|
|
else
|
|
SecondaryStepSize := StepSize;
|
|
|
|
if Mode2 <> tamNoScroll then
|
|
if Mode2 = tamScrollUp then
|
|
DoScrollUp(DC, Brush, R2, SecondaryStepSize)
|
|
else
|
|
DoScrollDown(DC, Brush, R2, SecondaryStepSize);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMColorChange(var Message: TMessage);
|
|
|
|
begin
|
|
if not (csLoading in ComponentState) then
|
|
begin
|
|
PrepareBitmaps(True, False);
|
|
if HandleAllocated then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMCtl3DChanged(var Message: TMessage);
|
|
|
|
begin
|
|
inherited;
|
|
if FBorderStyle = bsSingle then
|
|
RecreateWnd;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMBiDiModeChanged(var Message: TMessage);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
if UseRightToLeftAlignment then
|
|
FEffectiveOffsetX := Integer(FRangeX) - ClientWidth + FOffsetX
|
|
else
|
|
FEffectiveOffsetX := -FOffsetX;
|
|
if FEffectiveOffsetX < 0 then
|
|
FEffectiveOffsetX := 0;
|
|
|
|
if toAutoBidiColumnOrdering in FOptions.AutoOptions then
|
|
TVirtualTreeColumnsCracker(FHeader.Columns).ReorderColumns(UseRightToLeftAlignment);
|
|
FHeader.Invalidate(nil);
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.CMBorderChanged(var Message: TMessage);
|
|
begin
|
|
inherited;
|
|
if VclStyleEnabled and (seBorder in StyleElements) then
|
|
RecreateWnd;
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.CMParentDoubleBufferedChange(var Message: TMessage);
|
|
begin
|
|
// empty by intention, we do our own buffering
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.CMStyleChanged(var Message: TMessage);
|
|
begin
|
|
VclStyleChanged;
|
|
RecreateWnd;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMDenySubclassing(var Message: TMessage);
|
|
|
|
// If a Windows XP Theme Manager component is used in the application it will try to subclass all controls which do not
|
|
// explicitly deny this. Virtual Treeview knows how to handle XP themes so it does not need subclassing.
|
|
|
|
begin
|
|
Message.Result := 1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMDrag(var Message: TCMDrag);
|
|
|
|
var
|
|
S: TObject;
|
|
ShiftState: Integer;
|
|
P: TPoint;
|
|
Formats: TFormatArray;
|
|
Effect: Integer;
|
|
|
|
begin
|
|
with Message, DragRec^ do
|
|
begin
|
|
S := Source;
|
|
Formats := nil;
|
|
|
|
// Let the ancestor handle dock operations.
|
|
if S is TDragDockObject then
|
|
inherited
|
|
else
|
|
begin
|
|
// We need an extra check for the control drag object as there might be other objects not derived from
|
|
// this class (e.g. TActionDragObject).
|
|
if not (tsUserDragObject in FStates) and (S is TBaseDragControlObject) then
|
|
S := (S as TBaseDragControlObject).Control;
|
|
case DragMessage of
|
|
dmDragEnter, dmDragLeave, dmDragMove:
|
|
begin
|
|
if DragMessage = dmDragEnter then
|
|
DoStateChange([tsVCLDragging]);
|
|
if DragMessage = dmDragLeave then
|
|
DoStateChange([tsVCLDragFinished], [tsVCLDragging]);
|
|
|
|
if DragMessage = dmDragMove then
|
|
with ScreenToClient(Pos) do
|
|
DoAutoScroll(X, Y);
|
|
|
|
ShiftState := 0;
|
|
// Alt key will be queried by the KeysToShiftState function in DragOver.
|
|
if GetKeyState(VK_SHIFT) < 0 then
|
|
ShiftState := ShiftState or MK_SHIFT;
|
|
if GetKeyState(VK_CONTROL) < 0 then
|
|
ShiftState := ShiftState or MK_CONTROL;
|
|
|
|
// Allowed drop effects are simulated for VCL dd.
|
|
Effect := DROPEFFECT_MOVE or DROPEFFECT_COPY;
|
|
DragOver(S, ShiftState, TDragState(DragMessage), Pos, Effect);
|
|
FLastVCLDragTarget := FDropTargetNode;
|
|
FVCLDragEffect := Effect;
|
|
if (DragMessage = dmDragLeave) and Assigned(FDropTargetNode) then
|
|
begin
|
|
InvalidateNode(FDropTargetNode);
|
|
FDropTargetNode := nil;
|
|
end;
|
|
Result := LRESULT(Effect);
|
|
end;
|
|
dmDragDrop:
|
|
begin
|
|
ShiftState := 0;
|
|
// Alt key will be queried by the KeysToShiftState function in DragOver
|
|
if GetKeyState(VK_SHIFT) < 0 then
|
|
ShiftState := ShiftState or MK_SHIFT;
|
|
if GetKeyState(VK_CONTROL) < 0 then
|
|
ShiftState := ShiftState or MK_CONTROL;
|
|
|
|
// allowed drop effects are simulated for VCL dd,
|
|
// replace target node with cached node from other VCL dd messages
|
|
if Assigned(FDropTargetNode) then
|
|
InvalidateNode(FDropTargetNode);
|
|
FDropTargetNode := FLastVCLDragTarget;
|
|
P := Point(Pos.X, Pos.Y);
|
|
P := ScreenToClient(P);
|
|
try
|
|
DoDragDrop(S, nil, Formats, KeysToShiftState(ShiftState), P, FVCLDragEffect, FLastDropMode);
|
|
finally
|
|
if Assigned(FDropTargetNode) then
|
|
begin
|
|
InvalidateNode(FDropTargetNode);
|
|
FDropTargetNode := nil;
|
|
end;
|
|
end;
|
|
end;
|
|
dmFindTarget:
|
|
begin
|
|
Result := LRESULT(ControlAtPos(ScreenToClient(Pos), False));
|
|
if Result = 0 then
|
|
Result := LRESULT(Self);
|
|
|
|
// This is a reliable place to check whether VCL drag has
|
|
// really begun.
|
|
if tsVCLDragPending in FStates then
|
|
DoStateChange([tsVCLDragging], [tsVCLDragPending, tsEditPending, tsClearPending]);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMEnabledChanged(var Message: TMessage);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// Need to invalidate the non-client area as well, since the header must be redrawn too.
|
|
if csDesigning in ComponentState then
|
|
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMFontChanged(var Message: TMessage);
|
|
|
|
var
|
|
HeaderMessage: TMessage;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
if not (csLoading in ComponentState) then
|
|
begin
|
|
if HandleAllocated then begin
|
|
AutoScale(False);
|
|
Invalidate;
|
|
end
|
|
end;
|
|
|
|
HeaderMessage.Msg := CM_PARENTFONTCHANGED;
|
|
HeaderMessage.WParam := 0;
|
|
HeaderMessage.LParam := 0;
|
|
HeaderMessage.Result := 0;
|
|
TVTHeaderCracker(FHeader).HandleMessage(HeaderMessage);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMHintShow(var Message: TCMHintShow);
|
|
|
|
// Determines hint message (tooltip) and out-of-hint rect.
|
|
// Note: A special handling is needed here because we cannot pass wide strings back to the caller.
|
|
// I had to introduce the hint data record anyway so we can use this to pass the hint string.
|
|
// We still need to set a dummy hint string in the message to make the VCL showing the hint window.
|
|
|
|
var
|
|
NodeRect: TRect;
|
|
SpanColumn,
|
|
Dummy,
|
|
ColLeft,
|
|
ColRight: Integer;
|
|
HitInfo: THitInfo;
|
|
ShowOwnHint: Boolean;
|
|
IsFocusedOrEditing: Boolean;
|
|
ParentForm: TCustomForm;
|
|
BottomRightCellContentMargin: TPoint;
|
|
HintKind: TVTHintKind;
|
|
begin
|
|
with Message do
|
|
begin
|
|
Result := 1;
|
|
|
|
if PtInRect(FLastHintRect, HintInfo.CursorPos) then
|
|
Exit;
|
|
|
|
// Determine node for which to show hint/tooltip.
|
|
with HintInfo^ do
|
|
GetHitTestInfoAt(CursorPos.X, CursorPos.Y, True, HitInfo);
|
|
|
|
// Make sure a hint is only shown if the tree or at least its parent form is active.
|
|
// Active editing is ok too as long as we don't want the hint for the current edit node.
|
|
if IsEditing then
|
|
IsFocusedOrEditing := HitInfo.HitNode <> FFocusedNode
|
|
else
|
|
begin
|
|
IsFocusedOrEditing := Focused;
|
|
ParentForm := GetParentForm(Self);
|
|
if Assigned(ParentForm) then
|
|
IsFocusedOrEditing := ParentForm.Focused or Application.Active;
|
|
end;
|
|
|
|
if (GetCapture = 0) and ShowHint and not (Dragging or IsMouseSelecting) and ([tsScrolling] * FStates = []) and
|
|
(FHeader.States = []) and IsFocusedOrEditing then
|
|
begin
|
|
with HintInfo^ do
|
|
begin
|
|
Result := 0;
|
|
ShowOwnHint := False;
|
|
|
|
//workaround for issue #291
|
|
//it duplicates parts of the following code and code in TVirtualTreeHintWindow
|
|
HintStr := '';
|
|
if FHeader.UseColumns and (hoShowHint in FHeader.Options) and FHeader.InHeader(CursorPos) then
|
|
begin
|
|
CursorRect := FHeaderRect;
|
|
// Convert the cursor rectangle into real client coordinates.
|
|
OffsetRect(CursorRect, 0, -Integer(FHeader.Height));
|
|
HitInfo.HitColumn := TVirtualTreeColumnsCracker(FHeader.Columns).GetColumnAndBounds(CursorPos, CursorRect.Left, CursorRect.Right);
|
|
if (HitInfo.HitColumn > NoColumn) and not (csLButtonDown in ControlState) and
|
|
(FHeader.Columns[HitInfo.HitColumn].Hint <> '') then
|
|
HintStr := FHeader.Columns[HitInfo.HitColumn].Hint;
|
|
end
|
|
else
|
|
if HintMode = hmDefault then
|
|
HintStr := GetShortHint(Hint)
|
|
else
|
|
if Assigned(HitInfo.HitNode) and (HitInfo.HitColumn > InvalidColumn) then
|
|
begin
|
|
if HintMode = hmToolTip then
|
|
HintStr := DoGetNodeToolTip(HitInfo.HitNode, HitInfo.HitColumn, fHintData.LineBreakStyle)
|
|
else
|
|
HintStr := DoGetNodeHint(HitInfo.HitNode, HitInfo.HitColumn, fHintData.LineBreakStyle);
|
|
end;
|
|
|
|
// First check whether there is a header hint to show.
|
|
if FHeader.UseColumns and (hoShowHint in FHeader.Options) and FHeader.InHeader(CursorPos) then
|
|
begin
|
|
CursorRect := FHeaderRect;
|
|
// Convert the cursor rectangle into real client coordinates.
|
|
OffsetRect(CursorRect, 0, -Integer(FHeader.Height));
|
|
HitInfo.HitColumn := TVirtualTreeColumnsCracker(FHeader.Columns).GetColumnAndBounds(CursorPos, CursorRect.Left, CursorRect.Right);
|
|
// align the vertical hint position on the bottom bound of the header, but
|
|
// avoid overlapping of mouse cursor and hint
|
|
HintPos.Y := Max(HintPos.Y, ClientToScreen(Point(0, CursorRect.Bottom)).Y);
|
|
// Note: the test for the left mouse button in ControlState might cause problems whenever the VCL does not
|
|
// realize when the button is released. This, for instance, happens when doing OLE drag'n drop and
|
|
// cancel this with ESC.
|
|
if (HitInfo.HitColumn > NoColumn) and not (csLButtonDown in ControlState) then
|
|
begin
|
|
HintStr := FHeader.Columns[HitInfo.HitColumn].Hint;
|
|
if HintStr = '' then
|
|
with FHeader.Columns[HitInfo.HitColumn] do
|
|
begin
|
|
if (2 * FMargin + CaptionWidth + 1) >= Width then
|
|
HintStr := CaptionText;
|
|
end;
|
|
if HintStr <> '' then
|
|
ShowOwnHint := True
|
|
else
|
|
Result := 1;
|
|
end
|
|
else
|
|
Result := 1;
|
|
end
|
|
else
|
|
begin
|
|
// Default mode is handled as would the tree be a usual VCL control (no own hint window necessary).
|
|
if FHintMode = hmDefault then
|
|
HintStr := GetShortHint(Hint)
|
|
else
|
|
begin
|
|
if Assigned(HitInfo.HitNode) and (HitInfo.HitColumn > InvalidColumn) then
|
|
begin
|
|
// An owner-draw tree should only display a hint when at least
|
|
// its OnGetHintSize event handler is assigned.
|
|
DoGetHintKind(HitInfo.HitNode, HitInfo.HitColumn, HintKind);
|
|
FHintData.HintRect := Rect(0, 0, 0, 0);
|
|
if (HintKind = vhkOwnerDraw) then
|
|
begin
|
|
DoGetHintSize(HitInfo.HitNode, HitInfo.HitColumn, FHintData.HintRect);
|
|
ShowOwnHint := not IsRectEmpty(FHintData.HintRect);
|
|
end
|
|
else
|
|
// For trees displaying text hints, a decision about showing the hint or not is based
|
|
// on the hint string (if it is empty then no hint is shown).
|
|
ShowOwnHint := True;
|
|
|
|
if ShowOwnHint then
|
|
begin
|
|
if HitInfo.HitColumn > NoColumn then
|
|
begin
|
|
FHeader.Columns.GetColumnBounds(HitInfo.HitColumn, ColLeft, ColRight);
|
|
// The right column border might be extended if column spanning is enabled.
|
|
if toAutoSpanColumns in FOptions.AutoOptions then
|
|
begin
|
|
SpanColumn := HitInfo.HitColumn;
|
|
repeat
|
|
Dummy := FHeader.Columns.GetNextVisibleColumn(SpanColumn);
|
|
if (Dummy = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, Dummy) then
|
|
Break;
|
|
SpanColumn := Dummy;
|
|
until False;
|
|
if SpanColumn <> HitInfo.HitColumn then
|
|
FHeader.Columns.GetColumnBounds(SpanColumn, Dummy, ColRight);
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
ColLeft := 0;
|
|
ColRight := ClientWidth;
|
|
end;
|
|
|
|
if FHintMode <> hmTooltip then
|
|
begin
|
|
// Node specific hint text.
|
|
CursorRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, False);
|
|
CursorRect.Left := ColLeft;
|
|
CursorRect.Right := ColRight;
|
|
// Align the vertical hint position on the bottom bound of the node, but
|
|
// avoid overlapping of mouse cursor and hint.
|
|
HintPos.Y := Max(HintPos.Y, ClientToScreen(CursorRect.BottomRight).Y) + ScaledPixels(2);
|
|
end
|
|
else
|
|
begin
|
|
// Tool tip to show. This means the full caption of the node must be displayed.
|
|
if vsMultiline in HitInfo.HitNode.States then
|
|
begin
|
|
if hiOnItemLabel in HitInfo.HitPositions then
|
|
begin
|
|
ShowOwnHint := True;
|
|
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, False);
|
|
end
|
|
else
|
|
ShowOwnHint := False;
|
|
end
|
|
else
|
|
begin
|
|
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, True, True, True);
|
|
BottomRightCellContentMargin := DoGetCellContentMargin(HitInfo.HitNode, HitInfo.HitColumn, ccmtBottomRightOnly);
|
|
|
|
ShowOwnHint := (HitInfo.HitColumn > InvalidColumn) and PtInRect(NodeRect, CursorPos) and
|
|
(CursorPos.X <= ColRight) and (CursorPos.X >= ColLeft) and
|
|
(
|
|
// Show hint also if the node text is partially out of the client area.
|
|
// "ColRight - 1", since the right column border is not part of this cell.
|
|
( (NodeRect.Right + BottomRightCellContentMargin.X) > Min(ColRight - 1, ClientWidth) ) or
|
|
(NodeRect.Left < Max(ColLeft, 0)) or
|
|
( (NodeRect.Bottom + BottomRightCellContentMargin.Y) > ClientHeight ) or
|
|
(NodeRect.Top < 0)
|
|
);
|
|
end;
|
|
|
|
if ShowOwnHint then
|
|
begin
|
|
// Node specific hint text given will be retrieved when needed.
|
|
HintPos := ClientToScreen(Point(NodeRect.Left, NodeRect.Top));
|
|
CursorRect := NodeRect;
|
|
end
|
|
else
|
|
// nothing to show
|
|
Result := 1;
|
|
end;
|
|
end
|
|
else
|
|
Result := 1; // Avoid hint if this is a draw tree returning an empty hint rectangle.
|
|
end
|
|
else
|
|
begin
|
|
// No node so fall back to control's hint (if indicated) or show nothing.
|
|
if FHintMode = hmHintAndDefault then
|
|
begin
|
|
HintStr := GetShortHint(Hint);
|
|
|
|
// Fix for the problem: Default Hint once shown stayed even when
|
|
// node hint was to be displayed. The reason was that CursorRect
|
|
// was for the full client area. Now reducing it to remove the
|
|
// columns from it.
|
|
if BidiMode = bdLeftToRight then
|
|
CursorRect.Left := Header.Columns.TotalWidth
|
|
else
|
|
CursorRect.right := CursorRect.right - Header.Columns.TotalWidth;
|
|
|
|
if Length(HintStr) = 0 then
|
|
Result := 1
|
|
else
|
|
ShowOwnHint := True;
|
|
end
|
|
else
|
|
Result := 1;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
// Set our own hint window class and prepare structure to be passed to the hint window.
|
|
if ShowOwnHint and (Result = 0) then
|
|
begin
|
|
HintWindowClass := GetHintWindowClass;
|
|
FHintData.HintText := HintStr;
|
|
FHintData.Tree := Self;
|
|
FHintData.Column := HitInfo.HitColumn;
|
|
FHintData.Node := HitInfo.HitNode;
|
|
FLastHintRect := CursorRect;
|
|
HintData := @FHintData;
|
|
end
|
|
else
|
|
FLastHintRect := Rect(0, 0, 0, 0);
|
|
end;
|
|
|
|
// Remind that a hint is about to show.
|
|
if Result = 0 then
|
|
DoStateChange([tsHint])
|
|
else
|
|
DoStateChange([], [tsHint]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMHintShowPause(var Message: TCMHintShowPause);
|
|
|
|
// Tells the application that the tree (and only the tree) does not want a delayed tool tip.
|
|
// Normal hints / header hints use the default delay (except for the first time).
|
|
|
|
begin
|
|
if ShowHint and (FHintMode = hmToolTip) then
|
|
Message.Pause^ := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMMouseEnter(var Message: TMessage);
|
|
begin
|
|
DoMouseEnter();
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMMouseLeave(var Message: TMessage);
|
|
|
|
var
|
|
LeaveStates: TVirtualTreeStates;
|
|
|
|
begin
|
|
// Reset the last used hint rectangle in case the mouse enters the window within the bounds
|
|
if Assigned(FHintData.Tree) then
|
|
FHintData.Tree.FLastHintRect := Rect(0, 0, 0, 0);
|
|
|
|
LeaveStates := [tsHint];
|
|
if [tsWheelPanning, tsWheelScrolling] * FStates = [] then
|
|
begin
|
|
StopTimer(ScrollTimer);
|
|
LeaveStates := LeaveStates + [tsScrollPending, tsScrolling];
|
|
end;
|
|
DoStateChange([], LeaveStates);
|
|
if Assigned(FCurrentHotNode) then
|
|
begin
|
|
DoHotChange(FCurrentHotNode, nil);
|
|
if (toHotTrack in FOptions.PaintOptions) or (toCheckSupport in FOptions.MiscOptions) then
|
|
InvalidateNode(FCurrentHotNode);
|
|
FCurrentHotNode := nil;
|
|
end;
|
|
|
|
if Assigned(Header) then
|
|
begin
|
|
with TVirtualTreeColumnsCracker(Header.Columns) do
|
|
begin
|
|
DownIndex := NoColumn;
|
|
HoverIndex := NoColumn;
|
|
CheckBoxHit := False;
|
|
end;
|
|
end;
|
|
DoMouseLeave();
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CMMouseWheel(var Message: TCMMouseWheel);
|
|
|
|
var
|
|
ScrollAmount: Integer;
|
|
ScrollLines: DWORD;
|
|
RTLFactor: Integer;
|
|
WheelFactor: Double;
|
|
|
|
begin
|
|
StopWheelPanning;
|
|
|
|
inherited;
|
|
|
|
if Message.Result = 0 then
|
|
begin
|
|
with Message do
|
|
begin
|
|
Result := 1;
|
|
WheelFactor := WheelDelta / WHEEL_DELTA;
|
|
if (FRangeY > Cardinal(ClientHeight)) and (not (ssShift in ShiftState)) then
|
|
begin
|
|
// Scroll vertically if there's something to scroll...
|
|
if ssCtrl in ShiftState then
|
|
ScrollAmount := Trunc(WheelFactor * ClientHeight)
|
|
else
|
|
begin
|
|
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, @ScrollLines, 0);
|
|
if ScrollLines = WHEEL_PAGESCROLL then
|
|
ScrollAmount := Trunc(WheelFactor * ClientHeight)
|
|
else
|
|
ScrollAmount := Integer(Trunc(WheelFactor * ScrollLines * FDefaultNodeHeight));
|
|
end;
|
|
SetOffsetY(FOffsetY + ScrollAmount);
|
|
end
|
|
else
|
|
begin
|
|
// ...else scroll horizontally if there's something to scroll.
|
|
if UseRightToLeftAlignment then
|
|
RTLFactor := -1
|
|
else
|
|
RTLFactor := 1;
|
|
|
|
if ssCtrl in ShiftState then
|
|
ScrollAmount := Trunc(WheelFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth))
|
|
else
|
|
begin
|
|
SystemParametersInfo(SPI_GETWHEELSCROLLLINES, 0, @ScrollLines, 0);
|
|
ScrollAmount := Trunc(WheelFactor * ScrollLines * FHeader.Columns.GetScrollWidth);
|
|
end;
|
|
SetOffsetX(FOffsetX + RTLFactor * ScrollAmount);
|
|
end;
|
|
end;
|
|
|
|
end;
|
|
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
procedure TBaseVirtualTree.CMSysColorChange(var Message: TMessage);
|
|
|
|
begin
|
|
inherited;
|
|
Message.Msg := WM_SYSCOLORCHANGE;
|
|
DefaultHandler(Message);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.TVMGetItem(var Message: TMessage);
|
|
|
|
// Screen reader support function. The method returns information about a particular node.
|
|
|
|
const
|
|
StateMask = TVIS_STATEIMAGEMASK or TVIS_OVERLAYMASK or TVIS_EXPANDED or TVIS_DROPHILITED or TVIS_CUT or
|
|
TVIS_SELECTED or TVIS_FOCUSED;
|
|
|
|
var
|
|
Item: PTVItemEx;
|
|
Node: PVirtualNode;
|
|
Ghosted: Boolean;
|
|
ImageIndex: TImageIndex;
|
|
R: TRect;
|
|
Text: string;
|
|
begin
|
|
// We can only return valid data if a nodes reference is given.
|
|
Item := Pointer(Message.LParam);
|
|
Message.Result := Ord(((Item.mask and TVIF_HANDLE) <> 0) and Assigned(Item.hItem));
|
|
if Message.Result = 1 then
|
|
begin
|
|
Node := Pointer(Item.hItem);
|
|
// Child count requested?
|
|
if (Item.mask and TVIF_CHILDREN) <> 0 then
|
|
Item.cChildren := Node.ChildCount;
|
|
// Index for normal image requested?
|
|
if (Item.mask and TVIF_IMAGE) <> 0 then
|
|
begin
|
|
ImageIndex := -1;
|
|
DoGetImageIndex(Node, ikNormal, -1, Ghosted, ImageIndex);
|
|
Item.iImage := ImageIndex;
|
|
end;
|
|
// Index for selected image requested?
|
|
if (Item.mask and TVIF_SELECTEDIMAGE) <> 0 then
|
|
begin
|
|
ImageIndex := -1;
|
|
DoGetImageIndex(Node, ikSelected, -1, Ghosted, ImageIndex);
|
|
Item.iSelectedImage := ImageIndex;
|
|
end;
|
|
// State info requested?
|
|
if (Item.mask and TVIF_STATE) <> 0 then
|
|
begin
|
|
// Everything, which is possible is returned.
|
|
Item.stateMask := StateMask;
|
|
Item.state := 0;
|
|
if Node = FFocusedNode then
|
|
Item.state := Item.state or TVIS_FOCUSED;
|
|
if vsSelected in Node.States then
|
|
Item.state := Item.state or TVIS_SELECTED;
|
|
if vsCutOrCopy in Node.States then
|
|
Item.state := Item.state or TVIS_CUT;
|
|
if Node = FDropTargetNode then
|
|
Item.state := Item.state or TVIS_DROPHILITED;
|
|
if vsExpanded in Node.States then
|
|
Item.state := Item.state or TVIS_EXPANDED;
|
|
|
|
// Construct state image and overlay image indices. They are one based, btw.
|
|
// and zero means there is no image.
|
|
ImageIndex := -1;
|
|
DoGetImageIndex(Node, ikState, -1, Ghosted, ImageIndex);
|
|
Item.state := Item.state or Byte(IndexToStateImageMask(ImageIndex + 1));
|
|
ImageIndex := -1;
|
|
DoGetImageIndex(Node, ikOverlay, -1, Ghosted, ImageIndex);
|
|
Item.state := Item.state or Byte(IndexToOverlayMask(ImageIndex + 1));
|
|
end;
|
|
// Node caption requested?
|
|
if (Item.mask and TVIF_TEXT) <> 0 then
|
|
begin
|
|
GetTextInfo(Node, -1, Font, R, Text);
|
|
|
|
StrLCopy(Item.pszText, PWideChar(Text), Item.cchTextMax - 1);
|
|
Item.pszText[Length(Text)] := #0;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.TVMGetItemRect(var Message: TMessage);
|
|
|
|
// Screen read support function. This method returns a node's display rectangle.
|
|
|
|
var
|
|
TextOnly: Boolean;
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
// The lparam member is used two-way. On enter it contains a pointer to the item (node).
|
|
// On exit it is to be considered as pointer to a rectangle structure.
|
|
Node := Pointer(Pointer(Message.LParam)^);
|
|
Message.Result := Ord(IsVisible[Node]);
|
|
if Message.Result <> 0 then
|
|
begin
|
|
TextOnly := Message.WParam <> 0;
|
|
PRect(Message.LParam)^ := GetDisplayRect(Node, NoColumn, TextOnly);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.TVMGetNextItem(var Message: TMessage);
|
|
|
|
// Screen read support function. This method returns a node depending on the requested case.
|
|
|
|
var
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
// Start with a nil result.
|
|
Message.Result := 0;
|
|
Node := Pointer(Message.LParam);
|
|
case Message.WParam of
|
|
TVGN_CARET:
|
|
Message.Result := LRESULT(FFocusedNode);
|
|
TVGN_CHILD:
|
|
if Assigned(Node) then
|
|
Message.Result := LRESULT(GetFirstChild(Node));
|
|
TVGN_DROPHILITE:
|
|
Message.Result := LRESULT(FDropTargetNode);
|
|
TVGN_FIRSTVISIBLE:
|
|
Message.Result := LRESULT(GetFirstVisible(nil, True));
|
|
TVGN_LASTVISIBLE:
|
|
Message.Result := LRESULT(GetLastVisible(nil, True));
|
|
TVGN_NEXT:
|
|
if Assigned(Node) then
|
|
Message.Result := LRESULT(GetNextSibling(Node));
|
|
TVGN_NEXTVISIBLE:
|
|
if Assigned(Node) then
|
|
Message.Result := LRESULT(GetNextVisible(Node, True));
|
|
TVGN_PARENT:
|
|
if Assigned(Node) and (Node <> FRoot) and (Node.Parent <> FRoot) then
|
|
Message.Result := LRESULT(Node.Parent);
|
|
TVGN_PREVIOUS:
|
|
if Assigned(Node) then
|
|
Message.Result := LRESULT(GetPreviousSibling(Node));
|
|
TVGN_PREVIOUSVISIBLE:
|
|
if Assigned(Node) then
|
|
Message.Result := LRESULT(GetPreviousVisible(Node, True));
|
|
TVGN_ROOT:
|
|
Message.Result := LRESULT(GetFirst);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMCancelMode(var Message: TWMCancelMode);
|
|
|
|
begin
|
|
// Clear any transient state.
|
|
StopTimer(ExpandTimer);
|
|
StopTimer(EditTimer);
|
|
StopTimer(HeaderTimer);
|
|
StopTimer(ScrollTimer);
|
|
StopTimer(SearchTimer);
|
|
StopTimer(ThemeChangedTimer);
|
|
FSearchBuffer := '';
|
|
FLastSearchNode := nil;
|
|
|
|
DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending, tsDrawSelecting,
|
|
tsDrawSelPending, tsIncrementalSearching]);
|
|
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMChar(var Message: TWMChar);
|
|
|
|
begin
|
|
if tsIncrementalSearchPending in FStates then
|
|
begin
|
|
HandleIncrementalSearch(Message.CharCode);
|
|
DoStateChange([], [tsIncrementalSearchPending]);
|
|
end;
|
|
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMContextMenu(var Message: TWMContextMenu);
|
|
|
|
// This method is called when a popup menu is about to be displayed.
|
|
// We have to cancel some pending states here to avoid interferences.
|
|
|
|
begin
|
|
DoStateChange([], [tsClearPending, tsEditPending, tsOLEDragPending, tsVCLDragPending]);
|
|
|
|
if not (tsPopupMenuShown in FStates) then
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMCopy(var Message: TWMCopy);
|
|
|
|
begin
|
|
CopyToClipboard;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMCut(var Message: TWMCut);
|
|
|
|
begin
|
|
CutToClipboard;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMEnable(var Message: TWMEnable);
|
|
|
|
begin
|
|
inherited;
|
|
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMEraseBkgnd(var Message: TWMEraseBkgnd);
|
|
|
|
begin
|
|
Message.Result := 1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMGetDlgCode(var Message: TWMGetDlgCode);
|
|
|
|
begin
|
|
Message.Result := DLGC_WANTCHARS or DLGC_WANTARROWS;
|
|
if FWantTabs then
|
|
Message.Result := Message.Result or DLGC_WANTTAB;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMGetObject(var Message: TMessage);
|
|
|
|
begin
|
|
if TVTAccessibilityFactory.GetAccessibilityFactory <> nil then
|
|
begin
|
|
// Create the IAccessibles for the tree view and tree view items, if necessary.
|
|
if FAccessible = nil then
|
|
FAccessible := TVTAccessibilityFactory.GetAccessibilityFactory.CreateIAccessible(Self);
|
|
if FAccessibleItem = nil then
|
|
FAccessibleItem := TVTAccessibilityFactory.GetAccessibilityFactory.CreateIAccessible(Self);
|
|
if Cardinal(Message.LParam) = OBJID_CLIENT then
|
|
if Assigned(Accessible) then
|
|
Message.Result := LresultFromObject(IID_IAccessible, Message.WParam, FAccessible)
|
|
else
|
|
Message.Result := 0;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMHScroll(var Message: TWMHScroll);
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
|
|
function GetRealScrollPosition: Integer;
|
|
|
|
var
|
|
SI: TScrollInfo;
|
|
Code: Integer;
|
|
|
|
begin
|
|
SI.cbSize := SizeOf(TScrollInfo);
|
|
SI.fMask := SIF_TRACKPOS;
|
|
Code := SB_HORZ;
|
|
GetScrollInfo(Handle, Code, SI);
|
|
Result := SI.nTrackPos;
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
var
|
|
RTLFactor: Integer;
|
|
|
|
begin
|
|
if UseRightToLeftAlignment then
|
|
RTLFactor := -1
|
|
else
|
|
RTLFactor := 1;
|
|
|
|
case Message.ScrollCode of
|
|
SB_BOTTOM:
|
|
SetOffsetX(-Integer(FRangeX));
|
|
SB_ENDSCROLL:
|
|
begin
|
|
DoStateChange([], [tsThumbTracking]);
|
|
// avoiding to adjust the vertical scroll position while tracking makes it much smoother
|
|
// but we need to adjust the final position here then
|
|
UpdateHorizontalScrollBar(False);
|
|
end;
|
|
SB_LINELEFT:
|
|
SetOffsetX(FOffsetX + RTLFactor * FScrollBarOptions.HorizontalIncrement);
|
|
SB_LINERIGHT:
|
|
SetOffsetX(FOffsetX - RTLFactor * FScrollBarOptions.HorizontalIncrement);
|
|
SB_PAGELEFT:
|
|
SetOffsetX(FOffsetX + RTLFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth));
|
|
SB_PAGERIGHT:
|
|
SetOffsetX(FOffsetX - RTLFactor * (ClientWidth - FHeader.Columns.GetVisibleFixedWidth));
|
|
SB_THUMBPOSITION,
|
|
SB_THUMBTRACK:
|
|
begin
|
|
DoStateChange([tsThumbTracking]);
|
|
if UseRightToLeftAlignment then
|
|
SetOffsetX(-Integer(FRangeX) + ClientWidth + GetRealScrollPosition)
|
|
else
|
|
SetOffsetX(-GetRealScrollPosition);
|
|
end;
|
|
SB_TOP:
|
|
SetOffsetX(0);
|
|
end;
|
|
|
|
Message.Result := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMKeyDown(var Message: TWMKeyDown);
|
|
|
|
// Keyboard event handling for node focus, selection, node specific popup menus and help invokation.
|
|
// For a detailed description of every action done here read the help.
|
|
|
|
var
|
|
Shift: TShiftState;
|
|
Node, Temp,
|
|
LastFocused: PVirtualNode;
|
|
Offset: Integer;
|
|
ClearPending,
|
|
NeedInvalidate,
|
|
DoRangeSelect,
|
|
PerformMultiSelect: Boolean;
|
|
Context: Integer;
|
|
ParentControl: TWinControl;
|
|
R: TRect;
|
|
NewCheckState: TCheckState;
|
|
TempColumn,
|
|
NewColumn: TColumnIndex;
|
|
ActAsGrid: Boolean;
|
|
ForceSelection: Boolean;
|
|
NewWidth,
|
|
NewHeight: Integer;
|
|
RTLFactor: Integer;
|
|
|
|
// for tabulator handling
|
|
GetStartColumn: function(ConsiderAllowFocus: Boolean = False): TColumnIndex of object;
|
|
GetNextColumn: function(Column: TColumnIndex; ConsiderAllowFocus: Boolean = False): TColumnIndex of object;
|
|
GetNextNode: TGetNextNodeProc;
|
|
|
|
KeyState: TKeyboardState;
|
|
Buffer: array[0..1] of AnsiChar;
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
function getPreviousVisibleAutoSpanColumn(acolumn: TColumnIndex; anode: PVirtualNode): TColumnIndex;
|
|
var
|
|
PrevColumn: Integer;
|
|
begin
|
|
if (not assigned(anode))
|
|
or (not FHeader.UseColumns)
|
|
or (not (toAutoSpanColumns in FOptions.AutoOptions))
|
|
or (acolumn = FHeader.MainColumn) then
|
|
begin
|
|
//previously existing logic
|
|
result := FHeader.Columns.GetPreviousVisibleColumn(acolumn, True);
|
|
exit;
|
|
end;
|
|
//consider auto spanning
|
|
with FHeader.Columns do //standard loop for auto span
|
|
begin
|
|
PrevColumn := acolumn;
|
|
repeat
|
|
result := FHeader.Columns.GetPreviousVisibleColumn(PrevColumn);
|
|
if (result = InvalidColumn) or
|
|
(not ColumnIsEmpty(anode, result))
|
|
//Any other BidiMode is not supported as already
|
|
//documented by original developer
|
|
or (Items[result].BidiMode <> bdLeftToRight) then
|
|
Break;
|
|
PrevColumn := result;
|
|
until False;
|
|
end;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
function getNextVisibleAutoSpanColumn(acolumn: TColumnIndex; anode: PVirtualNode): TColumnIndex;
|
|
var
|
|
NextColumn: Integer;
|
|
begin
|
|
if (not assigned(anode))
|
|
or (not FHeader.UseColumns)
|
|
or (not (toAutoSpanColumns in FOptions.AutoOptions))
|
|
or (acolumn = FHeader.MainColumn) then
|
|
begin
|
|
//previously existing logic
|
|
result := FHeader.Columns.GetNextVisibleColumn(acolumn, True);
|
|
exit;
|
|
end;
|
|
//consider auto spanning
|
|
with FHeader.Columns do //standard loop for auto span
|
|
begin
|
|
NextColumn := acolumn;
|
|
repeat
|
|
result := FHeader.Columns.GetNextVisibleColumn(NextColumn);
|
|
if (result = InvalidColumn) or
|
|
not ColumnIsEmpty(anode, result)
|
|
//Any other BidiMode is not supported as already
|
|
//documented by original developer
|
|
or (Items[result].BidiMode <> bdLeftToRight) then
|
|
Break;
|
|
NextColumn := result;
|
|
until False;
|
|
end;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
function isEmptyAutoSpanColumn(acolumn: TColumnIndex; anode: PVirtualNode): boolean;
|
|
var
|
|
previousColumn: Integer;
|
|
begin
|
|
result := false;
|
|
if (not assigned(anode))
|
|
or (not FHeader.UseColumns)
|
|
or (not (toAutoSpanColumns in FOptions.AutoOptions))
|
|
or (acolumn = FHeader.MainColumn) then
|
|
exit;
|
|
with FHeader.Columns do
|
|
begin
|
|
previousColumn := FHeader.Columns.GetPreviousVisibleColumn(acolumn);
|
|
if (previousColumn = InvalidColumn) //there is no previous column
|
|
//Any other BidiMode is not supported as already
|
|
//documented by original developer
|
|
or (Items[acolumn].BidiMode <> bdLeftToRight) then
|
|
exit; //returning false
|
|
result := ColumnIsEmpty(anode, acolumn);
|
|
end;
|
|
end;
|
|
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
begin
|
|
// Make form key preview work and let application modify the key if it wants this.
|
|
inherited;
|
|
|
|
with Message do
|
|
begin
|
|
Shift := KeyDataToShiftState(KeyData);
|
|
// Ask the application if the default key handling is desired.
|
|
if DoKeyAction(CharCode, Shift) then
|
|
begin
|
|
if (CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT, VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT, VK_BACK, VK_TAB]) and (RootNode.FirstChild <> nil) then
|
|
begin
|
|
PerformMultiSelect := (ssShift in Shift) and (toMultiSelect in FOptions.SelectionOptions) and not IsEditing;
|
|
|
|
// Flag to avoid range selection in case of single node advance.
|
|
DoRangeSelect := (CharCode in [VK_HOME, VK_END, VK_PRIOR, VK_NEXT]) and PerformMultiSelect and not IsEditing;
|
|
|
|
NeedInvalidate := DoRangeSelect or (FSelectionCount > 1);
|
|
ActAsGrid := toGridExtensions in FOptions.MiscOptions;
|
|
ClearPending := (Shift = []) or (ActAsGrid and not (ssShift in Shift)) or
|
|
not (toMultiSelect in FOptions.SelectionOptions) or (CharCode in [VK_TAB, VK_BACK]);
|
|
|
|
// Keep old focused node for range selection. Use a default node if none was focused until now.
|
|
LastFocused := FFocusedNode;
|
|
if (LastFocused = nil) and (Shift <> []) then
|
|
LastFocused := GetFirstVisible(nil, True);
|
|
|
|
// Set an initial range anchor if there is not yet one.
|
|
if FRangeAnchor = nil then
|
|
FRangeAnchor := GetFirstSelected;
|
|
if FRangeAnchor = nil then
|
|
FRangeAnchor := GetFirst;
|
|
|
|
if UseRightToLeftAlignment then
|
|
RTLFactor := -1
|
|
else
|
|
RTLFactor := 1;
|
|
|
|
// Determine new focused node.
|
|
case CharCode of
|
|
VK_HOME, VK_END:
|
|
begin
|
|
if (CharCode = VK_END) xor UseRightToLeftAlignment then
|
|
begin
|
|
GetStartColumn := FHeader.Columns.GetLastVisibleColumn;
|
|
GetNextColumn := FHeader.Columns.GetPreviousVisibleColumn;
|
|
GetNextNode := GetPreviousVisible;
|
|
Node := GetLastVisible(nil, True);
|
|
end
|
|
else
|
|
begin
|
|
GetStartColumn := FHeader.Columns.GetFirstVisibleColumn;
|
|
GetNextColumn := FHeader.Columns.GetNextVisibleColumn;
|
|
GetNextNode := GetNextVisible;
|
|
Node := GetFirstVisible(nil, True);
|
|
end;
|
|
|
|
// Advance to next/previous visible column.
|
|
if FHeader.UseColumns then
|
|
NewColumn := GetStartColumn
|
|
else
|
|
NewColumn := NoColumn;
|
|
// Find a column for the new/current node which can be focused.
|
|
// Make the 'DoFocusChanging' for finding a valid column
|
|
// identifiable from the 'DoFocusChanging' raised later on by
|
|
// "FocusedNode := Node;"
|
|
while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, FFocusedNode, FFocusedColumn, NewColumn) do
|
|
NewColumn := GetNextColumn(NewColumn);
|
|
if NewColumn > InvalidColumn then
|
|
begin
|
|
if (Shift = [ssCtrl]) and not ActAsGrid then
|
|
begin
|
|
ScrollIntoView(Node, toCenterScrollIntoView in FOptions.SelectionOptions,
|
|
not (toDisableAutoscrollOnFocus in FOptions.AutoOptions));
|
|
if (CharCode = VK_HOME) and not UseRightToLeftAlignment then
|
|
SetOffsetX(0)
|
|
else
|
|
SetOffsetX(-MaxInt);
|
|
end
|
|
else
|
|
begin
|
|
if not ActAsGrid or (ssCtrl in Shift) then
|
|
FocusedNode := Node;
|
|
//fix: In grid mode, if full row select option is ON,
|
|
//then also go to the node determined from the earlier logic
|
|
if ActAsGrid and (toFullRowSelect in FOptions.SelectionOptions) then
|
|
FocusedNode := Node;
|
|
if ActAsGrid and not (toFullRowSelect in FOptions.SelectionOptions) then
|
|
begin
|
|
FocusedColumn := NewColumn;
|
|
// fix: If auto span is ON the last column may be a merged column. So take
|
|
// care of selecting the whole merged column on END key.
|
|
if (CharCode = VK_END) and isEmptyAutoSpanColumn(NewColumn, FFocusedNode) then
|
|
FocusedColumn := getPreviousVisibleAutoSpanColumn(NewColumn, FFocusedNode);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
VK_PRIOR:
|
|
if Shift = [ssCtrl, ssShift] then
|
|
SetOffsetX(FOffsetX + ClientWidth)
|
|
else
|
|
if [ssShift, ssAlt] = Shift then
|
|
begin
|
|
if FFocusedColumn <= NoColumn then
|
|
NewColumn := FHeader.Columns.GetFirstVisibleColumn
|
|
else
|
|
begin
|
|
Offset := FHeader.Columns.GetVisibleFixedWidth;
|
|
NewColumn := FFocusedColumn;
|
|
while True do
|
|
begin
|
|
TempColumn := FHeader.Columns.GetPreviousVisibleColumn(NewColumn);
|
|
NewWidth := FHeader.Columns[NewColumn].Width;
|
|
if (TempColumn <= NoColumn) or
|
|
(Offset + NewWidth >= ClientWidth) or
|
|
(coFixed in FHeader.Columns[TempColumn].Options) then
|
|
Break;
|
|
NewColumn := TempColumn;
|
|
Inc(Offset, NewWidth);
|
|
end;
|
|
end;
|
|
SetFocusedColumn(NewColumn);
|
|
end
|
|
else
|
|
if ssCtrl in Shift then
|
|
SetOffsetY(FOffsetY + ClientHeight)
|
|
else
|
|
begin
|
|
Offset := 0;
|
|
// If there's no focused node then just take the very first visible one.
|
|
if FFocusedNode = nil then
|
|
Node := GetFirstVisible(nil, True)
|
|
else
|
|
begin
|
|
// Go up as many nodes as comprise together a size of ClientHeight.
|
|
Node := FFocusedNode;
|
|
while True do
|
|
begin
|
|
Temp := GetPreviousVisible(Node, True);
|
|
NewHeight := NodeHeight[Node];
|
|
if (Temp = nil) or (Offset + NewHeight >= ClientHeight) then
|
|
Break;
|
|
Node := Temp;
|
|
Inc(Offset, NodeHeight[Node]);
|
|
end;
|
|
end;
|
|
FocusedNode := Node;
|
|
end;
|
|
VK_NEXT:
|
|
if Shift = [ssCtrl, ssShift] then
|
|
SetOffsetX(FOffsetX - ClientWidth)
|
|
else
|
|
if [ssShift, ssAlt] = Shift then
|
|
begin
|
|
if FFocusedColumn <= NoColumn then
|
|
NewColumn := FHeader.Columns.GetFirstVisibleColumn
|
|
else
|
|
begin
|
|
Offset := FHeader.Columns.GetVisibleFixedWidth;
|
|
NewColumn := FFocusedColumn;
|
|
while True do
|
|
begin
|
|
TempColumn := FHeader.Columns.GetNextVisibleColumn(NewColumn);
|
|
NewWidth := FHeader.Columns[NewColumn].Width;
|
|
if (TempColumn <= NoColumn) or
|
|
(Offset + NewWidth >= ClientWidth) or
|
|
(coFixed in FHeader.Columns[TempColumn].Options) then
|
|
Break;
|
|
NewColumn := TempColumn;
|
|
Inc(Offset, NewWidth);
|
|
end;
|
|
end;
|
|
SetFocusedColumn(NewColumn);
|
|
end
|
|
else
|
|
if ssCtrl in Shift then
|
|
SetOffsetY(FOffsetY - ClientHeight)
|
|
else
|
|
begin
|
|
Offset := 0;
|
|
// If there's no focused node then just take the very last one.
|
|
if FFocusedNode = nil then
|
|
Node := GetLastVisible(nil, True)
|
|
else
|
|
begin
|
|
// Go up as many nodes as comprise together a size of ClientHeight.
|
|
Node := FFocusedNode;
|
|
while True do
|
|
begin
|
|
Temp := GetNextVisible(Node, True);
|
|
NewHeight := NodeHeight[Node];
|
|
if (Temp = nil) or (Offset + NewHeight >= ClientHeight) then
|
|
Break;
|
|
Node := Temp;
|
|
Inc(Offset, NewHeight);
|
|
end;
|
|
end;
|
|
FocusedNode := Node;
|
|
end;
|
|
VK_UP:
|
|
begin
|
|
// scrolling without selection change
|
|
if ssCtrl in Shift then
|
|
SetOffsetY(FOffsetY + Integer(FDefaultNodeHeight))
|
|
else
|
|
begin
|
|
if FFocusedNode = nil then
|
|
Node := GetLastVisible(nil, True)
|
|
else
|
|
Node := GetPreviousVisible(FFocusedNode, True);
|
|
|
|
if Assigned(Node) then
|
|
begin
|
|
if not EndEditNode then
|
|
exit;
|
|
if (not PerformMultiSelect or (CompareNodePositions(LastFocused, Node) < -1)) and Assigned(FFocusedNode) then
|
|
ClearSelection(False); // Clear selection only if more than one node was skipped. See issue #926
|
|
if FFocusedColumn <= NoColumn then
|
|
FFocusedColumn := FHeader.MainColumn;
|
|
FocusedNode := Node;
|
|
end
|
|
else
|
|
if Assigned(FFocusedNode) then
|
|
InvalidateNode(FFocusedNode);
|
|
end;
|
|
end;
|
|
VK_DOWN:
|
|
begin
|
|
// scrolling without selection change
|
|
if ssCtrl in Shift then
|
|
SetOffsetY(FOffsetY - Integer(FDefaultNodeHeight))
|
|
else
|
|
begin
|
|
if FFocusedNode = nil then
|
|
Node := GetFirstVisible(nil, True)
|
|
else
|
|
Node := GetNextVisible(FFocusedNode, True);
|
|
|
|
if Assigned(Node) then
|
|
begin
|
|
if not EndEditNode then
|
|
exit;
|
|
if (not PerformMultiSelect or (CompareNodePositions(LastFocused, Node) > 1)) and Assigned(FFocusedNode) then
|
|
ClearSelection(False); // Clear selection only if more than one node was skipped. See issue #926
|
|
if FFocusedColumn <= NoColumn then
|
|
FFocusedColumn := FHeader.MainColumn;
|
|
FocusedNode := Node;
|
|
end
|
|
else
|
|
if Assigned(FFocusedNode) then
|
|
InvalidateNode(FFocusedNode);
|
|
end;
|
|
end;
|
|
VK_LEFT:
|
|
begin
|
|
// special handling
|
|
if ssCtrl in Shift then
|
|
SetOffsetX(FOffsetX + RTLFactor * FHeader.Columns.GetScrollWidth)
|
|
else
|
|
begin
|
|
// other special cases
|
|
Context := NoColumn;
|
|
if (toExtendedFocus in FOptions.SelectionOptions) and (toGridExtensions in FOptions.MiscOptions) then
|
|
begin
|
|
Context := getPreviousVisibleAutoSpanColumn(FFocusedColumn, FFocusedNode);
|
|
if Context > NoColumn then
|
|
FocusedColumn := Context;
|
|
end
|
|
else
|
|
if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode.States) and
|
|
(Shift = []) and (vsHasChildren in FFocusedNode.States) then
|
|
ToggleNode(FFocusedNode)
|
|
else
|
|
begin
|
|
if FFocusedNode = nil then
|
|
FocusedNode := GetFirstVisible(nil, True)
|
|
else
|
|
begin
|
|
if FFocusedNode.Parent <> FRoot then
|
|
Node := FFocusedNode.Parent
|
|
else
|
|
Node := nil;
|
|
if Assigned(Node) then
|
|
begin
|
|
if PerformMultiSelect then
|
|
begin
|
|
// and a third special case
|
|
if FFocusedNode.Index > 0 then
|
|
DoRangeSelect := True
|
|
else
|
|
if CompareNodePositions(Node, FRangeAnchor) > 0 then
|
|
RemoveFromSelection(FFocusedNode);
|
|
end;
|
|
FocusedNode := Node;
|
|
end
|
|
else begin
|
|
// If already a root node is selected, then scroll to the left as there is nothing else we could do. #691
|
|
SetOffsetX(FOffsetX + RTLFactor * FHeader.Columns.GetScrollWidth);
|
|
end;//else
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
VK_RIGHT:
|
|
begin
|
|
// special handling
|
|
if ssCtrl in Shift then
|
|
SetOffsetX(FOffsetX - RTLFactor * FHeader.Columns.GetScrollWidth)
|
|
else
|
|
begin
|
|
// other special cases
|
|
Context := NoColumn;
|
|
if (toExtendedFocus in FOptions.SelectionOptions) and (toGridExtensions in FOptions.MiscOptions) then
|
|
begin
|
|
Context := getNextVisibleAutoSpanColumn(FFocusedColumn, FFocusedNode);
|
|
if Context > NoColumn then
|
|
FocusedColumn := Context;
|
|
end
|
|
else
|
|
if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode.States) and
|
|
(Shift = []) and (vsHasChildren in FFocusedNode.States) then
|
|
ToggleNode(FFocusedNode)
|
|
else
|
|
begin
|
|
if FFocusedNode = nil then
|
|
FocusedNode := GetFirstVisible(nil, True)
|
|
else
|
|
begin
|
|
Node := GetFirstVisibleChild(FFocusedNode);
|
|
if Assigned(Node) then
|
|
begin
|
|
if PerformMultiSelect and (CompareNodePositions(Node, FRangeAnchor) < 0) then
|
|
RemoveFromSelection(FFocusedNode);
|
|
FocusedNode := Node;
|
|
end
|
|
else begin
|
|
// If already a leaf node is selected, then scroll to the right as there is nothing else we could do. #691
|
|
SetOffsetX(FOffsetX - RTLFactor * FHeader.Columns.GetScrollWidth);
|
|
end;//else
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
VK_BACK:
|
|
if tsIncrementalSearching in FStates then
|
|
DoStateChange([tsIncrementalSearchPending])
|
|
else
|
|
if Assigned(FFocusedNode) and (FFocusedNode.Parent <> FRoot) then
|
|
FocusedNode := FocusedNode.Parent;
|
|
VK_TAB:
|
|
if (toExtendedFocus in FOptions.SelectionOptions) and FHeader.UseColumns then
|
|
begin
|
|
// In order to avoid duplicating source code just to change the direction
|
|
// we use function variables.
|
|
if ssShift in Shift then
|
|
begin
|
|
GetStartColumn := FHeader.Columns.GetLastVisibleColumn;
|
|
GetNextColumn := FHeader.Columns.GetPreviousVisibleColumn;
|
|
GetNextNode := GetPreviousVisible;
|
|
end
|
|
else
|
|
begin
|
|
GetStartColumn := FHeader.Columns.GetFirstVisibleColumn;
|
|
GetNextColumn := FHeader.Columns.GetNextVisibleColumn;
|
|
GetNextNode := GetNextVisible;
|
|
end;
|
|
|
|
// Advance to next/previous visible column/node.
|
|
Node := FFocusedNode;
|
|
NewColumn := GetNextColumn(FFocusedColumn, True);
|
|
repeat
|
|
// Find a column for the current node which can be focused.
|
|
while (NewColumn > NoColumn) and not DoFocusChanging(FFocusedNode, Node, FFocusedColumn, NewColumn)
|
|
//Fix: for Tab Key to properly skip the empty auto span column
|
|
or isEmptyAutoSpanColumn(NewColumn, Node) do
|
|
NewColumn := GetNextColumn(NewColumn, True);
|
|
|
|
if NewColumn > NoColumn then
|
|
begin
|
|
// Set new node and column in one go.
|
|
SetFocusedNodeAndColumn(Node, NewColumn);
|
|
Break;
|
|
end;
|
|
|
|
// No next column was accepted for the current node. So advance to next node and try again.
|
|
Node := GetNextNode(Node);
|
|
NewColumn := GetStartColumn;
|
|
|
|
// fix: From last column, the Tab key should always go to next row irrespective of auto span
|
|
// Similarly the Shift-Tab key should go to previos row from first column
|
|
if (Node <> nil) and (NewColumn > NoColumn) then
|
|
SetFocusedNodeAndColumn(Node, NewColumn);
|
|
|
|
until Node = nil;
|
|
end;
|
|
end;
|
|
|
|
// Clear old selection if required but take care to select the new focused node if it was not selected before.
|
|
ForceSelection := False;
|
|
if ClearPending and ((LastFocused <> FFocusedNode) or (FSelectionCount <> 1)) then
|
|
begin
|
|
ClearSelection(not Assigned(FFocusedNode));
|
|
ForceSelection := True;
|
|
end;
|
|
|
|
// Determine new selection anchor.
|
|
if Shift = [] then
|
|
begin
|
|
FRangeAnchor := FFocusedNode;
|
|
FLastSelectionLevel := GetNodeLevelForSelectConstraint(FFocusedNode);
|
|
end;
|
|
|
|
if Assigned(FFocusedNode) then
|
|
begin
|
|
// Finally change the selection for a specific range of nodes.
|
|
if DoRangeSelect then
|
|
ToggleSelection(LastFocused, FFocusedNode)
|
|
// Make sure the new focused node is also selected.
|
|
else if (LastFocused <> FFocusedNode) then begin
|
|
if ForceSelection then
|
|
AddToSelection(FFocusedNode, False)
|
|
else
|
|
ToggleSelection(LastFocused, FFocusedNode); // See issue #926
|
|
end;
|
|
end;
|
|
|
|
// If a repaint is needed then paint the entire tree because of the ClearSelection call,
|
|
if NeedInvalidate then
|
|
Invalidate;
|
|
end
|
|
else
|
|
begin
|
|
// Second chance for keys not directly concerned with selection changes.
|
|
|
|
// For +, -, /, * keys on the main keyboard (not numpad) there is no virtual key code defined.
|
|
// We have to do special processing to get them working too.
|
|
GetKeyboardState(KeyState);
|
|
// Avoid conversion to control characters. We have captured the control key state already in Shift.
|
|
KeyState[VK_CONTROL] := 0;
|
|
if ToASCII(Message.CharCode, (Message.KeyData shr 16) and 7, KeyState, PChar(@Buffer), 0) > 0 then
|
|
begin
|
|
case Buffer[0] of
|
|
'*':
|
|
CharCode := VK_MULTIPLY;
|
|
'+':
|
|
CharCode := VK_ADD;
|
|
'/':
|
|
CharCode := VK_DIVIDE;
|
|
'-':
|
|
CharCode := VK_SUBTRACT;
|
|
end;
|
|
end;
|
|
|
|
// According to https://web.archive.org/web/20041129085958/http://www.it-faq.pl/mskb/99/337.HTM
|
|
// there is a problem with ToASCII when used in conjunction with dead chars.
|
|
// The article recommends to call ToASCII twice to restore a deleted flag in the key message
|
|
// structure under certain circumstances. It turned out it is best to always call ToASCII twice.
|
|
ToASCII(Message.CharCode, (Message.KeyData shr 16) and 7, KeyState, PChar(@Buffer), 0);
|
|
|
|
case CharCode of
|
|
VK_F2:
|
|
if (Shift = []) and Assigned(FFocusedNode) and CanEdit(FFocusedNode, FFocusedColumn) then
|
|
begin
|
|
FEditColumn := FFocusedColumn;
|
|
DoEdit;
|
|
end;
|
|
VK_ADD:
|
|
if not (tsIncrementalSearching in FStates) then
|
|
begin
|
|
if ssCtrl in Shift then begin// When changing this code review issue #781
|
|
if ((toReverseFullExpandHotKey in TreeOptions.MiscOptions) and (Shift = [ssCtrl])) xor (Shift = [ssCtrl, ssShift]) then
|
|
FullExpand
|
|
else if Shift = [ssCtrl] then
|
|
FHeader.AutoFitColumns
|
|
end
|
|
else if Shift = [] then begin
|
|
if Assigned(FFocusedNode) and not (vsExpanded in FFocusedNode.States) then
|
|
ToggleNode(FFocusedNode);
|
|
end// if Shift = []
|
|
else
|
|
DoStateChange([tsIncrementalSearchPending]);
|
|
end;//if not (tsIncrementalSearching in FStates)
|
|
VK_SUBTRACT:
|
|
if not (tsIncrementalSearching in FStates) then
|
|
begin
|
|
if ssCtrl in Shift then
|
|
if (toReverseFullExpandHotKey in TreeOptions.MiscOptions) xor (ssShift in Shift) then
|
|
FullCollapse
|
|
else
|
|
FHeader.RestoreColumns
|
|
else
|
|
if Assigned(FFocusedNode) and (vsExpanded in FFocusedNode.States) then
|
|
ToggleNode(FFocusedNode);
|
|
end
|
|
else
|
|
DoStateChange([tsIncrementalSearchPending]);
|
|
VK_MULTIPLY:
|
|
if not (tsIncrementalSearching in FStates) then
|
|
begin
|
|
if Assigned(FFocusedNode) then
|
|
FullExpand(FFocusedNode);
|
|
end
|
|
else
|
|
DoStateChange([tsIncrementalSearchPending]);
|
|
VK_DIVIDE:
|
|
if not (tsIncrementalSearching in FStates) then
|
|
begin
|
|
if Assigned(FFocusedNode) then
|
|
FullCollapse(FFocusedNode);
|
|
end
|
|
else
|
|
DoStateChange([tsIncrementalSearchPending]);
|
|
VK_ESCAPE: // cancel actions currently in progress
|
|
begin
|
|
if IsMouseSelecting then
|
|
begin
|
|
DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
|
|
Invalidate;
|
|
end
|
|
else
|
|
if IsEditing then
|
|
CancelEditNode;
|
|
end;
|
|
VK_SPACE:
|
|
if (toCheckSupport in FOptions.MiscOptions) and Assigned(FFocusedNode) and
|
|
(FFocusedNode.CheckType <> ctNone) then
|
|
begin
|
|
NewCheckState := DetermineNextCheckState(FFocusedNode.CheckType, GetCheckState(FFocusedNode));
|
|
if DoChecking(FFocusedNode, NewCheckState) then
|
|
begin
|
|
if SelectedCount > 1 then
|
|
SetCheckStateForAll(NewCheckState, True)
|
|
else
|
|
DoCheckClick(FFocusedNode, NewCheckState);
|
|
end;
|
|
end
|
|
else
|
|
DoStateChange([tsIncrementalSearchPending]);
|
|
VK_F1:
|
|
if Assigned(FOnGetHelpContext) then
|
|
begin
|
|
Context := 0;
|
|
if Assigned(FFocusedNode) then
|
|
begin
|
|
Node := FFocusedNode;
|
|
// Traverse the tree structure up to the root.
|
|
repeat
|
|
FOnGetHelpContext(Self, Node, IfThen(FFocusedColumn > NoColumn, FFocusedColumn, 0), Context);
|
|
Node := Node.Parent;
|
|
until (Node = FRoot) or (Context <> 0);
|
|
end;
|
|
|
|
// If no help context could be found try the tree's one or its parent's contexts.
|
|
ParentControl := Self;
|
|
while Assigned(ParentControl) and (Context = 0) do
|
|
begin
|
|
Context := ParentControl.HelpContext;
|
|
ParentControl := ParentControl.Parent;
|
|
end;
|
|
if Context <> 0 then
|
|
Application.HelpContext(Context);
|
|
end;
|
|
VK_APPS:
|
|
if Assigned(FFocusedNode) then
|
|
begin
|
|
R := GetDisplayRect(FFocusedNode, FFocusedColumn, True);
|
|
Offset := DoGetNodeWidth(FFocusedNode, FFocusedColumn);
|
|
if FFocusedColumn >= 0 then
|
|
begin
|
|
if Offset > FHeader.Columns[FFocusedColumn].Width then
|
|
Offset := FHeader.Columns[FFocusedColumn].Width;
|
|
end
|
|
else
|
|
begin
|
|
if Offset > ClientWidth then
|
|
Offset := ClientWidth;
|
|
end;
|
|
DoPopupMenu(FFocusedNode, FFocusedColumn, Point(R.Left + Offset div 2, (R.Top + R.Bottom) div 2));
|
|
end
|
|
else
|
|
DoPopupMenu(nil, FFocusedColumn, Point(-1, -1));
|
|
Ord('a'), Ord('A'):
|
|
if ssCtrl in Shift then
|
|
SelectAll(True)
|
|
else
|
|
DoStateChange([tsIncrementalSearchPending]);
|
|
else
|
|
begin
|
|
// Use the key for incremental search.
|
|
// Since we are dealing with Unicode all the time there should be a more sophisticated way
|
|
// of checking for valid characters for incremental search.
|
|
// This is available but would require to include a significant amount of Unicode character
|
|
// properties, so we stick with the simple space check.
|
|
if ((Shift * [ssCtrl, ssAlt] = []) or ((Shift * [ssCtrl, ssAlt] = [ssCtrl, ssAlt]))) and (CharCode >= 32) then
|
|
DoStateChange([tsIncrementalSearchPending]);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMKeyUp(var Message: TWMKeyUp);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
case Message.CharCode of
|
|
VK_TAB:
|
|
EnsureNodeFocused(); // Always select a node if the control gets the focus via TAB key, #237
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMKillFocus(var Msg: TWMKillFocus);
|
|
|
|
var
|
|
Form: TCustomForm;
|
|
Control: TWinControl;
|
|
Pos: TSmallPoint;
|
|
Unknown: IUnknown;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// Remove hint if shown currently.
|
|
if tsHint in Self.FStates then
|
|
Application.CancelHint;
|
|
|
|
// Stop wheel panning if active.
|
|
StopWheelPanning;
|
|
|
|
// Don't let any timer continue if the tree is no longer the active control (except change timers).
|
|
StopTimer(ExpandTimer);
|
|
StopTimer(EditTimer);
|
|
StopTimer(HeaderTimer);
|
|
StopTimer(ScrollTimer);
|
|
StopTimer(SearchTimer);
|
|
FSearchBuffer := '';
|
|
FLastSearchNode := nil;
|
|
|
|
DoStateChange([], [tsScrollPending, tsScrolling, tsEditPending, tsLeftButtonDown, tsRightButtonDown,
|
|
tsMiddleButtonDown, tsOLEDragPending, tsVCLDragPending, tsIncrementalSearching, tsNodeHeightTrackPending,
|
|
tsNodeHeightTracking]);
|
|
|
|
if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.PaintOptions) then
|
|
Invalidate
|
|
else
|
|
if Assigned(FFocusedNode) then
|
|
InvalidateNode(FFocusedNode);
|
|
|
|
// Workaround for wrapped non-VCL controls (like TWebBrowser), which do not use VCL mechanisms and
|
|
// leave the ActiveControl property in the wrong state, which causes trouble when the control is refocused.
|
|
Form := GetParentForm(Self);
|
|
if Assigned(Form) and (Form.ActiveControl = Self) then
|
|
begin
|
|
Cardinal(Pos) := GetMessagePos;
|
|
Control := FindVCLWindow(SmallPointToPoint(Pos));
|
|
// Every control derived from TOleControl has potentially the focus problem. In order to avoid including
|
|
// the OleCtrls unit (which will, among others, include Variants), which would allow to test for the TOleControl
|
|
// class, the IOleClientSite interface is used for the test, which is supported by TOleControl and a good indicator.
|
|
if Assigned(Control) and Control.GetInterface(IOleClientSite, Unknown) then
|
|
Form.ActiveControl := nil;
|
|
|
|
// For other classes the active control should not be modified. Otherwise you need two clicks to select it.
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMLButtonDblClk(var Message: TWMLButtonDblClk);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([tsLeftDblClick]);
|
|
try
|
|
// get information about the hit, before calling inherited, is this may change the scroll postion and so the node under the mouse would chnage and would no longer be the one the user actually clicked
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
HandleMouseDblClick(Message, HitInfo);
|
|
// Call inherited after doing our standard handling, as the event handler may close the form or re-fill the control, so our clicked node would be no longer valid.
|
|
// Our standard handling does not do that.
|
|
inherited;
|
|
// #909
|
|
// if we show a modal form in the HandleMouseDblClick(), the mouse capture wont be released
|
|
if csCaptureMouse in ControlStyle then MouseCapture := False;
|
|
finally
|
|
DoStateChange([], [tsLeftDblClick]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMLButtonDown(var Message: TWMLButtonDown);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([tsLeftButtonDown]);
|
|
inherited;
|
|
|
|
// get information about the hit
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
HandleMouseDown(Message, HitInfo);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMLButtonUp(var Message: TWMLButtonUp);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([], [tsLeftButtonDown, tsNodeHeightTracking, tsNodeHeightTrackPending]);
|
|
|
|
// get information about the hit
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
HandleMouseUp(Message, HitInfo);
|
|
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMMButtonDblClk(var Message: TWMMButtonDblClk);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([tsMiddleDblClick]);
|
|
inherited;
|
|
|
|
// get information about the hit
|
|
if toMiddleClickSelect in FOptions.SelectionOptions then
|
|
begin
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
HandleMouseDblClick(Message, HitInfo);
|
|
end;
|
|
DoStateChange([], [tsMiddleDblClick]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMMButtonDown(var Message: TWMMButtonDown);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([tsMiddleButtonDown]);
|
|
|
|
if FHeader.States = [] then
|
|
begin
|
|
inherited;
|
|
|
|
// Start wheel panning or scrolling if not already active, allowed and scrolling is useful at all.
|
|
if (toWheelPanning in FOptions.MiscOptions) and ([tsWheelScrolling, tsWheelPanning] * FStates = []) and
|
|
((Integer(FRangeX) > ClientWidth) or (Integer(FRangeY) > ClientHeight)) then
|
|
begin
|
|
FLastClickPos := SmallPointToPoint(Message.Pos);
|
|
StartWheelPanning(FLastClickPos);
|
|
end
|
|
else
|
|
begin
|
|
StopWheelPanning;
|
|
|
|
// Get information about the hit.
|
|
if toMiddleClickSelect in FOptions.SelectionOptions then
|
|
begin
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
HandleMouseDown(Message, HitInfo);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMMButtonUp(var Message: TWMMButtonUp);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([], [tsMiddleButtonDown]);
|
|
|
|
// If wheel panning/scrolling is active and the mouse has not yet been moved then the user starts wheel auto scrolling.
|
|
// Indicate this by removing the panning flag. Otherwise (the mouse has moved meanwhile) stop panning.
|
|
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
|
|
begin
|
|
if tsWheelScrolling in FStates then
|
|
DoStateChange([], [tsWheelPanning])
|
|
else
|
|
StopWheelPanning;
|
|
end
|
|
else
|
|
if FHeader.States = [] then
|
|
begin
|
|
inherited;
|
|
|
|
// get information about the hit
|
|
if toMiddleClickSelect in FOptions.SelectionOptions then
|
|
begin
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
HandleMouseUp(Message, HitInfo);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMNCCalcSize(var Message: TWMNCCalcSize);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
with FHeader do
|
|
if hoVisible in FHeader.Options then
|
|
with Message.CalcSize_Params^ do
|
|
Inc(rgrc[0].Top, Height);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMNCDestroy(var Message: TWMNCDestroy);
|
|
|
|
// Used to release a reference of the drag manager. This is the only reliable way we get notified about
|
|
// window destruction, because of the automatic release of a window if its parent window is freed.
|
|
|
|
begin
|
|
InterruptValidation;
|
|
|
|
StopTimer(ChangeTimer);
|
|
StopTimer(StructureChangeTimer);
|
|
|
|
if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.MiscOptions) then
|
|
RevokeDragDrop(Handle);
|
|
|
|
// Clean up other stuff.
|
|
DeleteObject(FDottedBrush);
|
|
FDottedBrush := 0;
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMNCHitTest(var Message: TWMNCHitTest);
|
|
|
|
begin
|
|
inherited;
|
|
if (hoVisible in FHeader.Options) and
|
|
FHeader.InHeader(ScreenToClient(SmallPointToPoint(Message.Pos))) then
|
|
Message.Result := HTBORDER;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
procedure TBaseVirtualTree.WMNCPaint(var Message: TWMNCPaint);
|
|
|
|
var
|
|
DC: HDC;
|
|
R: TRect;
|
|
Flags: DWORD;
|
|
ExStyle: Integer;
|
|
TempRgn: HRGN;
|
|
BorderWidth,
|
|
BorderHeight: Integer;
|
|
|
|
begin
|
|
if tsUseThemes in FStates then
|
|
begin
|
|
// If theming is enabled and the client edge border is set for the window then prevent the default window proc
|
|
// from painting the old border to avoid flickering.
|
|
ExStyle := GetWindowLong(Handle, GWL_EXSTYLE);
|
|
if (ExStyle and WS_EX_CLIENTEDGE) <> 0 then
|
|
begin
|
|
GetWindowRect(Handle, R);
|
|
// Determine width of the client edge.
|
|
BorderWidth := GetSystemMetrics(SM_CXEDGE);
|
|
BorderHeight := GetSystemMetrics(SM_CYEDGE);
|
|
InflateRect(R, -BorderWidth, -BorderHeight);
|
|
TempRgn := CreateRectRgnIndirect(R);
|
|
// Exclude the border from the message region if there is one. Otherwise just use the inflated
|
|
// window area region.
|
|
if Message.Rgn <> 1 then
|
|
CombineRgn(TempRgn, Message.Rgn, TempRgn, RGN_AND);
|
|
DefWindowProc(Handle, Message.Msg, WPARAM(TempRgn), 0);
|
|
DeleteObject(TempRgn);
|
|
end
|
|
else
|
|
DefaultHandler(Message);
|
|
end
|
|
else
|
|
DefaultHandler(Message);
|
|
|
|
Flags := DCX_CACHE or DCX_CLIPSIBLINGS or DCX_WINDOW or DCX_VALIDATE;
|
|
|
|
if (Message.Rgn = 1) then
|
|
DC := GetDCEx(Handle, 0, Flags)
|
|
else
|
|
DC := GetDCEx(Handle, Message.Rgn, Flags or DCX_INTERSECTRGN);
|
|
|
|
if DC <> 0 then
|
|
try
|
|
OriginalWMNCPaint(DC);
|
|
finally
|
|
ReleaseDC(Handle, DC);
|
|
end;
|
|
if (((tsUseThemes in FStates) and not VclStyleEnabled) or (VclStyleEnabled and (seBorder in StyleElements))) then
|
|
StyleServices.PaintBorder(Self, False)
|
|
else
|
|
if (VclStyleEnabled and not (seBorder in StyleElements)) then
|
|
TStyleManager.SystemStyle.PaintBorder(Self, False)
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMPaint(var Message: TWMPaint);
|
|
var
|
|
DC: HDC;
|
|
begin
|
|
if tsVCLDragging in FStates then
|
|
ImageList_DragShowNolock(False);
|
|
if csPaintCopy in ControlState then
|
|
FUpdateRect := ClientRect
|
|
else
|
|
GetUpdateRect(Handle, FUpdateRect, True);
|
|
|
|
inherited;
|
|
|
|
if tsVCLDragging in FStates then
|
|
ImageList_DragShowNolock(True);
|
|
|
|
if hoVisible in FHeader.Options then
|
|
begin
|
|
DC := GetDCEx(Handle, 0, DCX_CACHE or DCX_CLIPSIBLINGS or DCX_WINDOW or DCX_VALIDATE);
|
|
if DC <> 0 then
|
|
try
|
|
FHeader.Columns.PaintHeader(DC, FHeaderRect, -FEffectiveOffsetX);
|
|
finally
|
|
ReleaseDC(Handle, DC);
|
|
end;
|
|
end;//if header visible
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMPaste(var Message: TWMPaste);
|
|
|
|
begin
|
|
PasteFromClipboard;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMPrint(var Message: TWMPrint);
|
|
|
|
// This message is sent to request that the tree draws itself to a given device context. This includes not only
|
|
// the client area but also the non-client area (header!).
|
|
|
|
begin
|
|
// Draw only if the window is visible or visibility is not required.
|
|
if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
|
|
Header.Columns.PaintHeader(Message.DC, FHeaderRect, -FEffectiveOffsetX);
|
|
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMPrintClient(var Message: TWMPrintClient);
|
|
|
|
var
|
|
Window: TRect;
|
|
Target: TPoint;
|
|
Canvas: TCanvas;
|
|
|
|
begin
|
|
// Draw only if the window is visible or visibility is not required.
|
|
if ((Message.Flags and PRF_CHECKVISIBLE) = 0) or IsWindowVisible(Handle) then
|
|
begin
|
|
// Determine area of the entire tree to be displayed in the control.
|
|
Window := ClientRect;
|
|
Target := Window.TopLeft;
|
|
|
|
// The Window rectangle is given in client coordinates. We have to convert it into
|
|
// a sliding window of the tree image.
|
|
OffsetRect(Window, FEffectiveOffsetX, -FOffsetY);
|
|
|
|
Canvas := TCanvas.Create;
|
|
try
|
|
Canvas.Handle := Message.DC;
|
|
PaintTree(Canvas, Window, Target, [poBackground, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines]);
|
|
finally
|
|
Canvas.Handle := 0;
|
|
Canvas.Free;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMRButtonDblClk(var Message: TWMRButtonDblClk);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([tsRightDblClick]);
|
|
inherited;
|
|
|
|
// get information about the hit
|
|
if toMiddleClickSelect in FOptions.SelectionOptions then
|
|
begin
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
HandleMouseDblClick(Message, HitInfo);
|
|
end;
|
|
DoStateChange([], [tsRightDblClick]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMRButtonDown(var Message: TWMRButtonDown);
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
RemoveSynchMode: Boolean; // Needed to restore tsSynchMode correctly
|
|
|
|
begin
|
|
DoStateChange([tsRightButtonDown]);
|
|
|
|
if FHeader.States = [] then
|
|
begin
|
|
inherited;
|
|
|
|
// get information about the hit
|
|
if toRightClickSelect in FOptions.SelectionOptions then
|
|
begin
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
// Go temporarily into sync mode to avoid a delayed change event for the node when selecting. #679
|
|
RemoveSynchMode := not (tsSynchMode in FStates);
|
|
Include(FStates, tsSynchMode);
|
|
HandleMouseDown(Message, HitInfo);
|
|
if RemoveSynchMode then
|
|
Exclude(FStates, tsSynchMode);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMRButtonUp(var Message: TWMRButtonUp);
|
|
|
|
// handle right click selection and node specific popup menu
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
DoStateChange([], [tsPopupMenuShown, tsRightButtonDown]);
|
|
|
|
if FHeader.States = [] then
|
|
begin
|
|
Application.CancelHint;
|
|
|
|
if IsMouseSelecting and Assigned(PopupMenu) then
|
|
begin
|
|
// Reset selection state already here, before the inherited handler opens the default menu.
|
|
DoStateChange([], [tsDrawSelecting, tsDrawSelPending]);
|
|
Invalidate;
|
|
end;
|
|
|
|
inherited;
|
|
|
|
// get information about the hit
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
|
|
if toRightClickSelect in FOptions.SelectionOptions then
|
|
HandleMouseUp(Message, HitInfo);
|
|
|
|
if not Assigned(PopupMenu) then
|
|
DoPopupMenu(HitInfo.HitNode, HitInfo.HitColumn, Point(Message.XPos, Message.YPos));
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMSetCursor(var Message: TWMSetCursor);
|
|
|
|
// Sets the hot node mouse cursor for the tree. Cursor changes for the header are handled in Header.HandleMessage.
|
|
|
|
var
|
|
NewCursor: TCursor;
|
|
HitInfo: THitInfo;
|
|
P: TPoint;
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
with Message do
|
|
begin
|
|
// Feature: design-time header #415
|
|
// Allow header to handle cursor and return control's default if it did nothing
|
|
if (CursorWnd = Handle) and
|
|
([tsWheelPanning, tsWheelScrolling] * FStates = []) then
|
|
begin
|
|
if not TVTHeaderCracker(FHeader).HandleMessage(TMessage(Message)) then
|
|
begin
|
|
// Apply own cursors only if there is no global cursor set.
|
|
if Screen.Cursor = crDefault then
|
|
begin
|
|
// node resizing and hot tracking - for run-time only
|
|
if not (csDesigning in ComponentState) then
|
|
begin
|
|
NewCursor := crDefault;
|
|
if (toNodeHeightResize in FOptions.MiscOptions) then
|
|
begin
|
|
GetCursorPos(P);
|
|
P := ScreenToClient(P);
|
|
GetHitTestInfoAt(P.X, P.Y, True, HitInfo);
|
|
if (hiOnItem in HitInfo.HitPositions) and
|
|
([hiUpperSplitter, hiLowerSplitter] * HitInfo.HitPositions <> []) then
|
|
begin
|
|
if hiUpperSplitter in HitInfo.HitPositions then
|
|
Node := GetPreviousVisible(HitInfo.HitNode, True)
|
|
else
|
|
Node := HitInfo.HitNode;
|
|
|
|
if CanSplitterResizeNode(P, Node, HitInfo.HitColumn) then
|
|
NewCursor := crVSplit;
|
|
end;
|
|
end;
|
|
|
|
if (NewCursor = crDefault) then
|
|
if (toHotTrack in FOptions.PaintOptions) and Assigned(FCurrentHotNode) and (FHotCursor <> crDefault) then
|
|
NewCursor := FHotCursor
|
|
else
|
|
NewCursor := Cursor;
|
|
|
|
DoGetCursor(NewCursor);
|
|
end
|
|
else
|
|
NewCursor := Cursor;
|
|
Winapi.Windows.SetCursor(Screen.Cursors[NewCursor]);
|
|
Message.Result := 1;
|
|
end
|
|
else
|
|
inherited;
|
|
end;
|
|
end
|
|
else
|
|
inherited;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMSetFocus(var Msg: TWMSetFocus);
|
|
|
|
begin
|
|
inherited;
|
|
if (FSelectionCount > 0) or not (toGhostedIfUnfocused in FOptions.PaintOptions) then
|
|
Invalidate;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMSize(var Message: TWMSize);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// Need to update scroll bars here. This will cause a recursion because of the change of the client area
|
|
// when changing a scrollbar. Usually this is no problem since with the second level recursion no change of the
|
|
// window size happens (the same values for the scrollbars are set, which shouldn't cause a window size change).
|
|
// Appearently, this applies not to all systems, however.
|
|
if HandleAllocated and ([tsSizing, tsWindowCreating] * FStates = []) and (ClientHeight > 0) then
|
|
try
|
|
DoStateChange([tsSizing]);
|
|
// This call will invalidate the entire non-client area which needs recalculation on resize.
|
|
TVTHeaderCracker(FHeader).RescaleHeader;
|
|
TVTHeaderCracker(FHeader).UpdateSpringColumns;
|
|
UpdateScrollBars(True);
|
|
|
|
if (tsEditing in FStates) and not FHeader.UseColumns then
|
|
UpdateEditBounds;
|
|
finally
|
|
DoStateChange([], [tsSizing]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMThemeChanged(var Message: TMessage);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
if StyleServices.Enabled and (toThemeAware in TreeOptions.PaintOptions) then
|
|
DoStateChange([tsUseThemes])
|
|
else
|
|
DoStateChange([], [tsUseThemes]);
|
|
|
|
// Updating the visuals here will not work correctly. Therefore we postpone
|
|
// the update by using a timer.
|
|
if not FChangingTheme then
|
|
SetTimer(Handle, ThemeChangedTimer, ThemeChangedTimerDelay, nil);
|
|
FChangingTheme := False;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMTimer(var Message: TWMTimer);
|
|
|
|
// centralized timer handling happens here
|
|
|
|
begin
|
|
with Message do
|
|
begin
|
|
case TimerID of
|
|
ExpandTimer:
|
|
DoDragExpand;
|
|
EditTimer:
|
|
DoEdit;
|
|
ScrollTimer:
|
|
begin
|
|
if tsScrollPending in FStates then
|
|
begin
|
|
Application.CancelHint;
|
|
// Scroll delay has elapsed, set to normal scroll interval now.
|
|
SetTimer(Handle, ScrollTimer, FAutoScrollInterval, nil);
|
|
DoStateChange([tsScrolling], [tsScrollPending]);
|
|
end;
|
|
DoTimerScroll;
|
|
end;
|
|
ChangeTimer:
|
|
if tsChangePending in FStates then // see issue #602
|
|
DoChange(FLastChangedNode);
|
|
StructureChangeTimer:
|
|
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
|
|
SearchTimer:
|
|
begin
|
|
// When this event triggers then the user did not pressed any key for the specified timeout period.
|
|
// Hence incremental searching is stopped.
|
|
DoStateChange([], [tsIncrementalSearching]);
|
|
StopTimer(SearchTimer);
|
|
FSearchBuffer := '';
|
|
FLastSearchNode := nil;
|
|
end;
|
|
ThemeChangedTimer:
|
|
begin
|
|
StopTimer(ThemeChangedTimer);
|
|
RecreateWnd;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WMVScroll(var Message: TWMVScroll);
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
|
|
function GetRealScrollPosition: Integer;
|
|
|
|
var
|
|
SI: TScrollInfo;
|
|
Code: Integer;
|
|
|
|
begin
|
|
SI.cbSize := SizeOf(TScrollInfo);
|
|
SI.fMask := SIF_TRACKPOS;
|
|
Code := SB_VERT;
|
|
GetScrollInfo(Handle, Code, SI);
|
|
Result := SI.nTrackPos;
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
begin
|
|
case Message.ScrollCode of
|
|
SB_BOTTOM:
|
|
SetOffsetY(-Integer(FRoot.TotalHeight));
|
|
SB_ENDSCROLL:
|
|
begin
|
|
DoStateChange([], [tsThumbTracking]);
|
|
// Avoiding to adjust the horizontal scroll position while tracking makes scrolling much smoother
|
|
// but we need to adjust the final position here then.
|
|
UpdateScrollBars(True);
|
|
// Really weird invalidation needed here (and I do it only because it happens so rarely), because
|
|
// when showing the horizontal scrollbar while scrolling down using the down arrow button,
|
|
// the button will be repainted on mouse up (at the wrong place in the far right lower corner)...
|
|
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE or RDW_NOERASE or RDW_NOCHILDREN);
|
|
end;
|
|
SB_LINEUP:
|
|
SetOffsetY(FOffsetY + FScrollBarOptions.VerticalIncrement);
|
|
SB_LINEDOWN:
|
|
SetOffsetY(FOffsetY - FScrollBarOptions.VerticalIncrement);
|
|
SB_PAGEUP:
|
|
SetOffsetY(FOffsetY + ClientHeight);
|
|
SB_PAGEDOWN:
|
|
SetOffsetY(FOffsetY - ClientHeight);
|
|
|
|
SB_THUMBPOSITION,
|
|
SB_THUMBTRACK:
|
|
begin
|
|
DoStateChange([tsThumbTracking]);
|
|
SetOffsetY(-GetRealScrollPosition);
|
|
end;
|
|
SB_TOP:
|
|
SetOffsetY(0);
|
|
end;
|
|
Message.Result := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AddToSelection(Node: PVirtualNode; NotifySynced: Boolean);
|
|
|
|
var
|
|
Changed: Boolean;
|
|
RemoveSyncAfterChange: Boolean;
|
|
begin
|
|
if not FSelectionLocked then
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil!');
|
|
Changed := InternalAddToSelection(Node, False);
|
|
if Changed then
|
|
begin
|
|
UpdateNextNodeToSelect(Node);
|
|
if (SelectedCount = 1) then
|
|
FocusedNode := Node; // if only one node is selected, make sure the focused node changes with the selected node
|
|
InvalidateNode(Node);
|
|
RemoveSyncAfterChange := NotifySynced and not (tsSynchMode in fStates);
|
|
if RemoveSyncAfterChange then
|
|
Include(FStates, tsSynchMode);
|
|
try
|
|
Change(Node);
|
|
finally
|
|
if RemoveSyncAfterChange then
|
|
Exclude(FStates, tsSynchMode);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AddToSelection(const NewItems: TNodeArray; NewLength: Integer; ForceInsert: Boolean = False);
|
|
|
|
// Adds the given items all at once into the current selection array. NewLength is the amount of
|
|
// nodes to add (necessary to allow NewItems to be larger than the actual used entries).
|
|
// ForceInsert is True if nodes must be inserted without consideration of level select constraint or
|
|
// already set selected flags (e.g. when loading from stream).
|
|
// Note: In the case ForceInsert is True the caller is responsible for making sure the new nodes aren't already in the
|
|
// selection array!
|
|
|
|
var
|
|
Changed: Boolean;
|
|
|
|
begin
|
|
Changed := InternalAddToSelection(NewItems, NewLength, ForceInsert);
|
|
if Changed then
|
|
begin
|
|
if NewLength = 1 then
|
|
begin
|
|
InvalidateNode(NewItems[0]);
|
|
Change(NewItems[0]);
|
|
end
|
|
else
|
|
begin
|
|
Invalidate;
|
|
Change(nil);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex);
|
|
|
|
// Used in descendants to modify the paint rectangle of the current column while painting a certain node.
|
|
|
|
begin
|
|
// Since cells are always drawn from left to right the next column index is independent of the
|
|
// bidi mode, but not the column borders, which might change depending on the cell's content.
|
|
NextNonEmpty := FHeader.Columns.GetNextVisibleColumn(PaintInfo.Column);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AdjustPanningCursor(X, Y: Integer);
|
|
|
|
// Triggered by a mouse move when wheel panning/scrolling is active.
|
|
// Loads the proper cursor which indicates into which direction scrolling is done.
|
|
|
|
var
|
|
Name: string;
|
|
NewCursor: HCURSOR;
|
|
ScrollHorizontal,
|
|
ScrollVertical: Boolean;
|
|
|
|
begin
|
|
ScrollHorizontal := Integer(FRangeX) > ClientWidth;
|
|
ScrollVertical := Integer(FRangeY) > ClientHeight;
|
|
|
|
if (Abs(X - FLastClickPos.X) < 8) and (Abs(Y - FLastClickPos.Y) < 8) then
|
|
begin
|
|
// Mouse is in the neutral zone.
|
|
if ScrollHorizontal then
|
|
begin
|
|
if ScrollVertical then
|
|
Name := 'VT_MOVEALL'
|
|
else
|
|
Name := 'VT_MOVEEW';
|
|
end
|
|
else
|
|
Name := 'VT_MOVENS';
|
|
end
|
|
else
|
|
begin
|
|
// One of 8 directions applies: north, north-east, east, south-east, south, south-west, west and north-west.
|
|
// Check also if scrolling in the particular direction is possible.
|
|
if ScrollVertical and ScrollHorizontal then
|
|
begin
|
|
// All directions allowed.
|
|
if X - FLastClickPos.X < -8 then
|
|
begin
|
|
// Left hand side.
|
|
if Y - FLastClickPos.Y < -8 then
|
|
Name := 'VT_MOVENW'
|
|
else
|
|
if Y - FLastClickPos.Y > 8 then
|
|
Name := 'VT_MOVESW'
|
|
else
|
|
Name := 'VT_MOVEW';
|
|
end
|
|
else
|
|
if X - FLastClickPos.X > 8 then
|
|
begin
|
|
// Right hand side.
|
|
if Y - FLastClickPos.Y < -8 then
|
|
Name := 'VT_MOVENE'
|
|
else
|
|
if Y - FLastClickPos.Y > 8 then
|
|
Name := 'VT_MOVESE'
|
|
else
|
|
Name := 'VT_MOVEE';
|
|
end
|
|
else
|
|
begin
|
|
// Up or down.
|
|
if Y < FLastClickPos.Y then
|
|
Name := 'VT_MOVEN'
|
|
else
|
|
Name := 'VT_MOVES';
|
|
end;
|
|
end
|
|
else
|
|
if ScrollHorizontal then
|
|
begin
|
|
// Only horizontal movement allowed.
|
|
if X < FLastClickPos.X then
|
|
Name := 'VT_MOVEW'
|
|
else
|
|
Name := 'VT_MOVEE';
|
|
end
|
|
else
|
|
begin
|
|
// Only vertical movement allowed.
|
|
if Y < FLastClickPos.Y then
|
|
Name := 'VT_MOVEN'
|
|
else
|
|
Name := 'VT_MOVES';
|
|
end;
|
|
end;
|
|
|
|
// Now load the cursor and apply it.
|
|
NewCursor := LoadCursor(HInstance, PChar(Name));
|
|
if FPanningCursor <> NewCursor then
|
|
begin
|
|
DeleteObject(FPanningCursor);
|
|
FPanningCursor := NewCursor;
|
|
Winapi.Windows.SetCursor(FPanningCursor);
|
|
end
|
|
else
|
|
DeleteObject(NewCursor);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AdviseChangeEvent(StructureChange: Boolean; Node: PVirtualNode; Reason: TChangeReason);
|
|
|
|
// Used to register a delayed change event. If StructureChange is False then we have a selection change event (without
|
|
// a specific reason) otherwise it is a structure change.
|
|
|
|
begin
|
|
if StructureChange then
|
|
begin
|
|
if tsStructureChangePending in FStates then
|
|
StopTimer(StructureChangeTimer)
|
|
else
|
|
DoStateChange([tsStructureChangePending]);
|
|
|
|
FLastStructureChangeNode := Node;
|
|
if FLastStructureChangeReason = crIgnore then
|
|
FLastStructureChangeReason := Reason
|
|
else
|
|
if Reason <> crIgnore then
|
|
FLastStructureChangeReason := crAccumulated;
|
|
end
|
|
else
|
|
begin
|
|
if tsChangePending in FStates then
|
|
StopTimer(ChangeTimer)
|
|
else
|
|
DoStateChange([tsChangePending]);
|
|
|
|
FLastChangedNode := Node;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.AllocateInternalDataArea(Size: Cardinal): Cardinal;
|
|
|
|
// Simple registration method to be called by each descendant to claim their internal data area.
|
|
// Result is the offset from the begin of the node to the internal data area of the calling tree class.
|
|
|
|
begin
|
|
Assert((FRoot = nil) or (FRoot.ChildCount = 0), 'Internal data allocation must be done before any node is created.');
|
|
Result := TreeNodeSize + FTotalInternalDataSize;
|
|
Inc(FTotalInternalDataSize, (Size + (SizeOf(Pointer) - 1)) and not (SizeOf(Pointer) - 1));
|
|
InitRootNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Animate(Steps, Duration: Cardinal; Callback: TVTAnimationCallback; Data: Pointer);
|
|
|
|
// This method does the calculation part of an animation as used for node toggling and hint animations.
|
|
// Steps is the maximum amount of animation steps to do and Duration determines the milliseconds the animation
|
|
// has to run. Callback is a task specific method which is called in the loop for every step and Data is simply
|
|
// something to pass on to the callback.
|
|
// The callback is called with the current step, the current step size and the Data parameter. Since the step amount
|
|
// as well as the step size are possibly adjusted during the animation, it is impossible to determine if the current
|
|
// step is the last step, even if the original step amount is known. To solve this problem the callback will be
|
|
// called after the loop has finished with a step size of 0 indicating so to execute any post processing.
|
|
|
|
var
|
|
StepSize,
|
|
RemainingTime,
|
|
RemainingSteps,
|
|
NextTimeStep,
|
|
CurrentStep,
|
|
StartTime: Cardinal;
|
|
CurrentTime: Int64;
|
|
|
|
begin
|
|
if not (tsInAnimation in FStates) and (Duration > 0) then
|
|
begin
|
|
DoStateChange([tsInAnimation]);
|
|
try
|
|
RemainingTime := Duration;
|
|
RemainingSteps := Steps;
|
|
|
|
// Determine the initial step size which is either 1 if the needed steps are less than the number of
|
|
// steps possible given by the duration or > 1 otherwise.
|
|
StepSize := Round(Max(1, RemainingSteps / Duration));
|
|
RemainingSteps := RemainingSteps div StepSize;
|
|
CurrentStep := 0;
|
|
|
|
while (RemainingSteps > 0) and (RemainingTime > 0) and not Application.Terminated do
|
|
begin
|
|
StartTime := timeGetTime;
|
|
NextTimeStep := StartTime + RemainingTime div RemainingSteps;
|
|
if not Callback(CurrentStep, StepSize, Data) then
|
|
Break;
|
|
|
|
// Keep duration for this step for rest calculation.
|
|
CurrentTime := timeGetTime;
|
|
// Wait until the calculated time has been reached.
|
|
while CurrentTime < NextTimeStep do
|
|
CurrentTime := timeGetTime;
|
|
|
|
// Subtract the time this step really needed.
|
|
if RemainingTime >= CurrentTime - StartTime then
|
|
begin
|
|
Dec(RemainingTime, CurrentTime - StartTime);
|
|
Dec(RemainingSteps);
|
|
end
|
|
else
|
|
begin
|
|
RemainingTime := 0;
|
|
RemainingSteps := 0;
|
|
end;
|
|
// If the remaining time per step is less than one time step then we have to decrease the
|
|
// step count and increase the step size.
|
|
if (RemainingSteps > 0) and ((RemainingTime div RemainingSteps) < 1) then
|
|
begin
|
|
repeat
|
|
Inc(StepSize);
|
|
RemainingSteps := RemainingTime div StepSize;
|
|
until (RemainingSteps <= 0) or ((RemainingTime div RemainingSteps) >= 1);
|
|
end;
|
|
CurrentStep := Steps - RemainingSteps;
|
|
end;
|
|
|
|
if not Application.Terminated then
|
|
Callback(0, 0, Data);
|
|
finally
|
|
DoStateChange([], [tsInAnimation]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.StartOperation(OperationKind: TVTOperationKind);
|
|
|
|
// Called to indicate that a long-running operation has been started.
|
|
|
|
begin
|
|
Inc(FOperationCount);
|
|
if FOperationCount = 1 then
|
|
FOperationCanceled := False;
|
|
DoStartOperation(OperationKind);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CalculateSelectionRect(X, Y: Integer): Boolean;
|
|
|
|
// Recalculates old and new selection rectangle given that X, Y are new mouse coordinates.
|
|
// Returns True if there was a change since the last call.
|
|
|
|
var
|
|
MaxValue: Integer;
|
|
|
|
begin
|
|
if tsDrawSelecting in FStates then
|
|
FLastSelRect := FNewSelRect;
|
|
FNewSelRect.BottomRight := Point(X + FEffectiveOffsetX, Y - FOffsetY);
|
|
if FNewSelRect.Right < 0 then
|
|
FNewSelRect.Right := 0;
|
|
if FNewSelRect.Bottom < 0 then
|
|
FNewSelRect.Bottom := 0;
|
|
MaxValue := ClientWidth;
|
|
if FRangeX > Cardinal(MaxValue) then
|
|
MaxValue := FRangeX;
|
|
if FNewSelRect.Right > MaxValue then
|
|
FNewSelRect.Right := MaxValue;
|
|
MaxValue := ClientHeight;
|
|
if FRangeY > Cardinal(MaxValue) then
|
|
MaxValue := FRangeY;
|
|
if FNewSelRect.Bottom > MaxValue then
|
|
FNewSelRect.Bottom := MaxValue;
|
|
|
|
Result := not CompareMem(@FLastSelRect, @FNewSelRect, SizeOf(FNewSelRect));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CanAutoScroll: Boolean;
|
|
|
|
// Determines if auto scrolling is currently allowed.
|
|
|
|
var
|
|
IsDropTarget: Boolean;
|
|
IsDrawSelecting: Boolean;
|
|
IsWheelPanning: Boolean;
|
|
|
|
begin
|
|
// Don't scroll the client area if the header is currently doing tracking or dragging.
|
|
// Do auto scroll only if there is a draw selection in progress or the tree is the current drop target or
|
|
// wheel panning/scrolling is active.
|
|
IsDropTarget := Assigned(FDragManager) and DragManager.IsDropTarget;
|
|
IsDrawSelecting := [tsDrawSelPending, tsDrawSelecting] * FStates <> [];
|
|
IsWheelPanning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];
|
|
Result := ((toAutoScroll in FOptions.AutoOptions) or IsWheelPanning) and
|
|
(FHeader.States = []) and (IsDrawSelecting or IsDropTarget or (tsVCLDragging in FStates) or IsWheelPanning);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CanShowDragImage: Boolean;
|
|
|
|
// Determines whether a drag image should be shown.
|
|
|
|
begin
|
|
Result := FDragImageKind <> diNoImage;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex): Boolean;
|
|
|
|
begin
|
|
Result := (toNodeHeightResize in FOptions.MiscOptions) and Assigned(Node) and (Node <> FRoot) and
|
|
(Column > NoColumn) and (coFixed in FHeader.Columns[Column].Options);
|
|
DoCanSplitterResizeNode(P, Node, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Change(Node: PVirtualNode);
|
|
|
|
begin
|
|
AdviseChangeEvent(False, Node, crIgnore);
|
|
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
if (FChangeDelay > 0) and HandleAllocated and not (tsSynchMode in FStates) then
|
|
SetTimer(Handle, ChangeTimer, FChangeDelay, nil)
|
|
else
|
|
DoChange(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ChangeScale(M, D: Integer{$if CompilerVersion >= 31}; isDpiChange: Boolean{$ifend});
|
|
{$if CompilerVersion < 27}
|
|
const
|
|
DefaultScalingFlags = [sfLeft, sfTop, sfWidth, sfHeight, sfFont]; // Was introduced with XE6: http://docwiki.embarcadero.com/Libraries/XE6/en/Vcl.Controls.TControl.DefaultScalingFlags
|
|
{$ifend}
|
|
var
|
|
Flags: TScalingFlags;
|
|
begin
|
|
if (toAutoChangeScale in FOptions.AutoOptions) then
|
|
begin
|
|
if (M <> D) then
|
|
begin
|
|
// It is important to evaluate the TScalingFlags before calling inherited, becuase they are differetn afterwards!
|
|
if csLoading in ComponentState then
|
|
Flags := ScalingFlags
|
|
else
|
|
Flags := DefaultScalingFlags; // Important for #677
|
|
if (sfHeight in Flags) then begin
|
|
TVTHeaderCracker(FHeader).ChangeScale(M, D, {$if CompilerVersion >= 31}isDpiChange{$ELSE} M <> D{$ifend});
|
|
SetDefaultNodeHeight(MulDiv(FDefaultNodeHeight, M, D));
|
|
Indent := MulDiv(Indent, M, D);
|
|
FTextMargin := MulDiv(FTextMargin, M, D);
|
|
FMargin := MulDiv(FMargin, M, D);
|
|
FImagesMargin := MulDiv(FImagesMargin, M, D);
|
|
// Scale utility images, #796
|
|
if FCheckImageKind = ckSystemDefault then begin
|
|
FreeAndNil(FCheckImages);
|
|
if HandleAllocated then
|
|
FCheckImages := CreateSystemImageSet(Self);
|
|
end;
|
|
UpdateHeaderRect();
|
|
ScaleNodeHeights(M, D);
|
|
end;//if sfHeight
|
|
end;// if M<>D
|
|
end;//if toAutoChangeScale
|
|
inherited ChangeScale(M, D{$if CompilerVersion >= 31}, isDpiChange{$ifend});
|
|
if (M <> D) then
|
|
PrepareBitmaps(True, False); // See issue #991
|
|
// It is important to do this call after calling inherited, so that the Font has been updated.
|
|
AutoScale(M <> D);
|
|
end;
|
|
|
|
|
|
procedure TBaseVirtualTree.ScaleNodeHeights(M, D: Integer);
|
|
var
|
|
Run: PVirtualNode;
|
|
lNewNodeTotalHeight: Cardinal;
|
|
begin
|
|
// Scale also node heights
|
|
BeginUpdate();
|
|
try
|
|
Run := GetFirst();
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsInitialized in Run.States then
|
|
SetNodeHeight(Run, MulDiv(Run.NodeHeight, M, D))
|
|
else // prevent initialization of non-initialzed nodes
|
|
begin
|
|
Run.NodeHeight := MulDiv(Run.NodeHeight, M, D);
|
|
// The next three lines fix issue #1000
|
|
lNewNodeTotalHeight := MulDiv(Run.TotalHeight, M, D);
|
|
FRoot.TotalHeight := FRoot.TotalHeight + lNewNodeTotalHeight - Run.TotalHeight; // 1 EIntOverflow exception seen here in debug build in 01/2021
|
|
Run.TotalHeight := lNewNodeTotalHeight;
|
|
end;
|
|
Run := GetNextNoInit(Run);
|
|
end; // while
|
|
finally
|
|
EndUpdate();
|
|
end;
|
|
end;
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ChangeTreeStatesAsync(EnterStates, LeaveStates: TVirtualTreeStates);
|
|
begin
|
|
//TODO: If this works reliable, move to TWorkerThread
|
|
if not (csDestroying in ComponentState) then
|
|
TThread.Synchronize(nil, procedure
|
|
begin
|
|
// Prevent invalid combination tsUseCache + tsValidationNeeded (#915)
|
|
if not ((tsUseCache in EnterStates) and (tsValidationNeeded in FStates + LeaveStates)) then
|
|
DoStateChange(EnterStates, LeaveStates);
|
|
if (tsValidating in FStates) and (tsValidating in LeaveStates) then
|
|
UpdateEditBounds();
|
|
end);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CheckParentCheckState(Node: PVirtualNode; NewCheckState: TCheckState): Boolean;
|
|
|
|
// Checks all siblings of node to determine which check state Node's parent must get.
|
|
|
|
var
|
|
CheckCount,
|
|
BoxCount: Cardinal;
|
|
PartialCheck: Boolean;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
CheckCount := 0;
|
|
BoxCount := 0;
|
|
PartialCheck := False;
|
|
Run := Node.Parent.FirstChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
if Run = Node then
|
|
begin
|
|
// The given node cannot be checked because it does not yet have its new check state (as this depends
|
|
// on the outcome of this method). Instead NewCheckState is used as this contains the new state the node
|
|
// will get if this method returns True.
|
|
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
|
|
begin
|
|
Inc(BoxCount);
|
|
if NewCheckState.IsChecked then
|
|
Inc(CheckCount);
|
|
PartialCheck := PartialCheck or (NewCheckState = csMixedNormal);
|
|
end;
|
|
end
|
|
else
|
|
if Run.CheckType in [ctCheckBox, ctTriStateCheckBox] then
|
|
begin
|
|
Inc(BoxCount);
|
|
if GetCheckState(Run).IsChecked then
|
|
Inc(CheckCount);
|
|
PartialCheck := PartialCheck or (GetCheckState(Run) = csMixedNormal);
|
|
end;
|
|
Run := Run.NextSibling;
|
|
end;
|
|
|
|
if (CheckCount = 0) and not PartialCheck then
|
|
NewCheckState := csUncheckedNormal
|
|
else
|
|
if CheckCount < BoxCount then
|
|
NewCheckState := csMixedNormal
|
|
else
|
|
NewCheckState := csCheckedNormal;
|
|
|
|
Node := Node.Parent;
|
|
Result := DoChecking(Node, NewCheckState);
|
|
if Result then
|
|
begin
|
|
DoCheckClick(Node, NewCheckState);
|
|
// Recursively adjust parent of parent.
|
|
// This is already done in the function DoCheckClick() called in the above line
|
|
// We revent unnecessary upward recursion by commenting this code.
|
|
// with Node^ do
|
|
// begin
|
|
// if not (vsInitialized in Parent.States) then
|
|
// InitNode(Parent);
|
|
// if ([vsChecking, vsDisabled] * Parent.States = []) and (Parent <> FRoot) and
|
|
// (Parent.CheckType = ctTriStateCheckBox) then
|
|
// Result := CheckParentCheckState(Node, NewCheckState);
|
|
// end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ClearTempCache;
|
|
|
|
// make sure the temporary node cache is in a reliable state
|
|
|
|
begin
|
|
FTempNodeCache := nil;
|
|
FTempNodeCount := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean;
|
|
|
|
// Returns True if the given column is to be considered as being empty. This will usually be determined by
|
|
// descendants as the base tree implementation has not enough information to decide.
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnGetCellIsEmpty) then
|
|
FOnGetCellIsEmpty(Self, Node, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ComputeRTLOffset(ExcludeScrollBar: Boolean): Integer;
|
|
|
|
// Computes the horizontal offset needed when all columns are automatically right aligned (in RTL bidi mode).
|
|
// ExcludeScrollBar determines if the left-hand vertical scrollbar is to be included (if visible) or not.
|
|
|
|
var
|
|
HeaderWidth: Integer;
|
|
ScrollBarVisible: Boolean;
|
|
begin
|
|
ScrollBarVisible := (Integer(FRangeY) > ClientHeight) and (ScrollBarOptions.ScrollBars in [ssVertical, ssBoth]);
|
|
if ScrollBarVisible then
|
|
Result := GetSystemMetrics(SM_CXVSCROLL)
|
|
else
|
|
Result := 0;
|
|
|
|
// Make everything right aligned.
|
|
HeaderWidth := FHeaderRect.Right - FHeaderRect.Left;
|
|
if Integer(FRangeX) + Result <= HeaderWidth then
|
|
Result := HeaderWidth - Integer(FRangeX);
|
|
// Otherwise take only left-hand vertical scrollbar into account.
|
|
|
|
if ScrollBarVisible and ExcludeScrollBar then
|
|
Dec(Result, GetSystemMetrics(SM_CXVSCROLL));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CountLevelDifference(Node1, Node2: PVirtualNode): Integer;
|
|
|
|
// This method counts how many indentation levels the given nodes are apart. If both nodes have the same parent then the
|
|
// difference is 0 otherwise the result is basically GetNodeLevel(Node2) - GetNodeLevel(Node1), but with sign.
|
|
// If the result is negative then Node2 is less intended than Node1.
|
|
|
|
var
|
|
Level1, Level2: Integer;
|
|
|
|
begin
|
|
Assert(Assigned(Node1) and Assigned(Node2), 'Both nodes must be Assigned.');
|
|
|
|
Level1 := 0;
|
|
while Node1.Parent <> FRoot do
|
|
begin
|
|
Inc(Level1);
|
|
Node1 := Node1.Parent;
|
|
end;
|
|
|
|
Level2 := 0;
|
|
while Node2.Parent <> FRoot do
|
|
begin
|
|
Inc(Level2);
|
|
Node2 := Node2.Parent;
|
|
end;
|
|
|
|
Result := Level2 - Level1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CountVisibleChildren(Node: PVirtualNode): Cardinal;
|
|
|
|
// Returns the number of visible child nodes of the given node.
|
|
|
|
begin
|
|
Result := 0;
|
|
|
|
// The node's direct children...
|
|
if vsExpanded in Node.States then
|
|
begin
|
|
// ...and their children.
|
|
Node := Node.FirstChild;
|
|
while Assigned(Node) do
|
|
begin
|
|
if vsVisible in Node.States then
|
|
Inc(Result, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
|
|
Node := Node.NextSibling;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CreateParams(var Params: TCreateParams);
|
|
|
|
const
|
|
ScrollBar: array[TScrollStyle] of Cardinal = (0, WS_HSCROLL, WS_VSCROLL, WS_HSCROLL or WS_VSCROLL);
|
|
|
|
begin
|
|
inherited CreateParams(Params);
|
|
|
|
with Params do
|
|
begin
|
|
Style := Style or WS_CLIPCHILDREN or WS_CLIPSIBLINGS or ScrollBar[ScrollBarOptions.ScrollBars];
|
|
if toFullRepaintOnResize in FOptions.MiscOptions then
|
|
WindowClass.style := WindowClass.style or CS_HREDRAW or CS_VREDRAW
|
|
else
|
|
WindowClass.style := WindowClass.style and not (CS_HREDRAW or CS_VREDRAW);
|
|
if FBorderStyle = bsSingle then
|
|
begin
|
|
if Ctl3D then
|
|
begin
|
|
ExStyle := ExStyle or WS_EX_CLIENTEDGE;
|
|
Style := Style and not WS_BORDER;
|
|
end
|
|
else
|
|
Style := Style or WS_BORDER;
|
|
end
|
|
else
|
|
Style := Style and not WS_BORDER;
|
|
|
|
AddBiDiModeExStyle(ExStyle);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CreateWnd;
|
|
|
|
// Initializes data which depends on a valid window handle.
|
|
|
|
begin
|
|
VclStyleChanged(); // Moved here due to issue #986
|
|
DoStateChange([tsWindowCreating]);
|
|
inherited;
|
|
DoStateChange([], [tsWindowCreating]);
|
|
|
|
if not Assigned(FCheckImages) then
|
|
FCheckImages := CreateSystemImageSet(Self);
|
|
|
|
if ((StyleServices.Enabled ) and (toThemeAware in TreeOptions.PaintOptions) ) then
|
|
begin
|
|
DoStateChange([tsUseThemes]);
|
|
if (toUseExplorerTheme in FOptions.PaintOptions) and IsWinVistaOrAbove then
|
|
begin
|
|
DoStateChange([tsUseExplorerTheme]);
|
|
SetWindowTheme('explorer');
|
|
end
|
|
else
|
|
DoStateChange([], [tsUseExplorerTheme]);
|
|
end
|
|
else
|
|
DoStateChange([], [tsUseThemes, tsUseExplorerTheme]);
|
|
|
|
// Because of the special recursion and update stopper when creating the window (or resizing it)
|
|
// we have to manually trigger the auto size calculation here.
|
|
if hsNeedScaling in FHeader.States then
|
|
TVTHeaderCracker(FHeader).RescaleHeader;
|
|
if hoAutoResize in FHeader.Options then
|
|
TVirtualTreeColumnsCracker(FHeader.Columns).AdjustAutoSize(InvalidColumn);
|
|
|
|
PrepareBitmaps(True, True);
|
|
|
|
// Register tree as OLE drop target.
|
|
if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.MiscOptions) then
|
|
if not (csLoading in ComponentState) then // will be done in Loaded after all inherited settings are loaded from the DFMs
|
|
RegisterDragDrop(Handle, DragManager as IDropTarget);
|
|
|
|
UpdateScrollBars(True);
|
|
UpdateHeaderRect;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FakeReadIdent(Reader: TReader);
|
|
begin
|
|
Assert(Reader.NextValue = vaIdent);
|
|
Reader.ReadIdent;
|
|
end;
|
|
|
|
|
|
procedure TBaseVirtualTree.DecVisibleCount;
|
|
begin
|
|
Dec(FVisibleCount);
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.DefineProperties(Filer: TFiler);
|
|
|
|
// There were heavy changes in some properties during development of VT. This method helps to make migration easier
|
|
// by reading old properties manually and put them into the new properties as appropriate.
|
|
// Note: these old properties are never written again and silently disappear.
|
|
// June 2002: Meanwhile another task is done here too: working around the problem that TCollection is not streamed
|
|
// correctly when using Visual Form Inheritance (VFI).
|
|
|
|
var
|
|
StoreIt: Boolean;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// The header can prevent writing columns altogether.
|
|
if TVTHeaderCracker(FHeader).CanWriteColumns then
|
|
begin
|
|
// Check if we inherit from an ancestor form (Visual Form Inheritance).
|
|
StoreIt := Filer.Ancestor = nil;
|
|
// If there is an ancestor then save columns only if they are different to the base set.
|
|
if not StoreIt then
|
|
StoreIt := not FHeader.Columns.Equals(TBaseVirtualTree(Filer.Ancestor).FHeader.Columns);
|
|
end
|
|
else
|
|
StoreIt := False;
|
|
|
|
Filer.DefineProperty('Columns', TVTHeaderCracker(FHeader).ReadColumns, TVTHeaderCracker(FHeader).WriteColumns, StoreIt);
|
|
|
|
// #622 made old DFMs incompatible with new VTW - so the program is compiled successfully
|
|
// and then suddenly crashes at user site in runtime.
|
|
Filer.DefineProperty('CheckImageKind', FakeReadIdent, nil, false);
|
|
/// #730 removed property HintAnimation
|
|
Filer.DefineProperty('HintAnimation', FakeReadIdent, nil, false);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DetermineDropMode(const P: TPoint; var HitInfo: THitInfo; var NodeRect: TRect): TDropMode;
|
|
|
|
// Determine the DropMode.
|
|
|
|
var
|
|
ImageHit: Boolean;
|
|
LabelHit: Boolean;
|
|
ItemHit: Boolean;
|
|
|
|
begin
|
|
ImageHit := HitInfo.HitPositions * [hiOnNormalIcon, hiOnStateIcon] <> [];
|
|
LabelHit := hiOnItemLabel in HitInfo.HitPositions;
|
|
//VSOFT ========================================
|
|
//VSOFT 5.0 chang broke our drag/drop line info.
|
|
//VSOFT CHANGE - changed back to 4.8.5 behaviour
|
|
ItemHit := (hiOnItem in HitInfo.HitPositions);{ and ((toFullRowDrag in FOptions.MiscOptions) or
|
|
(toFullRowSelect in FOptions.SelectionOptions));}
|
|
|
|
// In report mode only direct hits of the node captions/images in the main column are accepted as hits.
|
|
if (toReportMode in FOptions.MiscOptions) and not (ItemHit or ((LabelHit or ImageHit) and
|
|
(HitInfo.HitColumn = FHeader.MainColumn))) then
|
|
HitInfo.HitNode := nil;
|
|
|
|
if Assigned(HitInfo.HitNode) then
|
|
begin
|
|
if LabelHit or ImageHit or not (toShowDropmark in FOptions.PaintOptions) then
|
|
Result := dmOnNode
|
|
else
|
|
if ((NodeRect.Top + NodeRect.Bottom) div 2) > P.Y then
|
|
Result := dmAbove
|
|
else
|
|
Result := dmBelow;
|
|
end
|
|
else
|
|
Result := dmNowhere;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DetermineHiddenChildrenFlag(Node: PVirtualNode);
|
|
|
|
// Update the hidden children flag of the given node.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if Node.ChildCount = 0 then
|
|
begin
|
|
if vsHasChildren in Node.States then
|
|
Exclude(Node.States, vsAllChildrenHidden)
|
|
else
|
|
Include(Node.States, vsAllChildrenHidden);
|
|
end
|
|
else
|
|
begin
|
|
// Iterate through all siblings and stop when one visible is found.
|
|
Run := Node.FirstChild;
|
|
while Assigned(Run) and not IsEffectivelyVisible[Run] do
|
|
Run := Run.NextSibling;
|
|
if Assigned(Run) then
|
|
Exclude(Node.States, vsAllChildrenHidden)
|
|
else
|
|
Include(Node.States, vsAllChildrenHidden);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DetermineHiddenChildrenFlagAllNodes;
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Run := GetFirstNoInit(False);
|
|
while Assigned(Run) do
|
|
begin
|
|
DetermineHiddenChildrenFlag(Run);
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DetermineHitPositionLTR(var HitInfo: THitInfo; Offset, Right: Integer;
|
|
Alignment: TAlignment);
|
|
|
|
// This method determines the hit position within a node with left-to-right orientation.
|
|
|
|
var
|
|
MainColumnHit: Boolean;
|
|
lIndent,
|
|
TextWidth,
|
|
ImageOffset: Integer;
|
|
lOffsets: TVTOffsets;
|
|
begin
|
|
MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;
|
|
GetOffsets(HitInfo.HitNode, lOffsets, ofsRightOfText, HitInfo.HitColumn);
|
|
|
|
if (MainColumnHit and (Offset < lOffsets[ofsCheckbox])) then
|
|
begin
|
|
// Position is to the left of calculated indentation which can only happen for the main column.
|
|
// Check whether it corresponds to a button/checkbox.
|
|
if (toShowButtons in FOptions.PaintOptions) and (vsHasChildren in HitInfo.HitNode.States) then
|
|
begin
|
|
// Position of button is interpreted very generously to avoid forcing the user
|
|
// to click exactly into the 9x9 pixels area. The entire node height and one full
|
|
// indentation level is accepted as button hit.
|
|
if Offset >= lOffsets[ofsCheckbox] - Integer(FIndent) then
|
|
Include(HitInfo.HitPositions, hiOnItemButton);
|
|
if Offset > lOffsets[ofsToggleButton] then
|
|
Include(HitInfo.HitPositions, hiOnItemButtonExact);
|
|
end;
|
|
// no button hit so position is on indent
|
|
if HitInfo.HitPositions = [] then
|
|
Include(HitInfo.HitPositions, hiOnItemIndent);
|
|
end
|
|
else
|
|
begin
|
|
// The next hit positions can be:
|
|
// - on the check box
|
|
// - on the state image
|
|
// - on the normal image
|
|
// - to the left of the text area
|
|
// - on the label or
|
|
// - to the right of the text area
|
|
// (in this order).
|
|
|
|
// In report mode no hit other than in the main column is possible.
|
|
if MainColumnHit or not (toReportMode in FOptions.MiscOptions) then
|
|
begin
|
|
if MainColumnHit and (Offset < lOffsets[ofsStateImage]) then
|
|
begin
|
|
HitInfo.HitPositions := [hiOnItem];
|
|
if (HitInfo.HitNode.CheckType <> ctNone) then
|
|
Include(HitInfo.HitPositions, hiOnItemCheckBox);
|
|
end
|
|
else
|
|
begin
|
|
ImageOffset := lOffsets[ofsImage];
|
|
if Offset < ImageOffset then
|
|
Include(HitInfo.HitPositions, hiOnStateIcon)
|
|
else
|
|
begin
|
|
ImageOffset := lOffsets[ofsLabel];
|
|
if Offset < ImageOffset then
|
|
Include(HitInfo.HitPositions, hiOnNormalIcon)
|
|
else
|
|
begin
|
|
TextWidth := lOffsets[ofsRightOfText] - lOffsets[ofsText];
|
|
// ImageOffset contains now the left border of the node label area. This is used to calculate the
|
|
// correct alignment in the column.
|
|
|
|
// Check if the text can be aligned at all. This is only possible if there is enough room
|
|
// in the remaining text rectangle.
|
|
if TextWidth > Right - ImageOffset then
|
|
Include(HitInfo.HitPositions, hiOnItemLabel)
|
|
else
|
|
begin
|
|
case Alignment of
|
|
taCenter:
|
|
begin
|
|
lIndent := (ImageOffset + Right - TextWidth) div 2;
|
|
if Offset < lIndent then
|
|
Include(HitInfo.HitPositions, hiOnItemLeft)
|
|
else
|
|
if Offset < lIndent + TextWidth then
|
|
Include(HitInfo.HitPositions, hiOnItemLabel)
|
|
else
|
|
Include(HitInfo.HitPositions, hiOnItemRight);
|
|
end;
|
|
taRightJustify:
|
|
begin
|
|
lIndent := Right - TextWidth;
|
|
if Offset < lIndent then
|
|
Include(HitInfo.HitPositions, hiOnItemLeft)
|
|
else
|
|
Include(HitInfo.HitPositions, hiOnItemLabel);
|
|
end;
|
|
else // taLeftJustify
|
|
if Offset < ImageOffset + TextWidth then
|
|
Include(HitInfo.HitPositions, hiOnItemLabel)
|
|
else
|
|
Include(HitInfo.HitPositions, hiOnItemRight);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DetermineHitPositionRTL(var HitInfo: THitInfo; Offset, Right: Integer; Alignment: TAlignment);
|
|
|
|
// This method determines the hit position within a node with right-to-left orientation.
|
|
|
|
var
|
|
MainColumnHit: Boolean;
|
|
Run: PVirtualNode;
|
|
Indent,
|
|
TextWidth,
|
|
ImageOffset: Integer;
|
|
|
|
begin
|
|
MainColumnHit := HitInfo.HitColumn = FHeader.MainColumn;
|
|
|
|
// If columns are not used or the main column is hit then the tree indentation must be considered too.
|
|
if MainColumnHit then
|
|
begin
|
|
if toFixedIndent in FOptions.PaintOptions then
|
|
Dec(Right, FIndent)
|
|
else
|
|
begin
|
|
Run := HitInfo.HitNode;
|
|
while (Run.Parent <> FRoot) do
|
|
begin
|
|
Dec(Right, FIndent);
|
|
Run := Run.Parent;
|
|
end;
|
|
if toShowRoot in FOptions.PaintOptions then
|
|
Dec(Right, FIndent);
|
|
end;
|
|
end;
|
|
|
|
if Offset >= Right then
|
|
begin
|
|
// Position is to the right of calculated indentation which can only happen for the main column.
|
|
// Check whether it corresponds to a button/checkbox.
|
|
if (toShowButtons in FOptions.PaintOptions) and (vsHasChildren in HitInfo.HitNode.States) then
|
|
begin
|
|
// Position of button is interpreted very generously to avoid forcing the user
|
|
// to click exactly into the 9x9 pixels area. The entire node height and one full
|
|
// indentation level is accepted as button hit.
|
|
if Offset <= Right + Integer(FIndent) then
|
|
Include(HitInfo.HitPositions, hiOnItemButton);
|
|
if Offset <= Right + FPlusBM.Width then
|
|
Include(HitInfo.HitPositions, hiOnItemButtonExact);
|
|
end;
|
|
// no button hit so position is on indent
|
|
if HitInfo.HitPositions = [] then
|
|
Include(HitInfo.HitPositions, hiOnItemIndent);
|
|
end
|
|
else
|
|
begin
|
|
// The next hit positions can be:
|
|
// - on the check box
|
|
// - on the state image
|
|
// - on the normal image
|
|
// - to the left of the text area
|
|
// - on the label or
|
|
// - to the right of the text area
|
|
// (in this order).
|
|
|
|
// In report mode no hit other than in the main column is possible.
|
|
if MainColumnHit or not (toReportMode in FOptions.MiscOptions) then
|
|
begin
|
|
ImageOffset := Right - FMargin;
|
|
|
|
// Check support is only available for the main column.
|
|
if MainColumnHit and (toCheckSupport in FOptions.MiscOptions) and Assigned(FCheckImages) and
|
|
(HitInfo.HitNode.CheckType <> ctNone) then
|
|
Dec(ImageOffset, FCheckImages.Width + FImagesMargin);
|
|
|
|
if MainColumnHit and (Offset > ImageOffset) then
|
|
begin
|
|
HitInfo.HitPositions := [hiOnItem];
|
|
if (HitInfo.HitNode.CheckType <> ctNone) then
|
|
Include(HitInfo.HitPositions, hiOnItemCheckBox);
|
|
end
|
|
else
|
|
begin
|
|
Dec(ImageOffset, GetImageSize(HitInfo.HitNode, ikState, HitInfo.HitColumn).cx);
|
|
if Offset > ImageOffset then
|
|
Include(HitInfo.HitPositions, hiOnStateIcon)
|
|
else
|
|
begin
|
|
Dec(ImageOffset, GetImageSize(HitInfo.HitNode, ikNormal, HitInfo.HitColumn).cx);
|
|
if Offset > ImageOffset then
|
|
Include(HitInfo.HitPositions, hiOnNormalIcon)
|
|
else
|
|
begin
|
|
// ImageOffset contains now the right border of the node label area. This is used to calculate the
|
|
// correct alignment in the column.
|
|
TextWidth := DoGetNodeWidth(HitInfo.HitNode, HitInfo.HitColumn);
|
|
|
|
// Check if the text can be aligned at all. This is only possible if there is enough room
|
|
// in the remaining text rectangle.
|
|
if TextWidth > ImageOffset then
|
|
Include(HitInfo.HitPositions, hiOnItemLabel)
|
|
else
|
|
begin
|
|
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment
|
|
// and vice versa.
|
|
ChangeBiDiModeAlignment(Alignment);
|
|
|
|
case Alignment of
|
|
taCenter:
|
|
begin
|
|
Indent := (ImageOffset - TextWidth) div 2;
|
|
if Offset < Indent then
|
|
Include(HitInfo.HitPositions, hiOnItemLeft)
|
|
else
|
|
if Offset < Indent + TextWidth then
|
|
Include(HitInfo.HitPositions, hiOnItemLabel)
|
|
else
|
|
Include(HitInfo.HitPositions, hiOnItemRight);
|
|
end;
|
|
taRightJustify:
|
|
begin
|
|
Indent := ImageOffset - TextWidth;
|
|
if Offset < Indent then
|
|
Include(HitInfo.HitPositions, hiOnItemLeft)
|
|
else
|
|
Include(HitInfo.HitPositions, hiOnItemLabel);
|
|
end;
|
|
else // taLeftJustify
|
|
if Offset > TextWidth then
|
|
Include(HitInfo.HitPositions, hiOnItemRight)
|
|
else
|
|
Include(HitInfo.HitPositions, hiOnItemLabel);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DetermineLineImageAndSelectLevel(Node: PVirtualNode; var LineImage: TLineImage): Integer;
|
|
|
|
// This method is used during paint cycles and initializes an array of line type IDs. These IDs are used to paint
|
|
// the tree lines in front of the given node.
|
|
// Additionally an initial count of selected parents is determined and returned which is used for specific painting.
|
|
|
|
var
|
|
X: Integer;
|
|
Indent: Integer;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Result := 0;
|
|
if toShowRoot in FOptions.PaintOptions then
|
|
X := 1
|
|
else
|
|
X := 0;
|
|
Run := Node;
|
|
// Determine indentation level of top node.
|
|
while Run.Parent <> FRoot do
|
|
begin
|
|
Inc(X);
|
|
Run := Run.Parent;
|
|
// Count selected nodes (FRoot is never selected).
|
|
if vsSelected in Run.States then
|
|
Inc(Result);
|
|
end;
|
|
|
|
// Set initial size of line index array, this will automatically initialized all entries to ltNone.
|
|
SetLength(LineImage, X);
|
|
Indent := X - 1;
|
|
|
|
// Only use lines if requested.
|
|
if (toShowTreeLines in FOptions.PaintOptions) and
|
|
(not (toHideTreeLinesIfThemed in FOptions.PaintOptions) or not (tsUseThemes in FStates)) then
|
|
begin
|
|
if toChildrenAbove in FOptions.PaintOptions then
|
|
begin
|
|
Dec(X);
|
|
if not HasVisiblePreviousSibling(Node) then
|
|
begin
|
|
if (Node.Parent <> FRoot) or HasVisibleNextSibling(Node) then
|
|
LineImage[X] := ltBottomRight
|
|
else
|
|
LineImage[X] := ltRight;
|
|
end
|
|
else
|
|
if (Node.Parent = FRoot) and (not HasVisibleNextSibling(Node)) then
|
|
LineImage[X] := ltTopRight
|
|
else
|
|
LineImage[X] := ltTopDownRight;
|
|
|
|
// Now go up to the root to determine the rest.
|
|
Run := Node.Parent;
|
|
while Run <> FRoot do
|
|
begin
|
|
Dec(X);
|
|
if HasVisiblePreviousSibling(Run) then
|
|
LineImage[X] := ltTopDown
|
|
else
|
|
LineImage[X] := ltNone;
|
|
|
|
Run := Run.Parent;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// Start over parent traversal if necessary.
|
|
Run := Node;
|
|
|
|
if Run.Parent <> FRoot then
|
|
begin
|
|
// The very last image (the one immediately before the item label) is different.
|
|
if HasVisibleNextSibling(Run) then
|
|
LineImage[X - 1] := ltTopDownRight
|
|
else
|
|
LineImage[X - 1] := ltTopRight;
|
|
Run := Run.Parent;
|
|
|
|
// Now go up all parents.
|
|
repeat
|
|
if Run.Parent = FRoot then
|
|
Break;
|
|
Dec(X);
|
|
if HasVisibleNextSibling(Run) then
|
|
LineImage[X - 1] := ltTopDown
|
|
else
|
|
LineImage[X - 1] := ltNone;
|
|
Run := Run.Parent;
|
|
until False;
|
|
end;
|
|
|
|
// Prepare root level. Run points at this stage to a top level node.
|
|
if (toShowRoot in FOptions.PaintOptions) and ((toShowTreeLines in FOptions.PaintOptions) and
|
|
(not (toHideTreeLinesIfThemed in FOptions.PaintOptions) or not (tsUseThemes in FStates))) then
|
|
begin
|
|
// Is the top node a root node?
|
|
if Run = Node then
|
|
begin
|
|
// First child gets the bottom-right bitmap if it isn't also the only child.
|
|
if IsFirstVisibleChild(FRoot, Run) then
|
|
// Is it the only child?
|
|
if IsLastVisibleChild(FRoot, Run) then
|
|
LineImage[0] := ltRight
|
|
else
|
|
LineImage[0] := ltBottomRight
|
|
else
|
|
// real last child
|
|
if IsLastVisibleChild(FRoot, Run) then
|
|
LineImage[0] := ltTopRight
|
|
else
|
|
LineImage[0] := ltTopDownRight;
|
|
end
|
|
else
|
|
begin
|
|
// No, top node is not a top level node. So we need different painting.
|
|
if HasVisibleNextSibling(Run) then
|
|
LineImage[0] := ltTopDown
|
|
else
|
|
LineImage[0] := ltNone;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if (tsUseExplorerTheme in FStates) and HasChildren[Node] and (Indent >= 0)
|
|
and not ((vsAllChildrenHidden in Node.States) and (toAutoHideButtons in TreeOptions.AutoOptions)) then
|
|
LineImage[Indent] := ltNone;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DetermineNextCheckState(CheckType: TCheckType; CheckState: TCheckState): TCheckState;
|
|
|
|
// Determines the next check state in case the user click the check image or pressed the space key.
|
|
|
|
begin
|
|
case CheckType of
|
|
ctTriStateCheckBox,
|
|
ctButton,
|
|
ctCheckBox:
|
|
begin
|
|
Result := CheckState.GetToggled();
|
|
end;//ctCheckbox
|
|
ctRadioButton:
|
|
Result := csCheckedNormal;
|
|
else
|
|
Result := csMixedNormal;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DetermineScrollDirections(X, Y: Integer): TScrollDirections;
|
|
|
|
// Determines which direction the client area must be scrolled depending on the given position.
|
|
|
|
begin
|
|
Result:= [];
|
|
|
|
if CanAutoScroll then
|
|
begin
|
|
// Calculation for wheel panning/scrolling is a bit different to normal auto scroll.
|
|
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
|
|
begin
|
|
if (X - FLastClickPos.X) < -8 then
|
|
Include(Result, sdLeft);
|
|
if (X - FLastClickPos.X) > 8 then
|
|
Include(Result, sdRight);
|
|
|
|
if (Y - FLastClickPos.Y) < -8 then
|
|
Include(Result, sdUp);
|
|
if (Y - FLastClickPos.Y) > 8 then
|
|
Include(Result, sdDown);
|
|
end
|
|
else
|
|
begin
|
|
if (X < Integer(FDefaultNodeHeight)) and (FEffectiveOffsetX <> 0) then
|
|
Include(Result, sdLeft);
|
|
if (ClientWidth + FEffectiveOffsetX < Integer(FRangeX)) and (X > ClientWidth - Integer(FDefaultNodeHeight)) then
|
|
Include(Result, sdRight);
|
|
|
|
if (Y < Integer(FDefaultNodeHeight)) and (FOffsetY <> 0) then
|
|
Include(Result, sdUp);
|
|
if (ClientHeight - FOffsetY < Integer(FRangeY)) and (Y > ClientHeight - Integer(FDefaultNodeHeight)) then
|
|
Include(Result, sdDown);
|
|
|
|
// Since scrolling during dragging is not handled via the timer we do a check here whether the auto
|
|
// scroll timeout already has elapsed or not.
|
|
if (Result <> []) and
|
|
((Assigned(FDragManager) and DragManager.IsDropTarget) or
|
|
(FindDragTarget(Point(X, Y), False) = Self)) then
|
|
begin
|
|
if FDragScrollStart = 0 then
|
|
FDragScrollStart := timeGetTime;
|
|
// Reset any scroll direction to avoid scroll in the case the user is dragging and the auto scroll time has not
|
|
// yet elapsed.
|
|
if ((Int64(timeGetTime) - FDragScrollStart) < FAutoScrollDelay) then
|
|
Result := [];
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoAdvancedHeaderDraw(var PaintInfo: THeaderPaintInfo; const Elements: THeaderPaintElements);
|
|
|
|
begin
|
|
if Assigned(FOnAdvancedHeaderDraw) then
|
|
FOnAdvancedHeaderDraw(FHeader, PaintInfo, Elements);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoAfterCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; CellRect: TRect);
|
|
|
|
begin
|
|
if Assigned(FOnAfterCellPaint) then
|
|
FOnAfterCellPaint(Self, Canvas, Node, Column, CellRect);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoAfterItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect);
|
|
|
|
begin
|
|
if Assigned(FOnAfterItemErase) then
|
|
FOnAfterItemErase(Self, Canvas, Node, ItemRect);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoAfterItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect);
|
|
|
|
begin
|
|
if Assigned(FOnAfterItemPaint) then
|
|
FOnAfterItemPaint(Self, Canvas, Node, ItemRect);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoAfterPaint(Canvas: TCanvas);
|
|
|
|
begin
|
|
if Assigned(FOnAfterPaint) then
|
|
FOnAfterPaint(Self, Canvas);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoAutoScroll(X, Y: Integer);
|
|
|
|
begin
|
|
FScrollDirections := DetermineScrollDirections(X, Y);
|
|
|
|
if FStates * [tsWheelPanning, tsWheelScrolling] = [] then
|
|
begin
|
|
if FScrollDirections = [] then
|
|
begin
|
|
if ((FStates * [tsScrollPending, tsScrolling]) <> []) then
|
|
begin
|
|
StopTimer(ScrollTimer);
|
|
DoStateChange([], [tsScrollPending, tsScrolling]);
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// start auto scroll if not yet done
|
|
if (FStates * [tsScrollPending, tsScrolling]) = [] then
|
|
begin
|
|
DoStateChange([tsScrollPending]);
|
|
SetTimer(Handle, ScrollTimer, FAutoScrollDelay, nil);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoBeforeDrag(Node: PVirtualNode; Column: TColumnIndex): Boolean;
|
|
|
|
begin
|
|
Result := False;
|
|
if Assigned(FOnDragAllowed) then
|
|
FOnDragAllowed(Self, Node, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoBeforeCellPaint(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
CellPaintMode: TVTCellPaintMode; CellRect: TRect; var ContentRect: TRect);
|
|
|
|
var
|
|
UpdateRect: TRect;
|
|
|
|
begin
|
|
if Assigned(FOnBeforeCellPaint) then
|
|
begin
|
|
if CellPaintMode = cpmGetContentMargin then
|
|
begin
|
|
// Prevent drawing if we are only about to get the margin. As this also clears the update rect we need to save it.
|
|
GetUpdateRect(Handle, UpdateRect, False);
|
|
SetUpdateState(True);
|
|
end;
|
|
|
|
Canvas.Font := Self.Font; // Fixes issue #298
|
|
FOnBeforeCellPaint(Self, Canvas, Node, Column, CellPaintMode, CellRect, ContentRect);
|
|
|
|
if CellPaintMode = cpmGetContentMargin then
|
|
SetUpdateState(False);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoBeforeItemErase(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect; var Color: TColor;
|
|
var EraseAction: TItemEraseAction);
|
|
|
|
begin
|
|
if Assigned(FOnBeforeItemErase) then
|
|
FOnBeforeItemErase(Self, Canvas, Node, ItemRect, Color, EraseAction);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoBeforeItemPaint(Canvas: TCanvas; Node: PVirtualNode; ItemRect: TRect): Boolean;
|
|
|
|
begin
|
|
// By default custom draw will not be used, so the tree handles drawing the node.
|
|
Result := False;
|
|
if Assigned(FOnBeforeItemPaint) then
|
|
FOnBeforeItemPaint(Self, Canvas, Node, ItemRect, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoBeforePaint(Canvas: TCanvas);
|
|
|
|
begin
|
|
if Assigned(FOnBeforePaint) then
|
|
FOnBeforePaint(Self, Canvas);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoCancelEdit(): Boolean;
|
|
|
|
// Called when the current edit action or a pending edit must be cancelled.
|
|
|
|
begin
|
|
StopTimer(EditTimer);
|
|
DoStateChange([], [tsEditPending]);
|
|
Result := (tsEditing in FStates) and FEditLink.CancelEdit;
|
|
if Result then
|
|
begin
|
|
DoStateChange([], [tsEditing]);
|
|
if Assigned(FOnEditCancelled) then
|
|
FOnEditCancelled(Self, FEditColumn);
|
|
if not (csDestroying in ComponentState) then
|
|
FEditLink := nil;
|
|
TrySetFocus();
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoCanEdit(Node: PVirtualNode; Column: TColumnIndex; var Allowed: Boolean);
|
|
|
|
begin
|
|
if Assigned(FOnEditing) then
|
|
FOnEditing(Self, Node, Column, Allowed);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoCanSplitterResizeNode(P: TPoint; Node: PVirtualNode; Column: TColumnIndex;
|
|
var Allowed: Boolean);
|
|
|
|
begin
|
|
if Assigned(FOnCanSplitterResizeNode) then
|
|
FOnCanSplitterResizeNode(Self, P, Node, Column, Allowed);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoChange(Node: PVirtualNode);
|
|
|
|
begin
|
|
StopTimer(ChangeTimer);
|
|
if Assigned(FOnChange) then
|
|
FOnChange(Self, Node);
|
|
|
|
// This is a good place to reset the cached node. This is the same as the node passed in here.
|
|
// This is necessary to allow descendants to override this method and get the node then.
|
|
DoStateChange([], [tsChangePending]);
|
|
FLastChangedNode := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoCheckClick(Node: PVirtualNode; NewCheckState: TCheckState);
|
|
|
|
begin
|
|
if ChangeCheckState(Node, NewCheckState) then
|
|
begin
|
|
DoChecked(Node);
|
|
if SyncCheckstateWithSelection[Node] then
|
|
begin
|
|
// selection should follow check state
|
|
if (NewCheckState = csCheckedNormal) then
|
|
Selected[node] := true
|
|
else
|
|
Selected[node] := false;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoChecked(Node: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(FOnChecked) then
|
|
FOnChecked(Self, Node);
|
|
if Assigned(FAccessibleItem) then
|
|
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoChecking(Node: PVirtualNode; var NewCheckState: TCheckState): Boolean;
|
|
|
|
// Determines if a node is allowed to change its check state to NewCheckState.
|
|
|
|
begin
|
|
if (toReadOnly in FOptions.MiscOptions) or (vsDisabled in Node.States) then
|
|
Result := False
|
|
else
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnChecking) then
|
|
FOnChecking(Self, Node, NewCheckState, Result);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoCollapsed(Node: PVirtualNode);
|
|
var
|
|
lFirstSelected: PVirtualNode;
|
|
lParent: PVirtualNode;
|
|
begin
|
|
if Assigned(FOnCollapsed) then
|
|
FOnCollapsed(Self, Node);
|
|
|
|
if Assigned(FAccessibleItem) then
|
|
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
|
|
if (toAlwaysSelectNode in TreeOptions.SelectionOptions) then
|
|
begin
|
|
// Select the next visible parent if the currently selected node gets invisible due to a collapse
|
|
// This makes the VT behave more like the Win32 custom TreeView control
|
|
// This makes only sense no no multi selection is allowed and if there is a selected node at all
|
|
lFirstSelected := GetFirstSelected();
|
|
if Assigned(lFirstSelected) and not FullyVisible[lFirstSelected] then
|
|
begin
|
|
lParent := GetVisibleParent(lFirstSelected);
|
|
Selected[lFirstSelected] := False;
|
|
Selected[lParent] := True;
|
|
end;//if
|
|
//if there is (still) no selected node, then use FNextNodeToSelect to select one
|
|
if SelectedCount = 0 then
|
|
EnsureNodeSelected();
|
|
end;//if
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoCollapsing(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnCollapsing) then
|
|
FOnCollapsing(Self, Node, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoColumnClick(Column: TColumnIndex; Shift: TShiftState);
|
|
|
|
begin
|
|
if Assigned(FOnColumnClick) then
|
|
FOnColumnClick(Self, Column, Shift);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoColumnDblClick(Column: TColumnIndex; Shift: TShiftState);
|
|
|
|
begin
|
|
if Assigned(FOnColumnDblClick) then
|
|
FOnColumnDblClick(Self, Column, Shift);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoColumnResize(Column: TColumnIndex);
|
|
|
|
var
|
|
R: TRect;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if not (csLoading in ComponentState) and HandleAllocated then
|
|
begin
|
|
// Reset all vsHeightMeasured flags if we are in multiline mode.
|
|
Run := GetFirstInitialized;
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsMultiline in Run.States then
|
|
Exclude(Run.States, vsHeightMeasured);
|
|
Run := GetNextInitialized(Run);
|
|
end;
|
|
|
|
UpdateHorizontalScrollBar(True);
|
|
if Column > NoColumn then
|
|
begin
|
|
// Invalidate client area from the current column all to the right (or left in RTL mode).
|
|
R := ClientRect;
|
|
if not (toAutoSpanColumns in FOptions.AutoOptions) then
|
|
if UseRightToLeftAlignment then
|
|
R.Right := FHeader.Columns[Column].Left + FHeader.Columns[Column].Width + ComputeRTLOffset
|
|
else
|
|
R.Left := FHeader.Columns[Column].Left;
|
|
InvalidateRect(Handle, @R, False);
|
|
FHeader.Invalidate(FHeader.Columns[Column], True);
|
|
end;
|
|
if [hsColumnWidthTracking, hsResizing] * FHeader.States = [hsColumnWidthTracking] then
|
|
UpdateWindow(Handle);
|
|
|
|
if not (IsUpdating) then
|
|
UpdateDesigner; // design time only
|
|
|
|
if Assigned(FOnColumnResize) and not (hsResizing in FHeader.States) then
|
|
FOnColumnResize(FHeader, Column);
|
|
|
|
// If the tree is currently in edit state then notify edit link.
|
|
if tsEditing in FStates then
|
|
UpdateEditBounds;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoColumnVisibilityChanged(const Column: TColumnIndex; Visible: Boolean);
|
|
// Triggers the OnColumnVisibilityChanged event.</summary>
|
|
begin
|
|
if Assigned(OnColumnVisibilityChanged) then
|
|
OnColumnVisibilityChanged(Self, Column, Visible);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoCompare(Node1, Node2: PVirtualNode; Column: TColumnIndex): Integer;
|
|
|
|
begin
|
|
Result := 0;
|
|
if Assigned(FOnCompareNodes) then
|
|
FOnCompareNodes(Self, Node1, Node2, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoCreateDataObject: IDataObject;
|
|
|
|
begin
|
|
Result := nil;
|
|
if Assigned(FOnCreateDataObject) then
|
|
FOnCreateDataObject(Self, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoCreateDragManager: IVTDragManager;
|
|
|
|
begin
|
|
Result := nil;
|
|
if Assigned(FOnCreateDragManager) then
|
|
FOnCreateDragManager(Self, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink;
|
|
|
|
begin
|
|
Result := nil;
|
|
if Assigned(FOnCreateEditor) then
|
|
FOnCreateEditor(Self, Node, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoDragging(P: TPoint);
|
|
|
|
// Initiates finally the drag'n drop operation and returns after DD is finished.
|
|
|
|
//--------------- local function --------------------------------------------
|
|
|
|
function GetDragOperations: Integer;
|
|
|
|
begin
|
|
if FDragOperations = [] then
|
|
Result := DROPEFFECT_COPY or DROPEFFECT_MOVE or DROPEFFECT_LINK
|
|
else
|
|
begin
|
|
Result := 0;
|
|
if doCopy in FDragOperations then
|
|
Result := Result or DROPEFFECT_COPY;
|
|
if doLink in FDragOperations then
|
|
Result := Result or DROPEFFECT_LINK;
|
|
if doMove in FDragOperations then
|
|
Result := Result or DROPEFFECT_MOVE;
|
|
end;
|
|
end;
|
|
|
|
//--------------- end local function ----------------------------------------
|
|
|
|
var
|
|
AllowedEffects: Integer;
|
|
DragObject: TDragObject;
|
|
|
|
DataObject: IDataObject;
|
|
|
|
begin
|
|
DataObject := nil;
|
|
// Dragging is dragging, nothing else.
|
|
DoCancelEdit;
|
|
|
|
if Assigned(FCurrentHotNode) then
|
|
begin
|
|
InvalidateNode(FCurrentHotNode);
|
|
FCurrentHotNode := nil;
|
|
end;
|
|
// Select the focused node if not already done.
|
|
if Assigned(FFocusedNode) and not (vsSelected in FFocusedNode.States) then
|
|
begin
|
|
InternalAddToSelection(FFocusedNode, False);
|
|
InvalidateNode(FFocusedNode);
|
|
end;
|
|
|
|
UpdateWindow(Handle);
|
|
|
|
// Keep a list of all currently selected nodes as this list might change,
|
|
// but we have probably to delete currently selected nodes.
|
|
FDragSelection := GetSortedSelection(True);
|
|
try
|
|
DoStateChange([tsOLEDragging], [tsOLEDragPending, tsClearPending]);
|
|
|
|
// An application might create a drag object like used during VCL dd. This is not required for OLE dd but
|
|
// required as parameter.
|
|
DragObject := nil;
|
|
DoStartDrag(DragObject);
|
|
DragObject.Free;
|
|
|
|
DataObject := DragManager.DataObject;
|
|
PrepareDragImage(P, DataObject);
|
|
|
|
FLastDropMode := dmOnNode;
|
|
// Don't forget to initialize the result. It might never be touched.
|
|
FLastDragEffect := DROPEFFECT_NONE;
|
|
AllowedEffects := GetDragOperations;
|
|
try
|
|
DragAndDrop(AllowedEffects, DataObject, FLastDragEffect);
|
|
DragManager.ForceDragLeave;
|
|
finally
|
|
GetCursorPos(P);
|
|
P := ScreenToClient(P);
|
|
DoEndDrag(Self, P.X, P.Y);
|
|
|
|
FDragImage.EndDrag;
|
|
|
|
// Finish the operation.
|
|
if (FLastDragEffect = DROPEFFECT_MOVE) and (toAutoDeleteMovedNodes in TreeOptions.AutoOptions) then
|
|
begin
|
|
// The operation was a move so delete the previously selected nodes.
|
|
DeleteSelectedNodes;
|
|
end;
|
|
|
|
DoStateChange([], [tsOLEDragging]);
|
|
end;
|
|
finally
|
|
FDragSelection := nil;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoDragExpand;
|
|
|
|
var
|
|
SourceTree: TBaseVirtualTree;
|
|
|
|
begin
|
|
StopTimer(ExpandTimer);
|
|
if Assigned(FDropTargetNode) and (vsHasChildren in FDropTargetNode.States) and
|
|
not (vsExpanded in FDropTargetNode.States) then
|
|
begin
|
|
if Assigned(FDragManager) then
|
|
SourceTree := DragManager.DragSource
|
|
else
|
|
SourceTree := nil;
|
|
|
|
if not DragManager.DropTargetHelperSupported and Assigned(SourceTree) then
|
|
SourceTree.FDragImage.HideDragImage;
|
|
ToggleNode(FDropTargetNode);
|
|
UpdateWindow(Handle);
|
|
if not DragManager.DropTargetHelperSupported and Assigned(SourceTree) then
|
|
SourceTree.FDragImage.ShowDragImage;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoDragOver(Source: TObject; Shift: TShiftState; State: TDragState; Pt: TPoint; Mode: TDropMode;
|
|
var Effect: Integer): Boolean;
|
|
|
|
begin
|
|
Result := False;
|
|
if Assigned(FOnDragOver) then
|
|
FOnDragOver(Self, Source, Shift, State, Pt, Mode, Effect, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoDragDrop(Source: TObject; const DataObject: IDataObject; const Formats: TFormatArray;
|
|
Shift: TShiftState; Pt: TPoint; var Effect: Integer; Mode: TDropMode);
|
|
|
|
begin
|
|
if Assigned(FOnDragDrop) then
|
|
FOnDragDrop(Self, Source, DataObject, Formats, Shift, Pt, Effect, Mode);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoBeforeDrawLineImage(Node: PVirtualNode; Level: Integer; var XPos: Integer);
|
|
|
|
begin
|
|
if Assigned(FOnBeforeDrawLineImage) then
|
|
FOnBeforeDrawLineImage(Self, Node, Level, XPos);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoEdit;
|
|
|
|
begin
|
|
Application.CancelHint;
|
|
StopTimer(ScrollTimer);
|
|
StopTimer(EditTimer);
|
|
DoStateChange([], [tsEditPending]);
|
|
if Assigned(FFocusedNode) and not (vsDisabled in FFocusedNode.States) and
|
|
not (toReadOnly in FOptions.MiscOptions) and (FEditLink = nil) then
|
|
begin
|
|
ScrollIntoView(FFocusedNode, toCenterScrollIntoView in FOptions.SelectionOptions, not (toDisableAutoscrollOnEdit in FOptions.AutoOptions));
|
|
FEditLink := DoCreateEditor(FFocusedNode, FEditColumn);
|
|
if Assigned(FEditLink) then
|
|
begin
|
|
DoStateChange([tsEditing], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection, tsOLEDragPending,
|
|
tsOLEDragging, tsClearPending, tsDrawSelPending, tsScrollPending, tsScrolling]);
|
|
if FEditLink.PrepareEdit(Self, FFocusedNode, FEditColumn) then
|
|
begin
|
|
UpdateEditBounds;
|
|
// Node needs repaint because the selection rectangle and static text must disappear.
|
|
InvalidateNode(FFocusedNode);
|
|
if not FEditLink.BeginEdit then
|
|
DoStateChange([], [tsEditing]);
|
|
end
|
|
else
|
|
DoStateChange([], [tsEditing]);
|
|
if not (tsEditing in FStates) then
|
|
FEditLink := nil;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoEndDrag(Target: TObject; X, Y: Integer);
|
|
|
|
// Does some housekeeping for VCL drag'n drop;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
DragFinished;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoEndEdit: Boolean;
|
|
|
|
// Called to finish a current edit action or stop the edit timer if an edit operation is pending.
|
|
// Returns True if editing was successfully ended or the control was not in edit mode
|
|
// Returns False if the control could not leave the edit mode e.g. due to an invalid value that was entered.
|
|
|
|
begin
|
|
StopTimer(EditTimer);
|
|
Result := (tsEditing in FStates) and FEditLink.EndEdit;
|
|
if Result then
|
|
begin
|
|
DoStateChange([], [tsEditing]);
|
|
FEditLink := nil;
|
|
if Assigned(FOnEdited) then
|
|
FOnEdited(Self, FFocusedNode, FEditColumn);
|
|
end;
|
|
DoStateChange([], [tsEditPending]);
|
|
TrySetFocus();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoEndOperation(OperationKind: TVTOperationKind);
|
|
|
|
begin
|
|
if Assigned(FOnEndOperation) then
|
|
FOnEndOperation(Self, OperationKind);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoEnter();
|
|
begin
|
|
inherited;
|
|
EnsureNodeSelected();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoExpanded(Node: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(FOnExpanded) then
|
|
FOnExpanded(Self, Node);
|
|
|
|
if Assigned(FAccessibleItem) then
|
|
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoExpanding(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnExpanding) then
|
|
FOnExpanding(Self, Node, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoFocusChange(Node: PVirtualNode; Column: TColumnIndex);
|
|
|
|
begin
|
|
if Assigned(FOnFocusChanged) then
|
|
FOnFocusChanged(Self, Node, Column);
|
|
|
|
if Assigned(FAccessibleItem) then
|
|
begin
|
|
NotifyWinEvent(EVENT_OBJECT_LOCATIONCHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
NotifyWinEvent(EVENT_OBJECT_NAMECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
NotifyWinEvent(EVENT_OBJECT_VALUECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
NotifyWinEvent(EVENT_OBJECT_STATECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
NotifyWinEvent(EVENT_OBJECT_SELECTION, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
NotifyWinEvent(EVENT_OBJECT_FOCUS, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoFocusChanging(OldNode, NewNode: PVirtualNode; OldColumn, NewColumn: TColumnIndex): Boolean;
|
|
|
|
begin
|
|
Result := (OldColumn = NewColumn) or FHeader.AllowFocus(NewColumn);
|
|
if Assigned(FOnFocusChanging) then
|
|
FOnFocusChanging(Self, OldNode, NewNode, OldColumn, NewColumn, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoFocusNode(Node: PVirtualNode; Ask: Boolean);
|
|
|
|
begin
|
|
if not (tsEditing in FStates) or EndEditNode then
|
|
begin
|
|
if Node = FRoot then
|
|
Node := nil;
|
|
if (FFocusedNode <> Node) and (not Ask or DoFocusChanging(FFocusedNode, Node, FFocusedColumn, FFocusedColumn)) then
|
|
begin
|
|
if Assigned(FFocusedNode) then
|
|
begin
|
|
// Do automatic collapsing of last focused node if enabled. This is however only done if
|
|
// old and new focused node have a common parent node.
|
|
if (toAutoExpand in FOptions.AutoOptions) and Assigned(Node) and (Node.Parent = FFocusedNode.Parent) and
|
|
(vsExpanded in FFocusedNode.States) then
|
|
ToggleNode(FFocusedNode)
|
|
else
|
|
InvalidateNode(FFocusedNode);
|
|
end;
|
|
FFocusedNode := Node;
|
|
end;
|
|
|
|
// Have to scroll the node into view, even it is the same node as before.
|
|
if Assigned(FFocusedNode) then
|
|
begin
|
|
// Make sure a valid column is set if columns are used and no column has currently the focus.
|
|
if FHeader.UseColumns and (not FHeader.Columns.IsValidColumn(FFocusedColumn)) then
|
|
FFocusedColumn := FHeader.MainColumn;
|
|
// Do automatic expansion of the newly focused node if enabled.
|
|
if (toAutoExpand in FOptions.AutoOptions) and not (vsExpanded in FFocusedNode.States) then
|
|
ToggleNode(FFocusedNode);
|
|
InvalidateNode(FFocusedNode);
|
|
if (FUpdateCount = 0) and not (toDisableAutoscrollOnFocus in FOptions.AutoOptions) then
|
|
ScrollIntoView(FFocusedNode, (toCenterScrollIntoView in FOptions.SelectionOptions) and
|
|
(MouseButtonDown * FStates = []), not (toFullRowSelect in FOptions.SelectionOptions) );
|
|
end;
|
|
|
|
// Reset range anchor if necessary.
|
|
if FSelectionCount = 0 then
|
|
ResetRangeAnchor;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoFreeNode(Node: PVirtualNode);
|
|
|
|
var
|
|
IntfData: IInterface;
|
|
begin
|
|
// Prevent invalid references
|
|
if Node = FLastChangedNode then
|
|
FLastChangedNode := nil;
|
|
if Node = FCurrentHotNode then
|
|
FCurrentHotNode := nil;
|
|
if Node = FDropTargetNode then
|
|
FDropTargetNode := nil;
|
|
if Node = FLastStructureChangeNode then
|
|
FLastStructureChangeNode := nil;
|
|
if Node = FFocusedNode then
|
|
FFocusedNode := nil;
|
|
if Node = FNextNodeToSelect then
|
|
UpdateNextNodeToSelect(Node);
|
|
if Node = FLastHitInfo.HitNode then
|
|
FLastHitInfo.HitNode := nil;
|
|
// fire event
|
|
if Assigned(FOnFreeNode) and ([vsInitialized, vsOnFreeNodeCallRequired] * Node.States <> []) then
|
|
FOnFreeNode(Self, Node);
|
|
|
|
if vsReleaseCallOnUserDataRequired in Node.States then
|
|
begin
|
|
// Data may have been set to nil, in which case we can't call _Release on it
|
|
IntfData := GetInterfaceFromNodeData<IInterface>(Node);
|
|
if Assigned(IntfData) then
|
|
IntfData._Release();
|
|
end;
|
|
|
|
FreeMem(Node);
|
|
if Self.UpdateCount = 0 then
|
|
EnsureNodeSelected();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoGetCellContentMargin(Node: PVirtualNode; Column: TColumnIndex;
|
|
CellContentMarginType: TVTCellContentMarginType = ccmtAllSides; Canvas: TCanvas = nil): TPoint;
|
|
|
|
// Determines the margins of the content rectangle caused by DoBeforeCellPaint.
|
|
// Note that shrinking the content rectangle results in positive margins whereas enlarging the content rectangle results
|
|
// in negative margins.
|
|
|
|
var
|
|
CellRect,
|
|
ContentRect: TRect;
|
|
|
|
begin
|
|
Result := Point(0, 0);
|
|
|
|
if Assigned(FOnBeforeCellPaint) then // Otherwise DoBeforeCellPaint has no effect.
|
|
begin
|
|
if Canvas = nil then
|
|
Canvas := Self.Canvas;
|
|
|
|
// Determine then node's cell rectangle and content rectangle before calling DoBeforeCellPaint.
|
|
CellRect := GetDisplayRect(Node, Column, True);
|
|
ContentRect := CellRect;
|
|
DoBeforeCellPaint(Canvas, Node, Column, cpmGetContentMargin, CellRect, ContentRect);
|
|
|
|
// Calculate the changes caused by DoBeforeCellPaint.
|
|
case CellContentMarginType of
|
|
ccmtAllSides:
|
|
// Calculate the width difference and high difference.
|
|
Result := Point((CellRect.Right - CellRect.Left) - (ContentRect.Right - ContentRect.Left),
|
|
(CellRect.Bottom - CellRect.Top) - (ContentRect.Bottom - ContentRect.Top));
|
|
ccmtTopLeftOnly:
|
|
// Calculate the left margin and top margin only.
|
|
Result := Point(ContentRect.Left - CellRect.Left, ContentRect.Top - CellRect.Top);
|
|
ccmtBottomRightOnly:
|
|
// Calculate the right margin and bottom margin only.
|
|
Result := Point(CellRect.Right - ContentRect.Right, CellRect.Bottom - ContentRect.Bottom);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoGetCursor(var Cursor: TCursor);
|
|
|
|
begin
|
|
if Assigned(FOnGetCursor) then
|
|
FOnGetCursor(Self, Cursor);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoGetHeaderCursor(var Cursor: HCURSOR);
|
|
|
|
begin
|
|
if Assigned(FOnGetHeaderCursor) then
|
|
FOnGetHeaderCursor(FHeader, Cursor);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoGetImageIndex(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex;
|
|
var Ghosted: Boolean; var Index: TImageIndex): TCustomImageList;
|
|
|
|
// Queries the application/descendant about certain image properties for a node.
|
|
// Returns a custom image list if given by the callee, otherwise nil.
|
|
const
|
|
cTVTImageKind2String: Array [TVTImageKind] of string = ('ikNormal', 'ikSelected', 'ikState', 'ikOverlay');
|
|
begin
|
|
if (Kind = ikState) and Assigned(StateImages) then
|
|
Result := Self.StateImages
|
|
else
|
|
Result := Self.Images;
|
|
// First try the enhanced event to allow for custom image lists.
|
|
if Assigned(FOnGetImageEx) then
|
|
FOnGetImageEx(Self, Node, Kind, Column, Ghosted, Index, Result)
|
|
else if Assigned(FOnGetImage) then
|
|
FOnGetImage(Self, Node, Kind, Column, Ghosted, Index);
|
|
|
|
Assert((Index < 0) or Assigned(Result), 'An image index was supplied for TVTImageKind.' + cTVTImageKind2String[Kind] + ' but no image list was supplied.');
|
|
if not Assigned(Result) then
|
|
Index := -1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoGetImageText(Node: PVirtualNode; Kind: TVTImageKind;
|
|
Column: TColumnIndex; var ImageText: string);
|
|
|
|
// Queries the application/descendant about alternative image text for a node.
|
|
|
|
begin
|
|
if Assigned(FOnGetImageText) then
|
|
FOnGetImageText(Self, Node, Kind, Column, ImageText);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoGetLineStyle(var Bits: Pointer);
|
|
|
|
begin
|
|
if Assigned(FOnGetLineStyle) then
|
|
FOnGetLineStyle(Self, Bits);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex;
|
|
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
|
|
|
|
begin
|
|
Result := Hint;
|
|
LineBreakStyle := hlbDefault;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex;
|
|
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
|
|
|
|
begin
|
|
Result := Hint;
|
|
LineBreakStyle := hlbDefault;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;
|
|
|
|
// Returns the pixel width of extra space occupied by node contents (for example, static text).
|
|
|
|
begin
|
|
Result := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;
|
|
|
|
// Returns the pixel width of a node.
|
|
|
|
begin
|
|
Result := 0;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoGetPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint): TPopupMenu;
|
|
|
|
// Queries the application whether there is a node specific popup menu.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
AskParent: Boolean;
|
|
|
|
begin
|
|
Result := nil;
|
|
if Assigned(FOnGetPopupMenu) then
|
|
begin
|
|
Run := Node;
|
|
|
|
if Assigned(Run) then
|
|
begin
|
|
AskParent := True;
|
|
repeat
|
|
FOnGetPopupMenu(Self, Run, Column, Position, AskParent, Result);
|
|
Run := Run.Parent;
|
|
until (Run = FRoot) or Assigned(Result) or not AskParent;
|
|
end
|
|
else
|
|
FOnGetPopupMenu(Self, nil, NoColumn, Position, AskParent, Result);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoGetUserClipboardFormats(var Formats: TFormatEtcArray);
|
|
|
|
begin
|
|
if Assigned(FOnGetUserClipboardFormats) then
|
|
FOnGetUserClipboardFormats(Self, Formats);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderAddPopupItem(const Column: TColumnIndex; var Cmd: TAddPopupItemType);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderAddPopupItem) then
|
|
FOnHeaderAddPopupItem(Self, Column, Cmd);
|
|
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderClick(const HitInfo: TVTHeaderHitInfo);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderClick) then
|
|
FOnHeaderClick(FHeader, HitInfo);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderDblClick(const HitInfo: TVTHeaderHitInfo);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderDblClick) then
|
|
FOnHeaderDblClick(FHeader, HitInfo);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderDragged(Column: TColumnIndex; OldPosition: TColumnPosition);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderDragged) then
|
|
FOnHeaderDragged(FHeader, Column, OldPosition);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderDraggedOut(Column: TColumnIndex; DropPosition: TPoint);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderDraggedOut) then
|
|
FOnHeaderDraggedOut(FHeader, Column, DropPosition);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoHeaderDragging(Column: TColumnIndex): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnHeaderDragging) then
|
|
FOnHeaderDragging(FHeader, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderDraw(Canvas: TCanvas; Column: TVirtualTreeColumn; R: TRect; Hover, Pressed: Boolean;
|
|
DropMark: TVTDropMarkMode);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderDraw) then
|
|
FOnHeaderDraw(FHeader, Canvas, Column, R, Hover, Pressed, DropMark);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderDrawQueryElements(var PaintInfo: THeaderPaintInfo; var Elements: THeaderPaintElements);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderDrawQueryElements) then
|
|
FOnHeaderDrawQueryElements(FHeader, PaintInfo, Elements);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderMouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderMouseDown) then
|
|
FOnHeaderMouseDown(FHeader, Button, Shift, X, Y);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderMouseMove(Shift: TShiftState; X, Y: Integer);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderMouseMove) then
|
|
FOnHeaderMouseMove(FHeader, Shift, X, Y);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHeaderMouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
|
|
|
|
begin
|
|
if Assigned(FOnHeaderMouseUp) then
|
|
FOnHeaderMouseUp(FHeader, Button, Shift, X, Y);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoHotChange(Old, New: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(FOnHotChange) then
|
|
FOnHotChange(Self, Old, New);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer;
|
|
|
|
begin
|
|
Result := 0;
|
|
if Assigned(FOnIncrementalSearch) then
|
|
FOnIncrementalSearch(Self, Node, Text, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoInitChildren(Node: PVirtualNode; var ChildCount: Cardinal): Boolean;
|
|
/// The function calls the OnInitChildren and returns True if the event was called; it returns False if the caller can expect that no changes have been made to ChildCount
|
|
begin
|
|
if Assigned(FOnInitChildren) then
|
|
begin
|
|
FOnInitChildren(Self, Node, ChildCount);
|
|
Result := True;
|
|
end
|
|
else
|
|
Result := False;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoInitNode(Parent, Node: PVirtualNode; var InitStates: TVirtualNodeInitStates);
|
|
|
|
begin
|
|
if Assigned(FOnInitNode) then
|
|
FOnInitNode(Self, Parent, Node, InitStates);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoKeyAction(var CharCode: Word; var Shift: TShiftState): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnKeyAction) then
|
|
FOnKeyAction(Self, CharCode, Shift, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoLoadUserData(Node: PVirtualNode; Stream: TStream);
|
|
|
|
begin
|
|
if Assigned(FOnLoadNode) then
|
|
if Node = FRoot then
|
|
FOnLoadNode(Self, nil, Stream)
|
|
else
|
|
FOnLoadNode(Self, Node, Stream);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoMeasureItem(TargetCanvas: TCanvas; Node: PVirtualNode; var NodeHeight: Integer);
|
|
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
if Assigned(FOnMeasureItem) then
|
|
FOnMeasureItem(Self, TargetCanvas, Node, NodeHeight);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoMouseEnter();
|
|
|
|
begin
|
|
if Assigned(FOnMouseEnter) then
|
|
FOnMouseEnter(Self);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoMouseLeave;
|
|
|
|
begin
|
|
if Assigned(FOnMouseLeave) then
|
|
FOnMouseLeave(Self);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoNodeCopied(Node: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(FOnNodeCopied) then
|
|
FOnNodeCopied(Self, Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoNodeCopying(Node, NewParent: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnNodeCopying) then
|
|
FOnNodeCopying(Self, Node, NewParent, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoNodeClick(const HitInfo: THitInfo);
|
|
|
|
begin
|
|
if Assigned(FOnNodeClick) then
|
|
FOnNodeClick(Self, HitInfo);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoNodeDblClick(const HitInfo: THitInfo);
|
|
|
|
begin
|
|
if Assigned(FOnNodeDblClick) then
|
|
FOnNodeDblClick(Self, HitInfo);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoNodeHeightDblClickResize(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
|
|
P: TPoint): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnNodeHeightDblClickResize) then
|
|
FOnNodeHeightDblClickResize(Self, Node, Column, Shift, P, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoNodeHeightTracking(Node: PVirtualNode; Column: TColumnIndex; Shift: TShiftState;
|
|
var TrackPoint: TPoint; P: TPoint): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnNodeHeightTracking) then
|
|
FOnNodeHeightTracking(Self, Node, Column, Shift, TrackPoint, P, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoNodeMoved(Node: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(FOnNodeMoved) then
|
|
FOnNodeMoved(Self, Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoNodeMoving(Node, NewParent: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := True;
|
|
if Assigned(FOnNodeMoving) then
|
|
FOnNodeMoving(Self, Node, NewParent, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoPaintBackground(Canvas: TCanvas; R: TRect): Boolean;
|
|
|
|
begin
|
|
Result := False;
|
|
if Assigned(FOnPaintBackground) then
|
|
FOnPaintBackground(Self, Canvas, R, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoPaintDropMark(Canvas: TCanvas; Node: PVirtualNode; R: TRect);
|
|
|
|
// draws the drop mark into the given rectangle
|
|
// Note: Changed properties of the given canvas should be reset to their previous values.
|
|
|
|
var
|
|
SaveBrushColor: TColor;
|
|
SavePenStyle: TPenStyle;
|
|
|
|
begin
|
|
if FLastDropMode in [dmAbove, dmBelow] then
|
|
with Canvas do
|
|
begin
|
|
SavePenStyle := Pen.Style;
|
|
Pen.Style := psClear;
|
|
SaveBrushColor := Brush.Color;
|
|
Brush.Color := FColors.DropMarkColor;
|
|
|
|
if FLastDropMode = dmAbove then
|
|
begin
|
|
Polygon([Point(R.Left + 2, R.Top),
|
|
Point(R.Right - 2, R.Top),
|
|
Point(R.Right - 2, R.Top + 6),
|
|
Point(R.Right - 6, R.Top + 2),
|
|
Point(R.Left + 6 , R.Top + 2),
|
|
Point(R.Left + 2, R.Top + 6)
|
|
]);
|
|
end
|
|
else
|
|
Polygon([Point(R.Left + 2, R.Bottom - 1),
|
|
Point(R.Right - 2, R.Bottom - 1),
|
|
Point(R.Right - 2, R.Bottom - 8),
|
|
Point(R.Right - 7, R.Bottom - 3),
|
|
Point(R.Left + 7 , R.Bottom - 3),
|
|
Point(R.Left + 2, R.Bottom - 8)
|
|
]);
|
|
Brush.Color := SaveBrushColor;
|
|
Pen.Style := SavePenStyle;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoPaintNode(var PaintInfo: TVTPaintInfo);
|
|
|
|
begin
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Position: TPoint);
|
|
|
|
// Support for node dependent popup menus.
|
|
|
|
var
|
|
Menu: TPopupMenu;
|
|
|
|
begin
|
|
Menu := DoGetPopupMenu(Node, Column, Position);
|
|
|
|
if Assigned(Menu) then
|
|
begin
|
|
DoStateChange([tsPopupMenuShown]);
|
|
StopTimer(EditTimer);
|
|
Menu.PopupComponent := Self;
|
|
with ClientToScreen(Position) do
|
|
Menu.Popup(X, Y);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoRemoveFromSelection(Node: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(FOnRemoveFromSelection) then
|
|
FOnRemoveFromSelection(Self, Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoRenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
|
|
ForClipboard: Boolean): HRESULT;
|
|
|
|
begin
|
|
Result := E_FAIL;
|
|
if Assigned(FOnRenderOLEData) then
|
|
FOnRenderOLEData(Self, FormatEtcIn, Medium, ForClipboard, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoReset(Node: PVirtualNode);
|
|
|
|
begin
|
|
if Assigned(FOnResetNode) then
|
|
FOnResetNode(Self, Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoSaveUserData(Node: PVirtualNode; Stream: TStream);
|
|
|
|
begin
|
|
if Assigned(FOnSaveNode) then
|
|
if Node = FRoot then
|
|
FOnSaveNode(Self, nil, Stream)
|
|
else
|
|
FOnSaveNode(Self, Node, Stream);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoScroll(DeltaX, DeltaY: Integer);
|
|
|
|
begin
|
|
if Assigned(FOnScroll) then
|
|
FOnScroll(Self, DeltaX, DeltaY);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoSetOffsetXY(Value: TPoint; Options: TScrollUpdateOptions; ClipRect: PRect = nil): Boolean;
|
|
|
|
// Actual offset setter used to scroll the client area, update scroll bars and invalidating the header (all optional).
|
|
// Returns True if the offset really changed otherwise False is returned.
|
|
|
|
var
|
|
DeltaX: Integer;
|
|
DeltaY: Integer;
|
|
DWPStructure: HDWP;
|
|
I: Integer;
|
|
P: TPoint;
|
|
R: TRect;
|
|
|
|
begin
|
|
// Range check, order is important here.
|
|
if Value.X < (ClientWidth - Integer(FRangeX)) then
|
|
Value.X := ClientWidth - Integer(FRangeX);
|
|
if Value.X > 0 then
|
|
Value.X := 0;
|
|
DeltaX := Value.X - FOffsetX;
|
|
if UseRightToLeftAlignment then
|
|
DeltaX := -DeltaX;
|
|
if Value.Y < (ClientHeight - Integer(FRangeY)) then
|
|
Value.Y := ClientHeight - Integer(FRangeY);
|
|
if Value.Y > 0 then
|
|
Value.Y := 0;
|
|
DeltaY := Value.Y - FOffsetY;
|
|
|
|
Result := (DeltaX <> 0) or (DeltaY <> 0);
|
|
if Result then
|
|
begin
|
|
FOffsetX := Value.X;
|
|
FOffsetY := Value.Y;
|
|
Result := True;
|
|
|
|
if tsHint in Self.FStates then
|
|
Application.CancelHint;
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
// The drag image from VCL controls need special consideration.
|
|
if tsVCLDragging in FStates then
|
|
ImageList_DragShowNolock(False);
|
|
|
|
if (suoScrollClientArea in Options) and not (tsToggling in FStates) then
|
|
begin
|
|
// Have to invalidate the entire window if there's a background.
|
|
if (toShowBackground in FOptions.PaintOptions) and Assigned(FBackground.Graphic) then
|
|
begin
|
|
// Since we don't use ScrollWindow here we have to move all client windows ourselves.
|
|
DWPStructure := BeginDeferWindowPos(ControlCount);
|
|
for I := 0 to ControlCount - 1 do
|
|
if Controls[I] is TWinControl then
|
|
begin
|
|
with Controls[I] as TWinControl do
|
|
DWPStructure := DeferWindowPos(DWPStructure, Handle, 0, Left + DeltaX, Top + DeltaY, 0, 0,
|
|
SWP_NOZORDER or SWP_NOACTIVATE or SWP_NOSIZE);
|
|
if DWPStructure = 0 then
|
|
Break;
|
|
end;
|
|
if DWPStructure <> 0 then
|
|
EndDeferWindowPos(DWPStructure);
|
|
InvalidateRect(Handle, nil, False);
|
|
end
|
|
else
|
|
begin
|
|
if (DeltaX <> 0) and (Header.Columns.GetVisibleFixedWidth > 0) then
|
|
begin
|
|
// When fixed columns exists we have to scroll separately horizontally and vertically.
|
|
// Horizontally is scroll only the client area not occupied by fixed columns and
|
|
// vertically entire client area (or clipping area if one exists).
|
|
R := ClientRect;
|
|
R.Left := Header.Columns.GetVisibleFixedWidth;
|
|
|
|
ScrollWindow(Handle, DeltaX, 0, @R, @R);
|
|
if DeltaY <> 0 then
|
|
ScrollWindow(Handle, 0, DeltaY, ClipRect, ClipRect);
|
|
end
|
|
else
|
|
ScrollWindow(Handle, DeltaX, DeltaY, ClipRect, ClipRect);
|
|
end;
|
|
end;
|
|
|
|
if suoUpdateNCArea in Options then
|
|
begin
|
|
if DeltaX <> 0 then
|
|
begin
|
|
UpdateHorizontalScrollBar(suoRepaintScrollBars in Options);
|
|
if (suoRepaintHeader in Options) and (hoVisible in FHeader.Options) then
|
|
FHeader.Invalidate(nil);
|
|
if not (tsSizing in FStates) and (FScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssHorizontal, System.UITypes.TScrollStyle.ssBoth]) then
|
|
UpdateVerticalScrollBar(suoRepaintScrollBars in Options);
|
|
end;
|
|
|
|
if (DeltaY <> 0) and ([tsThumbTracking, tsSizing] * FStates = []) then
|
|
begin
|
|
UpdateVerticalScrollBar(suoRepaintScrollBars in Options);
|
|
if not (FHeader.UseColumns or IsMouseSelecting) and
|
|
(FScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssHorizontal, System.UITypes.TScrollStyle.ssBoth]) then
|
|
UpdateHorizontalScrollBar(suoRepaintScrollBars in Options);
|
|
end;
|
|
end;
|
|
|
|
if tsVCLDragging in FStates then
|
|
ImageList_DragShowNolock(True);
|
|
end;
|
|
|
|
// Finally update "hot" node if hot tracking is activated
|
|
GetCursorPos(P);
|
|
P := ScreenToClient(P);
|
|
if PtInRect(ClientRect, P) then
|
|
HandleHotTrack(P.X, P.Y);
|
|
|
|
DoScroll(DeltaX, DeltaY);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoShowScrollBar(Bar: Integer; Show: Boolean);
|
|
|
|
begin
|
|
ShowScrollBar(Handle, Bar, Show);
|
|
if Assigned(FOnShowScrollBar) then
|
|
FOnShowScrollBar(Self, Bar, Show);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoStartDrag(var DragObject: TDragObject);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// Check if the application created an own drag object. This is needed to pass the correct source in
|
|
// OnDragOver and OnDragDrop.
|
|
if Assigned(DragObject) then
|
|
DoStateChange([tsUserDragObject]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoStartOperation(OperationKind: TVTOperationKind);
|
|
|
|
begin
|
|
if Assigned(FOnStartOperation) then
|
|
FOnStartOperation(Self, OperationKind);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoStateChange(Enter: TVirtualTreeStates; Leave: TVirtualTreeStates = []);
|
|
|
|
var
|
|
ActualEnter,
|
|
ActualLeave: TVirtualTreeStates;
|
|
|
|
begin
|
|
if Assigned(FOnStateChange) then
|
|
begin
|
|
ActualEnter := Enter - FStates;
|
|
ActualLeave := FStates * Leave;
|
|
if (ActualEnter + ActualLeave) <> [] then
|
|
FOnStateChange(Self, Enter, Leave);
|
|
end;
|
|
FStates := FStates + Enter - Leave;
|
|
Assert(FStates * [tsUseCache, tsValidationNeeded] <> [tsUseCache, tsValidationNeeded], 'Invalid state. tsUseCache and tsValidationNeeded are mutually exclusive and must not be set at the same time');
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoStructureChange(Node: PVirtualNode; Reason: TChangeReason);
|
|
|
|
begin
|
|
StopTimer(StructureChangeTimer);
|
|
if Assigned(FOnStructureChange) then
|
|
FOnStructureChange(Self, Node, Reason);
|
|
|
|
// This is a good place to reset the cached node and reason. These are the same as the values passed in here.
|
|
// This is necessary to allow descendants to override this method and get them.
|
|
DoStateChange([], [tsStructureChangePending]);
|
|
FLastStructureChangeNode := nil;
|
|
FLastStructureChangeReason := crIgnore;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoTimerScroll;
|
|
|
|
var
|
|
P,
|
|
ClientP: TPoint;
|
|
InRect,
|
|
Panning: Boolean;
|
|
R,
|
|
ClipRect: TRect;
|
|
DeltaX,
|
|
DeltaY: Integer;
|
|
|
|
begin
|
|
GetCursorPos(P);
|
|
R := ClientRect;
|
|
ClipRect := R;
|
|
MapWindowPoints(Handle, 0, R, 2);
|
|
InRect := PtInRect(R, P);
|
|
ClientP := ScreenToClient(P);
|
|
Panning := [tsWheelPanning, tsWheelScrolling] * FStates <> [];
|
|
|
|
if IsMouseSelecting or InRect or Panning then
|
|
begin
|
|
DeltaX := 0;
|
|
DeltaY := 0;
|
|
if sdUp in FScrollDirections then
|
|
begin
|
|
if Panning then
|
|
DeltaY := FLastClickPos.Y - ClientP.Y - 8
|
|
else
|
|
if InRect then
|
|
DeltaY := Min(FScrollBarOptions.VerticalIncrement, ClientHeight)
|
|
else
|
|
DeltaY := Min(FScrollBarOptions.VerticalIncrement, ClientHeight) * Abs(R.Top - P.Y);
|
|
if FOffsetY = 0 then
|
|
Exclude(FScrollDirections, sdUp);
|
|
end;
|
|
|
|
if sdDown in FScrollDirections then
|
|
begin
|
|
if Panning then
|
|
DeltaY := FLastClickPos.Y - ClientP.Y + 8
|
|
else
|
|
if InRect then
|
|
DeltaY := -Min(FScrollBarOptions.VerticalIncrement, ClientHeight)
|
|
else
|
|
DeltaY := -Min(FScrollBarOptions.VerticalIncrement, ClientHeight) * Abs(P.Y - R.Bottom);
|
|
if (ClientHeight - FOffsetY) = Integer(FRangeY) then
|
|
Exclude(FScrollDirections, sdDown);
|
|
end;
|
|
|
|
if sdLeft in FScrollDirections then
|
|
begin
|
|
if Panning then
|
|
DeltaX := FLastClickPos.X - ClientP.X - 8
|
|
else
|
|
if InRect then
|
|
DeltaX := FScrollBarOptions.HorizontalIncrement
|
|
else
|
|
DeltaX := FScrollBarOptions.HorizontalIncrement * Abs(R.Left - P.X);
|
|
if FEffectiveOffsetX = 0 then
|
|
Exclude(FScrollDirections, sdleft);
|
|
end;
|
|
|
|
if sdRight in FScrollDirections then
|
|
begin
|
|
if Panning then
|
|
DeltaX := FLastClickPos.X - ClientP.X + 8
|
|
else
|
|
if InRect then
|
|
DeltaX := -FScrollBarOptions.HorizontalIncrement
|
|
else
|
|
DeltaX := -FScrollBarOptions.HorizontalIncrement * Abs(P.X - R.Right);
|
|
|
|
if (ClientWidth + FEffectiveOffsetX) = Integer(FRangeX) then
|
|
Exclude(FScrollDirections, sdRight);
|
|
end;
|
|
|
|
if UseRightToLeftAlignment then
|
|
DeltaX := - DeltaX;
|
|
|
|
if IsMouseSelecting then
|
|
begin
|
|
// In order to avoid scrolling the area which needs a repaint due to the changed selection rectangle
|
|
// we limit the scroll area explicitely.
|
|
OffsetRect(ClipRect, DeltaX, DeltaY);
|
|
DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, @ClipRect);
|
|
// When selecting with the mouse then either update only the parts of the window which have been uncovered
|
|
// by the scroll operation if no change in the selection happend or invalidate and redraw the entire
|
|
// client area otherwise (to avoid the time consuming task of determining the display rectangles of every
|
|
// changed node).
|
|
if CalculateSelectionRect(ClientP.X, ClientP.Y) and HandleDrawSelection(ClientP.X, ClientP.Y) then
|
|
InvalidateRect(Handle, nil, False)
|
|
else
|
|
begin
|
|
// The selection did not change so invalidate only the part of the window which really needs an update.
|
|
// 1) Invalidate the parts uncovered by the scroll operation. Add another offset range, we have to
|
|
// scroll only one stripe but have to update two.
|
|
OffsetRect(ClipRect, DeltaX, DeltaY);
|
|
SubtractRect(ClipRect, ClientRect, ClipRect);
|
|
InvalidateRect(Handle, @ClipRect, False);
|
|
|
|
// 2) Invalidate the selection rectangles.
|
|
UnionRect(ClipRect, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
|
|
OffsetRect(ClipRect, FOffsetX, FOffsetY);
|
|
InvalidateRect(Handle, @ClipRect, False);
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// Scroll only if there is no drag'n drop in progress. Drag'n drop scrolling is handled in DragOver.
|
|
if ((FDragManager = nil) or not DragManager.IsDropTarget) and ((DeltaX <> 0) or (DeltaY <> 0)) then
|
|
DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), DefaultScrollUpdateFlags, nil);
|
|
end;
|
|
UpdateWindow(Handle);
|
|
|
|
if (FScrollDirections = []) and ([tsWheelPanning, tsWheelScrolling] * FStates = []) then
|
|
begin
|
|
StopTimer(ScrollTimer);
|
|
DoStateChange([], [tsScrollPending, tsScrolling]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoUpdating(State: TVTUpdateState);
|
|
|
|
begin
|
|
if Assigned(FOnUpdating) then
|
|
FOnUpdating(Self, State);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DoValidateCache(): Boolean;
|
|
|
|
// This method fills the cache, which is used to speed up searching for nodes.
|
|
// The strategy is simple: Take the current number of visible nodes and distribute evenly a number of marks
|
|
// (which are stored in FPositionCache) so that iterating through the tree doesn't cost too much time.
|
|
// If there are less than 'CacheThreshold' nodes in the tree then the cache remains empty.
|
|
// Result is True if the cache was filled without interruption, otherwise False.
|
|
// Note: You can adjust the maximum number of nodes between two cache entries by changing CacheThreshold.
|
|
|
|
var
|
|
EntryCount,
|
|
CurrentTop,
|
|
Index: Cardinal;
|
|
CurrentNode,
|
|
Temp: PVirtualNode;
|
|
|
|
begin
|
|
EntryCount := 0;
|
|
if not (tsStopValidation in FStates) then
|
|
begin
|
|
if FStartIndex = 0 then
|
|
FPositionCache := nil;
|
|
|
|
EntryCount := CalculateCacheEntryCount;
|
|
SetLength(FPositionCache, EntryCount);
|
|
if FStartIndex > EntryCount then
|
|
FStartIndex := EntryCount;
|
|
|
|
// Optimize validation by starting with FStartIndex if set.
|
|
if (FStartIndex > 0) and Assigned(FPositionCache[FStartIndex - 1].Node) then
|
|
begin
|
|
// Index is the current entry in FPositionCache.
|
|
Index := FStartIndex - 1;
|
|
// Running term for absolute top value.
|
|
CurrentTop := FPositionCache[Index].AbsoluteTop;
|
|
// Running node pointer.
|
|
CurrentNode := FPositionCache[Index].Node;
|
|
end
|
|
else
|
|
begin
|
|
// Index is the current entry in FPositionCache.
|
|
Index := 0;
|
|
// Running term for absolute top value.
|
|
CurrentTop := 0;
|
|
// Running node pointer.
|
|
CurrentNode := GetFirstVisibleNoInit(nil, True);
|
|
end;
|
|
|
|
// EntryCount serves as counter for processed nodes here. This value can always start at 0 as
|
|
// the validation either starts also at index 0 or an index which is always a multiple of CacheThreshold
|
|
// and EntryCount is only used with modulo CacheThreshold.
|
|
EntryCount := 0;
|
|
if Assigned(CurrentNode) then
|
|
begin
|
|
while not (tsStopValidation in FStates) do
|
|
begin
|
|
// If the cache is full then stop the loop.
|
|
if (Integer(Index) >= Length(FPositionCache)) then
|
|
Break;
|
|
if (EntryCount mod CacheThreshold) = 0 then
|
|
begin
|
|
// New cache entry to set up.
|
|
with FPositionCache[Index] do
|
|
begin
|
|
Node := CurrentNode; // 2 EAccessViolation seen here in TreeSize V4.3.1, 1 in V4.4.0 (Write of address 00000000)
|
|
AbsoluteTop := CurrentTop;
|
|
end;
|
|
Inc(Index);
|
|
end;
|
|
|
|
Inc(CurrentTop, NodeHeight[CurrentNode]);
|
|
// Advance to next visible node.
|
|
Temp := GetNextVisibleNoInit(CurrentNode, True);
|
|
// If there is no further node then stop the loop.
|
|
if (Temp = nil) then // CHANGED: 17.09.2013 - Veit Zimmermann
|
|
Break; // CHANGED: 17.09.2013 - Veit Zimmermann
|
|
|
|
CurrentNode := Temp;
|
|
Inc(EntryCount);
|
|
end;
|
|
end;
|
|
// Finalize the position cache so no nil entry remains there.
|
|
if not (tsStopValidation in FStates) and (Integer(Index) <= High(FPositionCache)) then
|
|
begin
|
|
SetLength(FPositionCache, Index + 1);
|
|
with FPositionCache[Index] do
|
|
begin
|
|
Node := CurrentNode;
|
|
AbsoluteTop := CurrentTop;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
Result := (EntryCount > 0) and not (tsStopValidation in FStates);
|
|
|
|
// In variable node height mode it might have happend that some or all of the nodes have been adjusted in their
|
|
// height. During validation updates of the scrollbars is disabled so let's do this here.
|
|
if Result and (toVariableNodeHeight in FOptions.MiscOptions) then
|
|
begin
|
|
TThread.Queue(nil, procedure begin UpdateScrollBars(True) end);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DragAndDrop(AllowedEffects: Dword; const DataObject: IDataObject; var DragEffect: Integer);
|
|
var
|
|
lDragEffect: DWord; // required for type compatibility with SHDoDragDrop
|
|
begin
|
|
if IsWinVistaOrAbove then
|
|
begin
|
|
lDragEffect := DWord(DragEffect);
|
|
SHDoDragDrop(Self.Handle, DataObject, nil, AllowedEffects, lDragEffect); // supports drag hints on Windows Vista and later
|
|
DragEffect := Integer(lDragEffect);
|
|
end
|
|
else
|
|
Winapi.ActiveX.DoDragDrop(DataObject, DragManager as IDropSource, AllowedEffects, DragEffect);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DragCanceled;
|
|
|
|
// Does some housekeeping for VCL drag'n drop;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
DragFinished;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DragDrop(const DataObject: IDataObject; KeyState: Integer; Pt: TPoint;
|
|
var Effect: Integer): HResult;
|
|
|
|
var
|
|
Shift: TShiftState;
|
|
EnumFormat: IEnumFormatEtc;
|
|
Fetched: Integer;
|
|
OLEFormat: TFormatEtc;
|
|
Formats: TFormatArray;
|
|
|
|
begin
|
|
StopTimer(ExpandTimer);
|
|
StopTimer(ScrollTimer);
|
|
DoStateChange([], [tsScrollPending, tsScrolling]);
|
|
Formats := nil;
|
|
|
|
// Ask explicitly again whether the action is allowed. Otherwise we may accept a drop which is intentionally not
|
|
// allowed but cannot be prevented by the application because when the tree was scrolling while dropping
|
|
// no DragOver event is created by the OLE subsystem.
|
|
Result := DragOver(DragManager.DragSource, KeyState, dsDragMove, Pt, Effect);
|
|
try
|
|
if (Result <> NOERROR) or ((Effect and not DROPEFFECT_SCROLL) = DROPEFFECT_NONE) then
|
|
Result := E_FAIL
|
|
else
|
|
begin
|
|
try
|
|
Shift := KeysToShiftState(KeyState);
|
|
if tsRightButtonDown in FStates then
|
|
Include(Shift, ssRight)
|
|
else if tsMiddleButtonDown in FStates then
|
|
Include(Shift, ssMiddle)
|
|
else
|
|
Include(Shift, ssLeft);
|
|
Pt := ScreenToClient(Pt);
|
|
// Determine which formats we can get and pass them along with the data object to the drop handler.
|
|
Result := DataObject.EnumFormatEtc(DATADIR_GET, EnumFormat);
|
|
if Failed(Result) then
|
|
Abort;
|
|
Result := EnumFormat.Reset;
|
|
if Failed(Result) then
|
|
Abort;
|
|
// create a list of available formats
|
|
while EnumFormat.Next(1, OLEFormat, @Fetched) = S_OK do
|
|
begin
|
|
SetLength(Formats, Length(Formats) + 1);
|
|
Formats[High(Formats)] := OLEFormat.cfFormat;
|
|
end;
|
|
DoDragDrop(DragManager.DragSource, DataObject, Formats, Shift, Pt, Effect, FLastDropMode);
|
|
except
|
|
// An unhandled exception here leaks memory.
|
|
Application.HandleException(Self);
|
|
Result := E_UNEXPECTED;
|
|
end;
|
|
end;
|
|
finally
|
|
if Assigned(FDropTargetNode) then
|
|
begin
|
|
InvalidateNode(FDropTargetNode);
|
|
FDropTargetNode := nil;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DragEnter(KeyState: Integer; Pt: TPoint; var Effect: Integer): HResult;
|
|
|
|
// callback routine for the drop target interface
|
|
|
|
var
|
|
Shift: TShiftState;
|
|
Accept: Boolean;
|
|
R: TRect;
|
|
HitInfo: THitInfo;
|
|
|
|
begin
|
|
try
|
|
// Determine acceptance of drag operation and reset scroll start time.
|
|
FDragScrollStart := 0;
|
|
|
|
Shift := KeysToShiftState(KeyState);
|
|
if tsLeftButtonDown in FStates then
|
|
Include(Shift, ssLeft);
|
|
if tsMiddleButtonDown in FStates then
|
|
Include(Shift, ssMiddle);
|
|
if tsRightButtonDown in FStates then
|
|
Include(Shift, ssRight);
|
|
Pt := ScreenToClient(Pt);
|
|
Effect := SuggestDropEffect(DragManager.DragSource, Shift, Pt, Effect);
|
|
Accept := DoDragOver(DragManager.DragSource, Shift, dsDragEnter, Pt, FLastDropMode, Effect);
|
|
if not Accept then
|
|
Effect := DROPEFFECT_NONE
|
|
else
|
|
begin
|
|
// Set initial drop target node and drop mode.
|
|
GetHitTestInfoAt(Pt.X, Pt.Y, True, HitInfo);
|
|
if Assigned(HitInfo.HitNode) then
|
|
begin
|
|
FDropTargetNode := HitInfo.HitNode;
|
|
R := GetDisplayRect(HitInfo.HitNode, FHeader.MainColumn, False);
|
|
//VSOFT CHANGE - changed back to 4.8.5 behaviour
|
|
if (hiOnItemLabel in HitInfo.HitPositions) or ((hiOnItem in HitInfo.HitPositions) and
|
|
((toFullRowDrag in FOptions.MiscOptions){ or (toFullRowSelect in FOptions.SelectionOptions)}))then
|
|
FLastDropMode := dmOnNode
|
|
else
|
|
if ((R.Top + R.Bottom) div 2) > Pt.Y then
|
|
FLastDropMode := dmAbove
|
|
else
|
|
FLastDropMode := dmBelow;
|
|
end
|
|
else
|
|
FLastDropMode := dmNowhere;
|
|
end;
|
|
|
|
// If the drag source is a virtual tree then we know how to control the drag image
|
|
// and can show it even if the source is not the target tree.
|
|
// This is only necessary if we cannot use the drag image helper interfaces.
|
|
if not DragManager.DropTargetHelperSupported and Assigned(DragManager.DragSource) then
|
|
DragManager.DragSource.FDragImage.ShowDragImage;
|
|
Result := NOERROR;
|
|
except
|
|
Result := E_UNEXPECTED;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DragFinished;
|
|
|
|
// Called by DragCancelled or EndDrag to make up for the still missing mouse button up messages.
|
|
// These are important for such important things like popup menus.
|
|
|
|
var
|
|
P: TPoint;
|
|
|
|
begin
|
|
if [tsOLEDragging, tsVCLDragPending, tsVCLDragging, tsVCLDragFinished] * FStates = [] then
|
|
Exit;
|
|
|
|
DoStateChange([], [tsVCLDragPending, tsVCLDragging, tsUserDragObject, tsVCLDragFinished]);
|
|
|
|
GetCursorPos(P);
|
|
P := ScreenToClient(P);
|
|
if tsRightButtonDown in FStates then
|
|
Perform(WM_RBUTTONUP, 0, LPARAM(Integer(PointToSmallPoint(P))))
|
|
else
|
|
if tsMiddleButtonDown in FStates then
|
|
Perform(WM_MBUTTONUP, 0, LPARAM(Integer(PointToSmallPoint(P))))
|
|
else
|
|
Perform(WM_LBUTTONUP, 0, LPARAM(Integer(PointToSmallPoint(P))));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DragLeave;
|
|
|
|
var
|
|
Effect: Integer;
|
|
|
|
begin
|
|
StopTimer(ExpandTimer);
|
|
|
|
if not DragManager.DropTargetHelperSupported and Assigned(DragManager.DragSource) then
|
|
DragManager.DragSource.FDragImage.HideDragImage;
|
|
|
|
if Assigned(FDropTargetNode) then
|
|
begin
|
|
InvalidateNode(FDropTargetNode);
|
|
FDropTargetNode := nil;
|
|
end;
|
|
UpdateWindow(Handle);
|
|
|
|
Effect := 0;
|
|
DoDragOver(nil, [], dsDragLeave, Point(0, 0), FLastDropMode, Effect);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.DragOver(Source: TObject; KeyState: Integer; DragState: TDragState; Pt: TPoint;
|
|
var Effect: Integer): HResult;
|
|
|
|
// callback routine for the drop target interface
|
|
|
|
var
|
|
Shift: TShiftState;
|
|
Accept,
|
|
DragImageWillMove,
|
|
WindowScrolled: Boolean;
|
|
OldR, R: TRect;
|
|
NewDropMode: TDropMode;
|
|
HitInfo: THitInfo;
|
|
DragPos: TPoint;
|
|
Tree: TBaseVirtualTree;
|
|
LastNode: PVirtualNode;
|
|
DeltaX,
|
|
DeltaY: Integer;
|
|
ScrollOptions: TScrollUpdateOptions;
|
|
|
|
begin
|
|
if not DragManager.DropTargetHelperSupported and (Source is TBaseVirtualTree) then
|
|
begin
|
|
Tree := Source as TBaseVirtualTree;
|
|
ScrollOptions := [suoUpdateNCArea];
|
|
end
|
|
else
|
|
begin
|
|
Tree := nil;
|
|
ScrollOptions := DefaultScrollUpdateFlags;
|
|
end;
|
|
|
|
try
|
|
DragPos := Pt;
|
|
Pt := ScreenToClient(Pt);
|
|
|
|
// Check if we have to scroll the client area.
|
|
FScrollDirections := DetermineScrollDirections(Pt.X, Pt.Y);
|
|
DeltaX := 0;
|
|
DeltaY := 0;
|
|
if FScrollDirections <> [] then
|
|
begin
|
|
// Determine amount to scroll.
|
|
if sdUp in FScrollDirections then
|
|
begin
|
|
DeltaY := Min(FScrollBarOptions.VerticalIncrement, ClientHeight);
|
|
if FOffsetY = 0 then
|
|
Exclude(FScrollDirections, sdUp);
|
|
end;
|
|
if sdDown in FScrollDirections then
|
|
begin
|
|
DeltaY := -Min(FScrollBarOptions.VerticalIncrement, ClientHeight);
|
|
if (ClientHeight - FOffsetY) = Integer(FRangeY) then
|
|
Exclude(FScrollDirections, sdDown);
|
|
end;
|
|
if sdLeft in FScrollDirections then
|
|
begin
|
|
DeltaX := FScrollBarOptions.HorizontalIncrement;
|
|
if FEffectiveOffsetX = 0 then
|
|
Exclude(FScrollDirections, sdleft);
|
|
end;
|
|
if sdRight in FScrollDirections then
|
|
begin
|
|
DeltaX := -FScrollBarOptions.HorizontalIncrement;
|
|
if (ClientWidth + FEffectiveOffsetX) = Integer(FRangeX) then
|
|
Exclude(FScrollDirections, sdRight);
|
|
end;
|
|
WindowScrolled := DoSetOffsetXY(Point(FOffsetX + DeltaX, FOffsetY + DeltaY), ScrollOptions, nil);
|
|
end
|
|
else
|
|
WindowScrolled := False;
|
|
|
|
// Determine acceptance of drag operation as well as drag target.
|
|
Shift := KeysToShiftState(KeyState);
|
|
if tsLeftButtonDown in FStates then
|
|
Include(Shift, ssLeft);
|
|
if tsMiddleButtonDown in FStates then
|
|
Include(Shift, ssMiddle);
|
|
if tsRightButtonDown in FStates then
|
|
Include(Shift, ssRight);
|
|
GetHitTestInfoAt(Pt.X, Pt.Y, True, HitInfo);
|
|
|
|
if Assigned(HitInfo.HitNode) then
|
|
R := GetDisplayRect(HitInfo.HitNode, NoColumn, False)
|
|
else
|
|
R := Rect(0, 0, 0, 0);
|
|
NewDropMode := DetermineDropMode(Pt, HitInfo, R);
|
|
|
|
if Assigned(Tree) then
|
|
DragImageWillMove := Tree.DragImage.WillMove(DragPos)
|
|
else
|
|
DragImageWillMove := False;
|
|
|
|
if (HitInfo.HitNode <> FDropTargetNode) or (FLastDropMode <> NewDropMode) then
|
|
begin
|
|
// Something in the tree will change. This requires to update the screen and/or the drag image.
|
|
FLastDropMode := NewDropMode;
|
|
if HitInfo.HitNode <> FDropTargetNode then
|
|
begin
|
|
StopTimer(ExpandTimer);
|
|
// The last target node is needed for the rectangle determination but must already be set for
|
|
// the recapture call, hence it must be stored somewhere.
|
|
LastNode := FDropTargetNode;
|
|
FDropTargetNode := HitInfo.HitNode;
|
|
// In order to show a selection rectangle a column must be focused.
|
|
if FFocusedColumn <= NoColumn then
|
|
FFocusedColumn := FHeader.MainColumn;
|
|
|
|
if Assigned(LastNode) and Assigned(FDropTargetNode) then
|
|
begin
|
|
// Optimize the case that the selection moved between two nodes.
|
|
OldR := GetDisplayRect(LastNode, NoColumn, False);
|
|
UnionRect(R, R, OldR);
|
|
if Assigned(Tree) then
|
|
begin
|
|
if WindowScrolled then
|
|
UpdateWindowAndDragImage(Tree, ClientRect, True, not DragImageWillMove)
|
|
else
|
|
UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
|
|
end
|
|
else
|
|
InvalidateRect(Handle, @R, False);
|
|
end
|
|
else
|
|
begin
|
|
if Assigned(LastNode) then
|
|
begin
|
|
// Repaint last target node.
|
|
OldR := GetDisplayRect(LastNode, NoColumn, False);
|
|
if Assigned(Tree) then
|
|
begin
|
|
if WindowScrolled then
|
|
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
|
|
else
|
|
UpdateWindowAndDragImage(Tree, OldR, False, not DragImageWillMove);
|
|
end
|
|
else
|
|
InvalidateRect(Handle, @OldR, False);
|
|
end
|
|
else
|
|
begin
|
|
if Assigned(Tree) then
|
|
begin
|
|
if WindowScrolled then
|
|
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
|
|
else
|
|
UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
|
|
end
|
|
else
|
|
InvalidateRect(Handle, @R, False);
|
|
end;
|
|
end;
|
|
|
|
// Start auto expand timer if necessary.
|
|
if (toAutoDropExpand in FOptions.AutoOptions) and Assigned(FDropTargetNode) and
|
|
(vsHasChildren in FDropTargetNode.States) then
|
|
SetTimer(Handle, ExpandTimer, FAutoExpandDelay, nil);
|
|
end
|
|
else
|
|
begin
|
|
// Only the drop mark position changed so invalidate the current drop target node.
|
|
if Assigned(Tree) then
|
|
begin
|
|
if WindowScrolled then
|
|
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove)
|
|
else
|
|
UpdateWindowAndDragImage(Tree, R, False, not DragImageWillMove);
|
|
end
|
|
else
|
|
InvalidateRect(Handle, @R, False);
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// No change in the current drop target or drop mode. This might still mean horizontal or vertical scrolling.
|
|
if Assigned(Tree) and ((DeltaX <> 0) or (DeltaY <> 0)) then
|
|
UpdateWindowAndDragImage(Tree, ClientRect, WindowScrolled, not DragImageWillMove);
|
|
end;
|
|
|
|
Update;
|
|
|
|
if Assigned(Tree) and DragImageWillMove then
|
|
Tree.FDragImage.DragTo(DragPos, False);
|
|
|
|
Effect := SuggestDropEffect(Source, Shift, Pt, Effect);
|
|
Accept := DoDragOver(Source, Shift, DragState, Pt, FLastDropMode, Effect);
|
|
if not Accept then
|
|
Effect := DROPEFFECT_NONE;
|
|
if WindowScrolled then
|
|
Effect := Effect or Integer(DROPEFFECT_SCROLL);
|
|
Result := NOERROR;
|
|
except
|
|
Result := E_UNEXPECTED;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DrawDottedHLine(const PaintInfo: TVTPaintInfo; Left, Right, Top: Integer);
|
|
|
|
// Draws a horizontal line with alternating pixels (this style is not supported for pens under Win9x).
|
|
|
|
var
|
|
R: TRect;
|
|
|
|
begin
|
|
with PaintInfo, Canvas do
|
|
begin
|
|
Brush.Color := FColors.BackGroundColor;
|
|
R := Rect(Min(Left, Right), Top, Max(Left, Right) + 1, Top + 1);
|
|
Winapi.Windows.FillRect(Handle, R, FDottedBrush
|
|
);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DrawDottedVLine(const PaintInfo: TVTPaintInfo; Top, Bottom, Left: Integer; UseSelectedBkColor: Boolean = False);
|
|
|
|
// Draws a horizontal line with alternating pixels (this style is not supported for pens under Win9x).
|
|
|
|
var
|
|
R: TRect;
|
|
|
|
begin
|
|
with PaintInfo, Canvas do
|
|
begin
|
|
if UseSelectedBkColor then
|
|
begin
|
|
if Focused or (toPopupMode in FOptions.PaintOptions) then
|
|
Brush.Color := FColors.FocusedSelectionColor
|
|
else
|
|
Brush.Color := FColors.UnfocusedSelectionColor;
|
|
end
|
|
else
|
|
Brush.Color := FColors.BackGroundColor;
|
|
R := Rect(Left, Min(Top, Bottom), Left + 1, Max(Top, Bottom) + 1);
|
|
Winapi.Windows.FillRect(Handle, R, FDottedBrush);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.EndOperation(OperationKind: TVTOperationKind);
|
|
|
|
// Called to indicate that a long-running operation has finished.
|
|
|
|
begin
|
|
Assert(FOperationCount > 0, 'EndOperation must not be called when no operation in progress.');
|
|
Dec(FOperationCount);
|
|
DoEndOperation(OperationKind);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.EnsureNodeFocused();
|
|
begin
|
|
if FocusedNode = nil then
|
|
FocusedNode := Self.GetFirstSelected();
|
|
if FocusedNode = nil then
|
|
FocusedNode := Self.GetFirstVisible();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.EnsureNodeSelected();
|
|
begin
|
|
if (toAlwaysSelectNode in TreeOptions.SelectionOptions) and not IsEmpty then
|
|
begin
|
|
if (SelectedCount = 0) and not SelectionLocked then
|
|
begin
|
|
if not Assigned(FNextNodeToSelect) then
|
|
begin
|
|
FNextNodeToSelect := GetFirstVisible;
|
|
// Avoid selecting a disabled node, see #954
|
|
while Assigned(FNextNodeToSelect) and IsDisabled[FNextNodeToSelect] do
|
|
FNextNodeToSelect := GetNextVisible(FNextNodeToSelect);
|
|
end;
|
|
Selected[FNextNodeToSelect] := True;
|
|
Self.ScrollIntoView(Self.GetFirstSelected, False);
|
|
end;// if nothing selected
|
|
EnsureNodeFocused();
|
|
end;//if toAlwaysSelectNode
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.FindNodeInSelection(P: PVirtualNode; var Index: Integer; LowBound,
|
|
HighBound: Integer): Boolean;
|
|
|
|
// Search routine to find a specific node in the selection array.
|
|
// LowBound and HighBound determine the range in which to search the node.
|
|
// Either value can be -1 to denote the maximum range otherwise LowBound must be less or equal HighBound.
|
|
|
|
var
|
|
L, H,
|
|
I: Integer;
|
|
|
|
begin
|
|
Result := False;
|
|
L := 0;
|
|
if LowBound >= 0 then
|
|
L := LowBound;
|
|
H := FSelectionCount - 1;
|
|
if HighBound >= 0 then
|
|
H := HighBound;
|
|
while L <= H do
|
|
begin
|
|
I := (L + H) shr 1;
|
|
if PAnsiChar(FSelection[I]) < PAnsiChar(P) then
|
|
L := I + 1
|
|
else
|
|
begin
|
|
H := I - 1;
|
|
if FSelection[I] = P then
|
|
begin
|
|
Result := True;
|
|
L := I;
|
|
end;
|
|
end;
|
|
end;
|
|
Index := L;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FinishChunkHeader(Stream: TStream; StartPos, EndPos: Integer);
|
|
|
|
// used while streaming out a node to finally write out the size of the chunk
|
|
|
|
var
|
|
Size: Integer;
|
|
|
|
begin
|
|
// seek back to the second entry in the chunk header
|
|
Stream.Position := StartPos + SizeOf(Size);
|
|
// determine size of chunk without the chunk header
|
|
Size := EndPos - StartPos - SizeOf(TChunkHeader);
|
|
// write the size...
|
|
Stream.Write(Size, SizeOf(Size));
|
|
// ... and seek to the last endposition
|
|
Stream.Position := EndPos;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FontChanged(AFont: TObject);
|
|
|
|
// Little helper function for font changes (as they are not tracked in TBitmap/TCanvas.OnChange).
|
|
|
|
begin
|
|
FFontChanged := True;
|
|
if Assigned(FOldFontChange) then
|
|
FOldFontChange(AFont);
|
|
//if not (tsPainting in TreeStates) then AutoScale();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetBorderDimensions: TSize;
|
|
|
|
// Returns the overall width of the current window border, depending on border styles.
|
|
// Note: these numbers represent the system's standards not special properties, which can be set for TWinControl
|
|
// (e.g. bevels, border width).
|
|
|
|
var
|
|
Styles: Integer;
|
|
|
|
begin
|
|
Result.cx := 0;
|
|
Result.cy := 0;
|
|
|
|
Styles := GetWindowLong(Handle, GWL_STYLE);
|
|
if (Styles and WS_BORDER) <> 0 then
|
|
begin
|
|
Dec(Result.cx);
|
|
Dec(Result.cy);
|
|
end;
|
|
if (Styles and WS_THICKFRAME) <> 0 then
|
|
begin
|
|
Dec(Result.cx, GetSystemMetrics(SM_CXFIXEDFRAME));
|
|
Dec(Result.cy, GetSystemMetrics(SM_CYFIXEDFRAME));
|
|
end;
|
|
Styles := GetWindowLong(Handle, GWL_EXSTYLE);
|
|
if (Styles and WS_EX_CLIENTEDGE) <> 0 then
|
|
begin
|
|
Dec(Result.cx, GetSystemMetrics(SM_CXEDGE));
|
|
Dec(Result.cy, GetSystemMetrics(SM_CYEDGE));
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetCheckImage(Node: PVirtualNode; ImgCheckType: TCheckType = ctNone; ImgCheckState:
|
|
TCheckState = csUncheckedNormal; ImgEnabled: Boolean = True): Integer;
|
|
|
|
// Determines the index into the check image list for the given node depending on the check type
|
|
// and enabled state.
|
|
|
|
const
|
|
// Four dimensional array consisting of image indices for the check type, the check state, the enabled state and the
|
|
// hot state.
|
|
CheckStateToCheckImage: array[ctCheckBox..ctButton, csUncheckedNormal..csMixedPressed, Boolean, Boolean] of Integer = (
|
|
// ctCheckBox, ctTriStateCheckBox
|
|
(
|
|
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
|
|
((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedNormal, ckCheckUncheckedHot)),
|
|
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
|
|
((ckCheckUncheckedDisabled, ckCheckUncheckedDisabled), (ckCheckUncheckedPressed, ckCheckUncheckedPressed)),
|
|
// csCheckedNormal
|
|
((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedNormal, ckCheckCheckedHot)),
|
|
// csCheckedPressed
|
|
((ckCheckCheckedDisabled, ckCheckCheckedDisabled), (ckCheckCheckedPressed, ckCheckCheckedPressed)),
|
|
// csMixedNormal
|
|
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
|
|
// csMixedPressed
|
|
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
|
|
),
|
|
// ctRadioButton
|
|
(
|
|
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
|
|
((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedNormal, ckRadioUncheckedHot)),
|
|
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
|
|
((ckRadioUncheckedDisabled, ckRadioUncheckedDisabled), (ckRadioUncheckedPressed, ckRadioUncheckedPressed)),
|
|
// csCheckedNormal
|
|
((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedNormal, ckRadioCheckedHot)),
|
|
// csCheckedPressed
|
|
((ckRadioCheckedDisabled, ckRadioCheckedDisabled), (ckRadioCheckedPressed, ckRadioCheckedPressed)),
|
|
// csMixedNormal (should never appear with ctRadioButton)
|
|
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
|
|
// csMixedPressed (should never appear with ctRadioButton)
|
|
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
|
|
),
|
|
// ctButton
|
|
(
|
|
// csUncheckedNormal (disabled [not hot, hot], enabled [not hot, hot])
|
|
((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
|
|
// csUncheckedPressed (disabled [not hot, hot], enabled [not hot, hot])
|
|
((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
|
|
// csCheckedNormal
|
|
((ckButtonDisabled, ckButtonDisabled), (ckButtonNormal, ckButtonHot)),
|
|
// csCheckedPressed
|
|
((ckButtonDisabled, ckButtonDisabled), (ckButtonPressed, ckButtonPressed)),
|
|
// csMixedNormal (should never appear with ctButton)
|
|
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedNormal, ckCheckMixedHot)),
|
|
// csMixedPressed (should never appear with ctButton)
|
|
((ckCheckMixedDisabled, ckCheckMixedDisabled), (ckCheckMixedPressed, ckCheckMixedPressed))
|
|
)
|
|
);
|
|
|
|
var
|
|
IsHot: Boolean;
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
begin
|
|
ImgCheckType := Node.CheckType;
|
|
ImgCheckState := GetCheckState(Node);
|
|
ImgEnabled := not (vsDisabled in Node.States) and Self.Enabled;
|
|
|
|
IsHot := Node = FCurrentHotNode;
|
|
end
|
|
else
|
|
IsHot := False;
|
|
|
|
if ImgCheckState.IsDisabled then begin // disabled image?
|
|
// We need to use disabled images, so map ImgCheckState value from disabled to normal, as disabled state is expressed by ImgEnabled.
|
|
ImgEnabled := False;
|
|
ImgCheckState := ImgCheckState.GetEnabled();
|
|
end;//if
|
|
|
|
if ImgCheckType = ctTriStateCheckBox then
|
|
ImgCheckType := ctCheckBox;
|
|
if IsHot and (ImgCheckState in [csCheckedNormal, csUncheckedNormal]) and (GetKeyState(VK_LBUTTON) < 0) and (hiOnItemCheckbox in FLastHitInfo.HitPositions) then
|
|
Inc(ImgCheckState); // Advance to pressed state
|
|
|
|
if ImgCheckType = ctNone then
|
|
Result := -1
|
|
else
|
|
Result := CheckStateToCheckImage[ImgCheckType, ImgCheckState, ImgEnabled, IsHot];
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetColumnClass: TVirtualTreeColumnClass;
|
|
|
|
begin
|
|
Result := TVirtualTreeColumn;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetHeaderClass: TVTHeaderClass;
|
|
|
|
begin
|
|
Result := TVTHeader;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetHintWindowClass: THintWindowClass;
|
|
|
|
// Returns the default hint window class used for the tree. Descendants can override it to use their own classes.
|
|
|
|
begin
|
|
Result := TVirtualTreeHintWindow;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.GetImageIndex(var Info: TVTPaintInfo; Kind: TVTImageKind; InfoIndex: TVTImageInfoIndex);
|
|
|
|
// Retrieves the image index and an eventual customized image list for drawing.
|
|
|
|
var
|
|
CustomImages: TCustomImageList;
|
|
|
|
begin
|
|
with Info do
|
|
begin
|
|
ImageInfo[InfoIndex].Index := -1;
|
|
ImageInfo[InfoIndex].Ghosted := False;
|
|
|
|
CustomImages := DoGetImageIndex(Node, Kind, Column, ImageInfo[InfoIndex].Ghosted, ImageInfo[InfoIndex].Index);
|
|
if Assigned(CustomImages) then
|
|
ImageInfo[InfoIndex].Images := CustomImages
|
|
end;
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetImageSize(Node: PVirtualNode; Kind: TVTImageKind = TVTImageKind.ikNormal; Column: TColumnIndex = 0; IncludePadding: Boolean = True): TSize;
|
|
|
|
// Determines whether the given node has got an image of the given kind in the given column.
|
|
// Returns the size of the image, or (0,0) if no image is available
|
|
// The given node will be implicitly initialized if needed.
|
|
|
|
var
|
|
Ghosted: Boolean;
|
|
Index: TImageIndex;
|
|
lImageList: TCustomImageList;
|
|
begin
|
|
if not Assigned(OnGetImageIndexEx) and (((Kind = TVTImageKind.ikNormal) and not Assigned(fImages))
|
|
or ((Kind = TVTImageKind.ikState) and not Assigned(fStateImages))) then
|
|
begin
|
|
Result.cx := 0;
|
|
Result.cy := 0;
|
|
end;
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
Index := -1;
|
|
Ghosted := False;
|
|
lImageList := DoGetImageIndex(Node, Kind, Column, Ghosted, Index);
|
|
if Index >= 0 then begin
|
|
if IncludePadding then
|
|
Result.cx := lImageList.Width + ScaledPixels(2)
|
|
else
|
|
Result.cx := lImageList.Width;
|
|
Result.cy := lImageList.Height;
|
|
end
|
|
else begin
|
|
Result.cx := 0;
|
|
Result.cy := 0;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.IsEmpty: Boolean;
|
|
begin
|
|
Result := (Self.ChildCount[nil] = 0);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeImageSize(Node: PVirtualNode): TSize;
|
|
|
|
// Returns the size of an image
|
|
// Override if you need different sized images for certain nodes.
|
|
begin
|
|
Result := GetImageSize(Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetMaxRightExtend(): Cardinal;
|
|
|
|
// Determines the maximum with of the currently visible part of the tree, depending on the length
|
|
// of the node texts. This method is used for determining the horizontal scroll range if no columns are used.
|
|
|
|
var
|
|
Node,
|
|
NextNode: PVirtualNode;
|
|
TopPosition: Integer;
|
|
CurrentWidth: Integer;
|
|
|
|
begin
|
|
Node := GetNodeAt(0, 0, True, TopPosition);
|
|
Result := 0;
|
|
if not Assigned(Node) then
|
|
exit;
|
|
|
|
while Assigned(Node) do
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
CurrentWidth := GetOffset(TVTElement.ofsRightOfText, Node);
|
|
if Integer(Result) < (CurrentWidth) then
|
|
Result := CurrentWidth;
|
|
Inc(TopPosition, NodeHeight[Node]);
|
|
if TopPosition > Height then
|
|
Break;
|
|
|
|
// Get next visible node and update left node position.
|
|
NextNode := GetNextVisible(Node, True);
|
|
if NextNode = nil then
|
|
Break;
|
|
Node := NextNode;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.GetNativeClipboardFormats(var Formats: TFormatEtcArray);
|
|
|
|
// Returns the supported clipboard formats of the tree.
|
|
|
|
begin
|
|
TClipboardFormatList.EnumerateFormats(TVirtualTreeClass(ClassType), Formats, FClipboardFormats);
|
|
// Ask application/descendants for self defined formats.
|
|
DoGetUserClipboardFormats(Formats);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetOperationCanceled;
|
|
|
|
begin
|
|
Result := FOperationCanceled and (FOperationCount > 0);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetOptionsClass: TTreeOptionsClass;
|
|
|
|
begin
|
|
Result := TCustomVirtualTreeOptions;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetTreeFromDataObject(const DataObject: IDataObject): TBaseVirtualTree;
|
|
|
|
// Returns the owner/sender of the given data object by means of a special clipboard format
|
|
// or nil if the sender is in another process or no virtual tree at all.
|
|
|
|
var
|
|
Medium: TStgMedium;
|
|
Data: PVTReference;
|
|
|
|
begin
|
|
Result := nil;
|
|
if Assigned(DataObject) then
|
|
begin
|
|
StandardOLEFormat.cfFormat := CF_VTREFERENCE;
|
|
if DataObject.GetData(StandardOLEFormat, Medium) = S_OK then
|
|
begin
|
|
Data := GlobalLock(Medium.hGlobal);
|
|
if Assigned(Data) then
|
|
begin
|
|
if Data.Process = GetCurrentProcessID then
|
|
Result := Data.Tree;
|
|
GlobalUnlock(Medium.hGlobal);
|
|
end;
|
|
ReleaseStgMedium(Medium);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.HandleHotTrack(X, Y: Integer);
|
|
|
|
// Updates the current "hot" node.
|
|
|
|
var
|
|
HitInfo: THitInfo;
|
|
CheckPositions: THitPositions;
|
|
ButtonIsHit,
|
|
DoInvalidate: Boolean;
|
|
oldHotNode : PVirtualNode;
|
|
begin
|
|
if not IsMouseCursorVisible then
|
|
begin
|
|
if Assigned(FCurrentHotNode) then
|
|
begin
|
|
InvalidateNode(FCurrentHotNode);
|
|
FCurrentHotNode := nil;
|
|
end;
|
|
Exit;
|
|
end;//if not IsMouseCursorVisible
|
|
|
|
DoInvalidate := False;
|
|
oldHotNode := FCurrentHotNode;
|
|
// Get information about the hit.
|
|
GetHitTestInfoAt(X, Y, True, HitInfo);
|
|
|
|
// Only make the new node being "hot" if its label is hit or full row selection is enabled.
|
|
CheckPositions := [hiOnItemLabel, hiOnItemCheckbox];
|
|
|
|
// If running under Windows Vista using the explorer theme hitting the buttons makes the node hot, too.
|
|
if tsUseExplorerTheme in FStates then
|
|
Include(CheckPositions, hiOnItemButtonExact);
|
|
|
|
if (CheckPositions * HitInfo.HitPositions = []) and
|
|
(not (toFullRowSelect in FOptions.SelectionOptions) or (hiNowhere in HitInfo.HitPositions)) then
|
|
FCurrentHotNode := nil
|
|
else
|
|
FCurrentHotNode := HitInfo.HitNode;
|
|
if (FCurrentHotNode <> oldHotNode) or (HitInfo.HitColumn <> FCurrentHotColumn) then
|
|
begin
|
|
DoInvalidate := (toHotTrack in FOptions.PaintOptions) or (toCheckSupport in FOptions.MiscOptions) or (oldHotNode <> FCurrentHotNode);
|
|
DoHotChange(oldHotNode, HitInfo.HitNode);
|
|
if Assigned(oldHotNode) and DoInvalidate then
|
|
InvalidateNode(oldHotNode);
|
|
FCurrentHotColumn := HitInfo.HitColumn;
|
|
end;
|
|
|
|
ButtonIsHit := (hiOnItemButtonExact in HitInfo.HitPositions);
|
|
if Assigned(HitInfo.HitNode) and ((FHotNodeButtonHit <> ButtonIsHit) or (FCurrentHotNode <> oldHotNode) or DoInvalidate) then
|
|
begin
|
|
FHotNodeButtonHit := ButtonIsHit;
|
|
InvalidateNode(HitInfo.HitNode);
|
|
end
|
|
else
|
|
if not Assigned(HitInfo.HitNode) then
|
|
FHotNodeButtonHit := False;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.HandleIncrementalSearch(CharCode: Word);
|
|
|
|
var
|
|
Run, Stop: PVirtualNode;
|
|
GetNextNode: TGetNextNodeProc;
|
|
NewSearchText: string;
|
|
SingleLetter,
|
|
PreviousSearch: Boolean; // True if VK_BACK was sent.
|
|
SearchDirection: TVTSearchDirection;
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
|
|
procedure SetupNavigation;
|
|
|
|
// If the search buffer is empty then we start searching with the next node after the last one, otherwise
|
|
// we continue with the last one. Node navigation function is set up too here, to avoid frequent checks.
|
|
|
|
var
|
|
FindNextNode: Boolean;
|
|
|
|
begin
|
|
FindNextNode := (Length(FSearchBuffer) = 0) or (Run = nil) or SingleLetter or PreviousSearch;
|
|
case FIncrementalSearch of
|
|
isVisibleOnly:
|
|
if SearchDirection = sdForward then
|
|
begin
|
|
GetNextNode := GetNextVisible;
|
|
if FindNextNode then
|
|
begin
|
|
if Run = nil then
|
|
Run := GetFirstVisible(nil, True)
|
|
else
|
|
begin
|
|
Run := GetNextVisible(Run, True);
|
|
// Do wrap around.
|
|
if Run = nil then
|
|
Run := GetFirstVisible(nil, True);
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
GetNextNode := GetPreviousVisible;
|
|
if FindNextNode then
|
|
begin
|
|
if Run = nil then
|
|
Run := GetLastVisible(nil, True)
|
|
else
|
|
begin
|
|
Run := GetPreviousVisible(Run, True);
|
|
// Do wrap around.
|
|
if Run = nil then
|
|
Run := GetLastVisible(nil, True);
|
|
end;
|
|
end;
|
|
end;
|
|
isInitializedOnly:
|
|
if SearchDirection = sdForward then
|
|
begin
|
|
GetNextNode := GetNextNoInit;
|
|
if FindNextNode then
|
|
begin
|
|
if Run = nil then
|
|
Run := GetFirstNoInit
|
|
else
|
|
begin
|
|
Run := GetNextNoInit(Run);
|
|
// Do wrap around.
|
|
if Run = nil then
|
|
Run := GetFirstNoInit;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
GetNextNode := GetPreviousNoInit;
|
|
if FindNextNode then
|
|
begin
|
|
if Run = nil then
|
|
Run := GetLastNoInit
|
|
else
|
|
begin
|
|
Run := GetPreviousNoInit(Run);
|
|
// Do wrap around.
|
|
if Run = nil then
|
|
Run := GetLastNoInit;
|
|
end;
|
|
end;
|
|
end;
|
|
else
|
|
// isAll
|
|
if SearchDirection = sdForward then
|
|
begin
|
|
GetNextNode := GetNext;
|
|
if FindNextNode then
|
|
begin
|
|
if Run = nil then
|
|
Run := GetFirst
|
|
else
|
|
begin
|
|
Run := GetNext(Run);
|
|
// Do wrap around.
|
|
if Run = nil then
|
|
Run := GetFirst;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
GetNextNode := GetPrevious;
|
|
if FindNextNode then
|
|
begin
|
|
if Run = nil then
|
|
Run := GetLast
|
|
else
|
|
begin
|
|
Run := GetPrevious(Run);
|
|
// Do wrap around.
|
|
if Run = nil then
|
|
Run := GetLast;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
function CodePageFromLocale(Language: LCID): Integer;
|
|
|
|
// Determines the code page for a given locale.
|
|
// Unfortunately there is no easier way than this, currently.
|
|
|
|
var
|
|
Buf: array[0..6] of Char;
|
|
|
|
begin
|
|
GetLocaleInfo(Language, LOCALE_IDEFAULTANSICODEPAGE, Buf, 6);
|
|
Result := StrToIntDef(Buf, GetACP);
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
function KeyUnicode(C: Char): WideChar;
|
|
// Converts the given character into its corresponding Unicode character
|
|
// depending on the active keyboard layout.
|
|
begin
|
|
Result := C; //!!!!!!
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
var
|
|
FoundMatch: Boolean;
|
|
NewChar: WideChar;
|
|
|
|
begin
|
|
StopTimer(SearchTimer);
|
|
|
|
if FIncrementalSearch <> isNone then
|
|
begin
|
|
if CharCode <> 0 then
|
|
begin
|
|
DoStateChange([tsIncrementalSearching]);
|
|
|
|
// Convert the given virtual key code into a Unicode character based on the current locale.
|
|
NewChar := KeyUnicode(Char(CharCode));
|
|
PreviousSearch := NewChar = WideChar(VK_BACK);
|
|
// We cannot do a search with an empty search buffer.
|
|
if not PreviousSearch or (FSearchBuffer <> '') then
|
|
begin
|
|
// Determine which method to use to advance nodes and the start node to search from.
|
|
case FSearchStart of
|
|
ssAlwaysStartOver:
|
|
Run := nil;
|
|
ssFocusedNode:
|
|
Run := FFocusedNode;
|
|
else // ssLastHit
|
|
Run := FLastSearchNode;
|
|
end;
|
|
|
|
// Make sure the start node corresponds to the search criterion.
|
|
if Assigned(Run) then
|
|
begin
|
|
case FIncrementalSearch of
|
|
isInitializedOnly:
|
|
if not (vsInitialized in Run.States) then
|
|
Run := nil;
|
|
isVisibleOnly:
|
|
if not FullyVisible[Run] or IsEffectivelyFiltered[Run] then
|
|
Run := nil;
|
|
end;
|
|
end;
|
|
Stop := Run;
|
|
|
|
// VK_BACK temporarily changes search direction to opposite mode.
|
|
if PreviousSearch then
|
|
begin
|
|
if SearchDirection = sdBackward then
|
|
SearchDirection := sdForward
|
|
else
|
|
SearchDirection := sdBackward;
|
|
end
|
|
else
|
|
SearchDirection := FSearchDirection;
|
|
// The "single letter mode" is used to advance quickly from node to node when pressing the same key several times.
|
|
SingleLetter := (Length(FSearchBuffer) = 1) and not PreviousSearch and (FSearchBuffer[1] = NewChar);
|
|
// However if the current hit (if there is one) would fit also with a repeated character then
|
|
// don't use single letter mode.
|
|
if SingleLetter and (DoIncrementalSearch(Run, FSearchBuffer + NewChar) = 0) then
|
|
SingleLetter := False;
|
|
SetupNavigation;
|
|
FoundMatch := False;
|
|
|
|
if Assigned(Run) then
|
|
begin
|
|
if SingleLetter then
|
|
NewSearchText := FSearchBuffer
|
|
else
|
|
if PreviousSearch then
|
|
begin
|
|
SetLength(FSearchBuffer, Length(FSearchBuffer) - 1);
|
|
NewSearchText := FSearchBuffer;
|
|
end
|
|
else
|
|
NewSearchText := FSearchBuffer + NewChar;
|
|
|
|
repeat
|
|
if DoIncrementalSearch(Run, NewSearchText) = 0 then
|
|
begin
|
|
FoundMatch := True;
|
|
Break;
|
|
end;
|
|
|
|
// Advance to next node if we have not found a match.
|
|
Run := GetNextNode(Run);
|
|
// Do wrap around start or end of tree.
|
|
if (Run <> Stop) and (Run = nil) then
|
|
SetupNavigation;
|
|
until Run = Stop;
|
|
end;
|
|
|
|
if FoundMatch then
|
|
begin
|
|
ClearSelection;
|
|
FSearchBuffer := NewSearchText;
|
|
FLastSearchNode := Run;
|
|
FocusedNode := Run;
|
|
AddToSelection(Run, False);
|
|
FLastSearchNode := Run;
|
|
end
|
|
else
|
|
// Play an acoustic signal if nothing could be found but don't beep if only the currently
|
|
// focused node matches.
|
|
if Assigned(Run) and (DoIncrementalSearch(Run, NewSearchText) <> 0) then
|
|
Beep;
|
|
end;
|
|
end;
|
|
|
|
// Restart search timeout interval.
|
|
SetTimer(Handle, SearchTimer, FSearchTimeout, nil);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.HandleMouseDblClick(var Message: TWMMouse; const HitInfo: THitInfo);
|
|
|
|
var
|
|
Node: PVirtualNode;
|
|
MayEdit: Boolean;
|
|
|
|
begin
|
|
MayEdit := not (tsEditing in FStates) and (toEditOnDblClick in FOptions.MiscOptions);
|
|
if tsEditPending in FStates then
|
|
begin
|
|
StopTimer(EditTimer);
|
|
DoStateChange([], [tsEditPending]);
|
|
end;
|
|
|
|
if not (tsEditing in FStates) or DoEndEdit then
|
|
begin
|
|
if HitInfo.HitColumn = FHeader.Columns.ClickIndex then
|
|
DoColumnDblClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));
|
|
|
|
if HitInfo.HitNode <> nil then
|
|
DoNodeDblClick(HitInfo);
|
|
|
|
Node := nil;
|
|
if (hiOnItem in HitInfo.HitPositions) and (HitInfo.HitColumn > NoColumn) and
|
|
(coFixed in FHeader.Columns[HitInfo.HitColumn].Options) then
|
|
begin
|
|
if hiUpperSplitter in HitInfo.HitPositions then
|
|
Node := GetPreviousVisible(HitInfo.HitNode, True)
|
|
else
|
|
if hiLowerSplitter in HitInfo.HitPositions then
|
|
Node := HitInfo.HitNode;
|
|
end;
|
|
|
|
if Assigned(Node) and (Node <> FRoot) and (toNodeHeightDblClickResize in FOptions.MiscOptions) then
|
|
begin
|
|
if DoNodeHeightDblClickResize(Node, HitInfo.HitColumn, KeysToShiftState(Message.Keys), Point(Message.XPos, Message.YPos)) then
|
|
begin
|
|
SetNodeHeight(Node, FDefaultNodeHeight);
|
|
UpdateWindow(Handle);
|
|
MayEdit := False;
|
|
end;
|
|
end
|
|
else
|
|
if hiOnItemCheckBox in HitInfo.HitPositions then
|
|
begin
|
|
HandleCheckboxClick(HitInfo.HitNode, Message.Keys);
|
|
MayEdit := False;
|
|
end// if hiOnItemCheckBox
|
|
else
|
|
begin
|
|
if hiOnItemButton in HitInfo.HitPositions then
|
|
begin
|
|
ToggleNode(HitInfo.HitNode);
|
|
MayEdit := False;
|
|
end
|
|
else
|
|
begin
|
|
if toToggleOnDblClick in FOptions.MiscOptions then
|
|
begin
|
|
if ((([hiOnItemButton, hiOnItemLabel, hiOnNormalIcon, hiOnStateIcon] * HitInfo.HitPositions) <> []) or
|
|
((toFullRowSelect in FOptions.SelectionOptions) and Assigned(HitInfo.HitNode))) then
|
|
begin
|
|
ToggleNode(HitInfo.HitNode);
|
|
MayEdit := False;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if MayEdit and Assigned(FFocusedNode) and (FFocusedNode = HitInfo.HitNode) and
|
|
(FFocusedColumn = HitInfo.HitColumn) and CanEdit(FFocusedNode, HitInfo.HitColumn) then
|
|
begin
|
|
DoStateChange([tsEditPending]);
|
|
FEditColumn := FFocusedColumn;
|
|
SetTimer(Handle, EditTimer, 0, nil);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.HandleCheckboxClick(pHitNode: PVirtualNode; pKeys: LongInt);
|
|
var
|
|
NewCheckState: TCheckState;
|
|
begin
|
|
NewCheckState := DetermineNextCheckState(pHitNode.CheckType, pHitNode.CheckState);
|
|
if (ssLeft in KeysToShiftState(pKeys)) and DoChecking(pHitNode, NewCheckState) then
|
|
begin
|
|
if (Self.SelectedCount > 1) and (Selected[pHitNode]) and not (toSyncCheckboxesWithSelection in TreeOptions.SelectionOptions) then
|
|
SetCheckStateForAll(NewCheckState, True)
|
|
else
|
|
DoCheckClick(pHitNode, NewCheckState);
|
|
end;//if ssLeft
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.HandleMouseDown(var Message: TWMMouse; var HitInfo: THitInfo);
|
|
|
|
// centralized mouse button down handling
|
|
|
|
var
|
|
LastFocused: PVirtualNode;
|
|
Column: TColumnIndex;
|
|
ShiftState: TShiftState;
|
|
|
|
// helper variables to shorten boolean equations/expressions
|
|
AutoDrag, // automatic (or allowed) drag start
|
|
IsLabelHit, // the node's caption or images are hit
|
|
IsCellHit, // for grid extension or full row select (but not check box, button)
|
|
IsAnyHit, // either IsHit or IsCellHit
|
|
IsHeightTracking, // height tracking
|
|
MultiSelect, // multiselection is enabled
|
|
ShiftEmpty, // ShiftState = []
|
|
NodeSelected: Boolean; // the new node (if any) is selected
|
|
NewColumn: Boolean; // column changed
|
|
NewNode: Boolean; // Node changed.
|
|
NeedChangeEvent: Boolean; // change event is required for selection change
|
|
CanClear: Boolean;
|
|
AltPressed: Boolean; // Pressing the Alt key enables special processing for selection.
|
|
FullRowDrag: Boolean; // Start dragging anywhere within a node's bound.
|
|
NodeRect: TRect;
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
|
|
//Fix for issue: 310 whenever there is a need to invalidate a column, consider
|
|
//auto spanned columns if applicable
|
|
procedure invalidateWithAutoSpan(acolumn: TColumnIndex; anode: PVirtualNode);
|
|
var
|
|
NextColumn: Integer;
|
|
Dummy: TColumnIndex;
|
|
begin
|
|
if (not FHeader.UseColumns) or (not (toAutoSpanColumns in FOptions.AutoOptions))
|
|
or (acolumn = FHeader.MainColumn) then
|
|
begin
|
|
//no need to find auto spanned next columns
|
|
InvalidateColumn(acolumn);
|
|
exit;
|
|
end;
|
|
//invalidate auto spanned columns too
|
|
with FHeader.Columns do //standard loop for auto span
|
|
begin
|
|
NextColumn := acolumn;
|
|
repeat
|
|
InvalidateColumn(NextColumn);
|
|
Dummy := GetNextVisibleColumn(NextColumn);
|
|
if (Dummy = InvalidColumn) or
|
|
not ColumnIsEmpty(anode, Dummy)
|
|
or
|
|
(Items[Dummy].BidiMode <> bdLeftToRight) then
|
|
Break;
|
|
NextColumn := Dummy;
|
|
until False;
|
|
end;
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
begin
|
|
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
|
|
begin
|
|
StopWheelPanning;
|
|
Exit;
|
|
end;
|
|
|
|
if tsEditPending in FStates then
|
|
begin
|
|
StopTimer(EditTimer);
|
|
DoStateChange([], [tsEditPending]);
|
|
end;
|
|
|
|
FLastHitInfo := HitInfo; // Save for later use in OnNodeClick event, see issue #692
|
|
if (tsEditing in FStates) then begin
|
|
if not DoEndEdit then
|
|
exit;
|
|
// Repeat the hit test as an OnEdited event might got triggered that could modify the tree.
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
end;//if tsEditing
|
|
|
|
// Focus change. Don't use the SetFocus method as this does not work for MDI Winapi.Windows.
|
|
if not Focused and CanFocus then
|
|
begin
|
|
Winapi.Windows.SetFocus(Handle);
|
|
// Repeat the hit test as an OnExit event might got triggered that could modify the tree.
|
|
GetHitTestInfoAt(Message.XPos, Message.YPos, True, HitInfo);
|
|
end;
|
|
|
|
if IsEmpty then
|
|
Exit; // Nothing to do
|
|
|
|
// Keep clicked column in case the application needs it.
|
|
FHeader.Columns.ClickIndex := HitInfo.HitColumn;
|
|
|
|
// Change column only if we have hit the node label.
|
|
if (hiOnItemLabel in HitInfo.HitPositions) or
|
|
(toFullRowSelect in FOptions.SelectionOptions) or
|
|
(toGridExtensions in FOptions.MiscOptions) then
|
|
begin
|
|
NewColumn := FFocusedColumn <> HitInfo.HitColumn;
|
|
if toExtendedFocus in FOptions.SelectionOptions then
|
|
Column := HitInfo.HitColumn
|
|
else
|
|
Column := FHeader.MainColumn;
|
|
end
|
|
else
|
|
begin
|
|
NewColumn := False;
|
|
Column := FFocusedColumn;
|
|
end;
|
|
|
|
if NewColumn and not FHeader.AllowFocus(Column) then
|
|
begin
|
|
NewColumn := False;
|
|
Column := FFocusedColumn;
|
|
end;
|
|
|
|
NewNode := FFocusedNode <> HitInfo.HitNode;
|
|
|
|
// Translate keys and filter out shift and control key.
|
|
ShiftState := KeysToShiftState(Message.Keys) * [ssShift, ssCtrl, ssAlt];
|
|
if ssAlt in ShiftState then
|
|
begin
|
|
AltPressed := True;
|
|
// Remove the Alt key from the shift state. It is not meaningful there.
|
|
Exclude(ShiftState, ssAlt);
|
|
end
|
|
else
|
|
AltPressed := False;
|
|
|
|
// Various combinations determine what states the tree enters now.
|
|
// We initialize shorthand variables to avoid the following expressions getting too large
|
|
// and to avoid repeative expensive checks.
|
|
IsLabelHit := not AltPressed and not (toSimpleDrawSelection in FOptions.SelectionOptions) and
|
|
((hiOnItemLabel in HitInfo.HitPositions) or (hiOnNormalIcon in HitInfo.HitPositions));
|
|
|
|
IsCellHit := not IsLabelHit and Assigned(HitInfo.HitNode) and
|
|
([hiOnItemButton, hiOnItemCheckBox, hiNoWhere] * HitInfo.HitPositions = []) and
|
|
((toFullRowSelect in FOptions.SelectionOptions) or
|
|
((toGridExtensions in FOptions.MiscOptions) and (HitInfo.HitColumn > NoColumn)));
|
|
|
|
IsAnyHit := IsLabelHit or IsCellHit;
|
|
MultiSelect := toMultiSelect in FOptions.SelectionOptions;
|
|
ShiftEmpty := ShiftState = [];
|
|
NodeSelected := IsAnyHit and (vsSelected in HitInfo.HitNode.States);
|
|
|
|
// Determine the Drag behavior.
|
|
if MultiSelect and not (toDisableDrawSelection in FOptions.SelectionOptions) then
|
|
begin
|
|
// We have MultiSelect and want to draw a selection rectangle.
|
|
// We will start a full row drag only in case a label was hit,
|
|
// otherwise a multi selection will start.
|
|
FullRowDrag := (toFullRowDrag in FOptions.MiscOptions) and IsCellHit and
|
|
not (hiNowhere in HitInfo.HitPositions) and
|
|
(NodeSelected or (hiOnItemLabel in HitInfo.HitPositions) or (hiOnNormalIcon in HitInfo.HitPositions));
|
|
end
|
|
else // No MultiSelect, hence we can start a drag anywhere in the row.
|
|
FullRowDrag := toFullRowDrag in FOptions.MiscOptions;
|
|
|
|
IsHeightTracking := (Message.Msg = WM_LBUTTONDOWN) and
|
|
(hiOnItem in HitInfo.HitPositions) and
|
|
([hiUpperSplitter, hiLowerSplitter] * HitInfo.HitPositions <> []);
|
|
|
|
// Dragging might be started in the inherited handler manually (which is discouraged for stability reasons)
|
|
// the test for manual mode is done below (after the focused node is set).
|
|
AutoDrag := ((DragMode = dmAutomatic) or Dragging) and (not IsCellHit or FullRowDrag);
|
|
|
|
// Query the application to learn if dragging may start now (if set to dmManual).
|
|
if Assigned(HitInfo.HitNode) and not AutoDrag and (DragMode = dmManual) then
|
|
AutoDrag := DoBeforeDrag(HitInfo.HitNode, Column) and (FullRowDrag or IsLabelHit);
|
|
|
|
// handle node height tracking
|
|
if IsHeightTracking then
|
|
begin
|
|
if hiUpperSplitter in HitInfo.HitPositions then
|
|
FHeightTrackNode := GetPreviousVisible(HitInfo.HitNode, True)
|
|
else
|
|
FHeightTrackNode := HitInfo.HitNode;
|
|
|
|
if CanSplitterResizeNode(Point(Message.XPos, Message.YPos), FHeightTrackNode, HitInfo.HitColumn) then
|
|
begin
|
|
FHeightTrackColumn := HitInfo.HitColumn;
|
|
NodeRect := GetDisplayRect(FHeightTrackNode, FHeightTrackColumn, False);
|
|
FHeightTrackPoint := Point(NodeRect.Left, NodeRect.Top);
|
|
DoStateChange([tsNodeHeightTrackPending]);
|
|
Exit;
|
|
end;
|
|
end;
|
|
|
|
// handle button clicks
|
|
if (hiOnItemButton in HitInfo.HitPositions) and (vsHasChildren in HitInfo.HitNode.States) then
|
|
begin
|
|
ToggleNode(HitInfo.HitNode);
|
|
Exit;
|
|
end;
|
|
|
|
// check event
|
|
if hiOnItemCheckBox in HitInfo.HitPositions then
|
|
begin
|
|
HandleCheckboxClick(HitInfo.HitNode, Message.Keys);
|
|
Exit;
|
|
end;
|
|
|
|
// Keep this node's level in case we need it for constraint selection.
|
|
if (FRoot.ChildCount > 0) and ShiftEmpty or (FSelectionCount = 0) then
|
|
if Assigned(HitInfo.HitNode) then
|
|
FLastSelectionLevel := GetNodeLevelForSelectConstraint(HitInfo.HitNode)
|
|
else
|
|
FLastSelectionLevel := GetNodeLevelForSelectConstraint(GetLastVisibleNoInit(nil, True));
|
|
|
|
// immediate clearance
|
|
// Determine for the right mouse button if there is a popup menu. In this case and if drag'n drop is pending
|
|
// the current selection has to stay as it is.
|
|
with HitInfo, Message do
|
|
CanClear := not AutoDrag and
|
|
(not (tsRightButtonDown in FStates) or not HasPopupMenu(HitNode, HitColumn, Point(XPos, YPos)));
|
|
|
|
// pending clearance
|
|
if MultiSelect and ShiftEmpty and not (hiOnItemCheckbox in HitInfo.HitPositions) and IsAnyHit and AutoDrag and
|
|
NodeSelected and not FSelectionLocked
|
|
then
|
|
DoStateChange([tsClearPending]);
|
|
|
|
// User starts a selection with a selection rectangle.
|
|
if not (toDisableDrawSelection in FOptions.SelectionOptions) and not (IsLabelHit or FullRowDrag) and MultiSelect then
|
|
begin
|
|
SetCapture(Handle);
|
|
DoStateChange([tsDrawSelPending]);
|
|
FDrawSelShiftState := ShiftState;
|
|
FNewSelRect := Rect(Message.XPos + FEffectiveOffsetX, Message.YPos - FOffsetY, Message.XPos + FEffectiveOffsetX,
|
|
Message.YPos - FOffsetY);
|
|
FLastSelRect := Rect(0, 0, 0, 0);
|
|
end;
|
|
|
|
NeedChangeEvent := FSelectionCount >= 1;
|
|
if not FSelectionLocked and ((not (IsAnyHit or FullRowDrag) and MultiSelect and ShiftEmpty) or
|
|
(IsAnyHit and (not NodeSelected or (NodeSelected and CanClear)) and (ShiftEmpty or not MultiSelect or (tsRightButtonDown in FStates)))) then
|
|
begin
|
|
Assert(not (tsClearPending in FStates), 'Pending and direct clearance are mutual exclusive!');
|
|
|
|
// If the currently hit node was already selected then we have to reselect it again after clearing the current
|
|
// selection, but without a change event if it is the only selected node.
|
|
// The same applies if the Alt key is pressed, which allows to start drawing the selection rectangle also
|
|
// on node captions and images. Here the previous selection state does not matter, though.
|
|
if NodeSelected or (AltPressed and Assigned(HitInfo.HitNode) and (HitInfo.HitColumn = FHeader.MainColumn)) and not (hiNowhere in HitInfo.HitPositions) then
|
|
begin
|
|
InternalClearSelection;
|
|
InternalAddToSelection(HitInfo.HitNode, True);
|
|
if NeedChangeEvent then
|
|
begin
|
|
Invalidate;
|
|
Change(nil);
|
|
end;
|
|
end
|
|
else if (toAlwaysSelectNode in Self.TreeOptions.SelectionOptions) then
|
|
begin
|
|
if not (hiNowhere in HitInfo.HitPositions) then
|
|
ClearSelection(False)
|
|
else
|
|
if not (ssCtrl in ShiftState) then
|
|
DoStateChange([tsClearOnNewSelection], []);
|
|
end
|
|
else
|
|
ClearSelection(False);
|
|
end;
|
|
|
|
// pending node edit
|
|
if Focused and
|
|
((hiOnItemLabel in HitInfo.HitPositions) or ((toGridExtensions in FOptions.MiscOptions) and
|
|
(hiOnItem in HitInfo.HitPositions))) and NodeSelected and not NewColumn and ShiftEmpty and (SelectedCount = 1) then
|
|
begin
|
|
DoStateChange([tsEditPending]);
|
|
end;
|
|
|
|
if not (toDisableDrawSelection in FOptions.SelectionOptions)
|
|
and not (IsLabelHit or FullRowDrag) and (MultiSelect or (hiNowhere in HitInfo.HitPositions)) then
|
|
begin
|
|
// The original code here was moved up to fix issue #187.
|
|
// In order not to break the semantics of this procedure, we are leaving these if statements here
|
|
if not IsCellHit then begin
|
|
if NeedChangeEvent then
|
|
Change(nil);
|
|
Exit;
|
|
end;
|
|
end;
|
|
|
|
// Keep current mouse position.
|
|
FLastClickPos := Point(Message.XPos, Message.YPos);
|
|
|
|
// Handle selection and node focus change.
|
|
if (IsLabelHit or IsCellHit) and
|
|
DoFocusChanging(FFocusedNode, HitInfo.HitNode, FFocusedColumn, Column) then
|
|
begin
|
|
if NewColumn then
|
|
begin
|
|
|
|
if not Assigned(FFocusedNode) then
|
|
InvalidateColumn(FFocusedColumn)
|
|
else
|
|
invalidateWithAutoSpan(FFocusedColumn, FFocusedNode); //fix: issue 310
|
|
if not Assigned(HitInfo.HitNode) then
|
|
InvalidateColumn(Column)
|
|
else
|
|
invalidateWithAutoSpan(Column, HitInfo.HitNode); //fix: issue 310
|
|
FFocusedColumn := Column;
|
|
end;
|
|
if DragKind = dkDock then
|
|
begin
|
|
StopTimer(ScrollTimer);
|
|
DoStateChange([], [tsScrollPending, tsScrolling]);
|
|
end;
|
|
// Get the currently focused node to make multiple multi-selection blocks possible.
|
|
LastFocused := FFocusedNode;
|
|
if NewNode then
|
|
DoFocusNode(HitInfo.HitNode, False);
|
|
|
|
if MultiSelect and not ShiftEmpty and not (tsRightButtonDown in FStates) then
|
|
HandleClickSelection(LastFocused, HitInfo.HitNode, ShiftState, AutoDrag)
|
|
else
|
|
begin
|
|
if ShiftEmpty then
|
|
FRangeAnchor := HitInfo.HitNode;
|
|
|
|
// If the hit node is not yet selected then do it now.
|
|
if not NodeSelected then
|
|
AddToSelection(HitInfo.HitNode, True);
|
|
end;
|
|
|
|
if NewNode or NewColumn then
|
|
begin
|
|
ScrollIntoView(FFocusedNode, False,
|
|
not (toDisableAutoscrollOnFocus in FOptions.AutoOptions)
|
|
and not (toFullRowSelect in FOptions.SelectionOptions));
|
|
|
|
DoFocusChange(FFocusedNode, FFocusedColumn);
|
|
end;
|
|
end;
|
|
|
|
if (SelectedCount = 0) and NeedChangeEvent then
|
|
Change(nil);
|
|
|
|
// Drag'n drop initiation
|
|
// If we lost focus in the interim the button states would be cleared in WM_KILLFOCUS.
|
|
if AutoDrag and IsAnyHit and (FStates * [tsLeftButtonDown, tsRightButtonDown, tsMiddleButtonDown] <> []) then
|
|
BeginDrag(False);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.HandleMouseUp(var Message: TWMMouse; const HitInfo: THitInfo);
|
|
|
|
// Counterpart to the mouse down handler.
|
|
|
|
var
|
|
ReselectFocusedNode: Boolean;
|
|
|
|
begin
|
|
ReleaseCapture;
|
|
|
|
if not (tsVCLDragPending in FStates) then
|
|
begin
|
|
// reset pending or persistent states
|
|
if IsMouseSelecting then
|
|
begin
|
|
DoStateChange([], [tsDrawSelecting, tsDrawSelPending, tsToggleFocusedSelection, tsClearOnNewSelection]);
|
|
Invalidate;
|
|
end;
|
|
|
|
if tsClearPending in FStates then
|
|
begin
|
|
ReselectFocusedNode := Assigned(FFocusedNode) and (vsSelected in FFocusedNode.States);
|
|
ClearSelection;
|
|
if ReselectFocusedNode then
|
|
AddToSelection(FFocusedNode, False);
|
|
end;
|
|
|
|
if (tsToggleFocusedSelection in FStates) and (HitInfo.HitNode = FFocusedNode) and Assigned(HitInfo.HitNode) then //Prevent AV when dereferencing HitInfo.HitNode below, see bug #100
|
|
begin
|
|
if vsSelected in HitInfo.HitNode.States then
|
|
begin
|
|
if not (toAlwaysSelectNode in TreeOptions.SelectionOptions) or (Self.SelectedCount > 1) then
|
|
RemoveFromSelection(HitInfo.HitNode);
|
|
end
|
|
else
|
|
AddToSelection(HitInfo.HitNode, False);
|
|
end;
|
|
|
|
DoStateChange([], [tsOLEDragPending, tsOLEDragging, tsClearPending, tsDrawSelPending, tsToggleFocusedSelection,
|
|
tsScrollPending, tsScrolling]);
|
|
StopTimer(ScrollTimer);
|
|
|
|
if (FHeader.Columns.ClickIndex > NoColumn) and (FHeader.Columns.ClickIndex = HitInfo.HitColumn) then
|
|
DoColumnClick(HitInfo.HitColumn, KeysToShiftState(Message.Keys));
|
|
|
|
if FLastHitInfo.HitNode <> nil then begin // Use THitInfo of mouse down here, see issue #692
|
|
DoNodeClick(FLastHitInfo);
|
|
if Assigned(FLastHitInfo.HitNode) then begin
|
|
InvalidateNode(FLastHitInfo.HitNode);
|
|
FLastHitInfo.HitNode := nil; // prevent firing the event again
|
|
end;//if
|
|
end;
|
|
|
|
// handle a pending edit event
|
|
if tsEditPending in FStates then
|
|
begin
|
|
// Is the mouse still over the same node?
|
|
if (HitInfo.HitNode = FFocusedNode) and (hiOnItem in HitInfo.HitPositions) and
|
|
(toEditOnClick in FOptions.MiscOptions) and (FFocusedColumn = HitInfo.HitColumn) and
|
|
CanEdit(FFocusedNode, HitInfo.HitColumn) then
|
|
begin
|
|
FEditColumn := FFocusedColumn;
|
|
SetTimer(Handle, EditTimer, FEditDelay, nil);
|
|
end
|
|
else
|
|
DoStateChange([], [tsEditPending]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.HasImage(Node: PVirtualNode; Kind: TVTImageKind; Column: TColumnIndex): Boolean;
|
|
|
|
// Determines whether the given node has got an image of the given kind in the given column.
|
|
// Returns True if so, otherwise False.
|
|
// The given node will be implicitly initialized if needed.
|
|
|
|
var
|
|
Ghosted: Boolean;
|
|
Index: TImageIndex;
|
|
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
|
|
Index := -1;
|
|
Ghosted := False;
|
|
DoGetImageIndex(Node, Kind, Column, Ghosted, Index);
|
|
Result := Index > -1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.HasPopupMenu(Node: PVirtualNode; Column: TColumnIndex; Pos: TPoint): Boolean;
|
|
|
|
// Determines whether the tree got a popup menu, either in its PopupMenu property, via the OnGetPopupMenu event or
|
|
// through inheritance. The latter case must be checked by the descendant which must override this method.
|
|
|
|
begin
|
|
Result := Assigned(PopupMenu) or Assigned(DoGetPopupMenu(Node, Column, Pos));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.IncVisibleCount;
|
|
begin
|
|
Inc(FVisibleCount);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InitChildren(Node: PVirtualNode);
|
|
|
|
// Initiates the initialization of the child number of the given node.
|
|
|
|
var
|
|
Count: Cardinal;
|
|
|
|
begin
|
|
if Assigned(Node) and (Node <> FRoot) and (vsHasChildren in Node.States) then
|
|
begin
|
|
Count := Node.ChildCount;
|
|
if DoInitChildren(Node, Count) then
|
|
begin
|
|
SetChildCount(Node, Count);
|
|
if Count = 0 then
|
|
Exclude(Node.States, vsHasChildren);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InitNode(Node: PVirtualNode);
|
|
|
|
// Initiates the initialization of the given node to allow the application to load needed data for it.
|
|
|
|
var
|
|
InitStates: TVirtualNodeInitStates;
|
|
MustAdjustInternalVariables: Boolean;
|
|
ParentCheckState, SelfCheckState: TCheckState;
|
|
begin
|
|
with Node^ do
|
|
begin
|
|
Include(States, vsInitializing);
|
|
try
|
|
InitStates := [];
|
|
if vsInitialized in States then
|
|
Include(InitStates, ivsReInit);
|
|
Include(States, vsInitialized);
|
|
if Parent = FRoot then
|
|
DoInitNode(nil, Node, InitStates)
|
|
else
|
|
DoInitNode(Parent, Node, InitStates);
|
|
|
|
// Fix: Any parent check state must be propagated here.
|
|
// Because the CheckType is normally set in DoInitNode
|
|
// by the App.
|
|
if (Node.CheckType = ctTriStateCheckBox) and (toAutoTristateTracking in FOptions.AutoOptions) then
|
|
begin
|
|
ParentCheckState := Self.GetCheckState(Node.Parent);
|
|
SelfCheckState := Self.GetCheckState(Node);
|
|
if ((ParentCheckState = csCheckedNormal)
|
|
or (ParentCheckState = csUncheckedNormal))
|
|
and (not SelfCheckState.IsDisabled())
|
|
and (SelfCheckState <> ParentCheckState)
|
|
and (Parent <> FRoot)
|
|
then
|
|
SetCheckState(Node, Node.Parent.CheckState);
|
|
end
|
|
else if (toSyncCheckboxesWithSelection in TreeOptions.SelectionOptions) then
|
|
Node.CheckType := TCheckType.ctCheckBox;
|
|
|
|
if ivsDisabled in InitStates then
|
|
Include(States, vsDisabled);
|
|
if ivsHasChildren in InitStates then
|
|
Include(States, vsHasChildren);
|
|
if ivsSelected in InitStates then
|
|
InternalAddToSelection(Node, False);
|
|
if ivsMultiline in InitStates then
|
|
Include(States, vsMultiline);
|
|
if ivsFiltered in InitStates then
|
|
begin
|
|
MustAdjustInternalVariables := not ((ivsReInit in InitStates) and (vsFiltered in States));
|
|
|
|
Include(States, vsFiltered);
|
|
|
|
if not (toShowFilteredNodes in FOptions.PaintOptions) and MustAdjustInternalVariables then
|
|
begin
|
|
AdjustTotalHeight(Node, -NodeHeight, True);
|
|
if FullyVisible[Node] then
|
|
Dec(FVisibleCount);
|
|
if FUpdateCount = 0 then
|
|
UpdateScrollBars(True);
|
|
end;
|
|
end;
|
|
|
|
// Expanded may already be set (when called from ReinitNode) or be set in DoInitNode, allow both.
|
|
if (vsExpanded in Node.States) xor (ivsExpanded in InitStates) then
|
|
begin
|
|
// Expand node if not yet done (this will automatically initialize child nodes).
|
|
if ivsExpanded in InitStates then
|
|
ToggleNode(Node)
|
|
else
|
|
// If the node already was expanded then explicitly trigger child initialization.
|
|
if vsHasChildren in Node.States then
|
|
InitChildren(Node);
|
|
end;
|
|
finally
|
|
Exclude(States, vsInitializing);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InternalAddFromStream(Stream: TStream; Version: Integer; Node: PVirtualNode);
|
|
|
|
// Loads all details for Node (including its children) from the given stream.
|
|
// Because the new nodes might be selected this method also fixes the selection array.
|
|
|
|
var
|
|
Stop: PVirtualNode;
|
|
Index: Integer;
|
|
LastTotalHeight: Cardinal;
|
|
WasFullyVisible: Boolean;
|
|
|
|
begin
|
|
Assert(Node <> FRoot, 'The root node cannot be loaded from stream.');
|
|
|
|
// Keep the current total height value of Node as it has already been applied
|
|
// but might change in the load and fixup code. We have to adjust that afterwards.
|
|
LastTotalHeight := Node.TotalHeight;
|
|
WasFullyVisible := FullyVisible[Node] and not IsEffectivelyFiltered[Node];
|
|
|
|
// Read in the new nodes.
|
|
ReadNode(Stream, Version, Node);
|
|
|
|
// One time update of node-internal states and the global visibility counter.
|
|
// This is located here to ease and speed up the loading process.
|
|
FixupTotalCount(Node);
|
|
AdjustTotalCount(Node.Parent, Node.TotalCount - 1, True); // -1 because Node itself was already set.
|
|
FixupTotalHeight(Node);
|
|
AdjustTotalHeight(Node.Parent, Integer(Node.TotalHeight) - Integer(LastTotalHeight), True);
|
|
|
|
// New nodes are always visible, so the visible node count has been increased already.
|
|
// If Node is now invisible we have to take back this increment and don't need to add any visible child node.
|
|
if not FullyVisible[Node] or IsEffectivelyFiltered[Node] then
|
|
begin
|
|
if WasFullyVisible then
|
|
Dec(FVisibleCount);
|
|
end
|
|
else
|
|
// It can never happen that the node is now fully visible but was not before as this would require
|
|
// that the visibility state of one of its parents has changed, which cannot happen during loading.
|
|
Inc(FVisibleCount, CountVisibleChildren(Node));
|
|
|
|
// Fix selection array.
|
|
ClearTempCache;
|
|
if Node = FRoot then
|
|
Stop := nil
|
|
else
|
|
Stop := Node.NextSibling;
|
|
|
|
if toMultiSelect in FOptions.SelectionOptions then
|
|
begin
|
|
// Add all nodes which were selected before to the current selection (unless they are already there).
|
|
while Node <> Stop do
|
|
begin
|
|
if (vsSelected in Node.States) and not FindNodeInSelection(Node, Index, 0, High(FSelection)) then
|
|
InternalCacheNode(Node);
|
|
Node := GetNextNoInit(Node);
|
|
end;
|
|
if FTempNodeCount > 0 then
|
|
AddToSelection(FTempNodeCache, FTempNodeCount, True);
|
|
ClearTempCache;
|
|
end
|
|
else // No further selected nodes allowed so delete the corresponding flag in all new nodes.
|
|
while Node <> Stop do
|
|
begin
|
|
Exclude(Node.States, vsSelected);
|
|
Node := GetNextNoInit(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.InternalAddToSelection(Node: PVirtualNode; ForceInsert: Boolean): Boolean;
|
|
var
|
|
lSingletonNodeArray: TNodeArray;
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil!');
|
|
SetLength(lSingletonNodeArray, 1);
|
|
lSingletonNodeArray[0] := Node;
|
|
Result := InternalAddToSelection(lSingletonNodeArray, 1, ForceInsert);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.InternalAddToSelection(const NewItems: TNodeArray; NewLength: Integer;
|
|
ForceInsert: Boolean): Boolean;
|
|
|
|
// Internal version of method AddToSelection which does not trigger OnChange events
|
|
|
|
var
|
|
I, J: Integer;
|
|
CurrentEnd: Integer;
|
|
Constrained,
|
|
SiblingConstrained: Boolean;
|
|
lPreviousSelectedCount: Integer;
|
|
AddedNodesSize: Integer;
|
|
PTmpNode: PVirtualNode;
|
|
|
|
begin
|
|
lPreviousSelectedCount := FSelectionCount;
|
|
// The idea behind this code is to use a kind of reverse merge sort. QuickSort is quite fast
|
|
// and would do the job here too but has a serious problem with already sorted lists like FSelection.
|
|
|
|
// current number of valid entries
|
|
AddedNodesSize := 0;
|
|
|
|
// 1) Remove already selected items, mark all other as being selected.
|
|
if ForceInsert then
|
|
begin
|
|
//Fix: For already selected node when selected, this path
|
|
//is used that didn't contain the Constraint logic. Added.
|
|
Constrained := toLevelSelectConstraint in FOptions.SelectionOptions;
|
|
if Constrained and (FLastSelectionLevel = -1) then
|
|
FLastSelectionLevel := GetNodeLevelForSelectConstraint(NewItems[0]);
|
|
AddedNodesSize := NewLength;
|
|
end
|
|
else
|
|
begin
|
|
Constrained := toLevelSelectConstraint in FOptions.SelectionOptions;
|
|
if Constrained and (FLastSelectionLevel = -1) then
|
|
FLastSelectionLevel := GetNodeLevelForSelectConstraint(NewItems[0]);
|
|
SiblingConstrained := toSiblingSelectConstraint in FOptions.SelectionOptions;
|
|
if SiblingConstrained and (FRangeAnchor = nil) then
|
|
FRangeAnchor := NewItems[0];
|
|
|
|
for I := 0 to NewLength - 1 do
|
|
if ([vsSelected, vsDisabled] * NewItems[I].States <> []) or
|
|
(Constrained and (Cardinal(FLastSelectionLevel) <> GetNodeLevel(NewItems[I]))) or
|
|
(SiblingConstrained and (FRangeAnchor.Parent <> NewItems[I].Parent))
|
|
then
|
|
Inc(PAnsiChar(NewItems[I])) // mark as invalid by setting the LSB
|
|
else
|
|
Inc(AddedNodesSize);
|
|
end;
|
|
|
|
I := PackArray(NewItems, NewLength);
|
|
if I > -1 then
|
|
NewLength := I;
|
|
|
|
Result := NewLength > 0;
|
|
if Result then
|
|
begin
|
|
// 2) Sort the new item list so we can easily traverse it.
|
|
if NewLength > 1 then
|
|
QuickSort(NewItems, 0, NewLength - 1);
|
|
// 3) Make room in FSelection for the new items.
|
|
if lPreviousSelectedCount + NewLength >= Length(FSelection) then
|
|
SetLength(FSelection, lPreviousSelectedCount + NewLength);
|
|
|
|
// 4) Merge in new items
|
|
J := NewLength - 1;
|
|
CurrentEnd := lPreviousSelectedCount - 1;
|
|
|
|
while J >= 0 do
|
|
begin
|
|
// First insert all new entries which are greater than the greatest entry in the old list.
|
|
// If the current end marker is < 0 then there's nothing more to move in the selection
|
|
// array and only the remaining new items must be inserted.
|
|
if CurrentEnd >= 0 then
|
|
begin
|
|
while (J >= 0) and (PAnsiChar(NewItems[J]) > PAnsiChar(FSelection[CurrentEnd])) do
|
|
begin
|
|
FSelection[CurrentEnd + J + 1] := NewItems[J];
|
|
Dec(J);
|
|
end;
|
|
// early out if nothing more needs to be copied
|
|
if J < 0 then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// insert remaining new entries at position 0
|
|
Move(NewItems[0], FSelection[0], (J + 1) * SizeOf(Pointer));
|
|
// nothing more to do so exit main loop
|
|
Break;
|
|
end;
|
|
|
|
// find the last entry in the remaining selection list which is smaller then the largest
|
|
// entry in the remaining new items list
|
|
FindNodeInSelection(NewItems[J], I, 0, CurrentEnd);
|
|
Dec(I);
|
|
// move all entries which are greater than the greatest entry in the new items list up
|
|
// so the remaining gap travels down to where new items must be inserted
|
|
Move(FSelection[I + 1], FSelection[I + J + 2], (CurrentEnd - I) * SizeOf(Pointer));
|
|
CurrentEnd := I;
|
|
end;
|
|
|
|
// update selection count
|
|
Inc(FSelectionCount, AddedNodesSize);
|
|
|
|
// post process added nodes
|
|
for I := 0 to AddedNodesSize - 1 do
|
|
begin
|
|
PTmpNode := NewItems[I];
|
|
//sync path note: on click, multi-select ctrl-click and draw selection
|
|
Include(PTmpNode.States, vsSelected);
|
|
// call on add event callbackevent
|
|
if Assigned(FOnAddToSelection) then
|
|
FOnAddToSelection(Self, PTmpNode);
|
|
if SyncCheckstateWithSelection[PTmpNode] then
|
|
checkstate[PTmpNode] := csCheckedNormal;
|
|
end;
|
|
|
|
Assert(FSelectionCount = (lPreviousSelectedCount + NewLength), 'Fixing issue #487 seems to ahve caused a problem here.')
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InternalCacheNode(Node: PVirtualNode);
|
|
|
|
// Adds the given node to the temporary node cache (used when collecting possibly large amounts of nodes).
|
|
|
|
var
|
|
Len: Cardinal;
|
|
|
|
begin
|
|
Len := Length(FTempNodeCache);
|
|
if FTempNodeCount = Len then
|
|
begin
|
|
if Len < 100 then
|
|
Len := 100
|
|
else
|
|
Len := Len + Len div 10;
|
|
SetLength(FTempNodeCache, Len);
|
|
end;
|
|
FTempNodeCache[FTempNodeCount] := Node;
|
|
Inc(FTempNodeCount);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InternalClearSelection();
|
|
|
|
var
|
|
Count: Integer;
|
|
lNode: PVirtualNode;
|
|
begin
|
|
// It is possible that there are invalid node references in the selection array
|
|
// if the tree update is locked and changes in the structure were made.
|
|
// Handle this potentially dangerous situation by packing the selection array explicitely.
|
|
if IsUpdating then
|
|
begin
|
|
Count := PackArray(FSelection, FSelectionCount);
|
|
if Count > -1 then
|
|
begin
|
|
FSelectionCount := Count;
|
|
SetLength(FSelection, FSelectionCount);
|
|
end;
|
|
end;
|
|
|
|
while FSelectionCount > 0 do
|
|
begin
|
|
Dec(FSelectionCount);
|
|
lNode := FSelection[FSelectionCount];
|
|
//sync path note: deselect when click on another or on outside area
|
|
Exclude(lNode.States, vsSelected);
|
|
if SyncCheckstateWithSelection[lNode] then
|
|
CheckState[lNode] := csUncheckedNormal;
|
|
DoRemoveFromSelection(lNode);
|
|
end;
|
|
ResetRangeAnchor;
|
|
FSelection := nil;
|
|
DoStateChange([], [tsClearPending]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InternalConnectNode(Node, Destination: PVirtualNode; Target: TBaseVirtualTree;
|
|
Mode: TVTNodeAttachMode);
|
|
|
|
// Connects Node with Destination depending on Mode.
|
|
// No error checking takes place. Node as well as Destination must be valid. Node must never be a root node and
|
|
// Destination must not be a root node if Mode is amInsertBefore or amInsertAfter.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
// Keep in mind that the destination node might belong to another tree.
|
|
with Target do
|
|
begin
|
|
case Mode of
|
|
amInsertBefore:
|
|
begin
|
|
Node.PrevSibling := Destination.PrevSibling;
|
|
Destination.PrevSibling := Node;
|
|
Node.NextSibling := Destination;
|
|
Node.Parent := Destination.Parent;
|
|
Node.Index := Destination.Index;
|
|
if Node.PrevSibling = nil then
|
|
Node.Parent.FirstChild := Node
|
|
else
|
|
Node.PrevSibling.NextSibling := Node;
|
|
|
|
// reindex all following nodes
|
|
Run := Destination;
|
|
while Assigned(Run) do
|
|
begin
|
|
Inc(Run.Index);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
amInsertAfter:
|
|
begin
|
|
Node.NextSibling := Destination.NextSibling;
|
|
Destination.NextSibling := Node;
|
|
Node.PrevSibling := Destination;
|
|
Node.Parent := Destination.Parent;
|
|
if Node.NextSibling = nil then
|
|
Node.Parent.LastChild := Node
|
|
else
|
|
Node.NextSibling.PrevSibling := Node;
|
|
Node.Index := Destination.Index;
|
|
|
|
// reindex all following nodes
|
|
Run := Node;
|
|
while Assigned(Run) do
|
|
begin
|
|
Inc(Run.Index);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
amAddChildFirst:
|
|
begin
|
|
if Assigned(Destination.FirstChild) then
|
|
begin
|
|
// If there's a first child then there must also be a last child.
|
|
Destination.FirstChild.PrevSibling := Node;
|
|
Node.NextSibling := Destination.FirstChild;
|
|
Destination.FirstChild := Node;
|
|
end
|
|
else
|
|
begin
|
|
// First child node at this location.
|
|
Destination.FirstChild := Node;
|
|
Destination.LastChild := Node;
|
|
Node.NextSibling := nil;
|
|
end;
|
|
Node.PrevSibling := nil;
|
|
Node.Parent := Destination;
|
|
Node.Index := 0;
|
|
// reindex all following nodes
|
|
Run := Node.NextSibling;
|
|
while Assigned(Run) do
|
|
begin
|
|
Inc(Run.Index);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
amAddChildLast:
|
|
begin
|
|
if Assigned(Destination.LastChild) then
|
|
begin
|
|
// If there's a last child then there must also be a first child.
|
|
Destination.LastChild.NextSibling := Node;
|
|
Node.PrevSibling := Destination.LastChild;
|
|
Destination.LastChild := Node;
|
|
end
|
|
else
|
|
begin
|
|
// first child node at this location
|
|
Destination.FirstChild := Node;
|
|
Destination.LastChild := Node;
|
|
Node.PrevSibling := nil;
|
|
end;
|
|
Node.NextSibling := nil;
|
|
Node.Parent := Destination;
|
|
if Assigned(Node.PrevSibling) then
|
|
Node.Index := Node.PrevSibling.Index + 1
|
|
else
|
|
Node.Index := 0;
|
|
end;
|
|
else
|
|
// amNoWhere: do nothing
|
|
end;
|
|
// Remove temporary states.
|
|
Node.States := Node.States - [vsChecking, vsCutOrCopy, vsDeleting];
|
|
|
|
if (Mode <> amNoWhere) then begin
|
|
Inc(Node.Parent.ChildCount);
|
|
Include(Node.Parent.States, vsHasChildren);
|
|
AdjustTotalCount(Node.Parent, Node.TotalCount, True);
|
|
|
|
// Add the new node's height only if its parent is expanded.
|
|
if (vsExpanded in Node.Parent.States) and (vsVisible in Node.States) then begin
|
|
AdjustTotalHeight(Node.Parent, Node.TotalHeight, True);
|
|
Inc(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
|
|
end;//if
|
|
|
|
// Update the hidden children flag of the parent.
|
|
if (Node.Parent <> FRoot) then
|
|
begin
|
|
// If we have added a visible node then simply remove the all-children-hidden flag.
|
|
if IsEffectivelyVisible[Node] then
|
|
Exclude(Node.Parent.States, vsAllChildrenHidden)
|
|
else begin
|
|
// If we have added an invisible node and this is the only child node then
|
|
// make sure the all-children-hidden flag is in a determined state.
|
|
// If there were child nodes before then no action is needed.
|
|
if Node.Parent.ChildCount = 1 then
|
|
Include(Node.Parent.States, vsAllChildrenHidden);
|
|
end;//else
|
|
end; //if Node.Parent <> FRoot
|
|
end;//if Mode <> amNoWhere
|
|
end;//With
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.InternalData(Node: PVirtualNode): Pointer;
|
|
|
|
begin
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InternalDisconnectNode(Node: PVirtualNode; KeepFocus: Boolean; Reindex: Boolean = True; ParentClearing: Boolean = False);
|
|
|
|
// Disconnects the given node from its parent and siblings. The node's pointer are not reset so they can still be used
|
|
// after return from this method (probably a very short time only!).
|
|
// If KeepFocus is True then the focused node is not reset. This is useful if the given node is reconnected to the tree
|
|
// immediately after return of this method and should stay being the focused node if it was it before.
|
|
// Note: Node must not be nil or the root node.
|
|
|
|
var
|
|
Parent,
|
|
Run: PVirtualNode;
|
|
Index: Integer;
|
|
AdjustHeight: Boolean;
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Node must neither be nil nor the root node.');
|
|
|
|
if (Node = FFocusedNode) and not KeepFocus then
|
|
begin
|
|
DoFocusNode(nil, False);
|
|
DoFocusChange(FFocusedNode, FFocusedColumn);
|
|
end;
|
|
|
|
if Node = FRangeAnchor then
|
|
ResetRangeAnchor;
|
|
|
|
// Update the hidden children flag of the parent.
|
|
if (Node.Parent <> FRoot) and not (ParentClearing) then
|
|
if FUpdateCount = 0 then
|
|
DetermineHiddenChildrenFlag(Node.Parent)
|
|
else
|
|
Include(FStates, tsUpdateHiddenChildrenNeeded);
|
|
|
|
if not (vsDeleting in Node.States) then
|
|
begin
|
|
// Some states are only temporary so take them out.
|
|
Node.States := Node.States - [vsChecking];
|
|
Parent := Node.Parent;
|
|
Dec(Parent.ChildCount);
|
|
AdjustHeight := (vsExpanded in Parent.States) and (vsVisible in Node.States);
|
|
if Parent.ChildCount = 0 then
|
|
begin
|
|
Parent.States := Parent.States - [vsAllChildrenHidden, vsHasChildren];
|
|
if (Parent <> FRoot) and (vsExpanded in Parent.States) then
|
|
Exclude(Parent.States, vsExpanded);
|
|
end;
|
|
AdjustTotalCount(Parent, -Integer(Node.TotalCount), True);
|
|
if AdjustHeight then
|
|
AdjustTotalHeight(Parent, -Integer(Node.TotalHeight), True);
|
|
if FullyVisible[Node] then
|
|
Dec(FVisibleCount, CountVisibleChildren(Node) + Cardinal(IfThen(IsEffectivelyVisible[Node], 1)));
|
|
|
|
if Assigned(Node.PrevSibling) then
|
|
Node.PrevSibling.NextSibling := Node.NextSibling
|
|
else
|
|
Parent.FirstChild := Node.NextSibling;
|
|
|
|
if Assigned(Node.NextSibling) then
|
|
begin
|
|
Node.NextSibling.PrevSibling := Node.PrevSibling;
|
|
// Reindex all following nodes.
|
|
if Reindex then
|
|
begin
|
|
Run := Node.NextSibling;
|
|
Index := Node.Index;
|
|
while Assigned(Run) do
|
|
begin
|
|
Run.Index := Index;
|
|
Inc(Index);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
Parent.LastChild := Node.PrevSibling;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InternalRemoveFromSelection(Node: PVirtualNode);
|
|
|
|
// Special version to mark a node to be no longer in the current selection. PackArray must
|
|
// be used to remove finally those entries.
|
|
|
|
var
|
|
Index: Integer;
|
|
|
|
begin
|
|
// Because pointers are always DWORD aligned we can simply increment all those
|
|
// which we want to have removed (see also PackArray) and still have the
|
|
// order in the list preserved.
|
|
if FindNodeInSelection(Node, Index, -1, -1) then
|
|
begin
|
|
//sync path note: deselect when overlapping drawselection is made
|
|
Exclude(Node.States, vsSelected);
|
|
if SyncCheckstateWithSelection[Node] then
|
|
Node.CheckState := csUncheckedNormal; // Avoid using SetCheckState() as it handles toSyncCheckboxesWithSelection as well.
|
|
Inc(PAnsiChar(FSelection[Index]));
|
|
DoRemoveFromSelection(Node);
|
|
Change(Node); // Calling Change() here fixes issue #1047
|
|
end;
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.InternalSetFocusedColumn(const index: TColumnIndex);
|
|
begin
|
|
FFocusedColumn := index;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InvalidateCache;
|
|
|
|
// Marks the cache as invalid.
|
|
|
|
begin
|
|
DoStateChange([tsValidationNeeded], [tsUseCache]);
|
|
//ChangeTreeStatesAsync([csValidationNeeded], [csUseCache]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.MarkCutCopyNodes;
|
|
|
|
// Sets the vsCutOrCopy style in every currently selected but not disabled node to indicate it is
|
|
// now part of a clipboard operation.
|
|
|
|
var
|
|
Nodes: TNodeArray;
|
|
I: Integer;
|
|
|
|
begin
|
|
Nodes := nil;
|
|
if FSelectionCount > 0 then
|
|
begin
|
|
// need the current selection sorted to exclude selected nodes which are children, grandchildren etc. of
|
|
// already selected nodes
|
|
Nodes := GetSortedSelection(False);
|
|
for I := 0 to High(Nodes) do
|
|
with Nodes[I]^ do
|
|
if not (vsDisabled in States) then
|
|
Include(States, vsCutOrCopy);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Loaded;
|
|
|
|
var
|
|
LastRootCount: Cardinal;
|
|
IsReadOnly: Boolean;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// Call RegisterDragDrop after all visual inheritance changes to MiscOptions have been applied.
|
|
if not (csDesigning in ComponentState) and (toAcceptOLEDrop in FOptions.MiscOptions) then
|
|
if HandleAllocated then
|
|
RegisterDragDrop(Handle, DragManager as IDropTarget);
|
|
|
|
// If a root node count has been set during load of the tree then update its child structure now
|
|
// as this hasn't been done yet in this case.
|
|
if (tsNeedRootCountUpdate in FStates) and (FRoot.ChildCount > 0) then
|
|
begin
|
|
DoStateChange([], [tsNeedRootCountUpdate]);
|
|
IsReadOnly := toReadOnly in FOptions.MiscOptions;
|
|
FOptions.InternalSetMiscOptions(FOptions.MiscOptions - [toReadOnly]);
|
|
LastRootCount := FRoot.ChildCount;
|
|
FRoot.ChildCount := 0;
|
|
BeginUpdate;
|
|
SetChildCount(FRoot, LastRootCount);
|
|
EndUpdate;
|
|
if IsReadOnly then
|
|
FOptions.InternalSetMiscOptions(FOptions.MiscOptions + [toReadOnly]);
|
|
end;
|
|
|
|
// Prevent the object inspector at design time from marking the header as being modified
|
|
// when auto resize is enabled.
|
|
Updating;
|
|
try
|
|
TVTHeaderCracker(FHeader).UpdateMainColumn;
|
|
TVirtualTreeColumnsCracker(FHeader.Columns).FixPositions;
|
|
if toAutoBidiColumnOrdering in FOptions.AutoOptions then
|
|
TVirtualTreeColumnsCracker(FHeader.Columns).ReorderColumns(UseRightToLeftAlignment);
|
|
// Because of the special recursion and update stopper when creating the window (or resizing it)
|
|
// we have to manually trigger the auto size calculation here.
|
|
if hsNeedScaling in FHeader.States then
|
|
TVTHeaderCracker(FHeader).RescaleHeader
|
|
else
|
|
TVTHeaderCracker(FHeader).RecalculateHeader;
|
|
if hoAutoResize in FHeader.Options then
|
|
TVirtualTreeColumnsCracker(FHeader.Columns).AdjustAutoSize(InvalidColumn, True);
|
|
finally
|
|
Updated;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.MainColumnChanged;
|
|
|
|
begin
|
|
DoCancelEdit;
|
|
|
|
if Assigned(FAccessibleItem) then
|
|
NotifyWinEvent(EVENT_OBJECT_NAMECHANGE, Handle, OBJID_CLIENT, CHILDID_SELF);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.MouseMove(Shift: TShiftState; X, Y: Integer);
|
|
|
|
var
|
|
R: TRect;
|
|
|
|
begin
|
|
if tsNodeHeightTrackPending in FStates then
|
|
begin
|
|
// Remove hint if shown currently.
|
|
Application.CancelHint;
|
|
|
|
// Stop wheel panning if active.
|
|
StopWheelPanning;
|
|
|
|
// Stop timers
|
|
StopTimer(ExpandTimer);
|
|
StopTimer(EditTimer);
|
|
StopTimer(HeaderTimer);
|
|
StopTimer(ScrollTimer);
|
|
StopTimer(SearchTimer);
|
|
FSearchBuffer := '';
|
|
FLastSearchNode := nil;
|
|
|
|
DoStateChange([tsNodeHeightTracking], [tsScrollPending, tsScrolling, tsEditPending, tsOLEDragPending, tsVCLDragPending,
|
|
tsIncrementalSearching, tsNodeHeightTrackPending]);
|
|
end;
|
|
|
|
if tsDrawSelPending in FStates then
|
|
begin
|
|
// Remove current selection in case the user clicked somewhere in the window (but not a node)
|
|
// and moved the mouse.
|
|
if CalculateSelectionRect(X, Y) then
|
|
begin
|
|
InvalidateRect(Handle, @FNewSelRect, False);
|
|
UpdateWindow(Handle);
|
|
if (Abs(FNewSelRect.Right - FNewSelRect.Left) > Mouse.DragThreshold) or
|
|
(Abs(FNewSelRect.Bottom - FNewSelRect.Top) > Mouse.DragThreshold) then
|
|
begin
|
|
if tsClearPending in FStates then
|
|
begin
|
|
DoStateChange([], [tsClearPending]);
|
|
ClearSelection;
|
|
end;
|
|
DoStateChange([tsDrawSelecting], [tsDrawSelPending]);
|
|
|
|
// Reset to main column for multiselection.
|
|
FocusedColumn := FHeader.MainColumn;
|
|
|
|
// The current rectangle may already include some node captions. Handle this.
|
|
if HandleDrawSelection(X, Y) then
|
|
InvalidateRect(Handle, nil, False);
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
if tsNodeHeightTracking in FStates then
|
|
begin
|
|
// Handle height tracking.
|
|
if DoNodeHeightTracking(FHeightTrackNode, FHeightTrackColumn, TVTHeaderCracker(FHeader).GetShiftState, FHeightTrackPoint, Point(X, Y)) then
|
|
begin
|
|
// Avoid negative (or zero) node heights.
|
|
if FHeightTrackPoint.Y >= Y then
|
|
Y := FHeightTrackPoint.Y + 1;
|
|
SetNodeHeight(FHeightTrackNode, Y - FHeightTrackPoint.Y);
|
|
UpdateWindow(Handle);
|
|
Exit;
|
|
end;
|
|
end;
|
|
|
|
// If both wheel panning and auto scrolling are pending then the user moved the mouse while holding down the
|
|
// middle mouse button. This means panning is being used, hence remove the wheel scroll flag.
|
|
if [tsWheelPanning, tsWheelScrolling] * FStates = [tsWheelPanning, tsWheelScrolling] then
|
|
begin
|
|
if ((Abs(FLastClickPos.X - X) >= Mouse.DragThreshold) or (Abs(FLastClickPos.Y - Y) >= Mouse.DragThreshold)) then
|
|
DoStateChange([], [tsWheelScrolling]);
|
|
end;
|
|
|
|
// Really start dragging if the mouse has been moved more than the threshold.
|
|
if (tsOLEDragPending in FStates) and
|
|
(
|
|
((Abs(FLastClickPos.X - X) >= FDragThreshold) and (X > 0)) or // Check >0 to fix issue #833
|
|
((Abs(FLastClickPos.Y - Y) >= FDragThreshold) and (Y > 0))
|
|
)
|
|
then
|
|
DoDragging(FLastClickPos)
|
|
else
|
|
begin
|
|
if CanAutoScroll then
|
|
DoAutoScroll(X, Y);
|
|
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
|
|
AdjustPanningCursor(X, Y);
|
|
if not IsMouseSelecting then
|
|
begin
|
|
HandleHotTrack(X, Y);
|
|
inherited MouseMove(Shift, X, Y);
|
|
end
|
|
else
|
|
begin
|
|
// Handle draw selection if required, but don't do the work twice if the
|
|
// auto scrolling code already cares about the selection.
|
|
if not (tsScrolling in FStates) and CalculateSelectionRect(X, Y) then
|
|
begin
|
|
// If something in the selection changed then invalidate the entire
|
|
// tree instead trying to figure out the display rects of all changed nodes.
|
|
if HandleDrawSelection(X, Y) then
|
|
InvalidateRect(Handle, nil, False)
|
|
else
|
|
begin
|
|
UnionRect(R, OrderRect(FNewSelRect), OrderRect(FLastSelRect));
|
|
OffsetRect(R, -FEffectiveOffsetX, FOffsetY);
|
|
InvalidateRect(Handle, @R, False);
|
|
end;
|
|
UpdateWindow(Handle);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Notification(AComponent: TComponent; Operation: TOperation);
|
|
|
|
begin
|
|
if (AComponent <> Self) and (Operation = opRemove) then
|
|
begin
|
|
// Check for components linked to the tree.
|
|
if AComponent = FImages then
|
|
begin
|
|
Images := nil;
|
|
if not (csDestroying in ComponentState) then
|
|
Invalidate;
|
|
end
|
|
else
|
|
if AComponent = FStateImages then
|
|
begin
|
|
StateImages := nil;
|
|
if not (csDestroying in ComponentState) then
|
|
Invalidate;
|
|
end
|
|
else
|
|
if AComponent = FCustomCheckImages then
|
|
begin
|
|
CustomCheckImages := nil;
|
|
FCheckImageKind := ckSystemDefault;
|
|
if not (csDestroying in ComponentState) then
|
|
Invalidate;
|
|
end
|
|
else
|
|
if AComponent = PopupMenu then
|
|
PopupMenu := nil
|
|
else
|
|
// Check for components linked to the header.
|
|
if Assigned(FHeader) then
|
|
begin
|
|
if AComponent = FHeader.Images then
|
|
FHeader.Images := nil
|
|
else
|
|
if AComponent = FHeader.PopupMenu then
|
|
FHeader.PopupMenu := nil;
|
|
end;
|
|
end;
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.OriginalWMNCPaint(DC: HDC);
|
|
|
|
// Unfortunately, the painting for the non-client area in TControl is not always correct and does also not consider
|
|
// existing clipping regions, so it has been modified here to take this into account.
|
|
|
|
const
|
|
InnerStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENINNER, BDR_RAISEDINNER, 0);
|
|
OuterStyles: array[TBevelCut] of Integer = (0, BDR_SUNKENOUTER, BDR_RAISEDOUTER, 0);
|
|
EdgeStyles: array[TBevelKind] of Integer = (0, 0, BF_SOFT, BF_FLAT);
|
|
Ctl3DStyles: array[Boolean] of Integer = (BF_MONO, 0);
|
|
|
|
var
|
|
RC, RW: TRect;
|
|
EdgeSize: Integer;
|
|
Size: TSize;
|
|
|
|
begin
|
|
if (BevelKind <> bkNone) or (BorderWidth > 0) then
|
|
begin
|
|
RC := Rect(0, 0, Width, Height);
|
|
Size := GetBorderDimensions;
|
|
InflateRect(RC, Size.cx, Size.cy);
|
|
|
|
RW := RC;
|
|
|
|
if BevelKind <> bkNone then
|
|
begin
|
|
DrawEdge(DC, RC, InnerStyles[BevelInner] or OuterStyles[BevelOuter], Byte(BevelEdges) or EdgeStyles[BevelKind] or
|
|
Ctl3DStyles[Ctl3D]);
|
|
|
|
EdgeSize := 0;
|
|
if BevelInner <> bvNone then
|
|
Inc(EdgeSize, BevelWidth);
|
|
if BevelOuter <> bvNone then
|
|
Inc(EdgeSize, BevelWidth);
|
|
if beLeft in BevelEdges then
|
|
Inc(RC.Left, EdgeSize);
|
|
if beTop in BevelEdges then
|
|
Inc(RC.Top, EdgeSize);
|
|
if beRight in BevelEdges then
|
|
Dec(RC.Right, EdgeSize);
|
|
if beBottom in BevelEdges then
|
|
Dec(RC.Bottom, EdgeSize);
|
|
end;
|
|
|
|
// Repaint only the part in the original clipping region and not yet drawn parts.
|
|
IntersectClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);
|
|
|
|
// Determine inner rectangle to exclude (RC corresponds then to the client area).
|
|
InflateRect(RC, -Integer(BorderWidth), -Integer(BorderWidth));
|
|
|
|
// Remove the inner rectangle.
|
|
ExcludeClipRect(DC, RC.Left, RC.Top, RC.Right, RC.Bottom);
|
|
|
|
// Erase parts not drawn.
|
|
Brush.Color := FColors.BorderColor;
|
|
Winapi.Windows.FillRect(DC, RW, Brush.Handle);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Paint;
|
|
|
|
// Window paint routine. Used when the tree window needs to be updated.
|
|
|
|
var
|
|
Window: TRect;
|
|
Target: TPoint;
|
|
Temp: Integer;
|
|
Options: TVTInternalPaintOptions;
|
|
RTLOffset: Integer;
|
|
|
|
begin
|
|
|
|
Options := [poBackground, poColumnColor, poDrawFocusRect, poDrawDropMark, poDrawSelection, poGridLines];
|
|
if UseRightToLeftAlignment and FHeader.UseColumns then
|
|
RTLOffset := ComputeRTLOffset(True)
|
|
else
|
|
RTLOffset := 0;
|
|
|
|
// The update rect has already been filled in WMPaint, as it is the window's update rect, which gets
|
|
// reset when BeginPaint is called (in the ancestor).
|
|
// The difference to the DC's clipbox is that it is also valid with internal paint operations used
|
|
// e.g. by the Explorer while dragging, but show window content while dragging is disabled.
|
|
if not IsRectEmpty(FUpdateRect) then
|
|
begin
|
|
Temp := Header.Columns.GetVisibleFixedWidth;
|
|
if Temp = 0 then
|
|
begin
|
|
Window := FUpdateRect;
|
|
Target := Window.TopLeft;
|
|
|
|
// The clipping rectangle is given in client coordinates of the window. We have to convert it into
|
|
// a sliding window of the tree image.
|
|
OffsetRect(Window, FEffectiveOffsetX - RTLOffset, -FOffsetY);
|
|
PaintTree(Canvas, Window, Target, Options);
|
|
end
|
|
else
|
|
begin
|
|
// First part, fixed columns
|
|
Window := ClientRect;
|
|
Window.Right := Temp;
|
|
Target := Window.TopLeft;
|
|
|
|
OffsetRect(Window, -RTLOffset, -FOffsetY);
|
|
PaintTree(Canvas, Window, Target, Options);
|
|
|
|
// Second part, other columns
|
|
Window := GetClientRect;
|
|
|
|
if Temp > Window.Right then
|
|
Exit;
|
|
|
|
Window.Left := Temp;
|
|
Target := Window.TopLeft;
|
|
|
|
OffsetRect(Window, FEffectiveOffsetX - RTLOffset, -FOffsetY);
|
|
PaintTree(Canvas, Window, Target, Options);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PaintCheckImage(Canvas: TCanvas; const ImageInfo: TVTImageInfo; Selected: Boolean);
|
|
|
|
var
|
|
ForegroundColor: COLORREF;
|
|
R: TRect;
|
|
Details, lSizeDetails: TThemedElementDetails;
|
|
lSize: TSize;
|
|
Theme: HTHEME;
|
|
begin
|
|
with ImageInfo do
|
|
begin
|
|
if (tsUseThemes in FStates) and (FCheckImageKind = ckSystemDefault) then
|
|
begin
|
|
Details.Element := teButton;
|
|
case Index of
|
|
// ctRadioButton
|
|
1 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedNormal);
|
|
2 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedHot);
|
|
3 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedPressed);
|
|
4 : Details := StyleServices.GetElementDetails(tbRadioButtonUncheckedDisabled);
|
|
5 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedNormal);
|
|
6 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedHot);
|
|
7 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedPressed);
|
|
8 : Details := StyleServices.GetElementDetails(tbRadioButtonCheckedDisabled);
|
|
// ct(TriState)CheckBox
|
|
9 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal);
|
|
10 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedHot);
|
|
11 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedPressed);
|
|
12 : Details := StyleServices.GetElementDetails(tbCheckBoxUncheckedDisabled);
|
|
13 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedNormal);
|
|
14 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedHot);
|
|
15 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedPressed);
|
|
16 : Details := StyleServices.GetElementDetails(tbCheckBoxCheckedDisabled);
|
|
17 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedNormal);
|
|
18 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedHot);
|
|
19 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedPressed);
|
|
20 : Details := StyleServices.GetElementDetails(tbCheckBoxMixedDisabled);
|
|
// ctButton
|
|
ckButtonNormal: Details := StyleServices.GetElementDetails(tbPushButtonNormal);
|
|
ckButtonHot: Details := StyleServices.GetElementDetails(tbPushButtonHot);
|
|
ckButtonPressed: Details := StyleServices.GetElementDetails(tbPushButtonPressed);
|
|
ckButtonDisabled: Details := StyleServices.GetElementDetails(tbPushButtonDisabled);
|
|
else
|
|
Details := StyleServices.GetElementDetails(tbButtonRoot);
|
|
end;
|
|
if StyleServices.IsSystemStyle {and not (Index in [ckButtonNormal..ckButtonDisabled])} then
|
|
begin
|
|
Theme := OpenThemeData(Handle, 'BUTTON');
|
|
GetThemePartSize(Theme, Canvas.Handle, Details.Part, Details.State, nil, TS_TRUE, lSize);
|
|
if (Index in [ckButtonNormal..ckButtonDisabled]) then begin
|
|
lSizeDetails := StyleServices.GetElementDetails(tbCheckBoxCheckedNormal); // Size of dropdown button should be based on size of checkboxes
|
|
GetThemePartSize(Theme, Canvas.Handle, lSizeDetails.Part, lSizeDetails.State, nil, TS_TRUE, lSize);
|
|
// dropdown buttons should be slightly larger than checkboxes, see issue #887
|
|
lSize.cx := Round(lSize.cx * 1.15);
|
|
lSize.cy := Round(lSize.cy * 1.1);
|
|
end;
|
|
R := Rect(XPos, YPos, XPos + lSize.cx, YPos + lSize.cy);
|
|
if (Index in [ckButtonNormal..ckButtonDisabled]) then
|
|
R.Offset(-1, 0); // Eliminate 1 pixel border around Windows themed button
|
|
DrawThemeBackground(Theme, Canvas.Handle, Details.Part, Details.State, R, nil);
|
|
CloseThemeData(Theme);
|
|
end
|
|
else
|
|
begin
|
|
if (Index in [ckButtonNormal..ckButtonDisabled]) or not StyleServices.GetElementSize(Canvas.Handle, Details, TElementSize.esActual, lSize{$IF CompilerVersion >= 34}, CurrentPPI{$IFEND}) then begin
|
|
// radio buttons fail in RAD Studio 10 Seattle and lower, fallback to checkbox images. See issue #615
|
|
if not StyleServices.GetElementSize(Canvas.Handle, StyleServices.GetElementDetails(tbCheckBoxUncheckedNormal), TElementSize.esActual, lSize{$IF CompilerVersion >= 34}, CurrentPPI{$IFEND}) then
|
|
lSize := TSize.Create(GetSystemMetrics(SM_CXMENUCHECK), GetSystemMetrics(SM_CYMENUCHECK));
|
|
end;//if
|
|
R := Rect(XPos, YPos, XPos + lSize.cx, YPos + lSize.cy);
|
|
StyleServices.DrawElement(Canvas.Handle, Details, R {$IF CompilerVersion >= 34}, nil, FCurrentPPI{$IFEND});
|
|
Canvas.Refresh; // Every time you give a Canvas.Handle away to some other code you can't control you have to call Canvas.Refresh afterwards because the Canvas object and the HDC can be out of sync.
|
|
end;
|
|
if (Index in [ckButtonNormal..ckButtonDisabled]) then begin
|
|
Canvas.Pen.Color := clGray;
|
|
// These constants have been determined by test using various themes and dpi-scalings
|
|
DrawArrow(Canvas, TScrollDirection.sdDown, Point(R.Left + Round(lSize.cx * 0.22), R.Top + Round(lSize.cy * 0.33)), Round(lSize.cx *0.28));
|
|
end;//if
|
|
end
|
|
else
|
|
with FCheckImages do
|
|
begin
|
|
if Selected and not Ghosted then
|
|
begin
|
|
if Focused or (toPopupMode in FOptions.PaintOptions) then
|
|
ForegroundColor := ColorToRGB(FColors.FocusedSelectionColor)
|
|
else
|
|
ForegroundColor := ColorToRGB(FColors.UnfocusedSelectionColor);
|
|
end
|
|
else
|
|
ForegroundColor := GetRGBColor(BlendColor);
|
|
|
|
ImageList_DrawEx(Handle, Index, Canvas.Handle, XPos, YPos, 0, 0, GetRGBColor(BkColor), ForegroundColor,
|
|
ILD_TRANSPARENT);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
procedure TBaseVirtualTree.PaintImage(var PaintInfo: TVTPaintInfo; ImageInfoIndex: TVTImageInfoIndex; DoOverlay: Boolean);
|
|
const
|
|
Style: array[TImageType] of Cardinal = (0, ILD_MASK);
|
|
var
|
|
ExtraStyle: Cardinal;
|
|
CutNode: Boolean;
|
|
PaintFocused: Boolean;
|
|
DrawEnabled: Boolean;
|
|
CustomOverlayDrawing: Boolean; // False if the built-in overloay drawing of TImageList should be used, True if custom drawing should take place.
|
|
begin
|
|
with PaintInfo do
|
|
begin
|
|
CutNode := (vsCutOrCopy in Node.States) and (tsCutPending in FStates);
|
|
PaintFocused := Focused or (toGhostedIfUnfocused in FOptions.PaintOptions);
|
|
|
|
// Since the overlay image must be specified together with the image to draw
|
|
// it is meaningfull to retrieve it in advance.
|
|
if DoOverlay then
|
|
GetImageIndex(PaintInfo, ikOverlay, iiOverlay)
|
|
else
|
|
PaintInfo.ImageInfo[iiOverlay].Index := -1;
|
|
|
|
DrawEnabled := not (vsDisabled in Node.States) and Enabled;
|
|
with ImageInfo[ImageInfoIndex] do
|
|
begin
|
|
if (vsSelected in Node.States) and not(Ghosted or CutNode) then
|
|
begin
|
|
if PaintFocused or (toPopupMode in FOptions.PaintOptions) then
|
|
Images.BlendColor := FColors.FocusedSelectionColor
|
|
else
|
|
Images.BlendColor := FColors.UnfocusedSelectionColor;
|
|
end
|
|
else
|
|
Images.BlendColor := Color;
|
|
|
|
ExtraStyle := ILD_TRANSPARENT;
|
|
// If the user returned an index >= 15 then we cannot use the built-in overlay image drawing.
|
|
// Instead we do it manually. Also of the image list of the normal and the overlay icon is different,
|
|
// we can't use the built-in drawing. See issue #779.
|
|
if (ImageInfo[iiOverlay].Index > -1) then begin
|
|
CustomOverlayDrawing := (ImageInfo[iiOverlay].Index >= 15) or (ImageInfo[iiOverlay].Images <> ImageInfo[iiNormal].Images);
|
|
if not CustomOverlayDrawing then
|
|
ExtraStyle := ILD_TRANSPARENT or ILD_OVERLAYMASK and IndexToOverlayMask(ImageInfo[iiOverlay].Index + 1);
|
|
end
|
|
else
|
|
CustomOverlayDrawing := False;
|
|
|
|
// Blend image if enabled and the tree has the focus (or ghosted images must be drawn also if unfocused) ...
|
|
if (toUseBlendedImages in FOptions.PaintOptions) and PaintFocused
|
|
// ... and the image is ghosted...
|
|
and (Ghosted or
|
|
// ... or it is not the check image and the node is selected (but selection is not for the entire row)...
|
|
((vsSelected in Node.States) and
|
|
not (toFullRowSelect in FOptions.SelectionOptions) and
|
|
not (toGridExtensions in FOptions.MiscOptions)) or
|
|
// ... or the node must be shown in cut mode.
|
|
CutNode) then
|
|
ExtraStyle := ExtraStyle or ILD_BLEND50;
|
|
|
|
if (vsSelected in Node.States) and not Ghosted then
|
|
Images.BlendColor := clDefault;
|
|
|
|
DrawImage(Images, Index, Canvas, XPos, YPos, Style[Images.ImageType] or ExtraStyle, DrawEnabled);
|
|
|
|
// Now, draw the overlay. This circumnavigates limitations in the overlay mask index (it has to be 4 bits in size,
|
|
// anything larger will be truncated by the ILD_OVERLAYMASK).
|
|
// However this will only be done if the overlay image index is > 15, to avoid breaking code that relies
|
|
// on overlay image indices (e.g. when using system image lists).
|
|
if CustomOverlayDrawing then begin
|
|
ExtraStyle := ExtraStyle and not ILD_BLEND50; // Fixes issue #551
|
|
// Note: XPos and YPos are those of the normal images.
|
|
DrawImage(ImageInfo[iiOverlay].Images, ImageInfo[iiOverlay].Index, Canvas, XPos, YPos,
|
|
Style[ImageInfo[iiOverlay].Images.ImageType] or ExtraStyle, DrawEnabled);
|
|
end;//if
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PaintNodeButton(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const R: TRect;
|
|
ButtonX, ButtonY: Integer; BidiMode: TBiDiMode);
|
|
|
|
var
|
|
Bitmap: TBitmap;
|
|
XPos: Integer;
|
|
IsHot: Boolean;
|
|
IsSelected : boolean;
|
|
Theme: HTHEME;
|
|
Glyph: Integer;
|
|
State: Integer;
|
|
Pos: TRect;
|
|
|
|
begin
|
|
IsHot := (FCurrentHotNode = Node) and FHotNodeButtonHit;
|
|
IsSelected := (vsSelected in Node.States);
|
|
|
|
// Draw the node's plus/minus button according to the directionality.
|
|
if BidiMode = bdLeftToRight then
|
|
XPos := R.Left + ButtonX
|
|
else
|
|
XPos := R.Right - ButtonX - FPlusBM.Width;
|
|
|
|
if (tsUseExplorerTheme in FStates) and not VclStyleEnabled then
|
|
begin
|
|
Glyph := IfThen(IsHot, TVP_HOTGLYPH, TVP_GLYPH);
|
|
State := IfThen(vsExpanded in Node.States, GLPS_OPENED, GLPS_CLOSED);
|
|
Pos := Rect(XPos, R.Top + ButtonY, XPos + FPlusBM.Width, R.Top + ButtonY + FPlusBM.Height);
|
|
Theme := OpenThemeData(Handle, 'TREEVIEW');
|
|
DrawThemeBackground(Theme, Canvas.Handle, Glyph, State, Pos, nil);
|
|
CloseThemeData(Theme);
|
|
end
|
|
else
|
|
begin
|
|
if vsExpanded in Node.States then
|
|
begin
|
|
if IsHot then
|
|
begin
|
|
if IsSelected then
|
|
BitMap := FSelectedHotMinusBM
|
|
else
|
|
Bitmap := FHotMinusBM;
|
|
end
|
|
else
|
|
Bitmap := FMinusBM;
|
|
end
|
|
else
|
|
begin
|
|
if IsHot then
|
|
begin
|
|
if IsSelected then
|
|
BitMap := FSelectedHotPlusBM
|
|
else
|
|
Bitmap := FHotPlusBM;
|
|
end
|
|
else
|
|
Bitmap := FPlusBM;
|
|
end;
|
|
// Need to draw this masked.
|
|
Canvas.Draw(XPos, R.Top + ButtonY, Bitmap);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PaintTreeLines(const PaintInfo: TVTPaintInfo; IndentSize: Integer; const LineImage: TLineImage);
|
|
|
|
var
|
|
I: Integer;
|
|
XPos,
|
|
Offset: Integer;
|
|
NewStyles: TLineImage;
|
|
|
|
begin
|
|
NewStyles := nil;
|
|
|
|
with PaintInfo do
|
|
begin
|
|
if BidiMode = bdLeftToRight then
|
|
begin
|
|
XPos := CellRect.Left + PaintInfo.Offsets[ofsMargin];
|
|
Offset := FIndent;
|
|
end
|
|
else
|
|
begin
|
|
Offset := -Integer(FIndent);
|
|
XPos := CellRect.Right - PaintInfo.Offsets[ofsMargin] + Offset;
|
|
end;
|
|
|
|
case FLineMode of
|
|
lmBands:
|
|
if poGridLines in PaintInfo.PaintOptions then
|
|
begin
|
|
// Convert the line images in correct bands.
|
|
SetLength(NewStyles, Length(LineImage));
|
|
for I := IndentSize - 1 downto 0 do
|
|
begin
|
|
if (vsExpanded in Node.States) and not (vsAllChildrenHidden in Node.States) then
|
|
NewStyles[I] := ltLeft
|
|
else
|
|
case LineImage[I] of
|
|
ltRight,
|
|
ltBottomRight,
|
|
ltTopDownRight,
|
|
ltTopRight:
|
|
NewStyles[I] := ltLeftBottom;
|
|
ltNone:
|
|
// Have to take over the image to the right of this one. A no line entry can never appear as
|
|
// last entry so I don't need an end check here.
|
|
if LineImage[I + 1] in [ltNone, ltTopRight] then
|
|
NewStyles[I] := NewStyles[I + 1]
|
|
else
|
|
NewStyles[I] := ltLeft;
|
|
ltTopDown:
|
|
// Have to check the image to the right of this one. A top down line can never appear as
|
|
// last entry so I don't need an end check here.
|
|
if LineImage[I + 1] in [ltNone, ltTopRight] then
|
|
NewStyles[I] := NewStyles[I + 1]
|
|
else
|
|
NewStyles[I] := ltLeft;
|
|
end;
|
|
end;
|
|
|
|
PaintInfo.Canvas.Font.Color := FColors.GridLineColor;
|
|
for I := 0 to IndentSize - 1 do
|
|
begin
|
|
DoBeforeDrawLineImage(PaintInfo.Node, I + Ord(not (toShowRoot in TreeOptions.PaintOptions)), XPos);
|
|
DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node] - 1, VAlign - 1, NewStyles[I],
|
|
BidiMode <> bdLeftToRight);
|
|
Inc(XPos, Offset);
|
|
end;
|
|
end;
|
|
else // lmNormal
|
|
PaintInfo.Canvas.Font.Color := FColors.TreeLineColor;
|
|
for I := 0 to IndentSize - 1 do
|
|
begin
|
|
DoBeforeDrawLineImage(PaintInfo.Node, I + Ord(not (toShowRoot in TreeOptions.PaintOptions)), XPos);
|
|
DrawLineImage(PaintInfo, XPos, CellRect.Top, NodeHeight[Node], VAlign - 1, LineImage[I],
|
|
BidiMode <> bdLeftToRight);
|
|
Inc(XPos, Offset);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PaintSelectionRectangle(Target: TCanvas; WindowOrgX: Integer; const SelectionRect: TRect;
|
|
TargetRect: TRect);
|
|
|
|
// Helper routine to draw a selection rectangle in the mode determined by DrawSelectionMode.
|
|
|
|
var
|
|
BlendRect: TRect;
|
|
TextColorBackup,
|
|
BackColorBackup: COLORREF; // used to restore forground and background colors when drawing a selection rectangle
|
|
|
|
begin
|
|
if ((FDrawSelectionMode = smDottedRectangle) and not (tsUseThemes in FStates)) then
|
|
begin
|
|
// Classical selection rectangle using dotted borderlines.
|
|
TextColorBackup := GetTextColor(Target.Handle);
|
|
SetTextColor(Target.Handle, $FFFFFF);
|
|
BackColorBackup := GetBkColor(Target.Handle);
|
|
SetBkColor(Target.Handle, 0);
|
|
Target.DrawFocusRect(SelectionRect);
|
|
SetTextColor(Target.Handle, TextColorBackup);
|
|
SetBkColor(Target.Handle, BackColorBackup);
|
|
end
|
|
else
|
|
begin
|
|
// Modern alpha blended style.
|
|
OffsetRect(TargetRect, WindowOrgX, 0);
|
|
if IntersectRect(BlendRect, OrderRect(SelectionRect), TargetRect) then
|
|
begin
|
|
OffsetRect(BlendRect, -WindowOrgX, 0);
|
|
AlphaBlend(0, Target.Handle, BlendRect, Point(0, 0), bmConstantAlphaAndColor, FSelectionBlendFactor,
|
|
ColorToRGB(FColors.SelectionRectangleBlendColor));
|
|
|
|
Target.Brush.Color := FColors.SelectionRectangleBorderColor;
|
|
Target.FrameRect(SelectionRect);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PanningWindowProc(var Message: TMessage);
|
|
|
|
var
|
|
PS: TPaintStruct;
|
|
Canvas: TCanvas;
|
|
|
|
begin
|
|
if Message.Msg = WM_PAINT then
|
|
begin
|
|
BeginPaint(FPanningWindow, PS);
|
|
Canvas := TCanvas.Create;
|
|
Canvas.Handle := PS.hdc;
|
|
try
|
|
Canvas.Draw(0, 0, FPanningImage);
|
|
finally
|
|
Canvas.Handle := 0;
|
|
Canvas.Free;
|
|
EndPaint(FPanningWindow, PS);
|
|
end;
|
|
Message.Result := 0;
|
|
end
|
|
else
|
|
with Message do
|
|
Result := DefWindowProc(FPanningWindow, Msg, wParam, lParam);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PrepareCell(var PaintInfo: TVTPaintInfo; WindowOrgX, MaxWidth: Integer);
|
|
|
|
// This method is called immediately before a cell's content is drawn und is responsible to paint selection colors etc.
|
|
|
|
var
|
|
TextColorBackup,
|
|
BackColorBackup: COLORREF;
|
|
FocusRect,
|
|
InnerRect: TRect;
|
|
RowRect: TRect;
|
|
Theme: HTHEME;
|
|
const
|
|
TREIS_HOTSELECTED = 6;
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
|
|
procedure AlphaBlendSelection(Color: TColor);
|
|
|
|
var
|
|
R: TRect;
|
|
|
|
begin
|
|
// Take into account any window offset and size limitations in the target bitmap, as this is only as large
|
|
// as necessary and might not cover the whole node. For normal painting this does not matter (because of
|
|
// clipping) but for the MMX code there is no such check and it will crash badly when bitmap boundaries are
|
|
// crossed.
|
|
R := InnerRect;
|
|
OffsetRect(R, -WindowOrgX, 0);
|
|
if R.Left < 0 then
|
|
R.Left := 0;
|
|
if R.Right > MaxWidth then
|
|
R.Right := MaxWidth;
|
|
AlphaBlend(0, PaintInfo.Canvas.Handle, R, Point(0, 0), bmConstantAlphaAndColor,
|
|
FSelectionBlendFactor, ColorToRGB(Color));
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
procedure DrawBackground(State: Integer);
|
|
begin
|
|
// if the full row selection is disabled or toGridExtensions is in the MiscOptions, draw the selection
|
|
// into the InnerRect, otherwise into the RowRect
|
|
if not (toFullRowSelect in FOptions.SelectionOptions) or (toGridExtensions in FOptions.MiscOptions) then
|
|
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, TVP_TREEITEM, State, InnerRect, nil)
|
|
else
|
|
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, TVP_TREEITEM, State, RowRect, nil);
|
|
end;
|
|
|
|
procedure DrawThemedFocusRect(State: Integer);
|
|
var
|
|
Theme: HTHEME;
|
|
begin
|
|
Theme := OpenThemeData(Application.ActiveFormHandle, 'Explorer::ItemsView');
|
|
if not (toFullRowSelect in FOptions.SelectionOptions) or (toGridExtensions in FOptions.MiscOptions) then
|
|
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, LVP_LISTDETAIL, State, InnerRect, nil)
|
|
else
|
|
DrawThemeBackground(Theme, PaintInfo.Canvas.Handle, LVP_LISTDETAIL, State, RowRect, nil);
|
|
CloseThemeData(Theme);
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
begin
|
|
if tsUseExplorerTheme in FStates then
|
|
begin
|
|
Theme := OpenThemeData(Application.ActiveFormHandle, 'Explorer::TreeView');
|
|
RowRect := Rect(0, PaintInfo.CellRect.Top, FRangeX, PaintInfo.CellRect.Bottom);
|
|
if (Header.Columns.Count = 0) and (toFullRowSelect in TreeOptions.SelectionOptions) then
|
|
RowRect.Right := Max(ClientWidth, RowRect.Right);
|
|
if toShowVertGridLines in FOptions.PaintOptions then
|
|
Dec(RowRect.Right);
|
|
end;
|
|
|
|
with PaintInfo, Canvas do
|
|
begin
|
|
// Fill cell background if its color differs from tree background.
|
|
with FHeader.Columns do
|
|
if poColumnColor in PaintOptions then
|
|
begin
|
|
Brush.Color := Items[Column].GetEffectiveColor;
|
|
FillRect(CellRect);
|
|
end;
|
|
|
|
// Let the application customize the cell background and the content rectangle.
|
|
DoBeforeCellPaint(Canvas, Node, Column, cpmPaint, CellRect, ContentRect);
|
|
|
|
InnerRect := ContentRect;
|
|
|
|
// The selection rectangle depends on alignment.
|
|
if not (toGridExtensions in FOptions.MiscOptions) then
|
|
begin
|
|
case Alignment of
|
|
taLeftJustify:
|
|
if InnerRect.Left + NodeWidth < InnerRect.Right then
|
|
InnerRect.Right := InnerRect.Left + NodeWidth;
|
|
taCenter:
|
|
if (InnerRect.Right - InnerRect.Left) > NodeWidth then
|
|
begin
|
|
InnerRect.Left := (InnerRect.Left + InnerRect.Right - NodeWidth) div 2;
|
|
InnerRect.Right := InnerRect.Left + NodeWidth;
|
|
end;
|
|
taRightJustify:
|
|
if (InnerRect.Right - InnerRect.Left) > NodeWidth then
|
|
InnerRect.Left := InnerRect.Right - NodeWidth;
|
|
end;
|
|
end;
|
|
|
|
if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.SelectionOptions) then
|
|
begin
|
|
// Fill the selection rectangle.
|
|
if poDrawSelection in PaintOptions then
|
|
begin
|
|
if Node = FDropTargetNode then
|
|
begin
|
|
if (FLastDropMode = dmOnNode) or (vsSelected in Node.States) then
|
|
begin
|
|
Brush.Color := FColors.DropTargetColor;
|
|
Pen.Color := FColors.DropTargetBorderColor;
|
|
|
|
if (toGridExtensions in FOptions.MiscOptions) or
|
|
(toFullRowSelect in FOptions.SelectionOptions) then
|
|
InnerRect := CellRect;
|
|
if not IsRectEmpty(InnerRect) then
|
|
if tsUseExplorerTheme in FStates then
|
|
DrawBackground(TREIS_SELECTED)
|
|
else
|
|
if (toUseBlendedSelection in FOptions.PaintOptions) then
|
|
AlphaBlendSelection(Brush.Color)
|
|
else
|
|
RoundRect(InnerRect.Left, InnerRect.Top, InnerRect.Right, InnerRect.Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
|
|
end
|
|
else
|
|
begin
|
|
Brush.Style := bsClear;
|
|
end;
|
|
end
|
|
else
|
|
if vsSelected in Node.States then
|
|
begin
|
|
if Focused or (toPopupMode in FOptions.PaintOptions) then
|
|
begin
|
|
Brush.Color := FColors.FocusedSelectionColor;
|
|
Pen.Color := FColors.FocusedSelectionBorderColor;
|
|
end
|
|
else
|
|
begin
|
|
Brush.Color := FColors.UnfocusedSelectionColor;
|
|
Pen.Color := FColors.UnfocusedSelectionBorderColor;
|
|
end;
|
|
if (toGridExtensions in FOptions.MiscOptions) or (toFullRowSelect in FOptions.SelectionOptions) then
|
|
InnerRect := CellRect;
|
|
if not IsRectEmpty(InnerRect) then
|
|
if tsUseExplorerTheme in FStates then
|
|
begin
|
|
// If the node is also hot, its background will be drawn later.
|
|
if not (toHotTrack in FOptions.PaintOptions) or (Node <> FCurrentHotNode) or
|
|
((Column <> FCurrentHotColumn) and not (toFullRowSelect in FOptions.SelectionOptions)) then
|
|
DrawBackground(IfThen(Self.Focused, TREIS_SELECTED, TREIS_SELECTEDNOTFOCUS));
|
|
end
|
|
else
|
|
if (toUseBlendedSelection in FOptions.PaintOptions) then
|
|
AlphaBlendSelection(Brush.Color)
|
|
else
|
|
RoundRect(InnerRect.Left, InnerRect.Top, InnerRect.Right, InnerRect.Bottom, FSelectionCurveRadius, FSelectionCurveRadius);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if (tsUseExplorerTheme in FStates) and (toHotTrack in FOptions.PaintOptions) and (Node = FCurrentHotNode) and
|
|
((Column = FCurrentHotColumn) or (toFullRowSelect in FOptions.SelectionOptions)) then
|
|
DrawBackground(IfThen((vsSelected in Node.States) and not (toAlwaysHideSelection in FOptions.PaintOptions),
|
|
TREIS_HOTSELECTED, TREIS_HOT));
|
|
|
|
if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.SelectionOptions) then
|
|
begin
|
|
// draw focus rect
|
|
if (poDrawFocusRect in PaintOptions) and
|
|
(Focused or (toPopupMode in FOptions.PaintOptions)) and (FFocusedNode = Node) and
|
|
( (Column = FFocusedColumn) or
|
|
((not (toExtendedFocus in FOptions.SelectionOptions) or IsWinVistaOrAbove) and
|
|
(toFullRowSelect in FOptions.SelectionOptions) and
|
|
(tsUseExplorerTheme in FStates) ) ) then
|
|
begin
|
|
TextColorBackup := GetTextColor(Handle);
|
|
SetTextColor(Handle, $FFFFFF);
|
|
BackColorBackup := GetBkColor(Handle);
|
|
SetBkColor(Handle, 0);
|
|
|
|
if not (toExtendedFocus in FOptions.SelectionOptions) and (toFullRowSelect in FOptions.SelectionOptions) and
|
|
(tsUseExplorerTheme in FStates) then
|
|
FocusRect := RowRect
|
|
else
|
|
if toGridExtensions in FOptions.MiscOptions then
|
|
FocusRect := CellRect
|
|
else
|
|
FocusRect := InnerRect;
|
|
|
|
if tsUseExplorerTheme in FStates then
|
|
InflateRect(FocusRect, -1, -1);
|
|
|
|
if (tsUseExplorerTheme in FStates) and IsWinVistaOrAbove then
|
|
begin
|
|
//Draw focused unselected style like Windows 7 Explorer
|
|
if not (vsSelected in Node.States) then
|
|
DrawThemedFocusRect(LIS_NORMAL)
|
|
else
|
|
DrawBackground(TREIS_HOTSELECTED);
|
|
end
|
|
else
|
|
Winapi.Windows.DrawFocusRect(Handle, FocusRect);
|
|
SetTextColor(Handle, TextColorBackup);
|
|
SetBkColor(Handle, BackColorBackup);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if tsUseExplorerTheme in FStates then
|
|
CloseThemeData(Theme);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
|
|
ChunkSize: Integer): Boolean;
|
|
|
|
// Called while loading a tree structure, Node is already valid (allocated) at this point.
|
|
// The function handles the base and user chunks, any other chunk is marked as being unknown (result becomes False)
|
|
// and skipped. descendants may handle them by overriding this method.
|
|
// Returns True if the chunk could be handled, otherwise False.
|
|
type
|
|
TAdvancedVersion2Identifier = packed record
|
|
ChildCount,
|
|
NodeHeight: Cardinal;
|
|
States: Word;
|
|
Align: Byte;
|
|
CheckState: TCheckState;
|
|
CheckType: TCheckType;
|
|
Reserved: Cardinal;
|
|
end;
|
|
|
|
var
|
|
IdBody: TAdvancedVersion2Identifier;
|
|
ChunkBody: TBaseChunkBody;
|
|
Run: PVirtualNode;
|
|
LastPosition: Integer;
|
|
|
|
begin
|
|
case ChunkType of
|
|
BaseChunk:
|
|
begin
|
|
// Load base chunk's body (chunk header has already been consumed).
|
|
case Version of
|
|
1:
|
|
begin
|
|
with ChunkBody do
|
|
begin
|
|
// In version prior to 2 there was a smaller chunk body. Hence we have to read it entry by entry now.
|
|
Stream.Read(ChildCount, SizeOf(ChildCount));
|
|
Stream.Read(NodeHeight, SizeOf(NodeHeight));
|
|
// TVirtualNodeStates was a byte sized type in version 1.
|
|
States := [];
|
|
Stream.Read(States, SizeOf(Byte));
|
|
// vsVisible is now in the place where vsSelected was before, but every node was visible in the old version
|
|
// so we need to fix this too.
|
|
if vsVisible in States then
|
|
//sync path note: prior version stream reading, ignored for syncing
|
|
Include(States, vsSelected)
|
|
else
|
|
Include(States, vsVisible);
|
|
Stream.Read(Align, SizeOf(Align));
|
|
Stream.Read(CheckState, SizeOf(CheckState));
|
|
Stream.Read(CheckType, SizeOf(CheckType));
|
|
end;
|
|
end;
|
|
2:
|
|
begin
|
|
ZeroMemory(@IdBody, SizeOf(IdBody));
|
|
Stream.Read(IdBody, SizeOf(IdBody));
|
|
// If Align is greater than zero, we have a stream prior to VT version 6.2
|
|
if IdBody.Align > 0 then
|
|
with ChunkBody do
|
|
begin
|
|
ChildCount := IdBody.ChildCount;
|
|
NodeHeight := IdBody.NodeHeight;
|
|
States := [];
|
|
Move(IdBody.States, States, SizeOf(IdBody.States));
|
|
CheckState := IdBody.CheckState;
|
|
CheckType := IdBody.CheckType;
|
|
Reserved := IdBody.Reserved;
|
|
end
|
|
else
|
|
begin
|
|
// Stream is compatible with current size of TBaseChunkBody
|
|
Stream.Position := Stream.Position - SizeOf(IdBody);
|
|
Stream.Read(ChunkBody, SizeOf(ChunkBody));
|
|
end;
|
|
end;
|
|
3:
|
|
Stream.Read(ChunkBody, SizeOf(ChunkBody));
|
|
end;
|
|
|
|
with Node^ do
|
|
begin
|
|
// Set states first, in case the node is invisible.
|
|
States := ChunkBody.States;
|
|
NodeHeight := ChunkBody.NodeHeight;
|
|
TotalHeight := NodeHeight;
|
|
Align := ChunkBody.Align;
|
|
CheckState := ChunkBody.CheckState;
|
|
CheckType := ChunkBody.CheckType;
|
|
ChildCount := ChunkBody.ChildCount;
|
|
|
|
// Create and read child nodes.
|
|
while ChunkBody.ChildCount > 0 do
|
|
begin
|
|
Run := MakeNewNode;
|
|
|
|
Run.PrevSibling := Node.LastChild;
|
|
if Assigned(Run.PrevSibling) then
|
|
Run.Index := Run.PrevSibling.Index + 1;
|
|
if Assigned(Node.LastChild) then
|
|
Node.LastChild.NextSibling := Run
|
|
else
|
|
Node.FirstChild := Run;
|
|
Node.LastChild := Run;
|
|
Run.Parent := Node;
|
|
|
|
ReadNode(Stream, Version, Run);
|
|
Dec(ChunkBody.ChildCount);
|
|
end;
|
|
end;
|
|
Result := True;
|
|
end;
|
|
UserChunk:
|
|
if ChunkSize > 0 then
|
|
begin
|
|
// need to know whether the data was read
|
|
LastPosition := Stream.Position;
|
|
DoLoadUserData(Node, Stream);
|
|
// compare stream position to learn whether the data was read
|
|
Result := Stream.Position > LastPosition;
|
|
// Improve stability by advancing the stream to the chunk's real end if
|
|
// the application did not read what has been written.
|
|
if not Result or (Stream.Position <> (LastPosition + ChunkSize)) then
|
|
Stream.Position := LastPosition + ChunkSize;
|
|
end
|
|
else
|
|
Result := True;
|
|
else
|
|
// unknown chunk, skip it
|
|
Stream.Position := Stream.Position + ChunkSize;
|
|
Result := False;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ReadNode(Stream: TStream; Version: Integer; Node: PVirtualNode);
|
|
|
|
// Reads the anchor chunk of each node and initiates reading the sub chunks for this node
|
|
|
|
var
|
|
Header: TChunkHeader;
|
|
EndPosition: Integer;
|
|
|
|
begin
|
|
with Stream do
|
|
begin
|
|
// Read anchor chunk of the node.
|
|
Stream.Read(Header, SizeOf(Header));
|
|
if Header.ChunkType = NodeChunk then
|
|
begin
|
|
EndPosition := Stream.Position + Header.ChunkSize;
|
|
// Read all subchunks until the indicated chunk end position is reached in the stream.
|
|
while Position < EndPosition do
|
|
begin
|
|
// Read new chunk header.
|
|
Stream.Read(Header, SizeOf(Header));
|
|
ReadChunk(Stream, Version, Node, Header.ChunkType, Header.ChunkSize);
|
|
end;
|
|
// If the last chunk does not end at the given end position then there is something wrong.
|
|
if Position <> EndPosition then
|
|
ShowError(SCorruptStream2, hcTFCorruptStream2);
|
|
end
|
|
else
|
|
ShowError(SCorruptStream1, hcTFCorruptStream1);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.RedirectFontChangeEvent(Canvas: TCanvas);
|
|
|
|
begin
|
|
if @Canvas.Font.OnChange <> @FOldFontChange then
|
|
begin
|
|
FOldFontChange := Canvas.Font.OnChange;
|
|
Canvas.Font.OnChange := FontChanged;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.RemoveFromSelection(Node: PVirtualNode);
|
|
|
|
var
|
|
Index: Integer;
|
|
|
|
begin
|
|
if not FSelectionLocked then
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil!');
|
|
Assert(GetCurrentThreadId = MainThreadId, Self.Classname + '.RemoveFromSelection() must only be called from UI thread.');
|
|
if vsSelected in Node.States then
|
|
begin
|
|
Assert(FSelectionCount > 0, 'if one node has set the vsSelected flag, SelectionCount must be >0.');
|
|
//sync path note: deselect when a ctrl click removes a selection
|
|
Exclude(Node.States, vsSelected);
|
|
if SyncCheckstateWithSelection[Node] then
|
|
Node.CheckState := csUncheckedNormal; // Avoid using SetCheckState() as it handles toSyncCheckboxesWithSelection as well.
|
|
|
|
if FindNodeInSelection(Node, Index, -1, -1) and (Index < FSelectionCount - 1) then
|
|
Move(FSelection[Index + 1], FSelection[Index], (FSelectionCount - Index - 1) * SizeOf(Pointer));
|
|
if FSelectionCount > 0 then
|
|
Dec(FSelectionCount);
|
|
SetLength(FSelection, FSelectionCount);
|
|
|
|
if FSelectionCount = 0 then
|
|
ResetRangeAnchor;
|
|
|
|
if FSelectionCount <= 1 then
|
|
UpdateNextNodeToSelect(Node);
|
|
|
|
DoRemoveFromSelection(Node);
|
|
InvalidateNode(Node);
|
|
Change(Node);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateNextNodeToSelect(Node: PVirtualNode);
|
|
|
|
// save a potential node to select after the currently selected node will be deleted.
|
|
// This will make the VT to behave more like the Win32 TreeView, which always selecta a new node if the currently
|
|
// selected one gets deleted.
|
|
|
|
begin
|
|
if not (toAlwaysSelectNode in TreeOptions.SelectionOptions) then
|
|
Exit;
|
|
if GetNextSibling(Node) <> nil then
|
|
FNextNodeToSelect := GetNextSibling(Node)
|
|
else if GetPreviousSibling(Node) <> nil then
|
|
FNextNodeToSelect := GetPreviousSibling(Node)
|
|
else if Node.Parent <> FRoot then
|
|
FNextNodeToSelect := Node.Parent
|
|
else
|
|
FNextNodeToSelect := nil;
|
|
end;//if Assigned(Node);
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
|
|
ForClipboard: Boolean): HResult;
|
|
|
|
// Returns a memory expression of all currently selected nodes in the Medium structure.
|
|
// Note: The memory requirement of this method might be very high. This depends however on the requested storage format.
|
|
// For HGlobal (a global memory block) we need to render first all nodes to local memory and copy this then to
|
|
// the global memory in Medium. This is necessary because we have first to determine how much
|
|
// memory is needed before we can allocate it. Hence for a short moment we need twice the space as used by the
|
|
// nodes alone (plus the amount the nodes need in the tree anyway)!
|
|
// With IStream this does not happen. We directly stream out the nodes and pass the constructed stream along.
|
|
|
|
//--------------- local function --------------------------------------------
|
|
|
|
procedure WriteNodes(Stream: TStream);
|
|
|
|
var
|
|
Selection: TNodeArray;
|
|
I: Integer;
|
|
|
|
begin
|
|
if ForClipboard then
|
|
Selection := GetSortedCutCopySet(True)
|
|
else
|
|
Selection := GetSortedSelection(True);
|
|
for I := 0 to High(Selection) do
|
|
WriteNode(Stream, Selection[I]);
|
|
end;
|
|
|
|
//--------------- end local function ----------------------------------------
|
|
|
|
var
|
|
Data: PCardinal;
|
|
ResPointer: Pointer;
|
|
ResSize: Integer;
|
|
OLEStream: IStream;
|
|
VCLStream: TStream;
|
|
|
|
begin
|
|
ZeroMemory (@Medium, SizeOf(Medium));
|
|
|
|
// We can render the native clipboard format in two different storage media.
|
|
if (FormatEtcIn.cfFormat = CF_VIRTUALTREE) and (FormatEtcIn.tymed and (TYMED_HGLOBAL or TYMED_ISTREAM) <> 0) then
|
|
begin
|
|
VCLStream := nil;
|
|
try
|
|
Medium.unkForRelease := nil;
|
|
// Return data in one of the supported storage formats, prefer IStream.
|
|
if FormatEtcIn.tymed and TYMED_ISTREAM <> 0 then
|
|
begin
|
|
// Create an IStream on a memory handle (here it is 0 which indicates to implicitely allocated a handle).
|
|
// Do not use TStreamAdapter as it is not compatible with OLE (when flushing the clipboard OLE wants the HGlobal
|
|
// back which is not supported by TStreamAdapater).
|
|
CreateStreamOnHGlobal(0, True, OLEStream);
|
|
VCLStream := TOLEStream.Create(OLEStream);
|
|
WriteNodes(VCLStream);
|
|
// Rewind stream.
|
|
VCLStream.Position := 0;
|
|
Medium.tymed := TYMED_ISTREAM;
|
|
IUnknown(Medium.stm) := OLEStream;
|
|
Result := S_OK;
|
|
end
|
|
else
|
|
begin
|
|
VCLStream := TMemoryStream.Create;
|
|
WriteNodes(VCLStream);
|
|
ResPointer := TMemoryStream(VCLStream).Memory;
|
|
ResSize := VCLStream.Position;
|
|
|
|
// Allocate memory to hold the string.
|
|
if ResSize > 0 then
|
|
begin
|
|
Medium.hGlobal := GlobalAlloc(GHND or GMEM_SHARE, ResSize + SizeOf(Cardinal));
|
|
Data := GlobalLock(Medium.hGlobal);
|
|
// Store the size of the data too, for easy retrival.
|
|
Data^ := ResSize;
|
|
Inc(Data);
|
|
Move(ResPointer^, Data^, ResSize);
|
|
GlobalUnlock(Medium.hGlobal);
|
|
Medium.tymed := TYMED_HGLOBAL;
|
|
|
|
Result := S_OK;
|
|
end
|
|
else
|
|
Result := E_FAIL;
|
|
end;
|
|
finally
|
|
// We can free the VCL stream here since it was either a pure memory stream or only a wrapper around
|
|
// the OLEStream which exists independently.
|
|
VCLStream.Free;
|
|
end;
|
|
end
|
|
else // Ask application descendants to render self defined formats.
|
|
Result := DoRenderOLEData(FormatEtcIn, Medium, ForClipboard);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ResetRangeAnchor;
|
|
|
|
// Called when there is no selected node anymore and the selection range anchor needs a new value.
|
|
|
|
begin
|
|
FRangeAnchor := FFocusedNode;
|
|
FLastSelectionLevel := -1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.RestoreFontChangeEvent(Canvas: TCanvas);
|
|
|
|
begin
|
|
Canvas.Font.OnChange := FOldFontChange;
|
|
FOldFontChange := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SelectNodes(StartNode, EndNode: PVirtualNode; AddOnly: Boolean);
|
|
|
|
// Selects a range of nodes and unselects all other eventually selected nodes which are not in this range if
|
|
// AddOnly is False.
|
|
// EndNode must be visible while StartNode does not necessarily as in the case where the last focused node is the start
|
|
// node but it is a child of a node which has been collapsed previously. In this case the first visible parent node
|
|
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.
|
|
|
|
var
|
|
NodeFrom,
|
|
NodeTo,
|
|
LastAnchor: PVirtualNode;
|
|
Index: Integer;
|
|
|
|
begin
|
|
Assert(Assigned(EndNode), 'EndNode must not be nil!');
|
|
if not FSelectionLocked then
|
|
begin
|
|
ClearTempCache;
|
|
if StartNode = nil then
|
|
StartNode := GetFirstVisibleNoInit(nil, True)
|
|
else
|
|
if not FullyVisible[StartNode] then
|
|
begin
|
|
StartNode := GetPreviousVisible(StartNode, True);
|
|
if StartNode = nil then
|
|
StartNode := GetFirstVisibleNoInit(nil, True);
|
|
end;
|
|
|
|
if CompareNodePositions(StartNode, EndNode, True) < 0 then
|
|
begin
|
|
NodeFrom := StartNode;
|
|
NodeTo := EndNode;
|
|
end
|
|
else
|
|
begin
|
|
NodeFrom := EndNode;
|
|
NodeTo := StartNode;
|
|
end;
|
|
|
|
// The range anchor will be reset by the following call.
|
|
LastAnchor := FRangeAnchor;
|
|
if not AddOnly then
|
|
InternalClearSelection;
|
|
|
|
while NodeFrom <> NodeTo do
|
|
begin
|
|
InternalCacheNode(NodeFrom);
|
|
NodeFrom := GetNextVisible(NodeFrom, True);
|
|
end;
|
|
// select last node too
|
|
InternalCacheNode(NodeFrom);
|
|
// now add them all in "one" step
|
|
AddToSelection(FTempNodeCache, FTempNodeCount);
|
|
ClearTempCache;
|
|
if Assigned(LastAnchor) and FindNodeInSelection(LastAnchor, Index, -1, -1) then
|
|
FRangeAnchor := LastAnchor;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SetFocusedNodeAndColumn(Node: PVirtualNode; Column: TColumnIndex);
|
|
|
|
var
|
|
OldColumn: TColumnIndex;
|
|
WasDifferent: Boolean;
|
|
|
|
begin
|
|
if not FHeader.AllowFocus(Column) then
|
|
Column := FFocusedColumn;
|
|
|
|
WasDifferent := (Node <> FFocusedNode) or (Column <> FFocusedColumn);
|
|
|
|
OldColumn := FFocusedColumn;
|
|
FFocusedColumn := Column;
|
|
|
|
DoFocusNode(Node, True);
|
|
|
|
// Check if the change was accepted.
|
|
if FFocusedNode = Node then
|
|
begin
|
|
CancelEditNode;
|
|
if WasDifferent then
|
|
DoFocusChange(FFocusedNode, FFocusedColumn);
|
|
end
|
|
else
|
|
// If the user did not accept the new cell to focus then set also the focused column back
|
|
// to its original state.
|
|
FFocusedColumn := OldColumn;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SkipNode(Stream: TStream);
|
|
|
|
// Skips the data for the next node in the given stream (including the child nodes).
|
|
|
|
var
|
|
Header: TChunkHeader;
|
|
|
|
begin
|
|
with Stream do
|
|
begin
|
|
// read achor chunk of the node
|
|
Stream.Read(Header, SizeOf(Header));
|
|
if Header.ChunkType = NodeChunk then
|
|
Stream.Position := Stream.Position + Header.ChunkSize
|
|
else
|
|
ShowError(SCorruptStream1, hcTFCorruptStream1);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
var
|
|
PanningWindowClass: TWndClass = (
|
|
style: 0;
|
|
lpfnWndProc: @DefWindowProc;
|
|
cbClsExtra: 0;
|
|
cbWndExtra: 0;
|
|
hInstance: 0;
|
|
hIcon: 0;
|
|
hCursor: 0;
|
|
hbrBackground: 0;
|
|
lpszMenuName: nil;
|
|
lpszClassName: 'VTPanningWindow'
|
|
);
|
|
|
|
procedure TBaseVirtualTree.StartWheelPanning(Position: TPoint);
|
|
|
|
// Called when wheel panning should start. A little helper window is created to indicate the reference position,
|
|
// which determines in which direction and how far wheel panning/scrolling will happen.
|
|
|
|
//--------------- local function --------------------------------------------
|
|
|
|
function CreateClipRegion: HRGN;
|
|
|
|
// In order to avoid doing all the transparent drawing ourselves we use a
|
|
// window region for the wheel window.
|
|
// Since we only work on a very small image (32x32 pixels) this is acceptable.
|
|
|
|
var
|
|
Start, X, Y: Integer;
|
|
Temp: HRGN;
|
|
|
|
begin
|
|
Assert(not FPanningImage.Empty, 'Invalid wheel panning image.');
|
|
|
|
// Create an initial region on which we operate.
|
|
Result := CreateRectRgn(0, 0, 0, 0);
|
|
with FPanningImage, Canvas do
|
|
begin
|
|
for Y := 0 to Height - 1 do
|
|
begin
|
|
Start := -1;
|
|
for X := 0 to Width - 1 do
|
|
begin
|
|
// Start a new span if we found a non-transparent pixel and no span is currently started.
|
|
if (Start = -1) and (Pixels[X, Y] <> clFuchsia) then
|
|
Start := X
|
|
else
|
|
if (Start > -1) and (Pixels[X, Y] = clFuchsia) then
|
|
begin
|
|
// A non-transparent span is finished. Add it to the result region.
|
|
Temp := CreateRectRgn(Start, Y, X, Y + 1);
|
|
CombineRgn(Result, Result, Temp, RGN_OR);
|
|
DeleteObject(Temp);
|
|
Start := -1;
|
|
end;
|
|
end;
|
|
// If there is an open span then add this also to the result region.
|
|
if Start > -1 then
|
|
begin
|
|
Temp := CreateRectRgn(Start, Y, Width, Y + 1);
|
|
CombineRgn(Result, Result, Temp, RGN_OR);
|
|
DeleteObject(Temp);
|
|
end;
|
|
end;
|
|
end;
|
|
// The resulting region is used as window region so we must not delete it.
|
|
// Windows will own it after the assignment below.
|
|
end;
|
|
|
|
//--------------- end local function ----------------------------------------
|
|
|
|
var
|
|
TempClass: TWndClass;
|
|
ClassRegistered: Boolean;
|
|
ImageName: string;
|
|
Pt: TPoint;
|
|
|
|
begin
|
|
// Set both panning and scrolling flag. One will be removed shortly depending on whether the middle mouse button is
|
|
// released before the mouse is moved or vice versa. The first case is referred to as wheel scrolling while the
|
|
// latter is called wheel panning.
|
|
StopTimer(ScrollTimer);
|
|
DoStateChange([tsWheelPanning, tsWheelScrolling]);
|
|
|
|
// Register the helper window class.
|
|
PanningWindowClass.hInstance := HInstance;
|
|
ClassRegistered := GetClassInfo(HInstance, PanningWindowClass.lpszClassName, TempClass);
|
|
if not ClassRegistered or (TempClass.lpfnWndProc <> @DefWindowProc) then
|
|
begin
|
|
if ClassRegistered then
|
|
Winapi.Windows.UnregisterClass(PanningWindowClass.lpszClassName, HInstance);
|
|
Winapi.Windows.RegisterClass(PanningWindowClass);
|
|
end;
|
|
// Create the helper window and show it at the given position without activating it.
|
|
Pt := ClientToScreen(Position);
|
|
FPanningWindow := CreateWindowEx(WS_EX_TOOLWINDOW, PanningWindowClass.lpszClassName, nil, WS_POPUP, Pt.X - 16, Pt.Y - 16,
|
|
32, 32, Handle, 0, HInstance, nil);
|
|
|
|
FPanningImage := TBitmap.Create;
|
|
if Integer(FRangeX) > ClientWidth then
|
|
begin
|
|
if Integer(FRangeY) > ClientHeight then
|
|
ImageName := 'VT_MOVEALL'
|
|
else
|
|
ImageName := 'VT_MOVEEW';
|
|
end
|
|
else
|
|
ImageName := 'VT_MOVENS';
|
|
FPanningImage.LoadFromResourceName(HInstance, ImageName);
|
|
SetWindowRgn(FPanningWindow, CreateClipRegion, False);
|
|
|
|
{$ifdef CPUX64}
|
|
SetWindowLongPtr(FPanningWindow, GWLP_WNDPROC, LONG_PTR(System.Classes.MakeObjectInstance(PanningWindowProc)));
|
|
{$else}
|
|
SetWindowLong(FPanningWindow, GWL_WNDPROC, NativeInt(System.Classes.MakeObjectInstance(PanningWindowProc)));
|
|
{$endif CPUX64}
|
|
ShowWindow(FPanningWindow, SW_SHOWNOACTIVATE);
|
|
|
|
// Setup the panscroll timer and capture all mouse input.
|
|
TrySetFocus();
|
|
SetCapture(Handle);
|
|
SetTimer(Handle, ScrollTimer, 20, nil);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.StopWheelPanning;
|
|
|
|
// Stops panning if currently active and destroys the helper window.
|
|
|
|
var
|
|
Instance: Pointer;
|
|
|
|
begin
|
|
if [tsWheelPanning, tsWheelScrolling] * FStates <> [] then
|
|
begin
|
|
// Release the mouse capture and stop the panscroll timer.
|
|
StopTimer(ScrollTimer);
|
|
ReleaseCapture;
|
|
DoStateChange([], [tsWheelPanning, tsWheelScrolling]);
|
|
|
|
// Destroy the helper window.
|
|
{$ifdef CPUX64}
|
|
Instance := Pointer(GetWindowLongPtr(FPanningWindow, GWLP_WNDPROC));
|
|
{$else}
|
|
Instance := Pointer(GetWindowLong(FPanningWindow, GWL_WNDPROC));
|
|
{$endif CPUX64}
|
|
DestroyWindow(FPanningWindow);
|
|
if Instance <> @DefWindowProc then
|
|
System.Classes.FreeObjectInstance(Instance);
|
|
FPanningWindow := 0;
|
|
FPanningImage.Free;
|
|
FPanningImage := nil;
|
|
DeleteObject(FPanningCursor);
|
|
FPanningCursor := 0;
|
|
Winapi.Windows.SetCursor(Screen.Cursors[Cursor]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.StructureChange(Node: PVirtualNode; Reason: TChangeReason);
|
|
|
|
begin
|
|
AdviseChangeEvent(True, Node, Reason);
|
|
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
if (FChangeDelay > 0) and HandleAllocated and not (tsSynchMode in FStates) then
|
|
SetTimer(Handle, StructureChangeTimer, FChangeDelay, nil)
|
|
else
|
|
DoStructureChange(Node, Reason);
|
|
end;
|
|
end;
|
|
|
|
function TBaseVirtualTree.StyleServices(AControl: TControl): TCustomStyleServices;
|
|
begin
|
|
if AControl = nil then
|
|
AControl := Self;
|
|
Result := VTStyleServices(AControl);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.SuggestDropEffect(Source: TObject; Shift: TShiftState; Pt: TPoint;
|
|
AllowedEffects: Integer): Integer;
|
|
|
|
// determines the drop action to take if the drag'n drop operation ends on this tree
|
|
// Note: Source can be any Delphi object not just a virtual tree
|
|
|
|
begin
|
|
Result := AllowedEffects;
|
|
|
|
// prefer MOVE if source and target are the same control, otherwise whatever is allowed as initial value
|
|
if Assigned(Source) and (Source = Self) then
|
|
if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
|
|
Result := DROPEFFECT_MOVE
|
|
else // no change
|
|
else
|
|
// drag between different applicatons
|
|
if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
|
|
Result := DROPEFFECT_COPY;
|
|
|
|
// consider modifier keys and what is allowed at the moment, if none of the following conditions apply then
|
|
// the initial value just set is used
|
|
if ssCtrl in Shift then
|
|
begin
|
|
// copy or link
|
|
if ssShift in Shift then
|
|
begin
|
|
// link
|
|
if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
|
|
Result := DROPEFFECT_LINK;
|
|
end
|
|
else
|
|
begin
|
|
// copy
|
|
if (AllowedEffects and DROPEFFECT_COPY) <> 0 then
|
|
Result := DROPEFFECT_COPY;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// move, link or default
|
|
if ssShift in Shift then
|
|
begin
|
|
// move
|
|
if (AllowedEffects and DROPEFFECT_MOVE) <> 0 then
|
|
Result := DROPEFFECT_MOVE;
|
|
end
|
|
else
|
|
begin
|
|
// link or default
|
|
if ssAlt in Shift then
|
|
begin
|
|
// link
|
|
if (AllowedEffects and DROPEFFECT_LINK) <> 0 then
|
|
Result := DROPEFFECT_LINK;
|
|
end;
|
|
// else default
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ToggleSelection(StartNode, EndNode: PVirtualNode);
|
|
|
|
// Switchs the selection state of a range of nodes.
|
|
// Note: This method is specifically designed to help selecting ranges with the keyboard and considers therefore
|
|
// the range anchor.
|
|
|
|
var
|
|
NodeFrom,
|
|
NodeTo: PVirtualNode;
|
|
NewSize: Integer;
|
|
Position: Integer;
|
|
|
|
begin
|
|
if not FSelectionLocked then
|
|
begin
|
|
Assert(Assigned(EndNode), 'EndNode must not be nil!');
|
|
if StartNode = nil then
|
|
StartNode := FRoot.FirstChild
|
|
else
|
|
if not FullyVisible[StartNode] then
|
|
StartNode := GetPreviousVisible(StartNode, True);
|
|
|
|
Position := CompareNodePositions(StartNode, EndNode);
|
|
// nothing to do if start and end node are the same
|
|
if Position <> 0 then
|
|
begin
|
|
if Position < 0 then
|
|
begin
|
|
NodeFrom := StartNode;
|
|
NodeTo := EndNode;
|
|
end
|
|
else
|
|
begin
|
|
NodeFrom := EndNode;
|
|
NodeTo := StartNode;
|
|
end;
|
|
|
|
ClearTempCache;
|
|
|
|
// 1) toggle the start node if it is before the range anchor
|
|
if CompareNodePositions(NodeFrom, FRangeAnchor) < 0 then
|
|
if not (vsSelected in NodeFrom.States) then
|
|
InternalCacheNode(NodeFrom)
|
|
else
|
|
InternalRemoveFromSelection(NodeFrom);
|
|
|
|
// 2) toggle all nodes within the range
|
|
NodeFrom := GetNextVisible(NodeFrom, True);
|
|
while NodeFrom <> NodeTo do
|
|
begin
|
|
if not (vsSelected in NodeFrom.States) then
|
|
InternalCacheNode(NodeFrom)
|
|
else
|
|
InternalRemoveFromSelection(NodeFrom);
|
|
NodeFrom := GetNextVisible(NodeFrom, True);
|
|
end;
|
|
|
|
// 3) toggle end node if it is after the range anchor
|
|
if CompareNodePositions(NodeFrom, FRangeAnchor) > 0 then
|
|
if not (vsSelected in NodeFrom.States) then
|
|
InternalCacheNode(NodeFrom)
|
|
else
|
|
InternalRemoveFromSelection(NodeFrom);
|
|
|
|
// Do some housekeeping if there was a change.
|
|
NewSize := PackArray(FSelection, FSelectionCount);
|
|
if NewSize > -1 then
|
|
begin
|
|
FSelectionCount := NewSize;
|
|
SetLength(FSelection, FSelectionCount);
|
|
end;
|
|
// If the range went over the anchor then we need to reselect it.
|
|
if not (vsSelected in FRangeAnchor.States) then
|
|
InternalCacheNode(FRangeAnchor);
|
|
if FTempNodeCount > 0 then
|
|
AddToSelection(FTempNodeCache, FTempNodeCount);
|
|
ClearTempCache;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.TrySetFocus();
|
|
begin
|
|
if Visible and CanFocus then
|
|
begin
|
|
try
|
|
Self.SetFocus();
|
|
except
|
|
on EInvalidOperation do
|
|
Exit;
|
|
end;
|
|
end;//if
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UnselectNodes(StartNode, EndNode: PVirtualNode);
|
|
|
|
// Deselects a range of nodes.
|
|
// EndNode must be visible while StartNode must not as in the case where the last focused node is the start node
|
|
// but it is a child of a node which has been collapsed previously. In this case the first visible parent node
|
|
// is used as start node. StartNode can be nil in which case the very first node in the tree is used.
|
|
|
|
var
|
|
NodeFrom,
|
|
NodeTo: PVirtualNode;
|
|
NewSize: Integer;
|
|
|
|
begin
|
|
if not FSelectionLocked then
|
|
begin
|
|
Assert(Assigned(EndNode), 'EndNode must not be nil!');
|
|
|
|
if StartNode = nil then
|
|
StartNode := FRoot.FirstChild
|
|
else
|
|
if not FullyVisible[StartNode] then
|
|
begin
|
|
StartNode := GetPreviousVisible(StartNode, True);
|
|
if StartNode = nil then
|
|
StartNode := FRoot.FirstChild;
|
|
end;
|
|
|
|
if CompareNodePositions(StartNode, EndNode) < 0 then
|
|
begin
|
|
NodeFrom := StartNode;
|
|
NodeTo := EndNode;
|
|
end
|
|
else
|
|
begin
|
|
NodeFrom := EndNode;
|
|
NodeTo := StartNode;
|
|
end;
|
|
|
|
while NodeFrom <> NodeTo do
|
|
begin
|
|
InternalRemoveFromSelection(NodeFrom);
|
|
NodeFrom := GetNextVisible(NodeFrom, True);
|
|
end;
|
|
// Deselect last node too.
|
|
InternalRemoveFromSelection(NodeFrom);
|
|
|
|
// Do some housekeeping.
|
|
NewSize := PackArray(FSelection, FSelectionCount);
|
|
if NewSize > -1 then
|
|
begin
|
|
FSelectionCount := NewSize;
|
|
SetLength(FSelection, FSelectionCount);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateColumnCheckState(Col: TVirtualTreeColumn);
|
|
|
|
begin
|
|
Col.CheckState := DetermineNextCheckState(Col.CheckType, Col.CheckState);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateDesigner;
|
|
|
|
var
|
|
ParentForm: TCustomForm;
|
|
|
|
begin
|
|
if (csDesigning in ComponentState) and not (csUpdating in ComponentState) then
|
|
begin
|
|
ParentForm := GetParentForm(Self);
|
|
if Assigned(ParentForm) and Assigned(ParentForm.Designer) then
|
|
ParentForm.Designer.Modified;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateHeaderRect();
|
|
|
|
// Calculates the rectangle the header occupies in non-client area.
|
|
// These coordinates are in window rectangle.
|
|
|
|
var
|
|
OffsetX,
|
|
OffsetY: Integer;
|
|
EdgeSize: Integer;
|
|
Size: TSize;
|
|
|
|
begin
|
|
FHeaderRect := Rect(0, 0, Width, Height);
|
|
|
|
// Consider borders...
|
|
if HandleAllocated then begin // Prevent preliminary creation of window handle, see issue #933
|
|
Size := GetBorderDimensions();
|
|
InflateRect(FHeaderRect, Size.cx, Size.cy);
|
|
end;
|
|
|
|
// ... and bevels.
|
|
OffsetX := BorderWidth;
|
|
OffsetY := BorderWidth;
|
|
if BevelKind <> bkNone then
|
|
begin
|
|
EdgeSize := 0;
|
|
if BevelInner <> bvNone then
|
|
Inc(EdgeSize, BevelWidth);
|
|
if BevelOuter <> bvNone then
|
|
Inc(EdgeSize, BevelWidth);
|
|
if beLeft in BevelEdges then
|
|
Inc(OffsetX, EdgeSize);
|
|
if beTop in BevelEdges then
|
|
Inc(OffsetY, EdgeSize);
|
|
end;
|
|
|
|
InflateRect(FHeaderRect, -OffsetX, -OffsetY);
|
|
|
|
if hoVisible in FHeader.Options then
|
|
begin
|
|
if FHeaderRect.Left <= FHeaderRect.Right then
|
|
FHeaderRect.Bottom := FHeaderRect.Top + Integer(FHeader.Height)
|
|
else
|
|
FHeaderRect := Rect(0, 0, 0, 0);
|
|
end
|
|
else
|
|
FHeaderRect.Bottom := FHeaderRect.Top;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateEditBounds;
|
|
|
|
// Used to update the bounds of the current node editor if editing is currently active.
|
|
|
|
var
|
|
R: TRect;
|
|
CurrentAlignment: TAlignment;
|
|
CurrentBidiMode: TBidiMode;
|
|
offsets : TVTOffsets;
|
|
offset : Integer;
|
|
|
|
begin
|
|
if (tsEditing in FStates) and Assigned(FFocusedNode) and
|
|
(FEditColumn < FHeader.Columns.Count) then // prevent EArgumentOutOfRangeException
|
|
begin
|
|
if (GetCurrentThreadId <> MainThreadID) then
|
|
begin
|
|
// UpdateEditBounds() will be called at the end of the thread
|
|
Exit;
|
|
end;
|
|
if vsMultiline in FFocusedNode.States then
|
|
R := GetDisplayRect(FFocusedNode, FEditColumn, True, False)
|
|
else if not (toGridExtensions in FOptions.MiscOptions) then
|
|
R := GetDisplayRect(FFocusedNode, FEditColumn, True, True);
|
|
|
|
if (toGridExtensions in FOptions.MiscOptions) then
|
|
begin
|
|
// Use the whole cell when grid extensions are on.
|
|
R := GetDisplayRect(FFocusedNode, FEditColumn, False, False);
|
|
if FEditColumn = FHeader.MainColumn then
|
|
begin
|
|
// Calculate an offset for the main column.
|
|
GetOffsets(FFocusedNode, offsets, ofsLabel, FEditColumn);
|
|
offset := offsets[ofsLabel];
|
|
// if offsets[ofsToggleButton] < 0 then
|
|
// Inc(offset, offsets[ofsToggleButton]);
|
|
end
|
|
else
|
|
offset := 0;
|
|
|
|
// Adjust edit bounds depending on alignment and bidi mode.
|
|
if FEditColumn <= NoColumn then
|
|
begin
|
|
CurrentAlignment := Alignment;
|
|
CurrentBidiMode := BiDiMode;
|
|
end
|
|
else
|
|
begin
|
|
CurrentAlignment := FHeader.Columns[FEditColumn].Alignment;
|
|
CurrentBidiMode := FHeader.Columns[FEditColumn].BiDiMode;
|
|
end;
|
|
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
|
|
if CurrentBidiMode <> bdLeftToRight then
|
|
ChangeBiDiModeAlignment(CurrentAlignment);
|
|
if CurrentAlignment = taLeftJustify then
|
|
begin
|
|
if CurrentBiDiMode = bdLeftToRight then
|
|
Inc(R.Left, offset)
|
|
else
|
|
Dec(R.Right, offset);
|
|
end
|
|
else
|
|
begin
|
|
if CurrentBiDiMode = bdLeftToRight then
|
|
Inc(R.Left, offset)
|
|
else
|
|
Dec(R.Right, offset);
|
|
end;
|
|
end;
|
|
if toShowHorzGridLines in TreeOptions.PaintOptions then
|
|
Dec(R.Bottom);
|
|
R.Bottom := R.Top + R.Bottom - R.Top;
|
|
FEditLink.SetBounds(R);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
const
|
|
ScrollMasks: array[Boolean] of Cardinal = (0, SIF_DISABLENOSCROLL);
|
|
|
|
const // Region identifiers for GetRandomRgn
|
|
CLIPRGN = 1;
|
|
METARGN = 2;
|
|
APIRGN = 3;
|
|
SYSRGN = 4;
|
|
|
|
function GetRandomRgn(DC: HDC; Rgn: HRGN; iNum: Integer): Integer; stdcall; external 'GDI32.DLL';
|
|
|
|
procedure TBaseVirtualTree.UpdateWindowAndDragImage(const Tree: TBaseVirtualTree; TreeRect: TRect; UpdateNCArea,
|
|
ReshowDragImage: Boolean);
|
|
|
|
// Method to repaint part of the window area which is not covered by the drag image and to initiate a recapture
|
|
// of the drag image.
|
|
// Note: This method must only be called during a drag operation and the tree passed in is the one managing the current
|
|
// drag image (so it is the actual drag source).
|
|
|
|
var
|
|
DragRegion, // the region representing the drag image
|
|
UpdateRegion, // the unclipped region within the tree to be updated
|
|
NCRegion: HRGN; // the region representing the non-client area of the tree
|
|
DragRect,
|
|
NCRect: TRect;
|
|
RedrawFlags: Cardinal;
|
|
|
|
VisibleTreeRegion: HRGN;
|
|
|
|
DC: HDC;
|
|
|
|
//This function was originally designed only for tree's drag image. But we modified
|
|
//it for reusing it with header's drag image too for solving issue 248.
|
|
useDragImage: TVTDragImage;
|
|
begin
|
|
if IntersectRect(TreeRect, TreeRect, ClientRect) then
|
|
begin
|
|
// Retrieve the visible region of the window. This is important to avoid overpainting parts of other windows
|
|
// which overlap this one.
|
|
VisibleTreeRegion := CreateRectRgn(0, 0, 1, 1);
|
|
DC := GetDCEx(Handle, 0, DCX_CACHE or DCX_WINDOW or DCX_CLIPSIBLINGS or DCX_CLIPCHILDREN);
|
|
GetRandomRgn(DC, VisibleTreeRegion, SYSRGN);
|
|
ReleaseDC(Handle, DC);
|
|
|
|
//Take proper drag image depending on whether the drag is being done in the tree
|
|
//or in the header.
|
|
useDragImage := Tree.FDragImage;
|
|
if (not useDragImage.Visible)
|
|
and (Tree.FHeader.DragImage <> nil) and (Tree.FHeader.DragImage.Visible)
|
|
then
|
|
useDragImage := Tree.FHeader.DragImage;
|
|
|
|
// The drag image will figure out itself what part of the rectangle can be recaptured.
|
|
// Recapturing is not done by taking a snapshot of the screen, but by letting the tree draw itself
|
|
// into the back bitmap of the drag image. So the order here is unimportant.
|
|
useDragImage.RecaptureBackground(Self, TreeRect, VisibleTreeRegion, UpdateNCArea, ReshowDragImage);
|
|
|
|
// Calculate the screen area not covered by the drag image and which needs an update.
|
|
DragRect := useDragImage.GetDragImageRect;
|
|
MapWindowPoints(0, Handle, DragRect, 2);
|
|
DragRegion := CreateRectRgnIndirect(DragRect);
|
|
|
|
// Start with non-client area if requested.
|
|
if UpdateNCArea then
|
|
begin
|
|
// Compute the part of the non-client area which must be updated.
|
|
|
|
// Determine the outer rectangle of the entire tree window.
|
|
GetWindowRect(Handle, NCRect);
|
|
// Express the tree window rectangle in client coordinates (because RedrawWindow wants them so).
|
|
MapWindowPoints(0, Handle, NCRect, 2);
|
|
NCRegion := CreateRectRgnIndirect(NCRect);
|
|
// Determine client rect in screen coordinates and create another region for it.
|
|
UpdateRegion := CreateRectRgnIndirect(ClientRect);
|
|
// Create a region which only contains the NC part by subtracting out the client area.
|
|
CombineRgn(NCRegion, NCRegion, UpdateRegion, RGN_DIFF);
|
|
// Subtract also out what is hidden by the drag image.
|
|
CombineRgn(NCRegion, NCRegion, DragRegion, RGN_DIFF);
|
|
RedrawWindow(Handle, nil, NCRegion, RDW_FRAME or RDW_NOERASE or RDW_NOCHILDREN or RDW_INVALIDATE or RDW_VALIDATE or
|
|
RDW_UPDATENOW);
|
|
DeleteObject(NCRegion);
|
|
DeleteObject(UpdateRegion);
|
|
end;
|
|
|
|
UpdateRegion := CreateRectRgnIndirect(TreeRect);
|
|
RedrawFlags := RDW_INVALIDATE or RDW_VALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_NOCHILDREN;
|
|
// Remove the part of the update region which is covered by the drag image.
|
|
CombineRgn(UpdateRegion, UpdateRegion, DragRegion, RGN_DIFF);
|
|
RedrawWindow(Handle, nil, UpdateRegion, RedrawFlags);
|
|
DeleteObject(UpdateRegion);
|
|
DeleteObject(DragRegion);
|
|
DeleteObject(VisibleTreeRegion);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ValidateCache();
|
|
|
|
// Starts cache validation if not already done by adding this instance to the worker thread's waiter list
|
|
// (if not already there) and signalling the thread it can start validating.
|
|
|
|
begin
|
|
// stop validation if it is currently validating this tree's cache.
|
|
InterruptValidation();
|
|
|
|
FStartIndex := 0;
|
|
if (tsValidationNeeded in FStates) and (FVisibleCount > CacheThreshold) then
|
|
begin
|
|
// Tell the thread this tree needs actually something to do.
|
|
TWorkerThread.AddTree(Self);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ValidateNodeDataSize(var Size: Integer);
|
|
|
|
begin
|
|
Size := SizeOf(Pointer);
|
|
if Assigned(FOnGetNodeDataSize) then
|
|
FOnGetNodeDataSize(Self, Size);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.VclStyleChanged();
|
|
|
|
// Updates the member FVclStyleEnabled, should be called initially and when the VCL style changes
|
|
|
|
begin
|
|
FVclStyleEnabled := StyleServices.Enabled and not StyleServices.IsSystemStyle {$IF CompilerVersion < 35} and not (csDesigning in ComponentState) {$ifend};
|
|
Header.StyleChanged();
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
//PROFILE-NO
|
|
procedure TBaseVirtualTree.WndProc(var Message: TMessage);
|
|
|
|
var
|
|
Handled: Boolean;
|
|
|
|
begin
|
|
Handled := False;
|
|
|
|
// Try the header whether it needs to take this message.
|
|
if Assigned(FHeader) and (FHeader.States <> []) then
|
|
Handled := TVTHeaderCracker(FHeader).HandleMessage(Message);
|
|
if not Handled then
|
|
begin
|
|
// For auto drag mode, let tree handle itself, instead of TControl.
|
|
if not (csDesigning in ComponentState) and
|
|
((Message.Msg = WM_LBUTTONDOWN) or (Message.Msg = WM_LBUTTONDBLCLK)) then
|
|
begin
|
|
if (DragMode = dmAutomatic) and (DragKind = dkDrag) then
|
|
begin
|
|
if IsControlMouseMsg(TWMMouse(Message)) then
|
|
Handled := True;
|
|
if not Handled then
|
|
begin
|
|
ControlState := ControlState + [csLButtonDown];
|
|
Dispatch(Message); // overrides TControl's BeginDrag
|
|
Handled := True;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if not Handled and Assigned(FHeader) then
|
|
Handled := TVTHeaderCracker(FHeader).HandleMessage(Message);
|
|
|
|
if not Handled then
|
|
begin
|
|
if (Message.Msg in [WM_NCLBUTTONDOWN, WM_NCRBUTTONDOWN, WM_NCMBUTTONDOWN]) and not Focused then
|
|
TrySetFocus;
|
|
inherited;
|
|
end;
|
|
end;
|
|
end;
|
|
//PROFILE-YES
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WriteChunks(Stream: TStream; Node: PVirtualNode);
|
|
|
|
// Writes the core chunks for Node into the stream.
|
|
// Note: descendants can optionally override this method to add other node specific chunks.
|
|
// Keep in mind that this method is also called for the root node. Using this fact in descendants you can
|
|
// create a kind of "global" chunks not directly bound to a specific node.
|
|
|
|
var
|
|
Header: TChunkHeader;
|
|
LastPosition,
|
|
ChunkSize: Integer;
|
|
Chunk: TBaseChunk;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
with Stream do
|
|
begin
|
|
// 1. The base chunk...
|
|
LastPosition := Position;
|
|
Chunk.Header.ChunkType := BaseChunk;
|
|
with Node^, Chunk do
|
|
begin
|
|
Body.ChildCount := ChildCount;
|
|
Body.NodeHeight := NodeHeight;
|
|
// Some states are only temporary so take them out as they make no sense at the new location.
|
|
Body.States := States - [vsChecking, vsCutOrCopy, vsDeleting, vsOnFreeNodeCallRequired, vsHeightMeasured];
|
|
Body.Align := Align;
|
|
Body.CheckState := GetCheckState(Node);
|
|
Body.CheckType := CheckType;
|
|
Body.Reserved := 0;
|
|
end;
|
|
// write the base chunk
|
|
Write(Chunk, SizeOf(Chunk));
|
|
|
|
// 2. ... directly followed by the child node chunks (actually they are child chunks of
|
|
// the base chunk)
|
|
if vsInitialized in Node.States then
|
|
begin
|
|
Run := Node.FirstChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
WriteNode(Stream, Run);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
FinishChunkHeader(Stream, LastPosition, Position);
|
|
|
|
// 3. write user data
|
|
LastPosition := Position;
|
|
Header.ChunkType := UserChunk;
|
|
Write(Header, SizeOf(Header));
|
|
DoSaveUserData(Node, Stream);
|
|
// check if the application actually wrote data
|
|
ChunkSize := Position - LastPosition - SizeOf(TChunkHeader);
|
|
// seek back to start of chunk if nothing has been written
|
|
if ChunkSize = 0 then
|
|
begin
|
|
Position := LastPosition;
|
|
Size := Size - SizeOf(Header);
|
|
end
|
|
else
|
|
FinishChunkHeader(Stream, LastPosition, Position);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.WriteNode(Stream: TStream; Node: PVirtualNode);
|
|
|
|
// Writes the "cover" chunk for Node to Stream and initiates writing child nodes and chunks.
|
|
|
|
var
|
|
LastPosition: Integer;
|
|
Header: TChunkHeader;
|
|
|
|
begin
|
|
// Initialize the node first if necessary and wanted.
|
|
if toInitOnSave in FOptions.MiscOptions then
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
|
|
InitChildren(Node);
|
|
end;
|
|
|
|
with Stream do
|
|
begin
|
|
LastPosition := Position;
|
|
// Emit the anchor chunk.
|
|
Header.ChunkType := NodeChunk;
|
|
Write(Header, SizeOf(Header));
|
|
// Write other chunks to stream taking their size into this chunk's size.
|
|
WriteChunks(Stream, Node);
|
|
|
|
// Update chunk size.
|
|
FinishChunkHeader(Stream, LastPosition, Position);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.AbsoluteIndex(Node: PVirtualNode): Cardinal;
|
|
|
|
begin
|
|
Result := 0;
|
|
while Assigned(Node) and (Node <> FRoot) do
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
if Assigned(Node.PrevSibling) then
|
|
begin
|
|
// if there's a previous sibling then add its total count to the result
|
|
Node := Node.PrevSibling;
|
|
Inc(Result, Node.TotalCount);
|
|
end
|
|
else
|
|
begin
|
|
Node := Node.Parent;
|
|
if Node <> FRoot then
|
|
Inc(Result);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.AddChild(Parent: PVirtualNode; UserData: Pointer = nil): PVirtualNode;
|
|
|
|
// Adds a new node to the given parent node. This is simply done by increasing the child count of the
|
|
// parent node. If Parent is nil then the new node is added as (last) top level node.
|
|
// UserData can be used to set the first SizeOf(Pointer) bytes of the user data area to an initial value which can be used
|
|
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
|
|
// "officially" initialized.
|
|
// AddChild is a compatibility method and will implicitly validate the parent node. This is however
|
|
// against the virtual paradigm and hence I dissuade from its usage.
|
|
|
|
begin
|
|
if not (toReadOnly in FOptions.MiscOptions) then
|
|
Result := InsertNode(Parent, TVTNodeAttachMode.amAddChildLast, UserData)
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
function TBaseVirtualTree.AddChild(Parent: PVirtualNode; const UserData: IInterface): PVirtualNode;
|
|
begin
|
|
UserData._AddRef();
|
|
Result := AddChild(Parent, Pointer(UserData));
|
|
Include(Result.States, vsReleaseCallOnUserDataRequired);
|
|
end;
|
|
|
|
function TBaseVirtualTree.AddChild(Parent: PVirtualNode; const UserData: TObject): PVirtualNode;
|
|
begin
|
|
Result := AddChild(Parent, Pointer(UserData));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AddFromStream(Stream: TStream; TargetNode: PVirtualNode);
|
|
|
|
// loads nodes from the given stream and adds them to TargetNode
|
|
// the current content is not cleared before the load process starts (see also LoadFromStream)
|
|
|
|
var
|
|
ThisID: TMagicID;
|
|
Version,
|
|
Count: Cardinal;
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
if not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
// check first whether this is a stream we can read
|
|
Stream.ReadBuffer(ThisID, SizeOf(TMagicID));
|
|
if (ThisID[0] = MagicID[0]) and
|
|
(ThisID[1] = MagicID[1]) and
|
|
(ThisID[2] = MagicID[2]) and
|
|
(ThisID[5] = MagicID[5]) then
|
|
begin
|
|
Version := Word(ThisID[3]);
|
|
if Version <= VTTreeStreamVersion then
|
|
begin
|
|
BeginUpdate;
|
|
try
|
|
if Version < 2 then
|
|
Count := MaxInt
|
|
else
|
|
Stream.ReadBuffer(Count, SizeOf(Count));
|
|
|
|
while (Stream.Position < Stream.Size) and (Count > 0) do
|
|
begin
|
|
Dec(Count);
|
|
Node := MakeNewNode;
|
|
InternalConnectNode(Node, TargetNode, Self, amAddChildLast);
|
|
InternalAddFromStream(Stream, Version, Node);
|
|
end;
|
|
if TargetNode = FRoot then
|
|
DoNodeCopied(nil)
|
|
else
|
|
DoNodeCopied(TargetNode);
|
|
finally
|
|
EndUpdate;
|
|
end;
|
|
end
|
|
else
|
|
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
|
|
end
|
|
else
|
|
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AfterConstruction;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
if FRoot = nil then
|
|
InitRootNode;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Assign(Source: TPersistent);
|
|
|
|
begin
|
|
if (Source is TBaseVirtualTree) and not (toReadOnly in FOptions.MiscOptions) then
|
|
with Source as TBaseVirtualTree do
|
|
begin
|
|
Self.Align := Align;
|
|
Self.Anchors := Anchors;
|
|
Self.AutoScrollDelay := AutoScrollDelay;
|
|
Self.AutoScrollInterval := AutoScrollInterval;
|
|
Self.AutoSize := AutoSize;
|
|
Self.Background := Background;
|
|
Self.BevelEdges := BevelEdges;
|
|
Self.BevelInner := BevelInner;
|
|
Self.BevelKind := BevelKind;
|
|
Self.BevelOuter := BevelOuter;
|
|
Self.BevelWidth := BevelWidth;
|
|
Self.BiDiMode := BiDiMode;
|
|
Self.BorderStyle := BorderStyle;
|
|
Self.BorderWidth := BorderWidth;
|
|
Self.ChangeDelay := ChangeDelay;
|
|
Self.CheckImageKind := CheckImageKind;
|
|
Self.Color := Color;
|
|
Self.Colors.Assign(Colors);
|
|
Self.Constraints.Assign(Constraints);
|
|
Self.Ctl3D := Ctl3D;
|
|
Self.DefaultNodeHeight := DefaultNodeHeight;
|
|
Self.DefaultPasteMode := DefaultPasteMode;
|
|
Self.DragCursor := DragCursor;
|
|
Self.DragImageKind := DragImageKind;
|
|
Self.DragKind := DragKind;
|
|
Self.DragMode := DragMode;
|
|
Self.Enabled := Enabled;
|
|
Self.Font := Font;
|
|
Self.Header := Header;
|
|
Self.HintMode := HintMode;
|
|
Self.HotCursor := HotCursor;
|
|
Self.Images := Images;
|
|
Self.ImeMode := ImeMode;
|
|
Self.ImeName := ImeName;
|
|
Self.Indent := Indent;
|
|
Self.Margin := Margin;
|
|
Self.NodeAlignment := NodeAlignment;
|
|
Self.NodeDataSize := NodeDataSize;
|
|
Self.TreeOptions := TreeOptions;
|
|
Self.ParentBiDiMode := ParentBiDiMode;
|
|
Self.ParentColor := ParentColor;
|
|
Self.ParentCtl3D := ParentCtl3D;
|
|
Self.ParentFont := ParentFont;
|
|
Self.ParentShowHint := ParentShowHint;
|
|
Self.PopupMenu := PopupMenu;
|
|
Self.RootNodeCount := RootNodeCount;
|
|
Self.ScrollBarOptions := ScrollBarOptions;
|
|
Self.ShowHint := ShowHint;
|
|
Self.StateImages := StateImages;
|
|
Self.StyleElements := StyleElements;
|
|
Self.TabOrder := TabOrder;
|
|
Self.TabStop := TabStop;
|
|
Self.Visible := Visible;
|
|
Self.SelectionCurveRadius := SelectionCurveRadius;
|
|
Self.SelectionBlendFactor := SelectionBlendFactor;
|
|
Self.EmptyListMessage := EmptyListMessage;
|
|
end
|
|
else
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.AutoScale(isDpiChange: Boolean);
|
|
|
|
// If toAutoChangeScale is set, this method ensures that the defaulz node height is set correctly.
|
|
// isDPIChnage is True, if the DPI of the form has changed. In this case the font may not yet be adapted to this, so do not adjust DefualtNodeHeight.
|
|
|
|
var
|
|
lTextHeight: Cardinal;
|
|
begin
|
|
if HandleAllocated and (toAutoChangeScale in TreeOptions.AutoOptions) and not isDpiChange then
|
|
begin
|
|
Canvas.Font.Assign(Self.Font);
|
|
lTextHeight := Canvas.TextHeight('Tg') + 2;
|
|
// By default, we only ensure that DefaultNodeHeight is large enough.
|
|
// If the form's dpi has changed, we scale up and down the DefaultNodeHeight, See issue #677.
|
|
if (lTextHeight > Self.DefaultNodeHeight) then
|
|
Self.DefaultNodeHeight := lTextHeight;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.BeginDrag(Immediate: Boolean; Threshold: Integer);
|
|
|
|
// Reintroduced method to allow to start OLE drag'n drop as well as VCL drag'n drop.
|
|
|
|
begin
|
|
if FDragType = dtVCL then
|
|
begin
|
|
DoStateChange([tsVCLDragPending]);
|
|
inherited;
|
|
end
|
|
else
|
|
if (FStates * [tsOLEDragPending, tsOLEDragging]) = [] then
|
|
begin
|
|
// Drag start position has already been recorded in WMMouseDown.
|
|
if Threshold < 0 then
|
|
FDragThreshold := Mouse.DragThreshold
|
|
else
|
|
FDragThreshold := Threshold;
|
|
if Immediate then
|
|
DoDragging(FLastClickPos)
|
|
else
|
|
DoStateChange([tsOLEDragPending]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.BeginSynch;
|
|
|
|
// Starts the synchronous update mode (if not already active).
|
|
|
|
begin
|
|
if not (csDestroying in ComponentState) then
|
|
begin
|
|
if FSynchUpdateCount = 0 then
|
|
begin
|
|
DoUpdating(usBeginSynch);
|
|
|
|
// Stop all timers...
|
|
StopTimer(ChangeTimer);
|
|
StopTimer(StructureChangeTimer);
|
|
StopTimer(ExpandTimer);
|
|
StopTimer(EditTimer);
|
|
StopTimer(HeaderTimer);
|
|
StopTimer(ScrollTimer);
|
|
StopTimer(SearchTimer);
|
|
FSearchBuffer := '';
|
|
FLastSearchNode := nil;
|
|
DoStateChange([], [tsEditPending, tsScrollPending, tsScrolling, tsIncrementalSearching]);
|
|
|
|
// ...and trigger pending update states.
|
|
if tsStructureChangePending in FStates then
|
|
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
|
|
if tsChangePending in FStates then
|
|
DoChange(FLastChangedNode);
|
|
end
|
|
else
|
|
DoUpdating(usSynch);
|
|
end;
|
|
Inc(FSynchUpdateCount);
|
|
DoStateChange([tsSynchMode]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.BeginUpdate;
|
|
|
|
begin
|
|
Assert(GetCurrentThreadId = MainThreadId, 'UI controls like ' + Classname + ' should only be manipulated through the main thread.');
|
|
if not (csDestroying in ComponentState) then
|
|
begin
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
DoUpdating(usBegin);
|
|
SetUpdateState(True);
|
|
end
|
|
else
|
|
DoUpdating(usUpdate);
|
|
end;
|
|
Inc(FUpdateCount);
|
|
DoStateChange([tsUpdating]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CancelCutOrCopy;
|
|
|
|
// Resets nodes which are marked as being cut.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if ([tsCutPending, tsCopyPending] * FStates) <> [] then
|
|
begin
|
|
Run := FRoot.FirstChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsCutOrCopy in Run.States then
|
|
Exclude(Run.States, vsCutOrCopy);
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
end;
|
|
DoStateChange([], [tsCutPending, tsCopyPending]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CancelEditNode: Boolean;
|
|
|
|
// Called by the application or the current edit link to cancel the edit action.
|
|
|
|
begin
|
|
if HandleAllocated and ([tsEditing, tsEditPending] * FStates <> []) then
|
|
Result := DoCancelEdit
|
|
else
|
|
Result := True;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CancelOperation;
|
|
|
|
// Called by the application to cancel a long-running operation.
|
|
|
|
begin
|
|
if FOperationCount > 0 then
|
|
FOperationCanceled := True;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CanEdit(Node: PVirtualNode; Column: TColumnIndex): Boolean;
|
|
|
|
// Returns True if the given node can be edited.
|
|
|
|
begin
|
|
Result := (toEditable in FOptions.MiscOptions) and Enabled and not (toReadOnly in FOptions.MiscOptions)
|
|
and ((Column < 0) or (coEditable in FHeader.Columns[Column].Options));
|
|
DoCanEdit(Node, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CanFocus: Boolean;
|
|
|
|
var
|
|
Form: TCustomForm;
|
|
|
|
begin
|
|
Result := inherited CanFocus;
|
|
|
|
if Result and not (csDesigning in ComponentState) then
|
|
begin
|
|
Form := GetParentForm(Self);
|
|
Result := (Form = nil) or (Form.Enabled and Form.Visible);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Clear;
|
|
|
|
begin
|
|
if (not IsEmpty and not (toReadOnly in FOptions.MiscOptions)) or (csDestroying in ComponentState) then
|
|
begin
|
|
BeginUpdate;
|
|
try
|
|
InterruptValidation;
|
|
if IsEditing then
|
|
CancelEditNode;
|
|
|
|
if ClipboardStates * FStates <> [] then
|
|
begin
|
|
OleSetClipboard(nil);
|
|
DoStateChange([], ClipboardStates);
|
|
end;
|
|
ClearSelection;
|
|
FFocusedNode := nil;
|
|
FLastSelected := nil;
|
|
FCurrentHotNode := nil;
|
|
FDropTargetNode := nil;
|
|
FLastChangedNode := nil;
|
|
FRangeAnchor := nil;
|
|
FLastVCLDragTarget := nil;
|
|
FLastSearchNode := nil;
|
|
DeleteChildren(FRoot, True);
|
|
FOffsetX := 0;
|
|
FOffsetY := 0;
|
|
|
|
finally
|
|
EndUpdate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ClearChecked;
|
|
|
|
var
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
Node := RootNode.FirstChild;
|
|
while Assigned(Node) do
|
|
begin
|
|
if Node.CheckState <> csUncheckedNormal then
|
|
CheckState[Node] := csUncheckedNormal;
|
|
Node := GetNextNoInit(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ClearSelection();
|
|
begin
|
|
ClearSelection(True);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ClearDragManager;
|
|
begin
|
|
Pointer(FDragManager) := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ClearSelection(pFireChangeEvent: Boolean);
|
|
|
|
var
|
|
Node: PVirtualNode;
|
|
Dummy: Integer;
|
|
R: TRect;
|
|
Counter: Integer;
|
|
|
|
begin
|
|
Assert(GetCurrentThreadId = MainThreadId, Self.Classname + '.ClearSelection() must only be called from UI thread.');
|
|
if not FSelectionLocked and (FSelectionCount > 0) and not (csDestroying in ComponentState) then
|
|
begin
|
|
if (FUpdateCount = 0) and HandleAllocated and (FVisibleCount > 0) then
|
|
begin
|
|
// Iterate through nodes currently visible in the client area and invalidate them.
|
|
Node := GetNodeAt(0, 0, True, Dummy);
|
|
if Assigned(Node) then
|
|
R := GetDisplayRect(Node, NoColumn, False);
|
|
Counter := FSelectionCount;
|
|
|
|
while Assigned(Node) do
|
|
begin
|
|
R.Bottom := R.Top + Integer(NodeHeight[Node]);
|
|
if vsSelected in Node.States then
|
|
begin
|
|
InvalidateRect(Handle, @R, False);
|
|
Dec(Counter);
|
|
// Only try as many nodes as are selected.
|
|
if Counter = 0 then
|
|
Break;
|
|
end;
|
|
R.Top := R.Bottom;
|
|
if R.Top > ClientHeight then
|
|
Break;
|
|
Node := GetNextVisibleNoInit(Node, True);
|
|
end;
|
|
end;
|
|
|
|
InternalClearSelection;
|
|
if pFireChangeEvent then
|
|
Change(nil);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CopyTo(Source: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
|
|
ChildrenOnly: Boolean): PVirtualNode;
|
|
|
|
// A simplified CopyTo method to allow to copy nodes to the root of another tree.
|
|
|
|
begin
|
|
Result := CopyTo(Source, Tree.FRoot, Mode, ChildrenOnly);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CopyTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode;
|
|
ChildrenOnly: Boolean): PVirtualNode;
|
|
|
|
// Copies Source and all its child nodes to Target.
|
|
// Mode is used to specify further where to add the new node actually (as sibling of Target or as child of Target).
|
|
// Result is the newly created node to which source has been copied if ChildrenOnly is False or just contains Target
|
|
// in the other case.
|
|
// ChildrenOnly determines whether to copy also the source node or only its child nodes.
|
|
|
|
var
|
|
TargetTree: TBaseVirtualTree;
|
|
Stream: TMemoryStream;
|
|
|
|
begin
|
|
Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');
|
|
|
|
Result := nil;
|
|
if (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) then
|
|
begin
|
|
// Assume that an empty destination means the root in this (the source) tree.
|
|
if Target = nil then
|
|
begin
|
|
TargetTree := Self;
|
|
Target := FRoot;
|
|
Mode := amAddChildFirst;
|
|
end
|
|
else
|
|
TargetTree := TreeFromNode(Target);
|
|
|
|
if not (toReadOnly in TargetTree.TreeOptions.MiscOptions) then
|
|
begin
|
|
if Target = TargetTree.FRoot then
|
|
begin
|
|
case Mode of
|
|
amInsertBefore:
|
|
Mode := amAddChildFirst;
|
|
amInsertAfter:
|
|
Mode := amAddChildLast;
|
|
end;
|
|
end;
|
|
|
|
Stream := TMemoryStream.Create;
|
|
try
|
|
// Write all nodes into a temprary stream depending on the ChildrenOnly flag.
|
|
if not ChildrenOnly then
|
|
WriteNode(Stream, Source)
|
|
else
|
|
begin
|
|
Source := Source.FirstChild;
|
|
while Assigned(Source) do
|
|
begin
|
|
WriteNode(Stream, Source);
|
|
Source := Source.NextSibling;
|
|
end;
|
|
end;
|
|
// Now load the serialized nodes into the target node (tree).
|
|
TargetTree.BeginUpdate;
|
|
try
|
|
Stream.Position := 0;
|
|
while Stream.Position < Stream.Size do
|
|
begin
|
|
Result := TargetTree.MakeNewNode;
|
|
InternalConnectNode(Result, Target, TargetTree, Mode);
|
|
TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, Result);
|
|
if not DoNodeCopying(Result, Target) then
|
|
begin
|
|
TargetTree.DeleteNode(Result);
|
|
Result := nil;
|
|
end
|
|
else
|
|
DoNodeCopied(Result);
|
|
end;
|
|
if ChildrenOnly then
|
|
Result := Target;
|
|
finally
|
|
TargetTree.EndUpdate;
|
|
end;
|
|
finally
|
|
Stream.Free;
|
|
end;
|
|
|
|
with TargetTree do
|
|
begin
|
|
InvalidateCache;
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
Invalidate;
|
|
end;
|
|
StructureChange(Source, crNodeCopied);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CopyToClipboard;
|
|
|
|
var
|
|
DataObject: IDataObject;
|
|
|
|
begin
|
|
if FSelectionCount > 0 then
|
|
begin
|
|
DataObject := TVTDataObject.Create(Self, True) as IDataObject;
|
|
if OleSetClipboard(DataObject) = S_OK then
|
|
begin
|
|
MarkCutCopyNodes;
|
|
DoStateChange([tsCopyPending]);
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.CutToClipboard();
|
|
var
|
|
lDataObject: IDataObject;
|
|
begin
|
|
if (FSelectionCount > 0) and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
lDataObject := TVTDataObject.Create(Self, True);
|
|
if OleSetClipboard(lDataObject) = S_OK then
|
|
begin
|
|
MarkCutCopyNodes;
|
|
DoStateChange([tsCutPending], [tsCopyPending]);
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DeleteChildren(Node: PVirtualNode; ResetHasChildren: Boolean = False);
|
|
|
|
// Removes all children and their children from memory without changing the vsHasChildren style by default.
|
|
|
|
var
|
|
Run,
|
|
Mark: PVirtualNode;
|
|
LastTop,
|
|
LastLeft,
|
|
NewSize: Integer;
|
|
ParentVisible: Boolean;
|
|
|
|
begin
|
|
if Assigned(Node) and (Node.ChildCount > 0) and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');
|
|
|
|
// The code below uses some flags for speed improvements which may cause invalid pointers if updates of
|
|
// the tree happen. Hence switch updates off until we have finished the operation.
|
|
Inc(FUpdateCount);
|
|
try
|
|
InterruptValidation;
|
|
LastLeft := -FEffectiveOffsetX;
|
|
LastTop := FOffsetY;
|
|
|
|
// Make a local copy of the visibility state of this node to speed up
|
|
// adjusting the visible nodes count.
|
|
ParentVisible := Node = FRoot;
|
|
if not ParentVisible then
|
|
ParentVisible := FullyVisible[Node] and (vsExpanded in Node.States);
|
|
|
|
// Show that we are clearing the child list, to avoid registering structure change events.
|
|
Run := Node.LastChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
if ParentVisible and IsEffectivelyVisible[Run] then
|
|
Dec(FVisibleCount);
|
|
|
|
Include(Run.States, vsDeleting);
|
|
Mark := Run;
|
|
Run := Run.PrevSibling;
|
|
// Important, to avoid exchange of invalid pointers while disconnecting the node.
|
|
if Assigned(Run) then
|
|
Run.NextSibling := nil;
|
|
DeleteNode(Mark, False, True);
|
|
end;
|
|
if ResetHasChildren then
|
|
Exclude(Node.States, vsHasChildren);
|
|
if Node <> FRoot then
|
|
Exclude(Node.States, vsExpanded);
|
|
Node.ChildCount := 0;
|
|
if (Node = FRoot) or (vsDeleting in Node.States) then
|
|
begin
|
|
Node.TotalHeight := FDefaultNodeHeight + NodeHeight[Node];
|
|
Node.TotalCount := 1;
|
|
end
|
|
else
|
|
begin
|
|
AdjustTotalHeight(Node, NodeHeight[Node]);
|
|
AdjustTotalCount(Node, 1);
|
|
end;
|
|
Node.FirstChild := nil;
|
|
Node.LastChild := nil;
|
|
finally
|
|
Dec(FUpdateCount);
|
|
end;
|
|
|
|
InvalidateCache;
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
NewSize := PackArray(FSelection, FSelectionCount);
|
|
if NewSize > -1 then
|
|
begin
|
|
FSelectionCount := NewSize;
|
|
SetLength(FSelection, FSelectionCount);
|
|
end;
|
|
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
// Invalidate entire tree if it scrolled e.g. to make the last node also the
|
|
// bottom node in the treeview.
|
|
if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
|
|
Invalidate
|
|
else
|
|
InvalidateToBottom(Node);
|
|
if tsChangePending in FStates then begin
|
|
DoChange(FLastChangedNode);
|
|
EnsureNodeSelected();
|
|
end;
|
|
end;
|
|
StructureChange(Node, crChildDeleted);
|
|
end
|
|
else if ResetHasChildren then
|
|
Exclude(Node.States, vsHasChildren);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DeleteNode(Node: PVirtualNode; Reindex: Boolean; ParentClearing: Boolean);
|
|
|
|
var
|
|
LastTop,
|
|
LastLeft: Integer;
|
|
LastParent: PVirtualNode;
|
|
WasInSynchMode: Boolean;
|
|
|
|
begin
|
|
if Assigned(Node) and (Node <> FRoot) and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
Assert(not (tsIterating in FStates), 'Deleting nodes during tree iteration leads to invalid pointers.');
|
|
|
|
// Determine parent node for structure change notification.
|
|
LastParent := Node.Parent;
|
|
|
|
if not ParentClearing then
|
|
begin
|
|
if LastParent = FRoot then
|
|
StructureChange(nil, crChildDeleted)
|
|
else
|
|
StructureChange(LastParent, crChildDeleted);
|
|
if Node = FNextNodeToSelect then
|
|
FNextNodeToSelect := nil;
|
|
end;
|
|
|
|
LastLeft := -FEffectiveOffsetX;
|
|
LastTop := FOffsetY;
|
|
|
|
if tsHint in FStates then
|
|
begin
|
|
Application.CancelHint;
|
|
DoStateChange([], [tsHint]);
|
|
end;
|
|
|
|
if not ParentClearing then
|
|
InterruptValidation;
|
|
|
|
DeleteChildren(Node);
|
|
|
|
if vsSelected in Node.States then
|
|
begin
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
// Go temporarily into sync mode to avoid a delayed change event for the node
|
|
// when unselecting.
|
|
WasInSynchMode := tsSynchMode in FStates;
|
|
Include(FStates, tsSynchMode);
|
|
RemoveFromSelection(Node);
|
|
//EnsureNodeSelected(); // also done in DoFreeNode()
|
|
if not WasInSynchMode then
|
|
Exclude(FStates, tsSynchMode);
|
|
InvalidateToBottom(LastParent);
|
|
end
|
|
else
|
|
InternalRemoveFromSelection(Node);
|
|
end
|
|
else
|
|
InvalidateToBottom(LastParent);
|
|
|
|
InternalDisconnectNode(Node, False, Reindex);
|
|
DoFreeNode(Node);
|
|
|
|
if not ParentClearing then
|
|
begin
|
|
if FUpdateCount = 0 then
|
|
DetermineHiddenChildrenFlag(LastParent)
|
|
else
|
|
Include(FStates, tsUpdateHiddenChildrenNeeded);
|
|
InvalidateCache;
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
// Invalidate entire tree if it scrolled e.g. to make the last node also the
|
|
// bottom node in the treeview.
|
|
if (LastLeft <> FOffsetX) or (LastTop <> FOffsetY) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.DeleteNode(Node: PVirtualNode; pReIndex: Boolean = True);
|
|
begin
|
|
DeleteNode(Node, pReIndex, False);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DeleteNodes(const pNodes: TNodeArray);
|
|
|
|
// Deletes all given nodes.
|
|
// Best performance is achieved if nodes are sorted by parent
|
|
|
|
var
|
|
I: Integer;
|
|
LevelChange: Boolean;
|
|
begin
|
|
BeginUpdate;
|
|
try
|
|
for I := High(pNodes) downto 1 do
|
|
begin
|
|
LevelChange := pNodes[I].Parent <> pNodes[I - 1].Parent;
|
|
DeleteNode(pNodes[I], LevelChange, False);
|
|
end;
|
|
DeleteNode(pNodes[0]);
|
|
finally
|
|
EndUpdate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DeleteSelectedNodes;
|
|
|
|
// Deletes all currently selected nodes (including their child nodes).
|
|
|
|
var
|
|
lNodes: TNodeArray;
|
|
begin
|
|
lNodes := nil;
|
|
if (FSelectionCount > 0) and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
lNodes := GetSortedSelection(True);
|
|
DeleteNodes(lNodes);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.Dragging: Boolean;
|
|
|
|
begin
|
|
// Check for both OLE drag'n drop as well as VCL drag'n drop.
|
|
Result := ([tsOLEDragPending, tsOLEDragging] * FStates <> []) or inherited Dragging;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.EditNode(Node: PVirtualNode; Column: TColumnIndex): Boolean;
|
|
|
|
// Application triggered edit event for the given node.
|
|
// Returns True if the tree started editing otherwise False.
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
Assert((Column > InvalidColumn) and (Column < FHeader.Columns.Count),
|
|
'Column must be a valid column index (-1 if no header is shown).');
|
|
|
|
Result := tsEditing in FStates;
|
|
// If the tree is already editing then we don't disrupt this.
|
|
if not Result and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
FocusedNode := Node;
|
|
if Assigned(FFocusedNode) and (Node = FFocusedNode) and CanEdit(FFocusedNode, Column) then
|
|
begin
|
|
FEditColumn := Column;
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
DoEdit;
|
|
Result := tsEditing in FStates;
|
|
end
|
|
else
|
|
Result := False;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.EndEditNode: Boolean;
|
|
|
|
// Called to finish a current edit action or stop the edit timer if an edit operation is pending.
|
|
// Returns True if editing was successfully ended or the control was not in edit mode
|
|
// Returns False if the control could not leave the edit mode e.g. due to an invalid value that was entered.
|
|
|
|
begin
|
|
if [tsEditing, tsEditPending] * FStates <> [] then
|
|
Result := DoEndEdit
|
|
else
|
|
Result := True;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.EndSynch;
|
|
|
|
begin
|
|
if FSynchUpdateCount > 0 then
|
|
Dec(FSynchUpdateCount);
|
|
|
|
if not (csDestroying in ComponentState) then
|
|
begin
|
|
if FSynchUpdateCount = 0 then
|
|
begin
|
|
DoStateChange([], [tsSynchMode]);
|
|
DoUpdating(usEndSynch);
|
|
end
|
|
else
|
|
DoUpdating(usSynch);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.EndUpdate;
|
|
|
|
var
|
|
NewSize: Integer;
|
|
|
|
begin
|
|
if FUpdateCount > 0 then
|
|
Dec(FUpdateCount);
|
|
|
|
if not (csDestroying in ComponentState) then
|
|
begin
|
|
if (FUpdateCount = 0) and (tsUpdating in FStates) then
|
|
begin
|
|
if tsUpdateHiddenChildrenNeeded in FStates then
|
|
begin
|
|
DetermineHiddenChildrenFlagAllNodes;
|
|
Exclude(FStates, tsUpdateHiddenChildrenNeeded);
|
|
end;
|
|
|
|
DoStateChange([], [tsUpdating]);
|
|
|
|
NewSize := PackArray(FSelection, FSelectionCount);
|
|
if NewSize > -1 then
|
|
begin
|
|
FSelectionCount := NewSize;
|
|
SetLength(FSelection, FSelectionCount);
|
|
end;
|
|
|
|
InvalidateCache;
|
|
ValidateCache;
|
|
if HandleAllocated then
|
|
UpdateScrollBars(False);
|
|
|
|
if tsStructureChangePending in FStates then
|
|
DoStructureChange(FLastStructureChangeNode, FLastStructureChangeReason);
|
|
try
|
|
if tsChangePending in FStates then
|
|
DoChange(FLastChangedNode);
|
|
finally
|
|
if toAutoSort in FOptions.AutoOptions then
|
|
SortTree(FHeader.SortColumn, FHeader.SortDirection, True);
|
|
|
|
SetUpdateState(False);
|
|
if HandleAllocated then
|
|
Invalidate;
|
|
UpdateDesigner;
|
|
end;
|
|
end;
|
|
|
|
if FUpdateCount = 0 then begin
|
|
DoUpdating(usEnd);
|
|
EnsureNodeSelected();
|
|
end
|
|
else
|
|
DoUpdating(usUpdate);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ExecuteAction(Action: TBasicAction): Boolean;
|
|
|
|
// Some support for standard actions.
|
|
|
|
begin
|
|
Result := inherited ExecuteAction(Action);
|
|
|
|
if not Result then
|
|
begin
|
|
Result := Action is TEditSelectAll;
|
|
if Result then
|
|
SelectAll(False)
|
|
else
|
|
begin
|
|
Result := Action is TEditCopy;
|
|
if Result then
|
|
CopyToClipboard
|
|
else
|
|
if not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
Result := Action is TEditCut;
|
|
if Result then
|
|
CutToClipboard
|
|
else
|
|
begin
|
|
Result := Action is TEditPaste;
|
|
if Result then
|
|
PasteFromClipboard
|
|
else
|
|
begin
|
|
Result := Action is TEditDelete;
|
|
if Result then
|
|
DeleteSelectedNodes;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FinishCutOrCopy;
|
|
|
|
// Deletes nodes which are marked as being cutted.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if tsCutPending in FStates then
|
|
begin
|
|
Run := FRoot.FirstChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsCutOrCopy in Run.States then
|
|
DeleteNode(Run);
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
DoStateChange([], [tsCutPending]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FlushClipboard;
|
|
|
|
// Used to render the data which is currently on the clipboard (finishes delayed rendering).
|
|
|
|
begin
|
|
if ClipboardStates * FStates <> [] then
|
|
begin
|
|
DoStateChange([tsClipboardFlushing]);
|
|
OleFlushClipboard;
|
|
CancelCutOrCopy;
|
|
DoStateChange([], [tsClipboardFlushing]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FullCollapse(Node: PVirtualNode = nil);
|
|
|
|
// This routine collapses all expanded nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
|
|
// Only nodes which are expanded will be collapsed. This excludes uninitialized nodes but nodes marked as visible
|
|
// will still be collapsed if they are expanded.
|
|
|
|
var
|
|
Stop: PVirtualNode;
|
|
|
|
begin
|
|
if FRoot.TotalCount > 1 then
|
|
begin
|
|
if Node = FRoot then
|
|
Node := nil;
|
|
|
|
DoStateChange([tsCollapsing]);
|
|
BeginUpdate;
|
|
try
|
|
Stop := Node;
|
|
Node := GetLastVisibleNoInit(Node, True);
|
|
|
|
if Assigned(Node) then
|
|
begin
|
|
repeat
|
|
if [vsHasChildren, vsExpanded] * Node.States = [vsHasChildren, vsExpanded] then
|
|
ToggleNode(Node);
|
|
Node := GetPreviousNoInit(Node, True);
|
|
until (Node = Stop) or not Assigned(Node);
|
|
|
|
// Collapse the start node too.
|
|
if Assigned(Stop) and ([vsHasChildren, vsExpanded] * Stop.States = [vsHasChildren, vsExpanded]) then
|
|
ToggleNode(Stop);
|
|
end;
|
|
finally
|
|
EndUpdate;
|
|
DoStateChange([], [tsCollapsing]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.FullExpand(Node: PVirtualNode = nil);
|
|
|
|
// This routine expands all collapsed nodes in the subtree given by Node or the whole tree if Node is FRoot or nil.
|
|
// All nodes on the way down are initialized so this procedure might take a long time.
|
|
// Since all nodes are validated, the tree cannot make use of optimatizations. Hence it is counter productive and you
|
|
// should consider avoiding its use.
|
|
|
|
var
|
|
Stop: PVirtualNode;
|
|
|
|
begin
|
|
if FRoot.TotalCount > 1 then
|
|
begin
|
|
DoStateChange([tsExpanding]);
|
|
StartOperation(TVTOperationKind.okExpand);
|
|
BeginUpdate;
|
|
try
|
|
if Node = nil then
|
|
begin
|
|
Node := FRoot.FirstChild;
|
|
Stop := nil;
|
|
end
|
|
else
|
|
begin
|
|
Stop := Node.NextSibling;
|
|
if Stop = nil then
|
|
begin
|
|
Stop := Node;
|
|
repeat
|
|
Stop := Stop.Parent;
|
|
until (Stop = FRoot) or Assigned(Stop.NextSibling);
|
|
if Stop = FRoot then
|
|
Stop := nil
|
|
else
|
|
Stop := Stop.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
// Initialize the start node. Others will be initialized in GetNext.
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
|
|
repeat
|
|
if not (vsExpanded in Node.States) then
|
|
ToggleNode(Node);
|
|
Node := GetNext(Node);
|
|
until (Node = Stop) or OperationCanceled;
|
|
finally
|
|
EndOperation(TVTOperationKind.okExpand);
|
|
EndUpdate;
|
|
DoStateChange([], [tsExpanding]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetControlsAlignment: TAlignment;
|
|
|
|
begin
|
|
Result := FAlignment;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetDisplayRect(Node: PVirtualNode; Column: TColumnIndex; TextOnly: Boolean;
|
|
Unclipped: Boolean = False; ApplyCellContentMargin: Boolean = False): TRect;
|
|
|
|
// Determines the client coordinates the given node covers, depending on scrolling, expand state etc.
|
|
// If the given node cannot be found (because one of its parents is collapsed or it is invisible) then an empty
|
|
// rectangle is returned.
|
|
// If TextOnly is True then only the text bounds are returned, that is, the resulting rectangle's left and right border
|
|
// are updated according to bidi mode, alignment and text width of the node.
|
|
// If Unclipped is True (which only makes sense if also TextOnly is True) then the calculated text rectangle is
|
|
// not clipped if the text does not entirely fit into the text space. This is special handling needed for hints.
|
|
// If ApplyCellContentMargin is True (which only makes sense if also TextOnly is True) then the calculated text
|
|
// rectangle respects the cell content margin.
|
|
// If Column is -1 then the entire client width is used before determining the node's width otherwise the bounds of the
|
|
// particular column are used.
|
|
// Note: Column must be a valid column and is used independent of whether the header is visible or not.
|
|
|
|
var
|
|
Temp: PVirtualNode;
|
|
LeftOffset: Cardinal;
|
|
TopOffset: Cardinal;
|
|
CacheIsAvailable: Boolean;
|
|
TextWidth: Integer;
|
|
CurrentBidiMode: TBidiMode;
|
|
CurrentAlignment: TAlignment;
|
|
MaxUnclippedHeight: Integer;
|
|
TM: TTextMetric;
|
|
ExtraVerticalMargin: Integer;
|
|
lOffsets: TVTOffsets;
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
|
|
Result := Rect(0, 0, 0, 0);
|
|
|
|
// Check whether the node is visible (determine indentation level btw.).
|
|
if not IsEffectivelyVisible[Node] then
|
|
Exit;
|
|
|
|
// Here we know the node is visible.
|
|
TopOffset := 0;
|
|
CacheIsAvailable := False;
|
|
if tsUseCache in FStates then
|
|
begin
|
|
// If we can use the position cache then do a binary search to find a cached node which is as close as possible
|
|
// to the current node. Iterate then through all following and visible nodes and sum up their heights.
|
|
Temp := FindInPositionCache(Node, TopOffset);
|
|
CacheIsAvailable := Assigned(Temp);
|
|
while Assigned(Temp) and (Temp <> Node) do
|
|
begin
|
|
Inc(TopOffset, NodeHeight[Temp]);
|
|
Temp := GetNextVisibleNoInit(Temp, True);
|
|
end;
|
|
end;
|
|
if not CacheIsAvailable then
|
|
begin
|
|
// If the cache is not available then go straight through all nodes up to the root and sum up their heights.
|
|
Temp := Node;
|
|
repeat
|
|
Temp := GetPreviousVisibleNoInit(Temp, True);
|
|
if Temp = nil then
|
|
Break;
|
|
Inc(TopOffset, NodeHeight[Temp]);
|
|
until False;
|
|
end;
|
|
|
|
Result := Rect(0, TopOffset, Max(FRangeX, ClientWidth), TopOffset + NodeHeight[Node]);
|
|
|
|
// Limit left and right bounds to the given column (if any) and move bounds according to current scroll state.
|
|
if Column > NoColumn then
|
|
begin
|
|
FHeader.Columns.GetColumnBounds(Column, Result.Left, Result.Right);
|
|
// The right column border is not part of this cell.
|
|
Dec(Result.Right);
|
|
OffsetRect(Result, 0, FOffsetY);
|
|
end
|
|
else
|
|
OffsetRect(Result, -FEffectiveOffsetX, FOffsetY);
|
|
|
|
// Limit left and right bounds further if only the text area is required.
|
|
if TextOnly then
|
|
begin
|
|
// If the text of a node is involved then we have to consider directionality and alignment too.
|
|
if Column <= NoColumn then
|
|
begin
|
|
CurrentBidiMode := BidiMode;
|
|
CurrentAlignment := Alignment;
|
|
end
|
|
else
|
|
begin
|
|
CurrentBidiMode := FHeader.Columns[Column].BidiMode;
|
|
CurrentAlignment := FHeader.Columns[Column].Alignment;
|
|
end;
|
|
|
|
GetOffsets(Node, lOffsets, TVTElement.ofsLabel, Column);
|
|
LeftOffset := lOffSets[TVTElement.ofsLabel];
|
|
// Offset contains now the distance from the left or right border of the rectangle (depending on bidi mode).
|
|
// Now consider the alignment too and calculate the final result.
|
|
if CurrentBidiMode = bdLeftToRight then
|
|
begin
|
|
Inc(Result.Left, LeftOffset);
|
|
// Left-to-right reading does not need any special adjustment of the alignment.
|
|
end
|
|
else
|
|
begin
|
|
Dec(Result.Right, LeftOffset);
|
|
|
|
// Consider bidi mode here. In RTL context does left alignment actually mean right alignment and vice versa.
|
|
ChangeBiDiModeAlignment(CurrentAlignment);
|
|
end;
|
|
|
|
TextWidth := DoGetNodeWidth(Node, Column);
|
|
|
|
// Keep cell height before applying cell content margin in order to increase cell height if text does not fit
|
|
// and Unclipped it true (see below).
|
|
MaxUnclippedHeight := Result.Bottom - Result.Top;
|
|
|
|
if ApplyCellContentMargin then
|
|
DoBeforeCellPaint(Self.Canvas, Node, Column, cpmGetContentMargin, Result, Result);
|
|
|
|
if Unclipped then
|
|
begin
|
|
// The caller requested the text coordinates unclipped. This means they must be calculated so as would
|
|
// there be enough space, regardless of column bounds etc.
|
|
// The layout still depends on the available space too, because this determines the position
|
|
// of the unclipped text rectangle.
|
|
if Result.Right - Result.Left < TextWidth - 1 then
|
|
if CurrentBidiMode = bdLeftToRight then
|
|
CurrentAlignment := taLeftJustify
|
|
else
|
|
CurrentAlignment := taRightJustify;
|
|
|
|
// Increase cell height (up to MaxUnclippedHeight determined above) if text does not fit.
|
|
GetTextMetrics(Self.Canvas.Handle, TM);
|
|
ExtraVerticalMargin := System.Math.Min(TM.tmHeight, MaxUnclippedHeight) - (Result.Bottom - Result.Top);
|
|
if ExtraVerticalMargin > 0 then
|
|
InflateRect(Result, 0, (ExtraVerticalMargin + 1) div 2);
|
|
|
|
case CurrentAlignment of
|
|
taCenter:
|
|
begin
|
|
Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
|
|
Result.Right := Result.Left + TextWidth;
|
|
end;
|
|
taRightJustify:
|
|
Result.Left := Result.Right - TextWidth;
|
|
else // taLeftJustify
|
|
Result.Right := Result.Left + TextWidth - 1;
|
|
end;
|
|
end
|
|
else
|
|
// Modify rectangle only if the text fits entirely into the given room.
|
|
if Result.Right - Result.Left > TextWidth then
|
|
case CurrentAlignment of
|
|
taCenter:
|
|
begin
|
|
Result.Left := (Result.Left + Result.Right - TextWidth) div 2;
|
|
Result.Right := Result.Left + TextWidth;
|
|
end;
|
|
taRightJustify:
|
|
Result.Left := Result.Right - TextWidth;
|
|
else // taLeftJustify
|
|
Result.Right := Result.Left + TextWidth;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetEffectivelyFiltered(Node: PVirtualNode): Boolean;
|
|
|
|
// Checks if a node is effectively filtered out. This depends on the nodes state and the paint options.
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
Result := (vsFiltered in Node.States) and not (toShowFilteredNodes in FOptions.PaintOptions)
|
|
else
|
|
Result := False;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetEffectivelyVisible(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
Result := (vsVisible in Node.States) and not IsEffectivelyFiltered[Node];
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirst(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first node in the tree while optionally considering toChildrenAbove.
|
|
|
|
begin
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
if vsHasChildren in FRoot.States then
|
|
begin
|
|
Result := FRoot;
|
|
|
|
// Child nodes are the first choice if possible.
|
|
if Assigned(Result.FirstChild) then
|
|
begin
|
|
while Assigned(Result.FirstChild) do
|
|
begin
|
|
Result := Result.FirstChild;
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
|
|
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
|
|
InitChildren(Result);
|
|
end;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end
|
|
else
|
|
Result := FRoot.FirstChild;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstChecked(State: TCheckState = csCheckedNormal;
|
|
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first node in the tree with the given check state.
|
|
|
|
begin
|
|
Result := GetNextChecked(nil, State, ConsiderChildrenAbove);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstChild(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Returns the first child of the given node. The result node is initialized before exit.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := FRoot.FirstChild
|
|
else
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
if vsHasChildren in Node.States then
|
|
begin
|
|
if Node.ChildCount = 0 then
|
|
InitChildren(Node);
|
|
Result := Node.FirstChild;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstChildNoInit(Node: PVirtualNode): PVirtualNode;
|
|
// Determines the first child of the given node but does not initialize it.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := FRoot.FirstChild
|
|
else
|
|
begin
|
|
if vsHasChildren in Node.States then
|
|
Result := Node.FirstChild
|
|
else
|
|
Result := nil;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstCutCopy(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first node in the tree which is currently marked for a clipboard operation.
|
|
// See also GetNextCutCopy for comments on initialization.
|
|
|
|
begin
|
|
Result := GetNextCutCopy(nil, ConsiderChildrenAbove);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstInitialized(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first node which is already initialized.
|
|
|
|
begin
|
|
Result := GetFirstNoInit(ConsiderChildrenAbove);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
Result := GetNextInitialized(Result, ConsiderChildrenAbove);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstLeaf: PVirtualNode;
|
|
|
|
// Returns the first node in the tree which has currently no children.
|
|
// The result is initialized if necessary.
|
|
|
|
begin
|
|
Result := GetNextLeaf(nil);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstLevel(NodeLevel: Cardinal): PVirtualNode;
|
|
|
|
// Returns the first node in the tree on a specific level.
|
|
// The result is initialized if necessary.
|
|
|
|
begin
|
|
Result := GetFirstNoInit(True);
|
|
while Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) do
|
|
Result := GetNextNoInit(Result, True);
|
|
|
|
if Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) then // i.e. there is no node with the desired level in the tree
|
|
Result := nil;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstNoInit(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first node in the tree while optionally considering toChildrenAbove.
|
|
// No initialization is performed.
|
|
|
|
begin
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
if vsHasChildren in FRoot.States then
|
|
begin
|
|
Result := FRoot;
|
|
|
|
// Child nodes are the first choice if possible.
|
|
if Assigned(Result.FirstChild) then
|
|
begin
|
|
while Assigned(Result.FirstChild) do
|
|
Result := Result.FirstChild;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end
|
|
else
|
|
Result := FRoot.FirstChild;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstSelected(ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first node in the current selection while optionally considering toChildrenAbove.
|
|
|
|
begin
|
|
Result := GetNextSelected(nil, ConsiderChildrenAbove);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first visible node in the tree while optionally considering toChildrenAbove.
|
|
// If necessary nodes are initialized on demand.
|
|
|
|
begin
|
|
Result := Node;
|
|
if not Assigned(Result) then
|
|
Result := FRoot;
|
|
|
|
if vsHasChildren in Result.States then
|
|
begin
|
|
if Result.ChildCount = 0 then
|
|
InitChildren(Result);
|
|
|
|
// Child nodes are the first choice if possible.
|
|
if Assigned(Result.FirstChild) then
|
|
begin
|
|
Result := GetFirstChild(Result);
|
|
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
repeat
|
|
// Search the first visible sibling.
|
|
while Assigned(Result.NextSibling) and not (vsVisible in Result.States) do
|
|
begin
|
|
Result := Result.NextSibling;
|
|
// Init node on demand as this might change the visibility.
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
// If there are no visible siblings take the parent.
|
|
if not (vsVisible in Result.States) then
|
|
begin
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
Result := nil;
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
|
|
InitChildren(Result);
|
|
if (not Assigned(Result.FirstChild)) or (not (vsExpanded in Result.States)) then
|
|
Break;
|
|
end;
|
|
|
|
Result := Result.FirstChild;
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
until False;
|
|
end
|
|
else
|
|
begin
|
|
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
|
|
if not (vsVisible in Result.States) then
|
|
begin
|
|
repeat
|
|
// Is there a next sibling?
|
|
if Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.NextSibling;
|
|
// The visible state can be removed during initialization so init the node first.
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// No sibling anymore, so use the parent's next sibling.
|
|
if Result.Parent <> FRoot then
|
|
Result := Result.Parent
|
|
else
|
|
begin
|
|
// There are no further nodes to examine, hence there is no further visible node.
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
end;
|
|
until False;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end
|
|
else
|
|
Result := nil;
|
|
|
|
if Assigned(Result) and not IncludeFiltered and IsEffectivelyFiltered[Result] then
|
|
Result := GetNextVisible(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first visible child node of Node. If necessary nodes are initialized on demand.
|
|
|
|
begin
|
|
if Node = nil then
|
|
Node := FRoot;
|
|
Result := GetFirstChild(Node);
|
|
|
|
if Assigned(Result) and (not (vsVisible in Result.States) or
|
|
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
|
|
Result := GetNextVisibleSibling(Result, IncludeFiltered);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first visible child node of Node.
|
|
|
|
begin
|
|
if Node = nil then
|
|
Node := FRoot;
|
|
Result := Node.FirstChild;
|
|
if Assigned(Result) and (not (vsVisible in Result.States) or
|
|
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
|
|
Result := GetNextVisibleSiblingNoInit(Result, IncludeFiltered);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstVisibleNoInit(Node: PVirtualNode = nil;
|
|
ConsiderChildrenAbove: Boolean = True; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first visible node in the tree or given subtree while optionally considering toChildrenAbove.
|
|
// No initialization is performed.
|
|
|
|
begin
|
|
Result := Node;
|
|
if not Assigned(Result) then
|
|
Result := FRoot;
|
|
|
|
if vsHasChildren in Result.States then
|
|
begin
|
|
// Child nodes are the first choice if possible.
|
|
if Assigned(Result.FirstChild) then
|
|
begin
|
|
Result := Result.FirstChild;
|
|
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
repeat
|
|
// Search the first visible sibling.
|
|
while Assigned(Result.NextSibling) and not (vsVisible in Result.States) do
|
|
Result := Result.NextSibling;
|
|
|
|
// If there a no visible siblings take the parent.
|
|
if not (vsVisible in Result.States) then
|
|
begin
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
Result := nil;
|
|
Break;
|
|
end
|
|
else
|
|
if (not Assigned(Result.FirstChild)) or (not (vsExpanded in Result.States))then
|
|
Break;
|
|
|
|
Result := Result.FirstChild;
|
|
until False;
|
|
end
|
|
else
|
|
begin
|
|
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
|
|
if not (vsVisible in Result.States) then
|
|
begin
|
|
repeat
|
|
// Is there a next sibling?
|
|
if Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.NextSibling;
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// No sibling anymore, so use the parent's next sibling.
|
|
if Result.Parent <> FRoot then
|
|
Result := Result.Parent
|
|
else
|
|
begin
|
|
// There are no further nodes to examine, hence there is no further visible node.
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
end;
|
|
until False;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end
|
|
else
|
|
Result := nil;
|
|
|
|
if Assigned(Result) and not IncludeFiltered and IsEffectivelyFiltered[Result] then
|
|
Result := GetNextVisibleNoInit(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.GetHitTestInfoAt(X, Y: Integer; Relative: Boolean; var HitInfo: THitInfo);
|
|
|
|
// Determines the node that occupies the specified point or nil if there's none. The parameter Relative determines
|
|
// whether to consider X and Y as being client coordinates (if True) or as being absolute tree coordinates.
|
|
// HitInfo is filled with flags describing the hit further.
|
|
|
|
var
|
|
ColLeft,
|
|
ColRight: Integer;
|
|
NodeTop: Integer;
|
|
InitialColumn,
|
|
NextColumn: TColumnIndex;
|
|
CurrentBidiMode: TBidiMode;
|
|
CurrentAlignment: TAlignment;
|
|
NodeRect: TRect;
|
|
|
|
begin
|
|
HitInfo.HitNode := nil;
|
|
HitInfo.HitPositions := [];
|
|
HitInfo.HitColumn := NoColumn;
|
|
|
|
// Determine if point lies in the tree's client area.
|
|
if X < 0 then
|
|
Include(HitInfo.HitPositions, hiToLeft)
|
|
else
|
|
if X > Max(FRangeX, ClientWidth) then
|
|
Include(HitInfo.HitPositions, hiToRight);
|
|
|
|
if Y < 0 then
|
|
Include(HitInfo.HitPositions, hiAbove)
|
|
else
|
|
if Y > Max(FRangeY, ClientHeight) then
|
|
Include(HitInfo.HitPositions, hiBelow);
|
|
|
|
// Convert position into absolute coordinate if necessary.
|
|
if Relative then
|
|
begin
|
|
if X >= Header.Columns.GetVisibleFixedWidth then
|
|
Inc(X, FEffectiveOffsetX);
|
|
Inc(Y, -FOffsetY);
|
|
end;
|
|
HitInfo.HitPoint.X := X;
|
|
HitInfo.HitPoint.Y := Y;
|
|
|
|
// If the point is in the tree area then check the nodes.
|
|
if HitInfo.HitPositions = [] then
|
|
begin
|
|
HitInfo.HitNode := GetNodeAt(X, Y, False, NodeTop);
|
|
if HitInfo.HitNode = nil then
|
|
Include(HitInfo.HitPositions, hiNowhere)
|
|
else
|
|
begin
|
|
// At this point we need some info about the node, so it must be initialized.
|
|
if not (vsInitialized in HitInfo.HitNode.States) then
|
|
InitNode(HitInfo.HitNode);
|
|
|
|
if FHeader.UseColumns then
|
|
begin
|
|
HitInfo.HitColumn := TVirtualTreeColumnsCracker(FHeader.Columns).GetColumnAndBounds(Point(X, Y), ColLeft, ColRight, False);
|
|
// If auto column spanning is enabled then look for the last non empty column.
|
|
if toAutoSpanColumns in FOptions.AutoOptions then
|
|
begin
|
|
InitialColumn := HitInfo.HitColumn;
|
|
// Search to the left of the hit column for empty columns.
|
|
while (HitInfo.HitColumn > NoColumn) and ColumnIsEmpty(HitInfo.HitNode, HitInfo.HitColumn) do
|
|
begin
|
|
NextColumn := FHeader.Columns.GetPreviousVisibleColumn(HitInfo.HitColumn);
|
|
if NextColumn = InvalidColumn then
|
|
Break;
|
|
HitInfo.HitColumn := NextColumn;
|
|
Dec(ColLeft, FHeader.Columns[NextColumn].Width);
|
|
end;
|
|
// Search to the right of the hit column for empty columns.
|
|
repeat
|
|
InitialColumn := FHeader.Columns.GetNextVisibleColumn(InitialColumn);
|
|
if (InitialColumn = InvalidColumn) or not ColumnIsEmpty(HitInfo.HitNode, InitialColumn) then
|
|
Break;
|
|
Inc(ColRight, FHeader.Columns[InitialColumn].Width);
|
|
until False;
|
|
end;
|
|
// Make the X position and the right border relative to the start of the column.
|
|
Dec(X, ColLeft);
|
|
Dec(ColRight, ColLeft);
|
|
end
|
|
else
|
|
begin
|
|
HitInfo.HitColumn := NoColumn;
|
|
ColRight := Max(FRangeX, ClientWidth);
|
|
end;
|
|
ColLeft := 0;
|
|
|
|
if HitInfo.HitColumn = InvalidColumn then
|
|
Include(HitInfo.HitPositions, hiNowhere)
|
|
else
|
|
begin
|
|
// From now on X is in "column" coordinates (relative to the left column border).
|
|
HitInfo.HitPositions := [hiOnItem];
|
|
|
|
// Avoid getting the display rect if this is not necessary.
|
|
if toNodeHeightResize in FOptions.MiscOptions then
|
|
begin
|
|
NodeRect := GetDisplayRect(HitInfo.HitNode, HitInfo.HitColumn, False);
|
|
if Y <= (NodeRect.Top - FOffsetY + 1) then
|
|
Include(HitInfo.HitPositions, hiUpperSplitter)
|
|
else
|
|
if Y >= (NodeRect.Bottom - FOffsetY - 3) then
|
|
Include(HitInfo.HitPositions, hiLowerSplitter);
|
|
end;
|
|
|
|
if HitInfo.HitColumn <= NoColumn then
|
|
begin
|
|
CurrentBidiMode := BidiMode;
|
|
CurrentAlignment := Alignment;
|
|
end
|
|
else
|
|
begin
|
|
CurrentBidiMode := FHeader.Columns[HitInfo.HitColumn].BidiMode;
|
|
CurrentAlignment := FHeader.Columns[HitInfo.HitColumn].Alignment;
|
|
end;
|
|
|
|
if CurrentBidiMode = bdLeftToRight then
|
|
DetermineHitPositionLTR(HitInfo, X, ColRight, CurrentAlignment)
|
|
else
|
|
DetermineHitPositionRTL(HitInfo, X, ColRight, CurrentAlignment);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLast(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the very last node in the tree branch given by Node and initializes the nodes all the way down including the
|
|
// result. toChildrenAbove is optionally considered. By using Node = nil the very last node in the tree is returned.
|
|
|
|
var
|
|
Next: PVirtualNode;
|
|
|
|
begin
|
|
Result := GetLastChild(Node);
|
|
if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.PaintOptions) then
|
|
while Assigned(Result) do
|
|
begin
|
|
// Test if there is a next last child. If not keep the node from the last run.
|
|
// Otherwise use the next last child.
|
|
Next := GetLastChild(Result);
|
|
if Next = nil then
|
|
Break;
|
|
Result := Next;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastInitialized(Node: PVirtualNode = nil;
|
|
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the very last initialized child node in the tree branch given by Node.
|
|
|
|
begin
|
|
Result := GetLastNoInit(Node, ConsiderChildrenAbove);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
Result := GetPreviousInitialized(Result, ConsiderChildrenAbove);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastNoInit(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the very last node in the tree branch given by Node without initialization.
|
|
|
|
var
|
|
Next: PVirtualNode;
|
|
|
|
begin
|
|
Result := GetLastChildNoInit(Node);
|
|
if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.PaintOptions) then
|
|
while Assigned(Result) do
|
|
begin
|
|
// Test if there is a next last child. If not keep the node from the last run.
|
|
// Otherwise use the next last child.
|
|
Next := GetLastChildNoInit(Result);
|
|
if Next = nil then
|
|
Break;
|
|
Result := Next;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastChild(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Determines the last child of the given node and initializes it if there is one.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := FRoot.LastChild
|
|
else
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
if vsHasChildren in Node.States then
|
|
begin
|
|
if Node.ChildCount = 0 then
|
|
InitChildren(Node);
|
|
Result := Node.LastChild;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastChildNoInit(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Determines the last child of the given node but does not initialize it.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := FRoot.LastChild
|
|
else
|
|
begin
|
|
if vsHasChildren in Node.States then
|
|
Result := Node.LastChild
|
|
else
|
|
Result := nil;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastVisible(Node: PVirtualNode = nil; ConsiderChildrenAbove: Boolean = True;
|
|
IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the very last visible node in the tree while optionally considering toChildrenAbove.
|
|
// The nodes are intialized all the way up including the result node.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Result := GetLastVisibleNoInit(Node, ConsiderChildrenAbove);
|
|
|
|
Run := Result;
|
|
while Assigned(Run) and (Run <> Node) and (Run <> RootNode) do
|
|
begin
|
|
if not (vsInitialized in Run.States) then
|
|
InitNode(Run);
|
|
Run := Run.Parent;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastVisibleChild(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Determines the last visible child of the given node and initializes it if necessary.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := GetLastChild(FRoot)
|
|
else
|
|
if FullyVisible[Node] and (vsExpanded in Node.States) then
|
|
Result := GetLastChild(Node)
|
|
else
|
|
Result := nil;
|
|
|
|
if Assigned(Result) and (not (vsVisible in Result.States) or
|
|
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
|
|
Result := GetPreviousVisibleSibling(Result, IncludeFiltered);
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastVisibleChildNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Determines the last visible child of the given node without initialization.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := GetLastChildNoInit(FRoot)
|
|
else
|
|
if FullyVisible[Node] and (vsExpanded in Node.States) then
|
|
Result := GetLastChildNoInit(Node)
|
|
else
|
|
Result := nil;
|
|
|
|
if Assigned(Result) and (not (vsVisible in Result.States) or
|
|
(not IncludeFiltered and IsEffectivelyFiltered[Result])) then
|
|
Result := GetPreviousVisibleSiblingNoInit(Result, IncludeFiltered);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetLastVisibleNoInit(Node: PVirtualNode = nil;
|
|
ConsiderChildrenAbove: Boolean = True; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the very last visible node in the tree while optionally considering toChildrenAbove.
|
|
// No initialization is performed.
|
|
var
|
|
Next: PVirtualNode;
|
|
|
|
begin
|
|
Result := GetLastVisibleChildNoInit(Node, IncludeFiltered);
|
|
if not ConsiderChildrenAbove or not (toChildrenAbove in FOptions.PaintOptions) then
|
|
while Assigned(Result) and (vsExpanded in Result.States) do
|
|
begin
|
|
// Test if there is a next last child. If not keep the node from the last run.
|
|
// Otherwise use the next last child.
|
|
Next := GetLastChildNoInit(Result);
|
|
if Assigned(Next) and (not (vsVisible in Next.States) or
|
|
(not IncludeFiltered and IsEffectivelyFiltered[Next])) then
|
|
Next := GetPreviousVisibleSiblingNoInit(Next, IncludeFiltered);
|
|
if Next = nil then
|
|
Break;
|
|
Result := Next;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetMaxColumnWidth(Column: TColumnIndex; UseSmartColumnWidth: Boolean = False): Integer;
|
|
|
|
// This method determines the width of the largest node in the given column.
|
|
// If UseSmartColumnWidth is True then only the visible nodes which are in view will be considered
|
|
// Note: If UseSmartColumnWidth is False then every visible node in the tree will be initialized contradicting so
|
|
// the virtual paradigm.
|
|
|
|
var
|
|
Run,
|
|
LastNode,
|
|
NextNode: PVirtualNode;
|
|
TextLeft,
|
|
CurrentWidth: Integer;
|
|
lOffsets: TVTOffsets;
|
|
begin
|
|
if OperationCanceled then
|
|
begin
|
|
// Behave non-destructive.
|
|
Result := FHeader.Columns[Column].Width;
|
|
Exit;
|
|
end
|
|
else
|
|
Result := 0;
|
|
|
|
StartOperation(okGetMaxColumnWidth);
|
|
try
|
|
if Assigned(FOnBeforeGetMaxColumnWidth) then
|
|
FOnBeforeGetMaxColumnWidth(FHeader, Column, UseSmartColumnWidth);
|
|
|
|
if UseSmartColumnWidth then // Get first visible node which is in view.
|
|
Run := GetTopNode
|
|
else
|
|
Run := GetFirstVisible(nil, True);
|
|
|
|
// Decide where to stop.
|
|
if UseSmartColumnWidth then
|
|
LastNode := GetNextVisible(BottomNode)
|
|
else
|
|
LastNode := nil;
|
|
|
|
if hoAutoResizeInclCaption in FHeader.Options then
|
|
Result := Result + (2 * Header.Columns[Column].Margin + Header.Columns[Column].CaptionWidth + 2);
|
|
|
|
while Assigned(Run) and not OperationCanceled do
|
|
begin
|
|
GetOffsets(Run, lOffsets, TVTElement.ofsLabel, Column);
|
|
TextLeft := lOffsets[TVTElement.ofsLabel];
|
|
CurrentWidth := DoGetNodeWidth(Run, Column);
|
|
Inc(CurrentWidth, DoGetNodeExtraWidth(Run, Column));
|
|
Inc(CurrentWidth, DoGetCellContentMargin(Run, Column).X);
|
|
|
|
// Background for fix:
|
|
// DoGetNodeWidth works correctly to return just the
|
|
// headerwidth in vsMultiline state of the node. But the
|
|
// following code was adding TextLeft unnecessarily. This
|
|
// caused a width increase each time a column splitter
|
|
// was double-clicked for the option hoDblClickResize that
|
|
// really does not apply for vsMultiline case.
|
|
// Fix: If the node is multiline, leave the current width as
|
|
// it is as returned by DoGetNodeWidth logic above.
|
|
if (Column > NoColumn) and (vsMultiline in Run.States) then
|
|
Result := CurrentWidth
|
|
else
|
|
if Result < (TextLeft + CurrentWidth) then
|
|
Result := TextLeft + CurrentWidth;
|
|
|
|
// Get next visible node and update left node position if needed.
|
|
NextNode := GetNextVisible(Run, True);
|
|
if NextNode = LastNode then
|
|
Break;
|
|
Run := NextNode;
|
|
end;
|
|
if toShowVertGridLines in FOptions.PaintOptions then
|
|
Inc(Result);
|
|
|
|
if Assigned(FOnAfterGetMaxColumnWidth) then
|
|
FOnAfterGetMaxColumnWidth(FHeader, Column, Result);
|
|
|
|
finally
|
|
EndOperation(okGetMaxColumnWidth);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNext(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns next node in tree while optionally considering toChildrenAbove. The Result will be initialized if needed.
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
// If this node has no siblings use the parent.
|
|
if not Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
begin
|
|
Result := nil;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// There is at least one sibling so take it.
|
|
Result := Result.NextSibling;
|
|
|
|
// Has this node got children? Initialize them if necessary.
|
|
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
|
|
InitChildren(Result);
|
|
|
|
// Now take a look at the children.
|
|
while Assigned(Result.FirstChild) do
|
|
begin
|
|
Result := Result.FirstChild;
|
|
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
|
|
InitChildren(Result);
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// Has this node got children?
|
|
if vsHasChildren in Result.States then
|
|
begin
|
|
// Yes, there are child nodes. Initialize them if necessary.
|
|
if Result.ChildCount = 0 then
|
|
InitChildren(Result);
|
|
end;
|
|
|
|
// if there is no child node try siblings
|
|
if Assigned(Result.FirstChild) then
|
|
Result := Result.FirstChild
|
|
else
|
|
begin
|
|
repeat
|
|
// Is there a next sibling?
|
|
if Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.NextSibling;
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// No sibling anymore, so use the parent's next sibling.
|
|
if Result.Parent <> FRoot then
|
|
Result := Result.Parent
|
|
else
|
|
begin
|
|
// There are no further nodes to examine, hence there is no further visible node.
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
end;
|
|
until False;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
|
|
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := GetFirstNoInit(ConsiderChildrenAbove)
|
|
else
|
|
Result := GetNextNoInit(Node, ConsiderChildrenAbove);
|
|
|
|
while Assigned(Result) and (GetCheckState(Result) <> State) do
|
|
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextChecked(Node: PVirtualNode; ConsiderChildrenAbove: Boolean): PVirtualNode;
|
|
begin
|
|
Result := Self.GetNextChecked(Node, csCheckedNormal, ConsiderChildrenAbove);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the next node in the tree which is currently marked for a clipboard operation. Since only visible nodes can
|
|
// be marked (or they are hidden after they have been marked) it is not necessary to initialize nodes to check for
|
|
// child nodes. The result, however, is initialized if necessary.
|
|
|
|
begin
|
|
if ClipboardStates * FStates <> [] then
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := GetFirstNoInit(ConsiderChildrenAbove)
|
|
else
|
|
Result := GetNextNoInit(Node, ConsiderChildrenAbove);
|
|
while Assigned(Result) and not (vsCutOrCopy in Result.States) do
|
|
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the next node in tree which is initialized.
|
|
|
|
begin
|
|
Result := Node;
|
|
repeat
|
|
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
|
|
until (Result = nil) or (vsInitialized in Result.States);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextLeaf(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Returns the next node in the tree which has currently no children.
|
|
// The result is initialized if necessary.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := FRoot.FirstChild
|
|
else
|
|
Result := GetNext(Node);
|
|
while Assigned(Result) and (vsHasChildren in Result.States) do
|
|
Result := GetNext(Result);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
|
|
|
|
// Returns the next node in the tree on a specific level.
|
|
// The result is initialized if necessary.
|
|
|
|
var
|
|
StartNodeLevel: Cardinal;
|
|
|
|
begin
|
|
Result := nil;
|
|
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
begin
|
|
StartNodeLevel := GetNodeLevel(Node);
|
|
|
|
if StartNodeLevel < NodeLevel then
|
|
begin
|
|
Result := GetNext(Node);
|
|
if Assigned(Result) and (GetNodeLevel(Result) <> NodeLevel) then
|
|
Result := GetNextLevel(Result, NodeLevel);
|
|
end
|
|
else
|
|
if StartNodeLevel = NodeLevel then
|
|
begin
|
|
Result := Node.NextSibling;
|
|
if not Assigned(Result) then // i.e. start node was a last sibling
|
|
begin
|
|
Result := Node.Parent;
|
|
if Assigned(Result) then
|
|
begin
|
|
// go to next anchestor of the start node which has a next sibling (if exists)
|
|
while Assigned(Result) and not Assigned(Result.NextSibling) do
|
|
Result := Result.Parent;
|
|
if Assigned(Result) then
|
|
Result := GetNextLevel(Result.NextSibling, NodeLevel);
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
// i.e. StartNodeLevel > NodeLevel
|
|
Result := GetNextLevel(Node.Parent, NodeLevel);
|
|
end;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean): PVirtualNode;
|
|
|
|
// Optimized version of GetNext performing no initialization, but optionally considering toChildrenAbove.
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
// If this node has no siblings use the parent.
|
|
if not Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
begin
|
|
Result := nil;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// There is at least one sibling so take it.
|
|
Result := Result.NextSibling;
|
|
|
|
// Now take a look at the children.
|
|
while Assigned(Result.FirstChild) do
|
|
begin
|
|
Result := Result.FirstChild;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// If there is no child node try siblings.
|
|
if Assigned(Result.FirstChild) then
|
|
Result := Result.FirstChild
|
|
else
|
|
begin
|
|
repeat
|
|
// Is there a next sibling?
|
|
if Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.NextSibling;
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// No sibling anymore, so use the parent's next sibling.
|
|
if Result.Parent <> FRoot then
|
|
Result := Result.Parent
|
|
else
|
|
begin
|
|
// There are no further nodes to examine, hence there is no further visible node.
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
end;
|
|
until False;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the next node in the tree which is currently selected. Since children of unitialized nodes cannot be
|
|
// in the current selection (because they simply do not exist yet) it is not necessary to initialize nodes here.
|
|
// The result however is initialized if necessary.
|
|
|
|
begin
|
|
if FSelectionCount > 0 then
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := GetFirstNoInit(ConsiderChildrenAbove)
|
|
else
|
|
Result := GetNextNoInit(Node, ConsiderChildrenAbove);
|
|
while Assigned(Result) and not (vsSelected in Result.States) do
|
|
Result := GetNextNoInit(Result, ConsiderChildrenAbove);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextSibling(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Returns the next sibling of Node and initializes it if necessary.
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
Result := Result.NextSibling;
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetNextSiblingNoInit(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Returns the next sibling of Node.
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
Result := Result.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
|
|
// Returns next node in tree, with regard to Node, which is visible.
|
|
// Nodes which need an initialization (including the result) are initialized.
|
|
// toChildrenAbove is optionally considered which is the default here.
|
|
|
|
var
|
|
ForceSearch: Boolean;
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
repeat
|
|
// If the given node is not visible then look for a parent node which is visible, otherwise we will
|
|
// likely go unnecessarily through a whole bunch of invisible nodes.
|
|
if not FullyVisible[Result] then
|
|
Result := GetVisibleParent(Result, True);
|
|
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
repeat
|
|
// If there a no siblings anymore, go up one level.
|
|
if not Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
begin
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// There is at least one sibling so take it.
|
|
Result := Result.NextSibling;
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
if not (vsVisible in Result.States) then
|
|
Continue;
|
|
|
|
// Now take a look at the children.
|
|
// As the children are initialized while toggling, we don't need to do this here.
|
|
while (vsExpanded in Result.States) and Assigned(Result.FirstChild) do
|
|
begin
|
|
Result := Result.FirstChild;
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
if not (vsVisible in Result.States) then
|
|
Break;
|
|
end;
|
|
|
|
// If we found a visible node we don't need to search any longer.
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end;
|
|
until False;
|
|
end
|
|
else
|
|
begin
|
|
// Has this node got children?
|
|
if [vsHasChildren, vsExpanded] * Result.States = [vsHasChildren, vsExpanded] then
|
|
begin
|
|
// Yes, there are child nodes. Initialize them if necessary.
|
|
if Result.ChildCount = 0 then
|
|
InitChildren(Result);
|
|
end;
|
|
|
|
// Child nodes are the first choice if possible.
|
|
if (vsExpanded in Result.States) and Assigned(Result.FirstChild) then
|
|
begin
|
|
Result := GetFirstChild(Result);
|
|
ForceSearch := False;
|
|
end
|
|
else
|
|
ForceSearch := True;
|
|
|
|
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
|
|
if Assigned(Result) and (ForceSearch or not (vsVisible in Result.States)) then
|
|
begin
|
|
repeat
|
|
// Is there a next sibling?
|
|
if Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.NextSibling;
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// No sibling anymore, so use the parent's next sibling.
|
|
if Result.Parent <> FRoot then
|
|
Result := Result.Parent
|
|
else
|
|
begin
|
|
// There are no further nodes to examine, hence there is no further visible node.
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
end;
|
|
until False;
|
|
end;
|
|
end;
|
|
until not Assigned(Result) or IsEffectivelyVisible[Result];
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextVisibleNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
|
|
// Returns the next node in tree, with regard to Node, which is visible.
|
|
// toChildrenAbove is optionally considered (which is the default). No initialization is done.
|
|
|
|
var
|
|
ForceSearch: Boolean;
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
repeat
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
repeat
|
|
// If there a no siblings anymore, go up one level.
|
|
if not Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
begin
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// There is at least one sibling so take it.
|
|
Result := Result.NextSibling;
|
|
if not (vsVisible in Result.States) then
|
|
Continue;
|
|
|
|
// Now take a look at the children.
|
|
while (vsExpanded in Result.States) and Assigned(Result.FirstChild) do
|
|
begin
|
|
Result := Result.FirstChild;
|
|
if not (vsVisible in Result.States) then
|
|
Break;
|
|
end;
|
|
|
|
// If we found a visible node we don't need to search any longer.
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end;
|
|
until False;
|
|
end
|
|
else
|
|
begin
|
|
// If the given node is not visible then look for a parent node which is visible, otherwise we will
|
|
// likely go unnecessarily through a whole bunch of invisible nodes.
|
|
if not FullyVisible[Result] then
|
|
Result := GetVisibleParent(Result, True);
|
|
|
|
// Child nodes are the first choice if possible.
|
|
if (vsExpanded in Result.States) and Assigned(Result.FirstChild) then
|
|
begin
|
|
Result := Result.FirstChild;
|
|
ForceSearch := False;
|
|
end
|
|
else
|
|
ForceSearch := True;
|
|
|
|
// If there are no children or the first child is not visible then search the sibling nodes or traverse parents.
|
|
if ForceSearch or not (vsVisible in Result.States) then
|
|
begin
|
|
repeat
|
|
// Is there a next sibling?
|
|
if Assigned(Result.NextSibling) then
|
|
begin
|
|
Result := Result.NextSibling;
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// No sibling anymore, so use the parent's next sibling.
|
|
if Result.Parent <> FRoot then
|
|
Result := Result.Parent
|
|
else
|
|
begin
|
|
// There are no further nodes to examine, hence there is no further visible node.
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
end;
|
|
until False;
|
|
end;
|
|
end;
|
|
until not Assigned(Result) or IsEffectivelyVisible[Result];
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the next visible sibling after Node. Initialization is done implicitly.
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
|
|
|
|
Result := Node;
|
|
repeat
|
|
Result := GetNextSibling(Result);
|
|
until not Assigned(Result) or ((vsVisible in Result.States) and
|
|
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNextVisibleSiblingNoInit(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the next visible sibling after Node.
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
|
|
|
|
Result := Node;
|
|
repeat
|
|
Result := Result.NextSibling;
|
|
until not Assigned(Result) or ((vsVisible in Result.States) and
|
|
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeAt(X, Y: Integer): PVirtualNode;
|
|
|
|
// Overloaded variant of GetNodeAt to easy life of application developers which do not need to have the exact
|
|
// top position returned and always use client coordinates.
|
|
|
|
var
|
|
Dummy: Integer;
|
|
|
|
begin
|
|
Result := GetNodeAt(X, Y, True, Dummy);
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetNodeAt(const P: TPoint): PVirtualNode;
|
|
begin
|
|
Result := GetNodeAt(P.X, P.Y);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeAt(X, Y: Integer; Relative: Boolean; var NodeTop: Integer): PVirtualNode;
|
|
|
|
// This method returns the node that occupies the specified point, or nil if there's none.
|
|
// If Releative is True then X and Y are given in client coordinates otherwise they are considered as being
|
|
// absolute values into the virtual tree image (regardless of the current offsets in the tree window).
|
|
// NodeTop gets the absolute or relative top position of the node returned or is untouched if no node
|
|
// could be found.
|
|
|
|
var
|
|
AbsolutePos,
|
|
CurrentPos: Cardinal;
|
|
|
|
begin
|
|
if Y < 0 then
|
|
Y := 0;
|
|
|
|
AbsolutePos := Y;
|
|
if Relative then
|
|
Inc(AbsolutePos, -FOffsetY);
|
|
|
|
// CurrentPos tracks a running term of the current position to test for.
|
|
// It corresponds always to the top position of the currently considered node.
|
|
CurrentPos := 0;
|
|
|
|
// If the cache is available then use it.
|
|
if tsUseCache in FStates then
|
|
Result := FindInPositionCache(AbsolutePos, CurrentPos)
|
|
else
|
|
Result := GetFirstVisibleNoInit(nil, True);
|
|
|
|
// Determine node, of which position and height corresponds to the scroll position most closely.
|
|
while Assigned(Result) and (Result <> FRoot) do
|
|
begin
|
|
if AbsolutePos < (CurrentPos + NodeHeight[Result]) then
|
|
Break;
|
|
Inc(CurrentPos, NodeHeight[Result]);
|
|
Result := GetNextVisibleNoInit(Result, True);
|
|
end;
|
|
|
|
if Result = FRoot then
|
|
Result := nil;
|
|
|
|
// Since the given vertical position is likely not the same as the top position
|
|
// of the found node this top position is returned.
|
|
if Assigned(Result) then
|
|
begin
|
|
NodeTop := CurrentPos;
|
|
if Relative then
|
|
Inc(NodeTop, FOffsetY);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
function TBaseVirtualTree.GetNodeData(Node: PVirtualNode): Pointer;
|
|
|
|
// Returns the address of the user defined data area in the node.
|
|
|
|
begin
|
|
Assert((FNodeDataSize > 0) or not Assigned(Node), 'NodeDataSize not initialized.');
|
|
if (FNodeDataSize <= 0) or (Node = nil) or (Node = FRoot) then
|
|
Result := nil
|
|
else
|
|
begin
|
|
Result := @Node.Data;
|
|
Include(Node.States, vsOnFreeNodeCallRequired); // We now need to call OnFreeNode, see bug #323
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeData<T>(pNode: PVirtualNode): T;
|
|
|
|
// Returns the associated data converted to the class given in the generic part of the function.
|
|
|
|
var
|
|
P: Pointer;
|
|
begin
|
|
P := Self.GetNodeData(pNode);
|
|
if Assigned(P) then
|
|
Exit(T(P^))
|
|
else
|
|
Exit(Default(T));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetInterfaceFromNodeData<T>(pNode: PVirtualNode): T;
|
|
begin
|
|
if Assigned(pNode) then
|
|
Result := T(Self.GetNodeData(pNode)^)
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeDataAt<T>(pXCoord, pYCoord: Integer): T;
|
|
|
|
// Returns the associated data at the specified coordinates converted to the type given in the generic part of the function.
|
|
|
|
var
|
|
lNode: PVirtualNode;
|
|
begin
|
|
lNode := GetNodeAt(pXCoord, pYCoord);
|
|
Result := Self.GetNodeData<T>(lNode);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetFirstSelectedNodeData<T>(): T;
|
|
|
|
// Returns of the first selected node associated data converted to the type given in the generic part of the function.
|
|
|
|
begin
|
|
Result := Self.GetNodeData<T>(GetFirstSelected());
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetNodeLevel(Node: PVirtualNode): Cardinal;
|
|
|
|
// returns the level of the given node
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Result := 0;
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
begin
|
|
Run := Node.Parent;
|
|
while Run <> FRoot do
|
|
begin
|
|
Run := Run.Parent;
|
|
Inc(Result);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
// Function introduced to avoid spaghetti code to fix setting of FLastSelectionLevel
|
|
// at various places that now needs to avoid setting it for a disabled node
|
|
function TBaseVirtualTree.GetNodeLevelForSelectConstraint(Node: PVirtualNode): integer;
|
|
begin
|
|
if Assigned(Node) and not (vsDisabled in Node.States) then
|
|
result := GetNodeLevel(Node)
|
|
else
|
|
result := -1;
|
|
end;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPrevious(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns previous node in tree. If ConsiderChildrenAbove is True the function considers
|
|
// whether toChildrenAbove is currently set, otherwise the result will always be the previous
|
|
// node in top-down order regardless of the current PaintOptions.
|
|
// The Result will be initialized if needed.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
// Has this node got children? Initialize them if necessary.
|
|
if (vsHasChildren in Result.States) and (Result.ChildCount = 0) then
|
|
InitChildren(Result);
|
|
|
|
// If there is a last child, take it; if not try the previous sibling.
|
|
if Assigned(Result.LastChild) then
|
|
Result := Result.LastChild
|
|
else
|
|
if Assigned(Result.PrevSibling) then
|
|
Result := Result.PrevSibling
|
|
else
|
|
begin
|
|
// If neither a last child nor a previous sibling exist, go the tree upwards and
|
|
// look, wether one of the parent nodes have a previous sibling. If not the result
|
|
// will ne nil.
|
|
repeat
|
|
Result := Result.Parent;
|
|
Run := nil;
|
|
if Result <> FRoot then
|
|
Run := Result.PrevSibling
|
|
else
|
|
Result := nil;
|
|
until Assigned(Run) or (Result = nil);
|
|
|
|
if Assigned(Run) then
|
|
Result := Run;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// Is there a previous sibling?
|
|
if Assigned(Node.PrevSibling) then
|
|
begin
|
|
// Go down and find the last child node.
|
|
Result := GetLast(Node.PrevSibling);
|
|
if Result = nil then
|
|
Result := Node.PrevSibling;
|
|
end
|
|
else
|
|
// no previous sibling so the parent of the node is the previous visible node
|
|
if Node.Parent <> FRoot then
|
|
Result := Node.Parent
|
|
else
|
|
Result := nil;
|
|
end;
|
|
end;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousChecked(Node: PVirtualNode; State: TCheckState = csCheckedNormal;
|
|
ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := GetLastNoInit(nil, ConsiderChildrenAbove)
|
|
else
|
|
Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
|
|
|
|
while Assigned(Result) and (GetCheckState(Result) <> State) do
|
|
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousCutCopy(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the previous node in the tree which is currently marked for a clipboard operation. Since only visible nodes can
|
|
// be marked (or they are hidden after they have been marked) it is not necessary to initialize nodes to check for
|
|
// child nodes. The result, however, is initialized if necessary.
|
|
|
|
begin
|
|
if ClipboardStates * FStates <> [] then
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := GetLastNoInit(nil, ConsiderChildrenAbove)
|
|
else
|
|
Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
|
|
while Assigned(Result) and not (vsCutOrCopy in Result.States) do
|
|
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousInitialized(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the previous node in tree which is initialized.
|
|
|
|
begin
|
|
Result := Node;
|
|
repeat
|
|
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
|
|
until (Result = nil) or (vsInitialized in Result.States);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousLeaf(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Returns the previous node in the tree which has currently no children.
|
|
// The result is initialized if necessary.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := FRoot.LastChild
|
|
else
|
|
Result := GetPrevious(Node);
|
|
while Assigned(Result) and (vsHasChildren in Result.States) do
|
|
Result := GetPrevious(Result);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousLevel(Node: PVirtualNode; NodeLevel: Cardinal): PVirtualNode;
|
|
|
|
// Returns the previous node in the tree on a specific level.
|
|
// The result is initialized if necessary.
|
|
|
|
var
|
|
StartNodeLevel: Cardinal;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Result := nil;
|
|
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
begin
|
|
StartNodeLevel := GetNodeLevel(Node);
|
|
|
|
if StartNodeLevel < NodeLevel then
|
|
begin
|
|
Result := Node.PrevSibling;
|
|
if Assigned(Result) then
|
|
begin
|
|
// go to last descendant of previous sibling with desired node level (if exists)
|
|
Run := Result;
|
|
while Assigned(Run) and (GetNodeLevel(Run) < NodeLevel) do
|
|
begin
|
|
Result := Run;
|
|
Run := GetLastChild(Run);
|
|
end;
|
|
if Assigned(Run) and (GetNodeLevel(Run) = NodeLevel) then
|
|
Result := Run
|
|
else
|
|
begin
|
|
if Assigned(Result.PrevSibling) then
|
|
Result := GetPreviousLevel(Result, NodeLevel)
|
|
else
|
|
if Assigned(Result) and (Result.Parent <> FRoot) then
|
|
Result := GetPreviousLevel(Result.Parent, NodeLevel)
|
|
else
|
|
Result := nil;
|
|
end;
|
|
end
|
|
else
|
|
Result := GetPreviousLevel(Node.Parent, NodeLevel);
|
|
end
|
|
else
|
|
if StartNodeLevel = NodeLevel then
|
|
begin
|
|
Result := Node.PrevSibling;
|
|
if not Assigned(Result) then // i.e. start node was a first sibling
|
|
begin
|
|
Result := Node.Parent;
|
|
if Assigned(Result) then
|
|
Result := GetPreviousLevel(Result, NodeLevel);
|
|
end;
|
|
end
|
|
else // i.e. StartNodeLevel > NodeLevel
|
|
Result := GetPreviousLevel(Node.Parent, NodeLevel);
|
|
end;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousNoInit(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns previous node in tree, optionally considering toChildrenAbove. No initialization is performed.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
// If there is a last child, take it; if not try the previous sibling.
|
|
if Assigned(Result.LastChild) then
|
|
Result := Result.LastChild
|
|
else
|
|
if Assigned(Result.PrevSibling) then
|
|
Result := Result.PrevSibling
|
|
else
|
|
begin
|
|
// If neither a last child nor a previous sibling exist, go the tree upwards and
|
|
// look, wether one of the parent nodes have a previous sibling. If not the result
|
|
// will ne nil.
|
|
repeat
|
|
Result := Result.Parent;
|
|
Run := nil;
|
|
if Result <> FRoot then
|
|
Run := Result.PrevSibling
|
|
else
|
|
Result := nil;
|
|
until Assigned(Run) or (Result = nil);
|
|
|
|
if Assigned(Run) then
|
|
Result := Run;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// Is there a previous sibling?
|
|
if Assigned(Node.PrevSibling) then
|
|
begin
|
|
// Go down and find the last child node.
|
|
Result := GetLastNoInit(Node.PrevSibling);
|
|
if Result = nil then
|
|
Result := Node.PrevSibling;
|
|
end
|
|
else
|
|
// No previous sibling so the parent of the node is the previous node.
|
|
if Node.Parent <> FRoot then
|
|
Result := Node.Parent
|
|
else
|
|
Result := nil;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousSelected(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the previous node in the tree which is currently selected. Since children of unitialized nodes cannot be
|
|
// in the current selection (because they simply do not exist yet) it is not necessary to initialize nodes here.
|
|
// The result however is initialized if necessary.
|
|
|
|
begin
|
|
if FSelectionCount > 0 then
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := FRoot.LastChild
|
|
else
|
|
Result := GetPreviousNoInit(Node, ConsiderChildrenAbove);
|
|
while Assigned(Result) and not (vsSelected in Result.States) do
|
|
Result := GetPreviousNoInit(Result, ConsiderChildrenAbove);
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousSibling(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Returns the previous sibling of Node and initializes it if necessary.
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
Result := Result.PrevSibling;
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetPreviousSiblingNoInit(Node: PVirtualNode): PVirtualNode;
|
|
|
|
// Returns the previous sibling of Node
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
Result := Result.PrevSibling;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousVisible(Node: PVirtualNode; ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
|
|
// Returns the previous node in tree, with regard to Node, which is visible.
|
|
// Nodes which need an initialization (including the result) are initialized.
|
|
// toChildrenAbove is optionally considered which is the default here.
|
|
|
|
var
|
|
Marker: PVirtualNode;
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
repeat
|
|
// If the given node is not visible then look for a parent node which is visible and use its last visible
|
|
// child or the parent node (if there is no visible child) as result.
|
|
if not FullyVisible[Result] then
|
|
begin
|
|
Result := GetVisibleParent(Result, True);
|
|
if Result = FRoot then
|
|
Result := nil;
|
|
Marker := GetLastVisible(Result, True);
|
|
if Assigned(Marker) then
|
|
Result := Marker;
|
|
end
|
|
else
|
|
begin
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
repeat
|
|
if Assigned(Result.LastChild) and (vsExpanded in Result.States) then
|
|
begin
|
|
Result := Result.LastChild;
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
if Assigned(Result.PrevSibling) then
|
|
begin
|
|
if not (vsInitialized in Result.PrevSibling.States) then
|
|
InitNode(Result.PrevSibling);
|
|
|
|
if vsVisible in Result.PrevSibling.States then
|
|
begin
|
|
Result := Result.PrevSibling;
|
|
Break;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
Marker := nil;
|
|
repeat
|
|
Result := Result.Parent;
|
|
if Result <> FRoot then
|
|
Marker := GetPreviousVisibleSibling(Result, True)
|
|
else
|
|
Result := nil;
|
|
until Assigned(Marker) or (Result = nil);
|
|
if Assigned(Marker) then
|
|
Result := Marker;
|
|
|
|
Break;
|
|
end;
|
|
until False;
|
|
end
|
|
else
|
|
begin
|
|
repeat
|
|
// Is there a previous sibling node?
|
|
if Assigned(Result.PrevSibling) then
|
|
begin
|
|
Result := Result.PrevSibling;
|
|
// Initialize the new node and check its visibility.
|
|
if not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
if vsVisible in Result.States then
|
|
begin
|
|
// If there are visible child nodes then use the last one.
|
|
Marker := GetLastVisible(Result, True, True);
|
|
if Assigned(Marker) then
|
|
Result := Marker;
|
|
Break;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// No previous sibling there so the parent node is the nearest previous node.
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
until False;
|
|
end;
|
|
|
|
if Assigned(Result) and not (vsInitialized in Result.States) then
|
|
InitNode(Result);
|
|
end;
|
|
until not Assigned(Result) or IsEffectivelyVisible[Result];
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousVisibleNoInit(Node: PVirtualNode;
|
|
ConsiderChildrenAbove: Boolean = True): PVirtualNode;
|
|
|
|
// Returns the previous node in tree, with regard to Node, which is visible.
|
|
// toChildrenAbove is optionally considered which is the default here.
|
|
|
|
var
|
|
Marker: PVirtualNode;
|
|
|
|
begin
|
|
Result := Node;
|
|
if Assigned(Result) then
|
|
begin
|
|
Assert(Result <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
repeat
|
|
// If the given node is not visible then look for a parent node which is visible and use its last visible
|
|
// child or the parent node (if there is no visible child) as result.
|
|
if not FullyVisible[Result] then
|
|
begin
|
|
Result := GetVisibleParent(Result, True);
|
|
if Result = FRoot then
|
|
Result := nil;
|
|
Marker := GetLastVisibleNoInit(Result, True);
|
|
if Assigned(Marker) then
|
|
Result := Marker;
|
|
end
|
|
else
|
|
begin
|
|
if ConsiderChildrenAbove and (toChildrenAbove in FOptions.PaintOptions) then
|
|
begin
|
|
repeat
|
|
// Is the current node expanded and has children?
|
|
if (vsExpanded in Result.States) and Assigned(Result.LastChild) then
|
|
begin
|
|
Result := Result.LastChild;
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
if Assigned(Result.PrevSibling) then
|
|
begin
|
|
// No children anymore, so take the previous sibling.
|
|
Result := Result.PrevSibling;
|
|
if vsVisible in Result.States then
|
|
Break;
|
|
end
|
|
else
|
|
begin
|
|
// No children and no previous siblings, so walk up the tree and look wether
|
|
// a parent has a previous visible sibling. If that is the case take it,
|
|
// otherwise there is no previous visible node.
|
|
Marker := nil;
|
|
repeat
|
|
Result := Result.Parent;
|
|
if Result <> FRoot then
|
|
Marker := GetPreviousVisibleSiblingNoInit(Result, True)
|
|
else
|
|
Result := nil;
|
|
until Assigned(Marker) or (Result = nil);
|
|
if Assigned(Marker) then
|
|
Result := Marker;
|
|
Break;
|
|
end;
|
|
until False;
|
|
end
|
|
else
|
|
begin
|
|
repeat
|
|
// Is there a previous sibling node?
|
|
if Assigned(Result.PrevSibling) then
|
|
begin
|
|
Result := Result.PrevSibling;
|
|
if vsVisible in Result.States then
|
|
begin
|
|
// If there are visible child nodes then use the last one.
|
|
Marker := GetLastVisibleNoInit(Result, True, True);
|
|
if Assigned(Marker) then
|
|
Result := Marker;
|
|
Break;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// No previous sibling there so the parent node is the nearest previous node.
|
|
Result := Result.Parent;
|
|
if Result = FRoot then
|
|
Result := nil;
|
|
Break;
|
|
end;
|
|
until False;
|
|
end;
|
|
end;
|
|
until not Assigned(Result) or IsEffectivelyVisible[Result];
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousVisibleSibling(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the previous visible sibling before Node. Initialization is done implicitly.
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
|
|
|
|
Result := Node;
|
|
repeat
|
|
Result := GetPreviousSibling(Result);
|
|
until not Assigned(Result) or ((vsVisible in Result.States) and
|
|
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetPreviousVisibleSiblingNoInit(Node: PVirtualNode;
|
|
IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the previous visible sibling before Node.
|
|
|
|
begin
|
|
Assert(Assigned(Node) and (Node <> FRoot), 'Invalid parameter.');
|
|
|
|
Result := Node;
|
|
repeat
|
|
Result := Result.PrevSibling;
|
|
until not Assigned(Result) or ((vsVisible in Result.States) and
|
|
(IncludeFiltered or not IsEffectivelyFiltered[Result]));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.Nodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for all nodes
|
|
|
|
begin
|
|
Result.FMode := vneAll;
|
|
Result.FTree := Self;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CheckedNodes(State: TCheckState; ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for all checked nodes
|
|
|
|
begin
|
|
Result.FMode := vneChecked;
|
|
Result.FTree := Self;
|
|
Result.FState := State;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ChildNodes(Node: PVirtualNode): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for child nodes
|
|
|
|
begin
|
|
Result.FMode := vneChild;
|
|
Result.FTree := Self;
|
|
Result.FNode := Node;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.CutCopyNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for cut copy node
|
|
|
|
begin
|
|
Result.FMode := vneCutCopy;
|
|
Result.FTree := Self;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.InitializedNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for initialized nodes
|
|
|
|
begin
|
|
Result.FMode := vneInitialized;
|
|
Result.FTree := Self;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.LeafNodes: TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for leaf nodes
|
|
|
|
begin
|
|
Result.FMode := vneLeaf;
|
|
Result.FTree := Self;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.LevelNodes(NodeLevel: Cardinal): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for level nodes
|
|
|
|
begin
|
|
Result.FMode := vneLevel;
|
|
Result.FTree := Self;
|
|
Result.FNodeLevel := NodeLevel;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.NoInitNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for no init nodes
|
|
begin
|
|
Result.FMode := vneNoInit;
|
|
Result.FTree := Self;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.SelectedNodes(ConsiderChildrenAbove: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for selected nodes
|
|
|
|
begin
|
|
Result.FMode := vneSelected;
|
|
Result.FTree := Self;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.VisibleNodes(Node: PVirtualNode; ConsiderChildrenAbove: Boolean;
|
|
IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for visible nodes
|
|
|
|
begin
|
|
Result.FMode := vneVisible;
|
|
Result.FTree := Self;
|
|
Result.FNode := Node;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
Result.FIncludeFiltered := IncludeFiltered;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.VisibleChildNodes(Node: PVirtualNode; IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for visible child nodes
|
|
|
|
begin
|
|
Result.FMode := vneVisibleChild;
|
|
Result.FTree := Self;
|
|
Result.FNode := Node;
|
|
Result.FIncludeFiltered := IncludeFiltered;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.VisibleChildNoInitNodes(Node: PVirtualNode; IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for visible child no init nodes
|
|
|
|
begin
|
|
Result.FMode := vneVisibleNoInitChild;
|
|
Result.FTree := Self;
|
|
Result.FNode := Node;
|
|
Result.FIncludeFiltered := IncludeFiltered;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.VisibleNoInitNodes(Node: PVirtualNode; ConsiderChildrenAbove: Boolean;
|
|
IncludeFiltered: Boolean): TVTVirtualNodeEnumeration;
|
|
|
|
// Enumeration for visible no init nodes
|
|
|
|
begin
|
|
Result.FMode := vneVisibleNoInit;
|
|
Result.FTree := Self;
|
|
Result.FNode := Node;
|
|
Result.FConsiderChildrenAbove := ConsiderChildrenAbove;
|
|
Result.FIncludeFiltered := IncludeFiltered;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetSortedCutCopySet(Resolve: Boolean): TNodeArray;
|
|
|
|
// Same as GetSortedSelection but with nodes marked as being part in the current cut/copy set (e.g. for clipboard).
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
Counter: Cardinal;
|
|
|
|
//--------------- local function --------------------------------------------
|
|
|
|
procedure IncludeThisNode(Node: PVirtualNode);
|
|
|
|
// adds the given node to the result
|
|
|
|
var
|
|
Len: Cardinal;
|
|
|
|
begin
|
|
Len := Length(Result);
|
|
if Counter = Len then
|
|
begin
|
|
if Len < 100 then
|
|
Len := 100
|
|
else
|
|
Len := Len + Len div 10;
|
|
SetLength(Result, Len);
|
|
end;
|
|
Result[Counter] := Node;
|
|
Inc(Counter);
|
|
end;
|
|
|
|
//--------------- end local function ----------------------------------------
|
|
|
|
begin
|
|
Run := FRoot.FirstChild;
|
|
Counter := 0;
|
|
if Resolve then
|
|
begin
|
|
// Resolving is actually easy: just find the first cutted node in logical order
|
|
// and then never go deeper in level than this node as long as there's a sibling node.
|
|
// Restart the search for a cutted node (at any level) if there are no further siblings.
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsCutOrCopy in Run.States then
|
|
begin
|
|
IncludeThisNode(Run);
|
|
if Assigned(Run.NextSibling) then
|
|
Run := Run.NextSibling
|
|
else
|
|
begin
|
|
// If there are no further siblings then go up one or more levels until a node is
|
|
// found or all nodes have been processed. Although we consider here only initialized
|
|
// nodes we don't need to make any special checks as only initialized nodes can also be selected.
|
|
repeat
|
|
Run := Run.Parent;
|
|
until (Run = FRoot) or Assigned(Run.NextSibling);
|
|
if Run = FRoot then
|
|
Break
|
|
else
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end
|
|
else
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
end
|
|
else
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsCutOrCopy in Run.States then
|
|
IncludeThisNode(Run);
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
|
|
// set the resulting array to its real length
|
|
SetLength(Result, Counter);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetSortedSelection(Resolve: Boolean): TNodeArray;
|
|
|
|
// Returns a list of selected nodes sorted in logical order, that is, as they appear in the tree.
|
|
// If Resolve is True then nodes which are children of other selected nodes are not put into the new array.
|
|
// This feature is in particuar important when doing drag'n drop as in this case all selected node plus their children
|
|
// need to be considered. A selected node which is child (grand child etc.) of another selected node is then
|
|
// automatically included and doesn't need to be explicitely mentioned in the returned selection array.
|
|
//
|
|
// Note: The caller is responsible for freeing the array. Allocation is done here. Usually, though, freeing the array
|
|
// doesn't need additional attention as it is automatically freed by Delphi when it gets out of scope.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
Counter: Cardinal;
|
|
|
|
begin
|
|
SetLength(Result, FSelectionCount);
|
|
if FSelectionCount > 0 then
|
|
begin
|
|
Run := FRoot.FirstChild;
|
|
Counter := 0;
|
|
if Resolve then
|
|
begin
|
|
// Resolving is actually easy: just find the first selected node in logical order
|
|
// and then never go deeper in level than this node as long as there's a sibling node.
|
|
// Restart the search for a selected node (at any level) if there are no further siblings.
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsSelected in Run.States then
|
|
begin
|
|
Result[Counter] := Run;
|
|
Inc(Counter);
|
|
if Assigned(Run.NextSibling) then
|
|
Run := Run.NextSibling
|
|
else
|
|
begin
|
|
// If there are no further siblings then go up one or more levels until a node is
|
|
// found or all nodes have been processed. Although we consider here only initialized
|
|
// nodes we don't need to make any special checks as only initialized nodes can also be selected.
|
|
repeat
|
|
Run := Run.Parent;
|
|
until (Run = FRoot) or Assigned(Run.NextSibling);
|
|
if Run = FRoot then
|
|
Break
|
|
else
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end
|
|
else
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
end
|
|
else
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsSelected in Run.States then
|
|
begin
|
|
Result[Counter] := Run;
|
|
Inc(Counter);
|
|
end;
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
|
|
// Since we may have skipped some nodes the result array is likely to be smaller than the
|
|
// selection array, hence shorten the result to true length.
|
|
if Integer(Counter) < Length(Result) then
|
|
SetLength(Result, Counter);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
|
|
var Text: string);
|
|
|
|
// Generic base method for editors, hint windows etc. to get some info about a node.
|
|
|
|
begin
|
|
R := Rect(0, 0, 0, 0);
|
|
Text := '';
|
|
if Assigned(Font) then // 1 EConvertError due to Font being nil seen here in 01/2019, See issue #878
|
|
AFont.Assign(Font);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetTreeRect: TRect;
|
|
|
|
// Returns the true size of the tree in pixels. This size is at least ClientHeight x ClientWidth and depends on
|
|
// the expand state, header size etc.
|
|
// Note: if no columns are used then the width of the tree is determined by the largest node which is currently in the
|
|
// client area. This might however not be the largest node in the entire tree.
|
|
|
|
begin
|
|
Result := Rect(0, 0, Max(FRangeX, ClientWidth), Max(FRangeY, ClientHeight));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.GetVisibleParent(Node: PVirtualNode; IncludeFiltered: Boolean = False): PVirtualNode;
|
|
|
|
// Returns the first (nearest) parent node of Node which is visible.
|
|
// This method is one of the seldom cases where the hidden root node could be returned.
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
Result := Node.Parent;
|
|
while (Result <> FRoot) and (not FullyVisible[Result] or (not IncludeFiltered and IsEffectivelyFiltered[Result])) do
|
|
Result := Result.Parent;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.HasAsParent(Node, PotentialParent: PVirtualNode): Boolean;
|
|
|
|
// Determines whether Node has got PotentialParent as one of its parents.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Result := Assigned(Node) and Assigned(PotentialParent) and (Node <> PotentialParent);
|
|
if Result then
|
|
begin
|
|
Run := Node;
|
|
while (Run <> FRoot) and (Run <> PotentialParent) do
|
|
Run := Run.Parent;
|
|
Result := Run = PotentialParent;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.InsertNode(Node: PVirtualNode; Mode: TVTNodeAttachMode; UserData: Pointer = nil): PVirtualNode;
|
|
|
|
// Adds a new node relative to Node. The final position is determined by Mode.
|
|
// UserData can be used to set the first SizeOf(Pointer) bytes of the user data area to an initial value which can be used
|
|
// in OnInitNode and will also cause to trigger the OnFreeNode event (if <> nil) even if the node is not yet
|
|
// "officially" initialized.
|
|
// InsertNode is a compatibility method and will implicitly validate the given node if the new node
|
|
// is to be added as child node. This is however against the virtual paradigm and hence I dissuade from its usage.
|
|
|
|
begin
|
|
if Mode <> amNoWhere then
|
|
begin
|
|
CancelEditNode;
|
|
|
|
if Node = nil then
|
|
Node := FRoot;
|
|
// we need a new node...
|
|
Result := MakeNewNode;
|
|
// avoid erronous attach modes
|
|
if Node = FRoot then
|
|
begin
|
|
case Mode of
|
|
amInsertBefore:
|
|
Mode := amAddChildFirst;
|
|
amInsertAfter:
|
|
Mode := amAddChildLast;
|
|
end;
|
|
end;
|
|
|
|
// Validate given node in case the new node becomes its child.
|
|
if (Mode in [amAddChildFirst, amAddChildLast]) and not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
InternalConnectNode(Result, Node, Self, Mode);
|
|
|
|
// Check if there is initial user data and there is also enough user data space allocated.
|
|
if Assigned(UserData) then
|
|
SetNodeData(Result, UserData);
|
|
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
case Mode of
|
|
amInsertBefore,
|
|
amInsertAfter:
|
|
begin
|
|
// Here no initialization is necessary because *if* a node has already got children then it
|
|
// must also be initialized.
|
|
// Note: Node can never be FRoot at this point.
|
|
StructureChange(Result, crNodeAdded);
|
|
// If auto sort is enabled then sort the node or its parent (depending on the insert mode).
|
|
if (toAutoSort in FOptions.AutoOptions) and (FHeader.SortColumn > InvalidColumn) then
|
|
Sort(Node.Parent, FHeader.SortColumn, FHeader.SortDirection, True);
|
|
InvalidateToBottom(Result)
|
|
end;
|
|
amAddChildFirst,
|
|
amAddChildLast:
|
|
begin
|
|
StructureChange(Node, crChildAdded);
|
|
// If auto sort is enabled then sort the node or its parent (depending on the insert mode).
|
|
if (toAutoSort in FOptions.AutoOptions) and (FHeader.SortColumn > InvalidColumn) then
|
|
Sort(Node, FHeader.SortColumn, FHeader.SortDirection, True);
|
|
InvalidateToBottom(Node);
|
|
end;
|
|
end;
|
|
InvalidateCache();
|
|
UpdateScrollBars(True);
|
|
end;
|
|
end
|
|
else
|
|
Result := nil;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InvalidateChildren(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
// Invalidates Node and its immediate children.
|
|
// If Recursive is True then all grandchildren are invalidated as well.
|
|
// The node itself is initialized if necessary and its child nodes are created (and initialized too if
|
|
// Recursive is True).
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
begin
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
InvalidateNode(Node);
|
|
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
|
|
InitChildren(Node);
|
|
Run := Node.FirstChild;
|
|
end
|
|
else
|
|
Run := FRoot.FirstChild;
|
|
|
|
while Assigned(Run) do
|
|
begin
|
|
InvalidateNode(Run);
|
|
if Recursive then
|
|
InvalidateChildren(Run, True);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InvalidateColumn(Column: TColumnIndex);
|
|
|
|
// Invalidates the client area part of a column.
|
|
|
|
var
|
|
R: TRect;
|
|
|
|
begin
|
|
if (FUpdateCount = 0) and HandleAllocated and FHeader.Columns.IsValidColumn(Column) then
|
|
begin
|
|
R := ClientRect;
|
|
FHeader.Columns.GetColumnBounds(Column, R.Left, R.Right);
|
|
InvalidateRect(Handle, @R, False);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.InvalidateNode(Node: PVirtualNode): TRect;
|
|
|
|
// Initiates repaint of the given node and returns the just invalidated rectangle.
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
Assert(GetCurrentThreadId = MainThreadId, 'UI controls may only be chnaged in UI thread.');
|
|
// Reset height measured flag too to cause a re-issue of the OnMeasureItem event.
|
|
Exclude(Node.States, vsHeightMeasured);
|
|
if (FUpdateCount = 0) and HandleAllocated then
|
|
begin
|
|
Result := GetDisplayRect(Node, NoColumn, False);
|
|
InvalidateRect(Handle, @Result, False);
|
|
end
|
|
else
|
|
result := Rect(-1,-1,-1,-1);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InvalidateToBottom(Node: PVirtualNode);
|
|
|
|
// Initiates repaint of client area starting at given node. If this node is not visible or not yet initialized
|
|
// then nothing happens.
|
|
|
|
var
|
|
R: TRect;
|
|
|
|
begin
|
|
if (FUpdateCount = 0) and HandleAllocated then
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Invalidate
|
|
else
|
|
if (vsInitialized in Node.States) and IsEffectivelyVisible[Node] then
|
|
begin
|
|
R := GetDisplayRect(Node, NoColumn, False);
|
|
if R.Top < ClientHeight then
|
|
begin
|
|
if (toChildrenAbove in FOptions.PaintOptions) and (vsExpanded in Node.States) then
|
|
Dec(R.Top, Node.TotalHeight + NodeHeight[Node]);
|
|
R.Bottom := ClientHeight;
|
|
InvalidateRect(Handle, @R, False);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.InvertSelection(VisibleOnly: Boolean);
|
|
|
|
// Inverts the current selection (so nodes which are selected become unselected and vice versa).
|
|
// If VisibleOnly is True then only visible nodes are considered.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
NewSize: Integer;
|
|
NextFunction: TGetNextNodeProc;
|
|
TriggerChange: Boolean;
|
|
|
|
begin
|
|
if not FSelectionLocked and (toMultiSelect in FOptions.SelectionOptions) then
|
|
begin
|
|
Run := FRoot.FirstChild;
|
|
ClearTempCache;
|
|
if VisibleOnly then
|
|
NextFunction := GetNextVisibleNoInit
|
|
else
|
|
NextFunction := GetNextNoInit;
|
|
while Assigned(Run) do
|
|
begin
|
|
if vsSelected in Run.States then
|
|
InternalRemoveFromSelection(Run)
|
|
else
|
|
InternalCacheNode(Run);
|
|
Run := NextFunction(Run);
|
|
end;
|
|
|
|
// do some housekeeping
|
|
// Need to trigger the OnChange event from here if nodes were only deleted but not added.
|
|
TriggerChange := False;
|
|
NewSize := PackArray(FSelection, FSelectionCount);
|
|
if NewSize > -1 then
|
|
begin
|
|
FSelectionCount := NewSize;
|
|
SetLength(FSelection, FSelectionCount);
|
|
TriggerChange := True;
|
|
end;
|
|
if FTempNodeCount > 0 then
|
|
begin
|
|
AddToSelection(FTempNodeCache, FTempNodeCount);
|
|
ClearTempCache;
|
|
TriggerChange := False;
|
|
end;
|
|
Invalidate;
|
|
if TriggerChange then
|
|
Change(nil);
|
|
if Self.SelectedCount = 0 then
|
|
FNextNodeToSelect := nil;//Ensure that no other node is selected now
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.IsEditing: Boolean;
|
|
|
|
begin
|
|
Result := tsEditing in FStates;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.IsMouseSelecting: Boolean;
|
|
|
|
begin
|
|
Result := (tsDrawSelPending in FStates) or (tsDrawSelecting in FStates);
|
|
end;
|
|
|
|
function TBaseVirtualTree.IsUpdating: Boolean;
|
|
// The tree does currently not update its window because a BeginUpdate has not yet ended.
|
|
begin
|
|
Exit(UpdateCount > 0);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.IterateSubtree(Node: PVirtualNode; Callback: TVTGetNodeProc; Data: Pointer;
|
|
Filter: TVirtualNodeStates = []; DoInit: Boolean = False; ChildNodesOnly: Boolean = False): PVirtualNode;
|
|
|
|
// Iterates through the all children and grandchildren etc. of Node (or the entire tree if Node = nil)
|
|
// and calls for each node the provided callback method (which must not be empty).
|
|
// Filter determines which nodes to consider (an empty set denotes all nodes).
|
|
// If DoInit is True then nodes which aren't initialized yet will be initialized.
|
|
// Note: During execution of the callback the application can set Abort to True. In this case the iteration is stopped
|
|
// and the last accessed node (the one on which the callback set Abort to True) is returned to the caller.
|
|
// Otherwise (no abort) nil is returned.
|
|
|
|
var
|
|
Stop: PVirtualNode;
|
|
Abort: Boolean;
|
|
GetNextNode: TGetNextNodeProc;
|
|
WasIterating: Boolean;
|
|
|
|
begin
|
|
Assert(Node <> FRoot, 'Node must not be the hidden root node.');
|
|
|
|
WasIterating := tsIterating in FStates;
|
|
DoStateChange([tsIterating]);
|
|
try
|
|
// prepare function to be used when advancing
|
|
if DoInit then
|
|
GetNextNode := GetNext
|
|
else
|
|
GetNextNode := GetNextNoInit;
|
|
|
|
Abort := False;
|
|
if Node = nil then
|
|
Stop := nil
|
|
else
|
|
begin
|
|
if not (vsInitialized in Node.States) and DoInit then
|
|
InitNode(Node);
|
|
|
|
// The stopper does not need to be initialized since it is not taken into the enumeration.
|
|
Stop := Node.NextSibling;
|
|
if Stop = nil then
|
|
begin
|
|
Stop := Node;
|
|
repeat
|
|
Stop := Stop.Parent;
|
|
until (Stop = FRoot) or Assigned(Stop.NextSibling);
|
|
if Stop = FRoot then
|
|
Stop := nil
|
|
else
|
|
Stop := Stop.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
// Use first node if we start with the root.
|
|
if Node = nil then
|
|
Node := GetFirstNoInit;
|
|
|
|
if Assigned(Node) then
|
|
begin
|
|
if not (vsInitialized in Node.States) and DoInit then
|
|
InitNode(Node);
|
|
|
|
// Skip given node if only the child nodes are requested.
|
|
if ChildNodesOnly then
|
|
begin
|
|
if Node.ChildCount = 0 then
|
|
Node := nil
|
|
else
|
|
Node := GetNextNode(Node);
|
|
end;
|
|
|
|
if Filter = [] then
|
|
begin
|
|
// unfiltered loop
|
|
while Assigned(Node) and (Node <> Stop) do
|
|
begin
|
|
Callback(Self, Node, Data, Abort);
|
|
if Abort then
|
|
Break;
|
|
Node := GetNextNode(Node);
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// filtered loop
|
|
while Assigned(Node) and (Node <> Stop) do
|
|
begin
|
|
if Node.States * Filter = Filter then
|
|
Callback(Self, Node, Data, Abort);
|
|
if Abort then
|
|
Break;
|
|
Node := GetNextNode(Node);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
if Abort then
|
|
Result := Node
|
|
else
|
|
Result := nil;
|
|
finally
|
|
if not WasIterating then
|
|
DoStateChange([], [tsIterating]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.LoadFromFile(const FileName: TFileName);
|
|
|
|
var
|
|
FileStream: TFileStream;
|
|
|
|
begin
|
|
FileStream := TFileStream.Create(FileName, fmOpenRead or fmShareDenyWrite);
|
|
try
|
|
LoadFromStream(FileStream);
|
|
finally
|
|
FileStream.Free;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.LoadFromStream(Stream: TStream);
|
|
|
|
// Clears the current content of the tree and loads a new structure from the given stream.
|
|
|
|
var
|
|
ThisID: TMagicID;
|
|
Version,
|
|
Count: Cardinal;
|
|
Node: PVirtualNode;
|
|
|
|
begin
|
|
if not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
Clear;
|
|
// Check first whether this is a stream we can read.
|
|
if Stream.Read(ThisID, SizeOf(TMagicID)) < SizeOf(TMagicID) then
|
|
ShowError(SStreamTooSmall, hcTFStreamTooSmall);
|
|
|
|
if (ThisID[0] = MagicID[0]) and
|
|
(ThisID[1] = MagicID[1]) and
|
|
(ThisID[2] = MagicID[2]) and
|
|
(ThisID[5] = MagicID[5]) then
|
|
begin
|
|
Version := Word(ThisID[3]);
|
|
if Version <= VTTreeStreamVersion then
|
|
begin
|
|
BeginUpdate;
|
|
try
|
|
if Version < 2 then
|
|
Count := MaxInt
|
|
else
|
|
Stream.ReadBuffer(Count, SizeOf(Count));
|
|
|
|
while (Stream.Position < Stream.Size) and (Count > 0) do
|
|
begin
|
|
Dec(Count);
|
|
Node := MakeNewNode;
|
|
InternalConnectNode(Node, FRoot, Self, amAddChildLast);
|
|
InternalAddFromStream(Stream, Version, Node);
|
|
end;
|
|
DoNodeCopied(nil);
|
|
if Assigned(FOnLoadTree) then
|
|
FOnLoadTree(Self, Stream);
|
|
finally
|
|
EndUpdate;
|
|
end;
|
|
end
|
|
else
|
|
ShowError(SWrongStreamVersion, hcTFWrongStreamVersion);
|
|
end
|
|
else
|
|
ShowError(SWrongStreamFormat, hcTFWrongStreamFormat);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.MeasureItemHeight(const Canvas: TCanvas; Node: PVirtualNode);
|
|
|
|
// If the height of the given node has not yet been measured then do it now.
|
|
|
|
var
|
|
NewNodeHeight: Integer;
|
|
|
|
begin
|
|
if not (vsHeightMeasured in Node.States) then
|
|
begin
|
|
Include(Node.States, vsHeightMeasured);
|
|
if (toVariableNodeHeight in FOptions.MiscOptions) then
|
|
begin
|
|
NewNodeHeight := Node.NodeHeight;
|
|
// Anonymous methods help to make this thread safe easily.
|
|
if (MainThreadId <> GetCurrentThreadId) then
|
|
TThread.Synchronize(nil,
|
|
procedure
|
|
begin
|
|
DoMeasureItem(Canvas, Node, NewNodeHeight);
|
|
SetNodeHeight(Node, NewNodeHeight);
|
|
end
|
|
)
|
|
else
|
|
begin
|
|
DoMeasureItem(Canvas, Node, NewNodeHeight);
|
|
SetNodeHeight(Node, NewNodeHeight);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.MoveTo(Node: PVirtualNode; Tree: TBaseVirtualTree; Mode: TVTNodeAttachMode;
|
|
ChildrenOnly: Boolean);
|
|
|
|
// A simplified method to allow to move nodes to the root of another tree.
|
|
|
|
begin
|
|
MoveTo(Node, Tree.FRoot, Mode, ChildrenOnly);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.MoveTo(Source, Target: PVirtualNode; Mode: TVTNodeAttachMode; ChildrenOnly: Boolean);
|
|
|
|
// Moves the given node (and all its children) to Target. Source must belong to the tree instance which calls this
|
|
// MoveTo method. Mode determines how to connect Source to Target.
|
|
// This method might involve a change of the tree if Target belongs to a different tree than Source.
|
|
|
|
var
|
|
TargetTree: TBaseVirtualTree;
|
|
Allowed: Boolean;
|
|
NewNode: PVirtualNode;
|
|
Stream: TMemoryStream;
|
|
|
|
begin
|
|
Assert(TreeFromNode(Source) = Self, 'The source tree must contain the source node.');
|
|
|
|
// When moving nodes then source and target must not be the same node unless only the source's children are
|
|
// moved and they are inserted before or after the node itself.
|
|
Allowed := (Source <> Target) or ((Mode in [amInsertBefore, amInsertAfter]) and ChildrenOnly);
|
|
|
|
if Allowed and (Mode <> amNoWhere) and Assigned(Source) and (Source <> FRoot) and
|
|
not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
// Assume that an empty destination means the root in this (the source) tree.
|
|
if Target = nil then
|
|
begin
|
|
TargetTree := Self;
|
|
Target := FRoot;
|
|
Mode := amAddChildFirst;
|
|
end
|
|
else
|
|
TargetTree := TreeFromNode(Target);
|
|
|
|
if Target = TargetTree.FRoot then
|
|
begin
|
|
case Mode of
|
|
amInsertBefore:
|
|
Mode := amAddChildFirst;
|
|
amInsertAfter:
|
|
Mode := amAddChildLast;
|
|
end;
|
|
end;
|
|
|
|
// Make sure the target node is initialized.
|
|
if not (vsInitialized in Target.States) then
|
|
TargetTree.InitNode(Target)
|
|
else
|
|
if (vsHasChildren in Target.States) and (Target.ChildCount = 0) then
|
|
TargetTree.InitChildren(Target);
|
|
|
|
if TargetTree = Self then
|
|
begin
|
|
// Simple case: move node(s) within the same tree.
|
|
if Target = FRoot then
|
|
Allowed := DoNodeMoving(Source, nil)
|
|
else
|
|
Allowed := DoNodeMoving(Source, Target);
|
|
if Allowed then
|
|
begin
|
|
// Check first that Source is not added as new child to a target node which
|
|
// is already a child of Source.
|
|
// Consider the case Source and Target are the same node, but only child nodes are moved.
|
|
if (Source <> Target) and HasAsParent(Target, Source) then
|
|
ShowError(SWrongMoveError, hcTFWrongMoveError);
|
|
|
|
if not ChildrenOnly then
|
|
begin
|
|
// Disconnect from old location.
|
|
InternalDisconnectNode(Source, True);
|
|
// Connect to new location.
|
|
InternalConnectNode(Source, Target, Self, Mode);
|
|
DoNodeMoved(Source);
|
|
end
|
|
else
|
|
begin
|
|
// Only child nodes should be moved. Insertion order depends on move mode.
|
|
if Mode = amAddChildFirst then
|
|
begin
|
|
Source := Source.LastChild;
|
|
while Assigned(Source) do
|
|
begin
|
|
NewNode := Source.PrevSibling;
|
|
// Disconnect from old location.
|
|
InternalDisconnectNode(Source, True, False);
|
|
// Connect to new location.
|
|
InternalConnectNode(Source, Target, Self, Mode);
|
|
DoNodeMoved(Source);
|
|
Source := NewNode;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
Source := Source.FirstChild;
|
|
while Assigned(Source) do
|
|
begin
|
|
NewNode := Source.NextSibling;
|
|
// Disconnect from old location.
|
|
InternalDisconnectNode(Source, True, False);
|
|
// Connect to new location.
|
|
InternalConnectNode(Source, Target, Self, Mode);
|
|
DoNodeMoved(Source);
|
|
Source := NewNode;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// Difficult case: move node(s) to another tree.
|
|
// In opposition to node copying we ask only once if moving is allowed because
|
|
// we cannot take back a move once done.
|
|
if Target = TargetTree.FRoot then
|
|
Allowed := DoNodeMoving(Source, nil)
|
|
else
|
|
Allowed := DoNodeMoving(Source, Target);
|
|
|
|
if Allowed then
|
|
begin
|
|
Stream := TMemoryStream.Create;
|
|
try
|
|
// Write all nodes into a temporary stream depending on the ChildrenOnly flag.
|
|
if not ChildrenOnly then
|
|
WriteNode(Stream, Source)
|
|
else
|
|
begin
|
|
Source := Source.FirstChild;
|
|
while Assigned(Source) do
|
|
begin
|
|
WriteNode(Stream, Source);
|
|
Source := Source.NextSibling;
|
|
end;
|
|
end;
|
|
// Now load the serialized nodes into the target node (tree).
|
|
TargetTree.BeginUpdate;
|
|
try
|
|
Stream.Position := 0;
|
|
while Stream.Position < Stream.Size do
|
|
begin
|
|
NewNode := TargetTree.MakeNewNode;
|
|
InternalConnectNode(NewNode, Target, TargetTree, Mode);
|
|
TargetTree.InternalAddFromStream(Stream, VTTreeStreamVersion, NewNode);
|
|
DoNodeMoved(NewNode);
|
|
end;
|
|
finally
|
|
TargetTree.EndUpdate;
|
|
end;
|
|
finally
|
|
Stream.Free;
|
|
end;
|
|
// finally delete original nodes
|
|
BeginUpdate;
|
|
try
|
|
if ChildrenOnly then
|
|
DeleteChildren(Source)
|
|
else
|
|
DeleteNode(Source);
|
|
finally
|
|
EndUpdate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
InvalidateCache;
|
|
if (FUpdateCount = 0) and Allowed then
|
|
begin
|
|
ValidateCache;
|
|
UpdateScrollBars(True);
|
|
Invalidate;
|
|
if TargetTree <> Self then
|
|
TargetTree.Invalidate;
|
|
end;
|
|
StructureChange(Source, crNodeMoved);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PaintTree(TargetCanvas: TCanvas; Window: TRect; Target: TPoint;
|
|
PaintOptions: TVTInternalPaintOptions; PixelFormat: TPixelFormat);
|
|
|
|
// This is the core paint routine of the tree. It is responsible for maintaining the paint cycles per node as well
|
|
// as coordinating drawing of the various parts of the tree image.
|
|
// TargetCanvas is the canvas to which to draw the tree image. This is usually the tree window itself but could well
|
|
// be a bitmap or printer canvas.
|
|
// Window determines which part of the entire tree image to draw. The full size of the virtual image is determined
|
|
// by GetTreeRect.
|
|
// Target is the position in TargetCanvas where to draw the tree part specified by Window.
|
|
// PaintOptions determines what of the tree to draw. For different tasks usually different parts need to be drawn, with
|
|
// a full image in the window, selected only nodes for a drag image etc.
|
|
|
|
const
|
|
ImageKind: array[Boolean] of TVTImageKind = (ikNormal, ikSelected);
|
|
|
|
var
|
|
DrawSelectionRect,
|
|
UseBackground,
|
|
ShowCheckImages,
|
|
UseColumns,
|
|
IsMainColumn: Boolean;
|
|
|
|
IndentSize,
|
|
ButtonY: Integer; // Y position of toggle button within the node's rect
|
|
LineImage: TLineImage;
|
|
PaintInfo: TVTPaintInfo; // all necessary information about a node to pass to the paint routines
|
|
|
|
R, // the area of an entire node in its local coordinate
|
|
TargetRect, // the area of a node (part) in the target canvas
|
|
SelectionRect, // ordered rectangle used for drawing the selection focus rect
|
|
ClipRect: TRect; // area to which the canvas will be clipped when painting a node's content
|
|
NextColumn: TColumnIndex;
|
|
BaseOffset: Integer; // top position of the top node to draw given in absolute tree coordinates
|
|
NodeBitmap: TBitmap; // small buffer to draw flicker free
|
|
MaximumRight, // maximum horizontal target position
|
|
MaximumBottom: Integer; // maximum vertical target position
|
|
SelectLevel: Integer; // > 0 if current node is selected or child/grandchild etc. of a selected node
|
|
FirstColumn: TColumnIndex; // index of first column which is at least partially visible in the given window
|
|
|
|
MaxRight,
|
|
ColLeft,
|
|
ColRight: Integer;
|
|
|
|
SavedTargetDC: Integer;
|
|
PaintWidth: Integer;
|
|
CurrentNodeHeight: Integer;
|
|
lUseSelectedBkColor: Boolean; // determines if the dotted grid lines need to be painted in selection color of background color
|
|
|
|
CellIsTouchingClientRight: Boolean;
|
|
CellIsInLastColumn: Boolean;
|
|
ColumnIsFixed: Boolean;
|
|
|
|
begin
|
|
if not (tsPainting in FStates) then
|
|
begin
|
|
DoStateChange([tsPainting]);
|
|
try
|
|
DoBeforePaint(TargetCanvas);
|
|
|
|
if poUnbuffered in PaintOptions then
|
|
SavedTargetDC := SaveDC(TargetCanvas.Handle)
|
|
else
|
|
SavedTargetDC := 0;
|
|
|
|
// Prepare paint info structure.
|
|
ZeroMemory(@PaintInfo, SizeOf(PaintInfo));
|
|
|
|
PaintWidth := Window.Right - Window.Left;
|
|
|
|
if not (poUnbuffered in PaintOptions) then
|
|
begin
|
|
// Create small bitmaps and initialize default values.
|
|
// The bitmaps are used to paint one node at a time and to draw the result to the target (e.g. screen) in one step,
|
|
// to prevent flickering.
|
|
NodeBitmap := TBitmap.Create;
|
|
// For alpha blending we need the 32 bit pixel format. For other targets there might be a need for a certain
|
|
// pixel format (e.g. printing).
|
|
if ((FDrawSelectionMode = smBlendedRectangle) or (tsUseThemes in FStates) or
|
|
(toUseBlendedSelection in FOptions.PaintOptions)) then
|
|
NodeBitmap.PixelFormat := pf32Bit
|
|
else
|
|
NodeBitmap.PixelFormat := PixelFormat;
|
|
|
|
NodeBitmap.Width := PaintWidth;
|
|
|
|
// Make sure the buffer bitmap and target bitmap use the same transformation mode.
|
|
SetMapMode(NodeBitmap.Canvas.Handle, GetMapMode(TargetCanvas.Handle));
|
|
PaintInfo.Canvas := NodeBitmap.Canvas;
|
|
end
|
|
else
|
|
begin
|
|
PaintInfo.Canvas := TargetCanvas;
|
|
NodeBitmap := nil;
|
|
end;
|
|
|
|
// Lock the canvas to avoid that it gets freed on the way.
|
|
PaintInfo.Canvas.Lock;
|
|
try
|
|
// Prepare the current selection rectangle once. The corner points are absolute tree coordinates.
|
|
SelectionRect := OrderRect(FNewSelRect);
|
|
DrawSelectionRect := IsMouseSelecting and not IsRectEmpty(SelectionRect) and (GetKeyState(VK_LBUTTON) < 0);
|
|
|
|
// R represents an entire node (all columns), but is a bit unprecise when it comes to
|
|
// trees without any column defined, because FRangeX only represents the maximum width of all
|
|
// nodes in the client area (not all defined nodes). There might be, however, wider nodes somewhere. Without full
|
|
// validation I cannot better determine the width, though. By using at least the control's width it is ensured
|
|
// that the tree is fully displayed on screen.
|
|
R := Rect(0, 0, Max(FRangeX, ClientWidth), 0);
|
|
|
|
// For quick checks some intermediate variables are used.
|
|
UseBackground := (toShowBackground in FOptions.PaintOptions) and Assigned(FBackground.Graphic) and
|
|
(poBackground in PaintOptions);
|
|
ShowCheckImages := Assigned(FCheckImages) and (toCheckSupport in FOptions.MiscOptions);
|
|
UseColumns := FHeader.UseColumns;
|
|
|
|
// Adjust paint options to tree settings. Hide selection if told so or the tree is unfocused.
|
|
if (toAlwaysHideSelection in FOptions.PaintOptions) or
|
|
(not Focused and (toHideSelection in FOptions.PaintOptions)) then
|
|
Exclude(PaintOptions, poDrawSelection);
|
|
if toHideFocusRect in FOptions.PaintOptions then
|
|
Exclude(PaintOptions, poDrawFocusRect);
|
|
|
|
// Determine node to start drawing with.
|
|
BaseOffset := 0;
|
|
PaintInfo.Node := GetNodeAt(0, Window.Top, False, BaseOffset);
|
|
if PaintInfo.Node = nil then
|
|
BaseOffset := Window.Top;
|
|
|
|
// Transform selection rectangle into node bitmap coordinates.
|
|
if DrawSelectionRect then
|
|
OffsetRect(SelectionRect, 0, -BaseOffset);
|
|
|
|
// The target rectangle holds the coordinates of the exact area to blit in target canvas coordinates.
|
|
// It is usually smaller than an entire node and wanders while the paint loop advances.
|
|
MaximumRight := Target.X + (Window.Right - Window.Left);
|
|
MaximumBottom := Target.Y + (Window.Bottom - Window.Top);
|
|
|
|
TargetRect := Rect(Target.X, Target.Y - (Window.Top - BaseOffset), MaximumRight, 0);
|
|
TargetRect.Bottom := TargetRect.Top;
|
|
TargetCanvas.Font := Self.Font;
|
|
|
|
// This marker gets the index of the first column which is visible in the given window.
|
|
// This is needed for column based background colors.
|
|
FirstColumn := InvalidColumn;
|
|
|
|
if Assigned(PaintInfo.Node) then
|
|
begin
|
|
|
|
// ----- main node paint loop
|
|
while Assigned(PaintInfo.Node) do
|
|
begin
|
|
// Determine LineImage, SelectionLevel and IndentSize
|
|
SelectLevel := DetermineLineImageAndSelectLevel(PaintInfo.Node, LineImage);
|
|
IndentSize := Length(LineImage);
|
|
|
|
// Initialize node if not already done.
|
|
if not (vsInitialized in PaintInfo.Node.States) then
|
|
InitNode(PaintInfo.Node);
|
|
if (vsSelected in PaintInfo.Node.States) and not (toChildrenAbove in FOptions.PaintOptions) then
|
|
Inc(SelectLevel);
|
|
|
|
// Ensure the node's height is determined.
|
|
MeasureItemHeight(PaintInfo.Canvas, PaintInfo.Node);
|
|
|
|
// Adjust the brush origin for dotted lines depending on the current source position.
|
|
// It is applied some lines later, as the canvas might get reallocated, when changing the node bitmap.
|
|
PaintInfo.BrushOrigin := Point(Window.Left and 1, BaseOffset and 1);
|
|
Inc(BaseOffset, PaintInfo.Node.NodeHeight);
|
|
|
|
TargetRect.Bottom := TargetRect.Top + PaintInfo.Node.NodeHeight;
|
|
|
|
// If poSelectedOnly is active then do the following stuff only for selected nodes or nodes
|
|
// which are children of selected nodes.
|
|
if (SelectLevel > 0) or not (poSelectedOnly in PaintOptions) then
|
|
begin
|
|
if not (poUnbuffered in PaintOptions) then
|
|
begin
|
|
// Adjust height of temporary node bitmap.
|
|
with NodeBitmap do
|
|
begin
|
|
if Height <> PaintInfo.Node.NodeHeight then
|
|
begin
|
|
// Avoid that the VCL copies the bitmap while changing its height.
|
|
Height := 0;
|
|
Height := PaintInfo.Node.NodeHeight;
|
|
SetCanvasOrigin(Canvas, Window.Left, 0);
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
SetCanvasOrigin(PaintInfo.Canvas, -TargetRect.Left + Window.Left, -TargetRect.Top);
|
|
ClipCanvas(PaintInfo.Canvas, Rect(0, 0, TargetRect.Right - TargetRect.Left,
|
|
Min(TargetRect.Bottom - TargetRect.Top, MaximumBottom - TargetRect.Top))); // See issue #579
|
|
end;
|
|
|
|
// Set the origin of the canvas' brush. This depends on the node heights.
|
|
with PaintInfo do
|
|
SetBrushOrigin(Canvas, BrushOrigin.X, BrushOrigin.Y);
|
|
|
|
CurrentNodeHeight := PaintInfo.Node.NodeHeight;
|
|
R.Bottom := CurrentNodeHeight;
|
|
|
|
// Let application decide whether the node should normally be drawn or by the application itself.
|
|
if not DoBeforeItemPaint(PaintInfo.Canvas, PaintInfo.Node, R) then
|
|
begin
|
|
// Init paint options for the background painting.
|
|
PaintInfo.PaintOptions := PaintOptions;
|
|
|
|
// The node background can contain a single color, a bitmap or can be drawn by the application.
|
|
ClearNodeBackground(PaintInfo, UseBackground, True, Rect(Window.Left, TargetRect.Top, Window.Right,
|
|
TargetRect.Bottom));
|
|
|
|
// Prepare column, position and node clipping rectangle.
|
|
PaintInfo.CellRect := R;
|
|
if UseColumns then
|
|
InitializeFirstColumnValues(PaintInfo);
|
|
|
|
// Now go through all visible columns (there's still one run if columns aren't used).
|
|
with TVirtualTreeColumnsCracker(FHeader.Columns) do
|
|
begin
|
|
while ((PaintInfo.Column > InvalidColumn) or not UseColumns)
|
|
and (PaintInfo.CellRect.Left < Window.Right) do
|
|
begin
|
|
if UseColumns then
|
|
begin
|
|
PaintInfo.Column := PositionToIndex[PaintInfo.Position];
|
|
if FirstColumn = InvalidColumn then
|
|
FirstColumn := PaintInfo.Column;
|
|
PaintInfo.BidiMode := Items[PaintInfo.Column].BiDiMode;
|
|
PaintInfo.Alignment := Items[PaintInfo.Column].Alignment;
|
|
end
|
|
else
|
|
begin
|
|
PaintInfo.Column := NoColumn;
|
|
PaintInfo.BidiMode := BidiMode;
|
|
PaintInfo.Alignment := FAlignment;
|
|
end;
|
|
GetOffSets(PaintInfo.Node, PaintInfo.Offsets, TVTElement.ofsText, PaintInfo.Column);
|
|
|
|
PaintInfo.PaintOptions := PaintOptions;
|
|
with PaintInfo do
|
|
begin
|
|
if (tsEditing in FStates) and (Node = FFocusedNode) and
|
|
((Column = FEditColumn) or not UseColumns) then
|
|
Exclude(PaintOptions, poDrawSelection);
|
|
if not UseColumns or
|
|
((vsSelected in Node.States) and (toFullRowSelect in FOptions.SelectionOptions) and
|
|
(poDrawSelection in PaintOptions)) or
|
|
(coParentColor in Items[PaintInfo.Column].Options) or
|
|
((coStyleColor in Items[PaintInfo.Column].Options) and VclStyleEnabled)
|
|
then
|
|
Exclude(PaintOptions, poColumnColor);
|
|
end;
|
|
IsMainColumn := PaintInfo.Column = FHeader.MainColumn;
|
|
|
|
// Consider bidi mode here. In RTL context means left alignment actually right alignment and vice versa.
|
|
if PaintInfo.BidiMode <> bdLeftToRight then
|
|
ChangeBiDiModeAlignment(PaintInfo.Alignment);
|
|
|
|
// Paint the current cell if it is marked as being visible or columns aren't used and
|
|
// if this cell belongs to the main column if only the main column should be drawn.
|
|
if (not UseColumns or (coVisible in Items[PaintInfo.Column].Options)) and
|
|
(not (poMainOnly in PaintOptions) or IsMainColumn) then
|
|
begin
|
|
AdjustPaintCellRect(PaintInfo, NextColumn);
|
|
|
|
// Paint the cell only if it is in the current window.
|
|
if PaintInfo.CellRect.Right > Window.Left then
|
|
begin
|
|
with PaintInfo do
|
|
begin
|
|
// Fill in remaining values in the paint info structure.
|
|
NodeWidth := DoGetNodeWidth(Node, Column, Canvas);
|
|
|
|
if ShowCheckImages and IsMainColumn then
|
|
begin
|
|
ImageInfo[iiCheck].Index := GetCheckImage(Node);
|
|
ImageInfo[iiCheck].Images := FCheckImages;
|
|
ImageInfo[iiCheck].Ghosted := False;
|
|
end
|
|
else
|
|
ImageInfo[iiCheck].Index := -1;
|
|
GetImageIndex(PaintInfo, ikState, iiState);
|
|
GetImageIndex(PaintInfo, ImageKind[vsSelected in Node.States], iiNormal);
|
|
|
|
CalculateVerticalAlignments(PaintInfo, ButtonY);
|
|
// Take the space for the tree lines into account.
|
|
PaintInfo.AdjustImageCoordinates();
|
|
if UseColumns then
|
|
begin
|
|
ClipRect := CellRect;
|
|
if poUnbuffered in PaintOptions then
|
|
begin
|
|
ClipRect.Left := Max(ClipRect.Left, Window.Left);
|
|
ClipRect.Right := Min(ClipRect.Right, Window.Right);
|
|
ClipRect.Top := Max(ClipRect.Top, Window.Top - (BaseOffset - CurrentNodeHeight));
|
|
ClipRect.Bottom := ClipRect.Bottom - Max(TargetRect.Bottom - MaximumBottom, 0);
|
|
end;
|
|
ClipCanvas(Canvas, ClipRect);
|
|
end;
|
|
|
|
// Paint the horizontal grid line.
|
|
if (poGridLines in PaintOptions) and (toShowHorzGridLines in FOptions.PaintOptions) then
|
|
begin
|
|
Canvas.Font.Color := FColors.GridLineColor;
|
|
if IsMainColumn and (FLineMode = lmBands) then
|
|
begin
|
|
if BidiMode = bdLeftToRight then
|
|
begin
|
|
DrawDottedHLine(PaintInfo, CellRect.Left + PaintInfo.Offsets[ofsCheckBox] - fImagesMargin, CellRect.Right - 1, CellRect.Bottom - 1);
|
|
end
|
|
else
|
|
begin
|
|
DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right - IfThen(toFixedIndent in FOptions.PaintOptions, 1, IndentSize) * Integer(FIndent) - 1, CellRect.Bottom - 1);
|
|
end;
|
|
end
|
|
else
|
|
DrawDottedHLine(PaintInfo, CellRect.Left, CellRect.Right, CellRect.Bottom - 1);
|
|
|
|
Dec(CellRect.Bottom);
|
|
Dec(ContentRect.Bottom);
|
|
end;
|
|
|
|
if UseColumns then
|
|
begin
|
|
// Paint vertical grid line.
|
|
if (poGridLines in PaintOptions) and (toShowVertGridLines in FOptions.PaintOptions) then
|
|
begin
|
|
// These variables and the nested if conditions shall make the logic
|
|
// easier to understand.
|
|
CellIsTouchingClientRight := PaintInfo.CellRect.Right = ClientRect.Right;
|
|
CellIsInLastColumn := Position = TColumnPosition(Count - 1);
|
|
ColumnIsFixed := coFixed in FHeader.Columns[Column].Options;
|
|
|
|
// Don't draw if this is the last column and the header is in autosize mode.
|
|
if not ((hoAutoResize in FHeader.Options) and CellIsInLastColumn) then
|
|
begin
|
|
// We have to take spanned cells into account which we determine
|
|
// by checking if CellRect.Right equals the Window.Right.
|
|
// But since the PaintTree procedure is called twice in
|
|
// TBaseVirtualTree.Paint (i.e. for fixed columns and other columns.
|
|
// CellIsTouchingClientRight does not work for fixed columns.)
|
|
// we have to paint fixed column grid line anyway.
|
|
if not CellIsTouchingClientRight or ColumnIsFixed then
|
|
begin
|
|
if (BidiMode = bdLeftToRight) or not ColumnIsEmpty(Node, Column) then
|
|
begin
|
|
Canvas.Font.Color := FColors.GridLineColor;
|
|
lUseSelectedBkColor := (poDrawSelection in PaintOptions) and (toFullRowSelect in FOptions.SelectionOptions) and
|
|
(vsSelected in Node.States) and not (toUseBlendedSelection in FOptions.PaintOptions) and not
|
|
(tsUseExplorerTheme in FStates);
|
|
DrawDottedVLine(PaintInfo, CellRect.Top, CellRect.Bottom, CellRect.Right - 1, lUseSelectedBkColor);
|
|
end;
|
|
|
|
Dec(CellRect.Right);
|
|
Dec(ContentRect.Right);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
// Prepare background and focus rect for the current cell.
|
|
PrepareCell(PaintInfo, Window.Left, PaintWidth);
|
|
|
|
// Some parts are only drawn for the main column.
|
|
if IsMainColumn then
|
|
begin
|
|
if (toShowTreeLines in FOptions.PaintOptions) and
|
|
(not (toHideTreeLinesIfThemed in FOptions.PaintOptions) or
|
|
not (tsUseThemes in FStates)) then
|
|
PaintTreeLines(PaintInfo, IfThen(toFixedIndent in FOptions.PaintOptions, 1,
|
|
IndentSize), LineImage);
|
|
// Show node button if allowed, if there child nodes and at least one of the child
|
|
// nodes is visible or auto button hiding is disabled.
|
|
if (toShowButtons in FOptions.PaintOptions) and (vsHasChildren in Node.States) and
|
|
not ((vsAllChildrenHidden in Node.States) and
|
|
(toAutoHideButtons in TreeOptions.AutoOptions)) and
|
|
((toShowRoot in TreeOptions.PaintOptions) or (GetNodeLevel(Node) > 0))
|
|
then
|
|
PaintNodeButton(Canvas, Node, Column, CellRect, Offsets[ofsToggleButton], ButtonY, BidiMode); // Relative X position of toggle button is needed for proper BiDi calculation
|
|
|
|
if ImageInfo[iiCheck].Index > -1 then
|
|
PaintCheckImage(Canvas, PaintInfo.ImageInfo[iiCheck], vsSelected in PaintInfo.Node.States);
|
|
end;
|
|
|
|
if ImageInfo[iiState].Index > -1 then
|
|
PaintImage(PaintInfo, iiState, False);
|
|
if ImageInfo[iiNormal].Index > -1 then
|
|
PaintImage(PaintInfo, iiNormal, True);
|
|
|
|
// Now let descendants or applications draw whatever they want,
|
|
// but don't draw the node if it is currently being edited.
|
|
if not ((tsEditing in FStates) and (Node = FFocusedNode) and
|
|
((Column = FEditColumn) or not UseColumns)) then
|
|
DoPaintNode(PaintInfo);
|
|
|
|
DoAfterCellPaint(Canvas, Node, Column, CellRect);
|
|
end;
|
|
end;
|
|
|
|
// leave after first run if columns aren't used
|
|
if not UseColumns then
|
|
Break;
|
|
end
|
|
else
|
|
NextColumn := GetNextVisibleColumn(PaintInfo.Column);
|
|
|
|
SelectClipRgn(PaintInfo.Canvas.Handle, 0);
|
|
// Stop column loop if there are no further columns in the given window.
|
|
if (PaintInfo.CellRect.Left >= Window.Right) or (NextColumn = InvalidColumn) then
|
|
Break;
|
|
|
|
// Move on to next column which might not be the one immediately following the current one
|
|
// because of auto span feature.
|
|
PaintInfo.Position := Items[NextColumn].Position;
|
|
|
|
// Move clip rectangle and continue.
|
|
if coVisible in Items[NextColumn].Options then
|
|
with PaintInfo do
|
|
begin
|
|
TVirtualTreeColumnCracker(Items[NextColumn]).GetAbsoluteBounds(CellRect.Left, CellRect.Right);
|
|
CellRect.Bottom := Node.NodeHeight;
|
|
ContentRect.Bottom := Node.NodeHeight;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
// This node is finished, notify descendants/application.
|
|
with PaintInfo do
|
|
begin
|
|
DoAfterItemPaint(Canvas, Node, R);
|
|
|
|
// Final touch for this node: mark it if it is the current drop target node.
|
|
if (Node = FDropTargetNode) and (toShowDropmark in FOptions.PaintOptions) and
|
|
(poDrawDropMark in PaintOptions) then
|
|
DoPaintDropMark(Canvas, Node, R);
|
|
end;
|
|
end; // if not DoBeforeItemPaint() (no custom drawing)
|
|
|
|
|
|
with PaintInfo.Canvas do
|
|
begin
|
|
if DrawSelectionRect then
|
|
begin
|
|
PaintSelectionRectangle(PaintInfo.Canvas, Window.Left, SelectionRect, Rect(0, 0, PaintWidth,
|
|
CurrentNodeHeight));
|
|
end;
|
|
|
|
// Put the constructed node image onto the target canvas.
|
|
if not (poUnbuffered in PaintOptions) then
|
|
with NodeBitmap do
|
|
BitBlt(TargetCanvas.Handle, TargetRect.Left, TargetRect.Top, TargetRect.Width, TargetRect.Height, Canvas.Handle, Window.Left, 0, SRCCOPY);
|
|
end;
|
|
end;
|
|
|
|
Inc(TargetRect.Top, PaintInfo.Node.NodeHeight);
|
|
if TargetRect.Top >= MaximumBottom then
|
|
Break;
|
|
|
|
// Keep selection rectangle coordinates in sync.
|
|
if DrawSelectionRect then
|
|
OffsetRect(SelectionRect, 0, -PaintInfo.Node.NodeHeight);
|
|
|
|
// Advance to next visible node.
|
|
PaintInfo.Node := GetNextVisible(PaintInfo.Node, True);
|
|
end;
|
|
end;
|
|
|
|
// Erase rest of window not covered by a node.
|
|
if TargetRect.Top < MaximumBottom then
|
|
begin
|
|
// Keep the horizontal target position to determine the selection rectangle offset later (if necessary).
|
|
BaseOffset := Target.X;
|
|
Target := TargetRect.TopLeft;
|
|
R := Rect(TargetRect.Left, 0, TargetRect.Left, MaximumBottom - Target.Y);
|
|
TargetRect := Rect(0, 0, MaximumRight - Target.X, MaximumBottom - Target.Y);
|
|
|
|
if not (poUnbuffered in PaintOptions) then
|
|
begin
|
|
// Avoid unnecessary copying of bitmap content. This will destroy the DC handle too.
|
|
NodeBitmap.Height := 0;
|
|
NodeBitmap.PixelFormat := pf32Bit;
|
|
NodeBitmap.SetSize(TargetRect.Right - TargetRect.Left, TargetRect.Bottom - TargetRect.Top);
|
|
end;
|
|
|
|
// Call back application/descendants whether they want to erase this area.
|
|
if not DoPaintBackground(PaintInfo.Canvas, TargetRect) then
|
|
begin
|
|
if UseBackground then
|
|
begin
|
|
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
|
|
if toStaticBackground in TreeOptions.PaintOptions then
|
|
StaticBackground(FBackground, PaintInfo.Canvas, Target, TargetRect, FColors.BackGroundColor)
|
|
else
|
|
TileBackground(FBackground, PaintInfo.Canvas, Target, TargetRect, FColors.BackGroundColor);
|
|
end
|
|
else
|
|
begin
|
|
// Consider here also colors of the columns.
|
|
SetCanvasOrigin(PaintInfo.Canvas, Target.X, 0); // This line caused issue #313 when it was placed above the if-statement
|
|
if UseColumns then
|
|
begin
|
|
with FHeader.Columns do
|
|
begin
|
|
// If there is no content in the tree then the first column has not yet been determined.
|
|
if FirstColumn = InvalidColumn then
|
|
begin
|
|
FirstColumn := GetFirstVisibleColumn;
|
|
repeat
|
|
if FirstColumn <> InvalidColumn then
|
|
begin
|
|
R.Left := Items[FirstColumn].Left;
|
|
R.Right := R.Left + Items[FirstColumn].Width;
|
|
if R.Right > TargetRect.Left then
|
|
Break;
|
|
FirstColumn := GetNextVisibleColumn(FirstColumn);
|
|
end;
|
|
until FirstColumn = InvalidColumn;
|
|
end
|
|
else
|
|
begin
|
|
R.Left := Items[FirstColumn].Left;
|
|
R.Right := R.Left + Items[FirstColumn].Width;
|
|
end;
|
|
|
|
// Initialize MaxRight.
|
|
MaxRight := Target.X - 1;
|
|
|
|
PaintInfo.Canvas.Font.Color := FColors.GridLineColor;
|
|
while (FirstColumn <> InvalidColumn) and (MaxRight < TargetRect.Right + Target.X) do
|
|
begin
|
|
// Determine left and right coordinate of the current column
|
|
ColLeft := Items[FirstColumn].Left;
|
|
ColRight := (ColLeft + Items[FirstColumn].Width);
|
|
|
|
// Check wether this column needs to be painted at all.
|
|
if (ColRight >= MaxRight) then
|
|
begin
|
|
R.Left := MaxRight; // Continue where we left off
|
|
R.Right := ColRight; // Paint to the right of the column
|
|
MaxRight := ColRight; // And record were to start the next column.
|
|
|
|
if (poGridLines in PaintOptions) and
|
|
(toFullVertGridLines in FOptions.PaintOptions) and
|
|
(toShowVertGridLines in FOptions.PaintOptions) and
|
|
(not (hoAutoResize in FHeader.Options) or (Cardinal(FirstColumn) < TColumnPosition(Count - 1))) then
|
|
begin
|
|
DrawDottedVLine(PaintInfo, R.Top, R.Bottom, R.Right - 1);
|
|
Dec(R.Right);
|
|
end;
|
|
|
|
if not (coParentColor in Items[FirstColumn].Options) then
|
|
PaintInfo.Canvas.Brush.Color := Items[FirstColumn].Color
|
|
else
|
|
PaintInfo.Canvas.Brush.Color := FColors.BackGroundColor;
|
|
PaintInfo.Canvas.FillRect(R);
|
|
end;
|
|
FirstColumn := GetNextVisibleColumn(FirstColumn);
|
|
end;
|
|
|
|
// Erase also the part of the tree not covert by a column.
|
|
if R.Right < TargetRect.Right + Target.X then
|
|
begin
|
|
R.Left := R.Right;
|
|
R.Right := TargetRect.Right + Target.X;
|
|
// Prevent erasing the last vertical grid line.
|
|
if (poGridLines in PaintOptions) and
|
|
(toFullVertGridLines in FOptions.PaintOptions) and (toShowVertGridLines in FOptions.PaintOptions) and
|
|
(not (hoAutoResize in FHeader.Options)) then
|
|
Inc(R.Left);
|
|
PaintInfo.Canvas.Brush.Color := FColors.BackGroundColor;
|
|
PaintInfo.Canvas.FillRect(R);
|
|
end;
|
|
end;
|
|
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
|
|
end
|
|
else
|
|
begin
|
|
// No columns nor bitmap background. Simply erase it with the tree color.
|
|
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
|
|
PaintInfo.Canvas.Brush.Color := FColors.BackGroundColor;
|
|
PaintInfo.Canvas.FillRect(TargetRect);
|
|
end;
|
|
end;
|
|
end;
|
|
SetCanvasOrigin(PaintInfo.Canvas, 0, 0);
|
|
|
|
if DrawSelectionRect then
|
|
begin
|
|
R := OrderRect(FNewSelRect);
|
|
// Remap the selection rectangle to the current window of the tree.
|
|
// Since Target has been used for other tasks BaseOffset got the left extent of the target position here.
|
|
OffsetRect(R, -Target.X + BaseOffset - Window.Left, -Target.Y + FOffsetY);
|
|
SetBrushOrigin(PaintInfo.Canvas, 0, Target.X and 1);
|
|
PaintSelectionRectangle(PaintInfo.Canvas, 0, R, TargetRect);
|
|
end;
|
|
|
|
if not (poUnBuffered in PaintOptions) then
|
|
with Target, NodeBitmap do
|
|
BitBlt(TargetCanvas.Handle, X, Y, Width, Height, Canvas.Handle, 0, 0, SRCCOPY);
|
|
end;
|
|
finally
|
|
PaintInfo.Canvas.Unlock;
|
|
if poUnbuffered in PaintOptions then
|
|
RestoreDC(TargetCanvas.Handle, SavedTargetDC)
|
|
else
|
|
NodeBitmap.Free;
|
|
end;//try..finally
|
|
|
|
if (FEmptyListMessage <> '') and ((ChildCount[nil] = 0) or (GetFirstVisible = nil)) then
|
|
begin
|
|
// output a message if no items are to display
|
|
Canvas.Font := Self.Font;
|
|
SetBkMode(TargetCanvas.Handle, TRANSPARENT);
|
|
R.Left := OffSetX + 2;
|
|
R.Top := 2;
|
|
R.Right := R.Left + Width - 2;
|
|
R.Bottom := Height -2;
|
|
TargetCanvas.Font.Color := clGrayText;
|
|
TargetCanvas.TextRect(R, FEmptyListMessage, [tfNoClip, tfLeft, tfWordBreak, tfExpandTabs]);
|
|
end;
|
|
|
|
DoAfterPaint(TargetCanvas);
|
|
finally
|
|
DoStateChange([], [tsPainting]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.PasteFromClipboard: Boolean;
|
|
|
|
// Reads what is currently on the clipboard into the tree (if the format is supported).
|
|
// Note: If the application wants to have text or special formats to be inserted then it must implement
|
|
// its own code (OLE). Here only the native tree format is accepted.
|
|
|
|
var
|
|
Data: IDataObject;
|
|
Source: TBaseVirtualTree;
|
|
|
|
begin
|
|
Result := False;
|
|
if not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
if OleGetClipboard(Data) <> S_OK then
|
|
ShowError(SClipboardFailed, hcTFClipboardFailed)
|
|
else
|
|
begin
|
|
// Try to get the source tree of the operation to optimize the operation.
|
|
Source := GetTreeFromDataObject(Data);
|
|
Result := ProcessOLEData(Source, Data, FFocusedNode, FDefaultPasteMode, Assigned(Source) and
|
|
(tsCutPending in Source.FStates));
|
|
if Assigned(Source) then
|
|
begin
|
|
if Source <> Self then
|
|
Source.FinishCutOrCopy
|
|
else
|
|
DoStateChange([], [tsCutPending]);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.PrepareDragImage(HotSpot: TPoint; const DataObject: IDataObject);
|
|
|
|
// Initiates an image drag operation. HotSpot is the position of the mouse in client coordinates.
|
|
|
|
var
|
|
PaintOptions: TVTInternalPaintOptions;
|
|
TreeRect,
|
|
PaintRect: TRect;
|
|
LocalSpot,
|
|
ImagePos,
|
|
PaintTarget: TPoint;
|
|
Image: TBitmap;
|
|
|
|
begin
|
|
if CanShowDragImage then
|
|
begin
|
|
// Determine the drag rectangle which is a square around the hot spot. Operate in virtual tree space.
|
|
LocalSpot := HotSpot;
|
|
Dec(LocalSpot.X, -FEffectiveOffsetX);
|
|
Dec(LocalSpot.Y, FOffsetY);
|
|
TreeRect := Rect(LocalSpot.X - FDragWidth div 2, LocalSpot.Y - FDragHeight div 2, LocalSpot.X + FDragWidth div 2,
|
|
LocalSpot.Y + FDragHeight div 2);
|
|
|
|
// Check that we have a valid rectangle.
|
|
PaintRect := TreeRect;
|
|
if TreeRect.Left < 0 then
|
|
begin
|
|
PaintTarget.X := -TreeRect.Left;
|
|
PaintRect.Left := 0;
|
|
end
|
|
else
|
|
PaintTarget.X := 0;
|
|
if TreeRect.Top < 0 then
|
|
begin
|
|
PaintTarget.Y := -TreeRect.Top;
|
|
PaintRect.Top := 0;
|
|
end
|
|
else
|
|
PaintTarget.Y := 0;
|
|
|
|
Image := TBitmap.Create;
|
|
with Image do
|
|
try
|
|
PixelFormat := pf32Bit;
|
|
SetSize(TreeRect.Right - TreeRect.Left, TreeRect.Bottom - TreeRect.Top);
|
|
// Erase the entire image with the color key value, for the case not everything
|
|
// in the image is covered by the tree image.
|
|
Canvas.Brush.Color := FColors.BackGroundColor;
|
|
Canvas.FillRect(Rect(0, 0, Width, Height));
|
|
|
|
PaintOptions := [poDrawSelection, poSelectedOnly];
|
|
if FDragImageKind = diMainColumnOnly then
|
|
Include(PaintOptions, poMainOnly);
|
|
PaintTree(Image.Canvas, PaintRect, PaintTarget, PaintOptions);
|
|
|
|
// Once we have got the drag image we can convert all necessary coordinates into screen space.
|
|
OffsetRect(TreeRect, -FEffectiveOffsetX, FOffsetY);
|
|
ImagePos := ClientToScreen(TreeRect.TopLeft);
|
|
HotSpot := ClientToScreen(HotSpot);
|
|
|
|
FDragImage.ColorKey := FColors.BackGroundColor;
|
|
FDragImage.PrepareDrag(Image, ImagePos, HotSpot, DataObject);
|
|
finally
|
|
Image.Free;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Print(Printer: TPrinter; PrintHeader: Boolean);
|
|
|
|
var
|
|
SaveTreeFont: TFont; // Remembers the tree's current font.
|
|
SaveHeaderFont: TFont; // Remembers the header's current font.
|
|
ImgRect, // Describes the dimensions of Image.
|
|
TreeRect, // The total VTree dimensions.
|
|
DestRect, // Dimensions of PrinterImage.
|
|
SrcRect: TRect; // Clip dimensions from Image -> PrinterImage
|
|
P: TPoint; // Used by PaintTree.
|
|
Options: TVTInternalPaintOptions; // Used by PaintTree.
|
|
Image, // Complete Tree is drawn to this image.
|
|
PrinterImage: TBitmap; // This is the image that gets printed.
|
|
SaveColor: TColor; // Remembers the VTree Color.
|
|
pTxtHeight, // Height of font in the TPrinter.Canvas
|
|
vTxtHeight, // Height of font in the VTree Canvas
|
|
vPageWidth,
|
|
vPageHeight, // Printer height in VTree resolution
|
|
xPageNum, yPageNum, // # of pages (except the occasional last one)
|
|
xPage, yPage: Integer; // Loop counter
|
|
Scale: Extended; // Scale factor between Printer Canvas and VTree Canvas
|
|
LogFont: TLogFont;
|
|
|
|
begin
|
|
if Assigned(Printer) then
|
|
begin
|
|
BeginUpdate;
|
|
|
|
// Grid lines are the only parts which are desirable when printing.
|
|
Options := [poGridLines];
|
|
|
|
// Remember the tree font.
|
|
SaveTreeFont := TFont.Create;
|
|
SaveTreeFont.Assign(Font);
|
|
// Create a new font for printing which does not use clear type output (but is antialiased, if possible)
|
|
// and which has the highest possible quality.
|
|
GetObject(Font.Handle, SizeOf(TLogFont), @LogFont);
|
|
LogFont.lfQuality := ANTIALIASED_QUALITY;
|
|
Font.Handle := CreateFontIndirect(LogFont);
|
|
|
|
// Create an image that will hold the complete VTree
|
|
Image := TBitmap.Create;
|
|
Image.PixelFormat := pf32Bit;
|
|
PrinterImage := nil;
|
|
try
|
|
TreeRect := GetTreeRect;
|
|
|
|
Image.Width := TreeRect.Right - TreeRect.Left;
|
|
P := Point(0, 0);
|
|
if (hoVisible in FHeader.Options) and PrintHeader then
|
|
begin
|
|
Inc(TreeRect.Bottom, FHeader.Height);
|
|
Inc(P.Y, FHeader.Height);
|
|
end;
|
|
Image.Height := TreeRect.Bottom - TreeRect.Top;
|
|
|
|
ImgRect.Left := 0;
|
|
ImgRect.Top := 0;
|
|
ImgRect.Right := Image.Width;
|
|
|
|
// Force the background to white color during the rendering.
|
|
SaveColor := FColors.BackGroundColor;
|
|
Color := clWhite;
|
|
// Print header if it is visible.
|
|
if (hoVisible in FHeader.Options) and PrintHeader then
|
|
begin
|
|
SaveHeaderFont := TFont.Create;
|
|
try
|
|
SaveHeaderFont.Assign(FHeader.Font);
|
|
// Create a new font for printing which does not use clear type output (but is antialiased, if possible)
|
|
// and which has the highest possible quality.
|
|
GetObject(FHeader.Font.Handle, SizeOf(TLogFont), @LogFont);
|
|
LogFont.lfQuality := ANTIALIASED_QUALITY;
|
|
FHeader.Font.Handle := CreateFontIndirect(LogFont);
|
|
ImgRect.Bottom := FHeader.Height;
|
|
FHeader.Columns.PaintHeader(Image.Canvas.Handle, ImgRect, 0);
|
|
FHeader.Font := SaveHeaderFont;
|
|
finally
|
|
SaveHeaderFont.Free;
|
|
end;
|
|
end;
|
|
// The image's height is already adjusted for the header if it is visible.
|
|
ImgRect.Bottom := Image.Height;
|
|
|
|
PaintTree(Image.Canvas, ImgRect, P, Options, pf32Bit);
|
|
Color := SaveColor;
|
|
|
|
// Activate the printer
|
|
Printer.BeginDoc;
|
|
Printer.Canvas.Font := Font;
|
|
|
|
// Now we can calculate the scaling :
|
|
pTxtHeight := Printer.Canvas.TextHeight('Tj');
|
|
vTxtHeight := Canvas.TextHeight('Tj');
|
|
|
|
Scale := pTxtHeight / vTxtHeight;
|
|
|
|
// Create an Image that has the same dimensions as the printer canvas but
|
|
// scaled to the VTree resolution:
|
|
PrinterImage := TBitmap.Create;
|
|
|
|
vPageHeight := Round(Printer.PageHeight / Scale);
|
|
vPageWidth := Round(Printer.PageWidth / Scale);
|
|
|
|
// We do a minumum of one page.
|
|
xPageNum := Trunc(Image.Width / vPageWidth);
|
|
yPageNum := Trunc(Image.Height / vPageHeight);
|
|
|
|
PrinterImage.SetSize(vPageWidth, vPageHeight);
|
|
|
|
// Split vertically:
|
|
for yPage := 0 to yPageNum do
|
|
begin
|
|
DestRect.Left := 0;
|
|
DestRect.Top := 0;
|
|
DestRect.Right := PrinterImage.Width;
|
|
DestRect.Bottom := PrinterImage.Height;
|
|
|
|
// Split horizontally:
|
|
for xPage := 0 to xPageNum do
|
|
begin
|
|
SrcRect.Left := vPageWidth * xPage;
|
|
SrcRect.Top := vPageHeight * yPage;
|
|
SrcRect.Right := vPageWidth * xPage + PrinterImage.Width;
|
|
SrcRect.Bottom := SrcRect.Top + vPageHeight;
|
|
|
|
// Clear the image
|
|
PrinterImage.Canvas.Brush.Color := clWhite;
|
|
PrinterImage.Canvas.FillRect(Rect(0, 0, PrinterImage.Width, PrinterImage.Height));
|
|
PrinterImage.Canvas.CopyRect(DestRect, Image.Canvas, SrcRect);
|
|
PrtStretchDrawDIB(Printer.Canvas, Rect(0, 0, Printer.PageWidth, Printer.PageHeight - 1), PrinterImage);
|
|
if xPage <> xPageNum then
|
|
Printer.NewPage;
|
|
end;
|
|
if yPage <> yPageNum then
|
|
Printer.NewPage;
|
|
end;
|
|
|
|
// Restore tree font.
|
|
Font := SaveTreeFont;
|
|
SaveTreeFont.Free;
|
|
Printer.EndDoc;
|
|
finally
|
|
PrinterImage.Free;
|
|
Image.Free;
|
|
EndUpdate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ProcessDrop(const DataObject: IDataObject; TargetNode: PVirtualNode; var Effect: Integer;
|
|
Mode: TVTNodeAttachMode): Boolean;
|
|
|
|
// Recreates the (sub) tree structure serialized into memory and provided by DataObject. The new nodes are attached to
|
|
// the passed node or FRoot if TargetNode is nil.
|
|
// Returns True on success, i.e. the CF_VIRTUALTREE format is supported by the data object and the structure could be
|
|
// recreated, otherwise False.
|
|
|
|
var
|
|
Source: TBaseVirtualTree;
|
|
|
|
begin
|
|
Result := False;
|
|
if Mode = amNoWhere then
|
|
Effect := DROPEFFECT_NONE
|
|
else
|
|
begin
|
|
BeginUpdate;
|
|
// try to get the source tree of the operation
|
|
Source := GetTreeFromDataObject(DataObject);
|
|
if Assigned(Source) then
|
|
Source.BeginUpdate;
|
|
try
|
|
try
|
|
// Before adding the new nodes try to optimize the operation if source and target tree reside in
|
|
// the same application and operation is a move.
|
|
if ((Effect and DROPEFFECT_MOVE) <> 0) and Assigned(Source) then
|
|
begin
|
|
// If both copy and move are specified then prefer a copy because this is not destructing.
|
|
Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, (Effect and DROPEFFECT_COPY) = 0);
|
|
// Since we made an optimized move or a copy there's no reason to act further after DoDragging returns.
|
|
Effect := DROPEFFECT_NONE;
|
|
end
|
|
else
|
|
// Act only if move or copy operation is requested.
|
|
if (Effect and (DROPEFFECT_MOVE or DROPEFFECT_COPY)) <> 0 then
|
|
Result := ProcessOLEData(Source, DataObject, TargetNode, Mode, False)
|
|
else
|
|
Result := False;
|
|
except
|
|
Effect := DROPEFFECT_NONE;
|
|
end;
|
|
finally
|
|
if Assigned(Source) then
|
|
Source.EndUpdate;
|
|
EndUpdate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
type
|
|
// needed to handle OLE global memory objects
|
|
TOLEMemoryStream = class(TCustomMemoryStream)
|
|
public
|
|
function Write(const Buffer; Count: Integer): Integer; override;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TOLEMemoryStream.Write(const Buffer; Count: Integer): Integer;
|
|
|
|
begin
|
|
raise EStreamError.CreateRes(PResStringRec(@SCantWriteResourceStreamError));
|
|
end;
|
|
|
|
//----------------- TBaseVirtualTree -----------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoDrawHint(Canvas: TCanvas; Node: PVirtualNode; R:
|
|
TRect; Column: TColumnIndex);
|
|
|
|
begin
|
|
if Assigned(FOnDrawHint) then
|
|
FOnDrawHint(Self, Canvas, Node, R, Column);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoGetHintSize(Node: PVirtualNode; Column:
|
|
TColumnIndex; var R: TRect);
|
|
|
|
begin
|
|
if Assigned(FOnGetHintSize) then
|
|
FOnGetHintSize(Self, Node, Column, R);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.DoGetHintKind(Node: PVirtualNode; Column:
|
|
TColumnIndex; var Kind: TVTHintKind);
|
|
|
|
begin
|
|
if Assigned(FOnGetHintKind) then
|
|
FOnGetHintKind(Self, Node, Column, Kind)
|
|
else
|
|
Kind := DefaultHintKind;
|
|
end;
|
|
|
|
function TBaseVirtualTree.GetDefaultHintKind: TVTHintKind;
|
|
|
|
begin
|
|
Result := vhkText;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ProcessOLEData(Source: TBaseVirtualTree; const DataObject: IDataObject; TargetNode: PVirtualNode;
|
|
Mode: TVTNodeAttachMode; Optimized: Boolean): Boolean;
|
|
|
|
// Recreates the (sub) tree structure serialized into memory and provided by DataObject. The new nodes are attached to
|
|
// the passed node or FRoot if TargetNode is nil according to Mode. Optimized can be set to True if the entire operation
|
|
// happens within the same process (i.e. sender and receiver of the OLE operation are located in the same process).
|
|
// Optimize = True makes only sense if the operation to carry out is a move hence it is also the indication of the
|
|
// operation to be done here. Source is the source of the OLE data and only of use (and usually assigned) when
|
|
// an OLE operation takes place in the same application.
|
|
// Returns True on success, i.e. the CF_VIRTUALTREE format is supported by the data object and the structure could be
|
|
// recreated, otherwise False.
|
|
|
|
var
|
|
Medium: TStgMedium;
|
|
Stream: TStream;
|
|
Data: Pointer;
|
|
Node: PVirtualNode;
|
|
Nodes: TNodeArray;
|
|
I: Integer;
|
|
Res: HRESULT;
|
|
ChangeReason: TChangeReason;
|
|
|
|
begin
|
|
Nodes := nil;
|
|
// Check the data format available by the data object.
|
|
with StandardOLEFormat do
|
|
begin
|
|
// Read best format.
|
|
cfFormat := CF_VIRTUALTREE;
|
|
end;
|
|
Result := DataObject.QueryGetData(StandardOLEFormat) = S_OK;
|
|
if Result and not (toReadOnly in FOptions.MiscOptions) then
|
|
begin
|
|
BeginUpdate;
|
|
Result := False;
|
|
try
|
|
if TargetNode = nil then
|
|
TargetNode := FRoot;
|
|
if TargetNode = FRoot then
|
|
begin
|
|
case Mode of
|
|
amInsertBefore:
|
|
Mode := amAddChildFirst;
|
|
amInsertAfter:
|
|
Mode := amAddChildLast;
|
|
end;
|
|
end;
|
|
|
|
// Optimized means source is known and in the same process so we can access its pointers, which avoids duplicating
|
|
// the data while doing a serialization. Can only be used with cut'n paste and drag'n drop with move effect.
|
|
if Optimized then
|
|
begin
|
|
if tsOLEDragging in Source.FStates then
|
|
Nodes := Source.FDragSelection
|
|
else
|
|
Nodes := Source.GetSortedCutCopySet(True);
|
|
|
|
if Mode in [amInsertBefore,amAddChildLast] then
|
|
begin
|
|
for I := 0 to High(Nodes) do
|
|
if not HasAsParent(TargetNode, Nodes[I]) then
|
|
Source.MoveTo(Nodes[I], TargetNode, Mode, False);
|
|
end
|
|
else
|
|
begin
|
|
for I := High(Nodes) downto 0 do
|
|
if not HasAsParent(TargetNode, Nodes[I]) then
|
|
Source.MoveTo(Nodes[I], TargetNode, Mode, False);
|
|
end;
|
|
Result := True;
|
|
end
|
|
else
|
|
begin
|
|
if Source = Self then
|
|
ChangeReason := crNodeCopied
|
|
else
|
|
ChangeReason := crNodeAdded;
|
|
Res := DataObject.GetData(StandardOLEFormat, Medium);
|
|
if Res = S_OK then
|
|
begin
|
|
case Medium.tymed of
|
|
TYMED_ISTREAM, // IStream interface
|
|
TYMED_HGLOBAL: // global memory block
|
|
begin
|
|
Stream := nil;
|
|
if Medium.tymed = TYMED_ISTREAM then
|
|
Stream := TOLEStream.Create(IUnknown(Medium.stm) as IStream)
|
|
else
|
|
begin
|
|
Data := GlobalLock(Medium.hGlobal);
|
|
if Assigned(Data) then
|
|
begin
|
|
// Get the total size of data to retrieve.
|
|
I := PCardinal(Data)^;
|
|
Inc(PCardinal(Data));
|
|
Stream := TOLEMemoryStream.Create;
|
|
TOLEMemoryStream(Stream).SetPointer(Data, I);
|
|
end;
|
|
end;
|
|
|
|
if Assigned(Stream) then
|
|
try
|
|
while Stream.Position < Stream.Size do
|
|
begin
|
|
Node := MakeNewNode;
|
|
InternalConnectNode(Node, TargetNode, Self, Mode);
|
|
InternalAddFromStream(Stream, VTTreeStreamVersion, Node);
|
|
// This seems a bit strange because of the callback for granting to add the node
|
|
// which actually comes after the node has been added. The reason is that the node must
|
|
// contain valid data otherwise I don't see how the application can make a funded decision.
|
|
if not DoNodeCopying(Node, TargetNode) then
|
|
begin
|
|
DeleteNode(Node);
|
|
end
|
|
else
|
|
begin
|
|
DoNodeCopied(Node);
|
|
StructureChange(Node, ChangeReason);
|
|
// In order to maintain the same node order when restoring nodes in the case of amInsertAfter
|
|
// we have to move the reference node continously. Othwise we would end up with reversed node order.
|
|
if Mode = amInsertAfter then
|
|
TargetNode := Node;
|
|
end;
|
|
end;
|
|
Result := True;
|
|
finally
|
|
Stream.Free;
|
|
if Medium.tymed = TYMED_HGLOBAL then
|
|
GlobalUnlock(Medium.hGlobal);
|
|
end;
|
|
end;
|
|
end;
|
|
ReleaseStgMedium(Medium);
|
|
end;
|
|
end;
|
|
finally
|
|
EndUpdate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ReinitChildren(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
// Forces all child nodes of Node to be reinitialized.
|
|
// If Recursive is True then also the grandchildren are reinitialized.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
if Assigned(Node) then
|
|
begin
|
|
InitChildren(Node);
|
|
Run := Node.FirstChild;
|
|
end
|
|
else
|
|
begin
|
|
InitChildren(FRoot);
|
|
Run := FRoot.FirstChild;
|
|
end;
|
|
|
|
while Assigned(Run) do
|
|
begin
|
|
ReinitNode(Run, Recursive);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ReinitNode(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
// Forces the given node and all its children (if recursive is True) to be initialized again without
|
|
// modifying any data in the nodes nor deleting children (unless the application requests a different amount).
|
|
|
|
begin
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
begin
|
|
// Remove dynamic styles.
|
|
Node.States := Node.States - [vsChecking, vsCutOrCopy, vsDeleting, vsHeightMeasured];
|
|
if vsInitialized in Node.States then
|
|
InitNode(Node);
|
|
end;
|
|
|
|
if Recursive then
|
|
ReinitChildren(Node, True);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.RepaintNode(Node: PVirtualNode);
|
|
|
|
// Causes an immediate repaint of the given node.
|
|
|
|
var
|
|
R: Trect;
|
|
|
|
begin
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
begin
|
|
R := GetDisplayRect(Node, NoColumn, False);
|
|
RedrawWindow(Handle, @R, 0, RDW_INVALIDATE or RDW_UPDATENOW or RDW_NOERASE or RDW_VALIDATE or RDW_NOCHILDREN);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ResetNode(Node: PVirtualNode);
|
|
|
|
// Deletes all children of the given node and marks it as being uninitialized.
|
|
|
|
begin
|
|
DoCancelEdit;
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Clear
|
|
else
|
|
begin
|
|
DoReset(Node);
|
|
DeleteChildren(Node);
|
|
// Remove initialized and other dynamic styles, keep persistent styles.
|
|
Node.States := Node.States - [vsInitialized, vsChecking, vsCutOrCopy, vsDeleting, vsHasChildren, vsExpanded,
|
|
vsHeightMeasured];
|
|
InvalidateNode(Node);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SaveToFile(const FileName: TFileName);
|
|
|
|
// Saves the entire content of the tree into a file (see further notes in SaveToStream).
|
|
|
|
var
|
|
FileStream: TFileStream;
|
|
|
|
begin
|
|
FileStream := TFileStream.Create(FileName, fmCreate);
|
|
try
|
|
SaveToStream(FileStream);
|
|
finally
|
|
FileStream.Free;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SaveToStream(Stream: TStream; Node: PVirtualNode = nil);
|
|
|
|
// Saves Node and all its children to Stream. If Node is nil then all top level nodes will be stored.
|
|
// Note: You should be careful about assuming what is actually saved. The problem here is that we are dealing with
|
|
// virtual data. The tree can so not know what it has to save. The only fact we reliably know is the tree's
|
|
// structure. To be flexible for future enhancements as well as unknown content (unknown to the tree class which
|
|
// is saving/loading the stream) a chunk based approach is used here. Every tree class handles only those
|
|
// chunks which are not handled by an anchestor class and are known by the class.
|
|
//
|
|
// The base tree class saves only the structure of the tree along with application provided data. descendants may
|
|
// optionally add their own chunks to store additional information. See: WriteChunks.
|
|
|
|
var
|
|
Count: Cardinal;
|
|
|
|
begin
|
|
Stream.Write(MagicID, SizeOf(MagicID));
|
|
if Node = nil then
|
|
begin
|
|
// Keep number of top level nodes for easy restauration.
|
|
Count := FRoot.ChildCount;
|
|
Stream.WriteBuffer(Count, SizeOf(Count));
|
|
|
|
// Save entire tree here.
|
|
Node := FRoot.FirstChild;
|
|
while Assigned(Node) do
|
|
begin
|
|
WriteNode(Stream, Node);
|
|
Node := Node.NextSibling;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
Count := 1;
|
|
Stream.WriteBuffer(Count, SizeOf(Count));
|
|
WriteNode(Stream, Node);
|
|
end;
|
|
if Assigned(FOnSaveTree) then
|
|
FOnSaveTree(Self, Stream);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ScrollIntoView(Node: PVirtualNode; Center: Boolean; Horizontally: Boolean = False): Boolean;
|
|
|
|
// Scrolls the tree so that the given node is in the client area and returns True if the tree really has been
|
|
// scrolled (e.g. to avoid further updates) else returns False. If extened focus is enabled then the tree will also
|
|
// be horizontally scrolled if needed.
|
|
// Note: All collapsed parents of the node are expanded.
|
|
|
|
var
|
|
R: TRect;
|
|
Run: PVirtualNode;
|
|
UseColumns,
|
|
HScrollBarVisible: Boolean;
|
|
OldOffsetY: Integer;
|
|
ScrolledVertically,
|
|
ScrolledHorizontally: Boolean;
|
|
|
|
begin
|
|
ScrolledVertically := False;
|
|
ScrolledHorizontally := False;
|
|
|
|
if Assigned(Node) and (Node <> FRoot) and HandleAllocated then // We don't want to create the handle if it has not yet been created, see issue #897
|
|
begin
|
|
// Make sure all parents of the node are expanded.
|
|
Run := Node.Parent;
|
|
while Run <> FRoot do
|
|
begin
|
|
if not (vsExpanded in Run.States) then
|
|
ToggleNode(Run);
|
|
Run := Run.Parent;
|
|
end;
|
|
UseColumns := FHeader.UseColumns;
|
|
if UseColumns and FHeader.Columns.IsValidColumn(FFocusedColumn) then
|
|
R := GetDisplayRect(Node, FFocusedColumn, not (toGridExtensions in FOptions.MiscOptions))
|
|
else
|
|
R := GetDisplayRect(Node, NoColumn, not (toGridExtensions in FOptions.MiscOptions));
|
|
|
|
// The returned rectangle can never be empty after the expand code above.
|
|
// 1) scroll vertically
|
|
OldOffsetY := FOffsetY;
|
|
if R.Top < 0 then
|
|
begin
|
|
if Center then
|
|
SetOffsetY(FOffsetY - R.Top + ClientHeight div 2)
|
|
else
|
|
SetOffsetY(FOffsetY - R.Top);
|
|
end
|
|
else
|
|
if (R.Bottom > ClientHeight) or Center then
|
|
begin
|
|
HScrollBarVisible := (ScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssBoth, System.UITypes.TScrollStyle.ssHorizontal]) and
|
|
(ScrollBarOptions.AlwaysVisible or (Integer(FRangeX) > ClientWidth));
|
|
if Center then
|
|
SetOffsetY(FOffsetY - R.Bottom + ClientHeight div 2)
|
|
else
|
|
SetOffsetY(FOffsetY - R.Bottom + ClientHeight);
|
|
// When scrolling up and the horizontal scroll appears because of the operation
|
|
// then we have to move up the node the horizontal scrollbar's height too
|
|
// in order to avoid that the scroll bar hides the node which we wanted to have in view.
|
|
if not UseColumns and not HScrollBarVisible and (Integer(FRangeX) > ClientWidth) then
|
|
SetOffsetY(FOffsetY - GetSystemMetrics(SM_CYHSCROLL));
|
|
end;
|
|
ScrolledVertically := OldOffsetY <> FOffsetY;
|
|
|
|
if Horizontally then
|
|
// 2) scroll horizontally
|
|
// Center only if there is enough space for the focused column, otherwise left align, see issue #397.
|
|
ScrolledHorizontally := ScrollIntoView(FFocusedColumn, Center and (R.Width <= (ClientWidth - Header.Columns.GetVisibleFixedWidth)), Node);
|
|
end;
|
|
|
|
Result := ScrolledVertically or ScrolledHorizontally;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.ScaledPixels(pPixels: Integer): Integer;
|
|
|
|
/// Returns the given pixels scaled to the current dpi assuming that we designed at 96dpi (100%)
|
|
begin
|
|
Result := MulDiv(pPixels, {$if CompilerVersion > 31}Self.FCurrentPPI{$else}Screen.PixelsPerInch{$ifend}, 96);
|
|
end;
|
|
|
|
function TBaseVirtualTree.ScrollIntoView(Column: TColumnIndex; Center: Boolean; Node: PVirtualNode = nil): Boolean;
|
|
|
|
// Scrolls the columns so that the given column is in the client area and returns True if the columns really have been
|
|
// scrolled (e.g. to avoid further updates) else returns False.
|
|
|
|
var
|
|
ColumnLeft,
|
|
ColumnRight: Integer;
|
|
NewOffset,
|
|
OldOffset: Integer;
|
|
R: TRect;
|
|
|
|
begin
|
|
Result := False;
|
|
|
|
if FHeader.UseColumns and FHeader.Columns.IsValidColumn(Column) then begin
|
|
ColumnLeft := Header.Columns.Items[Column].Left;
|
|
ColumnRight := ColumnLeft + Header.Columns.Items[Column].Width;
|
|
end else if Assigned(Node) and (toCenterScrollIntoView in FOptions.SelectionOptions) then begin
|
|
Center := False;
|
|
R := GetDisplayRect(Node, NoColumn, not (toGridExtensions in FOptions.MiscOptions));
|
|
ColumnLeft := R.Left;
|
|
ColumnRight := R.Right;
|
|
end else
|
|
Exit;
|
|
|
|
OldOffset := FOffsetX;
|
|
NewOffset := FEffectiveOffsetX;
|
|
if not (FHeader.UseColumns and (coFixed in Header.Columns[Column].Options)) and (not Center) then
|
|
begin
|
|
if ColumnRight > ClientWidth then
|
|
NewOffset := FEffectiveOffsetX + Min(ColumnRight - ClientWidth,
|
|
- (Header.Columns.GetVisibleFixedWidth - ColumnLeft))
|
|
else if ColumnLeft < Header.Columns.GetVisibleFixedWidth then
|
|
NewOffset := FEffectiveOffsetX - (Header.Columns.GetVisibleFixedWidth - ColumnLeft);
|
|
if NewOffset <> FEffectiveOffsetX then
|
|
begin
|
|
if UseRightToLeftAlignment then
|
|
SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
|
|
else
|
|
SetOffsetX(-NewOffset);
|
|
end;
|
|
end
|
|
else if Center then
|
|
begin
|
|
NewOffset := FEffectiveOffsetX + ColumnLeft - (Header.Columns.GetVisibleFixedWidth div 2) - (ClientWidth div 2) + ((ColumnRight - ColumnLeft) div 2);
|
|
if NewOffset <> FEffectiveOffsetX then
|
|
begin
|
|
if UseRightToLeftAlignment then
|
|
SetOffsetX(-Integer(FRangeX) + ClientWidth + NewOffset)
|
|
else
|
|
SetOffsetX(-NewOffset);
|
|
end;
|
|
end;
|
|
Result := OldOffset <> FOffsetX;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SelectAll(VisibleOnly: Boolean);
|
|
|
|
// Select all nodes in the tree.
|
|
// If VisibleOnly is True then only visible nodes are selected.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
NextFunction: TGetNextNodeProc;
|
|
begin
|
|
if not FSelectionLocked and (toMultiSelect in FOptions.SelectionOptions) then
|
|
begin
|
|
ClearTempCache;
|
|
if VisibleOnly then
|
|
begin
|
|
Run := GetFirstVisible(nil, True);
|
|
NextFunction := GetNextVisible;
|
|
end
|
|
else
|
|
begin
|
|
Run := GetFirst;
|
|
NextFunction := GetNext;
|
|
end;
|
|
BeginUpdate(); // Improve performance, see issue #690
|
|
try
|
|
while Assigned(Run) do
|
|
begin
|
|
if not(vsSelected in Run.States) then
|
|
InternalCacheNode(Run);
|
|
Run := NextFunction(Run);
|
|
end;//while
|
|
if FTempNodeCount > 0 then
|
|
AddToSelection(FTempNodeCache, FTempNodeCount);
|
|
ClearTempCache;
|
|
finally
|
|
EndUpdate();
|
|
end;//try..finally
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.Sort(Node: PVirtualNode; Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);
|
|
|
|
// Sorts the given node. The application is queried about how to sort via the OnCompareNodes event.
|
|
// Column is simply passed to the the compare function so the application can also sort in a particular column.
|
|
// In order to free the application from taking care about the sort direction the parameter Direction is used.
|
|
// This way the application can always sort in increasing order, while this method reorders nodes according to this flag.
|
|
|
|
//--------------- local functions -------------------------------------------
|
|
|
|
function MergeAscending(A, B: PVirtualNode): PVirtualNode;
|
|
|
|
// Merges A and B (which both must be sorted via Compare) into one list.
|
|
|
|
var
|
|
Dummy: TVirtualNode;
|
|
CompareResult: Integer;
|
|
begin
|
|
// This avoids checking for Result = nil in the loops.
|
|
Result := @Dummy;
|
|
while Assigned(A) and Assigned(B) do
|
|
begin
|
|
if OperationCanceled then
|
|
CompareResult := 0
|
|
else
|
|
CompareResult := DoCompare(A, B, Column);
|
|
|
|
if CompareResult <= 0 then
|
|
begin
|
|
Result.NextSibling := A;
|
|
Result := A;
|
|
A := A.NextSibling;
|
|
end
|
|
else
|
|
begin
|
|
Result.NextSibling := B;
|
|
Result := B;
|
|
B := B.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
// Just append the list which is not nil (or set end of result list to nil if both lists are nil).
|
|
if Assigned(A) then
|
|
Result.NextSibling := A
|
|
else
|
|
Result.NextSibling := B;
|
|
// return start of the new merged list
|
|
Result := Dummy.NextSibling;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
function MergeDescending(A, B: PVirtualNode): PVirtualNode;
|
|
|
|
// Merges A and B (which both must be sorted via Compare) into one list.
|
|
|
|
var
|
|
Dummy: TVirtualNode;
|
|
CompareResult: Integer;
|
|
|
|
begin
|
|
// this avoids checking for Result = nil in the loops
|
|
Result := @Dummy;
|
|
while Assigned(A) and Assigned(B) do
|
|
begin
|
|
if OperationCanceled then
|
|
CompareResult := 0
|
|
else
|
|
CompareResult := DoCompare(A, B, Column);
|
|
|
|
if CompareResult >= 0 then
|
|
begin
|
|
Result.NextSibling := A;
|
|
Result := A;
|
|
A := A.NextSibling;
|
|
end
|
|
else
|
|
begin
|
|
Result.NextSibling := B;
|
|
Result := B;
|
|
B := B.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
// Just append the list which is not nil (or set end of result list to nil if both lists are nil).
|
|
if Assigned(A) then
|
|
Result.NextSibling := A
|
|
else
|
|
Result.NextSibling := B;
|
|
// Return start of the newly merged list.
|
|
Result := Dummy.NextSibling;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
function MergeSortAscending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;
|
|
|
|
// Sorts the list of nodes given by Node (which must not be nil).
|
|
|
|
var
|
|
A, B: PVirtualNode;
|
|
|
|
begin
|
|
if N > 1 then
|
|
begin
|
|
A := MergeSortAscending(Node, N div 2);
|
|
B := MergeSortAscending(Node, (N + 1) div 2);
|
|
Result := MergeAscending(A, B);
|
|
end
|
|
else
|
|
begin
|
|
Result := Node;
|
|
Node := Node.NextSibling;
|
|
Result.NextSibling := nil;
|
|
end;
|
|
end;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
function MergeSortDescending(var Node: PVirtualNode; N: Cardinal): PVirtualNode;
|
|
|
|
// Sorts the list of nodes given by Node (which must not be nil).
|
|
|
|
var
|
|
A, B: PVirtualNode;
|
|
|
|
begin
|
|
if N > 1 then
|
|
begin
|
|
A := MergeSortDescending(Node, N div 2);
|
|
B := MergeSortDescending(Node, (N + 1) div 2);
|
|
Result := MergeDescending(A, B);
|
|
end
|
|
else
|
|
begin
|
|
Result := Node;
|
|
Node := Node.NextSibling;
|
|
Result.NextSibling := nil;
|
|
end;
|
|
end;
|
|
|
|
//--------------- end local functions ---------------------------------------
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
Index: Cardinal;
|
|
|
|
begin
|
|
InterruptValidation;
|
|
if tsEditPending in FStates then
|
|
begin
|
|
StopTimer(EditTimer);
|
|
DoStateChange([], [tsEditPending]);
|
|
end;
|
|
|
|
if not (tsEditing in FStates) or DoEndEdit then
|
|
begin
|
|
if Node = nil then
|
|
Node := FRoot;
|
|
if vsHasChildren in Node.States then
|
|
begin
|
|
if (Node.ChildCount = 0) and DoInit then
|
|
InitChildren(Node);
|
|
// Make sure the children are valid, so they can be sorted at all.
|
|
if DoInit and (Node.ChildCount > 0) then
|
|
ValidateChildren(Node, False);
|
|
// Child count might have changed.
|
|
if Node.ChildCount > 1 then
|
|
begin
|
|
StartOperation(okSortNode);
|
|
try
|
|
// Sort the linked list, check direction flag only once.
|
|
if Direction = sdAscending then
|
|
Node.FirstChild := MergeSortAscending(Node.FirstChild, Node.ChildCount)
|
|
else
|
|
Node.FirstChild := MergeSortDescending(Node.FirstChild, Node.ChildCount);
|
|
finally
|
|
EndOperation(okSortNode);
|
|
end;
|
|
// Consolidate the child list finally.
|
|
Run := Node.FirstChild;
|
|
Run.PrevSibling := nil;
|
|
Index := 0;
|
|
repeat
|
|
Run.Index := Index;
|
|
Inc(Index);
|
|
if Run.NextSibling = nil then
|
|
Break;
|
|
Run.NextSibling.PrevSibling := Run;
|
|
Run := Run.NextSibling;
|
|
until False;
|
|
Node.LastChild := Run;
|
|
|
|
InvalidateCache;
|
|
end;
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
ValidateCache;
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.SortTree(Column: TColumnIndex; Direction: TSortDirection; DoInit: Boolean = True);
|
|
|
|
//--------------- local function --------------------------------------------
|
|
|
|
procedure DoSort(Node: PVirtualNode);
|
|
|
|
// Recursively sorts Node and its child nodes.
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
Sort(Node, Column, Direction, DoInit);
|
|
// Recurse to next level
|
|
Run := Node.FirstChild;
|
|
while Assigned(Run) and not FOperationCanceled do
|
|
begin
|
|
if DoInit and not (vsInitialized in Run.States) then
|
|
InitNode(Run);
|
|
if (vsInitialized in Run.States) and (not (toAutoSort in TreeOptions.AutoOptions) or Expanded[Run]) then // There is no need to sort collapsed branches
|
|
DoSort(Run);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
//--------------- end local function ----------------------------------------
|
|
|
|
begin
|
|
if RootNode.TotalCount <= 2 then
|
|
Exit;//Nothing to do if there are one or zero nodes. RootNode.TotalCount is 1 if there are no nodes in the treee as the root node counts too here.
|
|
// Instead of wrapping the sort using BeginUpdate/EndUpdate simply the update counter
|
|
// is modified. Otherwise the EndUpdate call will recurse here.
|
|
Inc(FUpdateCount);
|
|
try
|
|
if Column > InvalidColumn then
|
|
begin
|
|
StartOperation(okSortTree);
|
|
try
|
|
DoSort(FRoot);
|
|
finally
|
|
EndOperation(okSortTree);
|
|
end;
|
|
end;
|
|
InvalidateCache;
|
|
finally
|
|
if FUpdateCount > 0 then
|
|
Dec(FUpdateCount);
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
ValidateCache;
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ToggleNode(Node: PVirtualNode);
|
|
|
|
// Changes a node's expand state to the opposite state.
|
|
|
|
var
|
|
Child,
|
|
FirstVisible: PVirtualNode;
|
|
HeightDelta,
|
|
StepsR1,
|
|
StepsR2,
|
|
Steps: Integer;
|
|
TogglingTree,
|
|
ChildrenInView,
|
|
NeedFullInvalidate,
|
|
NeedUpdate,
|
|
NodeInView,
|
|
PosHoldable,
|
|
TotalFit: Boolean;
|
|
ToggleData: TToggleAnimationData;
|
|
|
|
//--------------- local function --------------------------------------------
|
|
|
|
procedure PrepareAnimation;
|
|
|
|
// Prepares ToggleData.
|
|
|
|
var
|
|
R: TRect;
|
|
S: Integer;
|
|
M: TToggleAnimationMode;
|
|
|
|
begin
|
|
with ToggleData do
|
|
begin
|
|
Window := Handle;
|
|
DC := GetDC(Handle);
|
|
|
|
if (toShowBackground in FOptions.PaintOptions) and Assigned(FBackground.Graphic) then
|
|
Self.Brush.Style := bsClear
|
|
else
|
|
begin
|
|
Self.Brush.Style := bsSolid;
|
|
Self.Brush.Color := FColors.BackGroundColor;
|
|
end;
|
|
|
|
Brush := Self.Brush.Handle;
|
|
|
|
if (Mode1 <> tamNoScroll) and (Mode2 <> tamNoScroll) then
|
|
begin
|
|
if StepsR1 < StepsR2 then
|
|
begin
|
|
// As the primary rectangle is always R1 we will get a much smoother
|
|
// animation if R1 is the one that will be scrolled more.
|
|
R := R2;
|
|
R2 := R1;
|
|
R1 := R;
|
|
|
|
M := Mode2;
|
|
Mode2 := Mode1;
|
|
Mode1 := M;
|
|
|
|
S := StepsR2;
|
|
StepsR2 := StepsR1;
|
|
StepsR1 := S;
|
|
end;
|
|
ScaleFactor := StepsR2 / StepsR1;
|
|
MissedSteps := 0;
|
|
end;
|
|
|
|
if Mode1 <> tamNoScroll then
|
|
Steps := StepsR1
|
|
else
|
|
Steps := StepsR2;
|
|
end;
|
|
end;
|
|
|
|
//--------------- end local function ----------------------------------------
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
|
|
TogglingTree := tsToggling in FStates;
|
|
ChildrenInView := False;
|
|
HeightDelta := 0;
|
|
NeedFullInvalidate := False;
|
|
NeedUpdate := False;
|
|
NodeInView := False;
|
|
PosHoldable := False;
|
|
TotalFit := False;
|
|
|
|
// We don't need to switch the expand state if the node is being deleted otherwise some
|
|
// updates (e.g. visible node count) are done twice with disasterous results).
|
|
if [vsDeleting, vsToggling] * Node.States = [] then
|
|
begin
|
|
try
|
|
DoStateChange([tsToggling]);
|
|
Include(Node.States, vsToggling);
|
|
|
|
if vsExpanded in Node.States then
|
|
begin
|
|
if DoCollapsing(Node) then
|
|
begin
|
|
NeedUpdate := True;
|
|
|
|
// Calculate the height delta right now as we need it for toChildrenAbove anyway.
|
|
HeightDelta := -Integer(Node.TotalHeight) + Integer(NodeHeight[Node]);
|
|
if (FUpdateCount = 0) and (toAnimatedToggle in FOptions.AnimationOptions) and not
|
|
(tsCollapsing in FStates) then
|
|
begin
|
|
if tsHint in Self.FStates then
|
|
Application.CancelHint;
|
|
UpdateWindow(Handle);
|
|
|
|
// animated collapsing
|
|
with ToggleData do
|
|
begin
|
|
// Determine the animation behaviour and rectangle. If toChildrenAbove is set, the behaviour is depending
|
|
// on the position of the node to be collapsed.
|
|
R1 := GetDisplayRect(Node, NoColumn, False);
|
|
Mode2 := tamNoScroll;
|
|
if toChildrenAbove in FOptions.PaintOptions then
|
|
begin
|
|
PosHoldable := (FOffsetY + (Integer(Node.TotalHeight) - Integer(NodeHeight[Node]))) <= 0;
|
|
NodeInView := R1.Top < ClientHeight;
|
|
|
|
StepsR1 := 0;
|
|
if NodeInView then
|
|
begin
|
|
if PosHoldable or not (toAdvancedAnimatedToggle in FOptions.AnimationOptions) then
|
|
begin
|
|
// Scroll the child nodes down.
|
|
Mode1 := tamScrollDown;
|
|
R1.Bottom := R1.Top;
|
|
R1.Top := 0;
|
|
StepsR1 := Min(R1.Bottom - R1.Top + 1, Integer(Node.TotalHeight) - Integer(NodeHeight[Node]));
|
|
end
|
|
else
|
|
begin
|
|
// The position cannot be kept. So scroll the node up to its future position.
|
|
Mode1 := tamScrollUp;
|
|
R1.Top := Max(0, R1.Top + HeightDelta);
|
|
R1.Bottom := ClientHeight;
|
|
StepsR1 := FOffsetY - HeightDelta;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
if (Integer(FRangeY) + FOffsetY - R1.Bottom + HeightDelta >= ClientHeight - R1.Bottom) or
|
|
(Integer(FRangeY) <= ClientHeight) or (FOffsetY = 0) or not
|
|
(toAdvancedAnimatedToggle in FOptions.AnimationOptions) then
|
|
begin
|
|
// Do a simple scroll up over the child nodes.
|
|
Mode1 := tamScrollUp;
|
|
Inc(R1.Top, NodeHeight[Node]);
|
|
R1.Bottom := ClientHeight;
|
|
StepsR1 := Min(R1.Bottom - R1.Top + 1, -HeightDelta);
|
|
end
|
|
else
|
|
begin
|
|
// Scroll the node down to its future position. As FOffsetY will change we need to invalidate the
|
|
// whole tree.
|
|
Mode1 := tamScrollDown;
|
|
StepsR1 := Min(-FOffsetY, ClientHeight - Integer(FRangeY) -FOffsetY - HeightDelta);
|
|
R1.Top := 0;
|
|
R1.Bottom := Min(ClientHeight, R1.Bottom + Steps);
|
|
NeedFullInvalidate := True;
|
|
end;
|
|
end;
|
|
|
|
// No animation necessary if the node is below the current client height.
|
|
if R1.Top < ClientHeight then
|
|
begin
|
|
PrepareAnimation;
|
|
try
|
|
Animate(Steps, FAnimationDuration, ToggleCallback, @ToggleData);
|
|
finally
|
|
ReleaseDC(Window, DC);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
// collapse the node
|
|
AdjustTotalHeight(Node, IfThen(IsEffectivelyFiltered[Node], 0, NodeHeight[Node]));
|
|
if FullyVisible[Node] then
|
|
Dec(FVisibleCount, CountVisibleChildren(Node));
|
|
Exclude(Node.States, vsExpanded);
|
|
DoCollapsed(Node);
|
|
|
|
// Remove child nodes now, if enabled.
|
|
if (toAutoFreeOnCollapse in FOptions.AutoOptions) and (Node.ChildCount > 0) then
|
|
begin
|
|
DeleteChildren(Node);
|
|
Include(Node.States, vsHasChildren);
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
if DoExpanding(Node) then
|
|
begin
|
|
NeedUpdate := True;
|
|
// expand the node, need to adjust the height
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
|
|
InitChildren(Node);
|
|
|
|
// Avoid setting the vsExpanded style if there are no child nodes.
|
|
if Node.ChildCount > 0 then
|
|
begin
|
|
// Iterate through the child nodes without initializing them. We have to determine the entire height.
|
|
Child := Node.FirstChild;
|
|
repeat
|
|
if vsVisible in Child.States then
|
|
begin
|
|
// Ensure the item height is measured
|
|
MeasureItemHeight(Canvas, Child);
|
|
|
|
Inc(HeightDelta, Child.TotalHeight);
|
|
end;
|
|
Child := Child.NextSibling;
|
|
until Child = nil;
|
|
|
|
// Getting the display rectangle is already done here as it is needed for toChildrenAbove in any case.
|
|
if (toChildrenAbove in FOptions.PaintOptions) or (FUpdateCount = 0) then
|
|
begin
|
|
with ToggleData do
|
|
begin
|
|
R1 := GetDisplayRect(Node, NoColumn, False);
|
|
Mode2 := tamNoScroll;
|
|
TotalFit := HeightDelta + Integer(NodeHeight[Node]) <= ClientHeight;
|
|
|
|
if toChildrenAbove in FOptions.PaintOptions then
|
|
begin
|
|
// The main goal with toChildrenAbove being set is to keep the nodes visual position so the user does
|
|
// not get confused. Therefore we need to scroll the view when the expanding is done.
|
|
PosHoldable := TotalFit and (Integer(FRangeY) - ClientHeight >= 0) ;
|
|
ChildrenInView := (R1.Top - HeightDelta) >= 0;
|
|
NodeInView := R1.Bottom <= ClientHeight;
|
|
end
|
|
else
|
|
begin
|
|
PosHoldable := TotalFit;
|
|
ChildrenInView := R1.Bottom + HeightDelta <= ClientHeight;
|
|
end;
|
|
|
|
R1.Bottom := ClientHeight;
|
|
end;
|
|
end;
|
|
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
// Do animated expanding if enabled.
|
|
if (ToggleData.R1.Top < ClientHeight) and ([tsPainting, tsExpanding] * FStates = []) and
|
|
(toAnimatedToggle in FOptions.AnimationOptions)then
|
|
begin
|
|
if tsHint in Self.FStates then
|
|
Application.CancelHint;
|
|
UpdateWindow(Handle);
|
|
// animated expanding
|
|
with ToggleData do
|
|
begin
|
|
if toChildrenAbove in FOptions.PaintOptions then
|
|
begin
|
|
// At first check if we hold the position, which is the most common case.
|
|
if not (toAdvancedAnimatedToggle in FOptions.AnimationOptions) or
|
|
(PosHoldable and ( (NodeInView and ChildrenInView) or not
|
|
(toAutoScrollOnExpand in FOptions.AutoOptions) )) then
|
|
begin
|
|
Mode1 := tamScrollUp;
|
|
R1 := Rect(R1.Left, 0, R1.Right, R1.Top);
|
|
StepsR1 := Min(HeightDelta, R1.Bottom);
|
|
end
|
|
else
|
|
begin
|
|
// If we will not hold the node's visual position we mostly scroll in both directions.
|
|
Mode1 := tamScrollDown;
|
|
Mode2 := tamScrollUp;
|
|
R2 := Rect(R1.Left, 0, R1.Right, R1.Top);
|
|
if not (toAutoScrollOnExpand in FOptions.AutoOptions) then
|
|
begin
|
|
// If we shall not or cannot scroll to the desired extent we calculate the new position (with
|
|
// max FOffsetY applied) and animate it that way.
|
|
StepsR1 := -FOffsetY - Max(Integer(FRangeY) + HeightDelta - ClientHeight, 0) + HeightDelta;
|
|
if (Integer(FRangeY) + HeightDelta - ClientHeight) <= 0 then
|
|
Mode2 := tamNoScroll
|
|
else
|
|
StepsR2 := Min(Integer(FRangeY) + HeightDelta - ClientHeight, R2.Bottom);
|
|
end
|
|
else
|
|
begin
|
|
if TotalFit and NodeInView and (Integer(FRangeY) + HeightDelta > ClientHeight) then
|
|
begin
|
|
// If the whole subtree will fit into the client area and the node is currently fully visible,
|
|
// the first child will be made the top node if possible.
|
|
if HeightDelta >= R1.Top then
|
|
StepsR1 := Abs(R1.Top - HeightDelta)
|
|
else
|
|
StepsR1 := ClientHeight - Integer(FRangeY);
|
|
end
|
|
else
|
|
if Integer(FRangeY) + HeightDelta <= ClientHeight then
|
|
begin
|
|
// We cannot make the first child the top node as we cannot scroll to that extent,
|
|
// so we do a simple scroll down.
|
|
Mode2 := tamNoScroll;
|
|
StepsR1 := HeightDelta;
|
|
end
|
|
else
|
|
// If the subtree does not fit into the client area at once, the expanded node will
|
|
// be made the bottom node.
|
|
StepsR1 := ClientHeight - R1.Top - Integer(NodeHeight[Node]);
|
|
|
|
if Mode2 <> tamNoScroll then
|
|
begin
|
|
if StepsR1 > 0 then
|
|
StepsR2 := Min(R1.Top, HeightDelta - StepsR1)
|
|
else
|
|
begin
|
|
// If the node is already at the bottom scrolling is needed.
|
|
Mode1 := tamNoScroll;
|
|
StepsR2 := Min(HeightDelta, R1.Bottom);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// toChildrenAbove is not set.
|
|
if (PosHoldable and ChildrenInView) or not (toAutoScrollOnExpand in FOptions.AutoOptions) or not
|
|
(toAdvancedAnimatedToggle in FOptions.AnimationOptions) or (R1.Top <= 0) then
|
|
begin
|
|
// If the node will stay at its visual position, do a simple down-scroll.
|
|
Mode1 := tamScrollDown;
|
|
Inc(R1.Top, NodeHeight[Node]);
|
|
StepsR1 := Min(R1.Bottom - R1.Top, HeightDelta);
|
|
end
|
|
else
|
|
begin
|
|
// We will not hold the nodes visual position so perform a double scroll.
|
|
Mode1 := tamScrollUp;
|
|
Mode2 := tamScrollDown;
|
|
|
|
R1.Bottom := R1.Top + Integer(NodeHeight[Node]) + 1;
|
|
R1.Top := 0;
|
|
R2 := Rect(R1.Left, R1.Bottom, R1.Right, ClientHeight);
|
|
|
|
StepsR1 := Min(HeightDelta - (ClientHeight - R2.Top), R1.Bottom - Integer(NodeHeight[Node]));
|
|
StepsR2 := ClientHeight - R2.Top;
|
|
end;
|
|
end;
|
|
|
|
if ClientHeight >= R1.Top then
|
|
begin
|
|
PrepareAnimation;
|
|
try
|
|
Animate(Steps, FAnimationDuration, ToggleCallback, @ToggleData);
|
|
finally
|
|
ReleaseDC(Window, DC);
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
if toAutoSort in FOptions.AutoOptions then
|
|
Sort(Node, FHeader.SortColumn, FHeader.SortDirection, False);
|
|
end;// if UpdateCount = 0
|
|
|
|
Include(Node.States, vsExpanded);
|
|
AdjustTotalHeight(Node, HeightDelta, True);
|
|
if FullyVisible[Node] then
|
|
Inc(FVisibleCount, CountVisibleChildren(Node));
|
|
|
|
DoExpanded(Node);
|
|
end;
|
|
end;
|
|
|
|
if NeedUpdate then
|
|
begin
|
|
InvalidateCache;
|
|
if FUpdateCount = 0 then
|
|
begin
|
|
ValidateCache;
|
|
if Node.ChildCount > 0 then
|
|
begin
|
|
UpdateRanges;
|
|
UpdateScrollBars(True);
|
|
if [tsPainting, tsExpanding] * FStates = [] then
|
|
begin
|
|
if (vsExpanded in Node.States) and ((toAutoScrollOnExpand in FOptions.AutoOptions) or
|
|
(toChildrenAbove in FOptions.PaintOptions)) then
|
|
begin
|
|
if toChildrenAbove in FOptions.PaintOptions then
|
|
begin
|
|
NeedFullInvalidate := True;
|
|
if (PosHoldable and ChildrenInView and NodeInView) or not
|
|
(toAutoScrollOnExpand in FOptions.AutoOptions) then
|
|
SetOffsetY(FOffsetY - Integer(HeightDelta))
|
|
else
|
|
if TotalFit and NodeInView then
|
|
begin
|
|
FirstVisible := GetFirstVisible(Node, True);
|
|
if Assigned(FirstVisible) then // otherwise there is no visible child at all
|
|
SetOffsetY(FOffsetY - GetDisplayRect(FirstVisible, NoColumn, False).Top);
|
|
end
|
|
else
|
|
BottomNode := Node;
|
|
end
|
|
else
|
|
begin
|
|
// Scroll as much child nodes into view as possible if the node has been expanded.
|
|
if PosHoldable then
|
|
NeedFullInvalidate := ScrollIntoView(GetLastVisible(Node, True), False)
|
|
else
|
|
begin
|
|
TopNode := Node;
|
|
NeedFullInvalidate := True;
|
|
end;
|
|
end;
|
|
end
|
|
else
|
|
begin
|
|
// If we have collapsed the node or toAutoScrollOnExpand is not set, we try to keep the nodes
|
|
// visual position.
|
|
if toChildrenAbove in FOptions.PaintOptions then
|
|
SetOffsetY(FOffsetY - Integer(HeightDelta));
|
|
NeedFullInvalidate := True;
|
|
end;
|
|
end;
|
|
|
|
//UpdateScrollBars(True); Moved up
|
|
|
|
// Check for automatically scrolled tree.
|
|
if NeedFullInvalidate then
|
|
Invalidate
|
|
else
|
|
InvalidateToBottom(Node);
|
|
end
|
|
else
|
|
InvalidateNode(Node);
|
|
end
|
|
else
|
|
begin
|
|
UpdateRanges;
|
|
UpdateScrollBars(True);
|
|
end;
|
|
end;
|
|
|
|
finally
|
|
Exclude(Node.States, vsToggling);
|
|
if not TogglingTree then
|
|
DoStateChange([], [tsToggling]);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateHorizontalRange;
|
|
|
|
begin
|
|
if FHeader.UseColumns then
|
|
SetRangeX(FHeader.Columns.TotalWidth)
|
|
else
|
|
SetRangeX(GetMaxRightExtend);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateHorizontalScrollBar(DoRepaint: Boolean);
|
|
|
|
var
|
|
ScrollInfo: TScrollInfo;
|
|
|
|
begin
|
|
UpdateHorizontalRange;
|
|
|
|
if IsUpdating or not HandleAllocated then
|
|
Exit;
|
|
|
|
// Adjust effect scroll offset depending on bidi mode.
|
|
if UseRightToLeftAlignment then
|
|
FEffectiveOffsetX := Integer(FRangeX) - ClientWidth + FOffsetX
|
|
else
|
|
FEffectiveOffsetX := -FOffsetX;
|
|
|
|
if FScrollBarOptions.ScrollBars in [System.UITypes.TScrollStyle.ssHorizontal, System.UITypes.TScrollStyle.ssBoth] then
|
|
begin
|
|
ZeroMemory (@ScrollInfo, SizeOf(ScrollInfo));
|
|
ScrollInfo.cbSize := SizeOf(ScrollInfo);
|
|
ScrollInfo.fMask := SIF_ALL;
|
|
GetScrollInfo(Handle, SB_HORZ, ScrollInfo);
|
|
|
|
if (Integer(FRangeX) > ClientWidth) or FScrollBarOptions.AlwaysVisible then
|
|
begin
|
|
DoShowScrollBar(SB_HORZ, True);
|
|
|
|
ScrollInfo.nMin := 0;
|
|
ScrollInfo.nMax := FRangeX;
|
|
ScrollInfo.nPos := FEffectiveOffsetX;
|
|
ScrollInfo.nPage := Max(0, ClientWidth + 1);
|
|
|
|
ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
|
|
SetScrollInfo(Handle, SB_HORZ, ScrollInfo, DoRepaint); // 1 app freeze seen here in TreeSize 8.1.0 after ScaleForPpi()
|
|
if DoRepaint then
|
|
RedrawWindow(Handle, nil, 0, RDW_FRAME or RDW_INVALIDATE); // Fixes issue #698
|
|
end
|
|
else
|
|
begin
|
|
ScrollInfo.nMin := 0;
|
|
ScrollInfo.nMax := 0;
|
|
ScrollInfo.nPos := 0;
|
|
ScrollInfo.nPage := 0;
|
|
DoShowScrollBar(SB_HORZ, False);
|
|
SetScrollInfo(Handle, SB_HORZ, ScrollInfo, False);
|
|
end;
|
|
|
|
// Since the position is automatically changed if it doesn't meet the range
|
|
// we better read the current position back to stay synchronized.
|
|
FEffectiveOffsetX := GetScrollPos(Handle, SB_HORZ);
|
|
if UseRightToLeftAlignment then
|
|
SetOffsetX(-Integer(FRangeX) + ClientWidth + FEffectiveOffsetX)
|
|
else
|
|
SetOffsetX(-FEffectiveOffsetX);
|
|
end
|
|
else
|
|
begin
|
|
DoShowScrollBar(SB_HORZ, False);
|
|
|
|
// Reset the current horizontal offset to account for window resize etc.
|
|
SetOffsetX(FOffsetX);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateRanges;
|
|
|
|
begin
|
|
UpdateVerticalRange;
|
|
UpdateHorizontalRange;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateScrollBars(DoRepaint: Boolean);
|
|
|
|
// adjusts scrollbars to reflect current size and paint offset of the tree
|
|
|
|
begin
|
|
if HandleAllocated then
|
|
begin
|
|
UpdateVerticalScrollBar(DoRepaint);
|
|
UpdateHorizontalScrollBar(DoRepaint);
|
|
Perform(CM_UPDATE_VCLSTYLE_SCROLLBARS,0,0);
|
|
end;
|
|
end;
|
|
|
|
procedure TBaseVirtualTree.UpdateStyleElements;
|
|
begin
|
|
inherited;
|
|
UpdateHeaderRect;
|
|
FHeader.Columns.PaintHeader(Canvas, FHeaderRect, Point(0,0));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateVerticalRange;
|
|
|
|
begin
|
|
// Total node height includes the height of the invisible root node.
|
|
FRangeY := Cardinal(Int64(FRoot.TotalHeight) - FRoot.NodeHeight + FBottomSpace);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.UpdateVerticalScrollBar(DoRepaint: Boolean);
|
|
|
|
var
|
|
ScrollInfo: TScrollInfo;
|
|
|
|
begin
|
|
UpdateVerticalRange;
|
|
|
|
if (IsUpdating) then
|
|
Exit;
|
|
Assert(GetCurrentThreadId = MainThreadId, 'UI controls like ' + Classname + ' and its scrollbars should only be manipulated through the main thread.');
|
|
|
|
if FScrollBarOptions.ScrollBars in [ssVertical, ssBoth] then
|
|
begin
|
|
ScrollInfo.cbSize := SizeOf(ScrollInfo);
|
|
ScrollInfo.fMask := SIF_ALL;
|
|
GetScrollInfo(Handle, SB_VERT, ScrollInfo);
|
|
|
|
if (Integer(FRangeY) > ClientHeight) or FScrollBarOptions.AlwaysVisible then
|
|
begin
|
|
DoShowScrollBar(SB_VERT, True);
|
|
|
|
ScrollInfo.nMin := 0;
|
|
ScrollInfo.nMax := FRangeY;
|
|
ScrollInfo.nPos := -FOffsetY;
|
|
ScrollInfo.nPage := Max(0, ClientHeight + 1);
|
|
|
|
ScrollInfo.fMask := SIF_ALL or ScrollMasks[FScrollBarOptions.AlwaysVisible];
|
|
SetScrollInfo(Handle, SB_VERT, ScrollInfo, DoRepaint);
|
|
end
|
|
else
|
|
begin
|
|
ScrollInfo.nMin := 0;
|
|
ScrollInfo.nMax := 0;
|
|
ScrollInfo.nPos := 0;
|
|
ScrollInfo.nPage := 0;
|
|
DoShowScrollBar(SB_VERT, False);
|
|
SetScrollInfo(Handle, SB_VERT, ScrollInfo, False);
|
|
end;
|
|
|
|
// Since the position is automatically changed if it doesn't meet the range
|
|
// we better read the current position back to stay synchronized.
|
|
SetOffsetY(-GetScrollPos(Handle, SB_VERT));
|
|
end
|
|
else
|
|
begin
|
|
DoShowScrollBar(SB_VERT, False);
|
|
|
|
// Reset the current vertical offset to account for window resize etc.
|
|
SetOffsetY(FOffsetY);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TBaseVirtualTree.UseRightToLeftReading: Boolean;
|
|
|
|
// The tree can handle right-to-left reading also on non-middle-east systems, so we cannot use the same function as
|
|
// it is implemented in TControl.
|
|
|
|
begin
|
|
Result := BiDiMode <> bdLeftToRight;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ValidateChildren(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
// Ensures that the children of the given node (and all their children, if Recursive is True) are initialized.
|
|
// Node must already be initialized
|
|
|
|
var
|
|
Child: PVirtualNode;
|
|
|
|
begin
|
|
if Node = nil then
|
|
Node := FRoot;
|
|
|
|
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
|
|
InitChildren(Node);
|
|
Child := Node.FirstChild;
|
|
while Assigned(Child) do
|
|
begin
|
|
ValidateNode(Child, Recursive);
|
|
Child := Child.NextSibling;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TBaseVirtualTree.ValidateNode(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
// Ensures that the given node (and all its children, if Recursive is True) are initialized.
|
|
|
|
var
|
|
Child: PVirtualNode;
|
|
|
|
begin
|
|
if Node = nil then
|
|
Node := FRoot
|
|
else
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
|
|
if Recursive then
|
|
begin
|
|
if (vsHasChildren in Node.States) and (Node.ChildCount = 0) then
|
|
InitChildren(Node);
|
|
Child := Node.FirstChild;
|
|
while Assigned(Child) do
|
|
begin
|
|
ValidateNode(Child, Recursive);
|
|
Child := Child.NextSibling;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
|
|
//----------------- TCustomVirtualString -------------------------------------------------------------------------------
|
|
|
|
constructor TCustomVirtualStringTree.Create(AOwner: TComponent);
|
|
|
|
begin
|
|
inherited;
|
|
FPreviouslySelected := nil;
|
|
FDefaultText := cDefaultText;
|
|
FInternalDataOffset := AllocateInternalDataArea(SizeOf(Cardinal));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.GetRenderStartValues(Source: TVSTTextSourceType; var Node: PVirtualNode;
|
|
var NextNodeProc: TGetNextNodeProc);
|
|
|
|
begin
|
|
case Source of
|
|
tstInitialized:
|
|
begin
|
|
Node := GetFirstInitialized;
|
|
NextNodeProc := GetNextInitialized;
|
|
end;
|
|
tstSelected:
|
|
begin
|
|
Node := GetFirstSelected;
|
|
NextNodeProc := GetNextSelected;
|
|
end;
|
|
tstCutCopySet:
|
|
begin
|
|
Node := GetFirstCutCopy;
|
|
NextNodeProc := GetNextCutCopy;
|
|
end;
|
|
tstVisible:
|
|
begin
|
|
Node := GetFirstVisible(nil, True);
|
|
NextNodeProc := GetNextVisible;
|
|
end;
|
|
tstChecked:
|
|
begin
|
|
Node := GetFirstChecked;
|
|
NextNodeProc := GetNextChecked;
|
|
end;
|
|
else // tstAll
|
|
Node := GetFirst;
|
|
NextNodeProc := GetNext;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.GetDataFromGrid(const AStrings: TStringList;
|
|
const IncludeHeading: Boolean);
|
|
var
|
|
LColIndex : Integer;
|
|
LStartIndex : Integer;
|
|
LAddString : string;
|
|
LCellText : string;
|
|
LChildNode : PVirtualNode;
|
|
begin
|
|
{ Start from the First column. }
|
|
LStartIndex := 0;
|
|
|
|
{ Do it for Header first }
|
|
if IncludeHeading then
|
|
begin
|
|
LAddString := EmptyStr;
|
|
for LColIndex := LStartIndex to Pred(Header.Columns.Count) do
|
|
begin
|
|
if (LColIndex > LStartIndex) then
|
|
LAddString := LAddString + ',';
|
|
LAddString := LAddString + AnsiQuotedStr(Header.Columns.Items[LColIndex].Text, '"');
|
|
end;//for
|
|
AStrings.Add(LAddString);
|
|
end;//if
|
|
|
|
{ Loop thru the virtual tree for Data }
|
|
LChildNode := GetFirst;
|
|
while Assigned(LChildNode) do
|
|
begin
|
|
LAddString := EmptyStr;
|
|
|
|
{ Read for each column and then populate the text }
|
|
for LColIndex := LStartIndex to Pred(Header.Columns.Count) do
|
|
begin
|
|
LCellText := Text[LChildNode, LColIndex];
|
|
if (LCellText = EmptyStr) then
|
|
LCellText := ' ';
|
|
if (LColIndex > LStartIndex) then
|
|
LAddString := LAddString + ',';
|
|
LAddString := LAddString + AnsiQuotedStr(LCellText, '"');
|
|
end;//for - Header.Columns.Count
|
|
|
|
AStrings.Add(LAddString);
|
|
LChildNode := LChildNode.NextSibling;
|
|
end;//while Assigned(LChildNode);
|
|
end;
|
|
|
|
function TCustomVirtualStringTree.GetImageText(Node: PVirtualNode;
|
|
Kind: TVTImageKind; Column: TColumnIndex): string;
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
|
|
if not (vsInitialized in Node.States) then
|
|
InitNode(Node);
|
|
Result := '';
|
|
|
|
DoGetImageText(Node, Kind, Column, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.GetOptions: TCustomStringTreeOptions;
|
|
|
|
begin
|
|
Result := FOptions as TCustomStringTreeOptions;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.GetStaticText(Node: PVirtualNode; Column: TColumnIndex): string;
|
|
|
|
var
|
|
lEventArgs: TVSTGetCellTextEventArgs;
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
lEventArgs := TVSTGetCellTextEventArgs.Create(Node, Column);
|
|
DoGetText(lEventArgs);
|
|
Exit(lEventArgs.StaticText);
|
|
end;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.GetText(Node: PVirtualNode; Column: TColumnIndex): string;
|
|
|
|
var
|
|
lEventArgs: TVSTGetCellTextEventArgs;
|
|
|
|
begin
|
|
Assert(Assigned(Node), 'Node must not be nil.');
|
|
lEventArgs := TVSTGetCellTextEventArgs.Create(Node, Column);
|
|
lEventArgs.CellText := FDefaultText;
|
|
DoGetText(lEventArgs);
|
|
Exit(lEventArgs.CellText)
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.InitializeTextProperties(var PaintInfo: TVTPaintInfo);
|
|
|
|
// Initializes default values for customization in PaintNormalText.
|
|
|
|
begin
|
|
with PaintInfo do
|
|
begin
|
|
// Set default font values first.
|
|
Canvas.Font := Font;
|
|
if Enabled then // Otherwise only those colors are used, which are passed from Font to Canvas.Font.
|
|
Canvas.Font.Color := FColors.NodeFontColor
|
|
else
|
|
Canvas.Font.Color := FColors.DisabledColor;
|
|
|
|
if (toHotTrack in FOptions.PaintOptions) and (Node = FCurrentHotNode) then
|
|
begin
|
|
if not (tsUseExplorerTheme in FStates) then
|
|
begin
|
|
Canvas.Font.Style := Canvas.Font.Style + [fsUnderline];
|
|
Canvas.Font.Color := FColors.HotColor;
|
|
end;
|
|
end;
|
|
|
|
// Change the font color only if the node also is drawn in selected style.
|
|
if poDrawSelection in PaintOptions then
|
|
begin
|
|
if (Column = FFocusedColumn) or (toFullRowSelect in FOptions.SelectionOptions) then
|
|
begin
|
|
if Node = FDropTargetNode then
|
|
begin
|
|
if ((FLastDropMode = dmOnNode) or (vsSelected in Node.States)) then
|
|
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(True); // See #1083, since drop highlight color is chosen independent of the focus state, we need to choose Font color also independent of it.
|
|
end
|
|
else
|
|
if vsSelected in Node.States then
|
|
begin
|
|
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(Focused or (toPopupMode in FOptions.PaintOptions));
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.PaintNormalText(var PaintInfo: TVTPaintInfo; TextOutFlags: Integer;
|
|
Text: string);
|
|
|
|
// This method is responsible for painting the given text to target canvas (under consideration of the given rectangles).
|
|
// The text drawn here is considered as the normal text in a node.
|
|
// Note: NodeWidth is the actual width of the text to be drawn. This does not necessarily correspond to the width of
|
|
// the node rectangle. The clipping rectangle comprises the entire node (including tree lines, buttons etc.).
|
|
|
|
var
|
|
TripleWidth: Integer;
|
|
R: TRect;
|
|
DrawFormat: Cardinal;
|
|
Height: Integer;
|
|
lNewNodeWidth: Integer;
|
|
begin
|
|
InitializeTextProperties(PaintInfo);
|
|
with PaintInfo do
|
|
begin
|
|
R := ContentRect;
|
|
Canvas.TextFlags := 0;
|
|
InflateRect(R, -FTextMargin, 0);
|
|
|
|
if (vsDisabled in Node.States) or not Enabled then
|
|
Canvas.Font.Color := FColors.DisabledColor;
|
|
// Multiline nodes don't need special font handling or text manipulation.
|
|
// Note: multiline support requires the Unicode version of DrawText, which is able to do word breaking.
|
|
// The emulation in this unit does not support this so we have to use the OS version. However
|
|
// DrawTextW is only available on NT/2000/XP and up. Hence there is only partial multiline support
|
|
// for 9x/Me.
|
|
if vsMultiline in Node.States then
|
|
begin
|
|
DoPaintText(Node, Canvas, Column, ttNormal);
|
|
Height := ComputeNodeHeight(Canvas, Node, Column);
|
|
|
|
// The edit control flag will ensure that no partial line is displayed, that is, only lines
|
|
// which are (vertically) fully visible are drawn.
|
|
DrawFormat := DT_NOPREFIX or DT_WORDBREAK or DT_END_ELLIPSIS or DT_EDITCONTROL or AlignmentToDrawFlag[Alignment];
|
|
if BidiMode <> bdLeftToRight then
|
|
DrawFormat := DrawFormat or DT_RTLREADING;
|
|
|
|
// Center the text vertically if it fits entirely into the content rect.
|
|
if R.Bottom - R.Top > Height then
|
|
InflateRect(R, 0, (Height - R.Bottom - R.Top) div 2);
|
|
end
|
|
else
|
|
begin
|
|
FFontChanged := False;
|
|
TripleWidth := FEllipsisWidth;
|
|
DoPaintText(Node, Canvas, Column, ttNormal);
|
|
if FFontChanged then
|
|
begin
|
|
// If the font has been changed then the ellipsis width must be recalculated.
|
|
TripleWidth := 0;
|
|
// Recalculate also the width of the normal text.
|
|
lNewNodeWidth := DoTextMeasuring(Canvas, Node, Column, Text).cx + 2 * FTextMargin;
|
|
if lNewNodeWidth <> NodeWidth then
|
|
begin
|
|
NodeWidth := lNewNodeWidth;
|
|
InvalidateNode(Node); // repaint node and selection as the font chnaged, see #1084
|
|
end;//if
|
|
end;// if FFontChanged
|
|
|
|
DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
|
|
if BidiMode <> bdLeftToRight then
|
|
DrawFormat := DrawFormat or DT_RTLREADING;
|
|
// Check if the text must be shortend.
|
|
if (Column > NoColumn) and ((NodeWidth - 2 * FTextMargin) > R.Width) then
|
|
begin
|
|
Text := DoShortenString(Canvas, Node, Column, Text, R.Right - R.Left, TripleWidth);
|
|
if Alignment = taRightJustify then
|
|
DrawFormat := DrawFormat or DT_RIGHT
|
|
else
|
|
DrawFormat := DrawFormat or DT_LEFT;
|
|
end
|
|
else
|
|
DrawFormat := DrawFormat or AlignmentToDrawFlag[Alignment];
|
|
end;
|
|
|
|
if Canvas.TextFlags and ETO_OPAQUE = 0 then
|
|
SetBkMode(Canvas.Handle, TRANSPARENT)
|
|
else
|
|
SetBkMode(Canvas.Handle, OPAQUE);
|
|
|
|
DoTextDrawing(PaintInfo, Text, R, DrawFormat);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.PaintStaticText(const PaintInfo: TVTPaintInfo; pStaticTextAlignment: TAlignment; const Text: string);
|
|
|
|
// This method retrives and draws the static text bound to a particular node.
|
|
|
|
var
|
|
R: TRect;
|
|
DrawFormat: Cardinal;
|
|
|
|
begin
|
|
with PaintInfo do
|
|
begin
|
|
Canvas.Font := Font;
|
|
if toFullRowSelect in FOptions.SelectionOptions then
|
|
begin
|
|
if Node = FDropTargetNode then
|
|
begin
|
|
if (FLastDropMode = dmOnNode) or (vsSelected in Node.States) then
|
|
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(Focused or (toPopupMode in FOptions.PaintOptions))
|
|
else
|
|
Canvas.Font.Color := FColors.NodeFontColor;
|
|
end
|
|
else
|
|
if vsSelected in Node.States then
|
|
begin
|
|
if Focused or (toPopupMode in FOptions.PaintOptions) then
|
|
Canvas.Font.Color := FColors.GetSelectedNodeFontColor(Focused or (toPopupMode in FOptions.PaintOptions))
|
|
else
|
|
Canvas.Font.Color := FColors.NodeFontColor;
|
|
end;
|
|
end;
|
|
|
|
DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
|
|
Canvas.TextFlags := 0;
|
|
DoPaintText(Node, Canvas, Column, ttStatic);
|
|
|
|
// Disabled node color overrides all other variants.
|
|
if (vsDisabled in Node.States) or not Enabled then
|
|
Canvas.Font.Color := FColors.DisabledColor;
|
|
|
|
R := ContentRect;
|
|
if pStaticTextAlignment = taRightJustify then begin
|
|
DrawFormat := DrawFormat or DT_RIGHT;
|
|
Dec(R.Right, FTextMargin);
|
|
if PaintInfo.Alignment = taRightJustify then
|
|
Dec(R.Right, NodeWidth); // room for node text
|
|
end
|
|
else begin
|
|
Inc(R.Left, FTextMargin);
|
|
if PaintInfo.Alignment = taLeftJustify then
|
|
Inc(R.Left, NodeWidth); // room for node text
|
|
end;
|
|
|
|
if Canvas.TextFlags and ETO_OPAQUE = 0 then
|
|
SetBkMode(Canvas.Handle, TRANSPARENT)
|
|
else
|
|
SetBkMode(Canvas.Handle, OPAQUE);
|
|
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(Text), Length(Text), R, DrawFormat);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.ReadText(Reader: TReader);
|
|
begin
|
|
SetDefaultText(Reader.ReadString);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.SaveToCSVFile(
|
|
const FileNameWithPath: TFileName; const IncludeHeading: Boolean): Boolean;
|
|
var
|
|
LResultList : TStringList;
|
|
begin
|
|
Result := False;
|
|
if (FileNameWithPath = '') then
|
|
Exit;
|
|
|
|
LResultList := TStringList.Create;
|
|
try
|
|
{ Get the data from grid. }
|
|
GetDataFromGrid(LResultList, IncludeHeading);
|
|
{ Save File to Disk }
|
|
LResultList.SaveToFile(FileNameWithPath);
|
|
Result := True;
|
|
finally
|
|
FreeAndNil(LResultList);
|
|
end;//try-finally
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.SetDefaultText(const Value: string);
|
|
|
|
begin
|
|
if FDefaultText <> Value then
|
|
begin
|
|
FDefaultText := Value;
|
|
if not (csLoading in ComponentState) then
|
|
Invalidate;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.SetOptions(const Value: TCustomStringTreeOptions);
|
|
|
|
begin
|
|
FOptions.Assign(Value);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.SetText(Node: PVirtualNode; Column: TColumnIndex; const Value: string);
|
|
|
|
begin
|
|
DoNewText(Node, Column, Value);
|
|
InvalidateNode(Node);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.WMSetFont(var Msg: TWMSetFont);
|
|
|
|
// Whenever a new font is applied to the tree some default values are determined to avoid frequent
|
|
// determination of the same value.
|
|
|
|
var
|
|
MemDC: HDC;
|
|
Run: PVirtualNode;
|
|
TM: TTextMetric;
|
|
Size: TSize;
|
|
Data: PInteger;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
MemDC := CreateCompatibleDC(0);
|
|
try
|
|
SelectObject(MemDC, Msg.Font);
|
|
GetTextMetrics(MemDC, TM);
|
|
FTextHeight := TM.tmHeight;
|
|
|
|
GetTextExtentPoint32W(MemDC, '...', 3, Size);
|
|
FEllipsisWidth := Size.cx;
|
|
finally
|
|
DeleteDC(MemDC);
|
|
end;
|
|
|
|
// Have to reset all node widths.
|
|
Run := FRoot.FirstChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
Data := InternalData(Run);
|
|
if Assigned(Data) then
|
|
Data^ := 0;
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.AddChild(Parent: PVirtualNode; UserData: Pointer): PVirtualNode;
|
|
var
|
|
NewNodeText: string;
|
|
begin
|
|
Result := inherited AddChild(Parent, UserData);
|
|
// Restore the prviously restored node if the caption of this node is knwon and no other node was selected
|
|
if (toRestoreSelection in TreeOptions.SelectionOptions) and Assigned(FPreviouslySelected) and Assigned(OnGetText) then
|
|
begin
|
|
// See if this was the previously selected node and restore it in this case
|
|
Self.OnGetText(Self, Result, Header.RestoreSelectionColumnIndex, ttNormal, NewNodeText);
|
|
if FPreviouslySelected.IndexOf(NewNodeText) >= 0 then
|
|
begin
|
|
// Select this node and make sure that the parent node is expanded
|
|
Include(FStates, tsPreviouslySelectedLocked);
|
|
try
|
|
Self.Selected[Result] := True;
|
|
finally
|
|
Exclude(FStates, tsPreviouslySelectedLocked);
|
|
end;
|
|
// if a there is a selected node now, then make sure that it is visible
|
|
if (Self.GetFirstSelected <> nil) then
|
|
Self.SetFullyVisible(Self.GetFirstSelected, True);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.AdjustPaintCellRect(var PaintInfo: TVTPaintInfo; var NextNonEmpty: TColumnIndex);
|
|
|
|
// In the case a node spans several columns (if enabled) we need to determine how many columns.
|
|
// Note: the autospan feature can only be used with left-to-right layout.
|
|
|
|
begin
|
|
if (toAutoSpanColumns in FOptions.AutoOptions) and FHeader.UseColumns and (PaintInfo.BidiMode = bdLeftToRight) then
|
|
with FHeader.Columns, PaintInfo do
|
|
begin
|
|
// Start with the directly following column.
|
|
NextNonEmpty := GetNextVisibleColumn(Column);
|
|
|
|
// Auto spanning columns can only be used for left-to-right directionality because the tree is drawn
|
|
// from left to right. For RTL directionality it would be necessary to draw it from right to left.
|
|
// While this could be managed, it becomes impossible when directionality is mixed.
|
|
repeat
|
|
if (NextNonEmpty = InvalidColumn) or not ColumnIsEmpty(Node, NextNonEmpty) or
|
|
(Items[NextNonEmpty].BidiMode <> bdLeftToRight) then
|
|
Break;
|
|
Inc(CellRect.Right, Items[NextNonEmpty].Width);
|
|
NextNonEmpty := GetNextVisibleColumn(NextNonEmpty);
|
|
until False;
|
|
end
|
|
else
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.CalculateStaticTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex; const Text: string): Integer;
|
|
|
|
begin
|
|
Result := 0;
|
|
if (Length(Text) > 0) and (Alignment <> taCenter) and not (vsMultiline in Node.States) then
|
|
begin
|
|
DoPaintText(Node, Canvas, Column, ttStatic);
|
|
|
|
Inc(Result, DoTextMeasuring(Canvas, Node, Column, Text).cx);
|
|
Inc(Result, FTextMargin);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.CalculateTextWidth(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
const Text: string): Integer;
|
|
|
|
// Determines the width of the given text.
|
|
|
|
begin
|
|
Result := 2 * FTextMargin;
|
|
if Length(Text) > 0 then
|
|
begin
|
|
Canvas.Font := Font;
|
|
DoPaintText(Node, Canvas, Column, ttNormal);
|
|
|
|
Inc(Result, DoTextMeasuring(Canvas, Node, Column, Text).cx);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ColumnIsEmpty(Node: PVirtualNode; Column: TColumnIndex): Boolean;
|
|
|
|
// For hit tests it is necessary to consider cases where columns are empty and automatic column spanning is enabled.
|
|
// This method simply checks the given column's text and if this is empty then the column is considered as being empty.
|
|
|
|
begin
|
|
Result := Length(Text[Node, Column]) = 0;
|
|
// If there is no text then let the ancestor decide if the column is to be considered as being empty
|
|
// (e.g. by asking the application). If there is text then the column is never be considered as being empty.
|
|
if Result then
|
|
Result := inherited ColumnIsEmpty(Node, Column);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.DefineProperties(Filer: TFiler);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// For backwards compatiblity
|
|
Filer.DefineProperty('WideDefaultText', ReadText, nil, False);
|
|
// Delphi does never store an empty string unless we define the property in code.
|
|
Filer.DefineProperty('DefaultText', ReadText, WriteText, IsDefaultTextStored);
|
|
Filer.DefineProperty('StringOptions', ReadOldStringOptions, nil, False);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
destructor TCustomVirtualStringTree.Destroy;
|
|
begin
|
|
FreeAndNil(FPreviouslySelected);
|
|
inherited;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoCreateEditor(Node: PVirtualNode; Column: TColumnIndex): IVTEditLink;
|
|
|
|
begin
|
|
Result := inherited DoCreateEditor(Node, Column);
|
|
// Enable generic label editing support if the application does not have own editors.
|
|
if Result = nil then
|
|
Result := TStringEditLink.Create;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoGetNodeHint(Node: PVirtualNode; Column: TColumnIndex;
|
|
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
|
|
|
|
begin
|
|
Result := inherited DoGetNodeHint(Node, Column, LineBreakStyle);
|
|
if Assigned(FOnGetHint) then
|
|
FOnGetHint(Self, Node, Column, LineBreakStyle, Result);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoGetNodeTooltip(Node: PVirtualNode; Column: TColumnIndex;
|
|
var LineBreakStyle: TVTTooltipLineBreakStyle): string;
|
|
|
|
begin
|
|
Result := inherited DoGetNodeToolTip(Node, Column, LineBreakStyle);
|
|
if Assigned(FOnGetHint) then
|
|
FOnGetHint(Self, Node, Column, LineBreakStyle, Result)
|
|
else
|
|
Result := Text[Node, Column];
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoGetNodeExtraWidth(Node: PVirtualNode; Column: TColumnIndex;
|
|
Canvas: TCanvas = nil): Integer;
|
|
|
|
begin
|
|
if not (toShowStaticText in TreeOptions.StringOptions) then
|
|
Exit(0);
|
|
if Canvas = nil then
|
|
Canvas := Self.Canvas;
|
|
Result := CalculateStaticTextWidth(Canvas, Node, Column, StaticText[Node, Column]);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoGetNodeWidth(Node: PVirtualNode; Column: TColumnIndex; Canvas: TCanvas = nil): Integer;
|
|
|
|
// Returns the text width of the given node in pixels.
|
|
// This width is stored in the node's data member to increase access speed.
|
|
|
|
var
|
|
Data: PInteger;
|
|
|
|
begin
|
|
if (Column > NoColumn) and (vsMultiline in Node.States) then
|
|
Result := FHeader.Columns[Column].Width
|
|
else
|
|
begin
|
|
if Canvas = nil then
|
|
Canvas := Self.Canvas;
|
|
|
|
if (Column = FHeader.MainColumn) or (Column = NoColumn) then
|
|
begin
|
|
// Primary column or no columns.
|
|
Data := InternalData(Node);
|
|
if Assigned(Data) then
|
|
begin
|
|
Result := Data^;
|
|
if (Result = 0)
|
|
or FHeader.doingAutoFitColumns then
|
|
begin
|
|
Data^ := CalculateTextWidth(Canvas, Node, Column, Text[Node, Column]);
|
|
Result := Data^;
|
|
end;
|
|
end
|
|
else
|
|
Result := 0;
|
|
end
|
|
else
|
|
// any other column
|
|
Result := CalculateTextWidth(Canvas, Node, Column, Text[Node, Column]);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.DoGetText(var pEventArgs: TVSTGetCellTextEventArgs);
|
|
|
|
begin
|
|
if not (vsInitialized in pEventArgs.Node.States) then
|
|
InitNode(pEventArgs.Node);
|
|
if Assigned(OnGetCellText) then
|
|
begin
|
|
OnGetCellText(Self, pEventArgs);
|
|
end
|
|
else if Assigned(FOnGetText) then begin
|
|
FOnGetText(Self, pEventArgs.Node, pEventArgs.Column, TVSTTextType.ttNormal, pEventArgs.CellText);
|
|
if toShowStaticText in TreeOptions.StringOptions then
|
|
FOnGetText(Self, pEventArgs.Node, pEventArgs.Column, TVSTTextType.ttStatic, pEventArgs.StaticText);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoIncrementalSearch(Node: PVirtualNode; const Text: string): Integer;
|
|
|
|
// Since the string tree has access to node text it can do incremental search on its own. Use the event to
|
|
// override the default behavior.
|
|
|
|
begin
|
|
Result := 0;
|
|
if Assigned(FOnIncrementalSearch) then
|
|
FOnIncrementalSearch(Self, Node, Text, Result)
|
|
else
|
|
// Default behavior is to match the search string with the start of the node text.
|
|
if not StartsText(Text, GetText(Node, FocusedColumn)) then
|
|
Result := 1;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.DoNewText(Node: PVirtualNode; Column: TColumnIndex; const Text: string);
|
|
|
|
begin
|
|
if Assigned(FOnNewText) then
|
|
FOnNewText(Self, Node, Column, Text);
|
|
|
|
// The width might have changed, so update the scrollbar.
|
|
if FUpdateCount = 0 then
|
|
UpdateHorizontalScrollBar(True);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.DoPaintNode(var PaintInfo: TVTPaintInfo);
|
|
|
|
// Main output routine to print the text of the given node using the space provided in PaintInfo.ContentRect.
|
|
|
|
var
|
|
lEventArgs: TVSTGetCellTextEventArgs;
|
|
TextOutFlags: Integer;
|
|
|
|
begin
|
|
// Set a new OnChange event for the canvas' font so we know if the application changes it in the callbacks.
|
|
// This long winded procedure is necessary because font changes (as well as brush and pen changes) are
|
|
// unfortunately not announced via the Canvas.OnChange event.
|
|
RedirectFontChangeEvent(PaintInfo.Canvas);
|
|
try
|
|
|
|
// Determine main text direction as well as other text properties.
|
|
TextOutFlags := ETO_CLIPPED or RTLFlag[PaintInfo.BidiMode <> bdLeftToRight];
|
|
lEventArgs := TVSTGetCellTextEventArgs.Create(PaintInfo.Node, PaintInfo.Column);
|
|
|
|
lEventArgs.CellText := FDefaultText;
|
|
lEventArgs.StaticTextAlignment := PaintInfo.Alignment;
|
|
DoGetText(lEventArgs);
|
|
|
|
// Paint the normal text first...
|
|
if not lEventArgs.CellText.IsEmpty then
|
|
PaintNormalText(PaintInfo, TextOutFlags, lEventArgs.CellText);
|
|
|
|
// ... and afterwards the static text if not centered and the node is not multiline enabled.
|
|
if (Alignment <> taCenter) and not (vsMultiline in PaintInfo.Node.States) and (toShowStaticText in TreeOptions.StringOptions) and not lEventArgs.StaticText.IsEmpty then
|
|
PaintStaticText(PaintInfo, lEventArgs.StaticTextAlignment, lEventArgs.StaticText);
|
|
finally
|
|
RestoreFontChangeEvent(PaintInfo.Canvas);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
procedure TCustomVirtualStringTree.DoPaintText(Node: PVirtualNode; const Canvas: TCanvas; Column: TColumnIndex;
|
|
TextType: TVSTTextType);
|
|
|
|
begin
|
|
if Assigned(FOnPaintText) then
|
|
FOnPaintText(Self, Canvas, Node, Column, TextType);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoShortenString(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
const S: string; Width: Integer; EllipsisWidth: Integer = 0): string;
|
|
|
|
var
|
|
Done: Boolean;
|
|
|
|
begin
|
|
Done := False;
|
|
if Assigned(FOnShortenString) then
|
|
FOnShortenString(Self, Canvas, Node, Column, S, Width, Result, Done);
|
|
if not Done then
|
|
Result := ShortenString(Canvas.Handle, S, Width, EllipsisWidth);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.DoTextDrawing(var PaintInfo: TVTPaintInfo; const Text: string; CellRect: TRect;
|
|
DrawFormat: Cardinal);
|
|
|
|
var
|
|
DefaultDraw: Boolean;
|
|
lText: string;
|
|
begin
|
|
DefaultDraw := True;
|
|
if Assigned(FOnDrawText) then
|
|
FOnDrawText(Self, PaintInfo.Canvas, PaintInfo.Node, PaintInfo.Column, Text, CellRect, DefaultDraw);
|
|
if ((DrawFormat and DT_RIGHT) > 0) and (TFontStyle.fsItalic in PaintInfo.Canvas.Font.Style) then
|
|
lText := Text + ' '
|
|
else
|
|
lText := Text;
|
|
if DefaultDraw then
|
|
Winapi.Windows.DrawTextW(PaintInfo.Canvas.Handle, PWideChar(lText), Length(lText), CellRect, DrawFormat);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.DoTextMeasuring(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
const Text: string): TSize;
|
|
|
|
var
|
|
R: TRect;
|
|
DrawFormat: Integer;
|
|
|
|
begin
|
|
GetTextExtentPoint32W(Canvas.Handle, PWideChar(Text), Length(Text), Result);
|
|
if vsMultiLine in Node.States then
|
|
begin
|
|
DrawFormat := DT_CALCRECT or DT_NOPREFIX or DT_WORDBREAK or DT_END_ELLIPSIS or DT_EDITCONTROL or AlignmentToDrawFlag[Alignment];
|
|
if BidiMode <> bdLeftToRight then
|
|
DrawFormat := DrawFormat or DT_RTLREADING;
|
|
|
|
R := Rect(0, 0, Result.cx, MaxInt);
|
|
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(Text), Length(Text), R, DrawFormat);
|
|
Result.cx := R.Right - R.Left;
|
|
end;
|
|
if Assigned(FOnMeasureTextWidth) then
|
|
FOnMeasureTextWidth(Self, Canvas, Node, Column, Text, Result.cx);
|
|
if Assigned(FOnMeasureTextHeight) then
|
|
FOnMeasureTextHeight(Self, Canvas, Node, Column, Text, Result.cy);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.GetOptionsClass: TTreeOptionsClass;
|
|
|
|
begin
|
|
Result := TCustomStringTreeOptions;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.InternalData(Node: PVirtualNode): Pointer;
|
|
|
|
begin
|
|
if (Node = nil) or (FInternalDataOffset = 0) then
|
|
Result := nil
|
|
else
|
|
Result := PByte(Node) + Self.NodeDataSize + FInternalDataOffset;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.MainColumnChanged;
|
|
|
|
var
|
|
Run: PVirtualNode;
|
|
Data: PInteger;
|
|
|
|
begin
|
|
inherited;
|
|
|
|
// Have to reset all node widths.
|
|
Run := FRoot.FirstChild;
|
|
while Assigned(Run) do
|
|
begin
|
|
Data := InternalData(Run);
|
|
if Assigned(Data) then
|
|
Data^ := 0;
|
|
Run := GetNextNoInit(Run);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ReadChunk(Stream: TStream; Version: Integer; Node: PVirtualNode; ChunkType,
|
|
ChunkSize: Integer): Boolean;
|
|
|
|
// read in the caption chunk if there is one
|
|
|
|
var
|
|
NewText: string;
|
|
|
|
begin
|
|
case ChunkType of
|
|
CaptionChunk:
|
|
begin
|
|
NewText := '';
|
|
if ChunkSize > 0 then
|
|
begin
|
|
SetLength(NewText, ChunkSize div 2);
|
|
Stream.Read(PWideChar(NewText)^, ChunkSize);
|
|
end;
|
|
// Do a new text event regardless of the caption content to allow removing the default string.
|
|
Text[Node, FHeader.MainColumn] := NewText;
|
|
Result := True;
|
|
end;
|
|
else
|
|
Result := inherited ReadChunk(Stream, Version, Node, ChunkType, ChunkSize);
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
type
|
|
TOldVTStringOption = (soSaveCaptions, soShowStaticText);
|
|
|
|
procedure TCustomVirtualStringTree.ReadOldStringOptions(Reader: TReader);
|
|
|
|
// Migration helper routine to silently convert forms containing the old tree options member into the new
|
|
// sub-options structure.
|
|
|
|
var
|
|
OldOption: TOldVTStringOption;
|
|
EnumName: string;
|
|
|
|
begin
|
|
// If we are at design time currently then let the designer know we changed something.
|
|
UpdateDesigner;
|
|
|
|
// It should never happen at this place that there is something different than the old set.
|
|
if Reader.ReadValue = vaSet then
|
|
with TreeOptions do
|
|
begin
|
|
// Remove all default values set by the constructor.
|
|
StringOptions := [];
|
|
|
|
while True do
|
|
begin
|
|
// Sets are stored with their members as simple strings. Read them one by one and map them to the new option
|
|
// in the correct sub-option set.
|
|
EnumName := Reader.ReadStr;
|
|
if EnumName = '' then
|
|
Break;
|
|
OldOption := TOldVTStringOption(GetEnumValue(TypeInfo(TOldVTStringOption), EnumName));
|
|
case OldOption of
|
|
soSaveCaptions:
|
|
StringOptions := StringOptions + [toSaveCaptions];
|
|
soShowStaticText:
|
|
StringOptions := StringOptions + [toShowStaticText];
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.RenderOLEData(const FormatEtcIn: TFormatEtc; out Medium: TStgMedium;
|
|
ForClipboard: Boolean): HResult;
|
|
|
|
// Returns string expressions of all currently selected nodes in the Medium structure.
|
|
|
|
begin
|
|
Result := inherited RenderOLEData(FormatEtcIn, Medium, ForClipboard);
|
|
if Failed(Result) then
|
|
try
|
|
if ForClipboard then
|
|
Medium.hGlobal := ContentToClipboard(FormatEtcIn.cfFormat, tstCutCopySet)
|
|
else
|
|
Medium.hGlobal := ContentToClipboard(FormatEtcIn.cfFormat, tstSelected);
|
|
|
|
// Fill rest of the Medium structure if rendering went fine.
|
|
if Medium.hGlobal <> 0 then
|
|
begin
|
|
Medium.tymed := TYMED_HGLOBAL;
|
|
Medium.unkForRelease := nil;
|
|
|
|
Result := S_OK;
|
|
end;
|
|
except
|
|
Result := E_FAIL;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.WriteChunks(Stream: TStream; Node: PVirtualNode);
|
|
|
|
// Adds another sibling chunk for Node storing the label if the node is initialized.
|
|
// Note: If the application stores a node's caption in the node's data member (which will be quite common) and needs to
|
|
// store more node specific data then it should use the OnSaveNode event rather than the caption autosave function
|
|
// (take out soSaveCaption from StringOptions). Otherwise the caption is unnecessarily stored twice.
|
|
|
|
var
|
|
Header: TChunkHeader;
|
|
S: string;
|
|
Len: Integer;
|
|
|
|
begin
|
|
inherited;
|
|
if (toSaveCaptions in TreeOptions.StringOptions) and (Node <> FRoot) and
|
|
(vsInitialized in Node.States) then
|
|
with Stream do
|
|
begin
|
|
// Read the node's caption (primary column only).
|
|
S := Text[Node, FHeader.MainColumn];
|
|
Len := 2 * Length(S);
|
|
if Len > 0 then
|
|
begin
|
|
// Write a new sub chunk.
|
|
Header.ChunkType := CaptionChunk;
|
|
Header.ChunkSize := Len;
|
|
Write(Header, SizeOf(Header));
|
|
Write(PWideChar(S)^, Len);
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TCustomVirtualStringTree.WriteText(Writer: TWriter);
|
|
begin
|
|
Writer.WriteString(DefaultText);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ComputeNodeHeight(Canvas: TCanvas; Node: PVirtualNode; Column: TColumnIndex;
|
|
S: string): Integer;
|
|
|
|
// Default node height calculation for multi line nodes. This method can be used by the application to delegate the
|
|
// computation to the string tree.
|
|
// Canvas is used to compute that value by using its current font settings.
|
|
// Node and Column describe the cell to be used for the computation.
|
|
// S is the string for which the height must be computed. If this string is empty the cell text is used instead.
|
|
|
|
var
|
|
DrawFormat: Cardinal;
|
|
BidiMode: TBidiMode;
|
|
Alignment: TAlignment;
|
|
PaintInfo: TVTPaintInfo;
|
|
Dummy: TColumnIndex;
|
|
lOffsets: TVTOffsets;
|
|
begin
|
|
if Length(S) = 0 then
|
|
S := Text[Node, Column];
|
|
|
|
if Column <= NoColumn then
|
|
begin
|
|
BidiMode := Self.BidiMode;
|
|
Alignment := Self.Alignment;
|
|
end
|
|
else
|
|
begin
|
|
BidiMode := Header.Columns[Column].BidiMode;
|
|
Alignment := Header.Columns[Column].Alignment;
|
|
end;
|
|
|
|
if BidiMode <> bdLeftToRight then
|
|
ChangeBidiModeAlignment(Alignment);
|
|
|
|
if vsMultiline in Node.States then
|
|
DrawFormat := DT_NOPREFIX or DT_TOP or DT_WORDBREAK or DT_EDITCONTROL
|
|
else
|
|
DrawFormat := DT_NOPREFIX or DT_VCENTER or DT_SINGLELINE;
|
|
DrawFormat := DrawFormat or DT_CALCRECT;
|
|
|
|
// Allow for autospanning.
|
|
PaintInfo.Node := Node;
|
|
PaintInfo.BidiMode := BidiMode;
|
|
PaintInfo.Column := Column;
|
|
PaintInfo.CellRect := Rect(0, 0, 0, 0);
|
|
GetOffsets(Node, lOffsets, TVTElement.ofsEndOfClientArea, Column);
|
|
if Column > NoColumn then
|
|
begin
|
|
PaintInfo.CellRect.Right := FHeader.Columns[Column].Width - 2 * FTextMargin;
|
|
PaintInfo.CellRect.Left := lOffsets[TVTElement.ofsLabel];
|
|
end
|
|
else
|
|
PaintInfo.CellRect.Right := ClientWidth;
|
|
AdjustPaintCellRect(PaintInfo, Dummy);
|
|
|
|
if BidiMode <> bdLeftToRight then
|
|
DrawFormat := DrawFormat or DT_RIGHT or DT_RTLREADING
|
|
else
|
|
DrawFormat := DrawFormat or DT_LEFT;
|
|
Winapi.Windows.DrawTextW(Canvas.Handle, PWideChar(S), Length(S), PaintInfo.CellRect, DrawFormat);
|
|
Result := PaintInfo.CellRect.Bottom - PaintInfo.CellRect.Top;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ContentToClipboard(Format: Word; Source: TVSTTextSourceType): HGLOBAL;
|
|
|
|
// This method constructs a shareable memory object filled with string data in the required format. Supported are:
|
|
// CF_TEXT - plain ANSI text (Unicode text is converted using the user's current locale)
|
|
// CF_UNICODETEXT - plain Unicode text
|
|
// CF_CSV - comma separated plain ANSI text
|
|
// CF_VRTF + CF_RTFNOOBS - rich text (plain ANSI)
|
|
// CF_HTML - HTML text encoded using UTF-8
|
|
//
|
|
// Result is the handle to a globally allocated memory block which can directly be used for clipboard and drag'n drop
|
|
// transfers. The caller is responsible for freeing the memory. If for some reason the content could not be rendered
|
|
// the Result is 0.
|
|
|
|
begin
|
|
Result := VirtualTrees.Export.ContentToClipboard(Self, Format, Source);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ContentToHTML(Source: TVSTTextSourceType; const Caption: string = ''): String;
|
|
|
|
// Renders the current tree content (depending on Source) as HTML text encoded in UTF-8.
|
|
// If Caption is not empty then it is used to create and fill the header for the table built here.
|
|
// Based on ideas and code from Frank van den Bergh and Andreas Hörstemeier.
|
|
|
|
begin
|
|
Result := VirtualTrees.Export.ContentToHTML(Self, Source, Caption);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.CanExportNode(Node: PVirtualNode): Boolean;
|
|
|
|
begin
|
|
case FOptions.ExportMode of
|
|
emChecked:
|
|
Result := GetCheckState(Node) = csCheckedNormal;
|
|
emUnchecked:
|
|
Result := GetCheckState(Node) = csUncheckedNormal;
|
|
emVisibleDueToExpansion: //Do not export nodes that are not visible because their parent is not expanded
|
|
Result := not Assigned(Node.Parent) or Self.Expanded[Node.Parent];
|
|
emSelected: // export selected nodes only
|
|
Result := Selected[Node];
|
|
else
|
|
Result := True;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.AddToSelection(Node: PVirtualNode; NotifySynced: Boolean);
|
|
var
|
|
lSelectedNodeCaption: string;
|
|
begin
|
|
inherited;
|
|
if (toRestoreSelection in TreeOptions.SelectionOptions) and Assigned(Self.OnGetText) and Self.Selected[Node] and not (tsPreviouslySelectedLocked in FStates) then
|
|
begin
|
|
if not Assigned(FPreviouslySelected) then
|
|
begin
|
|
FPreviouslySelected := TStringList.Create();
|
|
FPreviouslySelected.Duplicates := dupIgnore;
|
|
FPreviouslySelected.Sorted := True; //Improves performance, required to use Find()
|
|
FPreviouslySelected.CaseSensitive := False;
|
|
end;
|
|
if Self.SelectedCount = 1 then
|
|
FPreviouslySelected.Clear();
|
|
Self.OnGetText(Self, Node, Header.RestoreSelectionColumnIndex, ttNormal, lSelectedNodeCaption);
|
|
FPreviouslySelected.Add(lSelectedNodeCaption);
|
|
end;//if
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.RemoveFromSelection(Node: PVirtualNode);
|
|
var
|
|
lSelectedNodeCaption: string;
|
|
lIndex: Integer;
|
|
begin
|
|
inherited;
|
|
if (toRestoreSelection in TreeOptions.SelectionOptions) and Assigned(FPreviouslySelected) and not Self.Selected[Node] then
|
|
begin
|
|
if Self.SelectedCount = 0 then
|
|
FPreviouslySelected.Clear()
|
|
else
|
|
begin
|
|
Self.OnGetText(Self, Node, Header.RestoreSelectionColumnIndex, ttNormal, lSelectedNodeCaption);
|
|
if FPreviouslySelected.Find(lSelectedNodeCaption, lIndex) then
|
|
FPreviouslySelected.Delete(lIndex);
|
|
end;//else
|
|
end;//if
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ContentToRTF(Source: TVSTTextSourceType): RawByteString;
|
|
|
|
// Renders the current tree content (depending on Source) as RTF (rich text).
|
|
// Based on ideas and code from Frank van den Bergh and Andreas Hörstemeier.
|
|
|
|
begin
|
|
Result := VirtualTrees.Export.ContentToRTF(Self, Source);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.ContentToCustom(Source: TVSTTextSourceType);
|
|
|
|
// Generic export procedure which polls the application at every stage of the export.
|
|
|
|
begin
|
|
VirtualTrees.Export.ContentToCustom(Self, Source);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ContentToText(Source: TVSTTextSourceType; Separator: Char): String;
|
|
|
|
begin
|
|
Result := ContentToText(Source, string(Separator));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
function TCustomVirtualStringTree.ContentToUnicode(Source: TVSTTextSourceType; Separator: Char): string;
|
|
|
|
begin
|
|
Result := Self.ContentToText(Source, string(Separator));
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.ContentToText(Source: TVSTTextSourceType; const Separator: string): string;
|
|
|
|
// Renders the current tree content (depending on Source) as Unicode text.
|
|
// If an entry contains the separator char then it is wrapped with double quotation marks.
|
|
|
|
begin
|
|
Result := VirtualTrees.Export.ContentToUnicodeString(Self, Source, Separator);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.GetTextInfo(Node: PVirtualNode; Column: TColumnIndex; const AFont: TFont; var R: TRect;
|
|
var Text: string);
|
|
|
|
// Returns the font, the text and its bounding rectangle to the caller. R is returned as the closest
|
|
// bounding rectangle around Text.
|
|
|
|
var
|
|
NewHeight: Integer;
|
|
TM: TTextMetric;
|
|
|
|
begin
|
|
// Get default font and initialize the other parameters.
|
|
inherited GetTextInfo(Node, Column, AFont, R, Text);
|
|
|
|
Canvas.Font := AFont;
|
|
|
|
FFontChanged := False;
|
|
RedirectFontChangeEvent(Canvas);
|
|
DoPaintText(Node, Canvas, Column, ttNormal);
|
|
if FFontChanged then
|
|
begin
|
|
AFont.Assign(Canvas.Font);
|
|
GetTextMetrics(Canvas.Handle, TM);
|
|
NewHeight := TM.tmHeight;
|
|
end
|
|
else // Otherwise the correct font is already there and we only need to set the correct height.
|
|
NewHeight := FTextHeight;
|
|
RestoreFontChangeEvent(Canvas);
|
|
|
|
// Alignment to the actual text.
|
|
Text := Self.Text[Node, Column];
|
|
R := GetDisplayRect(Node, Column, True, not (vsMultiline in Node.States));
|
|
if toShowHorzGridLines in TreeOptions.PaintOptions then
|
|
Dec(R.Bottom);
|
|
InflateRect(R, 0, -(R.Bottom - R.Top - NewHeight) div 2);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.InvalidateNode(Node: PVirtualNode): TRect;
|
|
|
|
var
|
|
Data: PInteger;
|
|
|
|
begin
|
|
Result := inherited InvalidateNode(Node);
|
|
// Reset node width so changed text attributes are applied correctly.
|
|
Data := InternalData(Node);
|
|
if Assigned(Data) then
|
|
Data^ := 0;
|
|
end;
|
|
|
|
function TCustomVirtualStringTree.IsDefaultTextStored: Boolean;
|
|
begin
|
|
Exit(DefaultText <> cDefaultText);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TCustomVirtualStringTree.Path(Node: PVirtualNode; Column: TColumnIndex; Delimiter: Char): string;
|
|
|
|
// Constructs a string containing the node and all its parents. The last character in the returned path is always the
|
|
// given delimiter.
|
|
|
|
begin
|
|
if (Node = nil) or (Node = FRoot) then
|
|
Result := Delimiter
|
|
else
|
|
begin
|
|
Result := '';
|
|
while Node <> FRoot do
|
|
begin
|
|
Result := Text[Node, Column] + Delimiter + Result;
|
|
Node := Node.Parent;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.ResetInternalData(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
var
|
|
Data: PInteger;
|
|
Run: PVirtualNode;
|
|
|
|
begin
|
|
// Reset node width so changed text attributes are applied correctly.
|
|
if Assigned(Node) and (Node <> FRoot) then
|
|
begin
|
|
Data := InternalData(Node);
|
|
if Assigned(Data) then
|
|
Data^ := 0;
|
|
end;
|
|
|
|
if Recursive then
|
|
begin
|
|
if Assigned(Node) then
|
|
Run := Node.FirstChild
|
|
else
|
|
Run := FRoot.FirstChild;
|
|
|
|
while Assigned(Run) do
|
|
begin
|
|
ResetInternalData(Run, Recursive);
|
|
Run := Run.NextSibling;
|
|
end;
|
|
end;//if Recursive
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.ReinitNode(Node: PVirtualNode; Recursive: Boolean);
|
|
|
|
begin
|
|
inherited;
|
|
|
|
ResetInternalData(Node, False); // False because we are already in a loop inside ReinitNode
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TCustomVirtualStringTree.SetChildCount(Node: PVirtualNode; NewChildCount: Cardinal);
|
|
|
|
begin
|
|
inherited;
|
|
ResetInternalData(Node, False);
|
|
end;
|
|
|
|
//----------------- TVirtualStringTree ---------------------------------------------------------------------------------
|
|
|
|
|
|
function TVirtualStringTree.GetOptions: TStringTreeOptions;
|
|
|
|
begin
|
|
Result := FOptions as TStringTreeOptions;
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
procedure TVirtualStringTree.SetOptions(const Value: TStringTreeOptions);
|
|
|
|
begin
|
|
FOptions.Assign(Value);
|
|
end;
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
function TVirtualStringTree.GetOptionsClass: TTreeOptionsClass;
|
|
|
|
begin
|
|
Result := TStringTreeOptions;
|
|
end;
|
|
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
{ PVirtualNodeHelper }
|
|
|
|
function TVirtualNode.GetData(): Pointer;
|
|
|
|
// Returns the associated data converted to the class given in the generic part of the function.
|
|
|
|
begin
|
|
Result := @Self.Data;
|
|
Include(States, vsOnFreeNodeCallRequired);
|
|
end;
|
|
|
|
function TVirtualNode.GetData<T>: T;
|
|
|
|
// Returns the associated data converted to the class given in the generic part of the function.
|
|
|
|
begin
|
|
Result := T(Pointer((PByte(@(Self.Data))))^);
|
|
Include(States, vsOnFreeNodeCallRequired);
|
|
end;
|
|
|
|
function TVirtualNode.IsAssigned: Boolean;
|
|
|
|
// Returns False if this node is nil, True otherwise
|
|
|
|
begin
|
|
Exit(@Self <> nil);
|
|
end;
|
|
|
|
procedure TVirtualNode.SetData(pUserData: Pointer);
|
|
|
|
|
|
// Can be used to set user data of a PVirtualNode with the size of a pointer, useful for setting
|
|
// A pointer to a record or a reference to a class instance.
|
|
var
|
|
NodeData: PPointer;
|
|
begin
|
|
NodeData := PPointer(@Self.Data);
|
|
NodeData^ := pUserData;
|
|
Include(Self.States, vsOnFreeNodeCallRequired);
|
|
end;
|
|
|
|
procedure TVirtualNode.SetData(const pUserData: IInterface);
|
|
|
|
|
|
// Can be used to set user data of a PVirtualNode to a class instance,
|
|
// will take care about reference counting.
|
|
|
|
begin
|
|
pUserData._AddRef();
|
|
SetData(Pointer(pUserData));
|
|
Include(Self.States, vsReleaseCallOnUserDataRequired);
|
|
end;
|
|
|
|
procedure TVirtualNode.SetData<T>(pUserData: T);
|
|
|
|
begin
|
|
T(Pointer((PByte(@(Self.Data))))^) := pUserData;
|
|
if PTypeInfo(TypeInfo(T)).Kind = tkInterface then
|
|
Include(Self.States, vsReleaseCallOnUserDataRequired);
|
|
Include(Self.States, vsOnFreeNodeCallRequired);
|
|
end;
|
|
|
|
{ TVTImageInfo }
|
|
|
|
function TVTImageInfo.Equals(const pImageInfo2: TVTImageInfo): Boolean;
|
|
|
|
// Returns true if both images are the same, does not regard Ghosted and position.
|
|
|
|
begin
|
|
Result := (Self.Index = pImageInfo2.Index) and (Self.Images = pImageInfo2.Images);
|
|
end;
|
|
|
|
{ TVSTGetCellTextEventArgs }
|
|
|
|
constructor TVSTGetCellTextEventArgs.Create(pNode: PVirtualNode; pColumn: TColumnIndex; pExportType: TVTExportType);
|
|
begin
|
|
Self.Node := pNode;
|
|
Self.Column := pColumn;
|
|
Self.ExportType := pExportType;
|
|
end;
|
|
|
|
{ TVTPaintInfo }
|
|
|
|
procedure TVTPaintInfo.AdjustImageCoordinates();
|
|
// During painting of the main column some coordinates must be adjusted due to the tree lines.
|
|
begin
|
|
ContentRect := CellRect;
|
|
if BidiMode = bdLeftToRight then
|
|
begin
|
|
ContentRect.Left := CellRect.Left + Offsets[TVTElement.ofsLabel];
|
|
ImageInfo[iiNormal].XPos := CellRect.Left + Offsets[TVTElement.ofsImage];
|
|
ImageInfo[iiState].XPos := CellRect.Left + Offsets[TVTElement.ofsStateImage];
|
|
ImageInfo[iiCheck].XPos := CellRect.Left + Offsets[TVTElement.ofsCheckBox];
|
|
end
|
|
else
|
|
begin
|
|
/// Since images are still drawn from left to right, we need to substract the image sze as well.
|
|
ImageInfo[iiNormal].XPos := CellRect.Right - Offsets[TVTElement.ofsImage] - (Offsets[TVTElement.ofsLabel] - Offsets[TVTElement.ofsImage]);
|
|
ImageInfo[iiState].XPos := CellRect.Right - Offsets[TVTElement.ofsStateImage] - (Offsets[TVTElement.ofsImage] - Offsets[TVTElement.ofsStateImage]);
|
|
ImageInfo[iiCheck].XPos := CellRect.Right - Offsets[TVTElement.ofsCheckBox] - (Offsets[TVTElement.ofsStateImage] - Offsets[TVTElement.ofsCheckBox]);
|
|
ContentRect.Right := CellRect.Right - Offsets[TVTElement.ofsLabel];
|
|
end;
|
|
if ImageInfo[iiNormal].Index > -1 then
|
|
ImageInfo[iiNormal].YPos := CellRect.Top + VAlign - ImageInfo[iiNormal].Images.Height div 2;
|
|
if ImageInfo[iiState].Index > -1 then
|
|
ImageInfo[iiState].YPos := CellRect.Top + VAlign - ImageInfo[iiState].Images.Height div 2;
|
|
if ImageInfo[iiCheck].Index > -1 then
|
|
ImageInfo[iiCheck].YPos := CellRect.Top + VAlign - ImageInfo[iiCheck].Images.Height div 2;
|
|
end;
|
|
|
|
initialization
|
|
|
|
finalization
|
|
FinalizeGlobalStructures();
|
|
|
|
end.
|
|
|